Nice to see you back Anthony, always super interesting to hear from someone as experienced like you! Please keep the good work going, there is so much to learn from! Thank you!
Hey! thanks for this one and the rest of precious contents you are doing :) do you have any idea why 'nuke.knobDefault('ScanlineRender.motion_vectors_type', '0')' does not work? but if I do a normal setValue same knob same value it works, no clue about
That is indeed a good question :| I just poked and it looks like the default on the scanlinerender for motion vectors is 1.0 as well... so you're not going insane. I er.. have no idea to be honest.
What in the absolutle flip?? I did a quick dig - does nuke.knobDefault('ScanlineRender.output_motion_vectors_type', 'off') work for you? If it does, and it's not just me I will handwave a bit more. But ugh. If that works that's just.. grr. (ie. setting the default on the OUTPUT_motion_vectors_type knob)
Nice to see you back Anthony, always super interesting to hear from someone as experienced like you!
Please keep the good work going, there is so much to learn from!
Thank you!
Nice video, glad you're uploading again!
It'll be a slow burn methinks, but i'm still floating around and will be putting stuff up as i go, thanks for the support! :D
Thank you so much Anthony Tan for sharing the experience TD in Nuke! if you have a course online i will support
Thanks for your new video, glad you came back.
its good to see you back..
Thanks for making this Python tutorial video...
Anthony's back!
Hey! thanks for this one and the rest of precious contents you are doing :) do you have any idea why 'nuke.knobDefault('ScanlineRender.motion_vectors_type', '0')' does not work? but if I do a normal setValue same knob same value it works, no clue about
That is indeed a good question :| I just poked and it looks like the default on the scanlinerender for motion vectors is 1.0 as well... so you're not going insane. I er.. have no idea to be honest.
What in the absolutle flip?? I did a quick dig - does nuke.knobDefault('ScanlineRender.output_motion_vectors_type', 'off') work for you? If it does, and it's not just me I will handwave a bit more. But ugh. If that works that's just.. grr.
(ie. setting the default on the OUTPUT_motion_vectors_type knob)