Just for a little critic here. You included Illaoi's R in your video while excluding Orianna's R for the "conditions/synergies with the champion's kit" reasons. But Illaoi depends as much on her E and W to make her R valid : if you E before, you get one more tentacle spawn, and the W is ABSOLUTELY needed to make her R works aswell.
Is Kled R a super ult? Cuz from half to full lethality build he can deal 50%+ max health physical damage as well as speeding up teammates a lot and he has a strong kit enabling him to burst down the target he hit very quickly.
I'd say Nocturne's ult counts because of psychological warfare... hearing "DARKNESS" and running back to my tower only to remember Nocturne was on my own team is something I may or may not have done before.
I think that technically counts as a global since it affects everyone. The issue is the CD is so long to use it for Tempo or utility. You can but it's not optimal.
“It’s hard to contest dragon when the enemy kennen is waiting for you to walk into him” My teammates would very much disagree. Anytime we’re around objectives and I type “Wait out corkI package or care fiddle” and ping, my team decides that’s the perfect time to run in balls deep
You did kind of reinforce his point with your comment though. By saying you have to wait out an ability, you’re having to adjust your playstyle to a more defensive posture is response to the threat the enemy brings to the table.
@@timepassesbye Yeah that's the point, OP agrees with Vars and is just saying that it seems the people he ends up playing with in solo queue don't appear to, as they ignore the warning Vars mentions
It's possible tho. Try to cast Annie's Q on Akali when she uses shroud. The second Akali go invis, Q animation get cancelled. The same can happen with any point and click skill vs any champion near bush.
@@NaySan animation may cancel, the projectile will still hit, I play Akali I know this and still hope in vain that shroud will disjoint the projectile :(
@@Hellothere-ss4jq No, projectile didn't even appear. Point and click skills get completely canceled if target become untargetable while cast animation is still playing. For most skills cast time is 0.25 seconds and that's the window for "dodge".
@@NaySan so that's ping dependent reaction/anticipation, for me (150+) it's near impossible to pull off...shroud will cast when for example Annie Q goes into "active frames" hence the projectile is in motion and tracking me better than Facebook
Oh buddy, that sht aint underrated, all my homies hate trynd and noc R, so many times i was the fed af toplaner, i see my team needs me, i look for wards to tp, then it happens... noc R, my whole team flees/dies, and i cant do sht bout it, only push for towers, since i cant tp when the lights are off, hate his R! its strong man.
Having an underwhelming set of basic abilities alongside a game changing ultimate was kind of the standard for a lot of classic DotA characters, so it makes sense that most of these are only found on old champions The main diference is that in DotA you can compensate for your underwhelming basic abilities with items that give you new abilities, as to not make your character nothing but a walking ultimate
@@SoulBro12 Which has since changed, his ult still has a super long cd but no longer buffs his passives. His dodge passive was removed, but can be optionally obtained later in the game, now replaced with an active that slows and screws with enemy CDs. But dota definitely has a different philosophy when it comes to the powerlevel distributed amongst abilities. Especially with the number of impactful active items.
Umm, actually, that's not true at all. In league those underwhelming basic abilities at least have some AP/AD scalings so you can still be powerful, especially in the late game. For example, full AP Seraphine can melt tanks with q alone, meanwhile Enigma is a walking creep outside his ultimate. Also, items, which enigma(or heroes like him) usually buys are still only useful to enable a successful ult cast(blink, bkb, refresher...).
@@davidkiknavelidze2130 screw you I'm going Assault Cuirass and Necronomicon all jokes aside Dota not having proper item scaling on their items certainly gave it a different game feel from league imo
I think this goes in the orianna category it requieres good setup either by you E or the engage of a teamate, sure is stronger than a malphite ult but you have to get in close range and wait the cast time in a squishy mage
I still remember when I started playing rumble and thought that his ult was only used as a slow to setup for the main damage with q and e And then I used it and melted 70%of miss fortune's hp bar, forcing her to flash away and winning the teamfight. That's when I knew rumble would end up as one of my most played champs
Bit of the same deal for me, my friends were like "dude if you like playing yordles and mages have you tried Rumble?" I was like "but I'm not that good at the game, isn't he a pro play champion" They were like "just go for it" 5 games later: Ace enemy team at baron with 1 button :D
I was similar with nautilus back than. When i started lol, i built ad dmg for every one. Just pure dmg, nothing else. (ofc without attack speed or anything. my main core build was essence reaver, bloodthirster and infinity edge(it was before s10 and the reson for this build was that i liked their icons) Ryze? No problem. Leona? Ofc. Soraka? Why wouldnt I. And i stumbled upon nautilus. I just hated playing him, because he felt so weak, and his abilities wasnt even flashy, and i had no idea how ro combo with him. Than when i learned how to play, he became my most banned support champ
It's a shame that these ultimates eat up so much of the champions power budget that they feel like half a champion without it. But when they pop off, it really feels like they put the "ultimate" in "ultimates"
@@vyllix8546 imo Fiddle is one of the least-bad of them all without his R, he has a point and click fear, a silence and his drain is really good for small skirmishes.
I really think neeko’s últ really should’ve been on the list considering you never know if that’s a alistar just running towards you or a neeko disguised channeling her ult ready with flash to stun the entire team in a huge aoe
@@blazingnest2988 yeah same here, at times it feels like it’s unavoidable and sometimes it feels like they can just walk away, knowing when to use it is definitely the biggest draw back to the ult
@@pyke9212 A good Neeko player will make use of the camouflage, a great Neeko player will flank with Hexflash and protobelt during the jump to reach the carries.
Yeah ,4 months ago I won a game because I turned the game with a 5man sera ult ,I was angry that we won that game because my top was 0/9/3 ,mid was /1/6/5 and the jg was afk ,we won the game but I was angry
@@alex2005z Same with Illaoi. Sure, a Sylas using Illaoi ult does a bit of physical damage in an area, but most of the power of Illaoi's ult is the tentacles and reduced W cooldown, and since Sylas doesn't have Illaoi's W...
I'd say Poppy's Ult fits all the checkboxes. Can have extremly strong impact in a teamfight, since a 3vs5 is easier to win or as a very strong disengage. Does it's job just as well when behind. Doesn't really have much to do with the rest of the kit. And the threat of being launched back to the Nexus is almost as effective as the ult itself. The only weird thing compared to all the other superults is that in this case it's the enemys that don't get hit that are now in more danger than the ones that did.
@@whitevortex8323 even then he'd still be a good zoning tool since his skills has low CD. Or they could just make the 99% slow Actually inflict a 99% slow instead
I may be a tad biased, but I do believe that after nunu, fiddlesticks I probably the most balanced as far as basic abilities compared to his ult. While it is true that his ult does do a lot of damage, it also provides one thing for him that it can’t for sylas. The 2 second fear from his q passive is what gives it strength comparable to amumu or kennen ult.
this video made me realise why i love playing volibear so much. you can still offer so much in fights without your ultimate - using it is just the icing on the cake.
Yes but no, Sylas ult is a very powerfull ultimate, I like it, it can respond to many situations, first picking a sylas against a team which don't want you to have good ults makes it a very bad ult, but i still love that ult
Until you look at all the ults and they're just trash with his kit. Darius, Rengar, sivir, syndra, Janna... Oh boy the best you get is Syndra with literally the minimum damage.
@@Vitamindmilk True, but in that situation you've pressured the enemy team into avoiding picking teamfight-winning ultimates *and* removed the main threat from your own team taking super-ultimates, so you're free to pick up a Malphite top, Amumu Jungle and Neeko support to auto-win teamfights by essentially disconnecting the enemy's laptops for the duration of the fight - all while having strong Q W and E with Sylas; he gets all the perks of the super-ultimates with none of the downsides.
As a fellow Cloud main in Smash Ultimate, I can indeed confirm that people play much more scared when you have limit, and I think that was a great comparison. If an enemy plays Malphite, you just can’t stand near each other
Illaoi's ult is an introduction pick. It is very powerful indeed and makes the fights pretty one sided while active but for that it needs ialloi's kit. I don't really think that her ult can work on it's own. (You said at the beginning how you decide if an ult is a super ult)
yea illaois ult in isolation sucks ass, doesn't deal that much dmg and the best part of it would be the unstoppable effect during the animation her ult is a huge steroid to her passive, which is also reliant on her W and E to get the most value
Interesting that you put Nunu in there. I would have rather placed MF there. Except for AP Nunu Aram memes, I am never scared of Nunus Ult. Maybe its because I dont see Nunu... like... ever? But the newer champions are usually mobile enough to escape or block his ult easily, which negates a bit of the strength. MF ult on the other hand deals damage instantly, standing in it for a mere second can be lethal and it also has good area.
