Heh, interesting timing with the new Star Trek movie trailer being shown for the first time today. Awesome video. Had no idea it went so Magic School Bus at the end!
My dad and I would play all these games together. He died of colon cancer when I was 17. I always think of him whenever I play Sierra games. It's awesome to know there are other people who adore these games for similar reasons. Thank you!
This is why you are one of my favorite people. Not RUclipsr, not reviewer. You remind me that I'm allowed to enjoy the things I like because they help me survive my mental disorders and I really really appreciate it. I'm sorry you've been through so much and I'm glad you are here. 💜🖤💜
Hi PUR. I found your video yesterday searching you tube. As one of the background/3d/character artists on this game its nice to see reviews like this exist. Artistically we were trying something new with SQ6. We were given free rein in many ways on this project with respect to the art and the art director let us go wild. Its probably why it looks so different from other Space Quest games. I did a lot of the backgrounds in the game including the bar scene as well as designing two of that scenes characters. The "Peacock" as you call him and the three-eyed woman with hairy legs. 3d was an emerging thing back then so we thought to integrate it into the 2d backgrounds in unique ways throughout the game. I'm so sorry to hear about your Dad, but as a developer its nice to hear that the game may have provided some minor escape from that time in your life. SQ6 is near and dear to my heart as it was one of my earliest games in the industry. Take care PUR and keep making great retro content. BTW my name is Chris Willis and I am fortunate to still be working in games doing what I love. :) www.spacequest.net/sq6/credits.php
When I gave it a second thought I came to realization, that it's those personal memories that made me appreciate your reviews. That's where you stand out among other content creators that I follow and support. Please do not change that. Thanks.
Video games are a fantastic form of escapism, especially for children experiencing difficult times at home. Escaping into a fantasy world is extremely therapeutic and provides an emotional release in a completely consequence free environment. If I were a doctor, I'd prescribe video games twice a day for *everybody*.
+Skippy19812 It's interesting; most games do offer me an escape and I tend to feel better, but there are some games that affect my anxiety in terrible ways and I wouldn't recommend them. Just like anything else, movies, books, art, etc; video games have the ability to make you feel better, or hamper you mood based on what you play.
+PushingUpRoses Yeah I guess the more seriously you take video games the more they can affect you for good or bad. Emotionally or even if like the game has some depressing moral message to it. Like I felt Life is Strange had.
PushingUpRoses Personally, I derive satisfaction from overcoming difficulty. For example, I actually hate games that scare me but I always feel better for playing them. When I'm focusing on plucking up the courage to dive head first into that giant spider's nest (I'm arachnophobic beyond all reason) I'm not thinking about the bad stuff that's happened to me in real life. When I've finally plucked up the courage to move in it's utterly terrifying and I hate every single second of it, but once its over I get a little thrill out of the accomplishment. I know it's not much, and I was never in any real danger, and it's all very, very silly, but I challenged myself and I overcame. And I find that very fulfilling. It's also a huge emotional release. Once I'm done with the giant spiders, I find I don't have much energy left to be angry or sad.
+Skippy19812 Absolutely. If facing your problems head on helps you, (no matter how trivial they SEEM (I don't find what you are saying any kind of trivial, though) then that is a huge plus and something to be proud and happy with. Personally, I am referring to games that full on caused me a panic attack. I'm all about overcoming your fears and striding right through hard times, though I do try to avoid things that genuinely put me in a stuck place. Sometimes, that hinders me more than helps me. I think we know ourselves, and we know our limits, and being cautious about things you know are going to leave you feel defeated and not fulfilled or satisfied is a smart for me. I never force myself to do something unless I can see the benefit in it (unless it's exercise. I FORCE THAT SHIT). It's all case-by-case based, of course. You know your feelings, so slice through those fears and come up on top. I'm glad you've found a way that truly helps you. And it's not silly. Truly. :)
+PushingUpRoses Video games helped me with depression back in the '90s. I mean back then "life" could put me in some pretty low moods and doing well in a video game could lift me. I mean it could depend on the game too, but some games would make me feel better about myself when I did well in them.
There is only one thing wrong with PushingUpRoses videos. They become so fulfillling, that it is easy to forget to hit the like button. Which is an excelent reason to watch the video again.
It's amazing how certain games can have such an impact on our lives, and somehow mark that moment in time to be relived anytime we play the game. Great review Roses!
That was extremely touching that you would share such a personal aspect of your life with your viewers. It's amazing how something like an adventure game can help you cope with loss, sadness, and pain. I think it goes to show what a powerful art form video games really are. Oh, and Rancid reference. Cool beans.
Good point about the narrator and the rest of the cast. I find voice acting in parody games so important. Too goofy and it comes across as forced humour. Too serious and the comedy's gone!
7:43 "Could you imagine a close up with like boogers and lice or something?" For a second, I thought you were going to do an actual cutaway of that with a stock woman screech.
re: Playing the game to be reminded of a bad time. There's a relatively recent theory in psychology that nostalgia is linked to the grieving process. It goes like this: Feelings of nostalgia trigger thoughts about the person or thing lost and revisiting those memories help to remind us of the person. Even though your specific memories triggered may be of a bad time, you also remember other things: the way he smiled, his hugs, his silly jokes, etc. Although we find a way to live on, grief stays with us throughout our lives because the losses are permanent. Nostalgia basically acts as a backstop. We all feel it with different things.
I played this game alot. Later in life I moved to Vietnam and it's pretty close environment in the cities as depicted in space quest 6. Fun game though, always remember 😊
Thx for sharing the story about your dad. Sorry for your loss. You reminded me of a similar experience listening to Phil Collins - No Jacket Required and Dire Straits cassettes while playing the DOS version of Street Fighter II.
You're great. I enjoy your reviews a lot. This game also has a deep spot in my heart, all Space Quests do. Space Quest gamer who is a beauty makes these reviews top notch!!!!
