So the Discworld puzzle had you dousing an octopus with a love potion and laying it as a trap for some guy's bottom? Doesn't that mean that this puzzle requires the weaponization of tentacle hentai to solve?
In Discworld there are Quantum Weather Butterflies which, yes, is a parody of the butterfly effect of chaos theory. The male uses weather creation to find a mate.
I don't really play many games that involve moon logic puzzles. The closest things would be I Have No Mouth and I Must Scream's sometimes very difficult puzzles, easily missable items, or little screwy programming things (like an item won't show up unless you check something / talk to someone first) though they at least generally rely on internal logic, as well as a few odd, but not really difficult puzzles like one in one of the Last Door games were you have to replace a red safelight in a dark room with an ordinary light bulb you cover in deer's blood.
The goats are always weird in those games, not only do you need to do something stupid to pass them, but if you figure out something even dumber to do, you often get an easter egg from them.
Ah Grim Fandango, one of my all time favourite games, I love revisiting that game at least once a year. It really feels like that I'm a part of that world when I play it, and the art style is beautiful, it is a beautiful game, it's art, that's the way I look at it, it's interactive art.
I have to admit that monkey island 3 is my favourite too. The presentation is just top notch, everything meaning graphics, sound, music and voice actors. Just pure quality.
How about that one puzzle from The Longest Journey, with the rubber duck. It's like the first real puzzle in the game and it's one of the most baffling things I've ever seen. Also I totally remember getting completely stymied by that gold tooth puzzle in hard mode Curse of Monkey Island. That solution is insane and probably physically impossible..
I think my favorite puzzle, which happens to be pretty ridiculous, is from Sam and Max: Hit the Road. At one point you have to find a way to stop the "Tunnel of Love" ride so Sam and Max can step off the swan gondola and walk around. You do so by dipping Sam (the homicidal bunny) into the water and using him on the fuse box to short the ride. And Sam kinda just shrugs it off
I expected Grim Fandango was a favorite with the Manny necklace and Dia De Los Meurtos stuff in the background , in another video, but I didn't know it was THE favorite. I'm so glad it got the remaster.
You have no idea how excited I was to hear you say that Curse of Monkey Island was your favorite in the series. Me, too! And sometimes I could swear I'm the only one who feels that way. A lot of people really dislike it which always makes me sad because I think it's fantastic. I love the art style, the voice acting, and I feel like the difficulty level is really even and fair. Some bits in the first too felt a little too hard to me, but the majority of Curse is at a good level that is challenging enough to make you think, but not brutally insane, so it's completely playable even by casual gamers who aren't used to the insanity of adventure games. That said, I've never actually played the hard mode. I should, but I have the entirety of normal mode memorized, so I'm scared to try out hard mode because I'm worried about what kinds of twists it's going to throw at me in a game I know so well. This video just made me more scared of it because you just showed me that it adds ridiculous steps to a puzzle I already know the solution to. Oh god NO.
Damn, if only I'd known about the bedroom cupboard rather than the bottom of the lake, I'd be in a whole world of less trouble... Awesomez video as usual.
i know Im asking the wrong place but does any of you know of a tool to log back into an instagram account..? I was stupid forgot the password. I love any tricks you can offer me.
@Xander Benton i really appreciate your reply. I got to the site thru google and I'm trying it out now. Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
Before I watch this video I want to say congrats at 54k subs and also HUGE congrats on your DYK Gaming video! I was psyched to see you on there... that was awesome!
Loved the video! As for suggestions, how about the entire Leisure Suit Larry 2? Probably one of the worst adventures by Sierra. In the second "chapter" of the game, Larry's cruise sinks in the middle of the ocean, and you need a number of items that you could only find during the first chapter to survive, including a super large glass of soda to avoid dehydration or a blonde wig to avoid a heat stroke. Of course, you'd have to find these objects BEFORE you even knew you'd going to be involved in a shipwreck. And that's just the tip of the iceberg, the rest of the game is like that.
All the early Larry games were built around the concept that you can SAVE your game and go back to LOAD THAT SAVE once things go wrong. It's no coincidence that the game literally tells you to "save often". It's stupid, but that's why the puzzles are made that way. There's also a general rule in all the Sierra games: if you can interact with it or pick it up, you'll need it later.
Simon the Sorcerer had several terribly ridiculous puzzles too (Have you playing those, Roses? Are you going to review them?), such as using a magnet to pick up gold (Even Simon says it shouldn't work), "acquiring" a pair of slippers to sneak past a monster and dealing with the demons guarding the treasury. Sheesh. Then there's "Touche" which requires you to pixel hunt for a piece of chalk at the climax of the game. Ah, adventure games...
I have to nominate the "correct" answer to the gnome's name in Kings Quest I (AGI), I'm not sure how many people would have figured it out back in 1984, but in the SCI/AGS version changed it to the more obvious one, along with a visual clue (the spinning wheel) to those who know their fairy tales.
HEY. I have been on RUclips fore maybe five or six years. In that time have subscribed to maybe two or three channels, In five years rarely have I had the chance to subscribe to someone I truly believe in. You are completely amazing. Please keep making videos because I have barely subscribed to anyone and I am already tired of watching them over and over. Keep up the good work and thank you! Pushing up Roses is good stuff.
+The KaBlammer You're talking about he one where you had to get the combo? That made no fucking sense at how I was supposed to get the clues to find that number
Same. After year one, the puzzles became far too hard. Some of them completely nonsensical too. The puzzles got in the way of what was a very interesting story. Part of the problem too is that the remastered version actually makes it impossible to see certain objects on Ps4. The bridge to the casino was actually invisible until I actually turned on original mode.
I have a suggestion from Broken Age. You're stuck inside a ship and the only way to get out is to talk to the mother of the boy character you can switch to with the female character. The mother has locked herself behind a door and will not come out until you prove that you are her son. First to lower your voice you have to go through a series of broken teleporters that make your head bigger and your voice lower. THEN she asks you the name of the boy's favorite stuffed animal, which you can ONLY GET by switching to him and being attacked by a snake which he refers to as "Mr.Huggy". THEN she asks you about the boy's first pair of shoes, and you have to SIFT THROUGH OLD PHOTOS, LETTERS, AND DRAWINGS TO FIND OUT WHAT COLOR, SIZE, AND PATTERN THEY WERE. I loved the game don't get me wrong, BUT THIS WAS SOME CRAZY MOON LOGIC!