True but AP Nunu ult can literally hit 2 and a half times harder than a Lux ult (no joke Lux ult at max is 500+100%AP, Nunu's hits for 1275+250%AP) - hell Nunu's fully charged Ult hits harder than Lux's entire ability combo (240+270+500+190=1200 base damage+ 60+70+100+20=250%AP scaling) so that's 1200+250%AP from an entire kit of a mage vs 1275+250% from a single ability... How is that not a super ult? Then on top of that Nunu gets an 85+150%AP+50%bonus health shield from it - compared to Lux's 125+35% shield from her kit. Imagine you're on a team with no stuns/knockups/supressions and as you're nearly killing Baron you see the edge of Nunu Ult reach out from behind the wall to touch Baron; it could easily deal upwards of 2k damage even with a partial build, so how tf are you gonna outsmite it? How tf are you gonna burst through a massive shield plus a fairly tanky character in less than 3 seconds all while it's emmitting an up to 95% slow in a massive area, potentially preventing multiple teammates from helping the fight? Also, you know if you fail you then potentially have everyone on your team take over 1500 damage (since with a 650 unit radius, even Caitlyn can't auto Nunu without being in range of it), putting even your (non-Sion/Cho'gath) tanks in danger of getting one-combo'd by Nunu's other abilities.
Hey Vars, that guy from the smash clip, FRYonni, was one of my best friends from high school. I knew him back in middle school and we graduated together. I’m so happy that one of my best friends got to use his god tier smash skills against one of my favorite league of legends content creators. You’re the best Vars -DM from TX
Fiddlesticks IMO has the strongest super ultimate just because of the way it interacts with the rest of his kit. On top of big dick damage it also has the potential to be a 5 man fear that leads into a silence and more multiple target damage with his drain
i dont think it compares to a seraphine hitting r, e, w and simultaneously charming, slowing, rooting and shielding your entire team, without even going damage
@@larbi253 I was once in a teamfight, pulled off a 5 man wombo with that plus everfrost (I waited behind a wall for them to group up before stepping out to Ult>everfrost>W>E) - the enemy team FF'd before the fight even finished; I don't think there's a better way to demonstrate how ruthlessly OP that champ can be if the enemies forget she exists for even a second.
Problem with fiddle ult is that he needs to channel. He can be interrupted while doing it. So he has to ambush mostly. And if the enemy team just plays more carefully & have good vision, it loses some value. Also he may be killed after ulting before it gets full value, or people may zone him. He needs Zhonya to pull it off safely. Malphite on the other hand can use his ult at will, either as ambush or as the fight ensues. He can't be interrupted. So while fiddle CAN do more with his ult, it is also easier to counterplay. Malphite ult is just a constant consistent threat no matter what. And it is instant full effect.
I'm surprised Morgana's ult is not here, literally a nightmare in teamfights as it scatters every one and forces to use their mobility or flash. 600 (+ 140% AP) on cast and after 3 secs inflicts additional 600 (+ 140% AP). Enemies receive true sight, slow, and stun. It also reveals stealthed champs since it becomes available when they're near you.
You can easily get mastery 7 with her without ever having to use her ult. Believe me, I did it. Even to this day I almost never use it until long after the lane phase is over and I have built Zhonya's. Morgana's Q is by far her most threatening ability, while her E has the most utility out of her kit, thus not qualifying her R as a Super Ultimate.
her ult isn't that strong tho. without zhonya, I'd say it's borderline weak. her ult requires set up from hitting her Q (trust me, if the enemy isnt rooted, they can just dash walk away) and even you can hit her root, she's super squishy so it's very risky to go frontline like that. I would say her "super" ability is her Q. So strong that if given to any other midlane mages, it would be broken.
with the amount of mobility and damage in the game, it's basically suicide to try using morgana's ult unless you're using it to peel someone or force someone to leave you.
I think Azir's ult, Emperor's Divide, is a huge oversight in this video. Huge AoE knockup/knockback followed by a wall that allies can pass through but not enemies. Can be used for disengage and picks. But it's a seriously great engage. You can cc everyone and split the enemy team in two. Even more power comes when used in tight spaces like the jungle, making the fight very one-sided. It fits all the criteria too. It functions outside of Azir's kit, so Sylas still loves it. Not only does it have good damage, but it still poses a threat without that damage if Azir is behind. Definitely belongs on the list and in the discussion in my oppinion.
Also, from what i could gather, its almost impossible for Syndra to reach the maximum damage of her ult. You would need 4 more spheres lying around, which never happens. The first will disappear the second you have summoned the 3rd one. This is just a remnant from back when syndra could pick up 3 spheres with her W.
I think Nunu, Heimerdinger and Gragas can have powerfull ultimates with out being weak, because they have a lot of delayed/preparation habilities. They are like slow caracters on figthing games.
i do agree, especially with heimer, but he did cover this on another video but kinda skimmed over heimer which makes me sad, heimer ult q has the equivalent dmg to fighting 2v1 and his ult w and e have extreme utility, his ult e can cc people from a screen away and his ult w can do insane dmg is all rockets land.
Heimers Q is not a super ability because it needs setup. the turret does not do much if you dont hit stun, his e can kind of be a super ultimate and his rockets are just not it
@@lounis460 im not referring to heimer's ult q, thought i shouldve specified, im referring to his ult e. His ult w can do alot of dmg but that requires setup in order to hit most of the time.
I will admit, kind of expected Qiyana's R on the list. The damage component helps, but even if she's behind the stun across a wide range means fighting a behind Qiyana in a jungle or river is risky. It doesn't rely on her passive or having any element on her Q, just the map. Is that enough to disqualify hers? Doesn't Gnar's stun ultimate work the same way though?
Renata's ult is hilarious. I managed to completely turn around a one-sided game where the enemy had both of our nexus towers down and was trolling. Two or three well placed ults later, and we specifically didn't troll after taking down their nexus towers
Really makes you think in which world someone with a really good base kit can steal a super ultimate (something the original holders had to give their whole kit's power budget to be balanced) and still be balanced (sylas is fundamentally busted please nerf this shit into the ground)
He really isn't. His base kit is functional but it is by no means incredibly powerful. He has one strong ability, one decent ability, and one relatively mediocre ability. To give a good example, it's like taking a champion like Nidalee and saying that if she *just*( had her human form that she's busted and needs nerfs. If nida only had her human form, she'd be really underwhelming to play- That's Sylas when he's not got his ultimate. A single really standout ability and a pair of honestly mediocre ones.
@@davidkiknavelidze2130 Ah, yes, free win. If he decides to go into the enemies' minion wave and fight them in their minion wave. Great ability. I just tanked all three ranged minions
Imo Zyra, Neeko and Orrn also belong on this list. Maybe even Nocturn. All these abilities pose serious threats to teamfights even without the rest of their champions kits.
Ornn I can see it, but not Zyra and Neeko. Their ults are huge dmg/cc abilities, but they don't work well AT ALL on their own, they require additional setup from either other abilities, items or summoner spells to even work most of the time. They look strong but they're too inconsistent to be considered super ultimates if you ask me.
@@markopusic8258 I mean, same could be said about Fiddle R and Kennen R, both of which are on Vars' list. Without fiddle's Q passive and Kennens passive their ultimates don't do much and Kennen more often than not needs either F or Proto to get into the enemy team, so same as Neeko. Looking at the abilities in a total vacuum is imo kind of redundant, especially if the champion in question can bring their own setup - either through their own abilities (Zyra E), a summoner spell or items.
Disagree about Orianna. Sure it requires good ball movement but so does every single thing she does. Shockwave is an iconic ult that changes games when landed well.
I have to agree. Even the standard for the ult needing set up is dropped rather quickly. Yes, the ball needs to be placed well, but fiddlesticks needs to position well to get the most out of his fear ult combo, and Gnar has to fill his rage bar before he can use his ult at all, AND he has to then position himself in a good spot to use it well.
