Woaw!... it's Amazing... and only took eight years for them to add a single ship interior to the game, that less than half of the player base want or can afford, great work Devs.
Definitely a step in the right direction. Not perfect, but I hope that we see more changes like these in the future. We also need bedrooms, and toilets :D
To be honest, the fact that fleet carriers cost credits to run while I’m not playing really put me off them. I’d love to have one, but I’m not grinding for anything that would require me to just keep grinding instead of enjoying the verse. I might come back to the game if we got ship interiors and some much needed gameplay improvements. For the time being playing Star Citizen with an org has a lot more to offer right now in terms of fun gameplay.
I couldn't agree more. I could grind and still have more fun than I did when I was grinding an elite, but just playing the game and having fun earns me money. I am happy with the fact I don't feel like I have to grind.
I think fleet carriers are just an aspect of the game you can get into rather than being an ornament you can buy. I have to say, being tied to one and managing one is kinda nice in a roleplay scenario but this is not going to please people who just want to have one on thee back burner floating out there, I think this cost of owning one is a fine idea if you could make money off of it at the same time, maybe making the economics of the game deeper still.
@@emeraldcelestial1058 I still have my fleet carrier and it's one of the few things I miss from Elite. I like being able to carry my entire fleet around wherever I go. Saves a lot of time. Well okay maybe not my entire fleet but having 20 ships you really like to fly is plenty. If I could fly it into the Star Citizen verse I would be truly content.
exactly. And instead of fixing that, they keep adding content. My suspicion is that the core engine is such a bloated mess of a code that it's almost impossible to fix without massive rewrite, which they cannot justify.
@@lubosbician7642 Not only can they not justify it, the folks who wrote it are doing other things, either in the company or elsewhere. No-one working on Elite now helped develop it (so I heard) so they can't do much with the bad z-culling or any of the real causes of the terrible performance.
I don't have any use for the carriers, but the view of the SLF raises a question I've long had: Why can't fighters LAND? In the Livery you can clearly see they DO have landing gear. WTF?
Because the AI would have to manage both your fighter and the mother ship, while you were running around, and it is not designed to do that... Besides, fighters are pre space legs.. Them being able to land makes absolutely no sense, from a development standpoint.. They can't carry SRVs, so what would we have be needing to land fighters for?... The fighter has to stay within a certain range of the mother ship, anyway.
I find it really immersive to teleport into your seats when you're going to make a jump. None of that silly being able to run around in quantum space like in Star Citizen. None of that needing to walk over to a seat and actually sit in it yourself. It really makes me feel a part of the universe to magically appear in my seat. Being forced to actually walk down the ramp of my ship to have a Neil Armstrong moment in Star Citizen really pales in comparison with just appearing on the ground outside of the ship. I need to go buy Odyssey now... I finally get the ship interior I was looking for. Not on every ship, and not the complete interior, but frontier knows that we don't want all of that extra walking around exploring our ship bs anyway. On a different note thanks for always making your incredible content my friend! Keep up the amazing work!
You probably already know this, but just incase, locking you to your seat ensures they don't spend more time and $$ building out new systems to support local physics grids like SC has.
@@savmass That would be a trade-off, and a rather large one, but I found the flight model in ED to not fit my playstyle as well as SC (it could just be that I need way more time in ED.)
Thank you for showing the performance is still all over the place with 0 consistently for system. Someone in a prior video claimed it was flawless, and it probably is for his system and settings. I miss Horizon's full consumer stability.
For those wondering because he goes so damn fast Concourse Bar - 200 mCr Vista Genomics - 150 mCr Pioneer Supplies - 250 mCr Total for Odyssey upgrades - 600 mCr
@@lillen141 yes because then he can play X4 Foundations where you can walk around ALL your ships, carriers, and personally designed and owned space stations 😋
@@lillen141 I would seriously consider saving the money to eventually buy a PC to play Elite Dangerous but only if Fdev introduces the ability to transfer everything over. Starting over with only my credits is a deal breaker for me.
@@Thatliluglydude I mean, they said that about the ability to get out of the ships and walk, and they said that about fleet carrier interiors. I think a modest amount of optimism is an accurate take
@@aeringothyk5445 How do you think they're gonna manage ship interiors if they can't even manage walking around on the fleet carrier during a hyperjump
Shame I will never get to walk around in one... I used to play on PS4, and was actually just about to buy a FC but as the game is essentially dead on console I didn't see the point, so I uninstalled and unless they either give you the option to do a full account transfer from console to PC, or at some point decide to start work again on the PS5 versions, then I will unfortunately probably never play the game again. Shame really!
Thank you for the tour and the jump animation. Now that I’ve seen everything there is to see, I can return to my utter disinterest in Odyssey. Frontier - great at making 3D models, terrible at making gameplay.
I managed to get 3d models of ships out of the game and let me tell you. They are not that great to be honest. So many different parts on a ship that waste draw calls.
@@friedrichquecksilber770 I have wondered that looking at some screenshots from settlements. Seems like a lot of geometry that really isn't needed - doesn't add that much visually for the amount of GPU demand it adds. In many places, textures with normal / mip maps would have done the job just fine IMO. Though when I brought this up, someone told me GPUs can handle infinite geometry and it's no big deal, so what do I know? (Or what does he know, lol)
This is the number one thing I’ve always hated about elite. The vast majority of it for most people ends up being watching it on RUclips instead of getting to do / discover it yourself in-game.
Nice video mate! I own ED😁, i own a FC😁 And playing on console😔 it realy make me upsad seeing this kind of videos atm😔 Always loved and love you content👍🏻
Obsidian, lol, it seems a further proof that Elite Dangerous, post Odyssey needs a NEW GAME ENGINE!! The current engine simply isn't up to doing the job as well as it's expected to.
Amazing how simple many people think swapping a game engine is! Yea, let's chuck 10 years of work in the bin and start again - what could possibly go wrong? It's so easy, right?
@@sideparting6845 I'm not assuming that developing a game engine is easy, I guess from the years of development CREATING one, especially a BESPOKE one for a game is no easy task. However, the shoe-horning of an on the ground FPS into a game whose engine has been primarily designed for ships and exploration, trade and hauling, mining, and ship to ship combat ALSO is no easy thing. And I suspect Frontier knows that they're at their limits with what their current engine for Elite Dangerous can deliver. With talk of Thargoid ground troops (among a lot of other rumours) doing the rounds it seems that (for the present) the focus is going to be more on FPS combat. Is anyone REALLY going to say that the system of combat on offer currently is satisfactory??? I doubt it. I'm not a dev, a coder, a programmer. I'm a player, and even to my "uneducated eye" the current state of Elite planet side on the ground is nowhere near where it matches, let alone outshines ship side, in the Black.
