I have a friend who wants to play more but has honestly uncommonly bad luck at dice rolls. The Tarocci would be nearly ideal for him I think & I'm looking forward to his reaction to this class option.
The Pugilist is modeled after the Monk. Monks have 0 dead levels. They often get 2-3 features per level until level 8. From level 8 on, they get one feature per level (including ASI’s) and that is the same for the Pugilist.
@@marmato9332 Monk's problem is a lack of build versatility and reliance on a resource to do things other classes of similar playstyles can do for free. The issue with Monk comes down to "If you aren't using Stunning Strike, you're just playing them wrong." Their core game loop is so set, that it punishes players for trying most anything else with them.
Another issue with monk is that they have very low compatibility with other classes, so it's difficult to even multiclass their weaknesses away. Much of what is wrong with Monk is down to the wording.
@@Indestructoboy Look up the way of the oni monk. It gives you a bunch of options besides vomiting stunning strikes. Cause silencing casters is a onderful thing
@@MasumiSeike fair, tho i meant broken more as in fundamental anti synergy among some of the features, and the class going from very high risk early to practically no risk at all late
@@MasumiSeike basically half of the fighting styles are useless, one of the subclasses has active anti synergy with the class self damage on top of being just kinda bad, lategame the entire risk vs reward idea of the class goes out the window and become all reward and the shift from wisdom to intelligence left it with less viable race options than it had before(until tasha's origin changes)
I'm playing a pugilist right now. The whole class seems to be based on taking a beating and getting up to take more. I'm having a lot of fun with it. Lots of RP opportunities as well as major combat abilities.
I’m really glad you mentioned the pitfall that a lot of custom classes make which is simply overdoing it with features! It can be super exciting and give players ideas but mostly it just feels overwhelming for a player and DM. Great call out! I also love that you included the Merchant! It’s such a fun and unique class with a lot of flavour to it.
@@edwardcalvo4047 Right, I'm just saying it wasn't necessarily a requirement for them to be included. We just know he uses the DMs Guild a lot ¯\_(ツ)_/¯
That Tarocchi class sounds like a fun alternative to a wild sorcerer. Having a hand of cards to determine what you can cast sounds like such a fun play style
My personal favorite is the Savant. It’s an int-based martial class. A little on the weaker side, but still better than the PHB Ranger. Also, it’s not on DMsGuild, it’s on GMBinder. The class has a few Interesting gimmicks, but a notable one is that instead of extra attacks, you get extra reactions which you can use to boost ally damage. Edit: forgot to say, great video, my guy! Imma have to look into some of these.
The Lacer book and The Tarocchi are amazing! I've played in a one shot that was under the Lacer rules and had so much fun. I also played in a game where a PC played the Tarrochi. Also ran a campaign with the animagus and thought it went smoothly! Int represent. Thanks for the coverage on all these classes 😺
Have to say, I am in love with those. I am a fully convert to Kibbles. The Potionsmith is magnificent. Never look back at that godawful alchemist again. I also recommend trying out RainJunkie's Dragon Knight.
"Shame on you Matt Mercer, how do you not have bookmarks" That was amazing XD Also, I feel quite jealous of the lacer class, considering my first homebrew is a Way of the Four Elements monk fix. I'd like to shout out KibblesTasty's Occultist class. The document you can find online is a mess, they need a proofreader, BUT the material is really good. WIS full caster, centred around invication-like traits that can be fine-attuned by subclass, with 3 subclasses, and a list of new spells.
I've actually Played the Lacer class! My friends and I played an ATLA themed campaign and we all played using the Lacer class rules. Honestly it was a really fun class to play, the flavor was really well done, and honestly, I would probably play it again in a typical fantasy setting. I only played a Water Lacer, so I know the most about the bending arts from there, but from what I do remember, each version of the Lacer class got some of the more broke abilities from ATLA, like Air-Lacers got flying, Water-Lacers got Blood Manipulation, etc. I recommend it for anyone who's obsessed with Avatar like me lol
I'm actually the opposite from what you're looking for in a class, I want a martial to have tons of abilities and class features. Imagine a world where you could use Kung Fu to somersault kick into a spinning backfist into a hook into a spinning roundhouse, and they all do different things. That sounds cool to me. Or a fighter with a sword, who can choose between doing more damage with a vertical swing or potentially hitting 2 enemies with a horizontal swing. I want more things to do. Casters get spells and also class features. Martials swing sword.
