I remember one character saying to Jason, "I thought you wanted to leave?" And I think about it now and then. Far Cry 3 told a story only a video game could tell.
@@ammagon4519 yeah I have no idea why they decided to make it stick up as much as it does in the Far Cry 6 model. You’d think after all the shit he’s been through the gel in his hair would lose it’s effect but nope lol
Is a line I fully understand, vaas is a tribe leader and a murderer Jason is already a tribe leader a few minutes into the game and is slowly becoming more of a murder while vaas is murdered about 2/3 of the way into the game or something like that if it was not for vaas Jason would not be alive in far cry 3 the only reason he is alive is because of the instinct to get revenge on vaas because of vaas killing Grant. Later going on to kill Hoyt
Fr,The other ending is so dumb .I loved the music they play at the end and jason’s speech.In my top 10 favorite games ever easily the emotions I felt and the fun I had exploring the island
i wouldnt say that true he killed a lot of people and he liked it buuut it counts as self defence because all of them tried to kill him first and also they are horrible humans as its depicted in the game
@@lil_ct6184 and the story draws heavy inspiration from that book. Alice in Wonderland's moral is never let anyone weigh you down and stay true to yourself. Far Cry 3's underlying tone is "never let your surroundings stop you from discovering who you truly are".
man they should patch their newer games to do the same thing. part of why I loved new dawn so much was the brutal af executions but I'd have loved it more if I could evolve those
I think that in some video games the gameplay isn’t cannon it’s just for the player. Like in a mission you might kill 50 people, but in the actual story you just kill 3. It’s an exaggeration to make the gameplay fun.
He also at one point tells the blonde girl in the group about the people he kills and how it makes him feel, and she just gives him a really weird look.
To be fair, Cyberpunk 2077 also does this. Gangs now chase you down if you kill too many, all of the criminals have bounties and with the police being privatized no one gives a fuck about the bodies, characters will comment on you being a stone cold killer if you go lethal on certain missions (So you really don't fuck around, huh...) and if you do the secret ending, one of the best parts is seeing the guards go from cocky to in disbelief to horrified once they realize A) Who it is and B) That you are murdering an entire apartment block worth of guards and no one can stop you.
@@currynoodles4074 I mean, in real life, the Yakuza rarely kill people. Their structure mostly consists of shady businesses and beating people up, death is only an option in a VERY serious scenario. Even when Yakuza members or high ranks screw up or betray their Clan's trust, they will most likely lose a pinky or eye, or maybe be kicked out of the business.
I always loved how the game actually made it feel like you were turning from a normie party kid to a highly skilled and savage maniac. Not just narratively but mechanically as well. Like early on in the game when you hunt and skin animals Jason groans in disgust. As time goes on Jason starts to gain more skills and he starts to enjoy the fighting more and more just like how the player is starting to enjoy the combat more and more.
Same with fighting the pirates. In the beginning the Grunts, Shotgunners and Snipers were all a pain to deal with but later on, you straight up demolish heavily armored LMG dudes like they are nothing.
I recently started playing this game and was pointing it out to my brother how this guy butchers people without even flinching but is disgusted by cutting an animals skin. Nonetheless I think it's the best farcry yet.
You can actually gradually hear Jason’s personality shift it in the dialogue aswell as your playing which is a nice detail. When you first start gutting animals at the start of the game, Jason will make comments about how disgusting it is. By the time you’ve saved you’re friends and killed Vaas, Jason dosent even make a noise when gutting animals, showing how he’s just become used to it, like it’s a part of life for him now to just see death.
He starts yelling Yeah! And This is awesome! While mowing people down on the turret on the helicopter lol I think another time too, he enjoys the thrill of it, maybe a metaphor of the player
Only fps story I still think about lol Edit: been so long since I played I forgot it was 3rd person lol but still the only shooter story that i still remember after playing
@@anobody8749 It does. Nobody in real life ever could just pick up a rifle and slaughter an entire camp full of armed guards who’s entire job is to kill, when they haven’t even held a gun in their hands with the intent to kill before. And thinking about Lisa wouldn’t give him that kind of psychology either never mind the skills.
@@nazzly8466 plus these pirates were partying and probably drunk as they were gonna have fun with daisy? Pay attention to the story. It’s a fucking 8 year old game stop being so damn critical mr I want everything to be realistic 😂
The "being treated like a serial killer" is a thing in borderlands series (spesifically, series' second entry.). Npcs, enemies, important characters, all of them, calls us killer or murderer. But since the story takes place in a corrupted wasteland of monsters and psychos, our "friends" seems to have no problem with us, being a killer. But Handsome jack, in the other hand, takes things a bit more seriously. The seriously thinks we are killers, the bad guys. As his final words "you are a maniac, you are a murderer, you are the bad guy and i am the god damn hero" then he gets killed.
And then BL3 comes in and now the vault hunters are all portrayed as morally in the right heroes and gods among men like the spartans in halo. Contrary to handsome jack defenders believe jack is actually way more evil then the protags
When a sociopath says you're a bad guy it means jack shit Many of his plans killed possibly more than all Vault Hunters. And he would have killed even more if his plans worked (like unleashing a giant living weapon from the Vault onto Pandora) What did he need a giant, experimental laser created from a Eridian weapon locked away behind some of the most extreme security for? It was created and augmented (using slag experimentation) to the point that it had the ability to destroy a entire moon. That weapon was never going to be use for good reason. Everytime Jack killed someone he enjoyed it. He reveles in it I’m not trying to say Lillith or any of the vault hunter’s are any less crazy. What I’m saying is the Jack drove himself closer and closer to that edge and was already well on the path to go off that cliff and dive into the deep end. All moxxie/the vault hunters did was give him a target to aim at when he finally lost it. And to be honest. Killing bandits that would kill innocent people at first sight or psychopaths that only want to grind other people on their meat bikes is not the same kind of murder in my book
@@trixon2118 I think the problem with that is that it's Pandora. Every single person you meet is a monster, tragedy or no. They're all people that have killed for petty, cruel, insane, greedy reasons that have lost any innocence they could have had. Even the average citizens that don't seem to be the crazed psychos repeatedly talk about commiting or having committed killings, maimings, and acts of cannibalism. I love the series honestly, which is why I'm so confident in saying that Pandora is where innocence dies and scouring the surface of life might not be the worst possible thing in the end.
“I’ve killed so many people, I lost count. I can’t come back from this. I’m a monster. I can feel the anger inside me. But I am, still somewhere inside me, more than that… Better than that.” The credits in the “good” ending hit me hard when I was a kid.
@@nickyblue4866 no it's not lmao, that's the bad ending. Because you die😂. She kills you after you supposedly get her pregnant. The good ending you save your friends and leave the island
In far cry 2, if we kill so many npcs,the enemies will react to your progress,for examples they will terrify by your presence, their dialogue will change from taunting you,to afraid of you, base on your progress of killing,sorry for my bad english
One of the most underrated moments in FC3 is when you manage to rescue your friends, secure an escape boat, yet Jason doesn't want to leave the island. It's a big moment for both Jason but also a meta one for the player since they don't wanna stop having fun on the island. Makes the good ending even more bittersweet
I like that it's cannon with Jason basically just becoming the new Vaas, but I would have liked some more exploration into it. How did Vaas escape, what became of Hoyt's empire, how did Jason become the new war lord of the Rook Islands? Is he leading the Rakyat now or did he just take over the fiends and mercenaries? It's not like the enemies had any loyalty to Vaas or Hoyt beyond money and fear, which Jason would have apparently seized control of. I could imagine another game on Rook Island where you are either Jason again or Dennis. Or just fighting for one side with those two taking place as the heads of the factions.
Couldn't agree more with this. The narrative connection between Jason and the player is very glued to each other. Like, for example, how Jason was just a helpless rich boy into a terror of Rook Islands. And you, the player, also gets good at the game, until you can clear outposts so fast. The theme INSANITY is very embedded in the game, whether it's Vaas or Jason himself, or even enemy NPCs treating the player's infamous action, which is killing so many enemies. But because the games society before was not more nuanced and attentive to detail unlike now, we only saw #FarCry3 as just an addicting open-world shooter. We focused more on the gameplay loop and less on the narrative, except for Vaas' recognition as one of gaming's best villain. But if #FarCry3 got released today, I bet the narrative will win many awards. Whoever was working on the narrative deserves a praise and recognition. And makes me curious to play other games they were involved with.
Spec Ops: The Line did the exact opposite of this by always poking the player in the eye that he has no reason to kill anyone and he's only here to save the 33rd and the squad.
The only thing it's missing is if there actually was an in-game option to leave. Like a big "ABORT MISSION" button constantly hovering in the corner of the screen. So that it would've been a conscious choice for the player to continue, not just Walker.
@@kevinwillems8720 no it fucking doesn't, it half asses a "YOU SUCKED ALL ALONG" style story without ever giving you the option to not suck. When the only way to reach the of the game THAT YOU PAID FOR is by killing the NPCs, you can't punish me and moralize at me for killing the NPCs that you specifically designed for me to kill with no other options of engagement
Spec Ops:The line tho does not feel in general like your average fps game,far cry 3 kinda does gameplay-wise. at fc3 its only after you starting gathering the pieces in your head.
Is it when you defeat the ink monster... Man, it really sucks to not skip the cutscenes, when i played that part, i just switched off my monitor and just left the place for 5 minutes😂
Far Cry 3 was so damn good, the story, the setting, the music, the weapons, the tattoo skill tree. Just so good all around. It NEEDS to get a full remaster/overhaul for the PS5 and Series X.
