@@Rapscallion2009 or use Geforce Now Ultimate, you get a RTX 4080 and if your internet is good it is barely indistinguishable from native. I've used it for over a year now on my Macbook. Get the Ultimate tier tho!
I wrote ED off, after they killed console support but I always paid attention in the background. I seen enough improvement to start back up on PC. From what I see, a lot of former players are coming back as well. Their development is yielding results.
I'm cautiously optimistic that they have finally learned where their bread is buttered. Elite should of always been their focus. If the game can bring in more revenue consoles will probably be supported again. Yes, all in all a good year for Elite.
@@cmdrlt.evildead5328 I am one of those as well. The technical aspect and ppl claiming it wasnt possible are lying or dont know shit about gaming development. If my 1660 super can run it, so it can my Xbox easily. I also have the PC version, but I am still pissed about it.
I still remember losing my mind out there deep in the Formidine Rift, when we were all going crazy hunting for *something*. Played in a dark room because I was recovering from a concussion injury too and had light sensitivity up the wazoo, most incredible gaming memory that got me through literally dark times.
They got me back in the game, 4 weeks ago, after 3 years. Although I did change from almost pure combat and mining to explo/bio only. Using the game to turn off my brain and just relax doing things that require 0 brainpower. Ed copilot and Ed observatory with the plugins are ffin amazing for this
@kevinkadventures if you do explo, get elite observatory and the plugins that do the exobiology and exploration data. It's a game changer for exobiology specifically. After scanning planets with the FSS, it shows what possible plants the planets will have and their value.
@@HCforLife1we're here for a good time, not for long time. Haha there is just sooo much to do. I welcome things that help like this. It's also not surprising to have tech like that in the future. It fits all the lore.
Ship interiors would absolutely explode Elites popularity. Imagine exploring the galaxy out in the black, stepping away from the helm and walking throughout your ship. The ships are enormous, and a huge amount of new gameplay elements are waiting to be explored. Please FDev.
Interiors would probably boost its popularity, but your described scenario I don't see as interesting at all. Walking through your ship is something that might be interesting once or twice, but then you've seen it, and it just becomes a delay to getting things done. In Starfield (yes, its crap), i walked to my cockpit once, after that, just used the teleport to cockpit option. Where interiors could be a plus is for additional gameplay features, like ship to ship boarding and raiding damaged ships.
@@agonyaunt6325 I can agree with you, partially - But for us roleplayers, walking from the helm, through the ship, suiting up, opening bulkheads/ramps to exit the ship and finally set foot on a new unexplored planet is a real gamechanger, I really hope the devs come around and give us the option to either teleport or walk.
And in VR it would add a gigantic amount of value. Even the cockpit we have already feels "liveable" at times, real. Turning your head and seeing a door really makes you want go open it and see the rest of the ship. That said, this is not happening. It would be far more work than adding a few ships and that took them years. And you can't really make money on interiors, unlike ships to which they can sell early access
Honestly, I hopped back in and even got odyssey recently and the on foot stuff has added very little value, but the rest has been a lot better. SCO alone makes the game a lot less tedious and frontier finally seems to have given up on the grind for grinds sake mentality. There's still long term goals for the late game like powerplay 2, but that's still been massively buffed very quickly when they realised how slow it was.
The game really is in the best place i can remember probably since launch in 2014. Powerplay 2.0 gives me that weekly, low stakes, reason to play, which was an mmo ingredient that felt missing before now. It adds incentives to pvp for the love of pvp, and removes the downsides of engaging in that gamemode (thanks to 0 rebuy costs for power deaths). On top of this, the story has been great. The thargoid war became much more tangible even before they brought it home. And all the while Frontier have demonstrated that they now understand that the barriers put in place for engaging in certain content has been driving people away from trying things out. I'm still hopeful for more changes (a Fed/Empire questline to accompany the ranks still seems feasible to me), but it's a great way to celebrate 10 years
I appreciate this summary. I quit playing some time in 2021 and have been considering a return with a friend of mine - very useful to help understand what's been happening.
Your channel is always the one I come back to over the years to see what sort of cool space stuff devs are cooking. ED is lookin good, hopeful for its further development.
FD needs to improve all other exisiting features of the gamez multi crew, station interior activities and variations, planet, more worthwile things to discover
I think the planets might be more difficult to implement alongside with changing stations. I see that they can add new layouts for colonization in the future. For the planets - that could potentially move the atmospheric planet threshold furthure and to those planets add new biomes and terrain
this new direction their creative team took is amazing. not sure if they got someone new or straight up restructured, but DAMN! keep it up fdev, you're on the right path
Powerplay 2.0 is anything but a grind, actually. I can’t believe the amount of fun I’m having with it. It brings Horizons and Odyssey together as a beautiful whole. It’s marvelous!
I very much wish that things like Thargoid titans arriving at earth or their destruction sequence was a cutscene that greeted players when they opened the game for the first time afterwards. It's easy to feel out of the loop on massive game events in Elite without using external sources. A little clip of that titan blowing up presented as a news clip talking about salvage opportunities would be a neat addition, and encourage players to engage.
Frontier could find the cure for cancer and people would still find a way to be salty about it 😂 Great year! Hope they don't lose the momentum. There are still so many features and quality of life we want.
Ant, you will get trolled no matter what type of content you post. You're annoyingly honest, but that's how it should be, right? I'm not a fan of content that simply tickles my ears, so thank you. You're on my short list of content creators I routinely follow. I enjoy Elite and agree, this has been the best year for Elite since Horizons started allowing surface landings IMO. The new ships are great. I'm still ruffled about the nerfed planet tech Odyssey gave us, but I'm holding out hope we'll get improvements there someday. Even so, there are still stunning views all throughout the galaxy. o7
Nice purple atmosphere you found there. Hopefully you continue with Odyssey footage and positivity towards what you know is the best space sim out there.
I just want an offline mode so I don't get booted from the game when I lose service playing on the steam deck in the toilet at the airport. That's where I do my best gaming.
