For the people on recent AMD graphics cards getting extreme lag and stutter, it has something to do with the shader cache. Load in a few maps with bots and just go around shooting at things and throwing utility and it should go away/be minimized
you mean back when nobody had a graphics card XDDD luckily when i bought my first pc at 14 i got it with a 9600gt which i still have my first gpu. it ran css at like 50-70 fps on 1024x768 high settings
@@raresmacovei8382 IDK man its been so long you're prob right tho. I bought it with a core 2 duo 2.4 which I overclocked a lil, and 2gb of Ram 1066mghz. Back when there were only 2 good games to play cs:s and halo 3. Legit me and my friend built a computer a whole summer off school mowing grass. We both saved up enough before newegg became a shet company, spent like maybe like $800 back then. The computer came with we actually bought two of them 9600gts in SLI. My best friend was never mad even know he paid half because we hung out every day riding dirt bikes and playing halo 3 slayer duos which we carried each other. He was 45 i was 48/50 back when we were like 16. I actually left my xbox over his house always till I bought my own cause I had the PC chillin at my house to play CS and when he finally built another computer for CS I threw him the extra 9600 when I heard he say he got a 210gt and a 580 gtx a few years later. Best friend I ever had. Never wanted to fight and always held my school stuff when my other friends became back stabbers for no reason and got a mad beat down because they didn't think I knew how to fight. I lost my first fight really bad when I was 11 years old because I never hit them and ever since then I started swinging at trees. I would get random MFs at school once every year that asked for a fight and I would 1 tap them on the first punch they would bleed because thats what they wanted. Long story short don't mess with the quiet kid dressed in all black bro you'll turn him into a monster
I know I'm crazy but I'm on Windows 7 and CS2 runs very smoothly (I have very recent specs) Only thing stopping me is going online because of VAC detecting my OS 🔥
Strangely, CS2 only takes 35GB of space despite requirement of 85GB. My only suspicion is that Valve planning to add a lot of content in the coming months.
Took a look at the installation folder out of curiosity and it was so full of junk that I decided to do a clean install. 8 GB of old replays and another 8 GB of some random crap from community servers.
I suspect that soon Danger Zone and the Fun-Modes will be implemented (maybe even more, who knows) and that those maps and assets will fill up the remaining 50GB.
You mentioned at 2:10 about Linux users being very vocal yet such a minority of users. I heard a game dev talk talk about this once, that having linux support was not financially worth it for the game, yet why they kept supporting it anyways. Reporting bugs is way more common in the Linux community, making up a small percentage of users, but a large percentage of bug reports. And that only this is why it was worth it continuing support.
Makes sense considering many Linux users literally set up their entire desktop environment themselves more tech savvy people are probably more likely to be very bothered by bugs they themselves can't fix
If it's the same one I'm thinking of that's actually from a discussion about why they're dropping Linux support, because they make up 1-2% of purchases but take up the vast majority of support tickets. The fragmentation of distros also didn't help
Yeah I think this story went through a little bit of a game of Telephone. It was Planetary Annihiliation, a game that had a native Linux build and the disproportionate amount of support tickets was mentioned as a downside, not a benefit. People playing the Linux build were having problems that were specific to that build. It wasn't about reporting bugs with the actual game that would benefit the larger playerbase.
8:36 Holy shit they have the BEST position for a benchmark. Seriously, you opt in, and they could gather actual gameplay data from tens of thousands of users and configurations.
Now there's an idea. Valve, make a Steam-integrated benchmark which spits out a 1-10 CPU and CPU score. Then use those scores to show games on Steam that will run on your PC. Would be really useful for lower end PCs.
yeah, just like microsoft does with their xbox or windows store, whatever it called. there is an icon about performance. Like green icon and text "should play great on this pc". But hey, don't push valve too much. The TECHNOLOGY IN NOT THERE YET
@@Rendrom1by1you say that as if valve isn't pushing gaming tech forward all the time. Proton is incredible, before that it was the controller binding software. Steam is so good that epic throwing hundreds of free games at people wasn't enough for people to switch
04:20 Many are on 6G because 1060, 2060 and 3060 laptop all had 6. And they made up most of the market today. 12 is probably the 3060, 4070 and 4070ti, maybe some 6700XT as well.
Alien Swarm: Reactive Drop dev here. I recently tried to remove some shaders that provided support for systems that were below the original 2010 Steam release of Alien Swarm's minimum requirements (shader model 2.0b or higher). Turns out a lot of people still don't even have that. A feature that has been on virtually every graphics card released during this millennium.
How did they go through the steam hardware survey. But keep in mind that DirectX 9.0a and 9.0b were mutually exclusive, SM 2.0a is exclusively on the Geforce FX cards and 2.0b is exclusively on the Radeon X700/800/850 cards. And the FX weren't really good with DX anyway.
Hi, I know you've made videos about cs:go's bots being worse than cs source. And compare their "personality" against different release. Any thoughts about cs2's bots?
Did a bot match on Nuke and all the bots on CT was standing on top of each other on a ladder the whole round, they also don't defuse the bomb sometimes if you die.
6 and 12gb of VRAM is not weird at all, there’s lots of cards that were made like that! The mid and mid-low ranges particularly, distinguished/saved cost in that. Also probably laptops that have shared memory? What is really weird is, I would say, is to have an odd number like 11!
Ryzen processors like Vega 8 with and integrated 4gbram shared memory core are the most popular in latin america at entrance level laptops, these often have a replaceable RAM slot but you can only get an 8gb RAM unit at best in there or you'll lose the shared memory "GPU" clock speed by surpassing 12gb RAM.
I think it's important to note that those CPU numbers could be due to Intel having a larger amount of laptops than AMD. Most people who play CSGO are guys with gaming laptops of varying configs, and most likely obtained before AMD was a good option in laptops. I still see a lot of 6th gen Intel laptops with 10th gen Nvidia GPUs running around still.
weird thing is amd has actually had great mobile cpus for a few years but laptop buyers tend to be less tech savvy and just keep buying the same brand they have always bought, also if a normal dude asks a moderately computer literate person what they need for x or y the mildly computer literate person will just say i5 or i7 or intel 10 series or better or something like that
@@xFlRSTxI have to disagree on that. Local pricing here in SEA (or places not called Singapore) makes amd cpu based gaming laptops more expensive than its intel equivalent even up to a 100$ difference. Given the minimum wage here, it is a no brainer to get the intel based one instead and spend the 100$ on better ram or more storage etc.
The thing you pointed out at the end is perfect really. I mostly play Quake 3 and other old AFPS titles like that. Capped FPS at 250, or 125 because of physics bugs and I'm always feeling hard done by playing TF2 or CSGO at a measly 60-100FPS (even if I do have a 144hz screen so I can see that, it's still very playable compared to when I played with 10FPS to be able to stream. I am one of the 2012 Windows XP users, and now one of the Linux users.)
Not really, if you walk away from games for a few months and come back you stop noticing. Especially in gamepad. But you can’t become a kid again just by walking away from life for a bit… unless
I think a lot of people have just forgotten what it's like to be in this phase of the cycle. When someone like Valve makes a major technical upgrade like this, they want it to be future proofed for the next several years, so of course it's going to be relatively difficult to run on release. In another ten years we'll all be running CS2 with a million fps on our 2033 PCs and be critical of CS3 for dropping performance.
In csgo valve updated the maps which caused a lot of performance issues in past so if they are going to do it again in cs2 I hardly doubt we ever get to the point of perfect performance. Even with top modern pc's csgo maps like train a site caused huge fps dips with 8 smokes + mollies + nades thrown simultaneously. Of course they have to release it some day but forcing people to switch into it from csgo they better be ready for a lot of optimization.
@yoked391 yeaahh that's just not true, go watch scaleform era csgo footage. Not to mention how much easier source 2 is for development. We have a major, future proofed technical upgrade that will be nothing but a net positive for the community for the next decade.
5:06 It's worth noting that on my system CS2 only takes up around 35GB meaning I can still have the game even though I originally had less than 85GB free space before installing. I now have 8 GB free.
i am guessing its sort of their "goal" to stay within said 85gb budget... (or hoping) as they still have to release missing gamemodes and their respective maps as well as the supposedly new gamemode additions (as well as that battle royale gamemode they had?)
There is 1 major flaw with the steam survey in regards to harddrive space. at 05:45 The survey only counts the primary drive (the drive the OS is installed on) So valve has no metrics on the other drives in the system. Just thought you should know that. Its highly likly the most of the users that have less than 1 TB space, have more harddrives, valve just doesnt include those in their stats.
I live in a third world country and for the most part dont even match some of those 2012 stats. I havent even played CSGO once in my life. I have absolutely no idea what i'm doing on this video other than enjoying 3klikslphilip's voice.
