I think he "borrowed" the clips in his video from an eastern europian csgo player, and forgot to mute the audio of these clips. @3kliksphilip, though I see you have mentioned it in the description of your video it is kinda confusing. Therefore; Philip, please fix. Makes me wonder what the unknown voice is saying, hinting for a csgo source 2 mega pro max update?
Orelstealth did an amazing job on this one. The amount of time, dedication, research, making and testing is highly appreciated. Plus, thanks to Philip for translating this video and giving it more exposure.
@@aeyde It sounds like he credits phillip for putting so much work into it even though it's not his work/editing. I was just stating this to him. He clearly didn't know so what's "duh" about it?
Very impressive. Could a randomly generated retake map would be possible, with set rules like X amount of boxes on the site, Y amount of corners , Z amount of entrances. Something to take this idea further, now that the base has been put together.
@@rfactorgo39 thanks for reminding me about the captions! will do so. I understand why he kept it but I think he should've lowered the volume even more
Hello 3kliksphilip, I have one question. I know, that is bad question to answer, because I know it what happen. But I must to ask you. What happens when you have Prime from Free to Play CS:GO and from this point you buy a Prime Status Upgrade. Will you have 2 CS:GO games or you will upgrade your game and grow/incrase your Trust Factor and have unlock SDK base (Hammer Map Creator) for making maps for CS:GO? It is interesting for me to know, so that is my question for you. I am not sure, if this is a good idea to make video from that, but it is interesting. Thank you for reply!
Philip, from the bottom of my heart, I cannot sufficiently express my gratitude for this. Now I truly wonder what other international content I'm missing out on.
@@amunak_ ah yes the power of a Russian guy in the dev team - Vitaliy, who was contacted by a Russian mapmaker. Apes together strong это шутка если что ахахахахха сорян
I can actually imagine, that when he contacetd Valvle they were all "hmm, yes, procedural Map generation sounds good, let's help this guy figure it out so we can capitalize on the idea later "
they prolly still do hire such ppl if they need to (might have been hard during covid), but i feel like allowing modders do what they want is also a nice thing Valve does unlike other companies (how many companies allow full fan remakes of their games? and even allows monetization of said games)
@@drumboarder1 Maybe not a lot of games, but HL Alyx was amazing. I have hopes that the sequel will surprise us considering the fact that it ended on such a big and important cliffhanger.
Hey Philip, thanks for translating this amazing video. Without this I would've never seen it and probably would've missed one of the coolest things in cs in years. Good on you, and I hope this russian guy gets the rekognition he deserves.
Congrats, i made a full circle. I discovered English RUclips after i noticed that videos i watched were not original but translated to russian. Now 3kliksphilip translates from russian to english and i am watching this....
@@TheLukasDirector i have no problem in understanding at all. I have no tv for 8 years already and my main entertainment is eng RUclips. Speaking and writing is a different story though. But it is just lack of practice. It became quite funny after i played MGS portable ops on PsP about 13-15 years ago and after 5th playthrough i found out i am not translating eng words in my head. Just understanding them as they are. Of course i needed to know much much more but it was where it all started. After that canihascheesburger came and 9gag and more and more.... Now if i can learn economy math programming etc using universal and almost always original language
@delsix And here i am, a Filipino guy, reading a english comment by a Ukrainian guy, reading an english comment created by russian guy who was watching english translation of a russian guy 3 months later
When you remember that this is in the spaghetti engine that is Source, this is bloody amazing & REALLY cool. Deathmatch is definitely the type of gamemode random layouts are suitable for, as I imagine objective focused ones would be a pain in the arse.
@@lazydk2654 that sounds like a interesting thing to watch but you might want to make the round longer though or you could just make a version of a default map but some parts are random like inferno but apartments are random or something like that
I don't think it will play a big part in competitive, as they have been all about reducing randomness, with the whole removing barrels etc, but I feel like it would be fun if retakes happened on random maps. You would really have to find the bomb and the skillgap between pro and bad would also be reduced.
Ignoring the already fantastic translation, this project is fascinating and really highlights how communities can create (and hack together) mind blowing creations with a limited toolset
There's an entire game that follows this concept! It's called Due Process, done in unity engine. It's made by a small dev team but this csgo project made me think of it :D
The songchoice at the beginning was perfect. It reminds me of one of the most legendary oldschool cs videos ever made (roughly in 2004/2005). watch?v=sv82xPfpExE Not sure if it is known worldwide or just in germany tho but everyone who ever played CS should watch this.
