Getting CS 1.6 Maps into CS:GO

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  • Опубликовано: 16 июл 2024
  • This video is sponsored by NordVPN - get 70% off for $3.49/mo, plus an additional month FREE at nordvpn.com/kliks
    European server - type in console: connect 173.199.107.177:27015
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    CS 1.6 Nuke - steamcommunity.com/sharedfile...
    CS 1.6 Train - steamcommunity.com/sharedfile...
    ▶️ SUBSCRIBE TO 3KLIKSPHILIP : / @3kliksphilip for CS GO content
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    0:00 - Intro
    2:23 - Reasons for porting old maps
    3:10 - How to port old maps
    6:54 - Textures
    9:44 - Other stuff
    11:16 - Lighting
    12:38 - Conclusion
  • ИгрыИгры

Комментарии • 1,1 тыс.

  • @auber4773
    @auber4773 4 года назад +3323

    thank god for his shower thoughts, or we would not have these videos.

    • @h1stacean
      @h1stacean 4 года назад +12

      Are player models gone after Shattered web is over?
      Edit:*Custom* player models

    • @PotentialGrim
      @PotentialGrim 4 года назад +3

      @@h1stacean No, they aren't.

    • @retailradiotv884
      @retailradiotv884 4 года назад +24

      Imagine if his shower broke one day. Frightening

    • @pegton1981
      @pegton1981 4 года назад +13

      RetailRadioTV how to port a shower from broken to fixed

    • @chillguynamedwan1034
      @chillguynamedwan1034 4 года назад +2

      Is this his shirt shower thought 😂

  • @isthatamotherfuckingjojore1158
    @isthatamotherfuckingjojore1158 4 года назад +3140

    I love how he refers to 2kliksphilip as a separate entity.

    • @elooj1859
      @elooj1859 4 года назад +524

      because they are two different people, duh.

    • @Kwasmo
      @Kwasmo 4 года назад +130

      They're different people dum dum

    • @biggayzai
      @biggayzai 4 года назад +201

      2kliksphilip is a separate entity, so I also love how he refers to him as such, but why are you mentioning it? I don’t mention how people call other people other people, smh

    • @woodyblox7724
      @woodyblox7724 4 года назад +74

      IS THAT A MOTHERFUCKING JOJO REFERENCE Yeah... probably cause 2kliksphilip is 3kliks twin brother lol. But a lot of people miss that, so no worries hahaha

    • @afk_cs
      @afk_cs 4 года назад +49

      It would pretty weird if he didn’t though. They really should collab more though.

  • @nokiabean
    @nokiabean 4 года назад +1847

    No dsds 3? How similar to some other series related to Valve

    • @makitard
      @makitard 4 года назад +51

      we need to wait 15 years

    • @gmailaccount3530
      @gmailaccount3530 4 года назад +5

      Wut does dsds 3 mean

    • @notajtag4568
      @notajtag4568 4 года назад +28

      Gmail Account, his video of the mid April 2020 map changes was originally titled, ”dsds”. The video “CS:GO leaked source source code” was originally titled, ”dsds 2”. But both of those videos had their titles changed for some reason. You can go ahead and look in those videos comment sections, some of the comments will inform you of the videos original titles.

    • @gmailaccount3530
      @gmailaccount3530 4 года назад +7

      @@notajtag4568 THANKS

    • @coolmathsgamesvevo6687
      @coolmathsgamesvevo6687 4 года назад +2

      Ah yes...
      No day of defeat 3! Those rascals

  • @aBucketOfPuppies
    @aBucketOfPuppies 4 года назад +152

    You and 2kliksphilip should definitely collab sometime. He 's pretty creative and he can juggle.

  • @pinkocean310
    @pinkocean310 4 года назад +1144

    Where is
    Dsds 2: Episode 1?
    Dsds 2: Episode 2?
    Dsds: Philips?

    • @syv6173
      @syv6173 4 года назад +37

      More like "dsds: phylip"

    • @surunei
      @surunei 4 года назад +4

      What is dsds?

    • @albertpirelius
      @albertpirelius 4 года назад +24

      @@surunei dsds

    • @surunei
      @surunei 4 года назад +21

      @@albertpirelius how didn't I know that I'm stupid

    • @TheImmortalPwnage
      @TheImmortalPwnage 4 года назад +1

      james dsds

  • @slomianowlosy
    @slomianowlosy 4 года назад +145

    8:40 "I had to photoshop blue out of these." Next frame - Gimp. Mad lad.