10:52 So I'm not the only one who's had a computer turn itself into an IED, the HDD in my old HP laptop decided it had enough and shattered into a bazillion pieces and turned into a claymore.
CS2's Linux build didn't come out till release, which sucked, because they had audio and Vulkan issues at launch, but they've ironed them out in the past week and now it performs very nicely! Just wish I could've tested during the Limited Test
Still many performance issues with the Vulkan renderer, it performs much worse than DX11 on my machine. It's a shame they won't let us use DXVK since I feel like it would be faster than their own renderer with less priority
@@kitrod Are you sure? I remember the Vulkan backend for HL:A being called native. Also DXVK would use multicore, the Source 2 renderer is single threaded Edit: Some Source 1 games have DXVK baked in to improve performance, maybe that's what you were thinking
@@SomeRandomPiggo No, CS2 absolutely does use DXVK internally. Valve does this for every game they port to operating systems other than Windows. Source 1 games have always used DX9 internally but used d3dgl to convert the DX9 calls to OpenGL calls. The same is true for CS2 and HLA, but using DXVK instead. Writing an entire native Vulkan renderer would not be worth the effort when DXVK and d3dgl work well enough.
@@kitrod From the Vulkan article on the VDC wiki: "Source 2 has implemented a native Vulkan renderer, used by default on Linux", "Source exclusively uses Direct3D for rendering does not support Vulkan. However, as of recent updates, some games include a built-in copy of DXVK" Valve has their own compatibility layer for Source 1 called ToGL which uses OpenGL as the name implies. This is how Source 1 ran on Linux natively before DXVK
In fact I mainly play games on my Steam Deck and simply havent gotten the notification to participate in the hardware survey, yet I got it the first time I booted up Steam on my Desktop. I must assume they only survey desktop systems.
i did run cs 1.5 on the lanhouse pcs at 60 fps on CRT monitor with 15p and i was fascinated with the game. today we complain if a game dosent run atleast with 100 fps.
@@zyzU400KgI still have a 60hz monitor lol. Idk why but cs2 gets over 100fps and it feels like 40. Well that was in the test anyway - my steam client is old so i cant play cs2 lmao (i dont want the new garbage steam ui)
I made a PC just to play Half-Life Alyx when it released. It was built on minimum specs and was working pretty good, only having lag spikes on larger areas. Same with Boneworks, only the big areas were lagging.
People really misunderstand what "Minimum Specs" actually mean, and understandably so because there is no standard for what minimum specs listing are. They can simply be the bare minimum for the game to just load up even if unplayable. Or, they can be the minimum for a playable (another subjective term) experience.
It seems like the CPU is the main issue here, I have an i5-9600KF, RTX 2060 and 16 GB of RAM, and I have no problems with running the game at 200+ fps most of the time, the fps dips below that to about 150 in areas with a lot of details (such as the new inferno t spawn for some reason), on older maps such as mirage I get 250+ fps basically all the time. All the people I know with older i5's have significantly less fps than I do, even if they have a vastly superior GPU. Just a single look in the task manager can confirm that with this game you're way more likely to hit a CPU bottleneck. (I'm playing at 1080p, all settings set to high apart from AO, 4x MSAA)
@@nabeCS 1080p, 4x MSAA, everything set to high apart from ambient occlusion because for some reason lowering that setting improved my fps barely changing how the game looks for me. Also I found that FSR for some reason slows the game down? Maybe it's because I have an Nvidia GPU and it has to do the upscaling on the CPU idk, it's really weird
Yeah, the time of quad cores for gaming is over. It is over for a couple years now. Even if new games run on them, with good framerates they tend to be stuttery.
Regarding the Steam hardware survey it's important to keep in mind that you get randomly selected and can only enter one device every time so if you have both a Windows gaming PC and a Steam Deck or a desktop and a laptop it's basically luck based which device will get entered. Many people gaming on Linux might also be dual booting to run some more troublesome games on Windows and in this case Steam also will only recognize the current OS. Another potential issue are Internet cafes where it's entirely possible that the same PC is getting entered into the survey multiple times. IMO it would be better if Valve kept track of what devices you were logged into the Steam client on for a long period of time especially now that the Steam Deck makes it more likely for people to have more than one gaming PC at the same time. Regarding 6GB of VRAM being popular that's likely because of cards like the GTX 1060 6GB, GTX 1660, GTX 1660 Ti, GTX 1660 Super and RTX 2060. AMD also released the RX 5600 and RX 5600 XT with 6GB of VRAM. Also both Nvidia and AMD have released 12GB cards during the last two generations.
@@electricindigoball1244 Obviously it's hard to verify that kind of statement but I've read many times from people with multiple systems who claim to get the survey on their Nvidia systems and never their AMD system. Regardless, most of the PC hardware community on youtube has agreed that the survey does not constitute a realistic statistical analysis of the gaming hardware space.
Which is a problem given how the media tends to use it to indicate the state of PC hardware. Which I wouldn't recommend doing so because of this RNG reason.@@gamingmarcus
One thing that I found caused issues with stuttering as a Linux user was by not allowing Vulkan shaders to preload. Yes it takes a little time to do but its the difference between a choppy 30-90fps to a smooth 150fps.
@@nobodynoone2500KDE's compositor is usually smart or performant enough to where I have it set not to disable when a fullscreen app launches. It just works, and that's really what I want
6GBs is a popular VRAM amount because of the 6GB GTX 1060 which was the most popular GPU for a while before being replaced by the also 6GB 1660/1660 Ti graphics cards.
The most popular GPU is not 1650 but RTX 3060, 1650 mobile and desktop are counted as the same. 3060 mobile and desktop are different, if you count them together there is more of them.
100% cause I managed to run CSGO on my shitty laptop that struggled with every single game. I couldnt even get 60fps in league of legends back then. Yet CS2 runs somewhat poorly on my 5600x and 6800xt machine. CS2 barely runs twice as fast as cyberpunk 2077 on max settings where I hold a solid 120 locked and yet when i lock CS2 on 256 it sometimes stayson256 but dips and stays below that too. Unlocked to see if thats the problem but nope still around that ballpark. Thats kinda weird.
I loved the throwback pre-gloves & inferno update CSGO clips and the source gameplay. Mixed with the Battlefield theme, it activated a part of my brain that I can only describe as dormant as of until right now thanks for that Philip wow. EDIT. I watched this video first and wrote the above comment, but held it back incase there was a miniscule 1 percentile chance I was used as an example in the comments video. I kind of made this edit both to highlight that I obviously don't expect I have some grand effect to hurt your feelings, I just got a bad hunch from the heart-tag on my comment in poor taste, but also that it really sucks to be right in this case. Sorry
It's an extended apology for appearing as a negative troll comment in his latest video on Kliksphilip, but he deleted my original apology so instead I suggest therapy for his autism @@rylandnewby
I played csgo on my current Rig for 5 years, highest graphical settings and all. Now, after playing 4 Rounds of cs2, my PCs cooling fan went into overdrive as the heat of a imploding star was released. so yeah. I think cs2 is a tad bit harder to run lmao
@@Turbine_ shoot few times in inferno b site water fountain your fps drop will be masssive.....plus when I drop my weapon and take enemie weapon fps drop occurs kind weird..
cs2 doesn't support AMD Phenom II x4 processors. Before the update, I ran CS:GO like a champ. After, I get an error message and it won't let me play. Valve, please fix.
2:05 A lot of people have dual boot for some specific games/programs that either cannot run on Linux, doesn't have a open source equivalent, or just don't want to bother with using Wine/Proton (I don't blame them)
the big diff that is not covered is the rate of high frequency screen which skyrocketed recently, so many user are missing many potential frames compared to CSGO which could max these screens even with low end PCs
You mean the refresh rate of screens? If you push more frames then the screen can handle the screen. Will either immediately start drawing the next one from the point it switches or draw the most recent completed frame once it is finished displaying the previous one. Counter-Strike 2 is a fairly decent performer, You can push 144 frames per second which is the most common monitor refresh rate fairly easily. Even with modest hardware.
when you're used to play 144Hz with 144+ fps, you don't like getting less than 144fps, actually look into it many people report decent hardware and bad/inconsistent frame rate. My guess is that old PCs with decent GPU struggle because of the CPU, which is unheard of in the CS world, it's possible that many issues comes from poor optimization on the CPU side. I would need to debug a frame on my system to check, as a customer it's not my job... Apparently the minimum system requirement is not intended to get more than 60fps which is dumb, nobody plays FPS games with 60fps. From CSGO to CS2 I went from high at constant 160 fps to low at a inconsistent 90fps, the spread is too much for the visual improvements@@donovan6320
Game runs just fine on rx 580 8gb, especially on 4:3 1024 Ryzen 3600 4.4Ghz OC 2x8 3800 cl14 max tuned RX 580 8GB - first beta was running comfortably above 200 fps on dust2 4:3 max res. Currently running 6600xt and 6900xt more than playable. (UPDATE drivers to 23.20.11.7 to fix that annoying shader compiling on every map start) Guys are doing something wrong if they are not getting a reasonable fps on a recent system
Yeah I got like 250 on csgo and 180 on cs2 and it feels pretty much exactly the same. I think the biggest problem with cs2 for most people is that it's different and cs players don't really like change.