The boring thing about League is that pretty much all ults in the game (with a few exceptions) are "SUPER BIG WOMBOCOMBO BUFF/DAMAGE/CC." Champs like Jayce, Nidalee and Elise are fine, but I'd really like there to be a champ that has a passive ultimate they can't really cast that still gives them a massive spike. Jax is probably the only champion I can think of that fits this and he's hella fun imo. Would be nice if Riot could release a champion with a completely passive ult in the future but I honestly doubt that's gonna happen. I say this because when I played Dota there were a few heroes there who had passive ults like Phantom Assassin, Bristleback, Tiny, Wraith King, Enchantress, Meepo, Ogre-Magi and Phantom Lancer who were super fun to play and were really interesting to control. I wish League could have some of that.
It's really interesting to see how different MOBAs treat ultimate abilities. Having played both SMITE and League (the former more), it's really interesting the way power budgets are distributed between these games for their super ultimates. Smite feels like 1/2 of their characters have Super Ultimates which makes the power budget towards the basic abilities skew differently than League's. It's no DotA (I've only played the original one as a kid and have no experience with the second one) but it's still noticeably different in my experiences. One example is Chaac's ultimate that while channeling gives him ~2s of complete CC immunity and up to 70% damage mitigation (while being allowed to move) before having a knockup into a 3s silence in a huge area around him, with a cooldown that's lower than the average ultimate CD in SMITE. This causes him to have one of the worst base kits in the game yet it's more serviceable in teamfights than whenever I get Malph or Kennen outside of their laning phase. There's also Poseidon who has an average kit for a Mage but his Kraken, when hitting with the center of the ability, has a massive knockup and a 2s stun along with dealing double the damage, but most people still fear the CC more than the damage. It's used almost like Annie's Tibbers stun but without the need to stack and is part of one iconic moment is Smite's pro scene where a (generally considered) weaker team won a 3v5 base defense game due to hitting a 4-man Kraken (with ~100 health left on the base, btw). Then again, SMITE also has a lot more stance swappers, so that's also something.
@@ashleyud5674 Compared to other warriors when in teamfights? The prots aren't as significant as, say, Amaterasu's mitigations, auras, damage amp (passive), and silence in her base kit when considering she also has one of the best Warrior ultimates. I definitely don't think Chaac's a win lane-lose game type anymore but he definitely falls off harder than most other warriors.
I also think this is a conversation about how champs with super ults are usually late game scalers and one with basically no ults are early game focused. I think this is a good thing for variety because sure you can win early but if the games goes on too long you have fumbled on ur advantage. Although if riot does more super ults champs they should have a smooth base kit, it doesn’t have to be powerful but it should help them get to the point where they are strong. Enchanters I think are a good example of this bc seraphine has a good base kit, and good ult. But her base kit is weaker in numbers which means she has to play good to get to late game.
I have an idea of how you could make a champion with a super ultimate and decent primary abilities without it being overpowered: 1: Give the champion a super ultimate without reducing the power budget on primary abilities. 2: Whenever the champion uses ultimate, primary abilities become weaker for X seconds (reduce effects, damage, or both) 3: Whenever the champion uses a primary ability, it's ultimate ability becomes weaker for X seconds (reduce effects, damage, or both) That way, you have a champion that can: 1: start a fight with a super ultimate, but then has weak primary abilities to continue the fight 2: start a fight with decent primary abilities, but then has an average normal ultimate 3: if the ultimate is on CD and X seconds had already passed since it was used, the champion has decent primary abilities to fight while the ultimate recharges
the best thing about super ultimate is the sheer amount of hype when used correctly. you know you will win a losing fight if one of your allies pop their gigachad super ult
11:46 i like how the foootage show amumu when he saying imagine fiddlestick can teleport in without having to wait 1.5second. there we have it, amumu w with fiddle grade damage despite going full tank.
Should says that for this category, Diana's Ult fits the criterio fairly well, utility, damage and the pressure it gives is at hand to the likes of yone almost
@@fitmotheyap But it's still the same situation as was with Tryndamere. So, I think neither Kayle's nor Zilean's ultimates should be considered as super ultimates.
@@micha8701 still get knocked back without terrain but it doesn’t matter because the knock back distance is about 3/4 width of river. Far better choke point ult than rumbles.
You said super ultimate should be self sufficient but include Illaoi in it. However Illaoi ultimate is all about interacting wiith the kit - the passive is what makes the tentacle deal actual damage (which is further boosted by Q) - W allows Illaoi to have more than one slam - E makes the ult scary in duel by allowing to set up an extra tentacle and giving a damage amplification to each slam When sylas use illaoi ult, it does just the base damage, spawn the tentacles but they don't do anything.
If there is so much power in a "super ultimate" Riot can afford to take some power away in exchange for champs not being useless without it. Renata's ult has so much range yet 90% of fights are happening in a 1000 unit radius. If they reduce the range of ult in exchange for a further Q + E range (+50-100 is plenty) Renata is more consistent without ult and it can have her as a viable counter pick to enchanter spammers since now she can reach them with abilities
for super ultimates, I generally think of AOE damage/crowd control. Since globals are there own category & defensive/utility ults are generally infinite value abilities. Imo, when people say super ultimates, they mean teamfight wombo combos.
It feels really weird to me to not include Sett's ultimate in this. It very much checks evreything on the list; It's super useful when behind because it scales off the enemy frontline HP, deals absurds amounts of damage and can reposition Sett into a very beneficial position. It's also insanely strong overall, can stop predictable cc, because it makes you unstopable, can be used to disengage or even insec someone, and the ultimate being off cooldown literally makes the enemy frontline have to mind their positioning a lot more.
Super ultimates are always on champions that are really fun to use, i love most of them. I think the right way to design such champions would be the way they did with Fiddlesticks. Fiddle's Q and E are mostly circumstantial ; They don't synergize with his ult too much, meanwhile his W is here for jungle clearing. Giving a super ultimate champion tools that can help them cover circumstances over basic but tuned down abilities like Taric feels so much better as it allows them to have more choices as to how they play the game even while their ult is down. Fiddle without R is basically a support: A fear, a silence, AOE damage and survivability. Taric without R is... Taric without R. Not much.
fiddlesticks q is a massive part of his ult's terror though... cause the fear passive is insane, changing a high damage wide ult into a high damage wide cc ult. And it means when you don't have a chance for a proper bush ult you can still pick someone to keep in the pain zone
I'm not sure how Illaoi's Leap of Faith can be called a super ultimate (as per your definition) when most of its damage output and zoning capabilities rely on the reduced cooldown on Harsh Lesson and Illaoi's ability to continously make the tentacles smash down enemies when she casts it. The ult itself only makes the tentacles spawn
I think you are undervaluing Malphites basic abilities. As a malphite jungle player I can tell you that his slap is quite strong, the attack cripple is insane. All that is mediocre would be his Q. I would not mind if that leaves his kit for something cooler. But the rest is great. Nunu's ult a super ult? It does almost nothing most of the time. Honestly, Nunu's base kit is way better than his ultimate. The snowball is such an amazing tool for movespeed, jungle manoeuvring, and CC. The Q, while basic, heals for a ton and is an extra smite meaning the buff and objective secure is top of the line. The slow and subsequent snare of his E is not to be underestimated and is probably the only thing that makes going for a Nunu ult worth it. If I were to pick what I would call a super ultimate I would pick things like Fiddle, Pyke's(disgustingly broken) ult, Kennen, Amumu, Renata, Malphite, Yone, Sona, Seraphine, Nami, and Orianna. Illaoi ult is garbage. Nunu ult is quite bad. Rumble ult is only good in a select few situations and not on it's own. Kindred ult is just pure meh for 95% of the times it is used. Same for Taric's ult. Zilean ult can be good but not THAT good unless you have a very fed person on your team. Kayle ult feels the same way but makes her unable to attack... with a champion that is all about attacking... Gnar ult can be considered one of those but I find it too predictable since he has to be in mega form. A super ultimate has to be some that should be respected or sometimes even feared (Fiddle ult, haha, pun intended). I do not fear a Kindred ult. Or a Taric ult.