Some mappers like this dude are extremely talented. Source engine and Hammer were great and robust for their time, but have really been left behind compared to something like Unreal engine, so its amazing what this guy did with them and the tiny shred of functionality Valve added. And remember, people like him are doing this for FREE, and its not like source engine and hammer experience translates well to a resume, unless its working for valve or the handful of other companies that use source still. I dont think his map is particularly compelling on its own, but I think it might lead to more support from Valve, then more community maps, and we might even see procedurally generated FPS maps gain popularity, like think of a BR game where the world was actually unique each time, not just the encounters.
Randomly generated BR with pretty robust algorithms would sure to make it big. Since BR games are already very RNG heavy (drops, spawns, death-zone, etc)
@@KittenRaee TBH I'd love to see a BR with a Randomly generated map. This would somewhat fix the problem of camping, because players wouldn't have a spot every game to camp in
@@nurs3826 the problem whit random generation is that there are so many edge cases for stupid stuff thats just plain bad. like a staircase leading no were or a room a player spawned in whit out any door or other exit. lets the take the proses of the room. okey code in some checks to make sure any room that is spawned have at least one exit. done we now have one room leading into another room that goes no were. okey we add a bit of code so that a room dead-end can´t lead into another dead-end. okey we now have 3 room all connected in a circle leading noware. we add some code that always for a room to spawn whit at least one exit outside. we did that. the exit is over a cliff or into a brick wall of another house. we add some code to make sure that there is ground around the building exit door and all other doors. we dont whant a random crate to block a room by mistake. we also add some code that make sure that there always is a walkable path between all the doors in a room. (it generated a maze in a 10 by 10 meter office cube by maze a mean it generated a snake path). we fix that somehow. next problem how to have the code generate rooms in a building that make sense. you al have played a costume map where you walk into a huge storage room whit the Intermodal container (Shipping container). and realised there is two door into this room both are small 1 person doors there is no decorative freight doors that the Shipping container can fit through. next problem we got a entry point into a building it leads into a small room that then continues into a bathroom that then continues into a industrial kitchen that then leads into a disco or something equal pre flexing where you can go back into said bathroom or into a bedroom. this is a pain to fix. we have yet not gotten to the part of spawning weapons and gear.
I am a fluent Russian speaker but still watched the Phillip's version because of the soothing voice. But, of course I still left a like at the original, since all Labour should be valued!
I'm so glad to see a person that is not only an amazing programmer, he has passion for the game and share it to the world.. Also, thank you 3kliksphilip, always bringing good stuff to the table.
Very nice work on the translation! Being a bilingual person, I just had to compare the two versions. And I can say that the english localisation is done very, very well. It's such a rare thing to see a russian video get translated into english and not vice versa - thus, kudos to you!
Holy crap orelstealth! This is a freaking good video! Honestly wasn't thinking this was gonna be that good, especially with the beginning that seemed glim, yet! You pulled through and made something really incredible! Thank you! And thx 2kliks for the translation!
tl;dr: this was extremely well-translated. so i speak russian, and i missed the first 15 or so seconds of the video. i thought it was strange that there was a guy talking in russian in the background, and you talking over him. i thought YOU had made the tutorial, and i was really intrigued lol. i noticed that sometimes, when you'd stop talking, and i could hear orelstealth talk, he would say exactly the same thing you said, just a bit delayed. halfway in, i read the description lol...really good translation job.
14:22 I laughed a lot "spawning items in the ass way" "//bullshit, doesn't work properly" "spawning items in the true gangsta way" "return to degeneration" "all_my_code" //REWRITE EVERYTHING!!!
These comments are useless and add nothing other than "Wow he speaks Russian." And "Hur hur swastika." These are some really cool ideas, let's talk about them instead?
this is WILD. Thinking that games like Tarkov or Arma don't have any kind of (at least) Building randomization or cluttering system in them and then some back-alley russian does it in the **SOURCE ENGINE** Great work and great translation! I wonder, what other content I'm missing out on because I don't speak the language!
this is so cool, seeing things from the community, and especially spreading cool things from members of the community to audiences that would've never, or at least barely had the chance to find this audience, is now possible, from Kubader to this cool stretch of a decade-old engine.