@@RamenPoweredShitFactory which is funny because the community has been begging for the engine upgrade ever since theres a rumor for it from like 5 years ago
It's crazy cause I been fully expecting to need to upgrade my now 5 year old pc to run CS2 since it barely handled csgo with fps dropping constantly below 100 and micro freezes at every occasion. However to my surprise CS2 runs significantly better than go with my fps rarely dropping below 200 at high settings
my csgo would freeze for a few frames when guns were shot or if i shot my gun for the first few rounds of the game guaranteed and randomly throughout the game and next sessions. Super annoying. I dont have this in cs2 at all!! But my mate is now having it in cs2 who didnt have it in csgo... very weird, however i am happy for me finally ahah
i have GT840m. Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz (also 2014). 12gb of ddr4 ram (also 2014) and i am on a laptop designed and manufactured in 2014. where laptops turning into toasters wasn't a problem. on the map with source 2 upgrades like inferno and nuke I get 40-60 fps on normal which basically remained the same as csgo (if there's a little bit of water it doesn't matter at all) i get the max 60fps my laptop's monitor can handle. never under 60 oh yeah. i forgot to mention. I'm on windows 11 yes. my laptop became an oven. but the ratio between graphical improvement and fps is REALLY good. cs2 is really optimized now and it'll probably be even MORE optimized as time goes on. now with amd's FSR 3 release yesterday (works on all gpus with frame genration)
For me and my system CS2 is running way better, i used to get this strange stutter lag every so often that i just became used to now that has gone and it feels much better.
Same thing here, my CPU used to create a lot of stutters even when running at 400fps (or more). Now that a lot of that load has been moved to the GPU it's buttery smooth, even if I have less fps. CS2 is still a better experience for me because I no longer have that frustrating moment of my screen freezing during a fight
Yeah in the beta I had issues with stutters and such framerate issues but ever since release it runs pretty much just as good as csgo. Glad they were able to fix it and I only expect it to get better.
Great video, but cs2 doesnt just "maybe" have a problem with performance, it does have one, very very very obviously. The game can drop to below 100fp on the best graphic cards on the market if only one molly is smoked while you are close, or a frag gets thrown into a molly next to a smoke. Awping in many situations feels doublezoom halves your fps (especially in above mentioned scenarios) , there are clear rendering issues and the graphics overall are very poorly optimized as seen by individually rendered player shadows, water with lack of adaptation of low settings, light effects that look totally out of place on mixed or low settings. I like things like the new water or smoke physics, but in a conpetetive game they should NEVER come before optimisation and i rly hope valve will learn this, otherwise in a year valorant will really be the clear winner. Everyone is looking at cs right now but valves slow and irrational handeling of the situation makes people question them more and more by the second.
Hey Philip! I wanted to ask you about an idea I had: When we play different maps in the game, it is well known, that some are more ct-sided, some more t-sided and some very balanced. My question is: Does this pattern scale with the skill / rank of the players involved? If not, how does it change with varying ranks and are there observable patterns? Thanks!
woah, thats a pretty interesting topic if a map is more ct-sided, will it then become balanced if you put the good players on t side and bad players on ct? hmmm
no it wouldnt, the better players will win because they are better. the reasons some maps are ct sided is bcuz taking a site is harder than holding it. however, higher ranked players have better aim and gamesense, and can use utility and simply hitting their shots faster to win. the game is only ct sided if both players have relatively equal skill@@vlad980
One of my friends uses his shitty 7 year old gaming laptop, recently he tried to play CS2 Wingman with me, on Inferno everything is super buggy and he can hardly see, on Mirage his game crashes constantly, and on Vertigo he has wallhacks near mid because the wall between the hallway from ramp to those elevator doors doesn't render in for him. To say the least, it's been an experience.
My problem is, that it seems a lot of the lag could still be reduced. For example on overpass the lights and especially the water do look really good, but they eat 90 frames on my system, causing me to lower my resolution on that kind of map. So a lot of optimization still has to be done or they at least have to give us the option to reduce certain very demanding video settings, so that every map is playable equally as good.
I remember having 28 fps on mirage, so I was forced to play only dd2. Still, hit an eagle being 13 yo :D Those were times, where you would take mac-10 and rush through mid killing everyone LOL Some core memories right there
@@aok9153 Yeah. I can play any other game at 75-60 fps, but CS and any Source game has never felt right at lower frame rates. I don't know what it is but the game feels incredibly choppy, either with v-sync turned on or off and neither g-sync, freesync or even scanline sync ever made it feel any better. The only solution has always been to play at 150+, bencause even 120 feels choppy because of bad frame pacing.
I still remember when CSGO released and I tried it on my radeon 7770 with 1gb vram (I still have that GPU, not in my system though obviously) and I was getting a whopping 40fps on vertigo. CSGO's optimisation was really bad on launch, I'm surprised they didn't learn from that with this game because it is pretty damn buggy for all my mates when we tried it (one of them had random buildings rendering all over overpass which was pretty funny).
@@shadowyyCFH i have a separate old machine at home which has a 11 year old cpu and a gtx 1060 i use it mainly as a storage now but it runs the game at 70-90fps limited by the cpu what are you playing on ? :D
in the beta i had a couple crashes, but that seemed to have been a bug that everyone was getting, after the release on wednesday i havent had any major performance issues, only a couple frame drops but i think thats more down to my system than the game anyway
I experienced some nasty stuttering on my first couple matches, but it went away after that. I think the initial performance problems were because of shader compilation, and after the shaders were mostly compiled and cached, performance improved.
i’ll never be disappointed with anything that runs above 60fps. not that complaints of not being above 144 or 300 or whatever are invalid, if your hardware should run that fast then rightfully be upset! that’s your money. sometimes i wonder if i’m the minority. i find it hard to believe that a majority of people would be dissatisfied by a steady 60 fps if the price of their setup wasn’t involved.
I can clearly and disctinctly see the difference, and moreoverm feel it. LTT when they were still a decent channel made a video on FPS is CSGO, and pretty much proved the fact that both higher fps and higher refresh rate both provide sizeable advantages to the player.
5:57 i3-7100 is NOT enough, going from my own experience. I used it from 2017 until 2022, it was already struggling. But when i tested CS2 on it… poor cpu got demolished entirely. (stutter is just unbelievable)
It wasn't just new 16:9 screens mixed with old 4:3 and 5:4 ones. The common gaming aspect ratio at the time was 16:10, and even benchmarks in magazines tested in 1680x1050 and 1920x2560
i really want to thank you for your detailed and great work. as you yourself as a cs player are aware, performance in counterstrike is unfortunately not a myth but science :) i hope that in the future as in the past such performance topic will be highlighted by you. have a great start into new week. btw. intel 7700k - 1070 and 16gb:)
@@Helperbot-2000 For my scenario, i guess cs2 lod setting is the problem. Hard drive can't load asset that fast like SSD make me feel stutter and now i can play quite smoothly.
9:18 The thing a lot of people get wrong is that camera FOV in games often only measures vertical FOV, not horizontal or diagonal. You don’t get any higher visibility by going 4:3, you just cut off the sides most of the time.
Thank you for this very informative video. If possible though, can you please make a video on what the cheapest rig you can make that can run CS2 at a stable framerate?
My cs2 runs without any problems until i move in the overpass water. That makes my fps drop to even 30 for some reason. Otherwise I have my fps capped on 75 Hz with a mid system. (4gb gpu, 16gb ram, 6 core cpu, ssd)
i3-5005U (Power efficient cpu) Intel HD graphics 5500 (64 vram is nor worth mention) 8GB 2400 Mhz RAM 512 gb (Crucial)SSD + 1TB hard disk I get 10 fps in cs2 compared to 70 -80 fps in csgo . So yeah its gg for me boys
Looking at the benchmarks some outlets did on CS2 (like Gamers Nexus), where a RTX 3060 Ti was matching the performance of a RTX 4060 Ti, and from my anecdotal experiences playing on a RTX 2070, I feel like the game is oddly bandwidth-heavy (on the VRAM). This seems specially noticeable with the molotov and smoke blooming up close (and the deadly "rush B" combo: extinguishing a molotov with a smoke), where the fps can more than halve for a split second, and the only way I found to curb this behavior was to lower the settings that affect the VRAM the most (texture quality and resolution); even messing with the particle quality and other known heavy settings (shadows and ambient occlusion) made no noticeable difference.