  • @StereoBucket
    @StereoBucket 4 года назад +6

    For that one person wondering.
    $transparency is going to interpolate and blend between opaque and transparent when in game so it's going to look fuzzy. $alphatest is binary, either it is shown or it isn't, which is pretty much how goldsrc would do it (though if you did want semi opaque in goldsrc you could sacrifice having multiple colors and get 8 bit alpha and then just tint your texture (remember those monochrome sprays with fuzzy edges? That's why they were monochrome).
    Oh btw, would be lovely if someone figured how to port old light generation. Since it's still lightmapped in CS:GO, I think it should be possible to get the old lighting to work.

  • @nekture
    @nekture 4 года назад +6

    Making all crates func_detail will actually fix most wallbang issues caused by them being next to walls! It will force the wall behind it to exist and not be optimized away.

  • @hypnotoad460
    @hypnotoad460 4 года назад +78

    Philip, there was a game, called Dark Messiah, it was made by Arkane Studios and, surprisingly, it’s a source game! I one was extremely interested of porting some of the textures and maps to CS:S, however all of my attempts were failed... I was thinking maybe you can dig some of them up? The game itself is a masterpiece, it really shown what source was capable of in the old days...

    • @sunfl0wer_988
      @sunfl0wer_988 2 года назад +8

      Oh my God, that actually makes sense that Arkane made it. They really like physics and kicks, don't they?

  • @siveroo7493
    @siveroo7493 4 года назад +519

    i was expecting dsds 2 : episode one

    • @hardikmehta1778
      @hardikmehta1778 4 года назад

      xD

    • @adammarty8788
      @adammarty8788 4 года назад

      Can some1 explain me what is dsds please?

    • @infernity2526
      @infernity2526 4 года назад +9

      @@adammarty8788 he accidentally named a video dsds1 (now renamed) and made the following video dsds 2, now is meme

    • @adammarty8788
      @adammarty8788 4 года назад

      @@infernity2526 OK thanks you for the reply

    • @sci_pain3409
      @sci_pain3409 4 года назад +1

      Blaze i think they’re placeholder names, not accidents

  • @0sac
    @0sac 4 года назад +279

    I've been porting a RtCW (quake 3 engine) map to gmod for a while now, everything in this video is so familiar and has made me want to continue working on it again, thanks!

    • @hexadecimal973
      @hexadecimal973 4 года назад +2

      what map?

    • @jobRobbemond
      @jobRobbemond 4 года назад +4

      Good luck my friend!

    • @0sac
      @0sac 4 года назад +9

      @@jobRobbemond Thanks! I'm really close to finishing it now, so if I actually get a move on ill be able to publish it soon.

    • @0sac
      @0sac 4 года назад +2

      @@hexadecimal973 It's the first 2 maps of RtCW combined together as a TTT map, I can't post links but theres a link to my steam profile on my channel and theres a pic of it in my screenshot showcase

    • @LeenayPeechus
      @LeenayPeechus 4 года назад

      @@0sac Could you upload a video? I'd love to see that! Castle Wolfenstein was my childhood!

  • @rubenbrouwer6897
    @rubenbrouwer6897 4 года назад +204

    Good job man you got a sponsor.
    You really earned one.

    • @blukat9903
      @blukat9903 4 года назад +11

      your pfp reminds me if the houndeyes from half life 1

    • @zedaddy3530
      @zedaddy3530 4 года назад +1

      He has had so many sponsors before,too,mate. He truly deserve it, tho

    • @rubenbrouwer6897
      @rubenbrouwer6897 4 года назад +2

      @@blukat9903 it actually does!

  • @GamingRevenant
    @GamingRevenant 4 года назад +310

    Have you ever looked into Wall Worm, to import 1.6 maps into 3DS Max and then export them for CS:GO?

    • @boreal3255
      @boreal3255 3 года назад +8

      What about entities

    • @bogiesmigforl1
      @bogiesmigforl1 3 года назад +6

      @@boreal3255 Well just place them manually were they were in the original and you'll be all good.