Fiddlesticks has to wait for his R, but he's still functional without it. Played as support, he can protect his carry with Fear, and poke decent enough when Reap in lane
could unstoppable onslaught be considered a super ulti? its like a combination between cc ulti, dmg ulti (at max rank and range even on tank i think it does like 800-1000 dmg) AND global ulti (and an escape, and a waveclear tool, and can like oneshot a base lategame if lethality lol), all aoe, albeit with some compromises to keep it from being broken
@@raphaelnej8387 if a jinx blocks it shes dead though, i mean yeah its less reliable but it has insane power in the right circumstance more than probably any other ulti in the game i wouldnt say it needs more setup than a good fiddle r tbh
Playing solo, super ults are coinflips. However, if you've got a Jhin and a Pyke, then ulting the enemy with Kindred can be absolutely devastating. Super ults require coordination to work. However, they're pretty inconsistent.
With enough Ability Haste, Teemo's ult is a Super ult. Shrooms everywhere, melting health bars and forcing you to get oracle lens and pink wards every recall.
Quick disclaimer on my opinion, I do not play league and haven’t in seven years but do enjoy the game design exercise of trying to tackle its issues. The biggest plus of making a champion with ult in my eyes is reliability. Theres a lot of variables that change from match to match, but in theory the super ultimate will always be able to impact is a good feeling. It helps games feel less snow bally. But on the otherside yes the other parts of their kit (more specifically their up time) will be far lower which can make a champion feel like a walking R button. I think one of the characters who has the best balance is Nunu who is a much more macro objective based champion with the chomp acting as a second smite. His super ultimate allows nunu to focus on his while still being able to make big plays come a team fight in a way that allows for healthy counter play. Basically super ultimates I find work best in kits that are focused on a non-combat niches as a way of keeping a character relevant in team fights.
I think Malphite's ultimate is the best one in the game. It's a no-questions-asked ultimate. As a tank malphite it is a very strong instant mass cc with high range, & it's hard to avoid/dodge without flash or other dashes. With an ap malph it is all that + it bursts down any squshies without protection & atleast halves bruisers. It has it's limitations as anything does, but it requires so little to be super-effective. Fiddle has more dmg output but he has to channel, and he can be interrupted & cc'ed while ulting. You can't really cc the instant effect of Malph. While the rest of the malph kit is pretty good anyway if you go ap. Q's do a significant single-target dmg, w's help you with extra armor & splash aa's. While the E does decent dmg as ap. Malphite's main weakness is pre-6, and laning phase if up against a ranged enemy who can punish him while farming. I actually wouldn't sleep on Ahri's ult either. She gets three additional "flashes" that deals damage. And if killing someone she gains extra charges up to a potential 7-8 charges. Nobody else has that kind of potential in pure mobility/positioning. If played correctly you can dash in & out of a teamfight several times, dodging enemy abilities & doing alot of damage. You can escape most things, & you can chase most enemies.
I think super ultimates are great, but when you gimp the base design of a character like malphite or tryndamere just because of their ults power its a design problem. Its probably why supports with their utility focused kits can have super ultimates so often.
I think that one champ that should be mentioned here but is not is Diana. Here ult has a built in cc, does more damage the more champs are hit, and does a great deal of damage. It seem to me like this should be a super ult, but I do not see it in discussion. I also think that Diana is one champ that show you can have a super ult and still be a normal champ. The rest of her kit is still very effective, but her ult is truly scary. Maybe I missed something on the requirements to be considered a super ult, but I think she should qualify.
This is why i love Karthus. He has a global super ult but is still a major thread while it's on cooldown, or even when he's dead. Also he's a lich and i'm absolutely not biased.
~SPONSOR~ Check out Facecheck for League of Legends! link.overwolf.com/facecheck-vars
you look like a chess player
Just for a little critic here. You included Illaoi's R in your video while excluding Orianna's R for the "conditions/synergies with the champion's kit" reasons. But Illaoi depends as much on her E and W to make her R valid : if you E before, you get one more tentacle spawn, and the W is ABSOLUTELY needed to make her R works aswell.
You should do a video on utility/minor ults like A-Sol and Zoe.
Is Kled R a super ult? Cuz from half to full lethality build he can deal 50%+ max health physical damage as well as speeding up teammates a lot and he has a strong kit enabling him to burst down the target he hit very quickly.
I'd say Nocturne's ult counts because of psychological warfare... hearing "DARKNESS" and running back to my tower only to remember Nocturne was on my own team is something I may or may not have done before.
I think that technically counts as a global since it affects everyone.
The issue is the CD is so long to use it for Tempo or utility. You can but it's not optimal.
@@TheDancerMacabre Have you seen the ultimate hunter and axiom arc build? By full build we are at around 30 seconds between casts.
People Just recast IT instantly in forfeiting the best part the ultimate the pure chaos
“It’s hard to contest dragon when the enemy kennen is waiting for you to walk into him” My teammates would very much disagree. Anytime we’re around objectives and I type “Wait out corkI package or care fiddle” and ping, my team decides that’s the perfect time to run in balls deep
and then you get pinged for not 'helping'
Well, that's what your level of play looks like Sadge
Why not? If corki uses package while you're doing dragon, you can kill it faster! Easy
You did kind of reinforce his point with your comment though. By saying you have to wait out an ability, you’re having to adjust your playstyle to a more defensive posture is response to the threat the enemy brings to the table.
@@timepassesbye Yeah that's the point, OP agrees with Vars and is just saying that it seems the people he ends up playing with in solo queue don't appear to, as they ignore the warning Vars mentions
"Champions with super ultimates see lower play rates"
When was the last time your teamates waited for your ult to be up to fight again?
If they fight even without their own ult. Why would they wait for yours?
This only happens in ARAM and diamond+
"Super Ultimates: The Most Powerful Abilties in The Game"
*Yone E enters the chat*
That one guy that has a "super ultimate" in his E
Riot: yea right let's buff him
Camille '3rd Q'
Camille: "Now it gets fun"
sett's fully charged W: pathetic
@@zapmayor4867 Camille E: Try Next time
@@R_a_i_n_C_l_o_u_d fully charged sett w: there won't be another time fool
9:57 truly the hardest skillshot to land, Zoe and Velkoz Q are global point and click in comparison
fr fr really obvious skill issue if you can't dodge it
It's possible tho. Try to cast Annie's Q on Akali when she uses shroud. The second Akali go invis, Q animation get cancelled. The same can happen with any point and click skill vs any champion near bush.
@@NaySan animation may cancel, the projectile will still hit, I play Akali I know this and still hope in vain that shroud will disjoint the projectile :(
@@Hellothere-ss4jq No, projectile didn't even appear. Point and click skills get completely canceled if target become untargetable while cast animation is still playing. For most skills cast time is 0.25 seconds and that's the window for "dodge".
@@NaySan so that's ping dependent reaction/anticipation, for me (150+) it's near impossible to pull off...shroud will cast when for example Annie Q goes into "active frames" hence the projectile is in motion and tracking me better than Facebook
I would argue Nocturne's ult is a super ultimate because the vision-denial is a very strong and unmissable yet underrated crowd control.
Oh buddy, that sht aint underrated, all my homies hate trynd and noc R, so many times i was the fed af toplaner, i see my team needs me, i look for wards to tp, then it happens... noc R, my whole team flees/dies, and i cant do sht bout it, only push for towers, since i cant tp when the lights are off, hate his R! its strong man.
The moment Noc hit 6 u live in a constant fear for the rest of the match
He didnt count it because it was part of the global ultimates, I think, an he didnt wanna talk about the same thing.
@@yoboiaizen7731 you take a heavy trade in lane and down to half health? oh hohoho
@@PowerEd8 I have a friend who unironically builds qss on shen when the enemy team has a nocturne so he can still ult someone after the blindness haha
Yone: “Look what they need to mimic a fraction of my power”
Lets buff Yone
@@noriakikakyoin8198 pls
Sylas: *Steals Yone's ult* "Our power"
Having an underwhelming set of basic abilities alongside a game changing ultimate was kind of the standard for a lot of classic DotA characters, so it makes sense that most of these are only found on old champions
The main diference is that in DotA you can compensate for your underwhelming basic abilities with items that give you new abilities, as to not make your character nothing but a walking ultimate
Yeah like the carries from that game like Faceless Void have like one utility ability and one really good ability then two passives for some reason
@@SoulBro12 Which has since changed, his ult still has a super long cd but no longer buffs his passives. His dodge passive was removed, but can be optionally obtained later in the game, now replaced with an active that slows and screws with enemy CDs. But dota definitely has a different philosophy when it comes to the powerlevel distributed amongst abilities. Especially with the number of impactful active items.