Death Match is running with stutters and fps drops on high end pcs even with bots, its much worse in multiplayer. That's the only issue im having (13700k 5.6 ghz / rtx 4090 / 32gb ram 7000mhz / nvme ) Also maps like Anubis are way more demanding and in DM are unplayable completely despite having high fps, frame time spikes ruin everything.
13700k @ 5.3Ghz, RTX 2080, 32GB RAM at 7800Mhz, NVMe here. Game runs smooth as butter. Only on Ancient around the water do I have any sort of performance drop from a locked 400 fps.
@@basvhoutCasual runs very smooth in my case, its only DM - i've noticed stutters tend to happen when players spawn in random places and when servers fills with players.
But u have to keep in mind people coming csgo to cs2 with the minimum of cs2 had way better performance with csgo.. because minimum of cs2 is higher than recommended for csgo...
I'm having some stuttering issues on CS2. I can know when there is an enemy coming from behind a wall since the game stutters when loading player models. Hardware is way over the recommended requirement so it seems like it's a software issue. Luckily the stuttering gets better the longer the game runs but it's still annoying.
This is a shader cache issue. Looks like currently an amd driver issue that valve is working on. What you can do is load up a bots game and run around beforehand and it should get through all the stuttering. Make sure to throw nades as well!
Was playing Ancient on CS2 yesterday, spawned in at T Spawn in a Casual Match and hit sub-60 on a RTX 4090 there for a bit when everyone moved in water. I can't imagine what people on more reasonable systems were experiencing.
I can assure you that I do not, I have a Ryzen 7 5800X3D, normally I'm running everything at 400+ but in that instance on Ancient it was struggling.@@imtoxicAF
03:32 I appreciate the small jokes like cutting of yourself starting to say gigabyte just after you explaint the difficulty stop thinking about in gigabytes instead of megabytes.
I have a 1060 3gb and I have up to 200 fps in the simpler maps and 120+ in the better looking maps and I use a mix of high and some very high settings (and I don´t use fsr) . Not being able to run the game with a high framerate is a skill issue. My pc only struggles with the water shaders especially when I am looking directly at my feet when walking through water but even then 80fps is fine with me. Also the consistency of the framerate is so much better in CS2 for me then what it was in csgo that the game feels even smoother than csgo ever did.
If you had the chance to play for a week on a +300fps constant machine and then come back to your pc I doubt you would say that... you would definitely feel the input lag your system has.. more fps is always better no matter what
For me they feel like Bot set to easy or medium. Nothing else, maybe depends on which maps you practice. But they deffintly not feel like they are using wall hack. Maybe cuz of the fire delay
AMD Risen 7 4800H @ 2900hz base speed, with boost it can go up to 4200hz; 8 cores + 8 threads; RTX 3050 with 4GB of vram; 16GB ram and a SSD hard disk, 144hz monitor @ 1980 resolution. Still get hitching, input delay even though I get around 150-200 fps in game. What the fuck are Valve doing? Cs is the only game my laptop chokes on even at low graphics settings. I played Valoran, Warzone, FIFA, CIV 6, AC Valhalla, Shadow of Mordor and a few others and never experienced a performance slump even at moderate to high graphics settings.
The good news is that you'll never have to worry about CS3 requirements.
3? What's that? Any number or something? I don't find it's meaning in Valve dictionary!!
@@moonabhinavthats why you wont have to worry about it because it will never happen
@@Pugs_47 🤣😭
You will have to worry about CS4 though....in like a hundred years.
True dat, lol. But it might also never happen because of how trash of a release this is, and how many players will drop off.
For the people on recent AMD graphics cards getting extreme lag and stutter, it has something to do with the shader cache. Load in a few maps with bots and just go around shooting at things and throwing utility and it should go away/be minimized
This makes sense. I've noticed that the performance is always worst on my first matches of the day, and then it gradually gets better.
this is key!! running on a 6750xt, 5800x3d. first game performance frame variance is subpar for the consistent 250+ fps avg it sits at AFTER
make sense why i keep stuttering on nearly every single digit rounds
Is there really no command to force pre loading all the stuff you need?
its also dependent on what Os, im on linux and have no issues with my AMD card
I'm harder when I run cs2.
Same🥵
Bro's coming 🥵🥵🥵
Bro what
ambasing 🥵🥵🥵🥵🥵
@@Bamboodium ayo chill 😭
I remember when CSS came out and all my friends had to continue playing on 1.6 because CSS was to demanding to run on our PC's at the time.
you mean back when nobody had a graphics card XDDD luckily when i bought my first pc at 14 i got it with a 9600gt which i still have my first gpu. it ran css at like 50-70 fps on 1024x768 high settings
I lost the whole gang when CS2 came out. Rest in peace brothers
Ah yes, a 2004 DX9 Pixel Shader 2.0 game that could run on DirectX6 was ... hard to run.
@@imtoxicAFI'm pretty sure 9600 GT can do 1080p120 in CS:Source maxed maxed out with 4xMSAA, without breaking a sweat, lmao
@@raresmacovei8382 IDK man its been so long you're prob right tho. I bought it with a core 2 duo 2.4 which I overclocked a lil, and 2gb of Ram 1066mghz. Back when there were only 2 good games to play cs:s and halo 3. Legit me and my friend built a computer a whole summer off school mowing grass. We both saved up enough before newegg became a shet company, spent like maybe like $800 back then. The computer came with we actually bought two of them 9600gts in SLI. My best friend was never mad even know he paid half because we hung out every day riding dirt bikes and playing halo 3 slayer duos which we carried each other. He was 45 i was 48/50 back when we were like 16. I actually left my xbox over his house always till I bought my own cause I had the PC chillin at my house to play CS and when he finally built another computer for CS I threw him the extra 9600 when I heard he say he got a 210gt and a 580 gtx a few years later. Best friend I ever had. Never wanted to fight and always held my school stuff when my other friends became back stabbers for no reason and got a mad beat down because they didn't think I knew how to fight. I lost my first fight really bad when I was 11 years old because I never hit them and ever since then I started swinging at trees. I would get random MFs at school once every year that asked for a fight and I would 1 tap them on the first punch they would bleed because thats what they wanted. Long story short don't mess with the quiet kid dressed in all black bro you'll turn him into a monster
I know I'm crazy but I'm on Windows 7 and CS2 runs very smoothly (I have very recent specs)
Only thing stopping me is going online because of VAC detecting my OS 🔥
i ❤️ windows 7
7, oof.
Windows 7 has more security holes than a cheese grater
@@doommaker4000 I ran Win7 up until earlier this year. It was absolutely fantastic on CS:GO. Very snappy + responsive and more FPS.
Offline matches will give you more FPS its obvious
Strangely, CS2 only takes 35GB of space despite requirement of 85GB. My only suspicion is that Valve planning to add a lot of content in the coming months.
heres my take, they're planning to put in CSGO into CS2
Took a look at the installation folder out of curiosity and it was so full of junk that I decided to do a clean install. 8 GB of old replays and another 8 GB of some random crap from community servers.
@@koboarchives969 hah nah
I suspect that soon Danger Zone and the Fun-Modes will be implemented (maybe even more, who knows) and that those maps and assets will fill up the remaining 50GB.
there is new map will come soon and the olds maps , it can go up to 106 in next updates soo, prepear for it
You mentioned at 2:10 about Linux users being very vocal yet such a minority of users.
I heard a game dev talk talk about this once, that having linux support was not financially worth it for the game, yet why they kept supporting it anyways. Reporting bugs is way more common in the Linux community, making up a small percentage of users, but a large percentage of bug reports. And that only this is why it was worth it continuing support.
Makes sense considering many Linux users literally set up their entire desktop environment themselves more tech savvy people are probably more likely to be very bothered by bugs they themselves can't fix
If it's the same one I'm thinking of that's actually from a discussion about why they're dropping Linux support, because they make up 1-2% of purchases but take up the vast majority of support tickets. The fragmentation of distros also didn't help
Yeah I think this story went through a little bit of a game of Telephone. It was Planetary Annihiliation, a game that had a native Linux build and the disproportionate amount of support tickets was mentioned as a downside, not a benefit. People playing the Linux build were having problems that were specific to that build. It wasn't about reporting bugs with the actual game that would benefit the larger playerbase.
No, that was not it
@@SpeedSlowVideos What was it?
8:36 Holy shit they have the BEST position for a benchmark. Seriously, you opt in, and they could gather actual gameplay data from tens of thousands of users and configurations.
True dat
Now there's an idea.
Valve, make a Steam-integrated benchmark which spits out a 1-10 CPU and CPU score. Then use those scores to show games on Steam that will run on your PC.