This is an amazing concept, well done Philip. My idea for a gamemode would be auto generated layout Hostage gamemode. I think it has the potential to make it more interesting. Also this would be challenging, but defenstration would be amazing with auto generations.
He's played so much CS he's now able to translate Russian
Niot, he's played so much HL2 deathmatch, he is gradually becoming Russian
@No SMOrcing Oi bruv
Now he needs to learn portugese
I think he "borrowed" the clips in his video from an eastern europian csgo player, and forgot to mute the audio of these clips. @3kliksphilip, though I see you have mentioned it in the description of your video it is kinda confusing. Therefore; Philip, please fix. Makes me wonder what the unknown voice is saying, hinting for a csgo source 2 mega pro max update?
@@user-eh5yx4oc1w Hey buddy, you just blow in from stupid town?
Orelstealth did an amazing job on this one. The amount of time, dedication, research, making and testing is highly appreciated. Plus, thanks to Philip for translating this video and giving it more exposure.
Holy shit, the amount of work put into this
It's not his video, just a translation.
@@LyRaLex duh. But the translation is pretty accurate
@@aeyde It sounds like he credits phillip for putting so much work into it even though it's not his work/editing. I was just stating this to him. He clearly didn't know so what's "duh" about it?
@@dreamy97836 Come on now... nobody reads the description - or even the title itself sometimes...
@@LyRaLex You can literally hear another person talking in Russian in the video.
This concept of translating a video like this is really neat. I love it, great initiative
"Source Problems" 13:15 lol the number of times I've had something similar happen to me, the feels.
Actually pretty interesting. They could incorporate this into the warmups before a match. Instead of having the same old stock mini map layout.
That is absolutely insane! What a project, and so cool!
Philip: creates random maps
Valve: how is this possible
Very impressive. Could a randomly generated retake map would be possible, with set rules like X amount of boxes on the site, Y amount of corners , Z amount of entrances.
Something to take this idea further, now that the base has been put together.
What about, randomly generated weapons? with random stats
Borderlands moment
That's a terrible idea
@@ЛевПоваляев-п5д
Who ever decided that in borderlands 3 Legendaries should be awful and drop every second should be shot.
Ah, like Team Fortress 2 Classic where you can have an SMG that holds 3 bullets that are all flares?
you can get an AWP damage on glock or vice versa lmao
9:35 idk but that idea sounds pretty fucking awesome to me
so close to 1 million, just a couple of hundred left!
0:50 - Detta är vad jag kallar en riktig Poggers-stund, asså. Uppdaterade lokaliseringsfiler är vad jag lever för.
I would love this featured in a coopmap
Philip... This is fucking incredible.
What about a defusal map? I would expect that to be really complicated but probably pretty fun/interesting to see what the generator comes up with.
Valve should hire this guy
I wish you only kept your voice, since I speak spanish and it's a little bit hard to hear your voice
Before reading comments I didn't even notice the original voice was there too
Imagine you're polish but speak English and you kinda understand both at once, it's even harder
Turn on captions
@@rfactorgo39 thanks for reminding me about the captions! will do so. I understand why he kept it but I think he should've lowered the volume even more
i am polish and i have no problems with understanding philip
A dungeon runner game mode would so cool. Something along the lines of Risk of rain 2 or Hades
True.
But do we really have to work with Source engine?
Looks like it's very outdated and slapped together...
13:30
im surprised source has this problem
sven coop devs raised the edicts to 4096 for the gold src engine
The original video needs way more likes. Please go there, like, and watch for at least 2 minutes. It will help the creator a lot.
brb, gonna make a procedurally generated maze map for tf2
That´s insane :ooo
petition to replace the warmup maps with this
Valve hire this man already!!!
It's 2 months since last case unboxing millionaire video
Hello 3kliksphilip, I have one question. I know, that is bad question to answer, because I know it what happen. But I must to ask you. What happens when you have Prime from Free to Play CS:GO and from this point you buy a Prime Status Upgrade. Will you have 2 CS:GO games or you will upgrade your game and grow/incrase your Trust Factor and have unlock SDK base (Hammer Map Creator) for making maps for CS:GO? It is interesting for me to know, so that is my question for you. I am not sure, if this is a good idea to make video from that, but it is interesting. Thank you for reply!
aim_lego_random has been around for a while i think
OMG just so cool can u make a operation mission like valve's mission?
