CS:GO - How Close Should Teammates Spawn?

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  • Опубликовано: 29 окт 2024

Комментарии • 858

  • @Sliphantom
    @Sliphantom 2 года назад +1046

    The entire team should spawn as one vertical column of players stacked one atop the other. The team must work together and coordinate so the players on the top don't die from fall damage. The teams then proceed to the center of the map and feed themselves into a giant meat grinder. More remaining HP means more meat. The team with the largest resulting hamburger patty wins.

  • @JackRackam
    @JackRackam 2 года назад +1778

    It seems like every few months I go "Huh, I don't play this game but this video seems like a neat concept" and I'm greeted by the pleasant surprise of KliksPhilip's voice

    • @CordelG25
      @CordelG25 2 года назад +22

      I havent played cs go since the xbox 360 version but i keep up with his videos because they are well done and mean something more about game design than cs go to me

    • @what9093
      @what9093 2 года назад +5

      Now’s the time for a history RUclipsr Esports team, they’ll take pro CSGO by storm.

    • @32Barco7
      @32Barco7 2 года назад +10

      0:00 ah yes, what a pleasant voice it is. the cadence, the pitch, how soothing.

    • @thebombsauce
      @thebombsauce 2 года назад

      @@what9093 Yup, too bad the score is the only game in town when its pretty generic and bad

    • @yedoom
      @yedoom 2 года назад

      This is also my experience. I wish someone would go this deep on games I actually play. (Read: Dota)

  • @TheTheRay
    @TheTheRay 2 года назад +283

    I love it when HOUGUGHUAGHUEHEEEEEEE gets mentioned.

    • @powEnvy
      @powEnvy 2 года назад +1

      Ratio

    • @Alendo
      @Alendo 2 года назад +26

      I literally died everytime he said it 🤣😅🤣

    • @powEnvy
      @powEnvy 2 года назад

      @@Alendo Ratio

    • @nullifier_
      @nullifier_ 2 года назад +2

      I have no idea how he can say it and not collapse laughing

    • @kendakgifbancuher2047
      @kendakgifbancuher2047 2 года назад +4

      @@powEnvy (1+√5)/2, take it or leave it

  • @DividedWeFall
    @DividedWeFall 2 года назад +975

    Ok, I'm sold.
    I'll be using the 'C' shaped spawn point layout from here on out.
    Thank you for taking the time.

    • @Overposting
      @Overposting 2 года назад +124

      I hope this becomes common practice in the mapping community and people use the phrase "always remember! C for communism!" when teaching others

    • @Girvo747
      @Girvo747 2 года назад +39

      @@powEnvy L

    • @powEnvy
      @powEnvy 2 года назад +1

      @@Girvo747 Ratio

    • @funi1083
      @funi1083 2 года назад +39

      @@powEnvy L

    • @powEnvy
      @powEnvy 2 года назад

      @@funi1083 Ratio

  • @Propulus
    @Propulus 2 года назад +468

    I'd love more videos on anything Jeff talks about, just to hear you say Hounganghounghe.

    • @tjlocust
      @tjlocust 2 года назад +42

      Hheuuehheh

    • @kronos_1337.
      @kronos_1337. 2 года назад +6

      Hunune

    • @ng.tr.s.p.1254
      @ng.tr.s.p.1254 Год назад +1

      Hmongus

    • @icehawk3442
      @icehawk3442 Год назад +1

      It's the most artistically correct interpretation of the name I've heard so far

  • @cyandrix
    @cyandrix 2 года назад +1576

    The fact that CT's could completely lose top mid control on Mirage if nobody gets the spawn closest to the vent makes me surprised nobody is really talking about this

    • @muffatoo
      @muffatoo 2 года назад +57

      @@powEnvy L

    • @kipchickensout
      @kipchickensout 2 года назад +35

      I very often get to mid first as a CT, no matter my spawn
      maybe they procrastinate at T spawn

    • @SilentAttackTV
      @SilentAttackTV 2 года назад +72

      all you need is someone on A to flash mid, ez

    • @viethoangpham445
      @viethoangpham445 2 года назад +8

      are you talking about silver who used awp for 2days and no teammates know any flash xD

    • @Nerviniex
      @Nerviniex 2 года назад +17

      @@viethoangpham445 Nobody in silver knows how to take mid

  • @ChannelOfJoe
    @ChannelOfJoe 2 года назад +249

    1:34 I love how the jump into death is marked as a route to exit the spawn with an arrow here :D

    • @munki9820
      @munki9820 2 года назад +28

      it's the since-patched route to t spawn!