@@reamoinmcdonachadh9519 The interesting thing is that the game basically has a few modes: 1. In super cruise 2. In normal flight (including around stations) 3. In normal flight near planets 4. In hyperspace 5. In a SRV 6. On foot So it's not like the game engine requires a rewrite simply because you've added a new mode. The difficulty comes from migrating from one mode to another, eg flying manually down to a planet without gliding. The difficulty obviously arises from mode 6 involving lots of model work and expecting view distance to be astronomical whilst near models are drawn in greater detail. Drawing a terrain as far as the eye can see as well as space (even though it's just a skybox, generated during hyperspace relative to your exit location) must be difficult. I am surprised nobody has started an open source alternative! The optimization must be related to view distance and incorrect culling of far-off objects, plus some shoddy code for the shaders (programs the GPU runs) and poor timing of the main CPU threads (if you profile it, it does sleep() calls which is indicative of crummy programming because you should respond to events rather than napping between periodically looking to see if anything needs doing). It might be that the code is spaghetti and the original writers have left or don't tell anyone how it works, so newbies inherit code they don't understand and are expected to somehow solve problems with it. I worked at a software company like that where management assumed it was identical to stuffing bulbs into boxes but it turns out programming code in a colossal codebase that nobody will explain is actually quote difficult.
@@sideparting6845 Thank you for a very illuminating and thoughtful response, there is a lot I had not considered, and your response has opened my eyes to some of the issues that might (and probably are) plaguing FDev with regard to Elite Dangerous
@@reamoinmcdonachadh9519 You are very welcome! It's nice to get a thanks from my original potentially overly sarcastic reply, apologies. You get a lot of quick responses on the forums like "procedural generation" as if it's easy. One interesting thing is the terrain. Since the scale of the game has now changed and you need to be able to cope with pilots instead of SRV or ship scale, the terrain had to be smoothed so that you could walk on it. Large steep cliff edges just won't be walkable. A lot of the complainers seem to forget this about the terrain. Normally for procedural terrain, I think you generate a height map from a bitmap a bit like a chess board, where white is shallow (a valley) and black is a peak (mountain). With enough variations in white to black, you can generate a terrain algorithmically from simply a picture. They must have an algorithm that does this for generating a planetary terrain, but this doesn't give enough detail when you get closer so they must have sub algorithms to do the same for patches of the planet. Eg separate the planet into a grid and then do a height map for each grid region that is somehow extrapolated from the height map from the same region but zoomed out. Eg. A chess board but as you zoom into each square, generate a mini chess board within each chess board square, and so on and so on as you zoom further and further in. It's quite clever to be honest! I'm impressed with it and hope they can continue to add things to do.
4:30 the E-breach is available if you go into Carrier management and allow the sale of then from a drop down menu. Since they are illegal you have to turn it on. Same tab as decommissioning. 1:30 Ok not one of those "mine is fine" posts I swear. That said I did not get the FPS issues OA had here when the new modules were loading, instead mine were just loading infinitely for about 3 minutes. While it was loading I could not leave the menu. Maybe that is why I did not have the FPS issues when it did load in at last? I also did not have the people I hired as the correct NPCs until I did a jump, they all changed to the correct ones after I jumped.
I’ve got over being upset with FDEV and have moved into being more just curious about things. Like, I would love to know their development workflow and process. Adding something like this would take a few artists and 3D modelers like a week in any other modern game engine. And that would be creating it from scratch, which this uses a lot of recycled assets. Guess I just wish I could understand why developing anything for elite seems so impossibly difficult.
It's most likely their custom engine being a nightmare to develop for. With a project being under development for this long, it's most likely the case that the original and core developers moved on to other projects, and the current developers are newer and familiarizing themselves with developing for this engine, which means longer periods of time to make even simple things.
IMO the biggest wastes of cash are the shipyard and pioneer supplies. I can’t see a need to ever buy a (specifically stocked) ship from any FCs outside of screwing around, and if pioneer supplies doesn’t sell e-breach’s or pre-engineered gear, you’ll need to hit up a regular station anyway. You already likely have all theFPS basic weapons/armor to begin with if you have a FC.
Shipyard allows Your friends to store ships on Your FC. I have 4 friends that have their entire fleets on mine and I would probably call it the most important module. As for pioneer, I think You are right. It doesnt seem to be worth it at all
Actually you can choose to sell e-breach’s on board, so that's something there... As for shipyard I think that's for other commanders to store ships on your Fleet Carrier.
Not gonna jump back to the game without improvements on the repetitiveness of this game. Previously played it for years and still nauseated by the repeated chores with goals that have no meaning.
Finally, carrier interiors and jump animations. And they're good too - shows what they can manage when they put in the effort. Now they just need to axe the rental model and I might be interested in getting one. And the beam-me-up circle circle still needs to go.
@@xyzzy3000 if they are starting from scratch... then it might take months for even a small sized ship. Since they said the ship interiors are not being worked on at the moment and it seems like the management isn't interested in pursuing it, (even though most if not all players want it) my guess for an ETA is that it's unlikely all the way to not happening...
@@MemeraldVT A simple compromise of sorts would be to permit walking around the cockpits when the ship is landed & the engines are shut down. That wouldn't be too hard to add, using the existing framework. Cockpits would have to get a detail pass and various technical upgrades... but they could be added one by one, based on ship popularity or something. Surely FDev has that data aggregated.
@@dhyde2025 I think they should have figured out how to transfer commanders over fully before making the announcement. Instead ironically, they gave the usual "Nothing to announce at this time" that they'd been using to string console players along with Odyssey.
The module chiefs are pretty much clones of one another, gone are the facial expressions and the unique backgrounds they had as well. Unreasonably high prices and mass for lobby services, equal to the lesser ones that service the carrier and ships. The lobby itself reuses already existing textures for stations and settlements (same for the 3 livery options), while the lobby itself is generic and copy-paste for all carriers. Speaking about textures - fdev just plastered the odyssey stuff without any updates to the already existing textures. If you want an example, just go to the hangar and compare the railings and the floor, where the ramp towards the lobby elevator is. Also, everything is beyond buggy, non-consistant and not stable at all. Chances are that when the jump concludes, magically your npc crew in the lobby will be swapped with others, even the two personnel sitting right in front of you will magically change. Also, the hangar ramps are not consistent, I tried visiting a nearby carrier and the ramp leading to the elevator was higher than the platform, making entry impossible, unless you try to clip through in a specific spot. Also, back on the jumps, while the jump itself is good enough, fdev ruined it by having this awkward swap at the end that ruins the whole animation. All in all, this update is just an uninspired mess. And, like I said many, many times - they decided to go down the most rushed, simple and generic route, when they could have taken the time and resources to present us with the most unique player housing in mmo games, stripping away any possibility for making potential large sums of money from cosmetics and layouts, while giving the players the option to have awesome ways to arrange their carriers.
It's funny how "but at least it's released" was always an argument against Scam Citizen, but now the game seems to be doing a "The curious case of Benjamin Button" and slowly reverts to Alpha/Early Access stage.
I'm playing in 1080p on a 4 gigabyte GTX1650ti and this update has DEFINITELY had a big positive impact on my game. Before I wasn't able to do the settlement combat missions without fps dropping too low, now I can play and it looks very well!! Super excited now hhaha.
I'm really enjoying Elite right now. I hope some of the larger premium ships get interiors also. That would take an already great experience to the next level! A ship interior makes the ship feel like your ship even more.
Sadly that is probably a long way off if it is even on the list of things to do. Number one priority should be getting the game stable and then actual game play loops because as of right know there is very little reason to have interiors in the first place.
This is actually something that would get me to come back to elite for a little while to own one of these and check all this out and do some Star Treky role playing, but the moment I load up elite and get a sense of just how much grinding I’d have to do to afford any of this stuff and I just say screw it and don’t bother.