Attorney- Sir, that is not the domain or a sporting hunter. Have you seen man? On average, man is on a couch. How do you imagine this is a challenge? Hunting man is like hunting a chimp with no legs. I mean, look at me! You’re armed, you’re talking to me about killing people, and I’m still putting 75% of my attention into watching this cooking show. Hunter- is this the one where they battle to see who’s best at noodles? Attorney- I know the one you’re talking about, but this is a different show about cooking the best noodles. Hunter- Ah. So if I want the thill of danger… to feel death nipping at my heals… Attorney- texting while driving is very popular. SMBC
@@CountlessPWNZ “Look, all I’m saying is I had this thing in my hands, and you placed me in a self defense situation with a crowd of people between me and you…”
Spec ops: the line was an adaptation of Heart of Darkness, so its story and themes were hardly suprising. I think it was the first time that story was adapted in game form, though.
its double edge sword to me yes, finally you have some quiet time and explore the world in piece but, sometime when you in need of enemy, its like a water drought in FarCry 5, im trying to 100% the game but have this utilities kill achievment left behind and there no enemy around anymore then i finally found one after an hour, very far down the hill, how i take my time, care for him, tracking his every single step, like preparing my sheep ready to be slaughter 😅
I first played it a couple years back when it was given for free in whatever Far Crys Season Pass. It's probably the best one but I did really like 5 because of the cult storyline.
This also tells us just how dumb it was for Nate to be manhandled that easily by Nadine. I understand Nadine is more skilled in martial arts than Nate, but we’re talking about a guy that’s killed a whole gang of pirates, juggernauts, supernatural crawling beasts, mercenaries, a drugged up and supernatural version of a war criminal, fire ball spitting enemies, participated in a whole Nepal civil war, killed huge blue supernatural guardian enemies and many more - yet he can’t beat 1 martial arts woman? I understand the whole “retired” part and being out of the game, but I don’t believe you just lose the knack of killing, just because you haven’t done it for a while. Especially when you’ve done it for most part of your life
He mows down like 1000 people and cracks jokes like a marvel movie every chance he gets. Btw, when you play that game and enemies are on patrol and you open up the first shot, well Nathan drake just committed murder.
I also really like the ending where Jason leaves the island with his friends and he narrates how he’s never going to be able to go back to his old self and how he’s always going to carry the guilt of everything he’s done with him; it doesn’t go for a happy ending where he gets back home and everything is just fine and dandy like he just forgets that he slaughtered hundreds of pirates and mercs and almost killed his friends at Citra’s request.
"Doing something over and over, expecting shit to change." Jason going on a slashing, climbing, killing spree all over the island and enjoying it says alot about him
It's a good quote because he keeps telling you the same thing over and over again expecting you to change your mind on the situation and side with him thus he's insane for expecting a different result. If he only said it once it wouldn't be as impactful. A great example of "show don't tell." It would be boring if he just said don't mess with me I'm crazy who knows what I'll do.
The Nathan drake thing is addressed in the second game when the antagonist says “who’s really the monster here, how many of my men have you slaughtered.”
"I've killed so many people, I've lost count. I can't come back from this. I'm a monster. I can feel the anger inside me. But I still am, somewhere inside, more than that. Better than that." - Jason Brody
You think jason was in the right after destroying a whole island, and destroying all communication jammers, meaning that he could have easily escaped, but he decides to move on island to island and killing more people?
Skyrim has a warrior culture. They know that you are a killer and praise you for it. The Dovakiin is a Hero, someone who fights as a champion against the dragons. That's different to a modern setting. Oh and I have a kill count of something aroung 27000 kills in just one of my mount and blade campaigns. In only three years ingame.
You must be playing a different game. In my playthrough I find that no matter how many factions I take leadership of, no matter how many cities I am awarded thane, hell just the fact that I am the dragonborn, the level of disrespect and mockery continues to run rampant throughout the holds. There's never a point where anyone seems taken back by the players accolades or accomplishments.
@@markbrowning4334 there are certain points, if you are in a city where you're Thane for example, the guards will sometimes acknowledge it. But other times it's back to the same dialogue options as if you're an ordinary peasant.
Half-Life 1 did this in 1998, but to a lesser extent. You could hear some npc’s talking about how you killed all their friends, and they were gonna kill you for it.
"gotta leave my girl, lie to her, kill some people, and desecrate some historical sites to find that sweet sweet pirate treasure. Yeah!" -Nathan Drake, Uncharted 4.
Later at some point in the story, the villain will be like "you wouldn't do that you don't kill in cold-blood" like you hadn't just brutally murdered hundreds of people
@@Jenga214 But my point is, in borderlands, there isn't really any show of anything happening for slaughtering thousands, because it doesn't matter. Everyone kills each other every day, and if you WEREN'T killing people, something'd be desperately wrong. There isn't any crazy shit, the npcs kill like madmen, so you do too. That's what the point is. Your killing is irrelevant.
@@Saddsol so what you're saying is " I completely agree with you Jenga" and to that I say "thank you" honestly what are you fighting with me for you are saying the same thing I am.
And then blood dragon just has you killing completely soulless enemies in the most over the top ways possible with the main character Rex spouting out one-liners
@@cabbarcabbarsz He was pretending to be an interrogator working for Hoyt but Jason really did push his finger deep inside the bullet hole on Riley's chest. He also slapped him. Hard.
@@dathomirpizzagirl9686 Take time to think how fucked in the head are we. The main character commits a giant amount of murder, no remorse for their action. It doesn't matter if they are "bad" because you don't know them they could be mentally ill or conditioned to be like that. Metal gear solid tackles this theme pretty good. You should watch some video essays about that
The enemies reactions to getting shot like "it hurts!" and their idle conversation about wanting to go back home, see their family, and just get out of that shithole kinda make the player feel bad about taking all these lives.
Bruh, apparently you didn't played fc5. The "enemies" ask why they're doing that, why "the father" needs of their help, and more important, they talk about you, depending of what you did recently in the game ( if you completed a question, if you killed one of the 3 seed's family members and others things ), like: *hey, i heard about that dude. He killed faith/jonh/jacob. I think that he's going to be a big problem in the future, he's killed one of the seeds.*
@@notgura9949 I've played through FC5 3 times, not once have I heard anything the Peggies say. Nor have the given me reason to care. Especially at the bunkers
@@duckmeat4674 he also mentioned uncharted as an example of a game that doesn't treat you like a killer and that's no FPS either. Pretty sure he just meant shooters
@@victorlundin5075 he was comparing a game without remorse, but the literall first sentence was "first person shooters" if he meant shooters it would've been easier to say that
@@duckmeat4674 I mean dishonored literally did it but better, where you actually get the choice of mowing down everything or taking the extra steps to not murder hundreds of people
I remember at the end of uncharted 2 the main villain lazarevic was like “we’re not so different how many people have you killed just today” and I was like hold up for real Nate killed hundreds of people all by himself basically
I think his humorous and witty personality makes you ignore that he’s killed a lot of people, literally hundreds, you think he’s a good guy, which he is and isn’t, he’s obsessed with finding treasure, that’s why him and Elena got divorced between the end of Uncharted 2 and the beginning of Uncharted 3, he’s a murder, sure some of it was self defense but some of it wasn’t. His first victim was when he was 13, and you probably wouldn’t think much of it but when you realize what killing somebody means, then you see how awful Nathan can be, and he even states in Uncharted Golden Abyss to a girl named “Chase” that once you kill somebody there is no going back. If his daughter even found out about the literal hundreds of people he has killed she would never look at him the same, and if they make games about her, she might end up following the same obsessive path. And obviously the world thinks he just found all that stuff without the killing. If they found out he’d be done for. He’s truly obsessive, his brother is the same, only difference is he hasn’t killed nearly as many people. He’s a wolf in sheep’s clothing. Seemingly innocent, but underneath that lies a thief and an obsessive murder. He’s kinda a bad guy and he’s been like that for a long time, he’s been to prison many times, he’s a thief and obsessive and has killed many humans, the villains almost blind you from the fact that Nathan is not much different from them.
@@IronsightErik Nathan has killed many people. However we have to remember basically every single person he killed would’ve killed him if he hadn’t gotten to them first. And many of his kills were in self defense
Nate is good 'cause he only kills the bad guys. You know, those that attacked an entire peaceful village in Nepal and killed a bunch of peaceful people in the process. Nate doesn't kill the guards in the Turkish museum for example, as they were just doing their job.
Metal Gear series also has this. In MGS3 there's a part where you can see all the people's ghosts you killed in the game. In MGS5 you become Demon Snake and you will look like a demon if you kill people or do lethal things. In MG Rising Raiden questions himself of killing.
I remember walking around motherbase in MGSV and listening to some soldiers mention 'Boss' and I stuck around to listen. They said something like "i don't even know if I'm fighting for the right side" or something like that. Mentioning that Snake was basically a scary motherfucker. It made me think about how thoughtlessly I would snipe gaurds one after another or wipe out entire facilities like a ghost. I never even really noticed his look change though
Bro I played mgs3 for the first time a few months ago and Every time I got alerted I would sit in a corner and go crazy laughing that I’m killing so many people in a “strictly” stealth game. And then I had to walk past 1000+ ghosts all screaming at me and then kojima trolls you by putting a fake death screen at the end so I restarted it 4 times and I will take that experience to my grave because i went from loving the game to hating the game and then when I realised I was trolled I loved that game a million times more
I remember going gung-ho in metal gear solid 4 and after a number of kills, snake begins to get unsteady on his feet and eventually throws up.. that was a very nice touch
Yea, but he said 1st person shooters, and he only compared far cry 3 to other far cry games, that this is what makes far cry 3 unique from the others, and arguably the best. Even God of War 1 has this midgame lol
This is one of my favourite FPS for this reason. The characters feel real, Mowing down people left and right is not just a gameplay part of the game. But a part of the story. Jason at the beginning is like a hero to his friends but at the end, he becomes a full blown killer. "I never thought i would be able to kill someone. The first time it felt wrong. Which is good, right? But now... it feels like winning..." "I've killed so many people, i've lost count. I can never come back from this. Im a monster. I can feel the anger inside me. But i still am, somewhere inside. More than that. Better than that." And i wish that farcry 7 will have a Maincast who are interesting. A villain who feels as special as Vass was. And a main character who has struggles to deal with. And a good plot that makes it all interesting again. If they can catch lighting in a bottle again i would be amazed.