    • @quanphamtran3479
      @quanphamtran3479 2 года назад +2

      I was looking for this comment.

    • @m13253
      @m13253 2 года назад +2

      It matches the narration of “exit the spawn”, at least.

  • @Rex-sy8ye
    @Rex-sy8ye 2 года назад +760

    Having that 0.1s less charge time could be game changing, you could be a whole meter ahead of everyone when you get headshot from across a large area!

    • @viiltelijamurhaaja7225
      @viiltelijamurhaaja7225 2 года назад +15

      Yeah it doesn't change much. But neither do bullet accuracy and we have lots of clips where it ducks people over

    • @TECHNICKER_Cz
      @TECHNICKER_Cz 2 года назад +3

      what do you mean by charge time?

    • @tunnelmannen
      @tunnelmannen 2 года назад +9

      @@TECHNICKER_Cz I would guess running time

    • @TECHNICKER_Cz
      @TECHNICKER_Cz 2 года назад +2

      @@tunnelmannen ok, that makes sense

    • @IgotDis14
      @IgotDis14 2 года назад +2

      Yeah but I wouldn't be so quick to conclude that the team with better RNG always wins. Adapting to good/bad RNG is a skill in of itself.

  • @JowoHD
    @JowoHD 2 года назад +297

    4cm apart. increases team bonding

    • @kipchickensout
      @kipchickensout 2 года назад +11

      @@powEnvy why do you comment ratio under each comment

    • @kujala1633
      @kujala1633 2 года назад +26

      @@kipchickensout new word for him I guess

    • @powEnvy
      @powEnvy 2 года назад +1

      @@kipchickensout Ratio

    • @maildaemon
      @maildaemon 2 года назад +2

      @@kujala1633 kids do be like dat doe

    • @degeneratelowlife3171
      @degeneratelowlife3171 2 года назад +2

      @@powEnvy do you have the full image of ur pfp? i've been looking for it

  • @IgotDis14
    @IgotDis14 2 года назад +62

    As a research assistant myself, I have to praise your approach to proving and disproving claims. I can 100% see you being a lead in a research team at a university. I love how you mention all the limitations of your methodology. In my area, we call them threats to validity, and there are 5 types, each with its own descriptions and significance. Cheers

  • @krzysztofon8727
    @krzysztofon8727 2 года назад +497

    I have small suggestion. When you are showing graphs/tables please move them a bit higher so subtitles dont obscure the info :)

    • @Karolomen
      @Karolomen 2 года назад +22

      you can change subtitle size with + or -

    • @germantarnoski7130
      @germantarnoski7130 2 года назад +20

      Yes please. I was watching this on my tv with no way to change the subtitles.

    • @robinrai4973
      @robinrai4973 2 года назад +9

      I think you can move the subtitles around

    • @SmokePudding
      @SmokePudding 2 года назад +5

      On desktop you're able to freely move subtitles

    • @Expanses02
      @Expanses02 2 года назад +1

      you can literally change the position and size of the subtitles, and even their opacity.

  • @2ndpopcornxD
    @2ndpopcornxD 2 года назад +175

    8:30 Invalid spwanpoints give an error message in the console, e.g. "Invalid terrorist spawnpoint at (,,)". Can easily be found in the console using "con_filter 1; con_filter_text spawnpoint" before launching the map. But yeah, a compiler warning would be nicer, maybe.

  • @Dribbleondo
    @Dribbleondo 2 года назад +98

    Ah yes, HUNAAAUAAAGHHH; my favourite twitter person.

  • @MyPing0
    @MyPing0 2 года назад +36

    4:38 that arrow pointing off the building into the void is hilarious lol

  • @Alex-sr9pq
    @Alex-sr9pq 2 года назад +85

    'so many shades of grey that i woke up chained to my bed', thats one of my favorite things about watching youtubers like philip, the subtle stuff is ingenious

    • @maildaemon
      @maildaemon 2 года назад

      @@ashton35 You don't like the (debatably) subtle jokes?