So they finally build interiors, and again couldnt resist the urge to make it grindingly expensive.... But even more they couldnt add even a little bit of fluff, a captains quarters or anything that makes this feel like an actual carrier worthy of its size... I now will have to agree with Tolmie... I dont want ship interiors if THAT is the level we can expect... disheartening
It's gonna take more than this half halfhearted update to bring people back to Elite. Thanks ObsidianAnt, now I don't have to go login and spend an hour to find the modules just to be disappointed again. /rolleyes.
Someone said this was a "step in the right direction". Elite Dangerous Kickstarted Nov 2012, and officially released Dec 2014. Fleet Carriers were added to the game in Jun 2020 (delayed from Dec 2019). So from the Fleet Carriers addition, to exploring a teeny bit of the interior - 21 months. The problem with Frontier/ED is they've taken many "steps in the right direction" over the last 8 years, but after that step they turn around and sprint the opposite way. At what point in a game's life/dev cycle, do we reach the statute of limitations on "taking a step in the right direction" vs. acknowledging we shouldn't be taking steps, we should already be at the full and complete destination, and we should have been there a while ago. This game/engine isn't new or modern, and it goes back a decade now, and clearly they are at the ragged edge of how far they can push it. So I wouldn't be clinging to false hopes of getting much more, certainly not full atmospheric earth-like worlds. Just looking at how long it took them to update planetary terrain, and how sideways all that went, multiple times (The Beige-ification, and later on, blatant repeated tile patterns, etc.), fully realized atmospheric planets will never, ever ever ever ever happen. And if it does, it's not going to live up to expectations, judging by the last 8-10 years.
our remlock suits have magnetic attachments on the back. It wokrs the same way as magnetic boots. Iirc they have a visual on pilot seats in ships, the FC version of the seat must have it hiding underneath the surface of the seat
The fact that David didn't want to have anti-gravity really really makes things complicated for elite. 99% space sifi has some sort of anti-gravity. You would think far off into the future where humans can jump between star systems in a matter of seconds that their spaceships would have some form of anti-gravity.
I'll give it this. it's pretty. Function wise though, i'm going to be "that guy" (it's the only fun I get out of ED these days), NMS does it WAY better (and that's just from the perspective of no weekly upkeep costs because that''s stupid considering you already pay for every item within).
When they said carrier interiors I was expecting an order of magnitude more. In fact I wouldn't be surprised if the entire interior despawns when it jumps which is why they lock you in place to basically the only area the engine can handle...it is all smoke and mirrors much like the space to station and "glide" phase. Fdev yet again taking shortcuts instead of building the right foundation. We all know where this ends up.
@@nexxo00 if only Fdev had done something with those 9 years besides run the game to the ground...only to now kill it in consoles. That's 9 years where Elite can't even let you move a ship and move inside the ship at the same time...and after 9 years in development they never delivered on any of the promises like ship interiors, EVA, boarding, physicalized cargo, and so on...of of which David Braben pitched back in 2012... And their planets never added caves, clouds, rain, biomes, cities...and in many ways regressed versus horizons. Hell, they added VR only to completely kill it. So in many ways, Elite was just as much of a demo ...that demo'ed less features in just as much time. And for consoles, it was an outright deception, borderline scam making players believe they had a future only to give them the finger 9 months later. Thanks for buying Arx suckers. No refunds!
Cosmetic additions like these are what Frontier uses to lure in new buyers of the game. Stability updates and gameplay inprovements don't sell new copies - probably according to their market assesment plan.
Is that really such a big deal? All you have to do is put about 1B of money into your carrier's balance, and it is safe for at least a year. I don't see any reason to yap about the game.
Looks awesome, but I do think it'd be cool if the NPC's talked to you in a different way if you're the actual owner of the carrier. Maybe it's just me, but I think it'd be cool if they'd address you differently or something. Might be me though?
I think it would have been nice if FDEV would have thrown us consoles one last bone. Many of us have fleet carriers and I think they should have been able to rips us out of our ship and tossed us in the command chair for the jump then toss us back to our ship. It shouldn’t be to hard to just give us that much. I mean no legs required and they already have the Machanic to force you to a seat built in.
Until FCs are not eating my money for the sin of not playing the game I won't touch them. Also nice to see that Odyssey's FPS issues are not only on my end. It's just jank AF
@@neonspark707 While I'm sure it's a technical limitation, at least it's also supported in the lore. Elite's not supposed to have any artificial gravity, and mag boots don't counter act the crazy amounts of acceleration that would be needed to move something the scale of a Fleet carrier. While not satisfactorily explained, somehow seats on ships have a "magical" property that allows humans to survive otherwise fatal g-forces.
@@DEFkon001 tbf, its less the Gforce alone and more the fact that you would just bend over at some "weird" angel do to the mag boots, or float backwards into a wall if you where standing during the initial acceleration phase. The Gforces themself woudl probably be relativly minor its the Zero G that causes problems
Enough that the servers had to push jump times out from 15 mins to 55 mins when carrier owners started jumping. btw I have 3 - one on each of my accounts.
I can see some missions that could be. Maybe someone from the fleet carrier is missing, and someone can get a mission to retrieve them or find out what happened. Can be different lengths From the last jump to your current position. Can be some mining missions, that even the commander can make if they want to use there credits for that, "This carrier i almost out of tritium, could you be a nice commander and get me some?", just and example. If its NPC missions that commander get a portion of it. Maybe 5% - 10% of the mission reward.
Elite's sound design is still breathtaking. It is still one of those games where if i let the sounds play and close my eyes I can truly feel like I am in it. Its visuals are also good but i've been getting framerate issues lately. I want ED to pick itself up it has a lot of potential left in it despite being a game thats nearly 10 years old
I dont get any of this. "Walk about in your fleet carrier" does not square with years of "we can't have walk about ship interiors" - meanwhile: everybody has a ship, relatively few have fleet carriers. FD resolutely misses the point that they have a customer base. Or, did.
I have a 2600x and a 1660 TI and only ever get small frame dips when entering star stations and occasionally while near the surface of a planet. These are not present in horizons so its probably an odyssey issue but, I don't understand how others with way better builds have such a massive problem with preformance
Did David braben hopefully realize if they are successful after a year console updates will return and have something big waiting after almost 2.5 years cant believe that hopefully cities by then
I haven't seen anything that could tempt me back from Star Citizen which is a game that I wouldn't even be playing had it not been for Odyssey's botched release.
I strongly encourage rebooting your system before trying out the new update. extended play times cause memory issues and I can see my peak 80-90fps drop into the 40's if I sit in my hangar for too long. I have a habit of passing out in my game room while still in game, and my frames are gone when I wake up.
I'm not sure about pancake, but in VR the modded openvr api for fsr works wonders. A lot better than the fsr in the game menu. It's made it playable for me with a 2070 super... Just a shame my second card is redundant. I can't seem to get NVLink/SLI working for anything...
Strange. I have by no means a super strong system but i had absolutely no performance issues on my carrier (Specs if you're interested: I7-4960X, GTX 1060 (6GB), 32 GB RAM running on Win 10. Graphics set "High")
Maybe a silly question. How come that the stations has to rotate in zero g (what it's cool), but the carrier doesn't have to? Once we can walk in ship interiors, will there be gravity? How will this fit in the lore?
@@weberman173 Yet the liquids also stay in the glass and you're able to run around inside (and no, you can't do that with magnetic boots with real physics).