Far Cry has always had good villains, it just doesn’t seem to know what to do with them. Even Far Cry 3 struggled with this as a Vass was only the villain for half the game. Ever since then they rectified that mistake by having a villain through the whole game but they never feel like they have much of a presence like Vass did.
Lol, it's kinda getting old, this demonization of fps games. I'm ok with mowing down thousands of npcs without game saying,"HOW DARE YOU!!!!!" despite being a shooter. I think we need more Call of Duty: Cold Wars than Spec-Ops: The Lines.
@@channel45853 Oh yes, we need more blind soldiers, unable to think for themselves, in a war of "Who is right?" instead of games that make us think that, even if that kill was justified, a means for an end. Still... It will leave a scar that will never heal but only gets bigger as more blood is spilled, and your soul can't do anything but drip out of your body until there's nothing human inside of you... Something to think about, wouldn't you agree?
@@MAC-0 when done righteously, killing is just a chore, there is no need to cry about dead people that got themselves killed, or for them tearing at your soul, only you tear at your soul.
Metal Gear Solid 3 did something similar when you face The Sorrow. You’re making you down this river and start seeing either a few or many dead soldiers and this was a reflection of how many you had killed in the game up to that moment. One of many fourth wall breaking moments in that game.
What's funny to mee is all the enemy I killed were all groin shots so it looks like they just got back from a horrible circumcision. They won't even chase you. I played it again but this time it was all throat kills, all their heads looks like it would almost fall off. And again with no deaths, just using sleep gun. It was all only the bosses you fought. I miss this types of games
Duuude I used to fuck with this game with the action replay. I messed around sooo much just murdering nonstop that when I got to the sorrow, it felt like the boss battle went on for an hour
Well assasins creed is different. You are an trained assassin which is basically a serial killer but now you attack stealthy and try to minimise the noise you make. There's a difference.
They are members of a creed that call themselves Assassins. Shaun says this to Desmond when Desmond mentions that he's relieved for finally being working for the good guys: "Good guys? We are Assassins, we kill people."
The Indiana Jones movies are the biggest inspiration for the Uncharted franchise, and Indy kills 20-30 people in each of those original three films, but they're almost all Nazis or child slavers so the audience cheers it on. And that's 20-30 kills per 2 hour movie. If you're padding that out to 6-8 hours for an Uncharted game, and adjusting for the fact that Nathan Drake and his enemies have modern assault weaponry instead of 1930s-era firearms and ordinance, don't the Uncharted death tolls just about scale to the Indy films?
@@digitaljanus if they are all nathen drakes enemies plus cauasualtie then it would be around like 1000+ the factor for modern weapons then you have to add how much damage you pull on one hiest alone is about the risk of nathans if he gets it before the enemies then if you count the other 3 games it would be like 6000 maybe more plus if all enemies in all stages were killed plus the clateral
Bad guy: I’m gonna use this magic artifact to hurt innocent people. Nathan: the hell you are. Bad guy: Kill Nathan on sight. Nathan defends self and innocent people. Dumb people: Nathan isn’t a good guy.
Only Metal Gear Series, Spec Ops The Line and Far Cry 3 execute this well. Like to kill: Jason Kill is bad or good? It worth? (Captain for Spec Ops) Never kill until nescessary, we are all soldiers (brothers) in the end (Big Boss, Solid Snake).
Far Cry 3 is a masterpiece. I had just finsihed far cry 2 back in 2012 when they released far cry 3, begged my dad to get it for me, i had a potato laptop that could barely run far cry 2 so i spent months trying to make fc3 run but it would crash at first loading screen, it was brutal but a couple of months later i got a ps3 and played fc3 on it and those are some of the best memories of my early teenage years
“Killing civilians is frowned upon in times of war, this is a video game though, so why should it matter?” Some old PS3 game. We need another Spec Ops dammit.
@@nakedsnake4248 ehh, I tried it out a couple years ago after seeing all this buzz and comments like this one. It's not a bad game, it's incredibly clunky and awkward to get used to though, and there's a good chance you'll feel it's overhyped(at least I did) The infamous "plot twist" really isn't all that tough to catch onto/figure out. Considering the game is like $5 at any replay store, it's not like even a letdown will make you feel ripped off. This isn't a good comparison in anyway st all, but I was more or less expecting to have my mind blown in a similar way to Metal Gear Solid 2, and what I got was just... idk it was alright, but wasn't SPECTACULAR by any means. Although it did introduce me to the Black Angels, and THAT was fucking awesome to get exposed to. There really does need to be another Spec ops type game though. Hell, even just doing a high quality remaster/remake(similar to resident evil 2, or what we all want Rockstar to do with the old Red Dead) would be fucking awesome.
@@nignamedmutt7270 I played it after MGSV and I feel the same as you. It's not mind-blowing. In MGSV I gun down my own soldiers that I personally recruited as they salute me and tell me "we live and die by your orders, boss" because otherwise they'll spread a deadly infection to the entire world. Their blood is all over my hands. Those poor soldiers are scared of dying, some of them were just novices, some were medics. It was traumatizing. That game doesn't even demonize you via its UI for killing your soldiers, the side characters do that. In spec ops, the game continually demonizes you. I like spec ops but more so for its unique approach to storytelling and its interesting levels.
But it doesn't solve a problem,the problem doesn't exist. Thing about 90 percent of ur enemies in DOOM,DUKE NUKEM,COD,WOLFENSTEIN,HALO ETC... There either monsters or evil ppl. Ur not a serial killer lmao,what a stupid theory
@@Mechanix04 Most games are biased against the enemies, we almost never see their motivation and are always painted as evil. In reality shits not so black and white, killing a hundred German soldiers as they attack you is all good and dandy because it's war, but those are still a hundred people who's lives are ended while you have regenerating health and no fear of consequences for war crimes.
To me I always took Dennis as the true villain of the game, instead of just giving Jason a phone to call for help he instead tells Jason that only he can save his friends nobody else, he was always there fueling Jason's ego everytime he killed people telling him hes doing a great job and becoming a "warrior" which ultimately leads to him becoming a bloodthirsty madman.
Yeah, no kidding. Although it's doubtful a response could be mustered in time to save his friends and little bro, if the US Navy got clued in to a whole nest of pirates that was abducting American citizens, they would come down upon Vaas/Hoyt's operation like the wrath of God.
The thing is you can feel Jason start to get stronger physically and emotionally with his dialogue, which is good because he wanted to save his friends, but then he very quickly goes into dangerous territory the more he interacts with Citra and the Rakyat culture as a whole. It prompts him to want to stay, and it’s only when he discovers his little brother is alive that he starts to come back down to earth. You can even feel the same shift with how Dennis talks over the radio. Honestly, the whole thing is enough to make me choose “Save Your Friends” every time.
Yeah, Hotline Miami addresses this really well. The signature phrase is "do you like hurting other people?" If you played both games, you'd know that the ending reflects the violence you committed.
bonus, at the end of every stage as you kill the last mafia member in the building, the music that usually gets you in a hyped and ignorant mindset stops and you're forced to slowly walk back to your car, witnessing all the carnage you've caused
Far Cry 3 progresses from Jason going "Fuck, ITS PIRATES!" to the pirates going "Fuck, ITS JASON!"
"Peekaboo, motherfucker."
I would like to think that they called Jason “Voorhees” because he is called Jason and his melee weapon is a machete
They actually do start saying fuck its jason wheb you fight them later into the game
The enemies call him "Snow white" and the island folks call him Tatao warrior or something like that.
it's been so long.
@@CaptainGhost1331when you're in a privateer's outpost and they see you, they are like "SHIT, IT'S BRODY!"
Jason's killing spree eventually become so well known that the enemies start panicking when they suspect that he's around
Like Joel in Last of Us 1
It’s Jason Brody
Killed by Snow White, imagine that
I remember taking outposts at the end and the enemies being like "no im not scared" in this scared shitless voice
Yeah as a game progress and they start give him a nickname is such a power trip for me
There's also those enemy voice lines where they say shit like "OH SHIT ITS JASON BRODY!!!"
Holy shit it’s not Jason Bourne it’s Jason Brody!
This is one of the few first person shooters that actually had me remember the main characters name.
Holy shot it's Jason Derulo
@@yanosan6232 wiggle wiggle wiggle
Come out SNOW WHITE
I remember one character saying to Jason, "I thought you wanted to leave?" And I think about it now and then. Far Cry 3 told a story only a video game could tell.
Yeah I saw the DJ Peach Cobbler video too
The yellow mercenaries are actually terrified of Jason. You can hear them scream “oh shit it’s him!” Or “fuck! It’s Jason!” When raiding camps.
Lmfao I was too far gone, I never noticed that
Whaaaat didn't even notice. I was too into it, like Jason
Snow white lol
I guess we were the real villains this whole time
They screamed it a second before I cut them down with a machete and enough drugs up my arm to put down an elephant
"I never thought I'd be able to kill someone. The first time it felt wrong. Which is good, right? But now... it feels like winning" - Jason Brody
@@Andrewbaysura1 we're nothing but flesh and bone underneath - Jaime Lannister
@@fyreborneblu6706 No matter the material flesh, stone or metal we are still are alive and sentient
Real shit though. The voice actor killed that scene.
Have I told you definition of insanity?-Vass
I've never been treated like a serial killer in GTA 5 and trust me I've killed a lot of npc
Never realized how awful Jason’s haircut was until now
FOR REAL
It was only like that from Farcry 6. In some of the official artworks and his model in Farcry 3, he still has a decent looking hair.
