Definitely not, I sincerely hope there's no place for a silent supporter of russian invasion of Ukraine and the genocide of Ukrainian people amongst Valve developers
@@TomaszRyszkowski i watched the original video and he has an accent and pronounced a couple words in english instead of russian, seems to me he probably emigrated from Russia some time ago.
@@TomaszRyszkowski Valve is working with russian developers and paying them in Russia. It's Valve Corporation we are talking about, not some bullshit EA-like company, latter may shoot in the own leg.
This guy is insanely talented. Programmer who wrestled with an engine that fought its hardest to stop him, casually "taught himself" Blender for a personal project with no financial incentives, and his drawing for the card icons look absolutely sick. He's also a talented designer.
My jaw dropped multiple times during this video. This is beyond impressive, this is worthy of official support from Valve and I think if they wanted to add a spicy game new mode to CS2 this would be it. Orelstealth is a god among CS fans. Valve, pls hire.
A proper PvE mode separate from operations would open CS2 to so many more players that don't engage in PvP games, and making it procedurally generated would make it incredibly replayable, so I agree, this should be added to CS2.
It really is mind blowing seeing a person put SO much effort into something without wanting something in return. It also saddens me that source 2 possibly or will break everything he spent his own time on. Lets hope that he could find a way to implement everything he did so far without any problems. It also would be so nice for Valve to help this kind of developers.
Honestly, Valve should hire this guy. Not only would he single-handedly deliver high quality gamemodes passionately, but that really is the only reward that might justify all the effort he has put into this awesome map. JUST IMAGINE if we got this map as an operation, without the limitations that he had to work around!
Definitely not, I sincerely hope there's no place for a silent supporter of russian invasion of Ukraine and the genocide of Ukrainian people amongst Valve developers
Honestly, adding this into cs2 would help distinguish it as its own game. A new gamemode to spice things up would be awesome. Unfortunate the whole thing got screwed with its timing.
as of right now, community maps and servers aren't compatible with CS:S2, alongside some other under-the-hood features. no doubt hammer 2 will come out soon and will be great for mapmakers, but that doesn't mean this map's features will be able to be replicated. in the last few years, valve has turned their nose up at the modding community. hopefully this doesn't spell the end for community servers and custom content like classic offensive or these creative maps.
@@panther2652 there are a good amount of people who archive every version of CSGO, but for everyone else the current version of CSGO will be effectively removed from steam just like every previous version.
I love that you do this for this guy. Steam workshop maps have way too much low quality garbage, consisting of either aim maps or edits of official maps It's hard to find these maps which actually create a unique experience. itd be great if there was a channel which would upload periodically which shouts out all maps worthy of recognition.
@@Chicagoben where do they use it then? do they go to gmod or something this guy shows its definitely possible to make something good despite the limitations - there has to be more people than him
Ok, if Valve hired this guy and added it as an official game mode, I would 100% start playing CS regularly again. It's quite impressive this was made to begin with, but seeing it so well done just blows my mind
This collaboration brings a smile to my face. You are a great help to international community of CS. Thank You and Orelstealth for a wonderful and inspirational work of sharing best developments this community has to offer!
Fuck yes as soon as I saw translated I knew what was up! I'm so glad you have worked with him again, his work is utterly fascinating. I haven't loaded the video yet but I very much hope he has gotten to begin the transition to source 2!
Implementing Source 2 is helping him. He has to remaster and change a lot but Source 2 will make a lot of the bugs he had obsolete and give him new stuff to try out. Also Valve has some kind of system porting old maps because they already do that. There is definitely a lot of work involved but the game running in Source 2 is worth it.
Rogue is a game I've been looking to play for a while. A tac-shooter rougue-lite hasn't been investigated enough. This is a great start and I hope this warps into a full original game after CSGO's end.
just last week i talked to a friend about how much i would love a csgo or source shooter roguelite and now i am the happiest man alive, thank you for making this translation or i would have never found this
I played for 3 hours today and all I have left to say is this: Valve better hire this man and pay him to continue the project under their wing, because I can tell you what, if they don't someone else will come along and steal this from right under their nose. This was sooooo fun! Valve has a huge opportunity here, they had better take it!
Valve should hire that guy, I love his dedication and creativity, he took the CSGO to the next level. Valve should issue an annual award under his name (Orelstealth Award). Thank you Philip for this video.