@@drewwagar The drinks, yes that is a problem(altough we dont know if that is actual liquid or some sort of "gel" in them tbf.. its probaby fluid tho) And you can very much run with magnetic boots with real physics in theory as long as they are "smart" enough in how the activate and deactivate
@@weberman173 No, you can't run in magboots, I'm afraid. Magnetism is not a replacement for gravity. Your body would have mass, but no weight, so all the stress would be on your ankles. You couldn't lean forward as you do under gravity to counterbalance acceleration (in fact, due to inertia you would lean backwards if you tried), and you would always need one foot on the ground to be able to change direction (also due to inertia). To move quickly around you would - push off, drift free, clamp boots to the floor, push off, drift free, clamp boots to the floor - absorbing your momentum each time. Running is not possible.
Using a 2080ti at 5120x1440 on Ultra settings I am able to cap my FPS to 60 and it never falters on carriers or in stations, I'm not seeing any of the texture popping in issues you seem to be having. Do you have draw distance ect maxed out ?
I just got a carrier a week ago after getting several billion from the Colonia bridge CG. I’d love to walk around it, but I play the game on a laptop so I doubt it could handle Odyssey.
Sometimes I worry about the progress on Star Citizen but then I watch a video like this where it's taken 10 years for ED to achieve 20 second worth of texture pop ins to load a corridor and then 20fps at Xbox360 graphics quality with a maze of loading screens and very little tangibility and functionality, and I think to myself - actually SC is doing pretty bloody amazingly well. I miss my old ED clan and the fun we used to have on Powerplay back in the good old days on my Xbox and I then feel deep sorrow for the people still playing ED, clinging on for grim death still hoping the game will improve.
It's very nice - but I REALLY think FD are missing a trick here. You can't customise the layout? Nor the colours? Or decorations? There are HOURS of gameplay to be found just in customising your ship. Let alone the social aspect of SHOWING off your 'cool' ship. And if FD wanted to actually get some ongoing revenue - charging for premium items to put into your carrier. Paintings, lighting, objects? I'm pretty sure the playerbase would snap that up. You could style your carrier out as a warship full of red flashing lights and hazard signs and guns on the walls - or a party cruiser with a pool table and neon strips everywhere, or a cool blue science ship with a room full of plants or materials. Simple blank canvases for the player to customise. ED feels so impersonal otherwise.
I logged out of Odyssey and fired up X4 Foundations for a bit. I wanted to entertain myself playing X4 until the fleet carrier interiors update in Odyssey dropped. Well the FC interiors update has come and gone, and despite having 3500 hours in ED as a whole, I think I'm still happier in X4. I much prefer X4's model where my assets and investments make money for me, rather than ED's model, which is effectively to pay me for my labour.
The fact that having just one module active for a week means you have to grind out an extra 5,000,000 is stupid. I hope they significantly reduce the cost to run a fleet carrier with facilities even if it comes at the cost of a much higher amount to buy the facilities
Im surprised f dev didn't say eh f it too much work and actually did carrier interiors. But then they aren't really working on any game mechanics so that's probably why they stuck it out.
The art and sound designers are amazing, it's just a shame the managing and marketing departments arent
Woaw!... it's Amazing... and only took eight years for them to add a single ship interior to the game, that less than half of the player base want or can afford, great work Devs.
Don't forget that most of the interior is simply recycling the station interior.
Why do you think players , like me, have been wanting NORMAL ship interiors for the ships we have and can afford?
@@heintz256 adds nothing to the game
i love this cynicism!
Definitely a step in the right direction. Not perfect, but I hope that we see more changes like these in the future. We also need bedrooms, and toilets :D
No. A step in the right direction would have been fully atmospheric earth like planets. Not this bullshit.
And definitely not abandoning console
To be honest, the fact that fleet carriers cost credits to run while I’m not playing really put me off them. I’d love to have one, but I’m not grinding for anything that would require me to just keep grinding instead of enjoying the verse. I might come back to the game if we got ship interiors and some much needed gameplay improvements. For the time being playing Star Citizen with an org has a lot more to offer right now in terms of fun gameplay.
10000%
I couldn't agree more. I could grind and still have more fun than I did when I was grinding an elite, but just playing the game and having fun earns me money. I am happy with the fact I don't feel like I have to grind.
There's no grind dude, haven't you heard?
I think fleet carriers are just an aspect of the game you can get into rather than being an ornament you can buy. I have to say, being tied to one and managing one is kinda nice in a roleplay scenario but this is not going to please people who just want to have one on thee back burner floating out there, I think this cost of owning one is a fine idea if you could make money off of it at the same time, maybe making the economics of the game deeper still.
@@emeraldcelestial1058 I still have my fleet carrier and it's one of the few things I miss from Elite. I like being able to carry my entire fleet around wherever I go. Saves a lot of time. Well okay maybe not my entire fleet but having 20 ships you really like to fly is plenty. If I could fly it into the Star Citizen verse I would be truly content.
Wow, performance is still in utter shambles and we're approaching Odyssey's one year anniversary. Inexcusable.
exactly. And instead of fixing that, they keep adding content. My suspicion is that the core engine is such a bloated mess of a code that it's almost impossible to fix without massive rewrite, which they cannot justify.
@@lubosbician7642 Not only can they not justify it, the folks who wrote it are doing other things, either in the company or elsewhere. No-one working on Elite now helped develop it (so I heard) so they can't do much with the bad z-culling or any of the real causes of the terrible performance.
Not for me. Working like a charm. Maybe you shoud upgrade from a potato to a new pc.
@@lillen141 What an idiotic comment. Have you watched the video? OA clearly isn't running the game on a potato.
@@zimms87 what ever im good anyway. Bleh.
I don't have any use for the carriers, but the view of the SLF raises a question I've long had: Why can't fighters LAND? In the Livery you can clearly see they DO have landing gear. WTF?
It's just the way of things in Elite, new features are implemented but rarely fleshed out in full.
@@soapmode da fuck does that have to do with anything sayd lmao ..
SLFs are essentially drones that pilots fly by a "telepresence" connection. What is the point in SLFs landing when you aren't physically there anyway?
@@Keloot SLF have landing gears but can't land. They're not finished, like lots of other stuff in Elite.
Because the AI would have to manage both your fighter and the mother ship, while you were running around, and it is not designed to do that... Besides, fighters are pre space legs.. Them being able to land makes absolutely no sense, from a development standpoint.. They can't carry SRVs, so what would we have be needing to land fighters for?... The fighter has to stay within a certain range of the mother ship, anyway.
I find it really immersive to teleport into your seats when you're going to make a jump. None of that silly being able to run around in quantum space like in Star Citizen. None of that needing to walk over to a seat and actually sit in it yourself. It really makes me feel a part of the universe to magically appear in my seat. Being forced to actually walk down the ramp of my ship to have a Neil Armstrong moment in Star Citizen really pales in comparison with just appearing on the ground outside of the ship. I need to go buy Odyssey now... I finally get the ship interior I was looking for. Not on every ship, and not the complete interior, but frontier knows that we don't want all of that extra walking around exploring our ship bs anyway.
On a different note thanks for always making your incredible content my friend! Keep up the amazing work!
As an Xbox player, I'm just glad we don't EVER get to leave our seats at all. I mean, walking around shooting guns seems a little too complicated.