I like the fact that your memories are attached to this game. There are things like that to which things like this are attached to people. You know, the older Tomb Raider games reminded me heavily of winter rains, and the place where I lived when I was 10. So, do some really amazing Scooby Doo adventure games I found online.
That was a sweet story. I completely understand your sierra-nostalgia, and mine is connected with my father too. I love your channel and KQ3 was my favorite.
Big fan of your work, we have almost the same taste for games. Greetings from Brazil and keep up with the amazing job. Merry Christmass! P.S: Sorry about your father and may he rest in peace.
Wow, I love the way you inject your personal touches into your videos! This game holds a special place in my heart too. I too was disappointed when they stopped making more SQ games - so much so that I wrote to Sierra suggesting they make a live action SQ movie to rekindle the series XD What can I say, to my barely teenaged mind it seemed like a logical move for a struggling video game franchise!
9:00 It's so amazing how such atmospheric memories can be tied back to games from the golden age of gaming. I have similar stories; playing Ultima 8: Pagan the Christmas we got it, while my brother played Bomberman 64 on the TV across the room, his present - til the sun started to rise on an overcast morning - the cold breeze coming in, and the overcast dim blue light, suited the gloomy atmosphere of Pagan (it's music and graphics) perfectly, I'll never forget it. I know kids will have memories of things, we all do - but I do wonder if they'll ever associate them with games in the same way we got to. I don't think games are the same as they used to be - they're not as time demanding, by nature, there usually more quick fix.
How did I miss this review? Space Quest is my all-time favorite adventure game series. Damned fine video, PUR. SQ4 is my favorite, but 6 really is underrated.
Awesome review! I never got to play VI back in the day (being CD only, by the time our family PC could handle it, I was checking out other games), but from the clips, it looks like even though the humour's in a different direction to the earlier ones, it still fits it perfectly. I gotta grab it off GOG some point - though I think III sits as the most sentimental one for me. That being said, it's always interesting to hear about the personal connections that it made - even through a tough time, it's funny how a good game can always stick with you.
My buddy had SQIV on his parents Macintosh and I was totally blown away by it. This was about 1989 and I was still playing NES and my C64, so the VGA graphics and real voice acting floored me. Got stuck in the mall section where you have to float around to avoid the time police shooting you, but the memory of that game always stuck with me. When I got a PC in the mid 90s (a blazing fast Pentium 60!) I picked up SQVI with great anticipation. Well I don't know if my taste in games had changed but I wasn't impressed with it and only sunk about ten hours before I quit. Maybe I'll revisit it.
I remember when I first read about SQ6 when it was still in development -- probably in Sierra's mouthpiece magazine, InterAction -- and it had a different subtitle, which I lament was changed to this day: "Where in Corpsman Santiago is Roger Wilco?" Such a great name.
Great review! :) But also felt like being hit by a truck when you talk about your dad though... You've got a strong character for sharing your personal story in such a professional and entertaining way. Thank you for this great episode and high five to your father for giving you a kick ass personality! :)
Sorry about your dad :( I have a few games too whose memories are linked to the special people in my life, which makes those games even more special for me. Like my aunt walking in while I was playing Monkey Island 2 and humming the Scabb Island swamp theme. She stood there watching me play, with a big grin, before I realized she was there. ^^ I still remember my room and everything from that moment. My other aunt loved Moon Cresta on the Commodore 64, and she’s no longer around. I still keep her favorite games on the iPad.
I kinda understand playing something that you played during a sad time, it does bring up sad memories but also the good & that's how you should remember them. thank you sharing them roses. :)
I share a lot of games during this time & during certain situations none in particular series or system but yeah any game with some emotion or feels tend to be choice this time of season. :)
My dad and I didn't have a great relationship. He didn't understand me and I sometimes hated him and it frustrated me that he didn't put any effort into learning about paranoid schizophrenia after I was diagnosed with it, but one of the few things we really could bond over were video games. Quite possibly the happiest memory I have of him is from when I was thirteen and we were playing Final Fantasy VII together. One morning I started throwing up and had to stay home from school, and my dad, who was a complete workaholic, decided he would stay home too. I was sick a lot as a kid but that is the only time he stayed home to look after me. Not counting vomit-breaks we spent the whole day playing together, and I will always remember how loved he made me feel that day.
The datacorder puzzle mentioned at 5:42 had me stumped for several years - for the reason that I had purchased this and a couple of other games, legit copy but from a trader at a computer fair but without all the large box and booklets. The games I had purchased from them were fine as didn't need documentation, but obviously with this puzzle I was stumped. It wasn't until I found on-line scans of the manual a few years later that I was finally able to play through the game. SQ6 is a very good game in it's own right, but quite a jarring change from the earlier entries (though SQ5 is too, to an extent), but suffers from being too obscure in puzzles at some points, too pixel-perfect for puzzle solving in places, and does have sharply contrasting elements that Roses mentions due to the change in staff mid-way through production. Either way, I love the Space Quest series - often completely overlooked compared to sort-of-sister series King's Quest. SQ3 was the first thing I ever saw/played on PC after my dad brought an old 386 and a few floppies home from work. SQ3 is probably my favourite if the series (SQ4 comes close but is too short to reach it's full potential). Would love to see you review the other entries that you haven't yet reviewed, Roses. :)
I really like hearing your life stories along with your game memories,,It is funny how one thing triggers another,,There are games I can not even play cause of the memories they bring to me,,weird I know,,thanks for the great channel!!!
Those first three Space Quest games were some of the first games I ever played back in the late 80s so I have a lot of nostalgia attached to them but despite that 6 is probably my favourite...even if it crashed constantly.