This is super impressive! Massive props to Orelstealth. Thanks for the translation as I doubt I would've come across it otherwise. This condensed documentary style video really motivates me to continue with my own projects I've been slacking on too. So thanks for that too :)
I am deeply impressed by the artwork for the custom assets. You would have never guessed he had zero experience. Incredible stuff, honestly. This is the pinnacle of Source modding, it's gonna be hard to beat this.
It's interesting to listen to Orelstealth adjust his game's scope as he developed the mod. I have experience with game development and csgo's dev tools and certainly not as in depth as this but I can really appreciate the work he's put in. It is a monstrous effort.
@@Pawn2e4 Since I made it I cannot say that myself (of course I consider the game very good with a lot of attention to detail). So from an objective standpoint: it has great reviews from the players, it won numerous awards (including a $100k USD prize for most prettiest game by IGN). The marketing was handled by our publisher, Gameforge, which unfortunately didn't manage to reach a critical mass.
i like how i remember philip saying that he didnt like the idea of other people dubbing his videos, because they could just have read the subtitles, but here he is himself dubbing somebody else's video
Wow, this is mighty impressive, considering all the limits of Source! This project truly shows that limitations breed creativity. I sure hope Source 2 will make creating custom content like this easier and less of a headache.
Holy this reminds me the creativity of custom UT2004 gamemodes, amazingly creative and so much workarrounds for the limitations. I would never have believed that i see something like that in 2023
4:40 interesting. 32767 is the exact maximum number that can be displayed by a 15 bit binary number (2^15 - 1) It would make sense that if you went up by 1 to 32768, the computer would *think* that the number is 0 (aka dead), as in binary, if you add 1 to 32767, you need 16 bits to display that. 32767 is 15 1’s, 32768 is one 1, followed by 15 zeros. As far as I know, I’m most computers, when this happens, the 16th bit (called a carry bit) is chopped off, as there is nowhere to hold it. This essentially means it only reads those 15 0s, equivalent to 0 health. When you further add a 1 to 32768, to make 32769 those first 15 digits are now 14 zeros with a 1 at the end, which is 1 in decimal. I think basically you have an integer overflow, and once you overflow, the computer thinks your back at 0, but how does the computer know to go back to 32767 after you take damage? Why is health represented by a 15 bit number, but stored as something bigger? That’s not the size of an integer or a short. Questions questions..
Please, keep translating more videos! I wissh I could access other european content creators, but there is a huge language barrier. I also wished more europeans in our community could access south american content creators, but alas... There is the dreaded language barrier. Thanks for doing this, Philip!
Honestly, I believe this game mode might be much easier to implement in CS2. When Dota 2 got Source 2, custom game modes improved a lot and at this point, there are game modes that look drastically different from the normal game including the HUD and stuff. So I hope Valve supports this guy to implement this game mode in CS2.
This is soo cool, I can't wait to try this out. It's clear how much work you put into this and is really complex and interesting. Before Official Battle royale, like pub g was out, there was a battle royale gamemode for cs go on custom servers. Its totally dead now, but I remember how much fun it used to be and how many people played, it really was great. CS has alot of potential outside of being just a singular map shooter, this is coming from an old 2015 global elite, this complexity would be such a great introduction to the game as its own mode, one day they will catch on, kudos!
This mod is incredible! It really makes me want to pick up my old rogue-like projects from the past again. I watched half of this, immediately downloaded it and then played it for like 6 straight hours lmao. I would gladly pay money for a standalone game like this.
Its amazing to watch video like this. I was thinking about this creative proces in my mind for decade and it feels nice to see someone actually doing something very nice
I have to say, what you've made is amazing and it's a fairly well made gamemode. The main issues i've seen are collectibles going through the ceiling on underground levels and bots spawning on impossible positions. The different rivals you find are extremely interesting and give a learning curve to the game as you learn to deal with every different entity as you go along. Solid 9 with the singular point deducted for a lack of polish
This is the only community map I've craved to play, Thanks Orelstealth for the effort The script and the camera work and the obsesion fit so well with 3klikphilip's that I don't blame anyone thinking this is your video please watch his video as well, in the background at least, so he receives the monetization, watchtime, etc he deserves
This dude is impressive as fuck. Not only did he create an intricate game mode, surpassing many of the problems with the mapping part, but also he made the gameplay and looks very well. The hud and card animations are super impressive, and the game design aspect is really great too. I really REALLY liked the idea of the scarecrow, as it gives you two ways of dealing with it without making it feel cheap (im looking at you, elemental damage weaknesses in other games). This person and this project are beyond words, incredible
Unbelievably cool. Valve better be trying their hardest to ensure the portability and ease of transition from CSGO, people in the community like this are what keep the lifeblood and culture of this game
I got so invested into the video I literally forgot who created what (Orel being the original creator of the Game Mode), this is one of the most impressive masterpieces I have ever seen. I cannot emphasize how much I double down on everyone that says Orel should be hired by Valve!