Near the beginning, what’s that other game. Looks fun
4kliksphilip finally made new video
Русские вперёд
Любимые каналы по кс встретились, на самом деле, в ожидаемый момент
2kliksphilip*
Tell me how many people tried to search up 4kliksphilip
мы русские с нами gabe follower
This is the coolest Counter Strike related thing I've seen in years.
Hey Kilo!
No replies, only like lol.
Yea I agree
@@AwesTube Yo' wsup, man.
Agreed
Philip, from the bottom of my heart, I cannot sufficiently express my gratitude for this. Now I truly wonder what other international content I'm missing out on.
what???
@@austinmontgomery117 This is a translation of OrelStealth's video, which is in Russian. ruclips.net/video/106719fW24g/видео.html
That's the thing that keeps me learning English as a Russian
@@matdan2 bahahahaha
@@employee472 He knows and said original video is in the description.
this man actually went out there and made the source engine his BITCH
mad props
mad props
@@toadtoddler comment from one year ago with a comment in it from 2 weeks ago and a response in it for uhh
now
@@gebbo7721 yes
fancy seeing you here
Mad russian lads
The most impressive part is that valve fixed a bug.
underrated comment
*After some Russian dude contacted them, no less.*
@@amunak_ ah yes the power of a Russian guy in the dev team - Vitaliy, who was contacted by a Russian mapmaker. Apes together strong это шутка если что ахахахахха сорян
Probably cause it was causing an issue with a skin
I can actually imagine, that when he contacetd Valvle they were all "hmm, yes, procedural Map generation sounds good, let's help this guy figure it out so we can capitalize on the idea later "
damn, 3kliksphilip has russian backing vocals now...
the videos translated from a russian video with the original audio
@@tavish2789 r/woooosh
Brexit has really narrowed their options
@@ReFuZR read comment wrong i thought it said why does he have the vocals also stfu this isnt reddit
@@tavish2789 U seem pressed brother u okay? Rough day today at online school? ;D
This dude is the type of person valve used to hire back in the day
they prolly still do hire such ppl if they need to (might have been hard during covid), but i feel like allowing modders do what they want is also a nice thing Valve does unlike other companies (how many companies allow full fan remakes of their games? and even allows monetization of said games)
@@mariuspuiu9555 Volvo no longer makes games
@@drumboarder1 Maybe not a lot of games, but HL Alyx was amazing. I have hopes that the sequel will surprise us considering the fact that it ended on such a big and important cliffhanger.
@@mariuspuiu9555 Can't wait to see anudda cliff hanga in dis darn half life franchaas how boutchuuu????
@@drumboarder1 well they are a car company
Hey Philip, thanks for translating this amazing video. Without this I would've never seen it and probably would've missed one of the coolest things in cs in years. Good on you, and I hope this russian guy gets the rekognition he deserves.
0:34 Damn, I know this guy
Когда новые конфиги?)
деспасито
Hello 3klicksphilip russian version!
Ебать смотрел с 1к подписчиков
СНГ ВПЕРЁД!
That opening movie was beautiful.
Gosh, right? Lovely
@@AxxLAfriku you have no friends and we all know that you aren’t making much money on youtube
Really glad people liked it! Good thing hla tools have sfm on source 2 with better lighting.
@@OrelStealth yo great stuff man, very impressive
@@AxxLAfriku Dropping out of school is a terrible idea.
6:04
"Hey, that kind of looks like a-"
6:07
"Oh. Yep."
exactly my thoughts.
The Russian guy makes it even more cursed
Reminder that a swastika, especially oriented in that direction, is usually related with buddhism.
@@isuckatrhythmgames. The buddhist swastica faces the other direction tho...
That one its fully cursed old "lebensraum" swastica.
@@Rafael96xD Not really, it may feel that way because it's tilted, but the buddhist one "spins" to the left just like the one in the video IIRC.
Congrats, i made a full circle. I discovered English RUclips after i noticed that videos i watched were not original but translated to russian. Now 3kliksphilip translates from russian to english and i am watching this....
its a whole big community and i love it
Лол, я тоже так канал Филипа нашёл
Similar story here but with german and english. Cool to be here tho :)
Watching English RUclips is a great way to learn the language, believe me. Keep on watching!