The current 'Odyssey' version of Elite released on current generation consoles (PS5 and SeriesX) along with an upgrade path from previous gen would bring back the console audience. And maybe PSVR support too please FDev 😛
I reinstalled for the thargoid war in Sol, built a Krait MkII, followed all the guides to make sure I built it right... and kept getting slapped at random. If the Thargoids focus you you're screwed, and having to scan them to find subsystems was a pain. I had some battles where I made good progress but eventually I gave up, built an Exploraconda, and heading back out into the black. Sucks that there's even a grind for Guardian materials for the Guardian FSD booster so I skipped it. This is the problem with Elite. The entire core gameplay is "gather X to unlock Y", or "gather/kill X to progress Y progress bar". I have no idea what they can do, but the core gameplay is a repetitive grind. It doesn't feel alive. Even when Earth has a freaking alien mothership above it, I didn't feel like I was having fun. Now, the colonization update sounds neat, but how much of a grind is it going to be? Will I be able to build colonies as a working father who has to prioritize work and family over playing a game? I'm paranoid it will be another Carrier situation where if you don't log in and grind the colony will shut down, or worse, they could take the Rust route and if you're not online enough it could be destroyed.
You're not meant to solo some of this stuff. AX while doable solo is significantly easier in a wing. And it'll be a massive letdown if colonization isn't squadron based gameplay similar to BGS. The game needs more things that bring players together.
I think what a lot of people forget is that thargoids are definitely an endgame thing. You can go out and fight em if you're in a big enough wing but you'll definitely have a better time with a completely engineered ship and guardian weapons.
for my AX build I had to gain rep with a faction to unlock an engineer and progress enough to unlock a different engineer, but only after gaining rep with another faction and then grinding materials for a few hours. After, I had to find, using a third party website, a fleet carrier that sold guardian relics, buy 3 of them, take them into a thargoid structure in an SRV using an exploit where you get out and get back in to trigger the door to open, then drop the relics on little pads in the structure then scan it, then wait for about 5 minutes for it to stop exploding, all the while the SRV glitches into the ceiling and flies around the room anytime it hits one of the dozens of enemy corpses as they don't disappear as fast as they spawn, leading to piles of glitchy corpse terrain. Once the room stopped exploding I picked up the transformed relics one by one, glitching into the ceiling like a bethesda ragdoll the whole time. After escaping I returned to my ship and spent about 2 minutes driving backwards and forwards underneath the ship until I got into the perfect millimeter precision for my ship to allow me to board, then flew immediately to a system with another engineer which allows me to proc the meeting early instead of having to gain rep with another different engineer which to unlock, would require me to gain rep with another other engineer and another faction. As soon as I got close with the transformed "unclassified relics" the engineer sent the invitation to meet, which meant I could freely jettison the relics into space and never think about them again, however what I forgot to check was what his unlock requirements after meeting were. The unlock requirements were a material dropped by enemies inside the thargoid structures and I needed about 7 more so I had to fly back and get materials from where I was, then I went back and finally engineered some more of my ship. Once that was done I spent about 3 more days flying around fetching materials, unlocking engineers and trying to get the pre engineered AX weapons with other thargoid materials. Boy oh boy it was fun to finally fly around yesterday, at the end of the invasion :D
Love your content! Good to see Elite Dangerous is still taking steps forward, even if its been slow going until recently. Adding 4 ships recently is a great improvement in addition to all the recent changes they've been adding. I've re-installed the game after 5 years off it. Let's Go!
I took a break after Odyssey’s release and got back into it this year after all the fixes This game is enjoyable and relaxing and now I’m almost have the credits to own a fleet carrier. But I’ll wait until after the Thargoid war.
@@rockyjetproject1345 There are different political factions in the game rocky. Through Powerplay you can align yourself with one of them and try to advance their cause. By performing a whole host of different activities you can improve their standing and control of the background simulation. Opposing factions will have players supporting them, so it becomes a never ending struggle for power and influence. It can be a lot of fun and surprisingly immersive, as you find yourself getting invested in the narrative elements of the game and the nuts and bolts technical aspects that are under player control or influence. There are some nifty bonuses as well, ship upgrades and the like.
@@rockyjetproject1345 Im not the best to explain but in short, when you do some missions for factions, you gain reputation and the faction gains influence, so you could make some factions very powerfull and try to conquer the galaxy with your faction
I haven't been online for at least two years. Before fleet carriers came, before space legs. Yet I still watch and hope the game would become something I'd want to return to, even if alone. Make new memories and all that.
I had this game sitting in my steam library for years untouched. Bought it somewhere between horizons and odyssey but never got to finally install it. And then one evening I was just bored and decided "f**k it, lets do this" and installed it. I was slightly aware about the life inside the game, since I was looking into it back when horizons were released, but I didn't know that mich. Like "ok, so we got space exploration, planets with atmosphere where there is some space plants, some politics in space, building ships, and some space deadly flowers aka thargoids that's also have some stuff on planets growing". Imagine my reaction when I saw a thargoid war panel on the map, when before in some very old videos it wasn't there and some freaking titans. And it was a week of first titan going down. Ah, naive me going into the titan controlled system on a default Dolphin trying to see the titan go boom. Thinking back on that moment, I was lucky to actually attempt a jump inside the titan system and not got yoinked out of the jump before that, and I crossed a bunch of thargoid controlled systems. But, of course, during that last jump 2 cyclopes got me and instantly obliterated XD That was a shocking couple of seconds, but from that event I got a literal kick in the butt and jumpstarted the ship building to join in the thargoid war as soon as possible. I am now so glad with that super lucky timing of me randomly installing the game looking back at the year I had in the game. From this point on I will do 1 out of 2 things. 1. If the colonization will be a fun and not heavy direct PvP activity (I always sucked in PvP in almost all kinds of games I ever tried, there are only a bunch of exceptions :P), I will participate in that. 2. If the first option is a no go, I will head off to Colonia first and then build a V-like route back to bubble through the outer regions of the galaxy as a first long journey. The thargoid war jumpstarted not only my progress in game but also the funds. A couple days of defending invasion systems and here is my carrier with every single model of ships ready to go (will have to wait for the Mandalay credit purchase though, before I take off, I liked the model so much, can't leave without one in my docks). Looking at the missions paychecks I think it would take me months to get the money needed the "normal" way.
Found O. Ant on his early Elite videos; glad he branched out and didn’t fade away like many of the Elite content creators. Some multiplayer and anti-aliasing improvements and I’m back. Did buy the Mandalay to put my money where my mouth is. Edit: setting up gametouch controller to save relearning ‘binds’; I guess base building should get me moving towards 3000 hours.
I am glad Frontier did not abandon the game. I think the failure of Starfield helped because it brought back the attention to Space games. I think ship interior would make sense only with a whole new gameplay mechanic like boarding, pirateing with onfoot combat. Otherwise just to be able to walk around would be interesting only for the first 10 minutes.
All we need now is some beautiful planets like earth to land on and a few black holes to jump around the galaxy. I believe console support will come back.