Would be really useful for lower end PCs.
the Windows Experience Index but built into Steam
yeah, just like microsoft does with their xbox or windows store, whatever it called. there is an icon about performance. Like green icon and text "should play great on this pc". But hey, don't push valve too much. The TECHNOLOGY IN NOT THERE YET
@@Rendrom1by1you say that as if valve isn't pushing gaming tech forward all the time. Proton is incredible, before that it was the controller binding software.
Steam is so good that epic throwing hundreds of free games at people wasn't enough for people to switch
@@tdp2612 now THAT was a throwback
@@JoeNokers unless epic has Regional pricing no point in switching at all for most people outside of the US.
Valve just killed 80% of the player base in Russia and 100% of South America
04:20 Many are on 6G because 1060, 2060 and 3060 laptop all had 6. And they made up most of the market today. 12 is probably the 3060, 4070 and 4070ti, maybe some 6700XT as well.
I am that 6700xt as well..
i have a 1660 ti and also have 6G
crying in 4gb :(
yeah I have 3060 on laptop and that has 6gb vram
I have a 1060 6gb, I bought it in 2017 and it stills works good.
There was another 1060 version with 3 gb
Alien Swarm: Reactive Drop dev here. I recently tried to remove some shaders that provided support for systems that were below the original 2010 Steam release of Alien Swarm's minimum requirements (shader model 2.0b or higher). Turns out a lot of people still don't even have that. A feature that has been on virtually every graphics card released during this millennium.
I wasn't expecting to see an Alien Swarm dev here!
I remember wating to want to play some game and needed shader model 5 (P4 era, and the GPU didn't support it)
I love your game
How did they go through the steam hardware survey.
But keep in mind that DirectX 9.0a and 9.0b were mutually exclusive, SM 2.0a is exclusively on the Geforce FX cards and 2.0b is exclusively on the Radeon X700/800/850 cards. And the FX weren't really good with DX anyway.
@@HappyBeezerStudios Intel HD Graphics 3000 apparently supports DirectX 10 but not DirectX 9 SM 2.0b.
Hi, I know you've made videos about cs:go's bots being worse than cs source. And compare their "personality" against different release. Any thoughts about cs2's bots?
from my limited time with cs2 bots they seem to remain exactly the same
@@marshmallow8709 bots that replace players on deatmatch though have super high reaction time and aim, save for their ... weird pathfinding skills
@@malevolentia28 to my understanding those are values which can be easily changed, I'd be more excited for deeper changes in the future
Did a bot match on Nuke and all the bots on CT was standing on top of each other on a ladder the whole round, they also don't defuse the bomb sometimes if you die.
@@Seraiumbot_defer_to_human_goals 0 fixes this issue.
6 and 12gb of VRAM is not weird at all, there’s lots of cards that were made like that! The mid and mid-low ranges particularly, distinguished/saved cost in that. Also probably laptops that have shared memory?
What is really weird is, I would say, is to have an odd number like 11!
The 2080 ti and 1080 ti had 11gb of vram i think
Ryzen processors like Vega 8 with and integrated 4gbram shared memory core are the most popular in latin america at entrance level laptops, these often have a replaceable RAM slot but you can only get an 8gb RAM unit at best in there or you'll lose the shared memory "GPU" clock speed by surpassing 12gb RAM.
@@xBox360BENUTZER Watch it again.
the legendary GTX 1060 6GB comes to mind for sure. that thing was a price-to-performance beast for a looong time.
my 1080ti is at 11gb
The 6GB is from 1060 etc, that was a very common amount for 60 class cards
me with my 3GB 1060 back then:
and the GTX 980 Ti, and GTX970M
@@JustPlayerDE me still with my 1060 3gb :()
@@mixermaster10 that was a bad card at launch 😅
@@HMSNeptun true
I think it's important to note that those CPU numbers could be due to Intel having a larger amount of laptops than AMD.
Most people who play CSGO are guys with gaming laptops of varying configs, and most likely obtained before AMD was a good option in laptops. I still see a lot of 6th gen Intel laptops with 10th gen Nvidia GPUs running around still.
weird thing is amd has actually had great mobile cpus for a few years but laptop buyers tend to be less tech savvy and just keep buying the same brand they have always bought, also if a normal dude asks a moderately computer literate person what they need for x or y the mildly computer literate person will just say i5 or i7 or intel 10 series or better or something like that
@@xFlRSTxI have to disagree on that. Local pricing here in SEA (or places not called Singapore) makes amd cpu based gaming laptops more expensive than its intel equivalent even up to a 100$ difference. Given the minimum wage here, it is a no brainer to get the intel based one instead and spend the 100$ on better ram or more storage etc.
@@wmlsnj i see, it was the opposite here in north america 6 months ago.
@@wmlsnjyou guys are definitely an exception. AMD is usually the cheaper option almost everywhere
The thing you pointed out at the end is perfect really. I mostly play Quake 3 and other old AFPS titles like that. Capped FPS at 250, or 125 because of physics bugs and I'm always feeling hard done by playing TF2 or CSGO at a measly 60-100FPS (even if I do have a 144hz screen so I can see that, it's still very playable compared to when I played with 10FPS to be able to stream. I am one of the 2012 Windows XP users, and now one of the Linux users.)
The "I wish I could return to when I wasn't bothered by low fps or fov" is the "I wish I was a kid again" of the gaming world
Not really, if you walk away from games for a few months and come back you stop noticing. Especially in gamepad.
But you can’t become a kid again just by walking away from life for a bit… unless
@@RusticRonnie meh the only thing leaving gaming does for me is that the mouse feels larger and i keep accidentally pressing keys when I return
I think a lot of people have just forgotten what it's like to be in this phase of the cycle. When someone like Valve makes a major technical upgrade like this, they want it to be future proofed for the next several years, so of course it's going to be relatively difficult to run on release. In another ten years we'll all be running CS2 with a million fps on our 2033 PCs and be critical of CS3 for dropping performance.
In csgo valve updated the maps which caused a lot of performance issues in past so if they are going to do it again in cs2 I hardly doubt we ever get to the point of perfect performance. Even with top modern pc's csgo maps like train a site caused huge fps dips with 8 smokes + mollies + nades thrown simultaneously. Of course they have to release it some day but forcing people to switch into it from csgo they better be ready for a lot of optimization.
Point is it's not graphically that much better
@yoked391 yeaahh that's just not true, go watch scaleform era csgo footage. Not to mention how much easier source 2 is for development. We have a major, future proofed technical upgrade that will be nothing but a net positive for the community for the next decade.
Hehe cs3 valve doesn’t do 3s 😮
csgo with every path you lost 100 fps
thank you philip, you are a true connoisseur of our cs problems and questions...
5:06 It's worth noting that on my system CS2 only takes up around 35GB meaning I can still have the game even though I originally had less than 85GB free space before installing. I now have 8 GB free.
i am guessing its sort of their "goal" to stay within said 85gb budget... (or hoping) as they still have to release missing gamemodes and their respective maps as well as the supposedly new gamemode additions (as well as that battle royale gamemode they had?)
After CS2 release, it was taking around 65GB. Uninstalled and re-installed cs2 it's back down to 33GB
I think it holds onto a lot of CSGO stuff. If you revert back you still have a 32GB asset folder that needs to be manually deleted.
that because csgo isnt deleted, you can still boot csgo and play on communnity servers.
Nice inclusion of Caboosing, that is a 👍 from me
There is 1 major flaw with the steam survey in regards to harddrive space. at 05:45 The survey only counts the primary drive (the drive the OS is installed on)
So valve has no metrics on the other drives in the system. Just thought you should know that. Its highly likly the most of the users that have less than 1 TB space, have more harddrives, valve just doesnt include those in their stats.
i loved hearing caboosing after your recent kliksphilip video about it. never consciously noticed it before
happy to hear you mention planned obsolescence. i find that topic very interesting
I live in a third world country and for the most part dont even match some of those 2012 stats. I havent even played CSGO once in my life. I have absolutely no idea what i'm doing on this video other than enjoying 3klikslphilip's voice.
Good english though. Cheers.
Me too
@@fawnifyy yeah good education, pc parts are just shit expensive here.
The funny thing is, the requirements for CS2 are pretty much 2012 hardware.
i have a friend with decent graphic card, ddr4 ram, ssd and the game runs like 40 fps@@HappyBeezerStudios
10:52 So I'm not the only one who's had a computer turn itself into an IED, the HDD in my old HP laptop decided it had enough and shattered into a bazillion pieces and turned into a claymore.
CS2's Linux build didn't come out till release, which sucked, because they had audio and Vulkan issues at launch, but they've ironed them out in the past week and now it performs very nicely! Just wish I could've tested during the Limited Test
Still many performance issues with the Vulkan renderer, it performs much worse than DX11 on my machine. It's a shame they won't let us use DXVK since I feel like it would be faster than their own renderer with less priority
@@SomeRandomPiggo CS2 uses DXVK internally
@@kitrod Are you sure? I remember the Vulkan backend for HL:A being called native. Also DXVK would use multicore, the Source 2 renderer is single threaded
Edit: Some Source 1 games have DXVK baked in to improve performance, maybe that's what you were thinking
@@SomeRandomPiggo No, CS2 absolutely does use DXVK internally. Valve does this for every game they port to operating systems other than Windows.