King's Quest 4. Getting the talisman from Lolotte. My dad pixel hunted trying to steal the talisman for two weeks when i got the idea to try befriending Lolotte by shooting her with Cupid's Arrow.
+Ori Avtalion Designer's duties include but are not limited to: art, puzzle design, code writing, story writing, and animation. Programming the engine is absolutely a part of game design, and an important one at that. Obviously there are many designers on a team, but as Tim was the lead, and Bret contributed a huge part to the code, both names are fine to credit. You are correct though, it is an unfortunate typo. I can't "fix" it but I CAN put an annotation over it for sure, so thanks for the heads up.
+Mansen They do have some overlap. He's credited as a designer on Google (and a programmer) so perhaps he made more contributions to the game. I am sure the team was small enough that they wore many hats. :) The typo is driving me insane though. I checked his last name a million times and totally didn't realize his FIRST name had a typo.
Love your videos. The one game I played that came close to this was Solid Snake where the answer to a question in the game was a random piece of cover art on the box the game disk came in.
That Curse of Monkey Island gumball puzzle killee my mega monkey progress as a child 😂 Even when I replayed this year I couldn’t figure it out and eventually just looked it up 😂
+On the Stick I might include it in a future video, but for the MOST part I wanted to cover puzzles that were less talked about or well known, like the Wayne's World and Dark Half one. The Gabriel Knight 3 puzzle is SO notorious! But at some point I will discuss it in a list of more, lesser known ones.
+PushingUpRoses That makes sense. I didn't know either of those games even existed until I saw your earlier videos on them. Shame that Wayne's World is so bad.
+PushingUpRoses One game that caused me to rage-quit halfway through the very first puzzle I encountered was Riddle of the Sphinx, where you had to use clues left behind by your friend to open the chest he left in his tent. I can't even find the words to describe how annoying I found it, but it involved listening to the correct parts of various tapes and using that information to look up passages in a Bible to find the combination to the lock.
+On the Stick Same I was expecting it. That puzzle is such a leap of logic. I think you also missed out on the mouse puzzle with King's Quest 5, the infamous save the mouse or it will RUIN your entire game
Although it's been a while since I've played it, I seem to recall recuiting Edward Van Helgen and obtaining the Sea Cucumber required some questionable leaps of logic in Curse of Monkey Island as well as alot of the puzzles on Blood Island in the second part of the game
The final puzzle in "Simon the Sorcerer 3D" was to fiddle with a evil computer. I'm not sure if you were supposed to get data on or off there, either way there weren't any buttons. You had to literally push the CD-Rom-Drive button on your own computer. I'm to this day unsure whether this is genius or mental. %-) (Or how to solve it on today's driveless PCs...)
The KQ5 snake puzzle makes sense though! Snakes move away from loud sounds and vibrations. They could get scared and strike too but either would make sense.
In a Runaway: A Road Adventure.There's an object you need in some muck filled trough.Up to this point everything has been mostly logical and mostly combining items.So you think what do I have to combine or use to pull this object out of this gross dirt or whatever?but no you have to go to the roof and throw a wrench off into the trough so that it flips and throws the item you need out.I love that game but oooo boy that puzzle....
Have you played "Scooby-Doo Mystery"? Recently I revisited it and it was very nostalgic xD There are two mysteries to pick from - Blake's Hotel, where you investigate a ghost in Shaggy's uncle's hotel in a Native American resort. And there's the Ha Ha Carnival, where you investigate a mysterious evil clown, sabotaging rides in the carnival. There are a lot of instances of moon logic xD
Every time someone brings up Monkey Island 2 monkey wrench puzzle, I wonder why THAT was the puzzle people found so difficult. Because ultimately you see a waterfall you need to block and on top is a pump. You just use everything in your inventory on it. But how in the hell were you supposed to know to put Kates pamphlet over top of your wanted poster on another island which will get her arrested which allows you to take the near grog you didn't even know you need because the game made it seem more like you were using the wrong color grog in the drinking contest, not the wrong drink that NOBODY in the game even had continuing dialogue to hint at being attainable after the first conversations between the bar owner and kate.
The puzzle that I associate with most is from a little talked about game called Companions of Xanth, based on the Piers Anthony Xanth novels. One of the first puzzles is trying to figure out how to open a door that is ajar. To open it you use a particular item from your inventory on the door. The item is a jar. I rest my case.
alone in the dark 2&3 seemed to be full of these. I remember the developer of alone in the dark 2 saying that the locked door puzzle you get when you fall into the cellar of the mansion prompted quite a few calls to the hint line.
Octopus + love potion + latrine = Rule 34? Fair enough. Octopus + love potion + latrine = belt buckle retriever? ...wait, what were they smoking when they came up with this shit?
Even after playing it several times, I always trip with getting the future Edisons out of the containment room in Day of the Tentacle. Skunk cat? What is this, Looney Tunes?
There's this part in The Dark Eye: Chains of Satinav where you need to pass by an orc ritual site. There's an orc priest chanting his rites and another dude playing the drums, preventing you from passing by. The solution is to use a skull and put it under a stalagtite that is slowly letting water drops fall. Here's how it works: The water drops from the stalactite make a hollow drumming sound when they hit the skull, which distracts the drum guy and makes him lose the beat, which in turn makes the orc priest turn around and start lecturing him. With both orcs distracted, you can sneak by. It's not that big of a puzzle, as it only involves using an item with a certain part of the scenery, no extra steps needed. But I'll be damned if I could have figured it out on my own before entering the "use everything with everything" phase. There's a pretty big leap of logic in assuming the effects placing the skull there would have.
I used to watch my brother play the curse of monkey island on PC. I always enjoyed listening to the music and watching him workout the wacky puzzles or writing down the correct responses for the sword fighting insults
The Longest Journey: Getting a random key off of the train tracks with a contraption built using a rubber duck, and all of the crap you have to go through to get the components.