OrelStealth should be hired by Valve and Rogue should totally become an officially supported game mode. It's insane and super fun
Definitely not, I sincerely hope there's no place for a silent supporter of russian invasion of Ukraine and the genocide of Ukrainian people amongst Valve developers
@@TomaszRyszkowski i watched the original video and he has an accent and pronounced a couple words in english instead of russian, seems to me he probably emigrated from Russia some time ago.
Absolutely. I think like you . This game mod its big achievement.
@@TomaszRyszkowskivalve have office's in multiple countries . + Probably already valve have stuff from countries.
@@TomaszRyszkowski Valve is working with russian developers and paying them in Russia. It's Valve Corporation we are talking about, not some bullshit EA-like company, latter may shoot in the own leg.
Valve should hire Orelstealth already. This is impressive!
I think they're american no? And seeing as this is a translation of his video i'm not sure he knows English.
@@manunited111able if he can program, he speaks english at least to some extent
Nintendo, hire this man!
mojang should hire him
I can see valve attempting to port it if he asked.
1095loss
Thanks, Philip, for translation!
Helo orelstealth
Incredible work man!
4kliksphilip finally released a sequel to his legendary video
fr
когда обнова в кс заебал
фр
Wkliks
🅰️🅱️⭕🅱️🅰️
This guy is insanely talented. Programmer who wrestled with an engine that fought its hardest to stop him, casually "taught himself" Blender for a personal project with no financial incentives, and his drawing for the card icons look absolutely sick. He's also a talented designer.
I'm so glad this map blew up in popularity! Orelstealth deserves more attention! Thank you 3Kliks for translating and dubbing this video!
I don't think he translated the video
@@TaziodHe did, you can read it in the videos description. :)
@@eschedefilmcrew it says it's translated, not necessarily that he translated it
I feel like he would have thanked whoever translated the video if someone else had though.
@@Taziod probably just an online translator and good scriptwriting
My jaw dropped multiple times during this video. This is beyond impressive, this is worthy of official support from Valve and I think if they wanted to add a spicy game new mode to CS2 this would be it. Orelstealth is a god among CS fans. Valve, pls hire.
A proper PvE mode separate from operations would open CS2 to so many more players that don't engage in PvP games, and making it procedurally generated would make it incredibly replayable, so I agree, this should be added to CS2.
It really is mind blowing seeing a person put SO much effort into something without wanting something in return. It also saddens me that source 2 possibly or will break everything he spent his own time on.
Lets hope that he could find a way to implement everything he did so far without any problems.
It also would be so nice for Valve to help this kind of developers.
this is the kinda thing that valve would hive devs over in the past to make sequels. i hope orelstealth gets the deserved money and recognition.
I really appreciate you doing these. I bet there is so much great content out there that I just can't consume due to language barriers.
Skill issue
@@leva_22 your mom had skill issue cause she birthed you
@@leva_22 скилл ишью
I learned every language so I can shitpost on all websites.
thats why I learned english :D - Most content is in english
Honestly, Valve should hire this guy. Not only would he single-handedly deliver high quality gamemodes passionately, but that really is the only reward that might justify all the effort he has put into this awesome map. JUST IMAGINE if we got this map as an operation, without the limitations that he had to work around!
Who is HE tho?
@@alexzaker4238 OrelStelth
The creator of case opening simulator
Definitely not, I sincerely hope there's no place for a silent supporter of russian invasion of Ukraine and the genocide of Ukrainian people amongst Valve developers
Honestly, adding this into cs2 would help distinguish it as its own game. A new gamemode to spice things up would be awesome. Unfortunate the whole thing got screwed with its timing.
Honestly his work is astounding, and i don't think CS2 will prevent his game mode to be played if he released it. These 3 years shouldn't go to waste
as of right now, community maps and servers aren't compatible with CS:S2, alongside some other under-the-hood features. no doubt hammer 2 will come out soon and will be great for mapmakers, but that doesn't mean this map's features will be able to be replicated.
in the last few years, valve has turned their nose up at the modding community. hopefully this doesn't spell the end for community servers and custom content like classic offensive or these creative maps.