I played this game every day for hours a day on my Xbox from the day pl t was released. When Frontier crapped on console it broke my heart knowing there will be no more updates or anything else. I own every ship and have messed about with everything you could do. Sad that I can't play anything new in this game
@@aeringothyk5445 I see. I haven't played in years; I got bored after two years and acquiring my own Carrier. I'm still waiting for the game to change significantly enough to inspire me to turn on my PC.
A challenge? My brother in Christ, non-SCO you just line up with Hutton after dropping into the system and go do something else for an hour. SCO is, ironically, more difficult because you have to outfit your ship with extra fuel tanks, pop a heatsink every so often to make sure you don't overheat, and you have to make an effort to stay lined up with your destination because of "turbulence" when SCO is active. SCO is much faster than the old way, yes, but it definitely doesn't make the Hutton Run trivial.
Well you are asking in bit if a special time, as RIGHT NOW you can actually get a free Conda at Hutton for REAL :D. Also RIGHT now it is quite bit of a challenge SCO or no SCO, as the constant Thargoid interdictions really keep you paying attention either way :D
thanks mate, the only reason I got back into it recently was because of your videos over the years, that let me keep an eye on things from a distance some very compelling reasons to dust off the old HOTAS now and step back in the cockpit, I capitulated and finally bought the Odyssey update too, along with a stack of Arx for some new ships .. so you could say, Frontier are doing alright off me in the last few weeks! hehe
The day Frontier will release Ship Interiors, will be the day of Elite leaving every other Space titel behind. Like a Diamondback ... ascending from Dav's Grind ...
@@TwoLeftThumbsodd that isn’t the case with other space games that have ships with interiors. It would make exploration feel better being able to have some home with you in the black
At this point, I don't think we'll get interiors beyond maybe walking around the room that already is in the cockpit. It would just be way too much work, considering they would need to do it for all 42 ships, and it would mean future new ships would take a lot longer because that's an entire new dimension they have to consider. When there's only one (1!) station interior for every station, they don't seem to want to commit resources to modeling things. Maybe they could do interiors for a couple of the popular ships, but then that brings up the glass-mostly-empty type of statements about only five ships having interiors or whatever. I really do wish they would focus a lot on variety with these kinds of things though, like more station types, etc. New ships fit that category at least, and we're finally getting some recently so at least there's that.
Thanks for this. I'm getting a NLR flight setup, and once I setup everything I might give Elite another look. I haven't touched it since launch, this is just the video with the take I was looking for
You forgot that part of the monetization was increasing prices across the board, while not compensating anyone who had arx in their account, devaluing any arx they had purchased already
Ive been playing elite on and off for a few years now and i always get discouraged because the game doesnt live up to its potential. Im unsure if the devs can and will bring out the potential this game has but at this point i think all we can do is be patient. If they turn this around and give no man's sky a run for its money then it'll still take a couple years for their effort to bear fruit. Im hopeful tho.
Thanks for the videos OA. Long time viewer even though I haven't played since Horizons released all the way back almost a decade ago. I'm glad the game is still around. I really want to get back into it someday, sad I missed the thargoid war event but all the new ships look sweet.
Your title should of been..... I like humble pie 🥧 . Nice to see you actually create a positive video for elite dangerous. The game you inspired others to play in the past. o7 Cmdr 😎👍
People keep talking about ship interiors but I just want a fast animation of walking up the ramp and opening the door/climbing the ladder/riding the elevator/ before the fade to black and a fast animation of getting in the pilot seat after the fade to black. Only having a fade to black completely ruins immersion
i was gone for years already, a couple of weeks ago i removed my negative review from steam wich sat for 6 years orso, it feels surreal to think i have some hope for elite again.
Stellar Forge, VR-great. On Foot was good but surprise- it was engineering Grind again! Anti-Aliasing rework promised and multiplayer stability and I’ll begin my 2500+ hour return.
Regardless of your stance, you have been one of the few who has always kept me up to date on the state of the game. And I love that. Thank you. I still log in when I can as I’ve always enjoyed this game way back when I first came out on console and when I went back to pc I picked it up again. It’s just a great game.
Ship interiors would bring you back for 3 days and then after your 8 walkthrough of your cobra after you’ve walked through all the ships you and every other player will never touch ship interiors again. It will never not be a short term novelty not worth the gargantuan amount of time and work it would take.
@@lunamaria1048 Star Citizen is turning into a total joke. Pay 2 Win, oppressive in game pricing, ponzi ship selling scheme (hello, where is the BMM)? Just a total dumpster garbage bin fire. Play X4: Foundations instead.
@@biffrapper I tried Star Citizen during the recent free expo week. 6 times I started the game and 6 times it crashed within about a minute. I didn't even get out of the room you wake up in. Absolute trash - to think I considered buying in a few years back, but was put off by Elite's crapshow of beta's I figured to wait until a proper release. Man, did I dodge a bullet :) As to OP. Agree atmospheric landings would be awesome - the Mandalay I think points towards that being in the roadmap. Ship interiors - meh, each to their own but I don't see actual gameplay. It's like the station interiors - pretty, sure. But really just a really slow and clunky way of accessing menus. I rarely disembark, rather just use the ship menus (which themselves were ruined imho - Horizons was much more efficient). If there were welding tasks and such like, interiors could be interesting. But we have repair limpets already, so what you gonna weld?
They got myself and 2 friends to come back. I still deeply miss the Distant Worlds work and the planettech, but it is still pretty fun. Powerplay needed the rework. Colonization feels like they are finally leveraging their greatest asset. All they need to do now is consolidate the fanbases. Maybe also blur the hard line between ship and shore. Recently bought Odyssey, finally. but still have no incentive to do FPS.
Thank you for this video. I'm liking that Elite Dangerous is finally getting some TLC from Frontier. Almost like they are under a new and more enthused management team. Whatever the reasons, I hope they continue and if anything, speed up this update. Looking forward to the base building. I just hope they execute it right. Good to see after all these years, you're still doing these videos too. And who cares what people call you - you're entitled to your opinion :)
I just want to say thank you for this video, it prompted me to get off my arse and get the game running again. A quick 15k LY jaunt back to the bubble had me engaging in my first ever Thargoid content and being part of one of the key moments in ED history. So thanks Ant, and thanks for all the content over the years.
Id like to get back into Elite but last i played i turned around from trying to go to SagA and ended up buying a krait and parking my conda and now im lost on what i was doing and where. I remember doing somw engineering on my condad to get my jumps to like 44 or 48LY
Another topic I would like to point out is for Elite Dangerous need to rebalance it's weapons damage models and stats for the future. Right now, just a couple of weapons systems are dominating the gameplay, while others seems to be there just to fill up the space and provide you an illusion of weapons alternatives. The torpedo modules are a great example of that, were you're limited to just 1 torpedo, it's slow, easy to dodge and can be tanked with ease due to engineering upgrades.