Wow... This was fantastic. I never liked Space Quest 6 as I always felt that it only existed to retcon the lore that had been established in the previous five games. But hearing your opinions on it, i almost feel guilty for disliking it when I was a teenager. And Thank you for sharing your memories of your father. In the age of the internet it seems difficult for people to show any true emotion for fear of mockery, so I especially appreciate your reviews on games from your past and how well you put into context and explain the very real place they hold in your heart. I have a problem with run-on sentences.
Well, it's really different from what came before; especially in its treatment of Roger. If you compare him in SQ3, where he was pretty much a clumsy badass, then in SQ4 and SQ5, where he was a little like a toned-down (and much more generally-successful) Zapp Brannigan, and then you move into SQ6, with a Roger who's sheepish, low-energy and really, really sad a lot, you can see that there's a difference. The only question will be whether you like that difference or not. Some do, some don't.
Also, I am sorry about your Dad, my father is a cancer survivor and I feel for you. My grandfather died of lung cancer as well. Thanks for sharing Roses!
Great review, as always! I only played the first Space Quest, I think the only sequel I played of a Sierra adventure game was Police Quest 2 (I was more into the LucasArts games and things like the Kyrandia series), so it's fun learning about what I've missed. Happy Holidays to you too. :)
I remember the game crashing in the medical center and in Sharpei's room. I never got any further until years later when I could download the fix so I kept imagining what the rest of the game would be like. I was a little disappointed that the rest of the game wasn't as open-worldy as the beginning, and I envisioned Roger solving some greater conflict instead of an isolated incident, maybe because the demo was about fighting the Bjorns. My favorite song is in the demo, in the Shuttle bay.
I'll bile that for a dollar! Just stopping by. I didn't catch this episode 7 years ago. I like the Murder She Wrote reviews. I have always liked Sierra games, and Space Quest specifically has always been my favorite. I used to like After Dark too, so I was so disappointed that Berkley Systems got tangled up in the thing, and both After Dark & Space Quest ended up going down with the ship. I followed both closely, and looking back, it was a lot like the time I heard that Farscape was being cancelled, but there was a fan effort to save it. I even signed a petition. We though it was getting renewed, and then... Nothing. A lot of disappointments came around the turn of the century. I loved the Stooge Fighter game. I remember the pamphlet that had the Datacorder puzzle. I might even remember how it went together. There was one specific chip... Alas, it has been ages since I played the game. For the longest time, it was standalone, and it would be a long time before it would ever be offered in a collection. That's the only time I bought such games. (Aside from their first runs (if I was there for them ))
I've always appreciated how the writing of Josh Mandel and Gary Owens' voice turn the featureless Ascend-o-Pad into the best room of the game. :) As for fan-games, "Incinerations" follows a dark alternate timeline in terms of canon. The fan-game "Vohaul Strikes Back" is the one with a more Space-Questy approach to its continuity. I think you might enjoy it.
You got me laughing so hard with tears when you mentioned Gordon Ramsey's forehead, for a while, I couldn't stop laughing and it felt great. Thank you Rose for your hilarious jokes. Even if you think they're dumb, believe me when I say you're good.
I actually was to New Orleans on vacation in '98 and took a picture in front of St. Louis Cathedral. I can't remember what drink I had on the plane though.
I'm sorry to hear about your situation during the holiday of '99, I also got the SQ collection that same Xmas but mine was the horizontal huge box with the flap in the front so I'm very curious about the vertical somewhat smaller box of the SQ collection you showed because I have never seen that type of box nor knew it existed, also it does not have the ESRB rating present. The jewel case and manual are all the same as mine, the SQ collection I got were the last one released by Sierra along with QFG, KQ, PQ and LSL big box collections which I had the qfg one also. Those all were released with the big horizontal framed box and the big flap in front as well so I'm wondering if they had box releases like your sq collection too
Funfact: The game was originally going to be called "Where In Corpsman Santiago Is Roger Wilco?" but they were afraid of getting sued. (Which this series sorta had a history of...)
Voice was very good. I also like the voice from Roger and wished this guy had also done Guybrush Threepwood. But the game itself... I kinda missed the exploration of different exciting areas and planets like in previous SQs. Here it felt like i was stuck forever in boring locations. And the puzzles..... they took even Sierra adventures to a whole new level...
SQ6 never really stuck with me. I loved to click on everything and listen to the glorious narrator, but that was about it. I remember dragging myself to the end and being really happy when the credits rolled. Check out the Vohaul Strikes Back. Great game. The end game plot twists are hilarious. On the topic of Gabriel Knight: Have you read the "Temptation" comic book? It has one hell of a setup for the 4th game. Which may happen if the remake sells well, I guess... So far it was stated that there is a possibility, so I'm hoping for the best.
Off topic, but Roger Wilco's name always reminds me of Roger Whitaker, which in turn always reminds me of that time on MST3k where Tom and Crow mind control him (it was the Pumaman episode).
Wonderful Review! I got this game in Christmas of 1995, I too feel your pain on trying to convert on that damn DataCorder 900. Keep up the great work! :-)
I got the box set of Space Quest when I was young enough not to play the early games, just because as a child I was much too lazy to type out the commands to play; however, I very much love 4, 5, and 6. At 7/8 years old I got such a kick out of pulling E.T.'s finger until he farted. Over. And over. And over again. Playing through the game later in life, I am baffled as to how I understood so many of the references and innuendos at such a young age.
I also remember watching the trailer for SQ7 on the disc many times, so frustrated that they canceled it. Have you seen it? I believe Roger was strapped to a rocket.
Do agree that the narrator really does a lot for the games. If anyone gets any of the voiced games from sierra make sure it really do have the voice acting because some copies simply cuts off this (to make more space on the disk or whatever.) This is especially true for the space quest series which has such a great narrator.