Source 1 games have always used DX9 internally but used d3dgl to convert the DX9 calls to OpenGL calls. The same is true for CS2 and HLA, but using DXVK instead.
Writing an entire native Vulkan renderer would not be worth the effort when DXVK and d3dgl work well enough.
@@kitrod From the Vulkan article on the VDC wiki: "Source 2 has implemented a native Vulkan renderer, used by default on Linux", "Source exclusively uses Direct3D for rendering does not support Vulkan. However, as of recent updates, some games include a built-in copy of DXVK"
Valve has their own compatibility layer for Source 1 called ToGL which uses OpenGL as the name implies. This is how Source 1 ran on Linux natively before DXVK
In fact I mainly play games on my Steam Deck and simply havent gotten the notification to participate in the hardware survey, yet I got it the first time I booted up Steam on my Desktop.
I must assume they only survey desktop systems.
I remember running original CS at like 30FPS avg... Times have changed.
i did run cs 1.5 on the lanhouse pcs at 60 fps on CRT monitor with 15p and i was fascinated with the game. today we complain if a game dosent run atleast with 100 fps.
Same here. I think I was on an ATI rage 128 at the time. I remember dreaming of a smooth 1024x768 lol.
@@zyzU400KgI still have a 60hz monitor lol. Idk why but cs2 gets over 100fps and it feels like 40. Well that was in the test anyway - my steam client is old so i cant play cs2 lmao (i dont want the new garbage steam ui)
7:18
subtitles made this moment for me lmfao
I made a PC just to play Half-Life Alyx when it released. It was built on minimum specs and was working pretty good, only having lag spikes on larger areas. Same with Boneworks, only the big areas were lagging.
People really misunderstand what "Minimum Specs" actually mean, and understandably so because there is no standard for what minimum specs listing are. They can simply be the bare minimum for the game to just load up even if unplayable. Or, they can be the minimum for a playable (another subjective term) experience.
It seems like the CPU is the main issue here, I have an i5-9600KF, RTX 2060 and 16 GB of RAM, and I have no problems with running the game at 200+ fps most of the time, the fps dips below that to about 150 in areas with a lot of details (such as the new inferno t spawn for some reason), on older maps such as mirage I get 250+ fps basically all the time. All the people I know with older i5's have significantly less fps than I do, even if they have a vastly superior GPU. Just a single look in the task manager can confirm that with this game you're way more likely to hit a CPU bottleneck.
(I'm playing at 1080p, all settings set to high apart from AO, 4x MSAA)
Yep, I've seen better results on a 1050 when coupled with a decent CPU.
I also have the same setup with a RTX 2070s. What settings and resolution are you using?
@@nabeCS 1080p, 4x MSAA, everything set to high apart from ambient occlusion because for some reason lowering that setting improved my fps barely changing how the game looks for me. Also I found that FSR for some reason slows the game down? Maybe it's because I have an Nvidia GPU and it has to do the upscaling on the CPU idk, it's really weird
You may be right. I literally got 15-20% more frames upgrading my cpu, when clearly GPU-bound with a 980ti.
Yeah, the time of quad cores for gaming is over. It is over for a couple years now. Even if new games run on them, with good framerates they tend to be stuttery.
Regarding the Steam hardware survey it's important to keep in mind that you get randomly selected and can only enter one device every time so if you have both a Windows gaming PC and a Steam Deck or a desktop and a laptop it's basically luck based which device will get entered. Many people gaming on Linux might also be dual booting to run some more troublesome games on Windows and in this case Steam also will only recognize the current OS. Another potential issue are Internet cafes where it's entirely possible that the same PC is getting entered into the survey multiple times.
IMO it would be better if Valve kept track of what devices you were logged into the Steam client on for a long period of time especially now that the Steam Deck makes it more likely for people to have more than one gaming PC at the same time.
Regarding 6GB of VRAM being popular that's likely because of cards like the GTX 1060 6GB, GTX 1660, GTX 1660 Ti, GTX 1660 Super and RTX 2060. AMD also released the RX 5600 and RX 5600 XT with 6GB of VRAM. Also both Nvidia and AMD have released 12GB cards during the last two generations.
There's also been a lot of anecdotal evidence that AMD users get asked to take the survey much, much more rarely than Nvidia users.
@@gamingmarcus I never heard that. Can you elaborate on what that "anecdotal evidence" is?
@@electricindigoball1244 Obviously it's hard to verify that kind of statement but I've read many times from people with multiple systems who claim to get the survey on their Nvidia systems and never their AMD system.
Regardless, most of the PC hardware community on youtube has agreed that the survey does not constitute a realistic statistical analysis of the gaming hardware space.
Which is a problem given how the media tends to use it to indicate the state of PC hardware. Which I wouldn't recommend doing so because of this RNG reason.@@gamingmarcus
One thing that I found caused issues with stuttering as a Linux user was by not allowing Vulkan shaders to preload. Yes it takes a little time to do but its the difference between a choppy 30-90fps to a smooth 150fps.
Another linux tip is to go into your window manager, and disable compositing. Thank me later.
@@nobodynoone2500KDE's compositor is usually smart or performant enough to where I have it set not to disable when a fullscreen app launches. It just works, and that's really what I want
“I’m *only* getting 90 FPS”
Meanwhile, I’m over here barely reaching 35 FPS on the lowest settings in most maps lmao
6GBs is a popular VRAM amount because of the 6GB GTX 1060 which was the most popular GPU for a while before being replaced by the also 6GB 1660/1660 Ti graphics cards.
This.
wow what a great video though! so much amazing information i havent seen anyone else talking about great job !
The most popular GPU is not 1650 but RTX 3060, 1650 mobile and desktop are counted as the same. 3060 mobile and desktop are different, if you count them together there is more of them.
Where is the 1060 by now?
3:31 That hiccup xD. Good stuff.
100% cause I managed to run CSGO on my shitty laptop that struggled with every single game. I couldnt even get 60fps in league of legends back then. Yet CS2 runs somewhat poorly on my 5600x and 6800xt machine. CS2 barely runs twice as fast as cyberpunk 2077 on max settings where I hold a solid 120 locked and yet when i lock CS2 on 256 it sometimes stayson256 but dips and stays below that too. Unlocked to see if thats the problem but nope still around that ballpark. Thats kinda weird.
I knew as soon as I saw the hardware survey pop up when I opened steam that the next klik video would have it in there. Thanks for the content
I loved the throwback pre-gloves & inferno update CSGO clips and the source gameplay. Mixed with the Battlefield theme, it activated a part of my brain that I can only describe as dormant as of until right now thanks for that Philip wow.
EDIT. I watched this video first and wrote the above comment, but held it back incase there was a miniscule 1 percentile chance I was used as an example in the comments video. I kind of made this edit both to highlight that I obviously don't expect I have some grand effect to hurt your feelings, I just got a bad hunch from the heart-tag on my comment in poor taste, but also that it really sucks to be right in this case. Sorry
What the fuck are you talking about
What?
It's an extended apology for appearing as a negative troll comment in his latest video on Kliksphilip, but he deleted my original apology so instead I suggest therapy for his autism @@rylandnewby
you need help bro
I am just happy that you're still making videos.
I played csgo on my current Rig for 5 years, highest graphical settings and all. Now, after playing 4 Rounds of cs2, my PCs cooling fan went into overdrive as the heat of a imploding star was released. so yeah. I think cs2 is a tad bit harder to run lmao
@@Turbine_ shoot few times in inferno b site water fountain your fps drop will be masssive.....plus when I drop my weapon and take enemie weapon fps drop occurs kind weird..
@@Medstudent2024 maybe theres just smth with inferno rn bc what i described happened exactly at inferno b site
You're like an internet detective haha
Great video as always
cs2 doesn't support AMD Phenom II x4 processors.
Before the update, I ran CS:GO like a champ. After, I get an error message and it won't let me play.
Valve, please fix.
2:05 A lot of people have dual boot for some specific games/programs that either cannot run on Linux, doesn't have a open source equivalent, or just don't want to bother with using Wine/Proton (I don't blame them)
the big diff that is not covered is the rate of high frequency screen which skyrocketed recently, so many user are missing many potential frames compared to CSGO which could max these screens even with low end PCs
You mean the refresh rate of screens? If you push more frames then the screen can handle the screen. Will either immediately start drawing the next one from the point it switches or draw the most recent completed frame once it is finished displaying the previous one.