@@TheLukasDirector i have no problem in understanding at all. I have no tv for 8 years already and my main entertainment is eng RUclips. Speaking and writing is a different story though. But it is just lack of practice. It became quite funny after i played MGS portable ops on PsP about 13-15 years ago and after 5th playthrough i found out i am not translating eng words in my head. Just understanding them as they are. Of course i needed to know much much more but it was where it all started. After that canihascheesburger came and 9gag and more and more.... Now if i can learn economy math programming etc using universal and almost always original language
And here I am, a Russian guy watching English translation of a Russian guy
Same
@delsix And here i am, a Filipino guy, reading a english comment by a Ukrainian guy, reading an english comment created by russian guy who was watching english translation of a russian guy 3 months later
Russception
Хахаха, а ведь реально.
Same
Took me waayyyy to long to realize this wasn't actually him programming this. He's just translating.
Just a reminder to go give a like to the dude who spent all this time making the maps
丌? Lol
I gave you 69th like. So it is nice comment.
@@OrelStealth ya vas vsex ne ponal
Thanks for the reminder
@@OrelStealth Wait you're the maker of this thing right ?, Hats off dude give some Respect
When you remember that this is in the spaghetti engine that is Source, this is bloody amazing & REALLY cool.
Deathmatch is definitely the type of gamemode random layouts are suitable for, as I imagine objective focused ones would be a pain in the arse.
Can't imagine what the creator could do if we got Source 2 update, Dota 2 has Rogue-Like semi-random generated game mode before
Would be cool tho. See who The best pros are at randomly generated maps. U would need a lot of adaptation and creativity
@@lazydk2654 that sounds like a interesting thing to watch but you might want to make the round longer though
or you could just make a version of a default map but some parts are random like inferno but apartments are random or something like that
I don't think it will play a big part in competitive, as they have been all about reducing randomness, with the whole removing barrels etc, but I feel like it would be fun if retakes happened on random maps. You would really have to find the bomb and the skillgap between pro and bad would also be reduced.
True... Even my electric blender works on better engine than source
Some people are saying there are 2 languages in the video but after so many CS hours I hear them as one.
True
Mason, what does the numbers mean?
Universalism through CSGO, I didn't expect this :)
@@tomidfm3723 nice
@@L33nus wrong game
I love how you didnt even translate the "spoiler alert, it didnt" amazing
"Special thanks to *insert Russian name here* for the detailed article"
Sergey Morozov
Сергей Морозов
Димитри Иванов
I don't think anyone has ever come close to making 30 million maps, this must be a new world record or something
Minecraft has these many diffrent seeds 18,446,744,073,709,551,616
@@Melv1ns And this is only for Java edition, Bedrock Edition has more 4,294,967,296 seeds
Text me again when he reaches 30 Quintillions
@@Melv1ns what does minecraft has to do with any of this?
@@pabloc4204 the commenter was talking about 30 million maps being a world record for most maps made in a game
15:38
Phillip: Special thanks to
Orel: Sergey Morozov
Phillip: for the detailed article
The binding of Terrorist: Global Offensive +
XD
Ohhh boyy. This comment is a masterpiece.
And no one commented "Came here after hbomberguy vid" after 1,5 months?
I have to change it.
Ignoring the already fantastic translation, this project is fascinating and really highlights how communities can create (and hack together) mind blowing creations with a limited toolset
That man is a magician. In Sourse as well. Now that's impressive
*Source
sauce*
*sors
*sos
Ma ja brate, i ja isto kazem
Watching you narrate with background original russian narration really takes me back to my childhood TV programmes with voiceover. Thank you Philip
10:45 I love how this didn't need a translation lol
Yeah :)
3kliksphilip dubbing Russian videos, now we're talking.
what goes around comes around
There's an entire game that follows this concept! It's called Due Process, done in unity engine. It's made by a small dev team but this csgo project made me think of it :D
Can we just appreciate the the effort that went into the intro for a moment here?
last time i was this fast we were talking about resolution upscaling
"Our fingers are made for work"
That's how you know this was originally Russian
Time code?
But our Fingers are Made FOR Work *2:23
For work *
In Russian original, it was "we're made (=conceived) not by a finger".
@@TselikovAlexander slightly better literal translation: "We weren't made by a finger". Of course it has 0 meaning in english.
3kliksphilip, Russian backing vocals and 6:07
It's all coming together...
The songchoice at the beginning was perfect. It reminds me of one of the most legendary oldschool cs videos ever made (roughly in 2004/2005).
watch?v=sv82xPfpExE
Not sure if it is known worldwide or just in germany tho but everyone who ever played CS should watch this.