    • @TheBestcommentor
      @TheBestcommentor 2 года назад +1

      The Arrested Development reference is great too

  • @CastledCard
    @CastledCard 2 года назад +325

    I'm honestly surprised that by now there aren't just 5 spawns reserved just for 5v5.

    • @kubpica
      @kubpica 2 года назад +65

      It would be stupid if you always had the same spawn timings. The uncertainty introduced into the early game by random spawns is a good mechanic in my opinion.

    • @crunch.dot.73
      @crunch.dot.73 2 года назад +25

      @@kubpica it kinda kills one teams ability to push or a hold a position since in some circumstances a bad spawn will prevent you from reaching the destination in time. A big example of this is CT's rushing through vents to hold Mid on Mirage, if nobody spawns close and a T got a lucky spawn then its not fair for the CT's, their fate was determined by random chance.

    • @romaliop
      @romaliop 2 года назад +32

      @@crunch.dot.73 The other team doesn't know it, though. So the T with a lucky spawn will have to risk there being a CT holding the angle anyway.

    • @TheLeft4Dead2Player
      @TheLeft4Dead2Player 2 года назад +8

      @@crunch.dot.73 At the same time though, if you made the conscious decision to rush somewhere you were more than likely going to be late to, you cannot blame the game and its random spawns on dying there. I do still believe random spawns are just 'another thing' people need to worry about that are needlessly raising the skill ceiling, and I wouldn't miss them.

    • @spurka8837
      @spurka8837 2 года назад +7

      @@TheLeft4Dead2Player or maybe think it like this: I wanna go window because i'm the awper but the game says: No, i won't give it to you
      The reason of why it happens it still RNG, not skill

  • @squelchedotter
    @squelchedotter 2 года назад +372

    There is an important difference between input RNG (the cards you are dealt) vs output RNG (what the cards do after you play them). Only the latter is usually bad in a competitive game because you can't plan with them.

    • @kipchickensout
      @kipchickensout 2 года назад +33

      this.

    • @berni2905
      @berni2905 2 года назад +38

      @@kipchickensout There's a button for that

    • @painovoimaton
      @painovoimaton 2 года назад +32

      @@berni2905 this tbh

    • @splnrt..50
      @splnrt..50 2 года назад +26

      @@berni2905 the added comment emphasizes how much they agree, beyond a thumbs up

    • @turmspitzewerk
      @turmspitzewerk 2 года назад +11

      sure, but its not good when the card you are dealt give you a much worse odds of winning for no benefit. if everybody on dust 2 gets split between the two far sides, or if nobody gets the spawn close to the vent and loses mid control on mirage, there's noting you can really do other than just have a worse round. if it gives you opportunities that's not bad, but if it only exists to take them away then it lowers the skill ceiling and makes rounds more RNG dependent.

  • @plezha_
    @plezha_ 2 года назад +109

    1:34 The upper one does definitely lead out of the spawn

    • @noamias4897
      @noamias4897 2 года назад +6

      @@powEnvy bruh how many times you gonna try this haha

    • @powEnvy
      @powEnvy 2 года назад +1

      @@noamias4897 Ratio

    • @lordhelix1999
      @lordhelix1999 2 года назад +1

      Nope

  • @Hurb2
    @Hurb2 2 года назад +137

    hey philip, just wanna tell you I always loved the chill vibe from your vids, also congrats on 1m!

    • @viiltelijamurhaaja7225
      @viiltelijamurhaaja7225 2 года назад +11

      I like most that he doesn't have bs in his videos. I have sponsor block and it hasn't skipped anything in his videos

  • @HOUNGOUNGAGNE69
    @HOUNGOUNGAGNE69 2 года назад +27

    Ohh that explains all the notifications... :>

    • @SilentAttackTV
      @SilentAttackTV 2 года назад

      Have you played valorant much? In my opinion, the fact that the timings are always the same in valorant makes the game less interesting/fun. A bit of randomness is good.