I thought adding the pre-built ships was a smart move cause it can make new players have an easier experience to really get going in the game. Plus it doesn't really give them an edge over veteran players because if you know what you're doing you can build up a ship in game that's better than a pre-built ship in less than a day.
Honestly, i dont see anything wrong with reviewing the changes positive. I think new ways of making money was necessary for the game and its developers to secure funding in a way, but i am also hoping that they will take a new approach to things. For Elite , the on-foot stuff (Odyssee) was always a strange beast for me and i hope they distance themselves from the more "unreal tournament" way of combat to a more tactical approach as i was hoping for in the first place. I also hope that we will get atmospheric planets and not barren rocks that we can land on, and i hope to get more functions like complete ship interiors that we can use , docking on other ships (like piracy or emergency rescues on foot) , perhaps more horror elements (abandoned space station ect) and way more ships, modules and planetary stuff. I also would like them to overhaul a bit the multiplayer part as some things are rather strange when trying to play something together.
Nice to see you're still at it, Ant. If people are calling you a hater and a shill, does that they'll want you to say 'Shill hater, alligator'? :P (I'll see myself out.) :P
6:34 Could i please ask a question regarding the playstation version of ED . Now i know the game updates stopped some time ago back on PS4 but how is the game now on PS5 ? Is it still alive , are people playing , is it still connected to the live galaxy and are there any community goals at all ? . Thanktou for your time .
I expected Powerplay 2.0 to take a bit of time to fully rank up. Considering it took about a year to get all the modules in the previous iteration, this can be much faster.
A engineered one ship and it's been my main workhorse so long that when I went to engineer my other ships I had enough to engineer about four different ships😂 it only took 1000 hrs😅
New player here, bought it because it was on sale. I enjoy games that have an above average learning curve because it forces me to learn and turn my brain off of work. Busted out my hp reverb and after a little tweaking I’m hooked, great game and great time to get into it.
I haven't played this game in maybe 7 years. I have been watching more newer content for it. I think it may be time to play it again. I played it on xbox long ago. It was great fun with the group I was in. Last update I remember playing was when you could get mods on your systems for upgrades.
I got a friend to try it this year but he got turned off at the tutorial when he was suppose to target using spacebar and it was unbound by default. When he looked it up, apparently it had been a glitch since something like 2016 and although he knew he could bind the key, he saw that as Frontier not giving a crap, so why should he. Quite unfortunate, however I see his point. Wish they would update the tutorial before pumping out expansions
Thanks man, I had kinda given up hope on Elite after the disastrous Odessey launch. Your video has inspired me to reinstall elite and take a look at the changes.
Fdev has made more than possible to animate Elite this year. It is not a game. It is a reality and it will tranform to Metaverse of the Milky Way. Converting the impossible for todays technology to possible as virtual. So in the future what I expect is more detailing in the game on every features and adding smart NPCs with artifical intelligence.
Just wish they would fix the issue with upgrading sits and ground weapons, which are still borked, and which they refuse to even address in support forums
I am hoping that this game will include an offline mode for the legacy servers so that console players and PC players could continue to play the game once the legacy servers themselves shut down.
ESO (Elder Scrolls Online) has a massive amount of in game purchases bought mainly with real world money. I think for Elite to thrive, it has to have that. Long gone are the days when you paid £50 for a game and could play it for ever. For a game to evolve and be sustainable it has to have an effective monetisation system.
I came back to elite when the Python Mk.II was about to be released. Overall happy with how the game has gone. I still don't do space legs all that often. But at least they seem to be listening to players.
Get up to 55% off Ekster with my code: OBSIDIANANT going to partner.ekster.com/ObsidianAnt
I changed to PC, it is awesome. Give i a try, you can take your progress from the console.😜
The fact that i'm still watching elite dangerous content as a console player it hurts; stuff i'll never have first-hand experience.
I've played on a AMD apu. Get a cheap desktop pc. Maybe something like a used optiplex and bung in a low profile GPU.
You're not missing much
@@Rapscallion2009 or use Geforce Now Ultimate, you get a RTX 4080 and if your internet is good it is barely indistinguishable from native. I've used it for over a year now on my Macbook. Get the Ultimate tier tho!
It runs pretty well on a steam deck
Get that PC bro!
I wrote ED off, after they killed console support but I always paid attention in the background. I seen enough improvement to start back up on PC. From what I see, a lot of former players are coming back as well. Their development is yielding results.
I'm cautiously optimistic that they have finally learned where their bread is buttered. Elite should of always been their focus. If the game can bring in more revenue consoles will probably be supported again. Yes, all in all a good year for Elite.
I have so many friends who are still gutted it’s not supported on console they desperately want it back
Planet zoo and coaster is where their bread is buttered. Have you looked at their financials? Even the Jurassic Park games make more than Elite
@@cmdrlt.evildead5328 I am one of those as well. The technical aspect and ppl claiming it wasnt possible are lying or dont know shit about gaming development. If my 1660 super can run it, so it can my Xbox easily.
I also have the PC version, but I am still pissed about it.
It's been the best year for a while, but I think the peak for me is still 2015. The excitement leading up to the launch of Horizons * chef's kiss *
I still remember losing my mind out there deep in the Formidine Rift, when we were all going crazy hunting for *something*. Played in a dark room because I was recovering from a concussion injury too and had light sensitivity up the wazoo, most incredible gaming memory that got me through literally dark times.
for me, it was console release and thargoids showing up. Its awesome to still see my GPP logo on my ships.
They got me back in the game, 4 weeks ago, after 3 years.
Although I did change from almost pure combat and mining to explo/bio only.
Using the game to turn off my brain and just relax doing things that require 0 brainpower.
Ed copilot and Ed observatory with the plugins are ffin amazing for this
Same. I’m back in the world. I just got ED copilot a couple weeks ago it’s amazing.
@kevinkadventures if you do explo, get elite observatory and the plugins that do the exobiology and exploration data. It's a game changer for exobiology specifically.
After scanning planets with the FSS, it shows what possible plants the planets will have and their value.
@kevinkadventures what's this?
@@StMargorach isn't that a bit cheating?
@@HCforLife1we're here for a good time, not for long time. Haha there is just sooo much to do. I welcome things that help like this.
It's also not surprising to have tech like that in the future. It fits all the lore.