@@ammagon4519 yeah I have no idea why they decided to make it stick up as much as it does in the Far Cry 6 model. You’d think after all the shit he’s been through the gel in his hair would lose it’s effect but nope lol
@@Gideon_the_Seraph ikr, I guess their way of showing how insane Jason has become is by turning him into a chicken lol.
Bruh fr, I just noticed now
It's crazy that even the villain calls you crazy after some time like your more twisted than he was
Yes
@@Literraly_that_guyDo you know the definition of insanity ?
@@johanliebert8708 oh yes you wanna know
@@Literraly_that_guy enlighten me
He Vaas*
The whole theme is Jason becoming like Vaas thus the quote "I am you and you are me."
I have heard that line almost all lines I inspect so I can understand it "I am you and you are me"
Is a line I fully understand, vaas is a tribe leader and a murderer Jason is already a tribe leader a few minutes into the game and is slowly becoming more of a murder while vaas is murdered about 2/3 of the way into the game or something like that if it was not for vaas Jason would not be alive in far cry 3 the only reason he is alive is because of the instinct to get revenge on vaas because of vaas killing Grant. Later going on to kill Hoyt
@@AKCshorts5683 Couldn't have said it better myself, amazing.
I kind of went overboard with how long it was
Vaas was right. The fight for life is an essential part of a person's meaning.
The ending where you choose to stay on the island is a perfect end to his downfall
Fr,The other ending is so dumb .I loved the music they play at the end and jason’s speech.In my top 10 favorite games ever easily the emotions I felt and the fun I had exploring the island
I was too much of a pussy to pull the bad ending off.
I stayed with my lover and ditched my friends in my first playthrough. Loved it.
@@elegathor4251 You ever pulled up the vid and watched it tho?
i wouldnt say that true he killed a lot of people and he liked it buuut it counts as self defence because all of them tried to kill him first and also they are horrible humans as its depicted in the game
I love how when the game is loading it mirrors Jasons rapid thoughts
It also have quotes from Alice in Wonderland, it fits as Jason spirals down the rabbit hole of insanity
@@lil_ct6184 They had some damn good writers for the game! Better than many movies.
@@lil_ct6184 and the story draws heavy inspiration from that book.
Alice in Wonderland's moral is never let anyone weigh you down and stay true to yourself.
Far Cry 3's underlying tone is "never let your surroundings stop you from discovering who you truly are".
Ok
"Suck"
Hmmmmm
Jason probably a chad
@@nilskuehne what else would it be? It says things like
“Run, hunt, kill, survive, girlfriend, brother.”
im pretty sure "serial killer" is an understatement for jason he literally commited genocide
As he should
Well deserved
The knife executions even get more brutal as time passes to show how he truly turns into a psychopath
man they should patch their newer games to do the same thing. part of why I loved new dawn so much was the brutal af executions but I'd have loved it more if I could evolve those
Yes thus is also shiwn in the skill tree becayse the more missions you do,more people you kill and obviously kearn hiw to kill better
Do they ?
They the same as the beginning of the game
@@AB-fr2ei you can updgrade it in the skill tree.
@@marcierdei706 yeah i know about the special takedowns you get with the skill tree but they dont get any more brutal than the base ones
"And did you feel good, killing all those people?"
"I felt powerful."
I only felt the recoil
@@salvadorsanone5181🗿🗿
@@salvadorsanone5181🗿🗿
@@salvadorsanone5181This line goes hard asf🗿🔥
@@salvadorsanone5181 "During my last psych eval they asked me what I felt while reducing civilian unrest. I told them, slight recoil."
“I’ve killed so many people I’ve lost count... I’m a monster“
Eminem in the background "you're a monster I can bottle up.."
I think that in some video games the gameplay isn’t cannon it’s just for the player. Like in a mission you might kill 50 people, but in the actual story you just kill 3. It’s an exaggeration to make the gameplay fun.
He also at one point tells the blonde girl in the group about the people he kills and how it makes him feel, and she just gives him a really weird look.
I can't come back from this....I still feel the anger inside me
Jason went from accidentally killing a pirate with a machete to beating hardened criminals in a knife-fight
"The first one is always the hardest. It doesn't get easier to live with what you've done. Just easier to do it."
siht
shti
Lol that's not true though
Every single Halo Game : Enemies call you Demon, grunts run out in fear of you and even will call you a monster for murdering their friends
You are also fighting for mankind's very survival. I think most people would mow down puppies and children if it meant the Halo rings aren't fired.
@@LightTrack- at this point, let it happen 😂
Stopping an alien invasion is a bit more nuanced than a psycho trying to burn an island to the ground.
@@noobnoob8922 ..for you, at least. Not for me.
I suppose because it's considered a war, it's not seen in that way. Jason on the other hand wasn't in a active war I guess. Idk
I didn’t even think about how Nathan Drake a killer killer, wish there’s another game that does it like Far Cry 3.
There's even a trophy if you kill a thousand NPCs in uncharted 4 thief's end
@@Kryptic_sx it's called Ludonarrative Dissonance Trophy which is quite ironic
@@rajder656 yeah I know what it's called I just don't know how to spell it now I do
@@Kryptic_sx a lot of games suffer from that problem and nobody cares to address it
@@rajder656 yeah I haven't played far cry 3 but from watching this video it sounds like a s tier game
You forgot one other game
"Do you feel like a hero yet?"
listen, Bioshock, Far Cry 3, Spec ops, undertale... I love these kind of templates, unfortunately it will be rarely used
To be fair, Cyberpunk 2077 also does this. Gangs now chase you down if you kill too many, all of the criminals have bounties and with the police being privatized no one gives a fuck about the bodies, characters will comment on you being a stone cold killer if you go lethal on certain missions (So you really don't fuck around, huh...) and if you do the secret ending, one of the best parts is seeing the guards go from cocky to in disbelief to horrified once they realize A) Who it is and B) That you are murdering an entire apartment block worth of guards and no one can stop you.
Spec Ops: The Line. I fell inlove with that game after I played it.
Damn
Meanwhile 11yo me playing fc3:
"Haha gun go brrrrrrr"
Jesus died for you, was buried for you and rose again 3 days later believe on Him and be Saved❤️.
@@GhanaianJammer ok bro but this is not the place
deznutz
@@GhanaianJammer everybody fucking knows
That's mostly how I felt until the final endings part of the game hit hard and was like "oh."
Something similar to this was the Yakuza series, they always have a serious tone when it comes to death instead of brushing it off
When someone actually dies in Yakuza, some really fucking heavy serious shit is going down bro
@@currynoodles4074 I mean, in real life, the Yakuza rarely kill people. Their structure mostly consists of shady businesses and beating people up, death is only an option in a VERY serious scenario. Even when Yakuza members or high ranks screw up or betray their Clan's trust, they will most likely lose a pinky or eye, or maybe be kicked out of the business.
@@argeiphontes3880 a lot get pressured into suicide or get suicided
Remind me of that one time Kiryu use a waiter as human shield
@@giathuanleviet4138 The waiter miraculously survived bro
source: trust me
I always loved how the game actually made it feel like you were turning from a normie party kid to a highly skilled and savage maniac. Not just narratively but mechanically as well. Like early on in the game when you hunt and skin animals Jason groans in disgust. As time goes on Jason starts to gain more skills and he starts to enjoy the fighting more and more just like how the player is starting to enjoy the combat more and more.
Same with fighting the pirates. In the beginning the Grunts, Shotgunners and Snipers were all a pain to deal with but later on, you straight up demolish heavily armored LMG dudes like they are nothing.
I recently started playing this game and was pointing it out to my brother how this guy butchers people without even flinching but is disgusted by cutting an animals skin.
Nonetheless I think it's the best farcry yet.
j7lililiiilil
They need to remake far cry 3 with the takedowns from far cry 6
For me even at the end Jason still says disgusting when skinning animals 😂
Nathan Drake never having PTSD always bugged me, he almost died countless times and single-handedly killed thousands of people.
Because he's built different
It's seems like "Nathan Drake" is the man. I will play the game no matter what
Why feel ptsd over people coming at you first? Its just self defence lel
@@fusiontoa18
Because you still killed thousands of people, it’s really not pleasant to have to kill this many people
@@fusiontoa18
Besides the stress of constant combat and ambushes
You can actually gradually hear Jason’s personality shift it in the dialogue aswell as your playing which is a nice detail. When you first start gutting animals at the start of the game, Jason will make comments about how disgusting it is. By the time you’ve saved you’re friends and killed Vaas, Jason dosent even make a noise when gutting animals, showing how he’s just become used to it, like it’s a part of life for him now to just see death.
I mean if you do something long enough it becomes normal
@@matthewwhite5513 that's what makes it such a nice touch of life
He starts yelling Yeah! And This is awesome! While mowing people down on the turret on the helicopter lol I think another time too, he enjoys the thrill of it, maybe a metaphor of the player
How we all should be
@@beauvlasak well he is an adrenaline junkie
"Spec Ops: The Line" tackles the same issue in a different way
Only fps story I still think about lol
Edit: been so long since I played I forgot it was 3rd person lol but still the only shooter story that i still remember after playing
Spec Ops too hit different ⚡
Same with the MGS series.
@@hyphymovement203 not an fps lol
@@hyphymovement203 Not a F(irst)P(erson)S(hooter), but sure its a shooting game (TPS?)
Jason trembled on his first kill and then proceeded to clear out an entire outpost by himself without flinching the very next day.
Do you know the definition of insanity
Well not really he was to busy thinking about saving Lisa so it didn’t matter. Plus the first kill is what starts the cycle
@@anobody8749 It does. Nobody in real life ever could just pick up a rifle and slaughter an entire camp full of armed guards who’s entire job is to kill, when they haven’t even held a gun in their hands with the intent to kill before. And thinking about Lisa wouldn’t give him that kind of psychology either never mind the skills.