  • @Kubader
    @Kubader 2 года назад +79

    1 second into the video and i had already spilled my drink laughing

    • @Alendo
      @Alendo 2 года назад +1

      I'm rolling around laughing like a little kid. 😂🤣😂🤣😂

    • @sherwinkp
      @sherwinkp 2 года назад

      😂😂😂😂😂

  • @SpaceDave3000
    @SpaceDave3000 2 года назад +30

    I remember in beta 4, long before most of your viewers were alive, that your spawn position was dictated by your KD ratio. Took me a while to realise it, but it became a chore. I don't recall it being a thing after beta 6.

  • @scaryjeff
    @scaryjeff 2 года назад +25

    Personally I enjoy spawn-based play. Realising you are actually all in a great spawn for a particular rush or whatever and changing tactic in the buy time is fun!

  • @dannygoodwin2674
    @dannygoodwin2674 2 года назад +20

    Never actually encountered a video the second it comes out. Cool stuff Phil!

    • @Toothpirate1979
      @Toothpirate1979 2 года назад +1

      Who is phil...

    • @dogebama
      @dogebama 2 года назад

      @@Toothpirate1979 The names Phil. Kliks Phil.

  • @Dr_goman
    @Dr_goman 2 года назад +93

    I have a medical final exam tomorrow cant concentrate for 10 m straight, yet i watch 3klik video harder than anything I ever studied

    • @maildaemon
      @maildaemon 2 года назад +2

      @@3kliksphilip I'm intrigued 👀

    • @hansum_AWP
      @hansum_AWP 2 года назад +1

      I Hope you the best on your exam!

    • @AliceAttentionWhore
      @AliceAttentionWhore 2 года назад

      @@3kliksphilip Please expand.

  • @ThisRandomUsername
    @ThisRandomUsername 2 года назад +5

    I really appreciated the last route you painted leading out of Vertigo's CT spawn. Brilliant.

  • @saad7885
    @saad7885 2 года назад +1

    I love the variations of HOUNGOUNGAGNE you uttered, makes me chuckle every time.

  • @_Bran
    @_Bran 2 года назад +21

    I don't even play CS:GO often anymore. Haven't really for about a year; but I still enjoy watching these video's solely because 3kliksphilip is so damn entertaining.

  • @heroiyn
    @heroiyn 2 года назад +11

    Why did you private the video about fov?

  • @rickastley6549
    @rickastley6549 2 года назад +33

    I am all for a bit of RNG in the spawn and the C shape is good aswell, but the CT spawns for Ancient can be frustrating at times, where you get the situation of bumping into eachother seemingly every round
    But I guess everyone has their prefrences in how the spawnpoints should look

  • @artemkatelnytskyi
    @artemkatelnytskyi 2 года назад +7

    I have had an idea of combining spawn systems in CS:GO and Valorant by making it so you can run freely in the spawn area and choose where you want to go. This means if you excel at long control as a ct on Dust 2 you'd be able to play there every round, this impacting the game even more. But I do think that it would make rushes insanely OP. Especially aggressive CT plays. It would break the game, but I would still like to see that play out.

  • @ForeverDayGreen
    @ForeverDayGreen 2 года назад +8

    To me having variance on the t-side actually works as a competitive element. Yes it's frustrating that you can't rush a long due to spawns. But recognizing this and calling a different play is a skill!

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 года назад

      This is like saying "Realizing you can press W to move is a skill."
      It is literally just knowledge, an idiot can do it.

    • @Gadottinho
      @Gadottinho 2 года назад

      And also use different approaches to dominate certain areas, for example, you want to dominate mid as ct in mirage, but have a bad spawn, then you may go through the A site, bang and pick, or something like that, while with a good spawn you can just go directly and pick mid with AWP or whatever

    • @tdpro3607
      @tdpro3607 2 года назад

      @@Buglin_Burger7878 you missed the point

  • @heavenresearch2332
    @heavenresearch2332 11 месяцев назад +4

    3:05 Philip predicted the subtick system.

  • @Misumena.V
    @Misumena.V 2 года назад +1

    Hey Philip, I've always enjoyed your analysis focused videos, they are often very thought provoking. I wish there was this type of in-depth analytical content for games like Escape From Tarkov.