    • @bogiesmigforl1
      @bogiesmigforl1 3 года назад +1

      @@bd9129 I don't actually know if you can port maps with wall worm, i was just suggesting a solution to the entities.

  • @spoot8835
    @spoot8835 4 года назад +25

    You've made 1.6 nuke look sooo good, love it.

  • @gamergrill9629
    @gamergrill9629 4 года назад +47

    I love the shots of the Office computers in the sponsor section!

  • @wolfcl0ck
    @wolfcl0ck 3 года назад +35

    btw, turning on texture lock and scaling texture lock, selecting the full map, hitting ctrl + M, and setting the scale on X Y and Z to "1.125" will correct the player size by scaling the map up by 12.5%, the percentage difference between the old player height of 64 and the modern height of 72.

    • @randomcatdude
      @randomcatdude 3 года назад +7

      That'd turn the map into an off-grid mess, though. and it would slightly slow down the time to go literally anywhere.

    • @wolfcl0ck
      @wolfcl0ck 3 года назад +15

      @@randomcatdude If you have a better way of fixing it, I am all ears, my friend.

    • @nero772
      @nero772 Год назад

      Hey, I got curious. I noticed that in goldsource and source the scales are somehow different and tell me why exactly the value x,y,z= 1.125 corrects the scale of the map and models? Where does such information come from?

  • @michaelgaming1991
    @michaelgaming1991 4 года назад +19

    Wow the nostalgia really hit me hard.
    Thanks Philip for everything.

  • @ics_de
    @ics_de 4 года назад +248

    Wait. You didn't upscale the textures!? I feel betrayed :(

  • @bonkmaykr
    @bonkmaykr 4 года назад +15

    The reason the maps are carved out from one mesh when converted from BSP is because BSP is a compiled, simplified format where all adjacent brushes are combined to reduce the CPU overhead.

    • @tauon_
      @tauon_ Год назад +1

      goldsource('s weird) bsp that is, not source's

    • @bonkmaykr
      @bonkmaykr Год назад +2

      @@tauon_ well the same thing applies to both BSP versions

    • @tauon_
      @tauon_ Год назад +1

      @@bonkmaykr bspsource gets it more right than that tool does though

  • @DennisTrovato
    @DennisTrovato 4 года назад +91

    02:13 upscaled WinRar icon?

    • @test-yr4gs
      @test-yr4gs 4 года назад +33

      Rule 69 if it exists theres an upscaled version of it.

    • @irunasoft
      @irunasoft 4 года назад +2

      Wow yeah

    • @albertpirelius
      @albertpirelius 4 года назад

      oh boy

    • @TheImmortalPwnage
      @TheImmortalPwnage 4 года назад +2

      @@test-yr4gs adult content just got better

    • @Iamveryconfusedabout
      @Iamveryconfusedabout 4 года назад +6

      @@test-yr4gs even the upscaled versions have upscaled versions, it's recursive!

  • @MaximG.
    @MaximG. 4 года назад +145

    3:25 - "modified version of Quake 2"
    Hey, GoldSrc has only a few strings of code from Quake 2, the rest is derived and modified directly from Quake 1.

    • @P0150Ngmod
      @P0150Ngmod 4 года назад

      @@8BEATER1 :thonk:

    • @MaxSpec
      @MaxSpec 4 года назад +9

      @@P0150Ngmod Quake 2's engine is basically enhanced version of Quake 1' engine, and those strings are fixes of bugs that were in Quake 1's engine

    • @screamsinrussian5773
      @screamsinrussian5773 4 года назад +3

      @@P0150Ngmod cringe

    • @iamnobody8
      @iamnobody8 3 года назад +2

      Quake 2 engine is basically Quake 1 engine with hardware acceleration added

    • @iamnobody8
      @iamnobody8 3 года назад +1

      @@silentfilms7459 because of hw acceleration)

  • @firmtomato7226
    @firmtomato7226 4 года назад +5

    ‘I always like to have 2 reasons to do something, in case one of them falls through for some reason’ - a paraphrased version of my favourite kliksphilip quote that I think about often. I don’t remember what video it was on

  • @Shad0Warp
    @Shad0Warp 4 года назад +26

    Wow this actually made me want to port some of my favorites obscure maps from 1.6.
    Even tho it wont be as simple as just draging a file. Anyways ill give it a shot.
    Ty 3kliksphilip hopefully 2kliksphilip does not steal this idea 0_0