@@turmspitzewerk I believe he means people will still play the game mode, not that it will be compatible with CS2
@@panther2652 but there will be no csgo, only cs2
@@panther2652 there are a good amount of people who archive every version of CSGO, but for everyone else the current version of CSGO will be effectively removed from steam just like every previous version.
@@panther2652 no, they won’t be able to. CSGO’s getting removed from everyone’s steam library
I love that you do this for this guy.
Steam workshop maps have way too much low quality garbage, consisting of either aim maps or edits of official maps
It's hard to find these maps which actually create a unique experience.
itd be great if there was a channel which would upload periodically which shouts out all maps worthy of recognition.
Problem is workshop is shit for custom servers so mappers of custom communities don’t use it
@@Chicagoben where do they use it then? do they go to gmod or something
this guy shows its definitely possible to make something good despite the limitations - there has to be more people than him
@@homeyworkey look up ze_collective its something super similar and pretty close in how impressive it is
5:25 epic sneaky workaround. making the player health over nine thousand and then dividing by zero. excellent
Incredible what 1 man can do with enough dedication and no grass within kilometres to touch
Orelstealth is a legend, thank you philip for bringing his work to an English-speaking audience.
Now I can watch it a second time
And so can I
Tell us what was the difference btw the 2 uploads
Ok, if Valve hired this guy and added it as an official game mode, I would 100% start playing CS regularly again. It's quite impressive this was made to begin with, but seeing it so well done just blows my mind
This collaboration brings a smile to my face. You are a great help to international community of CS. Thank You and Orelstealth for a wonderful and inspirational work of sharing best developments this community has to offer!
It's a shame that the person he supports is Russian honestly
Fuck yes as soon as I saw translated I knew what was up! I'm so glad you have worked with him again, his work is utterly fascinating. I haven't loaded the video yet but I very much hope he has gotten to begin the transition to source 2!
Though it is unlikely, I sincerely hope that Valve does something to support this game mode. Wish the best for Orelstealth.
Implementing Source 2 is helping him. He has to remaster and change a lot but Source 2 will make a lot of the bugs he had obsolete and give him new stuff to try out. Also Valve has some kind of system porting old maps because they already do that. There is definitely a lot of work involved but the game running in Source 2 is worth it.
This mod was honestly the most fun I had in CS in a long time. I really hope we see it in CS2
This is a neat idea. I like it. Please keep translating videos
Nice :D Very glad to see the orinal vid get recognition it deserves! Non-russian speakers should definitely check the thing out
It’s really cool seeing you take the time to redub these videos and let way more people see this persons work and effort, this looks insane!
Rogue is a game I've been looking to play for a while. A tac-shooter rougue-lite hasn't been investigated enough. This is a great start and I hope this warps into a full original game after CSGO's end.
just last week i talked to a friend about how much i would love a csgo or source shooter roguelite and now i am the happiest man alive, thank you for making this translation or i would have never found this
Вот это дело, разрушаем языковые барьеры и даём идеям внимание и в следствии жизнь. Пацаны спасибо за кооперацию
So glad to see this reupped, such a cool concept. Thanks for bringing attention!
I played for 3 hours today and all I have left to say is this: Valve better hire this man and pay him to continue the project under their wing, because I can tell you what, if they don't someone else will come along and steal this from right under their nose. This was sooooo fun! Valve has a huge opportunity here, they had better take it!
Valve should hire that guy, I love his dedication and creativity, he took the CSGO to the next level.
Valve should issue an annual award under his name (Orelstealth Award).
Thank you Philip for this video.
These translated videos feel like an alternate reality Phillip
Thank you yet again for translating another amazing video that I wouldn't have otherwise watched.
This is super impressive! Massive props to Orelstealth. Thanks for the translation as I doubt I would've come across it otherwise.
This condensed documentary style video really motivates me to continue with my own projects I've been slacking on too. So thanks for that too :)
I am deeply impressed by the artwork for the custom assets. You would have never guessed he had zero experience.