  • @olipas2775
    @olipas2775 2 года назад +1

    I LOVE these kind of videos of you!

  • @razvanchisiu
    @razvanchisiu 2 года назад +2

    what a good video idea! i always thought about this in the back of my head, how weird it is that on dust 2 you can spawn so far away from teammates where if you wanted to drop them they would have to run to get the weapon, instead of being in E reach.

  • @greggmanm
    @greggmanm 2 года назад +30

    I feel like with the random nature of mirage’s ct spawn makes whoever is on ct side learn how to defend bombsite a and b and perhaps thus being less of a burden on their team after learning both defences.

  • @gurtap3615
    @gurtap3615 2 года назад +10

    loved the video; full of comedy and things i didn't know about
    weird to see someone talk about rng spawns for 10 minutes tho lol

    • @powEnvy
      @powEnvy 2 года назад

      Ratio

    • @gurtap3615
      @gurtap3615 2 года назад

      @@powEnvy stop saying "ratio" on every comment

  • @Chris52
    @Chris52 2 года назад

    Loved the start of the video. You had my attention from the first second with that hahaha

  • @beProsto
    @beProsto 2 года назад +4

    The "shades of gray" joke went over my head so much i only laughed after like 6 seconds lmao

  • @maruquiturus7652
    @maruquiturus7652 2 года назад +5

    Of course Philip watched Arrested Development! Gotta love him lol

  • @EpochIsEpic
    @EpochIsEpic 2 года назад +1

    I like that one of the routes out of spawn at 4:36 is off the side of the building on Vertigo.

  • @ruud3153
    @ruud3153 2 года назад +1

    I really like it. It can change up your pre-round descicion making, and favor quick thinking IGLs.

  • @guiorgy
    @guiorgy 2 года назад +18

    1:34 anyone else thinks option D is the most appealing? XD
    Edit: Also 10:14 WTF Valve?!

  • @lolikon30
    @lolikon30 2 года назад

    This is the type of content I love Phillip for.
    Great stuff!

  • @Bozothcow
    @Bozothcow 2 года назад +1

    I love how you managed to stick a bit about throwing the AWP off of Vertigo in there somehow.

  • @discendovox
    @discendovox 2 года назад +1

    The triangle spawn structure on Ancient is very interesting because it suggests deliberately induced approach variance on the T side.

  • @starcraft2own
    @starcraft2own 2 года назад

    That shades of grey joke caught me so unprepared i almost choked. Very classy Philip.

  • @jrsolset
    @jrsolset 2 года назад +2

    Great video! Can you check how often we get certain spawns? Like, how often do we actually get the good t-spawn on Inferno? And how often do we get the good long a spawn? And what are the chances of getting the ct-mid spawn on Mirage?

  • @Wonderrbread01
    @Wonderrbread01 2 года назад

    4:37 I love the arrow in the top right suggesting the best route is to jump of the building

  • @calamity7068
    @calamity7068 2 года назад +1

    This is a great video and discussion, hopefully valve will address this issue however small it may seem

  • @superdupertrooper970
    @superdupertrooper970 2 года назад +5

    4:36 THAT TOP ARROW🤣

  • @gubbins420
    @gubbins420 2 года назад

    Great video as always bossman, nice to come home to a new video as I finish work :)

  • @PENDRAGONION
    @PENDRAGONION 2 года назад +4

    Thanks for addressing this matter. I'd like to add that the front left spawn on de_train is also a priority spawn in competitive.

    • @eavdr524
      @eavdr524 2 года назад

      I agree, very important spawn as well if you want to rush something.

  • @DavidPrachtbrot
    @DavidPrachtbrot 2 года назад +1

    I really enjoyed watching this video. That's the type of 3kliksphilip video I like. It was informing and entertaining. I have never thought about prioritized spawns before.

  • @OsamaRana
    @OsamaRana 2 года назад +1

    An interesting aside: CTs on dust 2 can be spawned in one of the non priority spawn locations if they rejoin the game during the buy time, giving them an advantage in terms of timing to A long or, more importantly, mid to tunnels.