I’m surprised you don’t need to walk over a blue circle to get to the commander’s chair, tbh
You probably already know this, but just incase, locking you to your seat ensures they don't spend more time and $$ building out new systems to support local physics grids like SC has.
I mean, you get what you pay for I guess. That's the least star citizen can provide for the buy in price of ships 😂
@@savmass That would be a trade-off, and a rather large one, but I found the flight model in ED to not fit my playstyle as well as SC (it could just be that I need way more time in ED.)
Thank you for showing the performance is still all over the place with 0 consistently for system.
Someone in a prior video claimed it was flawless, and it probably is for his system and settings.
I miss Horizon's full consumer stability.
Mine is working fine. No problems at all. Its freaking awsome. o7.
@@lillen141
Who asked?
@@electrowizard3209 not consol players 🤣🤣🤣
@@lillen141
*console
For those wondering because he goes so damn fast
Concourse Bar - 200 mCr
Vista Genomics - 150 mCr
Pioneer Supplies - 250 mCr
Total for Odyssey upgrades - 600 mCr
cheap, thats one day worth of goiding
@@cmdr501generalvenator3 I'd join you.... if I had a game to play anymore. :(
@@cmdr501generalvenator3 yeah it’s not much. Too bad I’m on console.
Got them all hehehe. o7.
@@thatgregguy That's what I meant... :(
I COULDNT HAVE PICKED A BETTER DAY TO COME OUT OF MY 3 MONTH COMA...CANT WAIT TO PLAY THIS ON MY XBOX!!! yassssss!!
😂
Well ummm…….. about that
So...about that...you might wanna ait down
Forget about that…. Take a drink first….
Riiiiiiiiiiiiight 😅 Xbox yeessss
Sidenote: Pioneer supplies do sell e-breaches as soon as you switch it on in the options menu
Thanks for the little tour OA! It's the closest I'll ever get to walking around one on my Ps4.
Get a pc. Its worth it. o7.
@@lillen141 yes because then he can play X4 Foundations where you can walk around ALL your ships, carriers, and personally designed and owned space stations 😋
@@lillen141 I would seriously consider saving the money to eventually buy a PC to play Elite Dangerous but only if Fdev introduces the ability to transfer everything over. Starting over with only my credits is a deal breaker for me.
I hope the next big update are Ship Interiors.
I doubt it, frontier loves to let down their fans
@@Thatliluglydude I mean, they said that about the ability to get out of the ships and walk, and they said that about fleet carrier interiors. I think a modest amount of optimism is an accurate take
@@aeringothyk5445 I was optimistic about the console release lmao
I hope the next update is a fun game
@@aeringothyk5445 How do you think they're gonna manage ship interiors if they can't even manage walking around on the fleet carrier during a hyperjump
Shame I will never get to walk around in one... I used to play on PS4, and was actually just about to buy a FC but as the game is essentially dead on console I didn't see the point, so I uninstalled and unless they either give you the option to do a full account transfer from console to PC, or at some point decide to start work again on the PS5 versions, then I will unfortunately probably never play the game again.
Shame really!
Same here.
This engine is simply not yet capable of the things they're throwing at it.
It used to be. Now it can't even handle what it used to.
Cries in Horizon's performance.
Thank you for the tour and the jump animation. Now that I’ve seen everything there is to see, I can return to my utter disinterest in Odyssey. Frontier - great at making 3D models, terrible at making gameplay.
I managed to get 3d models of ships out of the game and let me tell you. They are not that great to be honest. So many different parts on a ship that waste draw calls.
@@friedrichquecksilber770 I have wondered that looking at some screenshots from settlements. Seems like a lot of geometry that really isn't needed - doesn't add that much visually for the amount of GPU demand it adds. In many places, textures with normal / mip maps would have done the job just fine IMO.
Though when I brought this up, someone told me GPUs can handle infinite geometry and it's no big deal, so what do I know? (Or what does he know, lol)
This is the number one thing I’ve always hated about elite. The vast majority of it for most people ends up being watching it on RUclips instead of getting to do / discover it yourself in-game.
Nice video mate!
I own ED😁, i own a FC😁
And playing on console😔 it realy make me upsad seeing this kind of videos atm😔
Always loved and love you content👍🏻
I hope to hear something positive about transfers to PC, if that is something that would be desirable to you.
Since transfers are now available I was wondering if you transferred your stuff to pc?
Obsidian, lol, it seems a further proof that Elite Dangerous, post Odyssey needs a NEW GAME ENGINE!! The current engine simply isn't up to doing the job as well as it's expected to.
Amazing how simple many people think swapping a game engine is! Yea, let's chuck 10 years of work in the bin and start again - what could possibly go wrong? It's so easy, right?
@@sideparting6845
I'm not assuming that developing a game engine is easy, I guess from the years of development CREATING one, especially a BESPOKE one for a game is no easy task.
However, the shoe-horning of an on the ground FPS into a game whose engine has been primarily designed for ships and exploration, trade and hauling, mining, and ship to ship combat ALSO is no easy thing. And I suspect Frontier knows that they're at their limits with what their current engine for Elite Dangerous can deliver. With talk of Thargoid ground troops (among a lot of other rumours) doing the rounds it seems that (for the present) the focus is going to be more on FPS combat. Is anyone REALLY going to say that the system of combat on offer currently is satisfactory??? I doubt it. I'm not a dev, a coder, a programmer. I'm a player, and even to my "uneducated eye" the current state of Elite planet side on the ground is nowhere near where it matches, let alone outshines ship side, in the Black.
@@reamoinmcdonachadh9519 The interesting thing is that the game basically has a few modes:
1. In super cruise
2. In normal flight (including around stations)
3. In normal flight near planets
4. In hyperspace
5. In a SRV
6. On foot
So it's not like the game engine requires a rewrite simply because you've added a new mode. The difficulty comes from migrating from one mode to another, eg flying manually down to a planet without gliding.
The difficulty obviously arises from mode 6 involving lots of model work and expecting view distance to be astronomical whilst near models are drawn in greater detail. Drawing a terrain as far as the eye can see as well as space (even though it's just a skybox, generated during hyperspace relative to your exit location) must be difficult.
I am surprised nobody has started an open source alternative! The optimization must be related to view distance and incorrect culling of far-off objects, plus some shoddy code for the shaders (programs the GPU runs) and poor timing of the main CPU threads (if you profile it, it does sleep() calls which is indicative of crummy programming because you should respond to events rather than napping between periodically looking to see if anything needs doing).
It might be that the code is spaghetti and the original writers have left or don't tell anyone how it works, so newbies inherit code they don't understand and are expected to somehow solve problems with it. I worked at a software company like that where management assumed it was identical to stuffing bulbs into boxes but it turns out programming code in a colossal codebase that nobody will explain is actually quote difficult.
@@sideparting6845 Thank you for a very illuminating and thoughtful response, there is a lot I had not considered, and your response has opened my eyes to some of the issues that might (and probably are) plaguing FDev with regard to Elite Dangerous
@@reamoinmcdonachadh9519 You are very welcome! It's nice to get a thanks from my original potentially overly sarcastic reply, apologies. You get a lot of quick responses on the forums like "procedural generation" as if it's easy.