The Curse of Monkey Island didn't stump me much, it was mostly very logical, but there were a couple of points that seemed strange. It took me ages to figure out I had to choose the banjo, for example.
The puzzles that I paradoxically enjoy most, but also frustrate me the most, are the locked room puzzles. In a well made adventure game, you can safely assume you have all the tools you need to progress, either in your inventory, or in the environment. I love working those things out, but the problem is, you can't just go off and solve another puzzle if you get stuck. You're stuck in that room until you solve it.
As bad as the KQ 5 Snake puzzle is, at least you don't have to throw a saddle on it to get magical sugar cubes that will allow you to infiltrate Dracula's castle. And let's not even mention the dreaded Ifnkovhgroghprm
The love-potion octopus puzzle in Discworld didn't really phase me, but probably only because it was the puzzle used in the demo, the really difficult part was gathering the required ingredients.
Three examples: - Using the ID card to open an old lock in Beneath a Steel Sky. Made harder by the fact that if you examin it Foster tells you it NEEDS a KEY. (also there's a key you can't get) - Climbing the bookshelves in Prisoner of Ice. You climb first two levels by activating hidden mechanisms, then, on the third level, you find drawing of some winch mechanism. Guess what? It's a red herring, what you have to do is walk off the screen after which Ryan (the main character) tells you that there's a ladder. - Another one from Prisoner of Ice. It's not really a puzzle and it's easy to figure out by trial and error (since by this point the only items in you inventory are a sword and the Necronomicon) but at the very end of the game you confront the bad guys in the middle of some ritual and you have to hold the sword up three times (apparently this protects you from spells) and then throw Necronomicon. I have no idea how that disrupts the ritual since in Cthulhu mythos the Necronomicon doesn't have any powers, just contains forbidden knowledge. Also I never played it but I heard that all puzzles in Nord and Bert Couldn't Make Head or Tail of It are based on puns.
I've had a few of my friends blindly play through The Dig and Indiana Jones & the Fate of Atlantis (Team path), with the added rule that if they get stumped, they can buy a hint by taking a shot of some vile alcoholic drink. Our most memorable "take a drink" moment was when The Dig wouldn't let Low into the Creator's tomb without him having seen the opening mechanism in the Map spire and knowing to step on the pedestal. I'll give an honorable mention to the elephant nose puzzle in Atlantis, which the guys pretty much solved by accident. Other instances of weird adventure game logic I can think of here: using an iceberg lettuce to cool down a hot spring in King's Quest I-forget-which; pretty much all of I Have No Mouth And I Must Scream, especially the ending sequence; the dagger in KQ1 hidden under a rock - that will crush you if you stand in the wrong position; the beggar giving you an apple in Larry 1 that you use to win Eve over; come to think of it, most puzzles in a bunch of Larry games...
How about some of the cryptic Pokemon battles/evolution methods? Gen IV: Battle Spiritomb: Obtain an odd Keystone and put it in a shrine on Route 209, then talk to *32 different players* in Sinnoh Underground (you can do this with just two games, but you have to exit and re-enter the underground each time you want to add to the counter), then check the shrine again. Evolve Eevee into Leafeon: Level up Eevee in the vicinity of the moss-covered rock in Eterna Forest Evolve Eevee into Glaceon: Level up Eevee in the vicinity of the ice-covered rock on Route 217. Evolve Mantyke into Mantine: Level up Mantyke at any time while there is a Remoraid in your party. This will not work if Remoraid evolves into Octillery before Mantyke levels up. You will still keep the Remoraid after the evolution. Evolve Nosepass into Probopass: Level up Nosepass when at any part of Mt.Coronet other than Spear Pillar. Battle Regigigas: Transfer from R/S/E/FR/LG or trade with D/P/Pt/HG/SS to get all three Legendary Golems and move them into your party, then go to the bottom floor of Snowpoint Temple and talk to Regigigas. Regigigas will not activate unless all three Golems are in your party. (in D/P it is Level 70. In Pt, it is Level 1, making it the joint-lowest-level Legendary Pokemon legitimately catchable in the wild in the entire series. Dialga, Palkia, Giratina, Manaphy and Phione are the only ones obtainable as an egg) Evolve Happiny into Chansey: While holding the Oval Stone, get Happiny to maximum happiness and level up *during the daytime only*. Evolve Kirlia into Gallade: Use a Shiny Stone, but it will only work if Kirlia is male. Gen V: Battle Zoroark: Go to the Illusion forest while you have one of the Movie 13 Shiny Legendary Beasts (you just need one of the three - Entei, Raikou or Suicune) in your party, and talk to the female NPC in the truck. Obtain Zorua: Talk to a boy in the ground floor of the Castelia City GAME FREAK building with a winter 2011/Movie 13 Celebi in your party.
great idea for a series. might i suggest covering stuff like "looking at the cheese" in the example of the cheese puzzle, just to make sure there is no weird hint on that? I mean it probably isn't but that would erase that possibility
For me, it was Ace Ventura puzzle, where you had to match lines in computer (Also, Totem one, if you didn't have box, just like in MGS, where you had to figure Meryl codec numer)
I still think the most confusing puzzle in Grim Fandango is the one where you have to get around accidentally setting off a chain of dominos placed next to a tripwire bomb by.... having a dude recklessly vomit all over them, then freeze the vomit with liquid nitrogen. Which somehow does not trigger *any* of the dominos to fall over.
Five Nights at Freddy's 3 (a time management horror game from 2015) had one puzzle where you get a string of numbers from a minigame and know that you have to do... _something_ with it on the next night. The solution turns out to be (obviously) punching the numbers into _bricks in the wall_ as though they were a phone keypad.
If you ever do make another video in this series, you HAVE to put at least one of the puzzles from the Gobliiins games on here. Those games are practically powered by moon logic!