  • @johnshat3177
    @johnshat3177 4 года назад +156

    “Insert quote about dsds 3”

  • @teamakesgames
    @teamakesgames 4 года назад +14

    10:27
    I'm pretty sure you can do OnMapSpawn !player addoutput modelscale (or something alike) 0.8 in a half life mod at least, idk how it would work in multiplayer though

    • @Xale007
      @Xale007 4 года назад

      Yep, scaling props has been added recently in CS:GO, I'd said ~2 years

  • @hendrikdose2189
    @hendrikdose2189 4 года назад +20

    Hey Phillip
    Do u write all the youtube subtitles yourself?
    Because u are one of the few channels i watch that have automatically activated subtitles

    • @furinick
      @furinick 4 года назад +8

      Considering philip is philip he probably does. Although the automatic subtitles annoy me because i don't need or want it i wish i could automatically disable it everywhere
      That and disable title translations, it feels really wrong seeing a title in portuguese on a video that is english

    • @johnnymcaffery
      @johnnymcaffery 4 года назад +1

      He does (as mentioned in another video).

  • @spotsies
    @spotsies 4 года назад +2

    This seems like one of those videos where you put an ungodly amount of effort in, for minimal gains. I really hope mappers will pick up on this beautiful project, and follow this guide, because - even as a non-mapper - I can appreciate all the time that went into this. Good job Philip. Thank you for being so thorough.

  • @hithereandwelcome
    @hithereandwelcome 4 года назад +7

    2:24 with captions on had me scrambling to figure out why the text on my screen was 100% faster than what was being said

  • @RelKier_is_jdude
    @RelKier_is_jdude Год назад +3

    3:25 You're wrong, because GoldSource (CS,HL) is built from the first Quake engine, not the second, yes, it uses some lines from Q2, but there is so little code that it can't be called Quake 2 engine (there are less than a hundred lines)

  • @CosmoBubblegum
    @CosmoBubblegum 4 года назад +58

    warowl: *func_vehicle intensifies*

  • @extems7895
    @extems7895 4 года назад +1

    I love how you separated the video by sections with the new resourse that youtube put in on the last update. Amazing work!!

  • @OG_Leoner
    @OG_Leoner 4 года назад +2

    I will never do anything like this but i just enjoy watching this for no reason

  • @LambdaHidden
    @LambdaHidden 4 года назад +5

    Source Hammer has a tool for quickly replacing the textures. It's called "Convert from WAD" If I remember correctly. It replaces every texture in the map with one that has the same name. Found this out as I was porting bunnyrace_beta2.bsp

  • @Terra101
    @Terra101 4 года назад +69

    Omg i forgot how nice and clean the 1.6 maps were. My eyes just relax looking at it, compared to CS GO where my eyes hurt.

    • @aeronautisch
      @aeronautisch 4 года назад +5

      You’re right.

    • @cafelatte1124
      @cafelatte1124 2 года назад +2

      The pixelated far off backgrounds and overall emptiness give you that backroom vibes.

  • @Winq51
    @Winq51 4 года назад +1

    You are one devoted mapper.. I myself have decompiled and then remade portions of cs 1.6 maps.. like de_dust_b , de_nuke_hall .. i used the decompiled mess of a map as a guide and remade all the brushwork and handmade the textures to look as accurate as possible .. respect for hammering out classic maps to be reused ;)

  • @plaxic
    @plaxic 4 года назад +2

    I ported cs_assault from 1.6 to CSS back in 2007 in a 1:1 brush version with updated source textures (cs_assault_css), and I came across some weird issues with the player model scale like you mentioned that I had to manually fix behind the scenes. And yes, decompiling Goldsrc maps results in a mess that requires a lot of fixing. So much so that when I decided to make a custom assault variant several years later for 1.6 without having my old RMF handy, I actually decompiled my *source conversion* and converted entities back to 1.6 and retextured it, instead of decompiling the 1.6 assault again, simply because source decompilation works much, much better with regards to brush structure.

  • @gvulture1277
    @gvulture1277 4 года назад +19

    I wish 1.6 was still active like the old days.