Counter-Strike 2 is a fairly decent performer, You can push 144 frames per second which is the most common monitor refresh rate fairly easily. Even with modest hardware.
when you're used to play 144Hz with 144+ fps, you don't like getting less than 144fps, actually look into it many people report decent hardware and bad/inconsistent frame rate. My guess is that old PCs with decent GPU struggle because of the CPU, which is unheard of in the CS world, it's possible that many issues comes from poor optimization on the CPU side. I would need to debug a frame on my system to check, as a customer it's not my job... Apparently the minimum system requirement is not intended to get more than 60fps which is dumb, nobody plays FPS games with 60fps. From CSGO to CS2 I went from high at constant 160 fps to low at a inconsistent 90fps, the spread is too much for the visual improvements@@donovan6320
Game runs just fine on rx 580 8gb, especially on 4:3 1024
Ryzen 3600 4.4Ghz OC
2x8 3800 cl14 max tuned
RX 580 8GB - first beta was running comfortably above 200 fps on dust2 4:3 max res.
Currently running 6600xt and 6900xt more than playable.
(UPDATE drivers to 23.20.11.7 to fix that annoying shader compiling on every map start)
Guys are doing something wrong if they are not getting a reasonable fps on a recent system
I haven’t had the opportunity to play much but I will say even though I was getting ~100fps less, the game still felt pretty smooth o_O
Unless u had 500 fps this is bullshit
Yeah I got like 250 on csgo and 180 on cs2 and it feels pretty much exactly the same. I think the biggest problem with cs2 for most people is that it's different and cs players don't really like change.
@@RamenPoweredShitFactory which is funny because the community has been begging for the engine upgrade ever since theres a rumor for it from like 5 years ago
@@RamenPoweredShitFactory i got 240fps on csgo but struggle to get 100 on cs2. Ive just capped it at 60, and it sometimes dips.
@@kyoserytor they have 60hz monitor
5:18 are you having a stroke? Do you want me to call an ambulance?
It's crazy cause I been fully expecting to need to upgrade my now 5 year old pc to run CS2 since it barely handled csgo with fps dropping constantly below 100 and micro freezes at every occasion. However to my surprise CS2 runs significantly better than go with my fps rarely dropping below 200 at high settings
bro got blessed by gaben
That just sounds like something was wrong with your csgo install
my csgo would freeze for a few frames when guns were shot or if i shot my gun for the first few rounds of the game guaranteed and randomly throughout the game and next sessions. Super annoying. I dont have this in cs2 at all!! But my mate is now having it in cs2 who didnt have it in csgo... very weird, however i am happy for me finally ahah
gaben please smite this man
i have GT840m. Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz (also 2014). 12gb of ddr4 ram (also 2014)
and i am on a laptop designed and manufactured in 2014. where laptops turning into toasters wasn't a problem.
on the map with source 2 upgrades like inferno and nuke I get 40-60 fps
on normal which basically remained the same as csgo (if there's a little bit of water it doesn't matter at all)
i get the max 60fps my laptop's monitor can handle. never under 60
oh yeah. i forgot to mention. I'm on windows 11
yes. my laptop became an oven. but the ratio between graphical improvement and fps is REALLY good.
cs2 is really optimized now and it'll probably be even MORE optimized as time goes on. now with amd's FSR 3 release yesterday (works on all gpus with frame genration)
6:46 Steam takes the base core clock for eg; my laptop has i9 at 4.99 boost and 2.5 base, while doing the survey it shows 8 cpu at 2.5
Awwwww the doggy is such a charmer ... more videos of him / her pleaseeee
For me and my system CS2 is running way better, i used to get this strange stutter lag every so often that i just became used to now that has gone and it feels much better.
I had this exact same issue and it's gone now, but now it's impossible for me to maintain a stable 120 frames
Same thing here, my CPU used to create a lot of stutters even when running at 400fps (or more). Now that a lot of that load has been moved to the GPU it's buttery smooth, even if I have less fps. CS2 is still a better experience for me because I no longer have that frustrating moment of my screen freezing during a fight
Yeah in the beta I had issues with stutters and such framerate issues but ever since release it runs pretty much just as good as csgo. Glad they were able to fix it and I only expect it to get better.
Same happened to me
Now it’s really consistent
I have the exact opposite experience. :/ CSGO ran like a dream, but CS2 has introduced constant lag spikes.
Great video, but cs2 doesnt just "maybe" have a problem with performance, it does have one, very very very obviously. The game can drop to below 100fp on the best graphic cards on the market if only one molly is smoked while you are close, or a frag gets thrown into a molly next to a smoke. Awping in many situations feels doublezoom halves your fps (especially in above mentioned scenarios) , there are clear rendering issues and the graphics overall are very poorly optimized as seen by individually rendered player shadows, water with lack of adaptation of low settings, light effects that look totally out of place on mixed or low settings.
I like things like the new water or smoke physics, but in a conpetetive game they should NEVER come before optimisation and i rly hope valve will learn this, otherwise in a year valorant will really be the clear winner. Everyone is looking at cs right now but valves slow and irrational handeling of the situation makes people question them more and more by the second.
Hey Philip!
I wanted to ask you about an idea I had:
When we play different maps in the game, it is well known, that some are more ct-sided, some more t-sided and some very balanced.
My question is: Does this pattern scale with the skill / rank of the players involved?
If not, how does it change with varying ranks and are there observable patterns?
Thanks!
woah, thats a pretty interesting topic
if a map is more ct-sided, will it then become balanced if you put the good players on t side and bad players on ct? hmmm
no it wouldnt, the better players will win because they are better. the reasons some maps are ct sided is bcuz taking a site is harder than holding it. however, higher ranked players have better aim and gamesense, and can use utility and simply hitting their shots faster to win. the game is only ct sided if both players have relatively equal skill@@vlad980
One of my friends uses his shitty 7 year old gaming laptop, recently he tried to play CS2 Wingman with me, on Inferno everything is super buggy and he can hardly see, on Mirage his game crashes constantly, and on Vertigo he has wallhacks near mid because the wall between the hallway from ramp to those elevator doors doesn't render in for him.
To say the least, it's been an experience.
My problem is, that it seems a lot of the lag could still be reduced. For example on overpass the lights and especially the water do look really good, but they eat 90 frames on my system, causing me to lower my resolution on that kind of map. So a lot of optimization still has to be done or they at least have to give us the option to reduce certain very demanding video settings, so that every map is playable equally as good.
Wtf man
@@A-BYTE64wtf man
Absolutely. CS2 is already very optimized but I think Valve can do a lot more in that department.
@@SonicMaster519 cs2 is very unoptimized
no id rather kill people who cant afford more than 100+ frames they should keep it where it is that their fault for playing a new game
"can smell man from"
I love these useful metrics Philip.
Really weird, but as many people suggested, switching from Fullscreen mode to Windowed helped my game run way smoother than before
Windowed mode adds more input lag
Say hello to latency
@@soufianeezr27true
@@soufianeezr27 How much input lag are we talking about? Enough to matter, like at all?
@@AlejandroCab98with how bad peakers advantage is rn I’d take everything I can get
I feel like the song used in the first 40 seconds is one I haven't heard in Philip's videos before and I loveee it
I remember having 28 fps on mirage, so I was forced to play only dd2. Still, hit an eagle being 13 yo :D Those were times, where you would take mac-10 and rush through mid killing everyone LOL Some core memories right there
Lol apparently the 3060 passed the 1650 on steam charts as the most popular gpu, yesterday
My little 1650 gets me 75 fps constant on high settings on a 21:9 75hz monitor. Looks and feels fine for me tbh which was a surprise. 😊
75 fps is ''fine''?? what are you smoking?
@@Mikael-jt1hk 75 fps is great, not everyone is an ultra competitive player.
@@elielc.8459 75fps is borderline unplayable 💀💀💀
@@aok9153 I personally disagree, but maybe that's just because I suck at the game. Anyway, I hope you have a good day.
@@aok9153 Yeah. I can play any other game at 75-60 fps, but CS and any Source game has never felt right at lower frame rates.
I don't know what it is but the game feels incredibly choppy, either with v-sync turned on or off and neither g-sync, freesync or even scanline sync ever made it feel any better.
The only solution has always been to play at 150+, bencause even 120 feels choppy because of bad frame pacing.
that dog is majestic
I still remember when CSGO released and I tried it on my radeon 7770 with 1gb vram (I still have that GPU, not in my system though obviously) and I was getting a whopping 40fps on vertigo. CSGO's optimisation was really bad on launch, I'm surprised they didn't learn from that with this game because it is pretty damn buggy for all my mates when we tried it (one of them had random buildings rendering all over overpass which was pretty funny).