So I once played this Titanic Hidden mysteries game for the DS and there was one puzzle that had me stumped for the longest time. Basically you must 1. Use a pair of tweezers to open a box, inside the box is only a tube of lipstick, not really sure why that needed to be locked away but whatever. 2. Go into the ships cafe and pick up the salt shaker 3. You go to the ships gallery where you find eggs boiling, you must play a hidden objects game and find a spoon 4. Salt the boiling eggs and remove one with a spoon. 5. Go to one of the staterooms 6. You'll find a bronze eagle in this room. You can click on one of its legs to raise it but it will put it back down if you click again so you must put the lipstick in the raised leg and that somehow makes you able to take the eagle. 7. There is a random nest above the door to the room with a branch sticking out of it, place the eagle on the branch, then you put the egg in the nest In the end it sort of makes sense in a weird way that you would need to put the eagle there and put an object into the nest. But the lipstick bit was totally random, like i suppose the eagles claw had a mechanism where it needed to hold something before you could remove the other foot but its still kinda werid and I don't remember being given very many cues that our objective was to fill the nest anyway. The character didn't even mean to unlock a passage, she jsut wanted to see the nest 'complete'. If it hadn't done something I can only imagine the unpleasantness of that egg being left in that nest for a while.
I love the Discworld books but I never played the games (or indeed any PC games). Maybe I'll get to one of these days and the book knowledge should help with some of the puzzles at least.
That bubble-gum ballon to carry the tooth is both insane and hilariously brilliant. "Wayne's World" looks especially painful; that franchise does not have a good record for being adapted into games. A writer who can only write with cigarettes? Bah, doesn't he know you need copious amounts of liquor to properly write! I always thought the Shakespeare puzzles on the hardest difficulty in Silent Hill 3 bordered on Moon Logic.
I remember being frustrated by some of the puzzles in Another World. Maniac Mansion was the craziest game I tried to play in my youth. I still haven't beaten the game.
My god I wish I'd known that the pc remaster of Grim Fandango had point and click options, I bought it on ps4 because at least with a controller the tank controls become some what bearable.
I'm not sure if this counts in terms of this video but there's a great series of events in Sherlock Holmes: Nemesis. So at one point, Watson has to sell one of Sherlock's medals so he can pay off a bookstore owners debts to some thugs. He obtained these debts through elicit turtle races, which he was using to fund his satanist"expirements." Later, you have to go back and purchase the turtle the bookstore owner was using so you can catch a live vulture that a criminal had attached a clue to. All this in a Sherlock Holmes game.
Oh man, so many crazy and weird puzzles out there in those point and click adventures. Whenever I'd figure out one of the solutions to one of these I'd always roll my eyes. I mean really, why make it so ridiculous?
Geeze, I had no idea they made so many adventure games! I knew of the more famous ones, but WOW...Wayne's World? (And I'm not making fun: I totally would have played that, back in the day). Totally not surprised by the Discworld one, though. By it's existence or it's apparently ridiculous puzzles. I've only read a few books in the series and I can immediately nod my head and say: "Yup, that will make for a HARD adventure game."
Discworld, Simon and Bud Tucker... even Jack Orlando had all terrible puzzles... Last days i played "Quern - Undying Thoughts"... also had to use a solution very often.....
been a while since played it but remember for 'I have no Mouth and I must scream' to reach the good ending with you had to take so much illogical steps
+Growed Up Gamers Yeeeeeah, it was mostly Discworld that was giving me the issues. The damn game has a bug that basically won't let you progress and man...that drove me nuts. Frustrating to play even with a walkthrough.
Ohhhh, THAT'S how you get the gold tooth in mega monkey mode!! I'm still stuck on that puzzle and it's been YEARS
Part 2. Part 2. Part 2.
5 years later.
@@PaulGaither she'll get to it.
IS THERE STILL HOPE?? 🥲🥲
@@AlmiNiathe hope is as dead as adventure point and clicks
Gabriel Knight 3's infamous cat hair puzzle.
It gives me the shivers.
Scarfulhu zayyyyyy
Look, how else are we expected to make a fake mustache so that we look like a guy who does not have a mustache?
Luckily gabriel wasnt allergic to cat hair
So the Discworld puzzle had you dousing an octopus with a love potion and laying it as a trap for some guy's bottom? Doesn't that mean that this puzzle requires the weaponization of tentacle hentai to solve?
In Discworld there are Quantum Weather Butterflies which, yes, is a parody of the butterfly effect of chaos theory. The male uses weather creation to find a mate.
I don't really play many games that involve moon logic puzzles. The closest things would be I Have No Mouth and I Must Scream's sometimes very difficult puzzles, easily missable items, or little screwy programming things (like an item won't show up unless you check something / talk to someone first) though they at least generally rely on internal logic, as well as a few odd, but not really difficult puzzles like one in one of the Last Door games were you have to replace a red safelight in a dark room with an ordinary light bulb you cover in deer's blood.
The Infamous Goat Puzzle from Broken Sword: The Shadow of the Templars. It's so (in)famous that it has its own Wikipedia Page.
The goats are always weird in those games, not only do you need to do something stupid to pass them, but if you figure out something even dumber to do, you often get an easter egg from them.
I suppose I'm the only one who had no problem with the goat puzzle, then; took me all of five minutes to figure it out.
@@r0bw00d Depends, was that in the original edition or the remastered one, the remastered version simplifies the goat puzzle.
Ah Grim Fandango, one of my all time favourite games, I love revisiting that game at least once a year. It really feels like that I'm a part of that world when I play it, and the art style is beautiful, it is a beautiful game, it's art, that's the way I look at it, it's interactive art.
It was nice of Mordack to warn you about that snake
+Bearded Auzzie HAHAHAHA. Nice. I appreciate the reference. ;)
I have to admit that monkey island 3 is my favourite too.
The presentation is just top notch, everything meaning graphics, sound, music and voice actors. Just pure quality.
Love potion and octopus?
I’ve seen enough Hentai to know where this is going...
How about that one puzzle from The Longest Journey, with the rubber duck. It's like the first real puzzle in the game and it's one of the most baffling things I've ever seen.
Also I totally remember getting completely stymied by that gold tooth puzzle in hard mode Curse of Monkey Island. That solution is insane and probably physically impossible..
I think my favorite puzzle, which happens to be pretty ridiculous, is from Sam and Max: Hit the Road. At one point you have to find a way to stop the "Tunnel of Love" ride so Sam and Max can step off the swan gondola and walk around. You do so by dipping Sam (the homicidal bunny) into the water and using him on the fuse box to short the ride. And Sam kinda just shrugs it off
Why won't these games just let us love them?