One interesting thing is the terrain. Since the scale of the game has now changed and you need to be able to cope with pilots instead of SRV or ship scale, the terrain had to be smoothed so that you could walk on it. Large steep cliff edges just won't be walkable. A lot of the complainers seem to forget this about the terrain.
Normally for procedural terrain, I think you generate a height map from a bitmap a bit like a chess board, where white is shallow (a valley) and black is a peak (mountain). With enough variations in white to black, you can generate a terrain algorithmically from simply a picture.
They must have an algorithm that does this for generating a planetary terrain, but this doesn't give enough detail when you get closer so they must have sub algorithms to do the same for patches of the planet. Eg separate the planet into a grid and then do a height map for each grid region that is somehow extrapolated from the height map from the same region but zoomed out. Eg. A chess board but as you zoom into each square, generate a mini chess board within each chess board square, and so on and so on as you zoom further and further in.
It's quite clever to be honest! I'm impressed with it and hope they can continue to add things to do.
4:30 the E-breach is available if you go into Carrier management and allow the sale of then from a drop down menu. Since they are illegal you have to turn it on. Same tab as decommissioning.
1:30 Ok not one of those "mine is fine" posts I swear. That said I did not get the FPS issues OA had here when the new modules were loading, instead mine were just loading infinitely for about 3 minutes. While it was loading I could not leave the menu. Maybe that is why I did not have the FPS issues when it did load in at last? I also did not have the people I hired as the correct NPCs until I did a jump, they all changed to the correct ones after I jumped.
I’ve got over being upset with FDEV and have moved into being more just curious about things.
Like, I would love to know their development workflow and process. Adding something like this would take a few artists and 3D modelers like a week in any other modern game engine. And that would be creating it from scratch, which this uses a lot of recycled assets.
Guess I just wish I could understand why developing anything for elite seems so impossibly difficult.
It's most likely their custom engine being a nightmare to develop for. With a project being under development for this long, it's most likely the case that the original and core developers moved on to other projects, and the current developers are newer and familiarizing themselves with developing for this engine, which means longer periods of time to make even simple things.
Thanks for this one, saved me from re-installing the game to see it.
I put down odyssey for a few months ago, came back to it yesterday, it’s definitely a massive improvement.
IMO the biggest wastes of cash are the shipyard and pioneer supplies. I can’t see a need to ever buy a (specifically stocked) ship from any FCs outside of screwing around, and if pioneer supplies doesn’t sell e-breach’s or pre-engineered gear, you’ll need to hit up a regular station anyway. You already likely have all theFPS basic weapons/armor to begin with if you have a FC.
Shipyard allows Your friends to store ships on Your FC. I have 4 friends that have their entire fleets on mine and I would probably call it the most important module.
As for pioneer, I think You are right. It doesnt seem to be worth it at all
Actually you can choose to sell e-breach’s on board, so that's something there... As for shipyard I think that's for other commanders to store ships on your Fleet Carrier.
You have lots to learn about fc i see hehe. Get your facts right. o7.
Not gonna jump back to the game without improvements on the repetitiveness of this game. Previously played it for years and still nauseated by the repeated chores with goals that have no meaning.
I'm not jumping in it ever for betraying the consol players
Finally, carrier interiors and jump animations. And they're good too - shows what they can manage when they put in the effort. Now they just need to axe the rental model and I might be interested in getting one.
And the beam-me-up circle circle still needs to go.
I'm out in the black and would like to get the vista genomics. Ship interiors next, I hope.
How long do you think ship interiors will take to develop?
@@xyzzy3000 if they are starting from scratch... then it might take months for even a small sized ship. Since they said the ship interiors are not being worked on at the moment and it seems like the management isn't interested in pursuing it, (even though most if not all players want it) my guess for an ETA is that it's unlikely all the way to not happening...
@@MemeraldVT A simple compromise of sorts would be to permit walking around the cockpits when the ship is landed & the engines are shut down. That wouldn't be too hard to add, using the existing framework. Cockpits would have to get a detail pass and various technical upgrades... but they could be added one by one, based on ship popularity or something. Surely FDev has that data aggregated.
Say no to NATO !!!!
As an Xbox player this is like watching your abusive ex-girlfriend find happiness immediately after dumping you.
I'm not even a console player and I can feel you guys' pain.
@@akirakay6750 I wont even be mad if they transfer my commander with 4000 hours to pc. I'll buy the PC but i wont start over. That grind too much!
@@dhyde2025 I think they should have figured out how to transfer commanders over fully before making the announcement. Instead ironically, they gave the usual "Nothing to announce at this time" that they'd been using to string console players along with Odyssey.
The module chiefs are pretty much clones of one another, gone are the facial expressions and the unique backgrounds they had as well. Unreasonably high prices and mass for lobby services, equal to the lesser ones that service the carrier and ships. The lobby itself reuses already existing textures for stations and settlements (same for the 3 livery options), while the lobby itself is generic and copy-paste for all carriers. Speaking about textures - fdev just plastered the odyssey stuff without any updates to the already existing textures. If you want an example, just go to the hangar and compare the railings and the floor, where the ramp towards the lobby elevator is. Also, everything is beyond buggy, non-consistant and not stable at all. Chances are that when the jump concludes, magically your npc crew in the lobby will be swapped with others, even the two personnel sitting right in front of you will magically change. Also, the hangar ramps are not consistent, I tried visiting a nearby carrier and the ramp leading to the elevator was higher than the platform, making entry impossible, unless you try to clip through in a specific spot. Also, back on the jumps, while the jump itself is good enough, fdev ruined it by having this awkward swap at the end that ruins the whole animation. All in all, this update is just an uninspired mess. And, like I said many, many times - they decided to go down the most rushed, simple and generic route, when they could have taken the time and resources to present us with the most unique player housing in mmo games, stripping away any possibility for making potential large sums of money from cosmetics and layouts, while giving the players the option to have awesome ways to arrange their carriers.
Thanks for the video, have not dipped me toes into Elite Dangerous in a long time, they look great.
It's funny how "but at least it's released" was always an argument against Scam Citizen, but now the game seems to be doing a "The curious case of Benjamin Button" and slowly reverts to Alpha/Early Access stage.
I really love the update also now possible to play odyssey in 4K ultra settings without fps drops below 60 frames per seconds (6800xt).
I'm playing in 1080p on a 4 gigabyte GTX1650ti and this update has DEFINITELY had a big positive impact on my game. Before I wasn't able to do the settlement combat missions without fps dropping too low, now I can play and it looks very well!! Super excited now hhaha.
Could prolly run on séries x and ps5. Sad to see Frontier taking the easier road :(
@@DrunerKajin because their full of shit!
Once again, interesting that some get no issues, while right at 1:30 you see the performance that I get since launch.
@@DrunerKajin You see backlashed Insomniac faced when they released PS5 only DLCs. I also don't whether Sony would allow third parties to do this.
I'm really enjoying Elite right now. I hope some of the larger premium ships get interiors also. That would take an already great experience to the next level! A ship interior makes the ship feel like your ship even more.
Sadly that is probably a long way off if it is even on the list of things to do. Number one priority should be getting the game stable and then actual game play loops because as of right know there is very little reason to have interiors in the first place.
This is actually something that would get me to come back to elite for a little while to own one of these and check all this out and do some Star Treky role playing, but the moment I load up elite and get a sense of just how much grinding I’d have to do to afford any of this stuff and I just say screw it and don’t bother.