Wow... now I feel bad for considering this as my second-least-favourite Space Quest game. Truth be told, if it weren't for William Hall sounding so gosh darn wooden (Seriously, where was Jeff Bender from Space Quest IV??) and if it weren't for some of the finicky puzzles, I would've actually liked it more! It was one of the funniest in the series, especially with the fun references to the older Space Quest games via Roger's quarters on the Deep Ship 86! I'm glad you had such a strong memory with the game... sorry it was during the time when your father was feeling critically ill from cancer, but at the same time I'm glad he got to live through Thanksgiving and Christmas of that year!
+Jon Causith Out of interest Jon, what do you rank as your least favourite? :) Mine would probably be SQ2 - it's not terrible, but always felt very rushed and thrown together to me (much the same way as King's Quest II did), to get it quickly out onto the market and cash-in on the popularity of the original.
Definitely Space Quest 2. Even though it was the first game I've played in the series and Labion was cool to explore, getting on Vohaul's asteroid was kinda when the game felt a bit underwhelming. I still like it, but it's definitely the least strongest. My top favourite three are 5, 3 and 4: 5 was the one that brought my older brother and I the closest, plus made us both laugh the hardest, 3 for being the first I actually beat by myself and also having the coolest space ship in fiction ever, and 4 for being the one that reminded me why I loved the Space Quest games so much! (And also because I enjoyed Jeff Bender as Roger. XD) How about you, PJ?
Jon Causith My favourites would be 3 and 4. 3 because it was the first thing I ever played on a PC when my dad brought a "spare" (ahem) PC and a few floppy disk games home from work and it totally blew me away, as well as being a really cool storyline (I love the bits at the start of the game in the scrap yard ship). 4 also because it has a really cool plot and some interesting areas to explore, with very good graphics for the time and some good puzzles (though always felt it was too short to fully make potential of the storyline). 1 is good for the things it introduces, and for a real sense of achievement for beating the puzzles - and the amazing variety of locations make the game seem massive for it's time. 5 I'm more hazy on as I only had an "unofficial" download copy years later that was forever crashing. I was a hardcore adventure gamer back as a kid and am proud to say I completed all SQ on my own without hints, bar SQ6 (I didn't have the manual needed for the datacorder puzzle) though one section of SQ2 did stump me for a long time.
Heheh, sounds like you had a history with SQ2 similarly to me! The part that stumped me was actually the rope-swing segment as the game wasn't too clear whether I made it or not. Yes, 1 was very nicely made too! Ironically, it was one of the last games in the series I actually got to play before 6 came out! I played the VGA version and loved all the jokes and music, but I think I was more in awe when I played the original. VGA was more slapsticky while the EGA was more of a grand adventure! (in my opinion) 6 gave my brother and I the most grief in terms of data processing, as we kept trying to proceed, only for the game to shut down on us so many times before being able to leave Deepship 86 and go out to find Stellar. It's years later when the collection was released did I finally find the means to play and beat it, and... well, I felt a bit underwhelmed at the time. I think it's an alright game, but for all the trouble it took to finally get to play it through, it didn't feel as rewarding as I hoped. Oh well, maybe I'll play it again and feel differently about it!
Heh, interesting timing with the new Star Trek movie trailer being shown for the first time today.
Awesome video. Had no idea it went so Magic School Bus at the end!
I like eating Kiełbasa when i'm playing Street Rod. :)
Great
My dad and I would play all these games together. He died of colon cancer when I was 17. I always think of him whenever I play Sierra games. It's awesome to know there are other people who adore these games for similar reasons. Thank you!
:( Damn it Roses, you filled me with feels near the end..
This is why you are one of my favorite people. Not RUclipsr, not reviewer. You remind me that I'm allowed to enjoy the things I like because they help me survive my mental disorders and I really really appreciate it. I'm sorry you've been through so much and I'm glad you are here. 💜🖤💜
Hi PUR. I found your video yesterday searching you tube. As one of the background/3d/character artists on this game its nice to see reviews like this exist. Artistically we were trying something new with SQ6. We were given free rein in many ways on this project with respect to the art and the art director let us go wild. Its probably why it looks so different from other Space Quest games. I did a lot of the backgrounds in the game including the bar scene as well as designing two of that scenes characters. The "Peacock" as you call him and the three-eyed woman with hairy legs. 3d was an emerging thing back then so we thought to integrate it into the 2d backgrounds in unique ways throughout the game. I'm so sorry to hear about your Dad, but as a developer its nice to hear that the game may have provided some minor escape from that time in your life. SQ6 is near and dear to my heart as it was one of my earliest games in the industry. Take care PUR and keep making great retro content. BTW my name is Chris Willis and I am fortunate to still be working in games doing what I love. :) www.spacequest.net/sq6/credits.php
When I gave it a second thought I came to realization, that it's those personal memories that made me appreciate your reviews. That's where you stand out among other content creators that I follow and support. Please do not change that.
Thanks.
Commander Kielbasa looks a lot like the Kilrathi from Wing Commander -series. Another great video, Roses.
+Osmorosvo I'm pretty sure that's what he's supposed to be a reference to.
FancyCat Nah, that can't be it... :P
+Osmorosvo Yeah I thought his look was based on the Kilrathi
Video games are a fantastic form of escapism, especially for children experiencing difficult times at home. Escaping into a fantasy world is extremely therapeutic and provides an emotional release in a completely consequence free environment.
If I were a doctor, I'd prescribe video games twice a day for *everybody*.
+Skippy19812 It's interesting; most games do offer me an escape and I tend to feel better, but there are some games that affect my anxiety in terrible ways and I wouldn't recommend them. Just like anything else, movies, books, art, etc; video games have the ability to make you feel better, or hamper you mood based on what you play.
+PushingUpRoses Yeah I guess the more seriously you take video games the more they can affect you for good or bad. Emotionally or even if like the game has some depressing moral message to it. Like I felt Life is Strange had.