@@nazzly8466 so ur telling me if a group of pirate had your mom hostage and u had a gun, u would tremble like a bitch instead of manning up?
@@nazzly8466 plus these pirates were partying and probably drunk as they were gonna have fun with daisy? Pay attention to the story. It’s a fucking 8 year old game stop being so damn critical mr I want everything to be realistic 😂
That part when you burn the herb and Skrillex kick's in had me hyped up more then any other game. They did that perfectly.
The "being treated like a serial killer" is a thing in borderlands series (spesifically, series' second entry.). Npcs, enemies, important characters, all of them, calls us killer or murderer. But since the story takes place in a corrupted wasteland of monsters and psychos, our "friends" seems to have no problem with us, being a killer. But Handsome jack, in the other hand, takes things a bit more seriously. The seriously thinks we are killers, the bad guys. As his final words "you are a maniac, you are a murderer, you are the bad guy and i am the god damn hero" then he gets killed.
And then BL3 comes in and now the vault hunters are all portrayed as morally in the right heroes and gods among men like the spartans in halo. Contrary to handsome jack defenders believe jack is actually way more evil then the protags
When a sociopath says you're a bad guy it means jack shit
Many of his plans killed possibly more than all Vault Hunters. And he would have killed even more if his plans worked (like unleashing a giant living weapon from the Vault onto Pandora)
What did he need a giant, experimental laser created from a Eridian weapon locked away behind some of the most extreme security for? It was created and augmented (using slag experimentation) to the point that it had the ability to destroy a entire moon. That weapon was never going to be use for good reason.
Everytime Jack killed someone he enjoyed it. He reveles in it
I’m not trying to say Lillith or any of the vault hunter’s are any less crazy. What I’m saying is the Jack drove himself closer and closer to that edge and was already well on the path to go off that cliff and dive into the deep end. All moxxie/the vault hunters did was give him a target to aim at when he finally lost it.
And to be honest. Killing bandits that would kill innocent people at first sight or psychopaths that only want to grind other people on their meat bikes is not the same kind of murder in my book
@@trixon2118 I think the problem with that is that it's Pandora. Every single person you meet is a monster, tragedy or no. They're all people that have killed for petty, cruel, insane, greedy reasons that have lost any innocence they could have had. Even the average citizens that don't seem to be the crazed psychos repeatedly talk about commiting or having committed killings, maimings, and acts of cannibalism.
I love the series honestly, which is why I'm so confident in saying that Pandora is where innocence dies and scouring the surface of life might not be the worst possible thing in the end.
@@rambunctiousraptable yeah. You even fight Zane's brother in the second game so it shows that everyone is or can be the bad guy in here
Handsome jack was one hell of a character
“I’ve killed so many people, I lost count. I can’t come back from this. I’m a monster. I can feel the anger inside me. But I am, still somewhere inside me, more than that… Better than that.”
The credits in the “good” ending hit me hard when I was a kid.
The bad ending hits even harder it was a massive roller coaster of a game
The ending where you do the native chick is the good ending tho.
@@nickyblue4866 No it's not
@@nickyblue4866 no it's not lmao, that's the bad ending. Because you die😂. She kills you after you supposedly get her pregnant. The good ending you save your friends and leave the island
@@nickyblue4866 its really not
In far cry 2, if we kill so many npcs,the enemies will react to your progress,for examples they will terrify by your presence, their dialogue will change from taunting you,to afraid of you, base on your progress of killing,sorry for my bad english
It's alright
Rep level 0: hahaha i could use some target practice
Rep level 5:IT'S HIM, WE'RE GONNA DIE I WANNA GO HOME MAN I WANNA GO HOME
@@pepsiman5885 level 100: lol tell My wife I love them, bye cruel world
ive seen worse english from native speakers dont sweat it homie
You want me to reword it for you so you can copy/paste it?
"Spec Ops: The Line" - Another perfect example of PTSD, Trauma and Hero-Syndrome as a result of killing.
Great game
He ends up having as much fun as the player halfway through the game, that’s why I like Jason.
One of the most underrated moments in FC3 is when you manage to rescue your friends, secure an escape boat, yet Jason doesn't want to leave the island. It's a big moment for both Jason but also a meta one for the player since they don't wanna stop having fun on the island.
Makes the good ending even more bittersweet
Well, to be fair at that point it's not just the player that wants to keep having fun on the island.
I like that it's cannon with Jason basically just becoming the new Vaas, but I would have liked some more exploration into it.
How did Vaas escape, what became of Hoyt's empire, how did Jason become the new war lord of the Rook Islands? Is he leading the Rakyat now or did he just take over the fiends and mercenaries?
It's not like the enemies had any loyalty to Vaas or Hoyt beyond money and fear, which Jason would have apparently seized control of.
I could imagine another game on Rook Island where you are either Jason again or Dennis. Or just fighting for one side with those two taking place as the heads of the factions.
Couldn't agree more with this.
The narrative connection between Jason and the player is very glued to each other. Like, for example, how Jason was just a helpless rich boy into a terror of Rook Islands. And you, the player, also gets good at the game, until you can clear outposts so fast.
The theme INSANITY is very embedded in the game, whether it's Vaas or Jason himself, or even enemy NPCs treating the player's infamous action, which is killing so many enemies.
But because the games society before was not more nuanced and attentive to detail unlike now, we only saw #FarCry3 as just an addicting open-world shooter. We focused more on the gameplay loop and less on the narrative, except for Vaas' recognition as one of gaming's best villain.
But if #FarCry3 got released today, I bet the narrative will win many awards.
Whoever was working on the narrative deserves a praise and recognition. And makes me curious to play other games they were involved with.
What exactly makes it underrated?????
Spec Ops: The Line did the exact opposite of this by always poking the player in the eye that he has no reason to kill anyone and he's only here to save the 33rd and the squad.
Which is why it's better in the commentary department, it actually commits.
Do you feel like a hero yet?...
The only thing it's missing is if there actually was an in-game option to leave. Like a big "ABORT MISSION" button constantly hovering in the corner of the screen. So that it would've been a conscious choice for the player to continue, not just Walker.
@@kevinwillems8720 no it fucking doesn't, it half asses a "YOU SUCKED ALL ALONG" style story without ever giving you the option to not suck.
When the only way to reach the of the game THAT YOU PAID FOR is by killing the NPCs, you can't punish me and moralize at me for killing the NPCs that you specifically designed for me to kill with no other options of engagement
@Rotkohladler It's not really hypocrisy. You do have a choice, you can simply die instead of progressing.
Spec Ops: The Line also handles this well.
Finally! Yes! FC3 was not the only one!
In a different way but yes. As does Bioshock.
FNV does jt to
Spec Ops:The line tho does not feel in general like your average fps game,far cry 3 kinda does gameplay-wise. at fc3 its only after you starting gathering the pieces in your head.
@@r3l1csvk I mean... it's third person so...
I remember playing far cry 3 and my mom walked in. Y’all know when.
R.I.P for your younger self
😂 😂 😂 RIP
Is it when you defeat the ink monster... Man, it really sucks to not skip the cutscenes, when i played that part, i just switched off my monitor and just left the place for 5 minutes😂
I was like 12 or 13 and my ma didn't care.
Kids who play GTA 5 have a similar problem.
Far Cry 3 was so damn good, the story, the setting, the music, the weapons, the tattoo skill tree. Just so good all around. It NEEDS to get a full remaster/overhaul for the PS5 and Series X.
sadly it would probably end up like gta 5 “expanded and enhanced” version
Ubisoft would still find a way to fuck that up
The atmosphere 😲
"there is no hunting like the hunting of man" -Ernest Hemingway
"Theres no better feeling than killing an enemy"
- Tom Segura's dad
"random quote from a random famous person"
- Random famous person
Attorney- Sir, that is not the domain or a sporting hunter. Have you seen man? On average, man is on a couch. How do you imagine this is a challenge? Hunting man is like hunting a chimp with no legs.
I mean, look at me! You’re armed, you’re talking to me about killing people, and I’m still putting 75% of my attention into watching this cooking show.
Hunter- is this the one where they battle to see who’s best at noodles?
Attorney- I know the one you’re talking about, but this is a different show about cooking the best noodles.
Hunter- Ah. So if I want the thill of danger… to feel death nipping at my heals…
Attorney- texting while driving is very popular.
SMBC
The most dangerous game
I just went over that story with my students 3 hours ago. Otherwise I wouldn't get the reference.
That is why I replayed this game more times than I can count
"It was done in self defense" is a running gag i have with my dad
Its still true though
is your dad sam hyde? dont put him in a self defense situation.
@@CountlessPWNZ pfffft baHahah
@@CountlessPWNZ “Look, all I’m saying is I had this thing in my hands, and you placed me in a self defense situation with a crowd of people between me and you…”
This is me playing gtav with my dad watching. I be punching hookers left and right
"Do you feel like a hero yet?" Don't forget the og game
I… I didn’t mean to hurt anyone”
“No one ever does Walker, Three”
"It takes a strong man to deny what's right in front of him, and if the truth is undeniable .... you create your own"
What is this game?
@@youssefeltahawy8654 Spec Ops The Line
@@youssefeltahawy8654 masterpiece of a game if you can't play it don't watch it just try to experience it yourself
" Do you feel like a hero yet ? "
Spec ops: the line .
"Remember, no Russian" ???
@@iamvmotherfucker meh, weaker than spec ops
Spec ops the line was such aoverrated pretentious wankfest with terrible gameplay.
@Hardev Singhnah. I have seen so many better stories in games.
Spec ops: the line was an adaptation of Heart of Darkness, so its story and themes were hardly suprising. I think it was the first time that story was adapted in game form, though.