Ship interiors would absolutely explode Elites popularity. Imagine exploring the galaxy out in the black, stepping away from the helm and walking throughout your ship. The ships are enormous, and a huge amount of new gameplay elements are waiting to be explored. Please FDev.
Interiors would probably boost its popularity, but your described scenario I don't see as interesting at all. Walking through your ship is something that might be interesting once or twice, but then you've seen it, and it just becomes a delay to getting things done. In Starfield (yes, its crap), i walked to my cockpit once, after that, just used the teleport to cockpit option. Where interiors could be a plus is for additional gameplay features, like ship to ship boarding and raiding damaged ships.
@@agonyaunt6325 I can agree with you, partially - But for us roleplayers, walking from the helm, through the ship, suiting up, opening bulkheads/ramps to exit the ship and finally set foot on a new unexplored planet is a real gamechanger, I really hope the devs come around and give us the option to either teleport or walk.
@@Christerk optional would be perfect.
It's not happening.
And in VR it would add a gigantic amount of value. Even the cockpit we have already feels "liveable" at times, real. Turning your head and seeing a door really makes you want go open it and see the rest of the ship.
That said, this is not happening. It would be far more work than adding a few ships and that took them years. And you can't really make money on interiors, unlike ships to which they can sell early access
Honestly, I hopped back in and even got odyssey recently and the on foot stuff has added very little value, but the rest has been a lot better.
SCO alone makes the game a lot less tedious and frontier finally seems to have given up on the grind for grinds sake mentality. There's still long term goals for the late game like powerplay 2, but that's still been massively buffed very quickly when they realised how slow it was.
... last but not least - increasing module space to 600 (coming soon with new Cobra)
Great year for Elite and community !
The game really is in the best place i can remember probably since launch in 2014. Powerplay 2.0 gives me that weekly, low stakes, reason to play, which was an mmo ingredient that felt missing before now. It adds incentives to pvp for the love of pvp, and removes the downsides of engaging in that gamemode (thanks to 0 rebuy costs for power deaths).
On top of this, the story has been great. The thargoid war became much more tangible even before they brought it home.
And all the while Frontier have demonstrated that they now understand that the barriers put in place for engaging in certain content has been driving people away from trying things out.
I'm still hopeful for more changes (a Fed/Empire questline to accompany the ranks still seems feasible to me), but it's a great way to celebrate 10 years
Benn rattling around since 3303. The title of this video is accurate. I didn't have Elite getting really fun again on my 2024 Bingo card.
I appreciate this summary. I quit playing some time in 2021 and have been considering a return with a friend of mine - very useful to help understand what's been happening.
They have to get Elite back on consoles, it’s shame that I cannot play to my favorite game anymore…
Agree we deserve a free exploration dlc for waiting
Thanks for this roundup... Happy New Year, anyway! :) And happy gaming! Greetings from Sicily
Your channel is always the one I come back to over the years to see what sort of cool space stuff devs are cooking. ED is lookin good, hopeful for its further development.
FD needs to improve all other exisiting features of the gamez multi crew, station interior activities and variations, planet, more worthwile things to discover
I think the planets might be more difficult to implement alongside with changing stations. I see that they can add new layouts for colonization in the future. For the planets - that could potentially move the atmospheric planet threshold furthure and to those planets add new biomes and terrain
The change of seeing the influence of the powers when buying and selling or doing anything is FANTASTIC
Shame they still can't fix flickering shadows :(
this new direction their creative team took is amazing. not sure if they got someone new or straight up restructured, but DAMN! keep it up fdev, you're on the right path
Powerplay 2.0 is anything but a grind, actually. I can’t believe the amount of fun I’m having with it. It brings Horizons and Odyssey together as a beautiful whole. It’s marvelous!
I very much wish that things like Thargoid titans arriving at earth or their destruction sequence was a cutscene that greeted players when they opened the game for the first time afterwards. It's easy to feel out of the loop on massive game events in Elite without using external sources. A little clip of that titan blowing up presented as a news clip talking about salvage opportunities would be a neat addition, and encourage players to engage.
Frontier could find the cure for cancer and people would still find a way to be salty about it 😂
Great year! Hope they don't lose the momentum. There are still so many features and quality of life we want.
Ant, you will get trolled no matter what type of content you post. You're annoyingly honest, but that's how it should be, right? I'm not a fan of content that simply tickles my ears, so thank you. You're on my short list of content creators I routinely follow. I enjoy Elite and agree, this has been the best year for Elite since Horizons started allowing surface landings IMO. The new ships are great. I'm still ruffled about the nerfed planet tech Odyssey gave us, but I'm holding out hope we'll get improvements there someday. Even so, there are still stunning views all throughout the galaxy. o7
Nice purple atmosphere you found there. Hopefully you continue with Odyssey footage and positivity towards what you know is the best space sim out there.
I usually take breaks from the game after playing for a few months. And I'm really excited to start playing again after my yearly hiatus
I just want an offline mode so I don't get booted from the game when I lose service playing on the steam deck in the toilet at the airport. That's where I do my best gaming.
I'm delighted to see this comeback. Elite is back!
I wish they would use bots for CQC it will bring life back to the game!
The current 'Odyssey' version of Elite released on current generation consoles (PS5 and SeriesX) along with an upgrade path from previous gen would bring back the console audience. And maybe PSVR support too please FDev 😛
I reinstalled for the thargoid war in Sol, built a Krait MkII, followed all the guides to make sure I built it right... and kept getting slapped at random. If the Thargoids focus you you're screwed, and having to scan them to find subsystems was a pain. I had some battles where I made good progress but eventually I gave up, built an Exploraconda, and heading back out into the black. Sucks that there's even a grind for Guardian materials for the Guardian FSD booster so I skipped it.
This is the problem with Elite. The entire core gameplay is "gather X to unlock Y", or "gather/kill X to progress Y progress bar". I have no idea what they can do, but the core gameplay is a repetitive grind. It doesn't feel alive. Even when Earth has a freaking alien mothership above it, I didn't feel like I was having fun.
Now, the colonization update sounds neat, but how much of a grind is it going to be? Will I be able to build colonies as a working father who has to prioritize work and family over playing a game? I'm paranoid it will be another Carrier situation where if you don't log in and grind the colony will shut down, or worse, they could take the Rust route and if you're not online enough it could be destroyed.
You're not meant to solo some of this stuff. AX while doable solo is significantly easier in a wing. And it'll be a massive letdown if colonization isn't squadron based gameplay similar to BGS. The game needs more things that bring players together.