Do fleet carrier bartenders still whisper to you conspiratorially about trading mats? Wouldn't want the captain finding out.
So they finally build interiors, and again couldnt resist the urge to make it grindingly expensive.... But even more they couldnt add even a little bit of fluff, a captains quarters or anything that makes this feel like an actual carrier worthy of its size... I now will have to agree with Tolmie... I dont want ship interiors if THAT is the level we can expect... disheartening
It's gonna take more than this half halfhearted update to bring people back to Elite.
Thanks ObsidianAnt, now I don't have to go login and spend an hour to find the modules just to be disappointed again. /rolleyes.
Someone said this was a "step in the right direction". Elite Dangerous Kickstarted Nov 2012, and officially released Dec 2014. Fleet Carriers were added to the game in Jun 2020 (delayed from Dec 2019). So from the Fleet Carriers addition, to exploring a teeny bit of the interior - 21 months. The problem with Frontier/ED is they've taken many "steps in the right direction" over the last 8 years, but after that step they turn around and sprint the opposite way. At what point in a game's life/dev cycle, do we reach the statute of limitations on "taking a step in the right direction" vs. acknowledging we shouldn't be taking steps, we should already be at the full and complete destination, and we should have been there a while ago.
This game/engine isn't new or modern, and it goes back a decade now, and clearly they are at the ragged edge of how far they can push it. So I wouldn't be clinging to false hopes of getting much more, certainly not full atmospheric earth-like worlds. Just looking at how long it took them to update planetary terrain, and how sideways all that went, multiple times (The Beige-ification, and later on, blatant repeated tile patterns, etc.), fully realized atmospheric planets will never, ever ever ever ever happen. And if it does, it's not going to live up to expectations, judging by the last 8-10 years.
Looks like they invented antigravity tech in the ED universe after all... I mean, who needs comfy seats in zero gee? ;)
Space elves? That would fit with the obvious space magic going on. :)
our remlock suits have magnetic attachments on the back. It wokrs the same way as magnetic boots. Iirc they have a visual on pilot seats in ships, the FC version of the seat must have it hiding underneath the surface of the seat
@@cmdr501generalvenator3 Didn't know that water and liquor have also become magnetic. I guess Remlock has something to do with that? Cheers!
The fact that David didn't want to have anti-gravity really really makes things complicated for elite. 99% space sifi has some sort of anti-gravity. You would think far off into the future where humans can jump between star systems in a matter of seconds that their spaceships would have some form of anti-gravity.
@@cmdr501generalvenator3 doesn't explain the slouching sleepers, backless chairs or the liquids. :)
I'll give it this. it's pretty.
Function wise though, i'm going to be "that guy" (it's the only fun I get out of ED these days), NMS does it WAY better (and that's just from the perspective of no weekly upkeep costs because that''s stupid considering you already pay for every item within).
I wonder if they can ever fix the aliasing, I play at 1080p and have seen sharper edges in playstation one games. It really is quite bad.
Wow looks awesome. Can't wait for this to come to console.
When they said carrier interiors I was expecting an order of magnitude more. In fact I wouldn't be surprised if the entire interior despawns when it jumps which is why they lock you in place to basically the only area the engine can handle...it is all smoke and mirrors much like the space to station and "glide" phase. Fdev yet again taking shortcuts instead of building the right foundation. We all know where this ends up.
It ends up with Star Citizen... solid foundations but has taken 9 years to even get to playable demo stage..
Just wow.
@@nexxo00 if only Fdev had done something with those 9 years besides run the game to the ground...only to now kill it in consoles. That's 9 years where Elite can't even let you move a ship and move inside the ship at the same time...and after 9 years in development they never delivered on any of the promises like ship interiors, EVA, boarding, physicalized cargo, and so on...of of which David Braben pitched back in 2012... And their planets never added caves, clouds, rain, biomes, cities...and in many ways regressed versus horizons. Hell, they added VR only to completely kill it.
So in many ways, Elite was just as much of a demo ...that demo'ed less features in just as much time. And for consoles, it was an outright deception, borderline scam making players believe they had a future only to give them the finger 9 months later. Thanks for buying Arx suckers. No refunds!
Hope FD can do all interiors for all ship. I can not wait a tour for Anaconda Catter and Corvette
4:35 - As the Fleet Carrier owner you can turn on the option of selling the E-Breach at your store in the Fleet Carrier Management menu!
25,000,000 credits... I'm a long way from getting a carrier. The grind almost reminds me of real life.
Cosmetic additions like these are what Frontier uses to lure in new buyers of the game. Stability updates and gameplay inprovements don't sell new copies - probably according to their market assesment plan.
In the performance aspect, this update incerased it for me, but the catch is that I play on everything on low.
I haven't played in a while but do carrier's still have upkeep? If so I'm still not interested.
But of course they do. Gotta make sure to punish the player for not playing.
Is that really such a big deal? All you have to do is put about 1B of money into your carrier's balance, and it is safe for at least a year. I don't see any reason to yap about the game.
Looks awesome, but I do think it'd be cool if the NPC's talked to you in a different way if you're the actual owner of the carrier. Maybe it's just me, but I think it'd be cool if they'd address you differently or something. Might be me though?
I think it would have been nice if FDEV would have thrown us consoles one last bone. Many of us have fleet carriers and I think they should have been able to rips us out of our ship and tossed us in the command chair for the jump then toss us back to our ship. It shouldn’t be to hard to just give us that much. I mean no legs required and they already have the Machanic to force you to a seat built in.
I wonder how much money they are going to hemorrhage because consoles have been cut off from dlc support?.
Until FCs are not eating my money for the sin of not playing the game I won't touch them.
Also nice to see that Odyssey's FPS issues are not only on my end.
It's just jank AF
So this “ship interior” is basically a space station but moving. To be honest there is nothing special imo.
@@neonspark707 While I'm sure it's a technical limitation, at least it's also supported in the lore. Elite's not supposed to have any artificial gravity, and mag boots don't counter act the crazy amounts of acceleration that would be needed to move something the scale of a Fleet carrier. While not satisfactorily explained, somehow seats on ships have a "magical" property that allows humans to survive otherwise fatal g-forces.
@@DEFkon001 tbf, its less the Gforce alone and more the fact that you would just bend over at some "weird" angel do to the mag boots, or float backwards into a wall if you where standing during the initial acceleration phase.
The Gforces themself woudl probably be relativly minor
its the Zero G that causes problems
**Guard points a gun at you** CMDR for the last time I insist... please get to your seat so we can start the jump
what is the percentage of people who own a fleet carrier? I mean, they should be focusing in ship interiors....
its around 0.1%
@@Keloot It's more then that. Fleetcarries are littering every single star system in the bubble in droves.
Enough that the servers had to push jump times out from 15 mins to 55 mins when carrier owners started jumping.
btw I have 3 - one on each of my accounts.
It looks like any other base in the game.
I can see some missions that could be. Maybe someone from the fleet carrier is missing, and someone can get a mission to retrieve them or find out what happened. Can be different lengths From the last jump to your current position. Can be some mining missions, that even the commander can make if they want to use there credits for that, "This carrier i almost out of tritium, could you be a nice commander and get me some?", just and example. If its NPC missions that commander get a portion of it. Maybe 5% - 10% of the mission reward.
if we ever se thargoids on legs i hope they would spawn on under attack stations or cariers
Elite's sound design is still breathtaking. It is still one of those games where if i let the sounds play and close my eyes I can truly feel like I am in it. Its visuals are also good but i've been getting framerate issues lately. I want ED to pick itself up it has a lot of potential left in it despite being a game thats nearly 10 years old
Thanks for dropping 1.5 billion credits so us middle class plebs can experience walking around a carrier.