It was such a good feeling driving through an area knowing there's no enemies because I already destroyed all their bases nearby
yeah destroying those mfs + Vaas + missions with Sam was the best part of the Game. All the moralizing bullshit was boring as hell, both "ending" suck
Kinda boring
its double edge sword to me
yes, finally you have some quiet time and explore the world in piece
but, sometime when you in need of enemy, its like a water drought
in FarCry 5, im trying to 100% the game but have this utilities kill achievment left behind and there no enemy around anymore
then i finally found one after an hour, very far down the hill, how i take my time, care for him, tracking his every single step, like preparing my sheep ready to be slaughter 😅
I don’t know how Jason pulled off all that stealth with his hair sticking up that high ahaha
It’s natural camouflage, like lynx ears. 😂
@@nunabisness7191 Hahaha I would have to agree aha. Good thing for all those paradise birds and their crests too lol.
Back when Ubisoft actually care about the story
Back when ubisoft actually cared.
Back when Ubisoft actually
Back when Ubisoft
Back when
Back
“Question Number One: - Do you like hurting other people?” -Richard, Hotline Miami
Love that game
Needless to say, the consequences of Jacket's revenge were... Devastating to say the least.
I entertain the idea of it, but the actual action is rather boring
HKDUDUXHSHWVHEJDUDUZVS YES
"I don't know you! Why are you here? You're no guest of mine!" - Rasmus (just had to add this here)
Yeah Nathan Drake can just kill 100 people in the span of 10 minutes and is just like “Alright let’s get going.”
he's the man
What‘s really sad is, that Far Cry 3 is 10 years old. I could swear I remember playing it for the first time in 2012.
Same, the early 2010's were a golden age of PS3 titles
Maybe demo?
Me 2 Bloxy bro
Farcry 1 was gold and 2 is still goat and the most true free roam version subjectively.
I first played it a couple years back when it was given for free in whatever Far Crys Season Pass. It's probably the best one but I did really like 5 because of the cult storyline.
there’s a reason why one of the Uncharted games has an achievement called “ludonarrative dissonance” for killing 1000 enemies, after all
Damn. That shows how conscious and self aware the devs are.
This also tells us just how dumb it was for Nate to be manhandled that easily by Nadine. I understand Nadine is more skilled in martial arts than Nate, but we’re talking about a guy that’s killed a whole gang of pirates, juggernauts, supernatural crawling beasts, mercenaries, a drugged up and supernatural version of a war criminal, fire ball spitting enemies, participated in a whole Nepal civil war, killed huge blue supernatural guardian enemies and many more - yet he can’t beat 1 martial arts woman? I understand the whole “retired” part and being out of the game, but I don’t believe you just lose the knack of killing, just because you haven’t done it for a while. Especially when you’ve done it for most part of your life
@@animefanatic2674 u know she was more than what u said she was right?
@@weirdandcreepy stfu she ain't clown
@@animefanatic2674 he uses firearms primarily, not melee
Nathan Drake is just really good at getting himself in situations where he is usually getting shot at.
ikr
Haha, "How do i keep getting myself into this shit?"
Probably doesn’t help that his whole thing is going to another cultural area and taking their historical shit tbh
He mows down like 1000 people and cracks jokes like a marvel movie every chance he gets. Btw, when you play that game and enemies are on patrol and you open up the first shot, well Nathan drake just committed murder.
@@StarfayeArtMaybe they should protect their shit instead of leaving it in caves.
I also really like the ending where Jason leaves the island with his friends and he narrates how he’s never going to be able to go back to his old self and how he’s always going to carry the guilt of everything he’s done with him; it doesn’t go for a happy ending where he gets back home and everything is just fine and dandy like he just forgets that he slaughtered hundreds of pirates and mercs and almost killed his friends at Citra’s request.
actual ending if Jason wasn't a retard : kill Citra and all of her people, let his friends go back, take over and continue slaughtering pirates
"Did I ever tell you the definition of insanity?" Best quote ever
"Doing something over and over, expecting shit to change." Jason going on a slashing, climbing, killing spree all over the island and enjoying it says alot about him
Run mfr run... Run forest run - most scariest thing ever
It's a good quote because he keeps telling you the same thing over and over again expecting you to change your mind on the situation and side with him thus he's insane for expecting a different result. If he only said it once it wouldn't be as impactful. A great example of "show don't tell." It would be boring if he just said don't mess with me I'm crazy who knows what I'll do.
It's not even from Far Cry originally 😅
@@endless_limes now I'm curious, where's it from?
The Nathan drake thing is addressed in the second game when the antagonist says “who’s really the monster here, how many of my men have you slaughtered.”
He still didn't flinch
Bro Nathan just has 1500 bodies but he is the nicest guy in the world u wouldn't think he had 1500 bodies 😭
Yea but they're all mercenaries for hire they're tryna kill him he kills them it's basically John wick
@@jimbolearner8040 technically speaking, it could be said he's killing in self-defense
@@decahex5142 a thief is never in defense, they are by definition the agressor
"I've killed so many people, I've lost count. I can't come back from this. I'm a monster. I can feel the anger inside me. But I still am, somewhere inside, more than that. Better than that."
- Jason Brody
I didnt think i could call a 30 second short a waste of time and effort. But here you are. Thank you for lowering the standard man.
"I've neverdone something like this!"
*proccedes to melee-only-stealth the entire game*
This deserves more likes 😂
I'm mowing down enemies with takedowns with my Japanese tanto
“The character is always mowing down everyone.”
Yeah cause they’re ALL trying to kill me or my friends.
Are they? Or are they defending themselves against you? Remember, they don't hunt you down - _you_ hunt _them_ down.
@@NaruSanavai they're fucking pirates dude
You think jason was in the right after destroying a whole island, and destroying all communication jammers, meaning that he could have easily escaped, but he decides to move on island to island and killing more people?
The mercenaries were defending themselves
Self-defense ftw👍👍👍
Me, having killed and looted thousands of men in Skyrim: leader of the companions, head of a college, respected authority in every city.
Skyrim has a warrior culture. They know that you are a killer and praise you for it.
The Dovakiin is a Hero, someone who fights as a champion against the dragons. That's different to a modern setting.
Oh and I have a kill count of something aroung 27000 kills in just one of my mount and blade campaigns. In only three years ingame.
You must be playing a different game. In my playthrough I find that no matter how many factions I take leadership of, no matter how many cities I am awarded thane, hell just the fact that I am the dragonborn, the level of disrespect and mockery continues to run rampant throughout the holds.
There's never a point where anyone seems taken back by the players accolades or accomplishments.
@@markbrowning4334 there are certain points, if you are in a city where you're Thane for example, the guards will sometimes acknowledge it. But other times it's back to the same dialogue options as if you're an ordinary peasant.
@@jarlnils435 at that point i wouldnt call it a hero, its a reaper of lifes a god of death if you think about it
@@Real-Rat if you refer to my mount and blade campaign, yes I thought that this man couldn't be sane anymore.
Half-Life 1 did this in 1998, but to a lesser extent. You could hear some npc’s talking about how you killed all their friends, and they were gonna kill you for it.
Just made the same comment. Vortigaunts were enslaved and did not really attack you, you basically commit genocide on them
I’ve thought about this. I would just talk to people like “damn so Nathan just snaps hundreds of necks with no problem?”
My exact thought when playing Uncharted 2 a while ago...
I'm sure he feels bad for awhile, but that treasure tho! 👀
They're trynna kill him first. It's kill or be killed. Nathan is a good dude, yo......man's just cleaning up human scum...
"gotta leave my girl, lie to her, kill some people, and desecrate some historical sites to find that sweet sweet pirate treasure. Yeah!"
-Nathan Drake, Uncharted 4.
Later at some point in the story, the villain will be like "you wouldn't do that you don't kill in cold-blood" like you hadn't just brutally murdered hundreds of people
“Is your cause just? Or is that JUST what you tell yourself?”
"Who saves the weak from the man who saves the weak?"
@@VelvetTheTegu “you’re the ones who are enslaving them.”
“It’s kill or be killed Jack, Phnom Penh thought me that”
@@judydelmani Senator Armflower goes to -Vietnam- Cambodia
His sword may not be just a tool of justice
In Borderlands they're just like " that's cool bro, can you kill these guys too? thanks."
Yea well in borderlands everyone on pandora is fucking insane and would murder each other without a second thought
@@Saddsol making my point 100 percent valid
@@Jenga214 But my point is, in borderlands, there isn't really any show of anything happening for slaughtering thousands, because it doesn't matter. Everyone kills each other every day, and if you WEREN'T killing people, something'd be desperately wrong. There isn't any crazy shit, the npcs kill like madmen, so you do too. That's what the point is. Your killing is irrelevant.
@@Saddsol so what you're saying is " I completely agree with you Jenga" and to that I say "thank you" honestly what are you fighting with me for you are saying the same thing I am.
"Minion, what have you DONE? Those were human beings, with lives, and families and- Nah, i'm totally kidding, SCREW those guys" - Claptrap
And then blood dragon just has you killing completely soulless enemies in the most over the top ways possible with the main character Rex spouting out one-liners
There’s a mission where he tortured his little brother and looks at his hands realizing what he has become. This part of the game got to me.
wasnt he pretending
@@cabbarcabbarsz he is, but he really did slapped him💀
I was furious when that shit happened
@@cabbarcabbarsz He was pretending to be an interrogator working for Hoyt but Jason really did push his finger deep inside the bullet hole on Riley's chest.
He also slapped him. Hard.