  • @hound6049
    @hound6049 2 года назад +4

    I have noticed on dust 2 ct, when a player leaves and then reconnect (on faceit) they sometimes get an absurdly good spawn. Is this due to a 5 man spawn priority which gets messed up when a bot replaces a player?

  • @drinkwater3453
    @drinkwater3453 2 года назад

    your writing is absolutely top tier, good video!

  • @matecs847
    @matecs847 2 года назад +3

    Your way of prounace hwowheiwbeuwhwhowwhwowhwwow is gorgeous

  • @ArkAE86
    @ArkAE86 2 года назад +7

    Why private the new vid huhu

  • @jooorj_
    @jooorj_ 2 года назад

    I fucking love your sense of humor, great work as always.
    And how the fuck did you just now reach 1 million subs? this channel is absolutely fucking legendary, But congrats on 1mill

  • @__8120
    @__8120 2 года назад +1

    "I unraveled so many shades of grey I woke up this morning chained to my bed" is an amazing line that I am 100% stealing

  • @idontgetit2195
    @idontgetit2195 2 года назад +6

    The opening had me dying.🤣

  • @awgmax
    @awgmax 2 года назад +13

    The shades of gray joke is underappreciated.

  • @botteo9257
    @botteo9257 2 года назад +1

    Holy crap, the first second catched me off guard, I almost shat my pants.

  • @37racso
    @37racso 2 года назад

    The 50 shades of grey joke is hilarious and so underrated! Man, I love your sense of humour!

  • @maw9153
    @maw9153 2 года назад

    Congratulations on 1 million subs, Philip. You deserve it.

  • @jackfoulkes2047
    @jackfoulkes2047 2 года назад

    The shades of grey line was truly outstanding.

  • @Murukku47
    @Murukku47 2 года назад +1

    Always played Dust 2 T side just based off the spawn, this sure explains why that seemed to work.

  • @sticks_stuff
    @sticks_stuff 2 года назад

    im surprised from the lack of lens flare in the thumbnail, but i like it a lot anyway. i could be wrong but is this a far more polished video than philips normal style? not like his normal stuff is bad, but this one clearly had lots of time put in to each aspect, especially script writing. definitely one of my favourite videos hes made :)

  • @KFox210
    @KFox210 2 года назад

    I like spawn variety on t side, as you said it can benefit strats from spawn.
    The team I was on when on T had 3 plays depending on the spawn point that we named
    B center A
    And would have strats built around those spawns

  • @lang8289
    @lang8289 2 года назад +6

    Interesting that spawns are further forward in casual, always felt timings were weird when I had to play casual for missions

  • @ambrosyo
    @ambrosyo 2 года назад +2

    Imo the best way to solve this issue would be to open up the whole buy area, a little like valorant but only letting the player free roam in their spawns, that way rng spawns wouldn't be a thing anymore

  • @joeboyd2693
    @joeboyd2693 2 года назад

    you can measure between spawns and the first point on the way to any of the standard positions which every player will run over given an optimal route i.e. a long doors, entrances to a/b/mid on cache from t spawn

  • @Kegelcizer
    @Kegelcizer 2 года назад +13

    FOV clip changed to private while watching, wtf man?

    • @pokerotter8895
      @pokerotter8895 2 года назад +6

      Same happened to me, probably just some minor error he wants to fix and the video will be back up soon, trust in the kliks

    • @Kegelcizer
      @Kegelcizer 2 года назад +1

      @@pokerotter8895 I was expecting a replacement video with a smart insult from the kliks xD

    • @m8nu
      @m8nu 2 года назад +1

      how long was the vid?

    • @m8nu
      @m8nu 2 года назад

      i got a notification and i wanted to watch it now... rip

    • @Kegelcizer
      @Kegelcizer 2 года назад +1

      @@m8nu I don't remember the length, been watching at work and at about 80% it stopped.

  • @luckyduckydrivingschool3615
    @luckyduckydrivingschool3615 2 года назад +1

    I don't even play CS:GO anymore, but I can't stop watching 3klik's fascinating analysis of every detail in the game...