Rubber ducky puzzle from The Longest Journey!!
Scully I second this. I was lucky as hell to figure that puzzle out.
Imo it wasn't hard. The hard part was knowing this puzzle existed at all. At first I didn't know I could look outside the window of my room.
I expected Grim Fandango was a favorite with the Manny necklace and Dia De Los Meurtos stuff in the background , in another video, but I didn't know it was THE favorite. I'm so glad it got the remaster.
You have no idea how excited I was to hear you say that Curse of Monkey Island was your favorite in the series. Me, too! And sometimes I could swear I'm the only one who feels that way. A lot of people really dislike it which always makes me sad because I think it's fantastic. I love the art style, the voice acting, and I feel like the difficulty level is really even and fair. Some bits in the first too felt a little too hard to me, but the majority of Curse is at a good level that is challenging enough to make you think, but not brutally insane, so it's completely playable even by casual gamers who aren't used to the insanity of adventure games. That said, I've never actually played the hard mode. I should, but I have the entirety of normal mode memorized, so I'm scared to try out hard mode because I'm worried about what kinds of twists it's going to throw at me in a game I know so well. This video just made me more scared of it because you just showed me that it adds ridiculous steps to a puzzle I already know the solution to. Oh god NO.
I adore this. I really hope a part 2, 3, and more are to follow. I could watch these all day!
Damn, if only I'd known about the bedroom cupboard rather than the bottom of the lake, I'd be in a whole world of less trouble... Awesomez video as usual.
i know Im asking the wrong place but does any of you know of a tool to log back into an instagram account..?
I was stupid forgot the password. I love any tricks you can offer me.
@London Jeremiah Instablaster :)
@Xander Benton i really appreciate your reply. I got to the site thru google and I'm trying it out now.
Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
@Xander Benton It worked and I finally got access to my account again. I am so happy!
Thank you so much you really help me out!
@London Jeremiah Happy to help xD
Before I watch this video I want to say congrats at 54k subs and also HUGE congrats on your DYK Gaming video! I was psyched to see you on there... that was awesome!
Loved the video! As for suggestions, how about the entire Leisure Suit Larry 2? Probably one of the worst adventures by Sierra. In the second "chapter" of the game, Larry's cruise sinks in the middle of the ocean, and you need a number of items that you could only find during the first chapter to survive, including a super large glass of soda to avoid dehydration or a blonde wig to avoid a heat stroke. Of course, you'd have to find these objects BEFORE you even knew you'd going to be involved in a shipwreck. And that's just the tip of the iceberg, the rest of the game is like that.
All the early Larry games were built around the concept that you can SAVE your game and go back to LOAD THAT SAVE once things go wrong. It's no coincidence that the game literally tells you to "save often". It's stupid, but that's why the puzzles are made that way. There's also a general rule in all the Sierra games: if you can interact with it or pick it up, you'll need it later.
Simon the Sorcerer had several terribly ridiculous puzzles too (Have you playing those, Roses? Are you going to review them?), such as using a magnet to pick up gold (Even Simon says it shouldn't work), "acquiring" a pair of slippers to sneak past a monster and dealing with the demons guarding the treasury. Sheesh.
Then there's "Touche" which requires you to pixel hunt for a piece of chalk at the climax of the game.
Ah, adventure games...
I have to nominate the "correct" answer to the gnome's name in Kings Quest I (AGI), I'm not sure how many people would have figured it out back in 1984, but in the SCI/AGS version changed it to the more obvious one, along with a visual clue (the spinning wheel) to those who know their fairy tales.
HEY. I have been on RUclips fore maybe five or six years. In that time have subscribed to maybe two or three channels, In five years rarely have I had the chance to subscribe to someone I truly believe in. You are completely amazing. Please keep making videos because I have barely subscribed to anyone and I am already tired of watching them over and over. Keep up the good work and thank you! Pushing up Roses is good stuff.
That Dagger of Amon Ra puzzle is exactly the one that made me put that game down! Now maybe I should go back for it....
Nice idea! There's alot of those, especially in older adventure games
Grim Fandango is a great game, but I had to cheat on like the entire game. The puzzles were hard
SAME! Even with a guide, the lock puzzle was a fucking pain in thr ass.
+DJL93 Can confirm, 95% of the puzzles are a nightmare.
+The KaBlammer You're talking about he one where you had to get the combo? That made no fucking sense at how I was supposed to get the clues to find that number
The one with the tumblers, where you had to align them perfectly.
Same. After year one, the puzzles became far too hard. Some of them completely nonsensical too. The puzzles got in the way of what was a very interesting story. Part of the problem too is that the remastered version actually makes it impossible to see certain objects on Ps4. The bridge to the casino was actually invisible until I actually turned on original mode.
Been wanting a video like this for ages, and of course King's Quest V is first!
I have a suggestion from Broken Age. You're stuck inside a ship and the only way to get out is to talk to the mother of the boy character you can switch to with the female character. The mother has locked herself behind a door and will not come out until you prove that you are her son. First to lower your voice you have to go through a series of broken teleporters that make your head bigger and your voice lower. THEN she asks you the name of the boy's favorite stuffed animal, which you can ONLY GET by switching to him and being attacked by a snake which he refers to as "Mr.Huggy". THEN she asks you about the boy's first pair of shoes, and you have to SIFT THROUGH OLD PHOTOS, LETTERS, AND DRAWINGS TO FIND OUT WHAT COLOR, SIZE, AND PATTERN THEY WERE. I loved the game don't get me wrong, BUT THIS WAS SOME CRAZY MOON LOGIC!
+Pixie Tira Personally, I found the bit with the Snake to be significantly worse.
Seriously, though. Total violation of common sense.
King's Quest 4. Getting the talisman from Lolotte. My dad pixel hunted trying to steal the talisman for two weeks when i got the idea to try befriending Lolotte by shooting her with Cupid's Arrow.
In 4:47, "Brad Mogilefsky" is credited as designer for Grim Fandango. It's "Bret", and I believe his main contribution was programming the engine.