Umm, actually, that's not true at all. In league those underwhelming basic abilities at least have some AP/AD scalings so you can still be powerful, especially in the late game. For example, full AP Seraphine can melt tanks with q alone, meanwhile Enigma is a walking creep outside his ultimate. Also, items, which enigma(or heroes like him) usually buys are still only useful to enable a successful ult cast(blink, bkb, refresher...).
@@davidkiknavelidze2130 Ah yes, Seraphine, the classic old Champion
@@davidkiknavelidze2130 screw you I'm going Assault Cuirass and Necronomicon
all jokes aside Dota not having proper item scaling on their items certainly gave it a different game feel from league imo
I feel like you have to mention Neeko's Ult here, 650 base and a 130% AP ratio AND a 1.25s is insane if you can hit 3 or more people with it
plus she gets a shield, can cast it while disguised, and she has solid basic abilities.
I remember him referring to it as a super ultimate in another video so I think he just forgot
Pretty hard to land tho
I think this goes in the orianna category it requieres good setup either by you E or the engage of a teamate, sure is stronger than a malphite ult but you have to get in close range and wait the cast time in a squishy mage
@@nechocat1234 this is the same for kennen too though
I still remember when I started playing rumble and thought that his ult was only used as a slow to setup for the main damage with q and e
And then I used it and melted 70%of miss fortune's hp bar, forcing her to flash away and winning the teamfight. That's when I knew rumble would end up as one of my most played champs
Bit of the same deal for me, my friends were like "dude if you like playing yordles and mages have you tried Rumble?" I was like "but I'm not that good at the game, isn't he a pro play champion" They were like "just go for it"
5 games later: Ace enemy team at baron with 1 button :D
I was similar with nautilus back than. When i started lol, i built ad dmg for every one. Just pure dmg, nothing else. (ofc without attack speed or anything. my main core build was essence reaver, bloodthirster and infinity edge(it was before s10 and the reson for this build was that i liked their icons) Ryze? No problem. Leona? Ofc. Soraka? Why wouldnt I. And i stumbled upon nautilus. I just hated playing him, because he felt so weak, and his abilities wasnt even flashy, and i had no idea how ro combo with him. Than when i learned how to play, he became my most banned support champ
@@a.alphonso6193 thanks
@@marshallneff1631 pyke exist
@@VigilTheProtogen Its called the Equalizer, because a team falling behind can level the playing field (or at least raze it) with just 1 cast
It's a shame that these ultimates eat up so much of the champions power budget that they feel like half a champion without it. But when they pop off, it really feels like they put the "ultimate" in "ultimates"
Qiyana
Yeah, without ulti fiddle is like a support in the jungle
@@vyllix8546 imo Fiddle is one of the least-bad of them all without his R, he has a point and click fear, a silence and his drain is really good for small skirmishes.
@@jaywu4804 kennen has some good poke without his ult. Only problem is that he cant poke well from a flank
I really think neeko’s últ really should’ve been on the list considering you never know if that’s a alistar just running towards you or a neeko disguised channeling her ult ready with flash to stun the entire team in a huge aoe
with a solid 130% AP ratio
Source, am a Neeko main
@@blazingnest2988 yeah same here, at times it feels like it’s unavoidable and sometimes it feels like they can just walk away, knowing when to use it is definitely the biggest draw back to the ult
its literally a Nunu ult. 1:1, other than her ability to move while casting it, instead of nunu's slow.
yeah but like he said, super ultimates are good on their own. neeko's ultimate depends on her camouflage to be efficient.
@@pyke9212 A good Neeko player will make use of the camouflage, a great Neeko player will flank with Hexflash and protobelt during the jump to reach the carries.
I was so ready to watch this before I saw when it actually drops. The information from you content is dope.
Seraphine ult is legit one of the most influential ultimates you can play against. They can singlehandedly turn a game around if used correctly.
Yeah ,4 months ago I won a game because I turned the game with a 5man sera ult ,I was angry that we won that game because my top was 0/9/3 ,mid was /1/6/5 and the jg was afk ,we won the game but I was angry
so glad sera is my permaban
12:05 And then theres Yone and his biggest friend, the E button
Super ultimates or as I like to call them “the worst thing to have with a good Sylas in the opposing team”
Unless its kennen. Half his ult is his passive. Big f you to sylas
Alistar: ...
@@alex2005z Same with Illaoi. Sure, a Sylas using Illaoi ult does a bit of physical damage in an area, but most of the power of Illaoi's ult is the tentacles and reduced W cooldown, and since Sylas doesn't have Illaoi's W...
@@novaseer imagine he steals zoe r. Most useless ult for him
@@alex2005z I just saw a clip of a sylas using Zoe R to reach someone and get a penta…
Their ultimates may be very impactful in a fight it forces their other abilities to be tuned down or give their ultimates a very high cooldown
Malphite disagrees
Sylas: Interesting...
Ornn says hi
That's what he said
@@San_D._Beard Oh yeah ornn q and w, the most powerful abilities in the game
I'd say Poppy's Ult fits all the checkboxes.
Can have extremly strong impact in a teamfight, since a 3vs5 is easier to win or as a very strong disengage.
Does it's job just as well when behind.
Doesn't really have much to do with the rest of the kit.
And the threat of being launched back to the Nexus is almost as effective as the ult itself.
The only weird thing compared to all the other superults is that in this case it's the enemys that don't get hit that are now in more danger than the ones that did.
7:59 "but at least now you know I'm Asian."
Bro, I've heard you speak, I already knew.
You forgot to add Veigar E on the thumbnail, best ult in the game.
Syndra R >>
I still think it's a shame that Veigar's E is stronger than Thresh's ult, in pretty much every way imaginable
@@adamperdue3178 I just wish they could just swap them cuz that'd make sense too
@@michaelharis9962 but then veigar as a champion would be unplayable. it would be easy to dodge skill shots so easily.
@@whitevortex8323 even then he'd still be a good zoning tool since his skills has low CD. Or they could just make the 99% slow Actually inflict a 99% slow instead
pre-reworked fiora has an underrated super ult. Her ult was like yi's Q on steroids that can't give easy penta.
cant?
@@noobjitsu1743 *can* hahahah lol
Underrated? She got _reworked_ because of her bokers ulti...
Kayle ult: grants invincibility
Yuumi W:
u missed kayle ult huge aoe dmg as well if u build like a rabadons or something.
I think neeko's pop blossom would fit your description of an super ultimate as well
I may be a tad biased, but I do believe that after nunu, fiddlesticks I probably the most balanced as far as basic abilities compared to his ult. While it is true that his ult does do a lot of damage, it also provides one thing for him that it can’t for sylas. The 2 second fear from his q passive is what gives it strength comparable to amumu or kennen ult.
this video made me realise why i love playing volibear so much. you can still offer so much in fights without your ultimate - using it is just the icing on the cake.
Sylas Ultimate is the best ultimate ability
Yes but no, Sylas ult is a very powerfull ultimate, I like it, it can respond to many situations, first picking a sylas against a team which don't want you to have good ults makes it a very bad ult, but i still love that ult
Until you look at all the ults and they're just trash with his kit. Darius, Rengar, sivir, syndra, Janna... Oh boy the best you get is Syndra with literally the minimum damage.
@@Vitamindmilk True, but in that situation you've pressured the enemy team into avoiding picking teamfight-winning ultimates *and* removed the main threat from your own team taking super-ultimates, so you're free to pick up a Malphite top, Amumu Jungle and Neeko support to auto-win teamfights by essentially disconnecting the enemy's laptops for the duration of the fight - all while having strong Q W and E with Sylas; he gets all the perks of the super-ultimates with none of the downsides.
As a fellow Cloud main in Smash Ultimate, I can indeed confirm that people play much more scared when you have limit, and I think that was a great comparison. If an enemy plays Malphite, you just can’t stand near each other
You absolutely can. Is it a good idea? No. Did that ever stop anyone from doing it? Also no
Illaoi's ult is an introduction pick. It is very powerful indeed and makes the fights pretty one sided while active but for that it needs ialloi's kit. I don't really think that her ult can work on it's own. (You said at the beginning how you decide if an ult is a super ult)
yea illaois ult in isolation sucks ass, doesn't deal that much dmg and the best part of it would be the unstoppable effect during the animation
her ult is a huge steroid to her passive, which is also reliant on her W and E to get the most value
Interesting that you put Nunu in there. I would have rather placed MF there.