PushingUpRoses Personally, I derive satisfaction from overcoming difficulty. For example, I actually hate games that scare me but I always feel better for playing them.
When I'm focusing on plucking up the courage to dive head first into that giant spider's nest (I'm arachnophobic beyond all reason) I'm not thinking about the bad stuff that's happened to me in real life.
When I've finally plucked up the courage to move in it's utterly terrifying and I hate every single second of it, but once its over I get a little thrill out of the accomplishment. I know it's not much, and I was never in any real danger, and it's all very, very silly, but I challenged myself and I overcame. And I find that very fulfilling.
It's also a huge emotional release. Once I'm done with the giant spiders, I find I don't have much energy left to be angry or sad.
+Skippy19812 Absolutely. If facing your problems head on helps you, (no matter how trivial they SEEM (I don't find what you are saying any kind of trivial, though) then that is a huge plus and something to be proud and happy with. Personally, I am referring to games that full on caused me a panic attack. I'm all about overcoming your fears and striding right through hard times, though I do try to avoid things that genuinely put me in a stuck place. Sometimes, that hinders me more than helps me. I think we know ourselves, and we know our limits, and being cautious about things you know are going to leave you feel defeated and not fulfilled or satisfied is a smart for me. I never force myself to do something unless I can see the benefit in it (unless it's exercise. I FORCE THAT SHIT). It's all case-by-case based, of course. You know your feelings, so slice through those fears and come up on top. I'm glad you've found a way that truly helps you. And it's not silly. Truly. :)
+PushingUpRoses Video games helped me with depression back in the '90s. I mean back then "life" could put me in some pretty low moods and doing well in a video game could lift me. I mean it could depend on the game too, but some games would make me feel better about myself when I did well in them.
Bonus points for referencing "Time Bomb". Now Ineed some ...And Out Come The Wolves in my life.
The Rock Critic hell yes great freaking album
I'm sorry for your dad.
There is only one thing wrong with PushingUpRoses videos. They become so fulfillling, that it is easy to forget to hit the like button. Which is an excelent reason to watch the video again.
It's amazing how certain games can have such an impact on our lives, and somehow mark that moment in time to be relived anytime we play the game. Great review Roses!
That was great how you included how the game has given you nostalgia feels
I cry whenever Sarah talks about her dad it's hard now having lost my mother in law. It's always nice to cling on to and cherish memories
Your honesty about life events that have affected you is very much appreciated. Me too.
3:54 "Moisturizer!" 😂 😂 😂 I can't stop laughing, I'm in literal tears 😂😂😂😂😂😂😂
I love your reviews. They're informative but so heartfelt at the same time. Your love for these games really comes through in your videos.
Aw. I want to give PUR a hug now. These feels, man, these feels.
That was extremely touching that you would share such a personal aspect of your life with your viewers. It's amazing how something like an adventure game can help you cope with loss, sadness, and pain. I think it goes to show what a powerful art form video games really are.
Oh, and Rancid reference. Cool beans.
The music and pacing throughout the review is perfect and adds alot of energy.
Good point about the narrator and the rest of the cast. I find voice acting in parody games so important. Too goofy and it comes across as forced humour. Too serious and the comedy's gone!
+CreepsMcPasta Totally. And Gary Owens really had the PERFECT voice for parody. I wish I had that voice.
+PushingUpRoses this is best space quest game if u ask me and 5
+PushingUpRoses POWDERRRRRRRRRED TOOOOOOOOAST MAAAAAAAAANNNNNNNNNNN
+PushingUpRoses Actual words said by Gary Owens: "Cling tenaciously to my buttocks!". He was the best, real shame he's gone.
He also did SQ4
7:43 "Could you imagine a close up with like boogers and lice or something?"
For a second, I thought you were going to do an actual cutaway of that with a stock woman screech.
re: Playing the game to be reminded of a bad time.
There's a relatively recent theory in psychology that nostalgia is linked to the grieving process. It goes like this:
Feelings of nostalgia trigger thoughts about the person or thing lost and revisiting those memories help to remind us of the person. Even though your specific memories triggered may be of a bad time, you also remember other things: the way he smiled, his hugs, his silly jokes, etc.
Although we find a way to live on, grief stays with us throughout our lives because the losses are permanent. Nostalgia basically acts as a backstop.
We all feel it with different things.
I played this game alot. Later in life I moved to Vietnam and it's pretty close environment in the cities as depicted in space quest 6. Fun game though, always remember 😊
Thx for sharing the story about your dad. Sorry for your loss.
You reminded me of a similar experience listening to Phil Collins - No Jacket Required and Dire Straits cassettes while playing the DOS version of Street Fighter II.
You're great. I enjoy your reviews a lot. This game also has a deep spot in my heart, all Space Quests do. Space Quest gamer who is a beauty makes these reviews top notch!!!!
Thanks for sharing the memories, Roses. I have similar memories tied to various parts of my childhood/teenage years. I can definitely relate.
Thanks for sharing this review and your own personal life, it's touching, funny and poignant. keep up the stellar work :)
I like the fact that your memories are attached to this game. There are things like that to which things like this are attached to people.
You know, the older Tomb Raider games reminded me heavily of winter rains, and the place where I lived when I was 10. So, do some really amazing Scooby Doo adventure games I found online.
That was a sweet story. I completely understand your sierra-nostalgia, and mine is connected with my father too. I love your channel and KQ3 was my favorite.
What a touching upload! For the stories about your father, that is - not the 'Bite me, commander.'
Big fan of your work, we have almost the same taste for games. Greetings from Brazil and keep up with the amazing job.
Merry Christmass!
P.S: Sorry about your father and may he rest in peace.