Some mappers like this dude are extremely talented. Source engine and Hammer were great and robust for their time, but have really been left behind compared to something like Unreal engine, so its amazing what this guy did with them and the tiny shred of functionality Valve added. And remember, people like him are doing this for FREE, and its not like source engine and hammer experience translates well to a resume, unless its working for valve or the handful of other companies that use source still. I dont think his map is particularly compelling on its own, but I think it might lead to more support from Valve, then more community maps, and we might even see procedurally generated FPS maps gain popularity, like think of a BR game where the world was actually unique each time, not just the encounters.
Randomly generated BR with pretty robust algorithms would sure to make it big. Since BR games are already very RNG heavy (drops, spawns, death-zone, etc)
@@KittenRaee TBH I'd love to see a BR with a Randomly generated map. This would somewhat fix the problem of camping, because players wouldn't have a spot every game to camp in
@@nurs3826 the problem whit random generation is that there are so many edge cases for stupid stuff thats just plain bad. like a staircase leading no were or a room a player spawned in whit out any door or other exit. lets the take the proses of the room.
okey code in some checks to make sure any room that is spawned have at least one exit.
done we now have one room leading into another room that goes no were.
okey we add a bit of code so that a room dead-end can´t lead into another dead-end.
okey we now have 3 room all connected in a circle leading noware.
we add some code that always for a room to spawn whit at least one exit outside. we did that.
the exit is over a cliff or into a brick wall of another house.
we add some code to make sure that there is ground around the building exit door and all other doors. we dont whant a random crate to block a room by mistake. we also add some code that make sure that there always is a walkable path between all the doors in a room.
(it generated a maze in a 10 by 10 meter office cube by maze a mean it generated a snake path).
we fix that somehow.
next problem how to have the code generate rooms in a building that make sense.
you al have played a costume map where you walk into a huge storage room whit the Intermodal container (Shipping container). and realised there is two door into this room both are small 1 person doors there is no decorative freight doors that the Shipping container can fit through.
next problem we got a entry point into a building it leads into a small room that then continues into a bathroom that then continues into a industrial kitchen that then leads into a disco or something equal pre flexing where you can go back into said bathroom or into a bedroom.
this is a pain to fix.
we have yet not gotten to the part of spawning weapons and gear.
@@nurs3826 You could consider UHC minecraft a BR with a randomly generated map hah
Talented? That or dedication and many hours of hard work.
I am a fluent Russian speaker but still watched the Phillip's version because of the soothing voice. But, of course I still left a like at the original, since all Labour should be valued!
CS:GO - The fastest way to learn Russian
I'm not gonna lie, this is the coolest thing I've ever seen for CS
This deserves A HELLULLALLOTTA attention!
Great video, but you could have improved on the translation by spending 8 years learning russian
Great video, but you could have improved on translation by being born in Russia*
This is like how half life 3 was going to have procedurally generated worlds
Exactly
Real time moss is serious business
@@Noodle-Segootal "what'd you do in half life 3?"
"watch moss grow"
"what?"
"bro, real time moss, the future is now old man!"
@@Noodle-Segootal our technology isnt advanced enough for real time moss
@@pgetheelderscrollsturkiye68 Ok, but what about alian breeding? Those are the two things I need.
Im glad he translated this because i would have never Seen it
I'd love to play wingman with every match played on a new procedurally generated map.
I'm so glad to see a person that is not only an amazing programmer, he has passion for the game and share it to the world.. Also, thank you 3kliksphilip, always bringing good stuff to the table.
@Phương Nguyễn hence the "also"
This is so amazing. Thank you Phillip for translating this otherwise I would've never known about it
hey 3kliksphilip, where's the unboxing cobblestone video? it's been 3 months since the last video of unboxing.
Very nice work on the translation! Being a bilingual person, I just had to compare the two versions. And I can say that the english localisation is done very, very well. It's such a rare thing to see a russian video get translated into english and not vice versa - thus, kudos to you!
Holy crap orelstealth! This is a freaking good video! Honestly wasn't thinking this was gonna be that good, especially with the beginning that seemed glim, yet! You pulled through and made something really incredible! Thank you! And thx 2kliks for the translation!
I'm just waiting for source 2.
Sorse 2
Horse 2
sauce 2
Csgo is in source 2 already long time ago
@@ArcadeAssaultSrb csgo isn't in sauce 2 yet.