Except for AP Nunu Aram memes, I am never scared of Nunus Ult. Maybe its because I dont see Nunu... like... ever? But the newer champions are usually mobile enough to escape or block his ult easily, which negates a bit of the strength.
MF ult on the other hand deals damage instantly, standing in it for a mere second can be lethal and it also has good area.
True but AP Nunu ult can literally hit 2 and a half times harder than a Lux ult (no joke Lux ult at max is 500+100%AP, Nunu's hits for 1275+250%AP) - hell Nunu's fully charged Ult hits harder than Lux's entire ability combo (240+270+500+190=1200 base damage+ 60+70+100+20=250%AP scaling) so that's 1200+250%AP from an entire kit of a mage vs 1275+250% from a single ability... How is that not a super ult? Then on top of that Nunu gets an 85+150%AP+50%bonus health shield from it - compared to Lux's 125+35% shield from her kit.
Imagine you're on a team with no stuns/knockups/supressions and as you're nearly killing Baron you see the edge of Nunu Ult reach out from behind the wall to touch Baron; it could easily deal upwards of 2k damage even with a partial build, so how tf are you gonna outsmite it? How tf are you gonna burst through a massive shield plus a fairly tanky character in less than 3 seconds all while it's emmitting an up to 95% slow in a massive area, potentially preventing multiple teammates from helping the fight? Also, you know if you fail you then potentially have everyone on your team take over 1500 damage (since with a 650 unit radius, even Caitlyn can't auto Nunu without being in range of it), putting even your (non-Sion/Cho'gath) tanks in danger of getting one-combo'd by Nunu's other abilities.
Thank you for making a video on my boy Sylas's ults
**Fiddlesticks casting R**
- **Kassadin using R + Q to stop him**
- Rammus : "Ok."
Hey Vars, that guy from the smash clip, FRYonni, was one of my best friends from high school. I knew him back in middle school and we graduated together. I’m so happy that one of my best friends got to use his god tier smash skills against one of my favorite league of legends content creators. You’re the best Vars
-DM from TX
Wait a minute. Are you DM888? O_O
@@VarsVerum sadly I am not. My league and smash name is KidInari
Fiddlesticks IMO has the strongest super ultimate just because of the way it interacts with the rest of his kit. On top of big dick damage it also has the potential to be a 5 man fear that leads into a silence and more multiple target damage with his drain
The problem is if the enemy team is too feeded you always need Zhonya to do that
i dont think it compares to a seraphine hitting r, e, w and simultaneously charming, slowing, rooting and shielding your entire team, without even going damage
@@larbi253 I was once in a teamfight, pulled off a 5 man wombo with that plus everfrost (I waited behind a wall for them to group up before stepping out to Ult>everfrost>W>E) - the enemy team FF'd before the fight even finished; I don't think there's a better way to demonstrate how ruthlessly OP that champ can be if the enemies forget she exists for even a second.
Problem with fiddle ult is that he needs to channel. He can be interrupted while doing it. So he has to ambush mostly. And if the enemy team just plays more carefully & have good vision, it loses some value. Also he may be killed after ulting before it gets full value, or people may zone him. He needs Zhonya to pull it off safely.
Malphite on the other hand can use his ult at will, either as ambush or as the fight ensues. He can't be interrupted. So while fiddle CAN do more with his ult, it is also easier to counterplay. Malphite ult is just a constant consistent threat no matter what. And it is instant full effect.
I'm surprised Morgana's ult is not here, literally a nightmare in teamfights as it scatters every one and forces to use their mobility or flash. 600 (+ 140% AP) on cast and after 3 secs inflicts additional 600 (+ 140% AP). Enemies receive true sight, slow, and stun. It also reveals stealthed champs since it becomes available when they're near you.
You can win with her without ever casting the ult once. What people find more scary is her q and sheild
For essentially the same reasons I feel like Varus is a super ult.
You can easily get mastery 7 with her without ever having to use her ult. Believe me, I did it. Even to this day I almost never use it until long after the lane phase is over and I have built Zhonya's. Morgana's Q is by far her most threatening ability, while her E has the most utility out of her kit, thus not qualifying her R as a Super Ultimate.
her ult isn't that strong tho. without zhonya, I'd say it's borderline weak. her ult requires set up from hitting her Q (trust me, if the enemy isnt rooted, they can just dash walk away) and even you can hit her root, she's super squishy so it's very risky to go frontline like that. I would say her "super" ability is her Q. So strong that if given to any other midlane mages, it would be broken.
with the amount of mobility and damage in the game, it's basically suicide to try using morgana's ult unless you're using it to peel someone or force someone to leave you.
Me: Hmh, so far weirdly little mentions of Pyke
Vars: and if you do that, you get Pyke
I think Azir's ult, Emperor's Divide, is a huge oversight in this video. Huge AoE knockup/knockback followed by a wall that allies can pass through but not enemies. Can be used for disengage and picks. But it's a seriously great engage. You can cc everyone and split the enemy team in two. Even more power comes when used in tight spaces like the jungle, making the fight very one-sided. It fits all the criteria too. It functions outside of Azir's kit, so Sylas still loves it. Not only does it have good damage, but it still poses a threat without that damage if Azir is behind. Definitely belongs on the list and in the discussion in my oppinion.
I think the same goes for Ornn ultimates
Also, from what i could gather, its almost impossible for Syndra to reach the maximum damage of her ult.
You would need 4 more spheres lying around, which never happens. The first will disappear the second you have summoned the 3rd one.
This is just a remnant from back when syndra could pick up 3 spheres with her W.
It can still be done, but in an ideal situation, and mostly for style points. Usually u just pick a target that u can execute with 2
I think Nunu, Heimerdinger and Gragas can have powerfull ultimates with out being weak, because they have a lot of delayed/preparation habilities. They are like slow caracters on figthing games.
i do agree, especially with heimer, but he did cover this on another video but kinda skimmed over heimer which makes me sad, heimer ult q has the equivalent dmg to fighting 2v1 and his ult w and e have extreme utility, his ult e can cc people from a screen away and his ult w can do insane dmg is all rockets land.
Heimers Q is not a super ability because it needs setup. the turret does not do much if you dont hit stun, his e can kind of be a super ultimate and his rockets are just not it
@@lounis460 the rockets can straight up one-shot someone without him needing to be fed
Gragas feels so weak after that ult rework. Even my grandma can walk out from this barrel.
@@lounis460 im not referring to heimer's ult q, thought i shouldve specified, im referring to his ult e. His ult w can do alot of dmg but that requires setup in order to hit most of the time.
Vars full face is a super ultimate, the very existence of not seeing his full face makes me await when he becomes a vlogger.
Why is Orianna´s ult out because "it needs set up" but freaking Gnar is in XD
I will admit, kind of expected Qiyana's R on the list. The damage component helps, but even if she's behind the stun across a wide range means fighting a behind Qiyana in a jungle or river is risky. It doesn't rely on her passive or having any element on her Q, just the map. Is that enough to disqualify hers? Doesn't Gnar's stun ultimate work the same way though?
Kennen without ult has some good poke, so like a worse xerath
Renata's ult is hilarious. I managed to completely turn around a one-sided game where the enemy had both of our nexus towers down and was trolling. Two or three well placed ults later, and we specifically didn't troll after taking down their nexus towers
I swear vars if corki package isn’t in here…
"At least now you know that I'm Asian"
*has a very noticable Asian accent*
Really makes you think in which world someone with a really good base kit can steal a super ultimate (something the original holders had to give their whole kit's power budget to be balanced) and still be balanced (sylas is fundamentally busted please nerf this shit into the ground)
He really isn't. His base kit is functional but it is by no means incredibly powerful. He has one strong ability, one decent ability, and one relatively mediocre ability. To give a good example, it's like taking a champion like Nidalee and saying that if she *just*( had her human form that she's busted and needs nerfs. If nida only had her human form, she'd be really underwhelming to play- That's Sylas when he's not got his ultimate. A single really standout ability and a pair of honestly mediocre ones.