It looks pretty cool tbh, lots of potential for cosmetic stuff there too so I wouldn't be surprised if there's more things to spend on ARX on soon.
the lone corridors still missing some on-foot thargoids.
oddly enough, the walk-around makes me want to replay ALIEN:Isolation again.
don't, you givin' me some flashbacks.
I would like to see missions where an npc comes with you. Either if its bountyhunting, settlement/base missions or whatever...
I dont get any of this. "Walk about in your fleet carrier" does not square with years of "we can't have walk about ship interiors" - meanwhile: everybody has a ship, relatively few have fleet carriers.
FD resolutely misses the point that they have a customer base. Or, did.
Is that an elite 1984 reference i see? 5:17
Why no walking in stations as well as small ships
I have a 2600x and a 1660 TI and only ever get small frame dips when entering star stations and occasionally while near the surface of a planet. These are not present in horizons so its probably an odyssey issue but, I don't understand how others with way better builds have such a massive problem with preformance
Did David braben hopefully realize if they are successful after a year console updates will return and have something big waiting after almost 2.5 years cant believe that hopefully cities by then
I haven't seen anything that could tempt me back from Star Citizen which is a game that I wouldn't even be playing had it not been for Odyssey's botched release.
I strongly encourage rebooting your system before trying out the new update. extended play times cause memory issues and I can see my peak 80-90fps drop into the 40's if I sit in my hangar for too long. I have a habit of passing out in my game room while still in game, and my frames are gone when I wake up.
Apparently no NPC knows you are the boss.
Why are there adverts on your own FC lol. do you get a cut per person watched? :)
Nice, and feels bad as a mainly console player 🤪
Well, since development has now been cut off. It would
Performance reminiscent of Star Citizen. Well Done, FDev.
SC runs way better than EDO!
Are biological scans worth more further from the bubble? Because they shoudl
steam will not give me the update, so frustrating
That performance drop is the reason I had to stop playing on foot was so frustrating.
I'm not sure about pancake, but in VR the modded openvr api for fsr works wonders. A lot better than the fsr in the game menu. It's made it playable for me with a 2070 super... Just a shame my second card is redundant. I can't seem to get NVLink/SLI working for anything...
Strange. I have by no means a super strong system but i had absolutely no performance issues on my carrier
(Specs if you're interested: I7-4960X, GTX 1060 (6GB), 32 GB RAM running on Win 10. Graphics set "High")
7 years for 4 rooms impressive. good night
Maybe a silly question. How come that the stations has to rotate in zero g (what it's cool), but the carrier doesn't have to? Once we can walk in ship interiors, will there be gravity? How will this fit in the lore?
Magic space gravity now available for carriers. Who knows? It won't. :)
the same outpost worked, and always worked?
Magboots
We use magnetized boots to stick to the surface of the station.
@@weberman173 Yet the liquids also stay in the glass and you're able to run around inside (and no, you can't do that with magnetic boots with real physics).
@@drewwagar The drinks, yes that is a problem(altough we dont know if that is actual liquid or some sort of "gel" in them tbf.. its probaby fluid tho)
And you can very much run with magnetic boots with real physics in theory as long as they are "smart" enough in how the activate and deactivate
@@weberman173 No, you can't run in magboots, I'm afraid. Magnetism is not a replacement for gravity. Your body would have mass, but no weight, so all the stress would be on your ankles. You couldn't lean forward as you do under gravity to counterbalance acceleration (in fact, due to inertia you would lean backwards if you tried), and you would always need one foot on the ground to be able to change direction (also due to inertia). To move quickly around you would - push off, drift free, clamp boots to the floor, push off, drift free, clamp boots to the floor - absorbing your momentum each time. Running is not possible.
Really Cool (excluding the performance). So sad I can't experience it.
Me too :(
Using a 2080ti at 5120x1440 on Ultra settings I am able to cap my FPS to 60 and it never falters on carriers or in stations, I'm not seeing any of the texture popping in issues you seem to be having. Do you have draw distance ect maxed out ?
I just got a carrier a week ago after getting several billion from the Colonia bridge CG. I’d love to walk around it, but I play the game on a laptop so I doubt it could handle Odyssey.
Sometimes I worry about the progress on Star Citizen but then I watch a video like this where it's taken 10 years for ED to achieve 20 second worth of texture pop ins to load a corridor and then 20fps at Xbox360 graphics quality with a maze of loading screens and very little tangibility and functionality, and I think to myself - actually SC is doing pretty bloody amazingly well. I miss my old ED clan and the fun we used to have on Powerplay back in the good old days on my Xbox and I then feel deep sorrow for the people still playing ED, clinging on for grim death still hoping the game will improve.
Any third person perspective announced for our character
It's very nice - but I REALLY think FD are missing a trick here. You can't customise the layout? Nor the colours? Or decorations?
There are HOURS of gameplay to be found just in customising your ship. Let alone the social aspect of SHOWING off your 'cool' ship.
And if FD wanted to actually get some ongoing revenue - charging for premium items to put into your carrier. Paintings, lighting, objects? I'm pretty sure the playerbase would snap that up.
You could style your carrier out as a warship full of red flashing lights and hazard signs and guns on the walls - or a party cruiser with a pool table and neon strips everywhere, or a cool blue science ship with a room full of plants or materials. Simple blank canvases for the player to customise. ED feels so impersonal otherwise.
I logged out of Odyssey and fired up X4 Foundations for a bit. I wanted to entertain myself playing X4 until the fleet carrier interiors update in Odyssey dropped.
Well the FC interiors update has come and gone, and despite having 3500 hours in ED as a whole, I think I'm still happier in X4.
I much prefer X4's model where my assets and investments make money for me, rather than ED's model, which is effectively to pay me for my labour.
Ship interiors pls
I don't think Obsidian Ant is the guy you should be asking for these?
Brilliant as always Obsidian, great to see round my wonderful FC. Thanks
But are they still maintaining that there's no interest in ship interiors?
I think there is plenty of interest though it is not for everyone. Trouble is there is absolutely ZERO reasons to have them right know not even close.
The fact that having just one module active for a week means you have to grind out an extra 5,000,000 is stupid. I hope they significantly reduce the cost to run a fleet carrier with facilities even if it comes at the cost of a much higher amount to buy the facilities
Just traveled to your FC... all services suspended. :(
ED is a great great game in VR. Once you played it in VR, you can't go back. Sadly...
So now we have everything ready for ship interiors too, right?
Rofl not likely maybe 5 or so years from now if they are even going to work on it
@@travishicks4004 yep
All I wanted was interiors
What re all these people doing on MY carrier??
dafuk are those framerates
Oh man, you need to enable hardware acceleration in windows. It makes a massive difference in frame rates.
I hope one day there is interior in my Cutter, and my pilot girl sits beside me.
Im surprised f dev didn't say eh f it too much work and actually did carrier interiors. But then they aren't really working on any game mechanics so that's probably why they stuck it out.