In far cry 6, if you take time to listen to the npcs talk when theyre alone you realize how fucked in the head they are
that doesn't excuse the amount of murder we commit
@@sassas1487if thats what you think, good for you
@@dathomirpizzagirl9686 Take time to think how fucked in the head are we. The main character commits a giant amount of murder, no remorse for their action. It doesn't matter if they are "bad" because you don't know them they could be mentally ill or conditioned to be like that. Metal gear solid tackles this theme pretty good.
You should watch some video essays about that
@@sassas1487 Im sure you can understand why games choose gameplay over absolute realism
@@dathomirpizzagirl9686 the character feeling guilt for killing hundreds doesn't affect gameplay, it affects the plot
“Did I ever tell you the definition of insanity” - Vass
Its doing the same exact thing over and over and expecting sh*t to change - vass probably
Vass has gotta be one of the best characters of all time
@@gameking4218
The best main villain
It’s Vaas not Vass
@@thegamingandroid491 vaas not even the main villain lol
Nathan Drake: it was self defense....
Love how he repeats himself 3 times in like 10 seconds in the intro. That would be circled in big red pen on any middle school essay
I was about to skip the video because of that...
Doesn't matter, that's what works best on RUclips and Tiktok.
2 actually
"Have I told you about the definition of insanity? Insanity is doing the same thing over and over again expecting different results"
@@HarrisBoom I was his mention that 😂
The enemies reactions to getting shot like "it hurts!" and their idle conversation about wanting to go back home, see their family, and just get out of that shithole kinda make the player feel bad about taking all these lives.
When you die enough times in any game, you usually stop caring about enemy NPCs
@@buenapilapil5513 imagine what would happen if an elite few managed to cheat death... the implications of it
Bruh, apparently you didn't played fc5. The "enemies" ask why they're doing that, why "the father" needs of their help, and more important, they talk about you, depending of what you did recently in the game ( if you completed a question, if you killed one of the 3 seed's family members and others things ), like: *hey, i heard about that dude. He killed faith/jonh/jacob. I think that he's going to be a big problem in the future, he's killed one of the seeds.*
@@notgura9949 I've played through FC5 3 times, not once have I heard anything the Peggies say. Nor have the given me reason to care. Especially at the bunkers
@@buenapilapil5513 are you sure? I swear to god that you can hear they talking. When they don't see you, of course.
Spec Ops: The Line: "Am I a joke for you?"
First time I played that game it was brutal.
He literally said "fps" if you played spec ops you know its not an fps
@@duckmeat4674 he also mentioned uncharted as an example of a game that doesn't treat you like a killer and that's no FPS either. Pretty sure he just meant shooters
@@victorlundin5075 he was comparing a game without remorse, but the literall first sentence was "first person shooters" if he meant shooters it would've been easier to say that
@@duckmeat4674 I mean dishonored literally did it but better, where you actually get the choice of mowing down everything or taking the extra steps to not murder hundreds of people
This is why far cry 3 is one of my favorite games
I remember at the end of uncharted 2 the main villain lazarevic was like “we’re not so different how many people have you killed just today” and I was like hold up for real Nate killed hundreds of people all by himself basically
I think his humorous and witty personality makes you ignore that he’s killed a lot of people, literally hundreds, you think he’s a good guy, which he is and isn’t, he’s obsessed with finding treasure, that’s why him and Elena got divorced between the end of Uncharted 2 and the beginning of Uncharted 3, he’s a murder, sure some of it was self defense but some of it wasn’t. His first victim was when he was 13, and you probably wouldn’t think much of it but when you realize what killing somebody means, then you see how awful Nathan can be, and he even states in Uncharted Golden Abyss to a girl named “Chase” that once you kill somebody there is no going back. If his daughter even found out about the literal hundreds of people he has killed she would never look at him the same, and if they make games about her, she might end up following the same obsessive path. And obviously the world thinks he just found all that stuff without the killing. If they found out he’d be done for. He’s truly obsessive, his brother is the same, only difference is he hasn’t killed nearly as many people. He’s a wolf in sheep’s clothing. Seemingly innocent, but underneath that lies a thief and an obsessive murder. He’s kinda a bad guy and he’s been like that for a long time, he’s been to prison many times, he’s a thief and obsessive and has killed many humans, the villains almost blind you from the fact that Nathan is not much different from them.
Until he runs into an untouchable woman who knows taekwondo…
@@IronsightErik Nathan has killed many people. However we have to remember basically every single person he killed would’ve killed him if he hadn’t gotten to them first. And many of his kills were in self defense
@@TDefHipHop I understand that.
Nate is good 'cause he only kills the bad guys. You know, those that attacked an entire peaceful village in Nepal and killed a bunch of peaceful people in the process.
Nate doesn't kill the guards in the Turkish museum for example, as they were just doing their job.
Metal Gear series also has this.
In MGS3 there's a part where you can see all the people's ghosts you killed in the game.
In MGS5 you become Demon Snake and you will look like a demon if you kill people or do lethal things.
In MG Rising Raiden questions himself of killing.
I remember walking around motherbase in MGSV and listening to some soldiers mention 'Boss' and I stuck around to listen. They said something like "i don't even know if I'm fighting for the right side" or something like that. Mentioning that Snake was basically a scary motherfucker. It made me think about how thoughtlessly I would snipe gaurds one after another or wipe out entire facilities like a ghost. I never even really noticed his look change though
Bro I played mgs3 for the first time a few months ago and Every time I got alerted I would sit in a corner and go crazy laughing that I’m killing so many people in a “strictly” stealth game. And then I had to walk past 1000+ ghosts all screaming at me and then kojima trolls you by putting a fake death screen at the end so I restarted it 4 times and I will take that experience to my grave because i went from loving the game to hating the game and then when I realised I was trolled I loved that game a million times more
In MG2 Raiden's child soldier PTSD turned his room into a prison cell.
And he also has trouble sleeping
I remember going gung-ho in metal gear solid 4 and after a number of kills, snake begins to get unsteady on his feet and eventually throws up.. that was a very nice touch
Yea, but he said 1st person shooters, and he only compared far cry 3 to other far cry games, that this is what makes far cry 3 unique from the others, and arguably the best. Even God of War 1 has this midgame lol
This is one of my favourite FPS for this reason. The characters feel real,
Mowing down people left and right is not just a gameplay part of the game.
But a part of the story. Jason at the beginning is like a hero to his friends but at the end, he becomes a full blown killer.
"I never thought i would be able to kill someone. The first time it felt wrong. Which is good, right? But now... it feels like winning..."
"I've killed so many people, i've lost count. I can never come back from this. Im a monster. I can feel the anger inside me. But i still am, somewhere inside. More than that. Better than that."
And i wish that farcry 7 will have a Maincast who are interesting. A villain who feels as special as Vass was. And a main character who has struggles to deal with. And a good plot that makes it all interesting again.
If they can catch lighting in a bottle again i would be amazed.
And Skrillexin that level where you burn down pot farms with a flame thrower!
Also the co oo multiplayer story was better then left4dead.
Don't forget, that you are talking about Ubisoft. Those good times are long gone
@@iWhisperASMR MAKE IT BUN DEM!!!
Far Cry has always had good villains, it just doesn’t seem to know what to do with them. Even Far Cry 3 struggled with this as a Vass was only the villain for half the game. Ever since then they rectified that mistake by having a villain through the whole game but they never feel like they have much of a presence like Vass did.
I hope they manage it, I really do, but this is ubisoft we're talking about. They've been going down hill since this game was released
In farcry 6 a side quest tells you that if you ever stop killing you’ll have extreme ptsd
“Cause you wanted to feel like something you’re not: a hero.” -Spec Ops: The Line
If you were a better person, you wouldn't be here.
finally someone who knows about it, is an absolutely fantastic game.
@@h_j1110 A lot of people know about it lol
@@porthokandenizen not a lot I've seen
@@porthokandenizen a lot of people know about it, but not much played it
This was like a whole genre in the mid 2010's. Sbooters trying yo make you feel bad for shooting people.
far cry: the line
"Remember: No Russian"
Lol, it's kinda getting old, this demonization of fps games. I'm ok with mowing down thousands of npcs without game saying,"HOW DARE YOU!!!!!" despite being a shooter. I think we need more Call of Duty: Cold Wars than Spec-Ops: The Lines.
@@channel45853 Oh yes, we need more blind soldiers, unable to think for themselves, in a war of "Who is right?" instead of games that make us think that, even if that kill was justified, a means for an end. Still... It will leave a scar that will never heal but only gets bigger as more blood is spilled, and your soul can't do anything but drip out of your body until there's nothing human inside of you...
Something to think about, wouldn't you agree?
@@MAC-0 when done righteously, killing is just a chore, there is no need to cry about dead people that got themselves killed, or for them tearing at your soul, only you tear at your soul.
Metal Gear Solid 3 did something similar when you face The Sorrow. You’re making you down this river and start seeing either a few or many dead soldiers and this was a reflection of how many you had killed in the game up to that moment. One of many fourth wall breaking moments in that game.
Fuuuuuck bro metal gear games are on my radar and i just read this, it wouldve been hella good to experience it tho
Hopefully i forget
@@1234wowww play MGS2, the ending will melt your brain to the point of forgetting about this info
Thats still one of my favorite boss fights. Even when Im doing a ghost run and its just an empty river lol.
What's funny to mee is all the enemy I killed were all groin shots so it looks like they just got back from a horrible circumcision. They won't even chase you. I played it again but this time it was all throat kills, all their heads looks like it would almost fall off. And again with no deaths, just using sleep gun. It was all only the bosses you fought. I miss this types of games
Duuude I used to fuck with this game with the action replay. I messed around sooo much just murdering nonstop that when I got to the sorrow, it felt like the boss battle went on for an hour
Jason truthfully became a guerilla fighter and brutal but in his type of situation it's not only understandable but even something I would encourage.
“There’s a beast in every man. And it stirs when you put a sword in his hand” - Ser Jorah Mormont
You a real one for this
This is so true. I don't own a gun, and every time I've held one, I've definitely felt something strange inside of me....