Thanks for sharing about your dad. Its amazing how games can evoke so many memories. Xoxo
Wow, I love the way you inject your personal touches into your videos! This game holds a special place in my heart too. I too was disappointed when they stopped making more SQ games - so much so that I wrote to Sierra suggesting they make a live action SQ movie to rekindle the series XD What can I say, to my barely teenaged mind it seemed like a logical move for a struggling video game franchise!
9:00 It's so amazing how such atmospheric memories can be tied back to games from the golden age of gaming. I have similar stories; playing Ultima 8: Pagan the Christmas we got it, while my brother played Bomberman 64 on the TV across the room, his present - til the sun started to rise on an overcast morning - the cold breeze coming in, and the overcast dim blue light, suited the gloomy atmosphere of Pagan (it's music and graphics) perfectly, I'll never forget it. I know kids will have memories of things, we all do - but I do wonder if they'll ever associate them with games in the same way we got to. I don't think games are the same as they used to be - they're not as time demanding, by nature, there usually more quick fix.
I always enjoy these "Fantastic Voyage" style of stories. They always have a lot of heart in them.
Kept me interested all the way through.
Sh-t got unexpectedly heavy at 7:55.
You handled it really well.
Subscribed.
How did I miss this review? Space Quest is my all-time favorite adventure game series.
Damned fine video, PUR. SQ4 is my favorite, but 6 really is underrated.
Awesome review!
I never got to play VI back in the day (being CD only, by the time our family PC could handle it, I was checking out other games), but from the clips, it looks like even though the humour's in a different direction to the earlier ones, it still fits it perfectly.
I gotta grab it off GOG some point - though I think III sits as the most sentimental one for me.
That being said, it's always interesting to hear about the personal connections that it made - even through a tough time, it's funny how a good game can always stick with you.
After watching this, your twitter posts make so much more sense.
Another great review. Really enjoyed the personal sharing, another reason your reviews are the best. You're The Best.
My buddy had SQIV on his parents Macintosh and I was totally blown away by it. This was about 1989 and I was still playing NES and my C64, so the VGA graphics and real voice acting floored me. Got stuck in the mall section where you have to float around to avoid the time police shooting you, but the memory of that game always stuck with me. When I got a PC in the mid 90s (a blazing fast Pentium 60!) I picked up SQVI with great anticipation. Well I don't know if my taste in games had changed but I wasn't impressed with it and only sunk about ten hours before I quit. Maybe I'll revisit it.
I remember when I first read about SQ6 when it was still in development -- probably in Sierra's mouthpiece magazine, InterAction -- and it had a different subtitle, which I lament was changed to this day: "Where in Corpsman Santiago is Roger Wilco?" Such a great name.
Great review! :) But also felt like being hit by a truck when you talk about your dad though... You've got a strong character for sharing your personal story in such a professional and entertaining way. Thank you for this great episode and high five to your father for giving you a kick ass personality! :)
I cant believe Sharpay from HSM wants Rogers body
Sorry about your dad :(
I have a few games too whose memories are linked to the special people in my life, which makes those games even more special for me. Like my aunt walking in while I was playing Monkey Island 2 and humming the Scabb Island swamp theme. She stood there watching me play, with a big grin, before I realized she was there. ^^ I still remember my room and everything from that moment.
My other aunt loved Moon Cresta on the Commodore 64, and she’s no longer around. I still keep her favorite games on the iPad.
I kinda understand playing something that you played during a sad time, it does bring up sad memories but also the good & that's how you should remember them. thank you sharing them roses. :)
I share a lot of games during this time & during certain situations none in particular series or system but yeah any game with some emotion or feels tend to be choice this time of season. :)
My dad and I didn't have a great relationship. He didn't understand me and I sometimes hated him and it frustrated me that he didn't put any effort into learning about paranoid schizophrenia after I was diagnosed with it, but one of the few things we really could bond over were video games.
Quite possibly the happiest memory I have of him is from when I was thirteen and we were playing Final Fantasy VII together. One morning I started throwing up and had to stay home from school, and my dad, who was a complete workaholic, decided he would stay home too. I was sick a lot as a kid but that is the only time he stayed home to look after me. Not counting vomit-breaks we spent the whole day playing together, and I will always remember how loved he made me feel that day.
Love your channel. Thanks for sharing your memories. That can be one of best things about games.
Great review, and thanks for sharing the personal side of things.
The datacorder puzzle mentioned at 5:42 had me stumped for several years - for the reason that I had purchased this and a couple of other games, legit copy but from a trader at a computer fair but without all the large box and booklets. The games I had purchased from them were fine as didn't need documentation, but obviously with this puzzle I was stumped. It wasn't until I found on-line scans of the manual a few years later that I was finally able to play through the game. SQ6 is a very good game in it's own right, but quite a jarring change from the earlier entries (though SQ5 is too, to an extent), but suffers from being too obscure in puzzles at some points, too pixel-perfect for puzzle solving in places, and does have sharply contrasting elements that Roses mentions due to the change in staff mid-way through production.
Either way, I love the Space Quest series - often completely overlooked compared to sort-of-sister series King's Quest. SQ3 was the first thing I ever saw/played on PC after my dad brought an old 386 and a few floppies home from work. SQ3 is probably my favourite if the series (SQ4 comes close but is too short to reach it's full potential). Would love to see you review the other entries that you haven't yet reviewed, Roses. :)
Space Quest 3 and 5 are still my favorites. I just wish they added speech to Space Quest 5 with the same narrator as 6.
For me with my mom, it was reading the last released Dresden files novel (to this date) and Elton John Music.
5:20 It's not her stomach, it's her appendix. I know I animate vore for a living XD
that's fucking gross quit and find another hobby
@@DarkMage501 The dude is talented, having fun, and hurting nobody, you're just being rude.
That's absolutely incredible how you can reveal so much about yourself! Right on!
I really like hearing your life stories along with your game memories,,It is funny how one thing triggers another,,There are games I can not even play cause of the memories they bring to me,,weird I know,,thanks for the great channel!!!