    • @_tobii
      @_tobii 4 года назад +10

      But it still is? During quarantaine there are a lot of players, and services like FASCUP keep growing. (Oke its not like the old days, but its def not dead)

    • @HazardGibbz
      @HazardGibbz 4 года назад +5

      Fastcup.net I'd check it out if you're still interrested in playing 1.6

    • @hexadecimal973
      @hexadecimal973 4 года назад +1

      You have full servers on gametracker and kgb hosting

    • @nazmijeninaj2706
      @nazmijeninaj2706 4 года назад +3

      Idont know about US ,but in Europe ther are alot of players who still play cs 1.6 (mostly ballkan) game is not dead!

    • @theobserver4214
      @theobserver4214 4 года назад

      WACKOFLACKO That’s Russian. There’s 0 active NA pugs

  • @TheJukkis
    @TheJukkis 4 года назад +4

    I appreciate the amount of hours you put to this video and to the map itself. I could not ever see myself being this patient

  • @Joeleo
    @Joeleo 4 года назад

    Both your commentary and video structure are made so effectively. This is good content, nice work man. Subbed!

  • @FrixAnims
    @FrixAnims 4 года назад +1

    I love videos like this
    And not just that you upload quickly
    That always waste my time during quarantine

  • @smikkelbeer6352
    @smikkelbeer6352 4 года назад +126

    The real title is dsds 3

    • @shashwatroy1442
      @shashwatroy1442 4 года назад

      What is dsds 3

    • @Kapin05
      @Kapin05 4 года назад +5

      @@shashwatroy1442 He accidentally titled the previous video "dsds 2"

    • @not2hot99
      @not2hot99 4 года назад +5

      @@Kapin05 that was his project name im pretty sure

    • @Kapin05
      @Kapin05 4 года назад +1

      @@not2hot99 yes, and he forgot to change it when uploading, which is how we know that

    • @not2hot99
      @not2hot99 4 года назад

      @@Kapin05 ye

  • @DamnHeadHumpers
    @DamnHeadHumpers 4 года назад +14

    @3kliksphilip, For the player size issue, you could use the setmodelscale input, or modelscale keyvalue to scale the player down(or maybe even up). You could also try playing with the players hitbox size using the mins and maxs keyvalues, and there is even a keyvalue to adjust the players view offset, which is view_ofs I believe. My experience with using these entity values comes from use in older source builds, but they may be of use to you.

  • @heywubbby4814
    @heywubbby4814 3 года назад

    dude i love your videos so much thank you wouldnt mind anything about these classic maps, a lot of wihch or unknown to the majority

  • @LizzieBeezie
    @LizzieBeezie 4 года назад +1

    OMG for all those years i was searching youtube for someone to do this and here you do it.

  • @512TheWolf512
    @512TheWolf512 4 года назад +4

    CS 1.6 will always have a very special place in my heart, and will always be pretty. I grew up on the thing

  • @lychy645
    @lychy645 4 года назад +10

    7:00 There’s an option in the ‘File’ menu in the top left called ‘Convert from WAD to VMT’ which should do this step

    • @derpycat9347
      @derpycat9347 2 года назад

      the texture image files are vtf's

  • @alexanderf.5288
    @alexanderf.5288 4 года назад

    i ve been watching your videos for about 5 years now and i dont know why but videos like this remind me why im watching you. Csgo mapping must be the topic that couldnt be less interseting for me but your way of making videos seems to make everything interesting ... I dont get why but i love it

  • @jesuschrist194
    @jesuschrist194 4 года назад +1

    All of your videos, all of the music, they're BANGERS!!! they bring up feelings of nostalgia in me, as if I know the track from before, it feels SO VALVE/SOURCE to me, and I am a valve kid, I was raised on the orange box and other valve games, which are HL2, CS 1.6, lots of garrysmod, portal, all the 1.6 surf maps gun games and some TF2 in there too (until some trader pressured me and took all of my items, I was just a kid :D), the point is you bring up such great feelings in me with every single one of your videos and I enjoy the very logical approach you have to all of it and your humor, you're a gem!! I leave a comment on almost each of your videos because THEY'RE JUST THAT GOOD, so thank you Philip :) have a good one man