@@Wav03 You can't flavour in mechanics. I specifically said I want these different attacks to do different things. I want an uppercut to be different to a somersault kick. I want the option to be cool AND have variety. Casters can do it, martials can too.
@@Wav03 Depends on what you want to do. You could still have generic effects like the target needs to pass X roll or be knocked prone, then leave the flavour of how it happens to the player. Maybe they sweep the leg to trip, but it could also be an uppercut or just a straight up slug in the face that knocks someone off their feet. That kind of stuff. Funnily enough, 3.5 figured out how to do this by way of something called maneuvers in the book of nine swords, basically a few new martial classes because martial classes were very static and didn't do anything except stand still and attack all round every round. I can definitely recommend looking into those things there, basically how I described before. That would be a great resource for making your own homebrew maneuvers. I wouldn't make them as powerful as those, because they scale for 3.5, but maybe use them for inspiration.
@@jk2782 that sounds to me a lot like the battle master archetype for the fighter doesn’t it? I wouldn’t mind adding these rules to all classes but it seems to me there already is a class that allows you to do everything that you’ve said you wanted to do. But yes that does exclude non-battlemasters so I can definitely see the appeal of making those more universal, which sounds like that’s how it was in 3.5 as well
I was thinking about a character who is a spirits bard and he's pretty bad at adventuring and unsure of himself but he's taking after his departed brothers footsteps and uses the spirits bard powers to get advice from his brothers ghost. It would be cool to have a ghost player be the brother Very clause and ben
@@elvervfvf same person. Benjamin Huffman is the guy's actual name, but he puts his stuff out under the name of his blog "Sterling Vermin Adventuring Co."
Pugilist isn't a very powerful class, so getting a bunch of minor stuff and versatility each level helps it break even. it's like the monk in being limited their supply of points to do important things. It's a fun class to RP and lets you do interesting things in combat that don't break the game, so you don't necessarily fall into a boring loop if you don't want to
For my favorite homebrew classes, I think anything by Ross Leiser makes it onto my list. The one he is most known for as of right now though is his Accursed, sitting as a Gold Best Seller on the DMSGuild. This half-caster's whole unique idea is that you've been affected with a curse and over time learned to repress and control its powers, using it to your benefit. All subclasses for it feel unique and different, with Curses like Misfortune, Vampirism, Petrification, Lycanthropy, Possession, and so much more. DEFINITELY recommend you give that one a look. Other great ones from him are his newly released Shaman: which focuses on Ritual Casting, Sculptor: where you're able to use the mana within you to summon your weapon, Elementalist: you're magic comes from the magic of the Elemental Planes, with your subclass being one of said elements, and Odic: a caster class that sacrifices hit points in order to cast their spells.
The merchant class seems Incredibly cool, definitely checking that out now! The Tarochii seems a bit too heavy handed with it's uh.... Hands 😅 I like the concept a lot but it seems like you'd have to constantly be checking WHAT you can do with the cards you drew this rest lmao and then the subclasses just add more stress on top of that by changing the rules.
Thanks. 1. The Shaman by Ross Leiser 2. The Acuerst also by Ross 3. The Warden by Mage Hand Press ( more for the mechanic and the lore of the subclasses, because the base class is so much like the paladin in concept) I HEALY recommend the first, their absolutely amazing.
@@Sw-nn6le Mine chose the Dog & Hound so he has a pet Basset Hound whom he firmly believes is a Dwarven King that's been shapeshifted into a dog. It's quite hilarious. My Pugilist also loves to grapple but since he's small in size he is forced to climb onto large creatures a lot. HAHA.
Imo, kibbles is a bit overrated. Good classes, no doubt, but I'd say that kibbles is to homebrew what Matt Mercer is to dming -- they are good, but they aren't perfect (no one is), and its kind of unhealthy to put people on pedestals.
I was surprised to see the Merchant here. From the same author I would recommend the Dancer. He has made a lot of writing for D&D too, though he has a youtube channel if you are interested.