I think what a lot of people forget is that thargoids are definitely an endgame thing. You can go out and fight em if you're in a big enough wing but you'll definitely have a better time with a completely engineered ship and guardian weapons.
for my AX build I had to gain rep with a faction to unlock an engineer and progress enough to unlock a different engineer, but only after gaining rep with another faction and then grinding materials for a few hours. After, I had to find, using a third party website, a fleet carrier that sold guardian relics, buy 3 of them, take them into a thargoid structure in an SRV using an exploit where you get out and get back in to trigger the door to open, then drop the relics on little pads in the structure then scan it, then wait for about 5 minutes for it to stop exploding, all the while the SRV glitches into the ceiling and flies around the room anytime it hits one of the dozens of enemy corpses as they don't disappear as fast as they spawn, leading to piles of glitchy corpse terrain. Once the room stopped exploding I picked up the transformed relics one by one, glitching into the ceiling like a bethesda ragdoll the whole time. After escaping I returned to my ship and spent about 2 minutes driving backwards and forwards underneath the ship until I got into the perfect millimeter precision for my ship to allow me to board, then flew immediately to a system with another engineer which allows me to proc the meeting early instead of having to gain rep with another different engineer which to unlock, would require me to gain rep with another other engineer and another faction. As soon as I got close with the transformed "unclassified relics" the engineer sent the invitation to meet, which meant I could freely jettison the relics into space and never think about them again, however what I forgot to check was what his unlock requirements after meeting were. The unlock requirements were a material dropped by enemies inside the thargoid structures and I needed about 7 more so I had to fly back and get materials from where I was, then I went back and finally engineered some more of my ship. Once that was done I spent about 3 more days flying around fetching materials, unlocking engineers and trying to get the pre engineered AX weapons with other thargoid materials.
Boy oh boy it was fun to finally fly around yesterday, at the end of the invasion :D
It's like every issue I had with the game over the last decade is finally getting ironed out, or even wildly improved. Kudos Frontier.
Love your content! Good to see Elite Dangerous is still taking steps forward, even if its been slow going until recently. Adding 4 ships recently is a great improvement in addition to all the recent changes they've been adding.
I've re-installed the game after 5 years off it. Let's Go!
I took a break after Odyssey’s release and got back into it this year after all the fixes
This game is enjoyable and relaxing and now I’m almost have the credits to own a fleet carrier.
But I’ll wait until after the Thargoid war.
Once ‘colonization’ is a thing (however limited…), might just be worth hopping back in to see what’s what 👍🏾
I hopped back to grab some credits. new powerplay is fun, the tharg war also - I do exploration at the moment
@@HCforLife1what is power play ? Thank you, I’m new.
@@rockyjetproject1345There's 8-10 (I think) factions you can pledge yourself to and depending on how well they do you get some rewards
@@rockyjetproject1345 There are different political factions in the game rocky. Through Powerplay you can align yourself with one of them and try to advance their cause. By performing a whole host of different activities you can improve their standing and control of the background simulation. Opposing factions will have players supporting them, so it becomes a never ending struggle for power and influence. It can be a lot of fun and surprisingly immersive, as you find yourself getting invested in the narrative elements of the game and the nuts and bolts technical aspects that are under player control or influence. There are some nifty bonuses as well, ship upgrades and the like.
@@rockyjetproject1345 Im not the best to explain but in short, when you do some missions for factions, you gain reputation and the faction gains influence, so you could make some factions very powerfull and try to conquer the galaxy with your faction
After almost 5 years away I re-stalled a few days ago and Elite feels in the best spot it's ever been in
I haven't been online for at least two years. Before fleet carriers came, before space legs. Yet I still watch and hope the game would become something I'd want to return to, even if alone. Make new memories and all that.
I had this game sitting in my steam library for years untouched. Bought it somewhere between horizons and odyssey but never got to finally install it. And then one evening I was just bored and decided "f**k it, lets do this" and installed it. I was slightly aware about the life inside the game, since I was looking into it back when horizons were released, but I didn't know that mich. Like "ok, so we got space exploration, planets with atmosphere where there is some space plants, some politics in space, building ships, and some space deadly flowers aka thargoids that's also have some stuff on planets growing". Imagine my reaction when I saw a thargoid war panel on the map, when before in some very old videos it wasn't there and some freaking titans. And it was a week of first titan going down. Ah, naive me going into the titan controlled system on a default Dolphin trying to see the titan go boom. Thinking back on that moment, I was lucky to actually attempt a jump inside the titan system and not got yoinked out of the jump before that, and I crossed a bunch of thargoid controlled systems. But, of course, during that last jump 2 cyclopes got me and instantly obliterated XD
That was a shocking couple of seconds, but from that event I got a literal kick in the butt and jumpstarted the ship building to join in the thargoid war as soon as possible.
I am now so glad with that super lucky timing of me randomly installing the game looking back at the year I had in the game. From this point on I will do 1 out of 2 things.
1. If the colonization will be a fun and not heavy direct PvP activity (I always sucked in PvP in almost all kinds of games I ever tried, there are only a bunch of exceptions :P), I will participate in that.
2. If the first option is a no go, I will head off to Colonia first and then build a V-like route back to bubble through the outer regions of the galaxy as a first long journey. The thargoid war jumpstarted not only my progress in game but also the funds. A couple days of defending invasion systems and here is my carrier with every single model of ships ready to go (will have to wait for the Mandalay credit purchase though, before I take off, I liked the model so much, can't leave without one in my docks). Looking at the missions paychecks I think it would take me months to get the money needed the "normal" way.
I've been one of those people who have 'been away' from Elite Dangerous for quite some time but things look interesting enough for me to dive back in.
Found O. Ant on his early Elite videos; glad he branched out and didn’t fade away like many of the Elite content creators. Some multiplayer and anti-aliasing improvements and I’m back. Did buy the Mandalay to put my money where my mouth is. Edit: setting up gametouch controller to save relearning ‘binds’; I guess base building should get me moving towards 3000 hours.
I am glad Frontier did not abandon the game. I think the failure of Starfield helped because it brought back the attention to Space games. I think ship interior would make sense only with a whole new gameplay mechanic like boarding, pirateing with onfoot combat. Otherwise just to be able to walk around would be interesting only for the first 10 minutes.
All we need now is some beautiful planets like earth to land on and a few black holes to jump around the galaxy. I believe console support will come back.
I played this game every day for hours a day on my Xbox from the day pl t was released. When Frontier crapped on console it broke my heart knowing there will be no more updates or anything else. I own every ship and have messed about with everything you could do. Sad that I can't play anything new in this game
So, making it to Hutton Orbital to claim your free Conda is no longer a challenge?