  • @segfault-enjoyer
    @segfault-enjoyer 4 года назад +3

    8:50 YES GIMP WOOO
    plis make a toturial series about it

  • @thenixaless7493
    @thenixaless7493 4 года назад +3

    The vid I always wanted...
    Thank you

  • @nopepsi2day
    @nopepsi2day 4 года назад

    I wish this tutorial was released 2 years ago when i had tried to port Santorini from CSO (not to be mistaken with FMPONE's version, it's different). I couldn't port it because i struggled to find a proper tutorial on this topic. I tried to recreate the map myself, brush by brush, but then realized that i messed up the size and players were so much bigger than in original, which made bombsites feel very small.
    But you know what? Now i found the exact thing i needed - the thing that would let me bring back my old favorite maps i always found very fun in terms of gameplay and impressive in terms of design and atmosphere. You brought me back into Hammer. And i can't thank you enough for this.

  • @error17_
    @error17_ 4 года назад

    i love it. i noticed the vent texture i think needs to be centred horizontally

  • @xlpro68
    @xlpro68 4 года назад +3

    0:33 No one noticed the actual and animal mouse on the table

  • @bobbob5313
    @bobbob5313 4 года назад +7

    When I downloaded and played cs:co I had different map options such as dust 2 and mirage.

    • @Woldhardestgamer
      @Woldhardestgamer 4 года назад +3

      Lol wat

    • @Repz98
      @Repz98 4 года назад

      Same

    • @kinoute
      @kinoute 4 года назад

      They were using the CSPromod maps. They decided to redo all the things.

  • @nay0r
    @nay0r Год назад

    i tried this a few times in the past, it was honestly easily to just use the decompiled map as a base for positioning and sizes etc, and just remake from scratch with perfectly clean brush work

  • @yannickvincent273
    @yannickvincent273 4 года назад

    Pretty nice work, research, and editing! Thanks for that

  • @Killbayne
    @Killbayne 4 года назад +4

    3:08 looks like the subtitles included a removed bit of the video.

    • @Gemesil
      @Gemesil 4 года назад

      No? or maybe Philip already fixed it?

  • @universedawn4202
    @universedawn4202 4 года назад +3

    Where is the "to be continued" episode on going low in cs go @ peace !!!!

  • @toastbrot97
    @toastbrot97 4 года назад +1

    I feel like in some areas your custom lighting looks even more retro then the original. I like it tbh

  • @getmeoutofsanfrancisco9917
    @getmeoutofsanfrancisco9917 4 года назад

    I remember when I first got into map making on CS 1.6 back in the early 2000's. Valves hammer editor wasn't actually too difficult to learn, and I made some interesting surf and zombie maps which was featured on a popular server which made 14 year old me proud.
    Now this was many years ago and I don't remember much of it now, but I do remember it being very tedious to say the least. But hot damn was it fun to enjoy maps you made with others.

  • @rifqihatta
    @rifqihatta 4 года назад +37

    I don't see any difference, my CS looks like this on my toaster

  • @Predatorxdd
    @Predatorxdd 4 года назад +4

    Now you just have to release a version with up-scaled textures ;)

    • @stevethepocket
      @stevethepocket 4 года назад +2

      You joke, but there's already a mod for Half-Life that replaces all the textures with AI-upscaled ones. It doesn't look half bad. I forget if they said what upscaler they used specifically, but I'm curious to see what the result would be like for this project.

  • @bobiszack2768
    @bobiszack2768 4 года назад +2

    Please make more sdk videos! They're some my favorite videos on RUclips! They even got me into mapping!

  • @Kakhi.
    @Kakhi. 4 года назад

    0:15 is one of the trippiest Zolly shots I have ever seen lmao

  • @h3nder
    @h3nder 4 года назад +3

    "This mod only has Inferno"
    Wait there are other maps?

  • @irunasoft
    @irunasoft 4 года назад +139

    nO oNe:
    Core 2 duo Players: mAyBe lIKe ThIs I wiLl geT stAble 21 fPS

  • @gabrieltiberius1076
    @gabrieltiberius1076 4 года назад

    It surprised me you didnt put LOTS of breakable stuff (or did you?...hehehe) Nice video man!

  • @SirPotatoJoe
    @SirPotatoJoe 4 года назад +1

    I like the chapter feature in the RUclips timeline now. Really helps me skip ahead to the good parts :)

    • @Kapin05
      @Kapin05 4 года назад

      You say that as if there's such a thing as a bad part in a 3kliksphilip video

  • @heroix9840
    @heroix9840 4 года назад +3

    i always go out of my way to like videos you put up with sponsorships, glad to see you taking more opportunities.