My personal favorite on this list is def the Pugilist, but the ability to be the Gambling Shop NPC that the Merchant gives you is just so entertaining to me. Like, that one practically obligatory feature so man JRPG's had but like, it's your d&d character.
The Merchant is so cool. Such a unique way to do a support class and it sounds like so much fun to play. I would definitely like to try it out one day.
Artificer Battlesmith 3/Blood Hunter Profane Soul 17, in theory, seems like an super strong combination as it makes Blood Hunter Profane Soul *extremely* SAD. Dipping into Wizard allows you to do some neat spell recovery as it'll feel like a SAD Wizard/Warlock combination. It basically makes INT classes more multiclass-friendly. I have a theory-crafted character called Casnon. He is Battlesmith 4/Profane Soul 13/Divination 3. Have not played him yet. I used to go Profane Soul 17, but I feel that the levels of 14 - 17 are kind of meh, and since I can't go 18; I just went into Wizard for the remaining levels. If people are claiming it's OP, as a SINGLE class I feel like they are either overvaluing it's advantage on all knowledge checks to demons, feys, and undead; they are overvaluing the blood curses which are limited; or they overvalue the 13th ability to essentially soft-counterspell teleportation, plane-shifting, or dashing. If claiming its OP as a MULTICLASS, I haven't tried it. It looks like it can be nuts due to SADness, but since Hexblade + Any of the 3 CHA classes can achieve very similar things, I don't think it'd be OP for this reason either. Basically, I think even my build is going to, at most, be as strong as the Hexblade multiclass brigade. Examples (these are merely theories but these are CONFIDENT theories and this is assuming Battlesmith and Profane Soul are the subclasses) BH/Wiz can create a Sorlock-like character (though not as SAD) since it acts like a Warlock/Wiz multiclass with the spell slot recovery shenanigans with a bit more martial built-in. BH/Art is like Hexadin. SAD but can't do the big burst NOVA Hexadin does, but the near infinite hemocraft die enchantment does do better damage over time so better average damage. BH/Art/Wiz is like a SAD Warlock/Sorcerer/Paladin but INT based.
I gotta thank you for this comment. Drove me to check it out and now its in my approved list. Like if a Monk and a Fighter had a baby. A baby that needs long rests, but still. One of my players is already eyeing the Way of the Progenitor.
@@Necrothian No problem. I personally love the class and one of my players is super in love with the Way of Yamato. The Wind Chain, Blue Crescent combo is nasty if used correctly.
I've been playing the latest version of the Bloodhunter Profane Soul for about a year now. And I'm really enjoying it. I'm doing a bit of a Warlock dip as well, as Profane Soul allows for Intelligence based Warlock multiclass. As a 3rd of all hunter levels equals 1 warlock level for spellcasting purposes. Makes for some interesting synergy as you level. So now at level 8 being able to cast; Darkness while having Devil's Sight invocation or a Mirror Image and a Hex, with a follow-up of melee crimson rited multiattacks. I feel my build is really coming alive! That 11th level Diabolic Channel from pre-revision would have been icing on the cake though.
I have played a few one-shots with the Incarnate rules and lacer class. The flavor is definitely there, but the class is slightly overpowered because it can use its ranged bending attack (cantrip) as a bonus action which basically allows the extra attack feature at lv 1. This is partially offset by the limited ki points that the classes get which limits the bending techniques, but overall the class is fairly powerful. Still, it does a great job of capturing the feel of avatar and could even be used to rework the way of 4 elements monk.
The pugilist has a bad multiclassing problem with barbarians Every ghost class suffers from healing not working on them, but they open up cool potential roleplay stuff. Best homebrew I've seen was a four elements monke rework. Big energy there
well i mean with the pugilist you have to keep in mind they are an unarmed martial class only so no magic weapons so it's gotta have a decent amount of abilities. does it need multiple at most level no but still.
I've recently found out that if you want to make bookmarks in a pdf, you need to have a paid version of Acrobat, so I am not as judgemental on homebrews without bookmarks now :D
Forever DM here, I could definitely play a merchant or a pugilist, and I have at least one player for each of the others. Thanks for doing all the leg work 😎
The only problem i see with the tashas unarmed fighting style that most dont see at first if you are wanting to play a pugilist type of character is that you NEED one of 2 magic items to make your unarmed attacks magical, one being the eldritch claw tattoo and the other is a item from the rising of tiamat that also conviently has claw in the name. why people had a problem with the unarmed fighting style and saying "you cant do that because thats what monks do".