+Ori Avtalion Designer's duties include but are not limited to: art, puzzle design, code writing, story writing, and animation. Programming the engine is absolutely a part of game design, and an important one at that. Obviously there are many designers on a team, but as Tim was the lead, and Bret contributed a huge part to the code, both names are fine to credit. You are correct though, it is an unfortunate typo. I can't "fix" it but I CAN put an annotation over it for sure, so thanks for the heads up.
+PushingUpRoses Traditionally game design does not cover programming though. BUT a lot of overlap is very common in smaller studios.
+Mansen They do have some overlap. He's credited as a designer on Google (and a programmer) so perhaps he made more contributions to the game. I am sure the team was small enough that they wore many hats. :) The typo is driving me insane though. I checked his last name a million times and totally didn't realize his FIRST name had a typo.
+PushingUpRoses If it's just all together wrong and my internet info led me astray, I can always add MORE ANNOTATIONS.
+PushingUpRoses I just find it odd to credit him with Schafer on design, as that's usually not done for this game. Not an important issue :)
I will never forget Ross nailing the Yeti pie event first try.
Love your videos. The one game I played that came close to this was Solid Snake where the answer to a question in the game was a random piece of cover art on the box the game disk came in.
I would love to see you play all of these
To this day, I call the owl Mordak the Owl. 😅
"he's also dense as a fucking pound cake."
LOL, totally lost it at this line.
That Curse of Monkey Island gumball puzzle killee my mega monkey progress as a child 😂 Even when I replayed this year I couldn’t figure it out and eventually just looked it up 😂
I am so glad Discworld made it to the list, so much trial and error to get through that game.
I'm shocked the infamous Gabriel Knight 3 cat hair mustache puzzle wasn't included.
+On the Stick I might include it in a future video, but for the MOST part I wanted to cover puzzles that were less talked about or well known, like the Wayne's World and Dark Half one. The Gabriel Knight 3 puzzle is SO notorious! But at some point I will discuss it in a list of more, lesser known ones.
+PushingUpRoses That makes sense. I didn't know either of those games even existed until I saw your earlier videos on them. Shame that Wayne's World is so bad.
+PushingUpRoses One game that caused me to rage-quit halfway through the very first puzzle I encountered was Riddle of the Sphinx, where you had to use clues left behind by your friend to open the chest he left in his tent. I can't even find the words to describe how annoying I found it, but it involved listening to the correct parts of various tapes and using that information to look up passages in a Bible to find the combination to the lock.
+On the Stick Same I was expecting it. That puzzle is such a leap of logic.
I think you also missed out on the mouse puzzle with King's Quest 5, the infamous save the mouse or it will RUIN your entire game
Didn't Old Man Murray coin the term "moon logic puzzle" from that particular cat hair puzzle?
Great video! I hope to see this develop into a series. Keep up the amazing work PUR! ^.^
"I'd rather leave than suffer this" lol nice quote
3:00 Oh Roses, jokes like that are One in ten. One in ten. One in teeeeeeeen.
(pulls the glowing green gem from his mouth) I have a feeling there is a lot of potential in this series.
also curse of monkey island
Although it's been a while since I've played it, I seem to recall recuiting Edward Van Helgen and obtaining the Sea Cucumber required some questionable leaps of logic in Curse of Monkey Island as well as alot of the puzzles on Blood Island in the second part of the game
I love this idea for a series! Nicely done!
The final puzzle in "Simon the Sorcerer 3D" was to fiddle with a evil computer. I'm not sure if you were supposed to get data on or off there, either way there weren't any buttons.
You had to literally push the CD-Rom-Drive button on your own computer.
I'm to this day unsure whether this is genius or mental. %-) (Or how to solve it on today's driveless PCs...)
It's pure genius.
Reminds me of that one level in X-Men on the Genesis where you had to push the physical reset button on your console to progress.
To each their own. I don't find it enjoyable but, by no means will I discredit what you got out of it.
So that game is unbeatable on a modern PC. Weird.
The KQ5 snake puzzle makes sense though! Snakes move away from loud sounds and vibrations. They could get scared and strike too but either would make sense.
Mmm... pound cake.
+ProJared hi projared please reply
Hey that's pretty good.
+ProJared Mmm...Projared covered in pound cake
Well said Jared, well said.
+ProJared Sorry, I might have stepped on your butt while driving.
In a Runaway: A Road Adventure.There's an object you need in some muck filled trough.Up to this point everything has been mostly logical and mostly combining items.So you think what do I have to combine or use to pull this object out of this gross dirt or whatever?but no you have to go to the roof and throw a wrench off into the trough so that it flips and throws the item you need out.I love that game but oooo boy that puzzle....
I really enjoy your videos Roses. I rarely played pc games as a kid, and your videos are a great way to see what I missed.
For three whole seconds I was excited to discover there was a Dark Half game.
Have you played "Scooby-Doo Mystery"? Recently I revisited it and it was very nostalgic xD There are two mysteries to pick from - Blake's Hotel, where you investigate a ghost in Shaggy's uncle's hotel in a Native American resort. And there's the Ha Ha Carnival, where you investigate a mysterious evil clown, sabotaging rides in the carnival. There are a lot of instances of moon logic xD
Every time someone brings up Monkey Island 2 monkey wrench puzzle, I wonder why THAT was the puzzle people found so difficult. Because ultimately you see a waterfall you need to block and on top is a pump. You just use everything in your inventory on it. But how in the hell were you supposed to know to put Kates pamphlet over top of your wanted poster on another island which will get her arrested which allows you to take the near grog you didn't even know you need because the game made it seem more like you were using the wrong color grog in the drinking contest, not the wrong drink that NOBODY in the game even had continuing dialogue to hint at being attainable after the first conversations between the bar owner and kate.
I will never complain about the ridiculousness of Nancy Drew Puzzles ever again
That Monkey Island one really stumped me. I can't remember for sure, but I may have had to resort to a walkthrough to get past it.
The puzzle that I associate with most is from a little talked about game called Companions of Xanth, based on the Piers Anthony Xanth novels. One of the first puzzles is trying to figure out how to open a door that is ajar. To open it you use a particular item from your inventory on the door. The item is a jar. I rest my case.
alone in the dark 2&3 seemed to be full of these. I remember the developer of alone in the dark 2 saying that the locked door puzzle you get when you fall into the cellar of the mansion prompted quite a few calls to the hint line.