10:06 hes just playing tetris
tl;dr: this was extremely well-translated.
so i speak russian, and i missed the first 15 or so seconds of the video. i thought it was strange that there was a guy talking in russian in the background, and you talking over him. i thought YOU had made the tutorial, and i was really intrigued lol. i noticed that sometimes, when you'd stop talking, and i could hear orelstealth talk, he would say exactly the same thing you said, just a bit delayed. halfway in, i read the description lol...really good translation job.
6:08
Hmmmmmmmmm, i gotta get my eyes cheaked, i'm seeing things
Yes you really need to get your eyes cheaked
You see what you truly desire brother
cheaked
Yea cheaked
is there an instrumental version of philip's videos
What do you mean?
I'm pretty sure on either 2kliks or kliks he has talked the music he uses for videos.
It took me a good min or two to understand what was going on.
Can you explain?
Yeah lol, what did you find out?
Philip is translating Orels video, original is in russian. Check the description.
I had to catch myself a few times during the video because I kept forgetting it wasn't actually Philip's project. I've been conditioned
same, i didnt quite catch the intro name and it took me some time looking at russian applications, russian language that i realised
14:22 I laughed a lot
"spawning items in the ass way"
"//bullshit, doesn't work properly"
"spawning items in the true gangsta way"
"return to degeneration"
"all_my_code" //REWRITE EVERYTHING!!!
replayability of CS isn't high enough? i swear people been playing only dust2 for 20 years
These comments are useless and add nothing other than "Wow he speaks Russian." And "Hur hur swastika."
These are some really cool ideas, let's talk about them instead?
Yes. More of Phillip's videos should have Russian backing vocals.
Furthermore I d like to ad, that this is rather a Hakenkreuz and not a swastika
Я дожил до момента, когда англичане переводят с русского. Горжусь!
Я смотрел вступление и думал какие они молодцы что правильно на русский перевели надписи...потом вообще офигел
В переводе много отсебятины
А так, я знал, что Филипп не пройдёт мимо, он сам в такой идее нашёл интересное для себя
@@jeka_stolenko перевод без отсебятины - сухая поебень.
Дословный перевод, адаптированный перевод и *ленивый перевод*
Тут именно ленивый
@@jeka_stolenko хз, для стандартов ютуба более чем пригодный. критичных проблем не вижу, что выходят за рамки деталей
this is WILD.
Thinking that games like Tarkov or Arma don't have any kind of (at least) Building randomization or cluttering system in them and then some back-alley russian does it in the **SOURCE ENGINE**
Great work and great translation! I wonder, what other content I'm missing out on because I don't speak the language!
3kliks: mapper, musician, content creator, professional translator
"professional translator" as a Russian speaking guy I could tell you - it was an ok translation :-)
All quirks and jokes were very much simplified.
То чувство когда открываешь стоящий русскоязычный канал на англоязычном канале. Спасибо!
Давно знал про Орла и какие вещи он делает, но не знал, что у него есть ютуб. Теперь узнал, да :)
Wow, wouldn't have found this if you didn't translate it, actually might get me to play CS again.
This is unbelievable, my jaw's been dropped on the floor since second 0. What an amazing work
such an interesting and well made video that i would never have been able to enjoy due to language barriers. thank you
this is so cool, seeing things from the community, and especially spreading cool things from members of the community to audiences that would've never, or at least barely had the chance to find this audience, is now possible, from Kubader to this cool stretch of a decade-old engine.
csgo-themed roguelike when
Philip is at 999K subs at the time of writing this, it's almost here.
1.02M now :-)
This is an amazing concept, well done Philip. My idea for a gamemode would be auto generated layout Hostage gamemode. I think it has the potential to make it more interesting.
Also this would be challenging, but defenstration would be amazing with auto generations.
This wasn't done by Philip. He just translated and voiced over a video done by someone else. That's why there's a Russian voice in the background.
"..and it turned out not so good"
literally a swastika
hurb
didnt work well in real life so probably wont do here
Good job you got the joke
I see that as an absolute win.
I bet theres someone out there who thinks 3kliks did all of this
There is a lot of comments on this video like "Great video, 3kliks. BTW why i hear russian voice on back?"
@@diemap Ah yes, that what i meant
95% of people are... not bright ;-)
So I found like 10 comments like you mentioned.