Sylas E is one of the most busted basic abilities in the game, it literally gives him a free win on the lane against any mage.
@@davidkiknavelidze2130 Ah, yes, free win. If he decides to go into the enemies' minion wave and fight them in their minion wave. Great ability. I just tanked all three ranged minions
Imo Zyra, Neeko and Orrn also belong on this list. Maybe even Nocturn. All these abilities pose serious threats to teamfights even without the rest of their champions kits.
Ornn I can see it, but not Zyra and Neeko. Their ults are huge dmg/cc abilities, but they don't work well AT ALL on their own, they require additional setup from either other abilities, items or summoner spells to even work most of the time. They look strong but they're too inconsistent to be considered super ultimates if you ask me.
@@markopusic8258 I mean, same could be said about Fiddle R and Kennen R, both of which are on Vars' list. Without fiddle's Q passive and Kennens passive their ultimates don't do much and Kennen more often than not needs either F or Proto to get into the enemy team, so same as Neeko.
Looking at the abilities in a total vacuum is imo kind of redundant, especially if the champion in question can bring their own setup - either through their own abilities (Zyra E), a summoner spell or items.
Not sure how to word this but I feel appreciation for you referring to an Ult as a "big gun" in the opening lol
Disagree about Orianna. Sure it requires good ball movement but so does every single thing she does. Shockwave is an iconic ult that changes games when landed well.
I have to agree. Even the standard for the ult needing set up is dropped rather quickly. Yes, the ball needs to be placed well, but fiddlesticks needs to position well to get the most out of his fear ult combo, and Gnar has to fill his rage bar before he can use his ult at all, AND he has to then position himself in a good spot to use it well.
I loved watching your smash fight! Watched the original video and made me get into cloud! Keep up the work Vars, love your content :D
Music in the background is Apocalypsis Aquarius from final fantasy 15
doing God's work
Honorable mention to corki package. It isn’t a true ultimate but it behaves like a super ultimate.
The boring thing about League is that pretty much all ults in the game (with a few exceptions) are "SUPER BIG WOMBOCOMBO BUFF/DAMAGE/CC." Champs like Jayce, Nidalee and Elise are fine, but I'd really like there to be a champ that has a passive ultimate they can't really cast that still gives them a massive spike. Jax is probably the only champion I can think of that fits this and he's hella fun imo. Would be nice if Riot could release a champion with a completely passive ult in the future but I honestly doubt that's gonna happen.
I say this because when I played Dota there were a few heroes there who had passive ults like Phantom Assassin, Bristleback, Tiny, Wraith King, Enchantress, Meepo, Ogre-Magi and Phantom Lancer who were super fun to play and were really interesting to control. I wish League could have some of that.
It's really interesting to see how different MOBAs treat ultimate abilities. Having played both SMITE and League (the former more), it's really interesting the way power budgets are distributed between these games for their super ultimates. Smite feels like 1/2 of their characters have Super Ultimates which makes the power budget towards the basic abilities skew differently than League's. It's no DotA (I've only played the original one as a kid and have no experience with the second one) but it's still noticeably different in my experiences.
One example is Chaac's ultimate that while channeling gives him ~2s of complete CC immunity and up to 70% damage mitigation (while being allowed to move) before having a knockup into a 3s silence in a huge area around him, with a cooldown that's lower than the average ultimate CD in SMITE. This causes him to have one of the worst base kits in the game yet it's more serviceable in teamfights than whenever I get Malph or Kennen outside of their laning phase. There's also Poseidon who has an average kit for a Mage but his Kraken, when hitting with the center of the ability, has a massive knockup and a 2s stun along with dealing double the damage, but most people still fear the CC more than the damage. It's used almost like Annie's Tibbers stun but without the need to stack and is part of one iconic moment is Smite's pro scene where a (generally considered) weaker team won a 3v5 base defense game due to hitting a 4-man Kraken (with ~100 health left on the base, btw).
Then again, SMITE also has a lot more stance swappers, so that's also something.
chaac base kit is not awful by any means lol, the protections his 2 gives are very underrated
@@ashleyud5674 Compared to other warriors when in teamfights? The prots aren't as significant as, say, Amaterasu's mitigations, auras, damage amp (passive), and silence in her base kit when considering she also has one of the best Warrior ultimates. I definitely don't think Chaac's a win lane-lose game type anymore but he definitely falls off harder than most other warriors.
I also think this is a conversation about how champs with super ults are usually late game scalers and one with basically no ults are early game focused. I think this is a good thing for variety because sure you can win early but if the games goes on too long you have fumbled on ur advantage. Although if riot does more super ults champs they should have a smooth base kit, it doesn’t have to be powerful but it should help them get to the point where they are strong. Enchanters I think are a good example of this bc seraphine has a good base kit, and good ult. But her base kit is weaker in numbers which means she has to play good to get to late game.
I have an idea of how you could make a champion with a super ultimate and decent primary abilities without it being overpowered:
1: Give the champion a super ultimate without reducing the power budget on primary abilities.
2: Whenever the champion uses ultimate, primary abilities become weaker for X seconds (reduce effects, damage, or both)
3: Whenever the champion uses a primary ability, it's ultimate ability becomes weaker for X seconds (reduce effects, damage, or both)
That way, you have a champion that can:
1: start a fight with a super ultimate, but then has weak primary abilities to continue the fight
2: start a fight with decent primary abilities, but then has an average normal ultimate
3: if the ultimate is on CD and X seconds had already passed since it was used, the champion has decent primary abilities to fight while the ultimate recharges
the best thing about super ultimate is the sheer amount of hype when used correctly. you know you will win a losing fight if one of your allies pop their gigachad super ult
Speaking of, yones ult cooldown gets reduced next patch :'(
Crowstorm is awesome by itself, but the fear from his q definitely adds a lot of value! If crowstrom is considered, then so should ori ult!
the other day i was watching to see if you had a video for super ultimates, and lucky me here it is :D
11:46 i like how the foootage show amumu when he saying imagine fiddlestick can teleport in without having to wait 1.5second. there we have it, amumu w with fiddle grade damage despite going full tank.
I think Miss Fortune's Ult should be on the list too. Seriously her ult can win teamfights by itself
compare to other adc, she plays like a walking ultimate.
You gotta line E up with it especially building AP, it is very strong though
seraphine out here having agruably the best ultimate in the game, an aoe shield, a slow/root esp with that slowing item
2:36
vars: what separates a super ultimate from a normal one?
me: PRESENTATION!
Knew you were Asian by the way you pronounced Xin Zhao hehe
9:57
I'm pretty sure that's point and click.
Lol I didn’t know you were THAT Vars. I went to collision. I watched you play my friend, the Robin main, after that set with yonni.
Unironically, super ultimates are amazing in Wild Rift as there is an AP item that reduces all of your abilities cooldowns every takedown.
I always love daring the enemy team to engage on me when I'm playing illaoi and have my ult ready lol
Should says that for this category, Diana's Ult fits the criterio fairly well, utility, damage and the pressure it gives is at hand to the likes of yone almost
when shes behind its damage sucks ass and she always builds glass cannon so they better be dead after it lands
I was Not expecting kayles ultimate to be Here ngl
Lol, true, onle way it's really dangerous is when stacking magic pen
@@JuanoxChle nah
I think vars sees it from PoV where kayle puts it on the carry, something like a fed jinx
@@fitmotheyap But it's still the same situation as was with Tryndamere. So, I think neither Kayle's nor Zilean's ultimates should be considered as super ultimates.
In dota we have refresher orb which refreshes your cd on all your items and skills. So we can use ulti twice in teamfights :D
What about quiyana’s ult? Aoe knock back and huge terrain stun with solid dmg. She is OP.
Probably need condition (terain)
@@micha8701 still get knocked back without terrain but it doesn’t matter because the knock back distance is about 3/4 width of river. Far better choke point ult than rumbles.
Let’s be real…#1 Korea Dopa permanently bans her when he plays in China super server.
You said super ultimate should be self sufficient but include Illaoi in it. However Illaoi ultimate is all about interacting wiith the kit
- the passive is what makes the tentacle deal actual damage (which is further boosted by Q)
- W allows Illaoi to have more than one slam
- E makes the ult scary in duel by allowing to set up an extra tentacle and giving a damage amplification to each slam
When sylas use illaoi ult, it does just the base damage, spawn the tentacles but they don't do anything.