Those first three Space Quest games were some of the first games I ever played back in the late 80s so I have a lot of nostalgia attached to them but despite that 6 is probably my favourite...even if it crashed constantly.
This review touched my heart. Great game. Good memories. good times even in the hardest moments.
Wow... This was fantastic. I never liked Space Quest 6 as I always felt that it only existed to retcon the lore that had been established in the previous five games. But hearing your opinions on it, i almost feel guilty for disliking it when I was a teenager.
And Thank you for sharing your memories of your father. In the age of the internet it seems difficult for people to show any true emotion for fear of mockery, so I especially appreciate your reviews on games from your past and how well you put into context and explain the very real place they hold in your heart.
I have a problem with run-on sentences.
hugs xx thanks for sharing your memories.
Thumbs up for the singing and yes, I am watching your old videos. I have nothing better to do.
My gut has been punched. I know this vid was posted 5 years ago as I post this, but thanks for sharing. Great vid as always.
There was also Vohaul Strikes Back. It has a rockin remix of the Space Quest 3 theme.
This is my favorite game in the series as well, I was very surprised to learn many fans either love it or hate it
Well, it's really different from what came before; especially in its treatment of Roger. If you compare him in SQ3, where he was pretty much a clumsy badass, then in SQ4 and SQ5, where he was a little like a toned-down (and much more generally-successful) Zapp Brannigan, and then you move into SQ6, with a Roger who's sheepish, low-energy and really, really sad a lot, you can see that there's a difference. The only question will be whether you like that difference or not. Some do, some don't.
I didn't like how the graphics went from gritty too goofy either
Great review and thank you for sharing your memories with us
Okay, now your videos have made me cry. I think I have a new favorite channel (sorry RLM)
The shrunken insertion is a reference to famous SciFi B-movie "Fantastic Voyage".
It's an absolute classic, and is widely referenced for a reason.
Also, I am sorry about your Dad, my father is a cancer survivor and I feel for you. My grandfather died of lung cancer as well. Thanks for sharing Roses!
+Saxcat20 Let's Plays Lost my Grandad to it too. A full life with no regrets, Roses memories bring back all the happy times I had with him.
Great review, as always! I only played the first Space Quest, I think the only sequel I played of a Sierra adventure game was Police Quest 2 (I was more into the LucasArts games and things like the Kyrandia series), so it's fun learning about what I've missed. Happy Holidays to you too. :)
Think this is now my favorite review you've done.
*I'm gonna put a gold star on your report card* =)
My mom passed away the same day this year as your dad did that year. Strange. And yes, Gary Owens was awesome!
rancid and the cars you are awesome. sorry this is a sad memory for you it sucks losing loved ones especially parents I feel your pain
I remember the game crashing in the medical center and in Sharpei's room. I never got any further until years later when I could download the fix so I kept imagining what the rest of the game would be like. I was a little disappointed that the rest of the game wasn't as open-worldy as the beginning, and I envisioned Roger solving some greater conflict instead of an isolated incident, maybe because the demo was about fighting the Bjorns. My favorite song is in the demo, in the Shuttle bay.
I'm sorry to hear about your father. I went though something similar, only mine was B movies. It took me a while to watch MST3K again.
I'll bile that for a dollar!
Just stopping by. I didn't catch this episode 7 years ago. I like the Murder She Wrote reviews. I have always liked Sierra games, and Space Quest specifically has always been my favorite. I used to like After Dark too, so I was so disappointed that Berkley Systems got tangled up in the thing, and both After Dark & Space Quest ended up going down with the ship. I followed both closely, and looking back, it was a lot like the time I heard that Farscape was being cancelled, but there was a fan effort to save it. I even signed a petition. We though it was getting renewed, and then... Nothing. A lot of disappointments came around the turn of the century. I loved the Stooge Fighter game. I remember the pamphlet that had the Datacorder puzzle. I might even remember how it went together. There was one specific chip... Alas, it has been ages since I played the game. For the longest time, it was standalone, and it would be a long time before it would ever be offered in a collection. That's the only time I bought such games. (Aside from their first runs (if I was there for them ))
I've always appreciated how the writing of Josh Mandel and Gary Owens' voice turn the featureless Ascend-o-Pad into the best room of the game. :)
As for fan-games, "Incinerations" follows a dark alternate timeline in terms of canon. The fan-game "Vohaul Strikes Back" is the one with a more Space-Questy approach to its continuity. I think you might enjoy it.
You got me laughing so hard with tears when you mentioned Gordon Ramsey's forehead, for a while, I couldn't stop laughing and it felt great. Thank you Rose for your hilarious jokes. Even if you think they're dumb, believe me when I say you're good.
I actually was to New Orleans on vacation in '98 and took a picture in front of
St. Louis Cathedral. I can't remember what drink I had on the plane though.
I'm sorry to hear about your situation during the holiday of '99, I also got the SQ collection that same Xmas but mine was the horizontal huge box with the flap in the front so I'm very curious about the vertical somewhat smaller box of the SQ collection you showed because I have never seen that type of box nor knew it existed, also it does not have the ESRB rating present. The jewel case and manual are all the same as mine, the SQ collection I got were the last one released by Sierra along with QFG, KQ, PQ and LSL big box collections which I had the qfg one also. Those all were released with the big horizontal framed box and the big flap in front as well so I'm wondering if they had box releases like your sq collection too
Funfact: The game was originally going to be called "Where In Corpsman Santiago Is Roger Wilco?" but they were afraid of getting sued. (Which this series sorta had a history of...)
Space Quest VI is a great, even if flawed game. I loved it as a kid. Still love it now. Gary Owens makes me smile!
I finished all the other games except this one I allways wondered why now when I play it as an adult I realise its just to damn difficult.