I never played a Lacer but I have DM'd a campaign up to level 5 set in the Avater universe using that sourcebook. It is truly excellent and the classes outside of Benders, like Kyoshi Warrior are cool too.
it's not on DMs guild but i really like Brian Patterson's Magebound class it's a cool take on a caster basically picture Venom but as an elemental that being said the Tarotki sounds AWESOME i've wanted to play a class like that but couldn't work it out
I'm a big fan of the Pugilist, I'm about to start playing one in Curse of Strahd. The Magus class from the same creator is also pretty cool, but a little more unbalanced than the Pugilist.
How about a homebrew sub class list. I got 2 ideas. Compare eldritch knight and blade singer... eldritch knight is fighter over mage, and Blade singer is mage over fighter. Where both classes can do melee/magic but the treat them differently and blade singer has more spells. Do the same with fighter/artificer. Only thing I got is fighter over artificer ... uses intelligence bonus for attack and ac, gets artifact weapon mastery fighting style giving bonus to hit and damage. And has force shield which upgrades to ray shield. Gives hp shield and attacks with an artifact weapon gets advantage for u and all your allies in range. Um more feats, and attune more than normal but less than artificer. For opposite more attune well get normal number but artifact weapons are free attune.
I heard Spellbinder and that you said Soul Binder and get so excited. You should review that class. Slul Binder on GM Binder ny u/FragSauce, last update was 2020. It is the best Pet Class I have found and has an option for just about any style you could want.
I really hope Mercer finds some time to give the Blood Hunter a slight Tasha's update. Just really basic stuff with levels you can swap out abilities, add the new fighting styles, and maybe changing the blood curses (or whatever they're called now) to proficiency times per long rest
@@NerdImmersion I can't believe I left out that. All the patrons are one of the key reasons I started that post lol I'd also wanna see the Lycan claw attack's be modeled off of the Beast Barbarian's claw attack, but I don't wanna go into all of my nit picking because for the most part I love the Blood Hunter
I'm currently playing a shadow monk bloodhunter lycan and I love it. I do think the claw attacks need a boost or a way to do something like flurry of blows but a wild maul kind of flavor. That may make lycan op but so far it hasn't made me too good. My dm gave me claw weapons that are homebrew that are fineness and considered unarmed that do the next die up from your current die used for unarmed strikes. The whole campaign is homebrew and we have changed a few mechanics of classes so everything works better like instead of bonus action, shadow step takes movement speed. We did that so I can get flurry of blows off even with the shadow step.
Playing a Profane Soul Blood Hunter right now and it definitely has some strong abilities. The new Brand of Castigation ability has a lot of power packed behind it if you can reliably keep to the frontline. Thing is it's good in the places it's good, for lack of a better word. It's really good against enemies with blood and that stipulation comes up a lot more than you'd expect. It has higher than average DPS but it's about on-par with a Barbarian and marginally worse than a Paladin. It obviously depends on your subclass but a lot of the subclass have very hit-or-miss abilities. (The Profane Soul is actually one of the worse ones imo.) In my opinion Ghostslayer > Lycan > Profane Soul > Mutant (I'm sorry but the Mutant subclass is just a headache to wrap your head around, and it has too many "Pathfinder-esque" negatives for not enough positives.) Ghostslayer does a ton of damage between Rite of the Dawn, Curse Specialist, and Brand of Sundering. Order of the Lycan does good damage but it's meant as the "tank" subclass for the Blood Hunter, and the label of "DEXbarian" is quite apt for the subclass as a whole. As for Profane Soul spellcasting is never _not_ useful but the class scales at the same speed as the Eldritch Knight, which combined with the lacking Warlock spell slots means you'd honestly be better off playing a Warlock / Blood Hunter multiclass. Profane Soul definitely makes up for it at high levels though between Brand of the Sapping Scar and Blood Curse of the Souleater.
20:00 Interesting. I made an Homebrew porting for the Kineticist form PF1e which is similar in concept but uses Constitution and HP as a resource instead.