  • @CavCave
    @CavCave 4 года назад +19

    *PETITION FOR PHILIP TO RENAME THIS TO "dsds 3"*

  • @keko2018
    @keko2018 4 года назад

    So happy you get sponsors now bro

  • @MystycCheez
    @MystycCheez 4 года назад +1

    Changing the scale of the map is actually simpler than it sounds. I've remade csgo maps in 1.6 and vise versa and the vertical scale of the map does not need to be change actually. Only cover and things like vents or doors need to be adjusted.

  • @wintermute701
    @wintermute701 4 года назад +3

    6:15 Unfortunately, there is no combination of tools that gives a perfect result. When the BSP tree is being generated, all brushes are converted to a single set of planes. Wherever those planes intersect, vertices or edges occur and make up the map geometry. In this process, a lot of information is lost, thus making it impossible to regain the original brushwork accurately. I've had this idea of building an AI-assisted tool and feeding it tons of "sane geometry" and decompiled versions of that geometry. Perhaps an AI-assisted BSP decompiler could give better results, but I kinda doubt it.
    6:41 That is not quite right. The vast majority of pre-Source CS maps didn't use any models. However, there is one exception (that I know of) and it is the rather obscure map de_airstrip, where airplane models are used. Back then, models were handled similar to sprites (and even used an entity called cycler_sprite). This meant that there were no model collisions and mappers had to build "invisible" brushwork around the model to get proper collision and wallbanging behavior. So building an actual model was mostly a waste of time considering one had to build detailed brushwork one way or the other.

    • @maggot223
      @maggot223 4 года назад

      So you building a brand new decompiler which give more accurate result?

    • @wintermute701
      @wintermute701 4 года назад +1

      @@maggot223 Not at the moment, but it would be an interesting thing to try.

    • @maggot223
      @maggot223 4 года назад

      @@wintermute701 That seems promising ,Can we talk about this in more "personal"?

    • @hoovypootisman1957
      @hoovypootisman1957 Год назад +1

      im curious then, why does decompiling provide relatively good results in source engine games compared to goldsource? if they both use the same bsp filetype then they have to be similar in structure?

  • @Jetiix
    @Jetiix 4 года назад +4

    Nord VPN literally just got leaked and people in my discord confirmed we can use the emails and passwords as if they were ours

    • @gfr9109
      @gfr9109 4 года назад

      If ou're talking about the Panama thing, that leak is at least a month old.

  • @clearnitesky
    @clearnitesky 4 года назад

    Great work! Really enjoyed this video :)

  • @MusabJilani
    @MusabJilani 4 года назад +1

    As someone who plays both 1.6 and CSGO, I find this so cool! It would be really interesting to play classic maps with CSGO physics.

  • @devinarato69420
    @devinarato69420 4 года назад +4

    You deserve way more subs for the level of effort you are putting into your vids.

  • @csgochicken
    @csgochicken 4 года назад +11

    Somebody has to port as_oilrig as a meme xD

    • @Grizzlywer
      @Grizzlywer 4 года назад +3

      best map ever made

    • @Otakumanu
      @Otakumanu 4 года назад +2

      I have been working on it for a few months now, progress has been slow due to many projects on my end (and prodigy having greater priority).

  • @FiltiarnYT
    @FiltiarnYT 4 года назад +1

    This looks so Unreal Tournament, it's so cool!

  • @skeptic9876
    @skeptic9876 4 года назад

    its an incredible effort and I salute you. But the model size in cs go screws up some fun stuff on the map. My 2 faves were being able to crouch jump down the vents- super slick and fast really hard for ct to shoot you. Also in radio room you could crouch jump from the antenna on to the light bulb. sadly those model sizes deny this lovely feature. still i enjoyed testing the map out in cs go. thanks for your effort :)
    I also messed about with hammer map editor and created some FY maps back in the day. your far more skilled than me but i like hearing about how you did this map :)

  • @semiotik_musik
    @semiotik_musik 4 года назад +17

    Just upscale the cs 1.6 map file, easy.

  • @roennev
    @roennev 4 года назад +9

    "The oldest version of Counter-Strike, 1.6" What about 1.3 ?