Hm, wouldn't say that. SCO burns a lot of fuel and 1 million light seconds is a long long way even for SCO
@@aeringothyk5445 I see. I haven't played in years; I got bored after two years and acquiring my own Carrier. I'm still waiting for the game to change significantly enough to inspire me to turn on my PC.
A challenge? My brother in Christ, non-SCO you just line up with Hutton after dropping into the system and go do something else for an hour. SCO is, ironically, more difficult because you have to outfit your ship with extra fuel tanks, pop a heatsink every so often to make sure you don't overheat, and you have to make an effort to stay lined up with your destination because of "turbulence" when SCO is active. SCO is much faster than the old way, yes, but it definitely doesn't make the Hutton Run trivial.
Well you are asking in bit if a special time, as RIGHT NOW you can actually get a free Conda at Hutton for REAL :D. Also RIGHT now it is quite bit of a challenge SCO or no SCO, as the constant Thargoid interdictions really keep you paying attention either way :D
thanks mate, the only reason I got back into it recently was because of your videos over the years, that let me keep an eye on things from a distance
some very compelling reasons to dust off the old HOTAS now and step back in the cockpit, I capitulated and finally bought the Odyssey update too, along with a stack of Arx for some new ships .. so you could say, Frontier are doing alright off me in the last few weeks! hehe
The day Frontier will release Ship Interiors,
will be the day of Elite leaving every other Space titel behind.
Like a Diamondback ... ascending from Dav's Grind ...
Man, I remember those ice cold DBX builds from 8 years ago. Those were wonderful times.
There are ship interiors in carriers. It’s fun for all of 10 minutes and then the novelty is gone.
@@TwoLeftThumbs Maybe for you XD But if they're done half decently, I doubt it.
@@TwoLeftThumbsodd that isn’t the case with other space games that have ships with interiors.
It would make exploration feel better being able to have some home with you in the black
At this point, I don't think we'll get interiors beyond maybe walking around the room that already is in the cockpit. It would just be way too much work, considering they would need to do it for all 42 ships, and it would mean future new ships would take a lot longer because that's an entire new dimension they have to consider. When there's only one (1!) station interior for every station, they don't seem to want to commit resources to modeling things.
Maybe they could do interiors for a couple of the popular ships, but then that brings up the glass-mostly-empty type of statements about only five ships having interiors or whatever. I really do wish they would focus a lot on variety with these kinds of things though, like more station types, etc. New ships fit that category at least, and we're finally getting some recently so at least there's that.
Thanks for this. I'm getting a NLR flight setup, and once I setup everything I might give Elite another look. I haven't touched it since launch, this is just the video with the take I was looking for
You forgot that part of the monetization was increasing prices across the board, while not compensating anyone who had arx in their account, devaluing any arx they had purchased already
Ive been playing elite on and off for a few years now and i always get discouraged because the game doesnt live up to its potential. Im unsure if the devs can and will bring out the potential this game has but at this point i think all we can do is be patient. If they turn this around and give no man's sky a run for its money then it'll still take a couple years for their effort to bear fruit. Im hopeful tho.
Thanks for the videos OA. Long time viewer even though I haven't played since Horizons released all the way back almost a decade ago. I'm glad the game is still around. I really want to get back into it someday, sad I missed the thargoid war event but all the new ships look sweet.
thanks for the general update info Obsidian its a nice "get the player up to speed" video :)
Your title should of been..... I like humble pie 🥧 . Nice to see you actually create a positive video for elite dangerous. The game you inspired others to play in the past. o7 Cmdr 😎👍
Just recently came back to elite since almost 4 years ago. Having fun for sure!
I'm glad i started playing this year
People keep talking about ship interiors but I just want a fast animation of walking up the ramp and opening the door/climbing the ladder/riding the elevator/ before the fade to black and a fast animation of getting in the pilot seat after the fade to black.
Only having a fade to black completely ruins immersion
i was gone for years already, a couple of weeks ago i removed my negative review from steam wich sat for 6 years orso, it feels surreal to think i have some hope for elite again.
Stellar Forge, VR-great. On Foot was good but surprise- it was engineering Grind again! Anti-Aliasing rework promised and multiplayer stability and I’ll begin my 2500+ hour return.
Some years ago, they "tried" the anti-aliasing rework for a few months and gave up.
Regardless of your stance, you have been one of the few who has always kept me up to date on the state of the game. And I love that. Thank you. I still log in when I can as I’ve always enjoyed this game way back when I first came out on console and when I went back to pc I picked it up again. It’s just a great game.
Ship interiors and atmospheric landings would bring me back.
..with full VR suport
Go play Star Citizen. Even they can't make that possible AND still be stable
Ship interiors would bring you back for 3 days and then after your 8 walkthrough of your cobra after you’ve walked through all the ships you and every other player will never touch ship interiors again.
It will never not be a short term novelty not worth the gargantuan amount of time and work it would take.
@@lunamaria1048 Star Citizen is turning into a total joke. Pay 2 Win, oppressive in game pricing, ponzi ship selling scheme (hello, where is the BMM)? Just a total dumpster garbage bin fire. Play X4: Foundations instead.
@@biffrapper I tried Star Citizen during the recent free expo week. 6 times I started the game and 6 times it crashed within about a minute. I didn't even get out of the room you wake up in. Absolute trash - to think I considered buying in a few years back, but was put off by Elite's crapshow of beta's I figured to wait until a proper release. Man, did I dodge a bullet :)
As to OP. Agree atmospheric landings would be awesome - the Mandalay I think points towards that being in the roadmap. Ship interiors - meh, each to their own but I don't see actual gameplay. It's like the station interiors - pretty, sure. But really just a really slow and clunky way of accessing menus. I rarely disembark, rather just use the ship menus (which themselves were ruined imho - Horizons was much more efficient). If there were welding tasks and such like, interiors could be interesting. But we have repair limpets already, so what you gonna weld?
Cobra for me, having played the original back in 1984 (!), is like the Porsche 911. Classic and every subsequent iteration always looks like a Cobra.
They got myself and 2 friends to come back. I still deeply miss the Distant Worlds work and the planettech, but it is still pretty fun. Powerplay needed the rework. Colonization feels like they are finally leveraging their greatest asset. All they need to do now is consolidate the fanbases. Maybe also blur the hard line between ship and shore. Recently bought Odyssey, finally. but still have no incentive to do FPS.
Thank you for this video. I'm liking that Elite Dangerous is finally getting some TLC from Frontier. Almost like they are under a new and more enthused management team. Whatever the reasons, I hope they continue and if anything, speed up this update.