Really needs a part 2
Octopus + love potion + latrine = Rule 34? Fair enough.
Octopus + love potion + latrine = belt buckle retriever? ...wait, what were they smoking when they came up with this shit?
Even after playing it several times, I always trip with getting the future Edisons out of the containment room in Day of the Tentacle. Skunk cat? What is this, Looney Tunes?
"Monkey Wrench puzzle? I'd rather leave than suffer this." I see what you did there. : D
The end puzzle in Phantasmagoria 2!
Yes! That puzzle is fucking ridiculous.
There's this part in The Dark Eye: Chains of Satinav where you need to pass by an orc ritual site. There's an orc priest chanting his rites and another dude playing the drums, preventing you from passing by. The solution is to use a skull and put it under a stalagtite that is slowly letting water drops fall.
Here's how it works: The water drops from the stalactite make a hollow drumming sound when they hit the skull, which distracts the drum guy and makes him lose the beat, which in turn makes the orc priest turn around and start lecturing him. With both orcs distracted, you can sneak by.
It's not that big of a puzzle, as it only involves using an item with a certain part of the scenery, no extra steps needed. But I'll be damned if I could have figured it out on my own before entering the "use everything with everything" phase. There's a pretty big leap of logic in assuming the effects placing the skull there would have.
I used to watch my brother play the curse of monkey island on PC. I always enjoyed listening to the music and watching him workout the wacky puzzles or writing down the correct responses for the sword fighting insults
Yes! The music!! So amazing.
The Longest Journey: Getting a random key off of the train tracks with a contraption built using a rubber duck, and all of the crap you have to go through to get the components.
The Curse of Monkey Island didn't stump me much, it was mostly very logical, but there were a couple of points that seemed strange. It took me ages to figure out I had to choose the banjo, for example.
The puzzles that I paradoxically enjoy most, but also frustrate me the most, are the locked room puzzles. In a well made adventure game, you can safely assume you have all the tools you need to progress, either in your inventory, or in the environment. I love working those things out, but the problem is, you can't just go off and solve another puzzle if you get stuck. You're stuck in that room until you solve it.
As bad as the KQ 5 Snake puzzle is, at least you don't have to throw a saddle on it to get magical sugar cubes that will allow you to infiltrate Dracula's castle.
And let's not even mention the dreaded Ifnkovhgroghprm
The love-potion octopus puzzle in Discworld didn't really phase me, but probably only because it was the puzzle used in the demo, the really difficult part was gathering the required ingredients.
Three examples:
- Using the ID card to open an old lock in Beneath a Steel Sky. Made harder by the fact that if you examin it Foster tells you it NEEDS a KEY. (also there's a key you can't get)
- Climbing the bookshelves in Prisoner of Ice. You climb first two levels by activating hidden mechanisms, then, on the third level, you find drawing of some winch mechanism. Guess what? It's a red herring, what you have to do is walk off the screen after which Ryan (the main character) tells you that there's a ladder.
- Another one from Prisoner of Ice. It's not really a puzzle and it's easy to figure out by trial and error (since by this point the only items in you inventory are a sword and the Necronomicon) but at the very end of the game you confront the bad guys in the middle of some ritual and you have to hold the sword up three times (apparently this protects you from spells) and then throw Necronomicon. I have no idea how that disrupts the ritual since in Cthulhu mythos the Necronomicon doesn't have any powers, just contains forbidden knowledge.
Also I never played it but I heard that all puzzles in Nord and Bert Couldn't Make Head or Tail of It are based on puns.
I've had a few of my friends blindly play through The Dig and Indiana Jones & the Fate of Atlantis (Team path), with the added rule that if they get stumped, they can buy a hint by taking a shot of some vile alcoholic drink.
Our most memorable "take a drink" moment was when The Dig wouldn't let Low into the Creator's tomb without him having seen the opening mechanism in the Map spire and knowing to step on the pedestal. I'll give an honorable mention to the elephant nose puzzle in Atlantis, which the guys pretty much solved by accident.
Other instances of weird adventure game logic I can think of here: using an iceberg lettuce to cool down a hot spring in King's Quest I-forget-which; pretty much all of I Have No Mouth And I Must Scream, especially the ending sequence; the dagger in KQ1 hidden under a rock - that will crush you if you stand in the wrong position; the beggar giving you an apple in Larry 1 that you use to win Eve over; come to think of it, most puzzles in a bunch of Larry games...
Please do make a Part 2! And include the 'hush puppies' puzzle from Simon the Sorcerer 2!
How about some of the cryptic Pokemon battles/evolution methods?
Gen IV:
Battle Spiritomb: Obtain an odd Keystone and put it in a shrine on Route 209, then talk to *32 different players* in Sinnoh Underground (you can do this with just two games, but you have to exit and re-enter the underground each time you want to add to the counter), then check the shrine again.
Evolve Eevee into Leafeon: Level up Eevee in the vicinity of the moss-covered rock in Eterna Forest
Evolve Eevee into Glaceon: Level up Eevee in the vicinity of the ice-covered rock on Route 217.
Evolve Mantyke into Mantine: Level up Mantyke at any time while there is a Remoraid in your party. This will not work if Remoraid evolves into Octillery before Mantyke levels up. You will still keep the Remoraid after the evolution.
Evolve Nosepass into Probopass: Level up Nosepass when at any part of Mt.Coronet other than Spear Pillar.
Battle Regigigas: Transfer from R/S/E/FR/LG or trade with D/P/Pt/HG/SS to get all three Legendary Golems and move them into your party, then go to the bottom floor of Snowpoint Temple and talk to Regigigas. Regigigas will not activate unless all three Golems are in your party. (in D/P it is Level 70. In Pt, it is Level 1, making it the joint-lowest-level Legendary Pokemon legitimately catchable in the wild in the entire series. Dialga, Palkia, Giratina, Manaphy and Phione are the only ones obtainable as an egg)
Evolve Happiny into Chansey: While holding the Oval Stone, get Happiny to maximum happiness and level up *during the daytime only*.