Incredible stuff, honestly. This is the pinnacle of Source modding, it's gonna be hard to beat this.
this is how mods like counterstrike originally started, with passion from players, never know what the future might bring, stay positive dudes!
one of the best games being played today were mods,cs dota lol my absolute favorite that i love is project reality bf2 i still play 4 hours everyday
This is simply called .. Passion.. which most of us have not unlocked yet. Thank you for sharing your passion Phil
I grew up playing wcs in CSS. This is the closest modern cs rendition of this i will get and i love it
Wc3 was in 1.6
It's interesting to listen to Orelstealth adjust his game's scope as he developed the mod. I have experience with game development and csgo's dev tools and certainly not as in depth as this but I can really appreciate the work he's put in. It is a monstrous effort.
Now there is 2 of us! I also spent 3 years making a roguelite game (I See Red on Steam) that in the end ended up being played by almost anyone 😩
Is it good? I find a lot of great indie Devs are just terrible at the marketing side
@@Pawn2e4 Since I made it I cannot say that myself (of course I consider the game very good with a lot of attention to detail). So from an objective standpoint: it has great reviews from the players, it won numerous awards (including a $100k USD prize for most prettiest game by IGN).
The marketing was handled by our publisher, Gameforge, which unfortunately didn't manage to reach a critical mass.
@@Mushe94 The game looks nice, good to hear it achieved a hefty prize
@@Pawn2e4 Thank you very much!
Yooo, another of Orelstealth's videos.
He makes really interesting stuff.
Thank you for taking the time to translate.
valve MUST hire him, imagine giving this guy the tools he need to make his creativity work, such a big dream...
Big mistake, valve will kill is creativity man
This is so sick. I'm so happy to hear he has continued working on this!
How far passion can propel a human beeing. simply mindblowing
wow, this is super impressive and really inspired me to pick up programming again, thanks for translating this so more eyes can see
This is incredible. It looks like a full game in itself. Can't wait to try it.
THIS IS INSANE MY EYES LITERALLY STARTED WATERING
What a fascinating video! Thank you so much for translating and re-uploading Philip.
i like how i remember philip saying that he didnt like the idea of other people dubbing his videos, because they could just have read the subtitles, but here he is himself dubbing somebody else's video
this is absolute prime S&box gamemode material, like when it finally launches public, I could see this becoming a popular gametype
you mad man! you actually did it, amazing work - Philip!
I really like how u translate his videos, that's wholesome
Accidentally found this map on workshop. I’m fully amazed by how someone could make something like this in CSGO.
This is a type of game I was waiting for years to be made and now its being made by a single guy inside god damn CS:GO. Hats off.
Thanks for translating this and getting it in front of more people! This looks very enticing. I'll be checking this out with some buddies, for sure.
Someone please give this guy a 10 figure budget to do whatever he wants with. Gaming would forever be better for it.
Wow, this is mighty impressive, considering all the limits of Source! This project truly shows that limitations breed creativity.
I sure hope Source 2 will make creating custom content like this easier and less of a headache.
Hoping it allows for as much customization as S&Box
Holy this reminds me the creativity of custom UT2004 gamemodes, amazingly creative and so much workarrounds for the limitations. I would never have believed that i see something like that in 2023
I feel so bad he had to use source. It's such a great concept and looks like an entirely different fun game
Orelstealth must have like 3 PhDs in computer science. First the aim map, now this. Impressive doing all that in Source
I use the procedurally generated training map basically every time I do some practice in CSGO. Love this way of thinking about the game.
4:40 interesting. 32767 is the exact maximum number that can be displayed by a 15 bit binary number (2^15 - 1)
It would make sense that if you went up by 1 to 32768, the computer would *think* that the number is 0 (aka dead), as in binary, if you add 1 to 32767, you need 16 bits to display that. 32767 is 15 1’s, 32768 is one 1, followed by 15 zeros.
As far as I know, I’m most computers, when this happens, the 16th bit (called a carry bit) is chopped off, as there is nowhere to hold it. This essentially means it only reads those 15 0s, equivalent to 0 health. When you further add a 1 to 32768, to make 32769 those first 15 digits are now 14 zeros with a 1 at the end, which is 1 in decimal.
I think basically you have an integer overflow, and once you overflow, the computer thinks your back at 0, but how does the computer know to go back to 32767 after you take damage? Why is health represented by a 15 bit number, but stored as something bigger? That’s not the size of an integer or a short.
Questions questions..
Always nice seeing you posted and glad you gave a spotlit to this amazing project
Please, keep translating more videos! I wissh I could access other european content creators, but there is a huge language barrier.
I also wished more europeans in our community could access south american content creators, but alas... There is the dreaded language barrier.