Looking forward to the base building. I just hope they execute it right.
Good to see after all these years, you're still doing these videos too. And who cares what people call you - you're entitled to your opinion :)
Perfect time to introduce another galaxy because the original elite released in 1984 so this year is the special one
I just want to say thank you for this video, it prompted me to get off my arse and get the game running again. A quick 15k LY jaunt back to the bubble had me engaging in my first ever Thargoid content and being part of one of the key moments in ED history. So thanks Ant, and thanks for all the content over the years.
I'm glad to see the improvements. I cynically predict never VR foot and never Ship Interiors.
Well, with the easy predictions out of the way, will the new powerplay leaderboards ever function?
@0LoneTech for that, I offer another easy prediction... nope. o7
Id like to get back into Elite but last i played i turned around from trying to go to SagA and ended up buying a krait and parking my conda and now im lost on what i was doing and where. I remember doing somw engineering on my condad to get my jumps to like 44 or 48LY
Another topic I would like to point out is for Elite Dangerous need to rebalance it's weapons damage models and stats for the future. Right now, just a couple of weapons systems are dominating the gameplay, while others seems to be there just to fill up the space and provide you an illusion of weapons alternatives. The torpedo modules are a great example of that, were you're limited to just 1 torpedo, it's slow, easy to dodge and can be tanked with ease due to engineering upgrades.
Just started playing the game since 2021 and wow is it much nicer then I can rememeber. Very good job FDEV.
I agree! I have been having a blast!
great year. they should done engineering rework before the thargoid war.
I'll come back when I can walk around in my ship.
I'm still having a very hard time considering coming back without full VR support.
I only play Elite in VR, basically just ignore anything out of my ship and I'm having a great time.
I thought adding the pre-built ships was a smart move cause it can make new players have an easier experience to really get going in the game. Plus it doesn't really give them an edge over veteran players because if you know what you're doing you can build up a ship in game that's better than a pre-built ship in less than a day.
Nah Ant, you report and voice your opinions and insight, as always. Good stuff, appreciate all your content on Elite over the years. Cheers!
Honestly, i dont see anything wrong with reviewing the changes positive. I think new ways of making money was necessary for the game and its developers to secure funding in a way, but i am also hoping that they will take a new approach to things. For Elite , the on-foot stuff (Odyssee) was always a strange beast for me and i hope they distance themselves from the more "unreal tournament" way of combat to a more tactical approach as i was hoping for in the first place. I also hope that we will get atmospheric planets and not barren rocks that we can land on, and i hope to get more functions like complete ship interiors that we can use , docking on other ships (like piracy or emergency rescues on foot) , perhaps more horror elements (abandoned space station ect) and way more ships, modules and planetary stuff. I also would like them to overhaul a bit the multiplayer part as some things are rather strange when trying to play something together.
Nice to see you're still at it, Ant. If people are calling you a hater and a shill, does that they'll want you to say 'Shill hater, alligator'? :P (I'll see myself out.) :P
Thanks OA. The Cobra MKV will be avaiable for ARX tomorrow Dec. 12. 👍
6:34 Could i please ask a question regarding the playstation version of ED . Now i know the game updates stopped some time ago back on PS4 but how is the game now on PS5 ? Is it still alive , are people playing , is it still connected to the live galaxy and are there any community goals at all ? .
Thanktou for your time .
I expected Powerplay 2.0 to take a bit of time to fully rank up. Considering it took about a year to get all the modules in the previous iteration, this can be much faster.
A engineered one ship and it's been my main workhorse so long that when I went to engineer my other ships I had enough to engineer about four different ships😂 it only took 1000 hrs😅
New player here, bought it because it was on sale. I enjoy games that have an above average learning curve because it forces me to learn and turn my brain off of work. Busted out my hp reverb and after a little tweaking I’m hooked, great game and great time to get into it.
This year ED has been great. Absolutely beautiful game has waked up to new great era! Enjoying.
This past weekend was the first time I’ve touched the game since the beginning of the war… it’s surprising how much I missed it lol
Great video, I guess its time to get out the HOTAS again. Pretty sure when i last played i was half way between Sag A* and Beagle Point.
FD have done good this past year. Let's see if they can keep it up.
Every new ship for purchase should have interior movement. Just doing a ship one at a time makes all interiors possible.
I cannot wait to come back when I'm stateside.
oh boi i already hear Yamiks screaaaaming how much he hates how little changes is being made 😂
Been a great year for ED - I even bought Arx for the first time and I've been playing on and off since launch
I haven't played this game in maybe 7 years. I have been watching more newer content for it. I think it may be time to play it again. I played it on xbox long ago. It was great fun with the group I was in. Last update I remember playing was when you could get mods on your systems for upgrades.
I played this game for the last time in 2020. I want to get back again and by what I see I think It'll be a totally different experience
@ObsidianAnt interesting atmosphere configuration at 5:40.....would you happen to know the system name? o7
have not played in like 2 or so years, this has made me want to jump back in
I got a friend to try it this year but he got turned off at the tutorial when he was suppose to target using spacebar and it was unbound by default. When he looked it up, apparently it had been a glitch since something like 2016 and although he knew he could bind the key, he saw that as Frontier not giving a crap, so why should he. Quite unfortunate, however I see his point. Wish they would update the tutorial before pumping out expansions
Thanks man, I had kinda given up hope on Elite after the disastrous Odessey launch.
Your video has inspired me to reinstall elite and take a look at the changes.
Fdev has made more than possible to animate Elite this year. It is not a game. It is a reality and it will tranform to Metaverse of the Milky Way. Converting the impossible for todays technology to possible as virtual. So in the future what I expect is more detailing in the game on every features and adding smart NPCs with artifical intelligence.
Just wish they would fix the issue with upgrading sits and ground weapons, which are still borked, and which they refuse to even address in support forums
I am hoping that this game will include an offline mode for the legacy servers so that console players and PC players could continue to play the game once the legacy servers themselves shut down.
Will never happen, the stellar forge engine that populates the galaxy for the game is server side.
ESO (Elder Scrolls Online) has a massive amount of in game purchases bought mainly with real world money. I think for Elite to thrive, it has to have that. Long gone are the days when you paid £50 for a game and could play it for ever. For a game to evolve and be sustainable it has to have an effective monetisation system.
I came back to elite when the Python Mk.II was about to be released. Overall happy with how the game has gone. I still don't do space legs all that often.
But at least they seem to be listening to players.
As lifetime pass owner, I would definitely spend again 130 euro for another 10years of game support.