Vars looks exactly how I imagined him.
Fiddle mains assemble
If there is so much power in a "super ultimate" Riot can afford to take some power away in exchange for champs not being useless without it. Renata's ult has so much range yet 90% of fights are happening in a 1000 unit radius. If they reduce the range of ult in exchange for a further Q + E range (+50-100 is plenty) Renata is more consistent without ult and it can have her as a viable counter pick to enchanter spammers since now she can reach them with abilities
Her E is incredibly strong already though since it does so many things
and her Q is insane when you can land it
for super ultimates, I generally think of AOE damage/crowd control. Since globals are there own category & defensive/utility ults are generally infinite value abilities. Imo, when people say super ultimates, they mean teamfight wombo combos.
It feels really weird to me to not include Sett's ultimate in this. It very much checks evreything on the list; It's super useful when behind because it scales off the enemy frontline HP, deals absurds amounts of damage and can reposition Sett into a very beneficial position. It's also insanely strong overall, can stop predictable cc, because it makes you unstopable, can be used to disengage or even insec someone, and the ultimate being off cooldown literally makes the enemy frontline have to mind their positioning a lot more.
the rest of his abilities are good though and it only works well against tanks
I honestly enjoy the super wombo combo comps most with full premade even if its not the best available. Very satisfying.
Super ultimates are always on champions that are really fun to use, i love most of them. I think the right way to design such champions would be the way they did with Fiddlesticks. Fiddle's Q and E are mostly circumstantial ; They don't synergize with his ult too much, meanwhile his W is here for jungle clearing.
Giving a super ultimate champion tools that can help them cover circumstances over basic but tuned down abilities like Taric feels so much better as it allows them to have more choices as to how they play the game even while their ult is down. Fiddle without R is basically a support: A fear, a silence, AOE damage and survivability. Taric without R is... Taric without R. Not much.
fiddlesticks q is a massive part of his ult's terror though... cause the fear passive is insane, changing a high damage wide ult into a high damage wide cc ult. And it means when you don't have a chance for a proper bush ult you can still pick someone to keep in the pain zone
I'm not sure how Illaoi's Leap of Faith can be called a super ultimate (as per your definition) when most of its damage output and zoning capabilities rely on the reduced cooldown on Harsh Lesson and Illaoi's ability to continously make the tentacles smash down enemies when she casts it. The ult itself only makes the tentacles spawn
probably the same case with kennen as half of his ultimate's threat is from his passive
Excluding Orianna because she requires Positioning and then proceeding to talk about Gnar who literally needs walls to even perform a good ultimate ^^
Tbh Kindred's ult ain't sh- It would be unmatched if it would only protect allies, but in any fight, it quickly becomes not your ult but *our* ult.
I think you are undervaluing Malphites basic abilities.
As a malphite jungle player I can tell you that his slap is quite strong, the attack cripple is insane. All that is mediocre would be his Q. I would not mind if that leaves his kit for something cooler.
But the rest is great.
Nunu's ult a super ult? It does almost nothing most of the time. Honestly, Nunu's base kit is way better than his ultimate. The snowball is such an amazing tool for movespeed, jungle manoeuvring, and CC. The Q, while basic, heals for a ton and is an extra smite meaning the buff and objective secure is top of the line. The slow and subsequent snare of his E is not to be underestimated and is probably the only thing that makes going for a Nunu ult worth it.
If I were to pick what I would call a super ultimate I would pick things like Fiddle, Pyke's(disgustingly broken) ult, Kennen, Amumu, Renata, Malphite, Yone, Sona, Seraphine, Nami, and Orianna.
Illaoi ult is garbage. Nunu ult is quite bad. Rumble ult is only good in a select few situations and not on it's own. Kindred ult is just pure meh for 95% of the times it is used. Same for Taric's ult. Zilean ult can be good but not THAT good unless you have a very fed person on your team. Kayle ult feels the same way but makes her unable to attack... with a champion that is all about attacking... Gnar ult can be considered one of those but I find it too predictable since he has to be in mega form.
A super ultimate has to be some that should be respected or sometimes even feared (Fiddle ult, haha, pun intended). I do not fear a Kindred ult. Or a Taric ult.
Ppl thinking they are early to seeing vars' face not knowing that it has been in the community tab for a while 😈
Fiddlesticks has to wait for his R, but he's still functional without it. Played as support, he can protect his carry with Fear, and poke decent enough when Reap in lane
could unstoppable onslaught be considered a super ulti? its like a combination between cc ulti, dmg ulti (at max rank and range even on tank i think it does like 800-1000 dmg) AND global ulti (and an escape, and a waveclear tool, and can like oneshot a base lategame if lethality lol), all aoe, albeit with some compromises to keep it from being broken
it needs to much setup to be useful
unlike malph R, anyone can block sion R
even jinx can block baus special
@@raphaelnej8387 if a jinx blocks it shes dead though, i mean yeah its less reliable but it has insane power in the right circumstance more than probably any other ulti in the game
i wouldnt say it needs more setup than a good fiddle r tbh
FFXV music is such a nice taste, you are a man of culture
Playing solo, super ults are coinflips. However, if you've got a Jhin and a Pyke, then ulting the enemy with Kindred can be absolutely devastating. Super ults require coordination to work. However, they're pretty inconsistent.
With enough Ability Haste, Teemo's ult is a Super ult. Shrooms everywhere, melting health bars and forcing you to get oracle lens and pink wards every recall.
Quick disclaimer on my opinion, I do not play league and haven’t in seven years but do enjoy the game design exercise of trying to tackle its issues. The biggest plus of making a champion with ult in my eyes is reliability. Theres a lot of variables that change from match to match, but in theory the super ultimate will always be able to impact is a good feeling. It helps games feel less snow bally. But on the otherside yes the other parts of their kit (more specifically their up time) will be far lower which can make a champion feel like a walking R button. I think one of the characters who has the best balance is Nunu who is a much more macro objective based champion with the chomp acting as a second smite. His super ultimate allows nunu to focus on his while still being able to make big plays come a team fight in a way that allows for healthy counter play. Basically super ultimates I find work best in kits that are focused on a non-combat niches as a way of keeping a character relevant in team fights.
I think Malphite's ultimate is the best one in the game. It's a no-questions-asked ultimate. As a tank malphite it is a very strong instant mass cc with high range, & it's hard to avoid/dodge without flash or other dashes. With an ap malph it is all that + it bursts down any squshies without protection & atleast halves bruisers.
It has it's limitations as anything does, but it requires so little to be super-effective.
Fiddle has more dmg output but he has to channel, and he can be interrupted & cc'ed while ulting. You can't really cc the instant effect of Malph.
While the rest of the malph kit is pretty good anyway if you go ap. Q's do a significant single-target dmg, w's help you with extra armor & splash aa's. While the E does decent dmg as ap.
Malphite's main weakness is pre-6, and laning phase if up against a ranged enemy who can punish him while farming.
I actually wouldn't sleep on Ahri's ult either. She gets three additional "flashes" that deals damage. And if killing someone she gains extra charges up to a potential 7-8 charges. Nobody else has that kind of potential in pure mobility/positioning. If played correctly you can dash in & out of a teamfight several times, dodging enemy abilities & doing alot of damage. You can escape most things, & you can chase most enemies.
I think super ultimates are great, but when you gimp the base design of a character like malphite or tryndamere just because of their ults power its a design problem. Its probably why supports with their utility focused kits can have super ultimates so often.
I think that one champ that should be mentioned here but is not is Diana. Here ult has a built in cc, does more damage the more champs are hit, and does a great deal of damage. It seem to me like this should be a super ult, but I do not see it in discussion. I also think that Diana is one champ that show you can have a super ult and still be a normal champ. The rest of her kit is still very effective, but her ult is truly scary. Maybe I missed something on the requirements to be considered a super ult, but I think she should qualify.
i love how sylas is a key factor on is it a super ultimate
This is why i love Karthus. He has a global super ult but is still a major thread while it's on cooldown, or even when he's dead.
Also he's a lich and i'm absolutely not biased.
Ever since spellbook. I can't explain how useful Yone ult is on a Sett. The backline is never safe no matter how far away Sett is. XD
As a yone main I take all of ur content personally but i still love it so I’ll stay
hearing that Leviathan boss fight theme activated a core memory lmao