Second, using the old and realistic method yes but however counting still the shells ballistic and velocity are different. There are custom sight which are more helpful like German tanks having the triangle helps line the shots compare the default grid in War Thunder which I use when making long range shooting. Of course in the end its up to experience on the maps you play most maps when sniping, my advice is start of around 1000 and slowly progress to 1200-1600. The very large scale maps start of 20,000 to 26,000 from there just adjust the sights from there on.
With some practice it works beyond 1000m. I assume you watched my guide about stadiametric rangefinding? With a higher velocity of the shells you can even have some errors and still hit the enemy.
Just larn your shell velocity. I hit shot over 1k cosistantly with only the mil bars due to knowing my shell velocity. once you get familiar enough doing this you can guess then range of most shell types and calibre using just the mils and minimap
People are always complaining about Russian armour, but I get one shot often by German TDs in my t34s and I don't have that great of a time against Pz4 either.
Wow that last tip is groundbreaking to me
Stadiametric rangefinding is really cool. I also simplified it in my guide so that we can use it in game.
Second, using the old and realistic method yes but however counting still the shells ballistic and velocity are different. There are custom sight which are more helpful like German tanks having the triangle helps line the shots compare the default grid in War Thunder which I use when making long range shooting. Of course in the end its up to experience on the maps you play most maps when sniping, my advice is start of around 1000 and slowly progress to 1200-1600. The very large scale maps start of 20,000 to 26,000 from there just adjust the sights from there on.
Can you recommend any good custom sights and where to get them? Never really looked it up.
@@McKonggaming I send you a link on there Website and sight as well
Horizontal lines for quick rangefinding is nice but bad thing is that it only works below 1000m
With some practice it works beyond 1000m. I assume you watched my guide about stadiametric rangefinding? With a higher velocity of the shells you can even have some errors and still hit the enemy.
Just larn your shell velocity. I hit shot over 1k cosistantly with only the mil bars due to knowing my shell velocity. once you get familiar enough doing this you can guess then range of most shell types and calibre using just the mils and minimap
me, whose MG has similar drop rate with the gun: *laughs in ranging shots*
😀 I tried thar today with the American 50.cal. I think for them there is a difference of 200 meters. At least it felt that way.
@@McKonggaming It works with the 106mm recoiless on M50, Fiat 6614/R3 T106 and I think the Type 60 SPRG
I usually take a couple of shots. See what happens. Recently twice I fired the gun and got a instant kill.
That also works 😀
@@McKonggaming indeed!!!
Jesus christ, this was mindblowing
🙂
I learned something today. great
You are welcome 🙂
you show a picture of a tank between horizontal lines but the lines on the scope we use are vertical. i'm so confused.
In this video I explain everything more detailed. ruclips.net/video/Cu7N9UfVnTQ/видео.html
Thank you as somebody who snipes at the beginning of matches. Knowing the grid square are 200 each will help me alot than you
wow..1 shot kills... would love to know how that feels..my rounds bounce off even at point blank range against most all Russian tanks...disheartening.
At the moment I try to make a guide for the M4A1. Russia 4.7 is really something else. The armor is so weird.
People are always complaining about Russian armour, but I get one shot often by German TDs in my t34s and I don't have that great of a time against Pz4 either.
@@black.listed people are always complaining. Period. People need to get good instead of demanding pointless change
What if they are angled slightly using the mils?
It works the same way. Due to the velocity of the shells we also have a bit of tolerance.
Oh ok, thanks for these great tips.
Yw, happy to help 🙂
I use these tips all the time.
Happy they help you
just get a crosshair with stadiametric rangefinder, problem solved, much more accurate than trying to use the horizontal lines as a lousy alternative
Pog
Thx 🙂
@@McKonggaming :)
what the heck is a four mill?
I explain it in this longer video. You can jump to the section where I explain stadiametric rangefinding. ruclips.net/video/Cu7N9UfVnTQ/видео.html
@@McKonggaming sorry for my nonsense i was just extra frustrated haha
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