Evolve Kirlia into Gallade: Use a Shiny Stone, but it will only work if Kirlia is male.
Gen V:
Battle Zoroark: Go to the Illusion forest while you have one of the Movie 13 Shiny Legendary Beasts (you just need one of the three - Entei, Raikou or Suicune) in your party, and talk to the female NPC in the truck.
Obtain Zorua: Talk to a boy in the ground floor of the Castelia City GAME FREAK building with a winter 2011/Movie 13 Celebi in your party.
I hate it when the puzzles are just off the deep end like some of these. Thanks for sharing!
great idea for a series. might i suggest covering stuff like "looking at the cheese" in the example of the cheese puzzle, just to make sure there is no weird hint on that? I mean it probably isn't but that would erase that possibility
For me, it was Ace Ventura puzzle, where you had to match lines in computer (Also, Totem one, if you didn't have box, just like in MGS, where you had to figure Meryl codec numer)
Oh honey, if you haven't put an octopus into a custard filled toilet, you haven't LIVED.
I still think the most confusing puzzle in Grim Fandango is the one where you have to get around accidentally setting off a chain of dominos placed next to a tripwire bomb by.... having a dude recklessly vomit all over them, then freeze the vomit with liquid nitrogen. Which somehow does not trigger *any* of the dominos to fall over.
Moon logic on ADHD brain: why wouldn’t I throw a pie to defend myself?
Five Nights at Freddy's 3 (a time management horror game from 2015) had one puzzle where you get a string of numbers from a minigame and know that you have to do... _something_ with it on the next night. The solution turns out to be (obviously) punching the numbers into _bricks in the wall_ as though they were a phone keypad.
If you ever do make another video in this series, you HAVE to put at least one of the puzzles from the Gobliiins games on here. Those games are practically powered by moon logic!
So I once played this Titanic Hidden mysteries game for the DS and there was one puzzle that had me stumped for the longest time.
Basically you must
1. Use a pair of tweezers to open a box, inside the box is only a tube of lipstick, not really sure why that needed to be locked away but whatever.
2. Go into the ships cafe and pick up the salt shaker
3. You go to the ships gallery where you find eggs boiling, you must play a hidden objects game and find a spoon
4. Salt the boiling eggs and remove one with a spoon.
5. Go to one of the staterooms
6. You'll find a bronze eagle in this room. You can click on one of its legs to raise it but it will put it back down if you click again so you must put the lipstick in the raised leg and that somehow makes you able to take the eagle.
7. There is a random nest above the door to the room with a branch sticking out of it, place the eagle on the branch, then you put the egg in the nest
In the end it sort of makes sense in a weird way that you would need to put the eagle there and put an object into the nest. But the lipstick bit was totally random, like i suppose the eagles claw had a mechanism where it needed to hold something before you could remove the other foot but its still kinda werid and I don't remember being given very many cues that our objective was to fill the nest anyway. The character didn't even mean to unlock a passage, she jsut wanted to see the nest 'complete'. If it hadn't done something I can only imagine the unpleasantness of that egg being left in that nest for a while.
7:50 He looks nothing like ProJared ...
... but he does look like Warwick Davis.
I love the Discworld books but I never played the games (or indeed any PC games). Maybe I'll get to one of these days and the book knowledge should help with some of the puzzles at least.
That bubble-gum ballon to carry the tooth is both insane and hilariously brilliant.
"Wayne's World" looks especially painful; that franchise does not have a good record for being adapted into games.
A writer who can only write with cigarettes? Bah, doesn't he know you need copious amounts of liquor to properly write!
I always thought the Shakespeare puzzles on the hardest difficulty in Silent Hill 3 bordered on Moon Logic.
I remember being frustrated by some of the puzzles in Another World. Maniac Mansion was the craziest game I tried to play in my youth. I still haven't beaten the game.
My god I wish I'd known that the pc remaster of Grim Fandango had point and click options, I bought it on ps4 because at least with a controller the tank controls become some what bearable.
7:36
Wait a second. Capstone? Capstone. Capstone!
_The Pinnacle of Entertainment Software_
I'm not sure if this counts in terms of this video but there's a great series of events in Sherlock Holmes: Nemesis. So at one point, Watson has to sell one of Sherlock's medals so he can pay off a bookstore owners debts to some thugs. He obtained these debts through elicit turtle races, which he was using to fund his satanist"expirements." Later, you have to go back and purchase the turtle the bookstore owner was using so you can catch a live vulture that a criminal had attached a clue to. All this in a Sherlock Holmes game.
Oh man, so many crazy and weird puzzles out there in those point and click adventures. Whenever I'd figure out one of the solutions to one of these I'd always roll my eyes. I mean really, why make it so ridiculous?
"Any scientific way for this to work" when talking about magic. That's definitely one I have NOT heard before O_o
Speaking of Monkey Island, you hear the Monkees are coming out with a new album? Well, Micky and Peter.
You had a hell of a childhood playing all those games.
Geeze, I had no idea they made so many adventure games! I knew of the more famous ones, but WOW...Wayne's World? (And I'm not making fun: I totally would have played that, back in the day). Totally not surprised by the Discworld one, though. By it's existence or it's apparently ridiculous puzzles. I've only read a few books in the series and I can immediately nod my head and say: "Yup, that will make for a HARD adventure game."
I totally agree with you, its my absolute favoritest game of all time!
Have you played the Simon the Sorcerer Games? The Discworld game (which I haven't played) reminded me of them. Brilliant adventuring!
Discworld, Simon and Bud Tucker... even Jack Orlando had all terrible puzzles...
Last days i played "Quern - Undying Thoughts"... also had to use a solution very often.....
been a while since played it but remember for 'I have no Mouth and I must scream' to reach the good ending with you had to take so much illogical steps
Please, we need part 2!
Glad to see this after following your struggles with it via Twitter.
+Growed Up Gamers Yeeeeeah, it was mostly Discworld that was giving me the issues. The damn game has a bug that basically won't let you progress and man...that drove me nuts. Frustrating to play even with a walkthrough.
PushingUpRoses
Yeah I always did my best to persevere through it....huge Pratchett fan