QUICK TIP - How to guess distance in War Thunder

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  • Опубликовано: 20 янв 2025

Комментарии • 40

  • @jogrin
    @jogrin 2 года назад +26

    Wow that last tip is groundbreaking to me

    • @McKonggaming
      @McKonggaming  2 года назад +4

      Stadiametric rangefinding is really cool. I also simplified it in my guide so that we can use it in game.

  • @Ankylodon27
    @Ankylodon27 2 года назад +17

    Second, using the old and realistic method yes but however counting still the shells ballistic and velocity are different. There are custom sight which are more helpful like German tanks having the triangle helps line the shots compare the default grid in War Thunder which I use when making long range shooting. Of course in the end its up to experience on the maps you play most maps when sniping, my advice is start of around 1000 and slowly progress to 1200-1600. The very large scale maps start of 20,000 to 26,000 from there just adjust the sights from there on.

    • @McKonggaming
      @McKonggaming  2 года назад +2

      Can you recommend any good custom sights and where to get them? Never really looked it up.

    • @Ankylodon27
      @Ankylodon27 2 года назад +1

      @@McKonggaming I send you a link on there Website and sight as well

  • @NikoBellic-hg4un
    @NikoBellic-hg4un 2 года назад +7

    Horizontal lines for quick rangefinding is nice but bad thing is that it only works below 1000m

    • @McKonggaming
      @McKonggaming  2 года назад +1

      With some practice it works beyond 1000m. I assume you watched my guide about stadiametric rangefinding? With a higher velocity of the shells you can even have some errors and still hit the enemy.

    • @slugman7070
      @slugman7070 2 года назад

      Just larn your shell velocity. I hit shot over 1k cosistantly with only the mil bars due to knowing my shell velocity. once you get familiar enough doing this you can guess then range of most shell types and calibre using just the mils and minimap

  • @sniperstg2
    @sniperstg2 2 года назад +6

    me, whose MG has similar drop rate with the gun: *laughs in ranging shots*

    • @McKonggaming
      @McKonggaming  2 года назад

      😀 I tried thar today with the American 50.cal. I think for them there is a difference of 200 meters. At least it felt that way.

    • @sniperstg2
      @sniperstg2 2 года назад +1

      @@McKonggaming It works with the 106mm recoiless on M50, Fiat 6614/R3 T106 and I think the Type 60 SPRG

  • @TankerBricks
    @TankerBricks 2 года назад +6

    I usually take a couple of shots. See what happens. Recently twice I fired the gun and got a instant kill.

  • @Matt-1567
    @Matt-1567 2 года назад +3

    Jesus christ, this was mindblowing

  • @eQui253
    @eQui253 2 года назад +2

    I learned something today. great

  • @KazooieX1
    @KazooieX1 Год назад +1

    you show a picture of a tank between horizontal lines but the lines on the scope we use are vertical. i'm so confused.

    • @McKonggaming
      @McKonggaming  Год назад

      In this video I explain everything more detailed. ruclips.net/video/Cu7N9UfVnTQ/видео.html

  • @thesnailwinsagain
    @thesnailwinsagain Год назад

    Thank you as somebody who snipes at the beginning of matches. Knowing the grid square are 200 each will help me alot than you

  • @redhed9776
    @redhed9776 2 года назад +4

    wow..1 shot kills... would love to know how that feels..my rounds bounce off even at point blank range against most all Russian tanks...disheartening.

    • @McKonggaming
      @McKonggaming  2 года назад +2

      At the moment I try to make a guide for the M4A1. Russia 4.7 is really something else. The armor is so weird.

    • @black.listed
      @black.listed 2 года назад

      People are always complaining about Russian armour, but I get one shot often by German TDs in my t34s and I don't have that great of a time against Pz4 either.

    • @Panzerram
      @Panzerram 2 года назад

      @@black.listed people are always complaining. Period. People need to get good instead of demanding pointless change

  • @leong2002
    @leong2002 2 года назад +2

    What if they are angled slightly using the mils?

    • @McKonggaming
      @McKonggaming  2 года назад +1

      It works the same way. Due to the velocity of the shells we also have a bit of tolerance.

    • @leong2002
      @leong2002 2 года назад +2

      Oh ok, thanks for these great tips.

    • @McKonggaming
      @McKonggaming  2 года назад +1

      Yw, happy to help 🙂

  • @mikebauer6917
    @mikebauer6917 2 года назад +1

    I use these tips all the time.

  • @PROJEKTSYNTH
    @PROJEKTSYNTH 2 месяца назад

    just get a crosshair with stadiametric rangefinder, problem solved, much more accurate than trying to use the horizontal lines as a lousy alternative

  • @ThelVadam7777
    @ThelVadam7777 2 года назад +2

    Pog

  • @KazooieX1
    @KazooieX1 Год назад +1

    what the heck is a four mill?

    • @McKonggaming
      @McKonggaming  Год назад

      I explain it in this longer video. You can jump to the section where I explain stadiametric rangefinding. ruclips.net/video/Cu7N9UfVnTQ/видео.html

    • @KazooieX1
      @KazooieX1 Год назад

      @@McKonggaming sorry for my nonsense i was just extra frustrated haha

  • @gatogordo4961
    @gatogordo4961 2 года назад +5

    First