40 fps is playable enough for me but i would not be able to play competitively. i get like 25-30 fps in cs2
@@shadowyyCFH i have a separate old machine at home which has a 11 year old cpu and a gtx 1060 i use it mainly as a storage now but it runs the game at 70-90fps limited by the cpu what are you playing on ? :D
@@frozby5973 using a bare minimum laptop. integrated gpu and i5 processor w/ 4 cores, 8gb ram and 4gb of vram
Hey philip, always wanted to comment on one of your videos, so let this one be the start of a new journey
i really want to see what causes those crashes because even on max settings i've rarely experienced any frame drops, let alone crashing
in the beta i had a couple crashes, but that seemed to have been a bug that everyone was getting, after the release on wednesday i havent had any major performance issues, only a couple frame drops but i think thats more down to my system than the game anyway
I experienced some nasty stuttering on my first couple matches, but it went away after that. I think the initial performance problems were because of shader compilation, and after the shaders were mostly compiled and cached, performance improved.
My game's crashing every 5 minutes lol and I don't even play on high 1080p settings.
What specs to do you have? 6950 xt with 5600x here and getting bad performance
i’ll never be disappointed with anything that runs above 60fps.
not that complaints of not being above 144 or 300 or whatever are invalid, if your hardware should run that fast then rightfully be upset! that’s your money.
sometimes i wonder if i’m the minority. i find it hard to believe that a majority of people would be dissatisfied by a steady 60 fps if the price of their setup wasn’t involved.
I can clearly and disctinctly see the difference, and moreoverm feel it. LTT when they were still a decent channel made a video on FPS is CSGO, and pretty much proved the fact that both higher fps and higher refresh rate both provide sizeable advantages to the player.
5:57 i3-7100 is NOT enough, going from my own experience. I used it from 2017 until 2022, it was already struggling. But when i tested CS2 on it… poor cpu got demolished entirely. (stutter is just unbelievable)
Even my 7700 is stuttering. It's not even using the threads properly, the game is shit.
It wasn't just new 16:9 screens mixed with old 4:3 and 5:4 ones. The common gaming aspect ratio at the time was 16:10, and even benchmarks in magazines tested in 1680x1050 and 1920x2560
i really want to thank you for your detailed and great work. as you yourself as a cs player are aware, performance in counterstrike is unfortunately not a myth but science :)
i hope that in the future as in the past such performance topic will be highlighted by you.
have a great start into new week.
btw.
intel 7700k - 1070 and 16gb:)
3:09 that's my GPU!! intel HD 3000 my beloved.
Installing CS2 on a ssd is much smoother than a hard drive system. I feel less stutter when i using ssd to play with.
hmm do you reckon that could be because of texture loading due to LOD or am i talking bollocks?
@@Helperbot-2000 For my scenario, i guess cs2 lod setting is the problem. Hard drive can't load asset that fast like SSD make me feel stutter and now i can play quite smoothly.
9:18 The thing a lot of people get wrong is that camera FOV in games often only measures vertical FOV, not horizontal or diagonal. You don’t get any higher visibility by going 4:3, you just cut off the sides most of the time.
Thank you for this very informative video. If possible though, can you please make a video on what the cheapest rig you can make that can run CS2 at a stable framerate?
5:58 no, it says 4 hardware threads. Hyper-Threading just adds virtual threads.
My cs2 runs without any problems until i move in the overpass water. That makes my fps drop to even 30 for some reason. Otherwise I have my fps capped on 75 Hz with a mid system. (4gb gpu, 16gb ram, 6 core cpu, ssd)
i3-5005U (Power efficient cpu)
Intel HD graphics 5500 (64 vram is nor worth mention)
8GB 2400 Mhz RAM
512 gb (Crucial)SSD + 1TB hard disk
I get 10 fps in cs2 compared to 70 -80 fps in csgo . So yeah its gg for me boys
CC on 7:23 "I feel like CS2 is a dirty graphics card slut."
lul
Looking at the benchmarks some outlets did on CS2 (like Gamers Nexus), where a RTX 3060 Ti was matching the performance of a RTX 4060 Ti, and from my anecdotal experiences playing on a RTX 2070, I feel like the game is oddly bandwidth-heavy (on the VRAM).
This seems specially noticeable with the molotov and smoke blooming up close (and the deadly "rush B" combo: extinguishing a molotov with a smoke), where the fps can more than halve for a split second, and the only way I found to curb this behavior was to lower the settings that affect the VRAM the most (texture quality and resolution); even messing with the particle quality and other known heavy settings (shadows and ambient occlusion) made no noticeable difference.
The bandwith requirements are too costly for the thing you are getting. Super unomptimized in my opinion.
Death Match is running with stutters and fps drops on high end pcs even with bots, its much worse in multiplayer. That's the only issue im having (13700k 5.6 ghz / rtx 4090 / 32gb ram 7000mhz / nvme ) Also maps like Anubis are way more demanding and in DM are unplayable completely despite having high fps, frame time spikes ruin everything.
unfortunately its their first source 2 multiplayer game, so such things are expected when the game doesn't benefit from valve time
Same here. High end PC, yet DM or Casual is unplayable.
I have a rx 5700 xt with 16gb ram shit runs smooth I think it's either a Windows problem or Nvidia problem
13700k @ 5.3Ghz, RTX 2080, 32GB RAM at 7800Mhz, NVMe here. Game runs smooth as butter. Only on Ancient around the water do I have any sort of performance drop from a locked 400 fps.
@@basvhoutCasual runs very smooth in my case, its only DM - i've noticed stutters tend to happen when players spawn in random places and when servers fills with players.
But u have to keep in mind people coming csgo to cs2 with the minimum of cs2 had way better performance with csgo.. because minimum of cs2 is higher than recommended for csgo...
I'm having some stuttering issues on CS2. I can know when there is an enemy coming from behind a wall since the game stutters when loading player models. Hardware is way over the recommended requirement so it seems like it's a software issue. Luckily the stuttering gets better the longer the game runs but it's still annoying.
This is a shader cache issue. Looks like currently an amd driver issue that valve is working on. What you can do is load up a bots game and run around beforehand and it should get through all the stuttering. Make sure to throw nades as well!
Was playing Ancient on CS2 yesterday, spawned in at T Spawn in a Casual Match and hit sub-60 on a RTX 4090 there for a bit when everyone moved in water. I can't imagine what people on more reasonable systems were experiencing.
you have a cpu bottle neck i have a 3060 laptop i5, 6 core 12 thread and i get 130+ fps
I can assure you that I do not, I have a Ryzen 7 5800X3D, normally I'm running everything at 400+ but in that instance on Ancient it was struggling.@@imtoxicAF
03:32 I appreciate the small jokes like cutting of yourself starting to say gigabyte just after you explaint the difficulty stop thinking about in gigabytes instead of megabytes.
Intresting! Great vid like allways :)
I have a 1060 3gb and I have up to 200 fps in the simpler maps and 120+ in the better looking maps and I use a mix of high and some very high settings (and I don´t use fsr) . Not being able to run the game with a high framerate is a skill issue. My pc only struggles with the water shaders especially when I am looking directly at my feet when walking through water but even then 80fps is fine with me. Also the consistency of the framerate is so much better in CS2 for me then what it was in csgo that the game feels even smoother than csgo ever did.
If you had the chance to play for a week on a +300fps constant machine and then come back to your pc I doubt you would say that... you would definitely feel the input lag your system has.. more fps is always better no matter what
"Not being able to run the game with a high framerate is a skill issue" ok valley boy, you got me 🤣🤣🤣
@@cangrexX big facts
Don't worry about CS3's requirements.
(It will never come out, because Valve can't count to 3 for sh*t)
I noticed that cs2's bots are acting weirder when i play the "practice" mode with bots only, like their "tactics" are changed. Any thoughts?
For me they feel like Bot set to easy or medium. Nothing else, maybe depends on which maps you practice. But they deffintly not feel like they are using wall hack. Maybe cuz of the fire delay
@@Хармония-ш6ж Okay so i am not crazy, there isn't an option to change their difficulty
Glorious Nostalgia Alongside Technical Data. Amazing
Philip, you should cover linux gaming
I mean it
AMD Risen 7 4800H @ 2900hz base speed, with boost it can go up to 4200hz; 8 cores + 8 threads;
RTX 3050 with 4GB of vram; 16GB ram and a SSD hard disk, 144hz monitor @ 1980 resolution. Still get hitching, input delay even though I get around 150-200 fps in game.
What the fuck are Valve doing? Cs is the only game my laptop chokes on even at low graphics settings. I played Valoran, Warzone, FIFA, CIV 6, AC Valhalla, Shadow of Mordor and a few others and never experienced a performance slump even at moderate to high graphics settings.
I used to get 60-70 fps in CSGO with integrated graphics now I get like 20-40 fps now in cs 2. so sad that I can’t play csgo anymore
Those final cs source videos hit hard, man I miss those days!