    • @GameBacardi
      @GameBacardi 4 года назад +6

      "oldest version" what you can buy and play from Steam...

    • @user-ut7dh6iq1l
      @user-ut7dh6iq1l 3 года назад +1

      What about Action Quake 2?

  • @luverca9004
    @luverca9004 4 года назад

    There is something to be said about the fact that these videos are reliably interesting and enjoyable to watch for someone who doesnt play counter strike at all

  • @-Mopo
    @-Mopo 4 года назад +1

    100% sure that I will never port a 1.6 map to GO but still gonna watch the video. love ya, Philip

  • @greed8765
    @greed8765 4 года назад +7

    Now you have to ai upscale these maps

  • @Gepedrglass
    @Gepedrglass 4 года назад +6

    Damn! Just about to walk my dog.
    She can wait.

    • @lodufka4285
      @lodufka4285 4 года назад

      @kyle the r/woooosh

    • @Kapin05
      @Kapin05 4 года назад +2

      @@lodufka4285 you live up to your name

    • @lodufka4285
      @lodufka4285 4 года назад +1

      @@Kapin05 Yes I do

  • @lukakresoja5297
    @lukakresoja5297 4 года назад

    I do not even play csgo anymore , but still wach your videos. They provide a entertainment that is still there even without the excitement for my next mapping project and a good reference on what is happening in csgo

  • @MrSkopelos27
    @MrSkopelos27 4 года назад +1

    Thank you for still mentioning the custom player models! Really hope something gets done about them! :c

  • @Fl0yd-
    @Fl0yd- 4 года назад +4

    But philip ... I play CO daily when I’m bored and it has many maps and other stuff
    What version did you install?

    • @TheJanzap
      @TheJanzap 4 года назад +3

      He probably got access to the steam version that the CO team is currently developing

  • @Youngberries
    @Youngberries 4 года назад +3

    "NordVPN also works in China with Netflix" Underrated Joke XD

  • @zomgninja
    @zomgninja 4 года назад

    This is really awesome, It reminds me of a historian. Looking for artifacts of the past trying to make them just like the original and restoring them with tools and even better then the past. And fuck it I will try and create a port, I might give up half way once I create my first shitty render. BUT I still sometimes go back into my steam profile and look at the bad gmod TTT maps I made and just walk around them looking at my childhood mind and I think I will do the same with this map, look back at the days I was in quarantine making dumb 1.6 maps.
    As always thanks for the inspiration Philip

    • @zomgninja
      @zomgninja 4 года назад

      Also I am trying to think of the best map to port, anyone have any ideas? (1.6 only or 1.5)

  • @pythius2991
    @pythius2991 4 года назад

    the only RUclipsr to make a sponsorship entertaining

  • @borislav1212
    @borislav1212 4 года назад +4

    now upscale everything to 4k

  • @Gakax
    @Gakax 4 года назад +2

    Before we continued funeral, i'd like to thank our sponsor *Nord Vpn*

    • @chadlee3401
      @chadlee3401 4 года назад

      Hide your coffin for only 8 dollars a month!

  • @jlewwis1995
    @jlewwis1995 4 года назад

    Nice, I wanted to make hl2 maps with trenchbroom (which doesnt support vmf at this time, only quake1/2/3 and half life .map files) so this is very useful for me :)

  • @HumanBeanOfficial
    @HumanBeanOfficial 3 года назад +2

    I think someone hit a kill switch after this video ended- it was Christmas Eve and 30 seconds after it ended we lost power.

  • @mirashif3416
    @mirashif3416 4 года назад +3

    2kliksphilip, 3kliksphilip... WTF, I JUST REALISED THIS...............

  • @CSSHAZ3
    @CSSHAZ3 3 года назад

    we do similar but we import csgo maps into a vr game called pavlov. just finished new vertigo and new cache. Being fully immersed in vr inside of a csgo map is amazing.

  • @gabrielchcosta
    @gabrielchcosta 4 года назад

    I like how you separated the video into "intro, reasons for porting old maps" and etc, keep it up.

  • @greenlemon9155
    @greenlemon9155 4 года назад

    If i remember correctly, :milkshape 3d" or "crafty" can decompile .bsp to .map, even convert .vmf to .map and the inverse
    Milkshape support basically ALL format existing in term of 3d software