"Men grow faster tired of women, wine and dance, than of war." Homer
Every man 2 seconds after holding a gun: "As I walk through the valley of the shadow of death."
Died like a jobber lmao Jorah garbage
"Your honor, I only killed the 416 people who were charging at me with submachine guns at pre-determined spawn points, as the video shows."
"Self-Defence"
-protagonist (i think)
@@hareezkaikyou I mean it is though. Literally.
Me who purposefully kills every hostile npc in Assassins Creed when I’m doing a location 👀
Well assasins creed is different. You are an trained assassin which is basically a serial killer but now you attack stealthy and try to minimise the noise you make. There's a difference.
I remember a templar mentioned something in this vein. Like "all those guards have family you know"
They are members of a creed that call themselves Assassins. Shaun says this to Desmond when Desmond mentions that he's relieved for finally being working for the good guys:
"Good guys? We are Assassins, we kill people."
well AC is shit so...
@@bobvanced1603 the older games were pretty fire, newer games not so much
Oh noo I feel sooo bad for Pirate_NPC08. I'm sure his death had deep implications on the state of the globe
Bro did you hear about Pirate_NPC13?? He had a wife, bro.. AND KIDS. HE HAD KIDS. Poor guy, didn’t deserve to be ran over..
He is a human being in the context of the game though
Since you brought up Uncharted, there’s a trophy in Uncharted 4 titled “Ludonarrative Dissonance” that pokes on this entire idea.
The Indiana Jones movies are the biggest inspiration for the Uncharted franchise, and Indy kills 20-30 people in each of those original three films, but they're almost all Nazis or child slavers so the audience cheers it on. And that's 20-30 kills per 2 hour movie. If you're padding that out to 6-8 hours for an Uncharted game, and adjusting for the fact that Nathan Drake and his enemies have modern assault weaponry instead of 1930s-era firearms and ordinance, don't the Uncharted death tolls just about scale to the Indy films?
@@digitaljanus no bc you kill 100 dudes per stage in one level of even the uncharted demo
@@digitaljanus if they are all nathen drakes enemies plus cauasualtie then it would be around like 1000+ the factor for modern weapons then you have to add how much damage you pull on one hiest alone is about the risk of nathans if he gets it before the enemies then if you count the other 3 games it would be like 6000 maybe more plus if all enemies in all stages were killed plus the clateral
Naughty dog thinking they're smart
How u get it
In uncharted to be fair, damn near all the npcs are trying to kill you.
Could say the same about hitler
@@back2basic390 yeah but he was the one that initiated the confrontation, way different.
@@back2basic390 hitler took a bunch of jews and killed them nathan drake said wow a cool city made of gold and everyone tried to kill him
Bad guy: I’m gonna use this magic artifact to hurt innocent people.
Nathan: the hell you are.
Bad guy: Kill Nathan on sight.
Nathan defends self and innocent people.
Dumb people: Nathan isn’t a good guy.
@you like krabby patties don't you squidward why are you crying?
Only Metal Gear Series, Spec Ops The Line and Far Cry 3 execute this well.
Like to kill: Jason
Kill is bad or good? It worth? (Captain for Spec Ops)
Never kill until nescessary, we are all soldiers (brothers) in the end (Big Boss, Solid Snake).
Metal gear *solid*
Cause then you have Rising where it's just "yeah I like killing lol"
Especially MGS 3 where all your killed enemy's ghost will haunt you in one of the boss fight.
@@glazed_belmont9851 well actually if you consider the ripper and raiden’s battle for control
@@rendragiherditiarma4154 that's kind of cool I've never played it all the way through
how about dishonor?
Far Cry 3 is a masterpiece. I had just finsihed far cry 2 back in 2012 when they released far cry 3, begged my dad to get it for me, i had a potato laptop that could barely run far cry 2 so i spent months trying to make fc3 run but it would crash at first loading screen, it was brutal but a couple of months later i got a ps3 and played fc3 on it and those are some of the best memories of my early teenage years
“Killing civilians is frowned upon in times of war, this is a video game though, so why should it matter?”
Some old PS3 game.
We need another Spec Ops dammit.
I need to play spec ops the line still.
@@nakedsnake4248 ehh, I tried it out a couple years ago after seeing all this buzz and comments like this one.
It's not a bad game, it's incredibly clunky and awkward to get used to though, and there's a good chance you'll feel it's overhyped(at least I did)
The infamous "plot twist" really isn't all that tough to catch onto/figure out. Considering the game is like $5 at any replay store, it's not like even a letdown will make you feel ripped off.
This isn't a good comparison in anyway st all, but I was more or less expecting to have my mind blown in a similar way to Metal Gear Solid 2, and what I got was just... idk it was alright, but wasn't SPECTACULAR by any means.
Although it did introduce me to the Black Angels, and THAT was fucking awesome to get exposed to.
There really does need to be another Spec ops type game though. Hell, even just doing a high quality remaster/remake(similar to resident evil 2, or what we all want Rockstar to do with the old Red Dead) would be fucking awesome.
@@nignamedmutt7270 I think I will pick it up on PC (my main gaming platform) I had it on PS3 awhile ago. Did not get very far.
@@nignamedmutt7270 I played it after MGSV and I feel the same as you. It's not mind-blowing. In MGSV I gun down my own soldiers that I personally recruited as they salute me and tell me "we live and die by your orders, boss" because otherwise they'll spread a deadly infection to the entire world. Their blood is all over my hands. Those poor soldiers are scared of dying, some of them were just novices, some were medics. It was traumatizing. That game doesn't even demonize you via its UI for killing your soldiers, the side characters do that. In spec ops, the game continually demonizes you. I like spec ops but more so for its unique approach to storytelling and its interesting levels.
And with all this great writing and they still settled on THAT haircut for Jason
It was a hairstyle that his type of person wore when the game came out.
@@LegendStormcrow I’ve never seen someone with a 3 foot tall horn of a haircut before
@@janglewonblin935 it wasn't 3 foot, and you're not a rich playboy butthat, nor do you hang out with them.
@@janglewonblin935 you’d be surprised bro. A lot of people used to rock cuts like that lmaoo people even have bowl cuts unironically
I mean he’s a rich trust fund douchebag so
OP repeated the “Far Cry 3 solves a big problem” line three times.
@minij hooi then he mentions uncharted he’s so stupid
But it doesn't solve a problem,the problem doesn't exist. Thing about 90 percent of ur enemies in DOOM,DUKE NUKEM,COD,WOLFENSTEIN,HALO ETC... There either monsters or evil ppl. Ur not a serial killer lmao,what a stupid theory
@minij hooi exactly! Finally someone who gets it
@@Mechanix04 youve listed 3 valid examples, and 2 that really arent
@@Mechanix04 Most games are biased against the enemies, we almost never see their motivation and are always painted as evil. In reality shits not so black and white, killing a hundred German soldiers as they attack you is all good and dandy because it's war, but those are still a hundred people who's lives are ended while you have regenerating health and no fear of consequences for war crimes.
"Did I ever tell you what the definition of insanity is?..."
To me I always took Dennis as the true villain of the game, instead of just giving Jason a phone to call for help he instead tells Jason that only he can save his friends nobody else, he was always there fueling Jason's ego everytime he killed people telling him hes doing a great job and becoming a "warrior" which ultimately leads to him becoming a bloodthirsty madman.
Eh i can agree but also maybe hes neutral considering he gives Jason the “option”
Yeah, no kidding. Although it's doubtful a response could be mustered in time to save his friends and little bro, if the US Navy got clued in to a whole nest of pirates that was abducting American citizens, they would come down upon Vaas/Hoyt's operation like the wrath of God.
The thing is you can feel Jason start to get stronger physically and emotionally with his dialogue, which is good because he wanted to save his friends, but then he very quickly goes into dangerous territory the more he interacts with Citra and the Rakyat culture as a whole. It prompts him to want to stay, and it’s only when he discovers his little brother is alive that he starts to come back down to earth. You can even feel the same shift with how Dennis talks over the radio.
Honestly, the whole thing is enough to make me choose “Save Your Friends” every time.
The sex scene is enough to make me chose kill your friends every time
Yeah honestly I couldn’t see Jason not choosing his friends or how that isn’t the canon ending
Holly hell, you’re absolutely right. Especially that monologue Jason gives towards the end on how he’s a monster for killing so many people
Always loved this aspect of FC3. Goes from Jason freaking out over killing his first pirate to him slowly becoming a murderous machine.
meanwhile kratos who accidentally wipes the existence of all humans while trying to kill the gods: *I have no such weakness*
Except Jason is a normal Dude with Magic tattoo
@@kaso236 that shit ain’t even magic, it’s just to give him a sense of increase in power, like a placebo pill
He literally tried to kill himself after what he did.
@@kaso236 well when you put it like that, Kratos is a Magic dude with a normal tattoo
What do you mean, he tried to kill himself twice because of what he did
Yeah, Hotline Miami addresses this really well. The signature phrase is "do you like hurting other people?" If you played both games, you'd know that the ending reflects the violence you committed.
i should revisit the games
postal as well
bonus, at the end of every stage as you kill the last mafia member in the building, the music that usually gets you in a hyped and ignorant mindset stops and you're forced to slowly walk back to your car, witnessing all the carnage you've caused
The ending is about russians nuking america
Why hotline Miami is my number 1 all time favourite game.
Imagine a game where you save the same and see 'flashbacks' of npcs bodies from earlier in your playthrough as if your character is having nightmares.
Metal Gear Solid 3 has something like that
The sorrow MGS3
Spec ops the line did it
Sleeping dogs does as well
Dishonoured kind of does something similar, with how many people you kill reflecting the state of the city and the ending you get.
That’s when Vaas became Nacho Varga