  • @Diggim3n
    @Diggim3n 2 года назад +4

    Lol I still cant get past thah "hounonoouu" in the begining

  • @de-ment
    @de-ment 2 года назад

    I think (although I know almost nothing strategy wise in this game) it would make sense for competitive spawn points to be somewhere in the middle, in the half-ring method valve seems to like. And as for casual games, the top 5 players in the score board should spawn in the priority spawn half-ring whilst everyone else gets their spawns in the back or just in randomized spots outside the priority half-ring.

  • @fiend265x
    @fiend265x 2 года назад +1

    next map? woooooooooooo! can't wait for "making of..." series

  • @EE-wu7kz
    @EE-wu7kz 2 года назад

    I love the reference to Arrested Development in the thumbnail

  • @Paulo84100
    @Paulo84100 2 года назад +1

    We ABSOLUTELY need a hammer++ video and new hammer tutorials !!!

  • @kipchickensout
    @kipchickensout 2 года назад

    I love the video! Very interesting. I too always had the question why I ran into teammates on CT Inferno :)

  • @kipchickensout
    @kipchickensout 2 года назад +1

    On the Train T-Spawn I think the one on the far south corner is also a priority spawn, making it 7 for both sides

  • @SageThyme23
    @SageThyme23 2 года назад

    yet again you are proving you are the best csgo youtuber

  • @NJohnGA10
    @NJohnGA10 2 года назад

    I always liked the random spawn points because the players think on the fly, on which bombsite to go, and stratery to do. But I do understand that in the pro scene or very competitive setting it puts a bit of whack to the balance. Plus if they will just fixed the spawn point, might as well put a wall that disappears after the buy time.

  • @Oodelally
    @Oodelally 2 года назад +1

    I used to love playing on 64 player servers in CSS, it was so much more relaxed and fun than anything in CSGO!

  • @_anthrizzle890
    @_anthrizzle890 2 года назад +1

    Wow that joke was spot on dude, seriously great comedy

  • @HorsePonyHybrid
    @HorsePonyHybrid 2 года назад +1

    For there is a man inside me, and only when he is finaly out, can I walk free of pain

  • @icediverfull
    @icediverfull 2 года назад +3

    The Spawn mechanic in Insertion II is very interesting. But it cant really help the dust2 "Problem".

  • @bananabuns1369
    @bananabuns1369 2 года назад +1

    honestly randomized spawn seems actually MORE competitive, cause youd now have to rethink your plans if someone is a second off from one place, makes it so you never do the exact same thing over and over.
    its not like havana anyways where your ENTIRE plan backfires when a fence is put up

  • @MysticalWafflez
    @MysticalWafflez 2 года назад

    Good video, never considered this much. I know when I got the window spawns in CT and T side mirage, I was always happy, and the long spawn on dust 2, I was thrilled. I never considered the spawns would be so out of order.

  • @kukky22
    @kukky22 2 года назад +1

    I just want to quickly mention that vertigo was originally in either cscz or cscz deleted scenes, not in csgo

  • @juanlanas5425
    @juanlanas5425 2 года назад

    I love the arrested development thumbnail

  • @VishalGude
    @VishalGude 2 года назад +7

    *nice intro*

  • @joewalker4710
    @joewalker4710 2 года назад

    "I ended up unearthing so many shades of gray that I woke up in the morning chained to my bed" this has got to be one of the best ones I've heard in a while lol

  • @wojtekpolska1013
    @wojtekpolska1013 9 месяцев назад +1

    1:35 i laughed too much at the arror telling that CT to jump off the building

  • @PureDefenders
    @PureDefenders 2 года назад

    I always was on the fence about it. Sometimes it's just a "well we can't take mid now" and sometimes it's "B spawns so we rush B". It adds variety but, I think the priority feature is definitely needed. A recent example is mirage. Scout only all game, doing well, imagine my surprise when I got best spawn to mid on T side and by the time I peeked (with bunny hopping around corners) the CT was already right side of window. would like that to be consistent

  • @FurryWrecker911
    @FurryWrecker911 2 года назад

    4:35 "Different spawns have different benefits" _Arrow casually pointing off the edge of the tower._

  • @bambostic
    @bambostic 2 года назад

    I’m so glad I was shown right about the thumbnail being a Tobias Fünke reference 😆

  • @doogleisfat
    @doogleisfat 2 года назад +1

    Great pronunciation of Jeff 👌