This episode was too great for its own good.
your freaking awesome i had that game and all of them sorry about your father i know its two decades late but still firt time watching the review
Voice was very good. I also like the voice from Roger and wished this guy had also done Guybrush Threepwood. But the game itself...
I kinda missed the exploration of different exciting areas and planets like in previous SQs. Here it felt like i was stuck forever in boring locations.
And the puzzles..... they took even Sierra adventures to a whole new level...
Virtual Hug Sent. Also it's pop, not soda; it's not made with any soda, but it is carbolic acid that pops.
You should review some of the Wadjet Eye or Deadalic point and click adventures.
SQ6 never really stuck with me. I loved to click on everything and listen to the glorious narrator, but that was about it. I remember dragging myself to the end and being really happy when the credits rolled.
Check out the Vohaul Strikes Back. Great game. The end game plot twists are hilarious.
On the topic of Gabriel Knight:
Have you read the "Temptation" comic book? It has one hell of a setup for the 4th game. Which may happen if the remake sells well, I guess... So far it was stated that there is a possibility, so I'm hoping for the best.
I was fully expecting you to continue your "unanswered questions" rant to the end of the video and fade out haha.
Off topic, but Roger Wilco's name always reminds me of Roger Whitaker, which in turn always reminds me of that time on MST3k where Tom and Crow mind control him (it was the Pumaman episode).
Great story. Tank you. I played a public enemy cd while playing UFO enemy unknown. I had no MIDI from my PC so that was the soundtrack.
another excellent review!
Wonderful Review!
I got this game in Christmas of 1995, I too feel your pain on trying to convert on that damn DataCorder 900.
Keep up the great work! :-)
I got the box set of Space Quest when I was young enough not to play the early games, just because as a child I was much too lazy to type out the commands to play; however, I very much love 4, 5, and 6. At 7/8 years old I got such a kick out of pulling E.T.'s finger until he farted. Over. And over. And over again.
Playing through the game later in life, I am baffled as to how I understood so many of the references and innuendos at such a young age.
I also remember watching the trailer for SQ7 on the disc many times, so frustrated that they canceled it. Have you seen it? I believe Roger was strapped to a rocket.
Do agree that the narrator really does a lot for the games. If anyone gets any of the voiced games from sierra make sure it really do have the voice acting because some copies simply cuts off this (to make more space on the disk or whatever.) This is especially true for the space quest series which has such a great narrator.
I played all the sierra games as a kid with my dad. Even Leisure Suit Larry. My dad died in 2013
Reminds me a bit of the Captain Sterns segment of the Heavy Metal movie
5:29 Is the feather a reference to King's Quest IV?
Wow... now I feel bad for considering this as my second-least-favourite Space Quest game. Truth be told, if it weren't for William Hall sounding so gosh darn wooden (Seriously, where was Jeff Bender from Space Quest IV??) and if it weren't for some of the finicky puzzles, I would've actually liked it more! It was one of the funniest in the series, especially with the fun references to the older Space Quest games via Roger's quarters on the Deep Ship 86!
I'm glad you had such a strong memory with the game... sorry it was during the time when your father was feeling critically ill from cancer, but at the same time I'm glad he got to live through Thanksgiving and Christmas of that year!
+Jon Causith Out of interest Jon, what do you rank as your least favourite? :) Mine would probably be SQ2 - it's not terrible, but always felt very rushed and thrown together to me (much the same way as King's Quest II did), to get it quickly out onto the market and cash-in on the popularity of the original.
Definitely Space Quest 2. Even though it was the first game I've played in the series and Labion was cool to explore, getting on Vohaul's asteroid was kinda when the game felt a bit underwhelming. I still like it, but it's definitely the least strongest.
My top favourite three are 5, 3 and 4: 5 was the one that brought my older brother and I the closest, plus made us both laugh the hardest, 3 for being the first I actually beat by myself and also having the coolest space ship in fiction ever, and 4 for being the one that reminded me why I loved the Space Quest games so much! (And also because I enjoyed Jeff Bender as Roger. XD)
How about you, PJ?
Jon Causith My favourites would be 3 and 4. 3 because it was the first thing I ever played on a PC when my dad brought a "spare" (ahem) PC and a few floppy disk games home from work and it totally blew me away, as well as being a really cool storyline (I love the bits at the start of the game in the scrap yard ship). 4 also because it has a really cool plot and some interesting areas to explore, with very good graphics for the time and some good puzzles (though always felt it was too short to fully make potential of the storyline). 1 is good for the things it introduces, and for a real sense of achievement for beating the puzzles - and the amazing variety of locations make the game seem massive for it's time. 5 I'm more hazy on as I only had an "unofficial" download copy years later that was forever crashing.
I was a hardcore adventure gamer back as a kid and am proud to say I completed all SQ on my own without hints, bar SQ6 (I didn't have the manual needed for the datacorder puzzle) though one section of SQ2 did stump me for a long time.
Heheh, sounds like you had a history with SQ2 similarly to me! The part that stumped me was actually the rope-swing segment as the game wasn't too clear whether I made it or not.
Yes, 1 was very nicely made too! Ironically, it was one of the last games in the series I actually got to play before 6 came out! I played the VGA version and loved all the jokes and music, but I think I was more in awe when I played the original. VGA was more slapsticky while the EGA was more of a grand adventure! (in my opinion)
6 gave my brother and I the most grief in terms of data processing, as we kept trying to proceed, only for the game to shut down on us so many times before being able to leave Deepship 86 and go out to find Stellar. It's years later when the collection was released did I finally find the means to play and beat it, and... well, I felt a bit underwhelmed at the time. I think it's an alright game, but for all the trouble it took to finally get to play it through, it didn't feel as rewarding as I hoped. Oh well, maybe I'll play it again and feel differently about it!
Oh man - I picked up the entire series on a sale as well as police quest, but never quite got around to either. I must go!