Thanks for doing this, Philip!
your last translation dub of orelstealths vid was great too, this guy is awesome
This is such a good game mode. Even though it looks scuffed often, I really enjoyed playing it. Thanks for making it.
This is so amazingly cool! Well done to OrelStealth :D
Honestly, I believe this game mode might be much easier to implement in CS2. When Dota 2 got Source 2, custom game modes improved a lot and at this point, there are game modes that look drastically different from the normal game including the HUD and stuff. So I hope Valve supports this guy to implement this game mode in CS2.
Probably the most impressive thing ive seen made in cs
This is soo cool, I can't wait to try this out. It's clear how much work you put into this and is really complex and interesting. Before Official Battle royale, like pub g was out, there was a battle royale gamemode for cs go on custom servers. Its totally dead now, but I remember how much fun it used to be and how many people played, it really was great. CS has alot of potential outside of being just a singular map shooter, this is coming from an old 2015 global elite, this complexity would be such a great introduction to the game as its own mode, one day they will catch on, kudos!
This mod is incredible! It really makes me want to pick up my old rogue-like projects from the past again.
I watched half of this, immediately downloaded it and then played it for like 6 straight hours lmao. I would gladly pay money for a standalone game like this.
"Nonsense from a madman"!? Hardly! This is beautiful!
Awesome work men 😊
I will try it later today
I hope in the end your Roge Lite mode to work in Source 2 also.
Its amazing to watch video like this. I was thinking about this creative proces in my mind for decade and it feels nice to see someone actually doing something very nice
this is how counter-strike started a custom game mode made from one of their main games, hire this man and #continueTheTradition
I have to say, what you've made is amazing and it's a fairly well made gamemode. The main issues i've seen are collectibles going through the ceiling on underground levels and bots spawning on impossible positions. The different rivals you find are extremely interesting and give a learning curve to the game as you learn to deal with every different entity as you go along. Solid 9 with the singular point deducted for a lack of polish
This guy needs to be hired ASAP to implement this on CS2
This is the only community map I've craved to play, Thanks Orelstealth for the effort
The script and the camera work and the obsesion fit so well with 3klikphilip's that I don't blame anyone thinking this is your video
please watch his video as well, in the background at least, so he receives the monetization, watchtime, etc he deserves
This is mind-blowing. I played this for 2 hours straight and had too much fun during it!
this is probably the coolest thing anyone has ever done with CSGO.
this is absurdly impressive. the work of an absolute savant.
This is awesome, i never think about that actually hammer can do that, definitely your map is must play.
Really very good work!
This is amazing!!! Need to try ASAP! Thanks for sharing
what an elaborate project, how impressive
I saw the sneak peak and got really excited for a proper release :D
This dude is impressive as fuck. Not only did he create an intricate game mode, surpassing many of the problems with the mapping part, but also he made the gameplay and looks very well. The hud and card animations are super impressive, and the game design aspect is really great too. I really REALLY liked the idea of the scarecrow, as it gives you two ways of dealing with it without making it feel cheap (im looking at you, elemental damage weaknesses in other games). This person and this project are beyond words, incredible
Wow! This is such a brilliant mode, well done Orelstealth
i hope modern valve would do the same thing the old valve would do: hire this man and turn his creation into an official project
I really hope the response to this gives Orelstealth the motivation to learn hammer 2 and attempt another game mode for cs2
Thank you philip for making this really interesting video available to the English speaking world!
What an insanely huge project. Orel is a god
I'm sure you could assembly a team from the community to help make this a dream project in source 2
We have several zombie escape maps that use 60-85 % of this randomly generate tech in the community. Look at Luff’s ze_collective.
Thank you both, Orel for making this feat of sauce, and Phillip for making it more accessible to an english speaking audience!
I want this sooo much for CS2.... :D
Unbelievably cool. Valve better be trying their hardest to ensure the portability and ease of transition from CSGO, people in the community like this are what keep the lifeblood and culture of this game
maybe the restart bug is something with the warmup?
very interesting video, thanks for making an english one!
I got so invested into the video I literally forgot who created what (Orel being the original creator of the Game Mode), this is one of the most impressive masterpieces I have ever seen. I cannot emphasize how much I double down on everyone that says Orel should be hired by Valve!
This is actually insane holy shit
Never heard of "Rogue" before but god dam this looks like ALOT of work. God dam
This is obsurdly great, like, how??? just pure amazement.