What do you think of the idea of Wizards taking inspiration from some of these classes and adapting them into subclasses? Pugilist could make an excellent basis for Fighter or Barbarian (I lean to the former). Merchant can work as either a Rogue or a Bard. But I think Bard might be a better fit since it’s a charisma based class and I’ve always liked the idea of a Bard who’s a merchant. Wonder what the subclass would be called though. College of Coin, maybe?
I really like the murder hobo class, I think it's funny but actually useful, and versatile. I think I would change the pocket sand ability, probably giving it to the kleptomaniac as a special ability since none of their abilities really help them in combat.
God, imagine a Tarrochi subclass with a summon mechanic, either around the ideas of Magic or Yu-Gi-Oh (old ygo would work best)- spend cards to cast others, or summon monsters to sac for bigger beasts and the strongest level allows to to call upon ancient beings of high CRs
This makes me realize that people often make homebrew classes too complex and that simple ideas work best. I should really publish the homebrew class I have been working on :P this might push me to finish it
As a question, would you consider the classes in Iron Kingdoms: Requiem to be homebrew or something else entirely since they're made for another game that's just using the same base system?
I feel like a Rogue or Fighter with a homebrew deck of exploding cards (as a weapon, not for a subclass), would be closer to Gambit than the Tarocchi is.
@@Xtra_Medium Less Gambit, and more Twisted Fate, but yah, still closer than Tarocchi. Like unless I'm mistaken, all Gambit does is throw explody cards, which seems best solved by a homebrew weapon more than a subclass. Though, I'm not opposed to a cool gambit subclass, and the Wild Card Rogue is a pretty good one.
My DM called the 2020 Lycan version of the Blood Hunter OP, and on one hand I don't blame him, but on the other hand he never really offered a way to counter it's abilities. Between being able to have the time to Crimson Rite both my claws, rarely facing against enemies with silver or magic weapons/attacks, and never dispelling my Brand of Castigation on certain enemies (to my knowledge), yeah my Hunter was a bit OP given the circumstances. Also it helped that the party Wizard often cast Haste on my Hunter.
i think it's more about the fantasy, the idea you see, let's say i want to play a martial artist or street fighter sure, i could play fighter, but fighter it's only viable with weapons, sure, i could play monk, but monk has spiritual abilities (essentially magic) and it's based on movement There's not really a way in base dnd to play just a dude with no weapons or magic, so the pugilist makes that fantasy a reality
I like the non-caster classes, But sadly there's very few official ones, The Alchemist by Mage Hand Press is one I'd recommend everyone to try, Bombing your opponents with non-magical means is quite a different playstyle, And Mage Hand Press has made it very well balanced. I'll be trying out the Pugilist and the Merchant And maybe even the Murder Hobo.
Update: Still haven't tried any of these, But I'm likely not gonna try the Merchant and Murder Hobo, Since they don't really fill a unique role in my class roster atm. The Tarrochi on the other hand, is on the waiting list to be playtested, However with how long D&D campaigns last testing the classes thoroughly takes a lot longer than I thought.
I know this is a subclass but the Druid subclass that basically just replaces wildshape to undeadshape is my favorite lmao. You can play a mummy at like level 9??
I liked the looks of the Witch, but judging from the balance of some of the Corpus Malicious subclasses (the Wizard Demonology subclass holy hell), I've been wary to allow anything except the items and some of the spells into my game.
someone made a new Avatar-inspired class? cool edit: some of the decisions don't make sense to me. why does Water use Charisma? Fire uses it because it comes from your aggressive nature, or your life force, but why water? If anything, Earth should be Wis/Cha because you need a firm heart to Earthbend. the naming of the subclass is inconsistent. Firebending is supposed to Northern Shaolin, from the Shaolin temple; not Eastern Shaolin Airbending is indeed the Eight Palms, or rather Eight Trigrams Palm (Baguazhang) but Waterbending is supposed to be Taichi and Earthebending is Hung Gar, with Toph who uses a unique variant based on Chu Gar Southern Praying Mantis, not Western Praying Mantis If they were going for in-universe inspiration, use Moon (Water), Badger (Earth), Dragon (Fire), Bison (Air). Don't half and half it.
My brother and I published a class to dmsguild a few years back called the Bulwark, which essentially is a psionic Knight-Templar. I'll provide the link here for any who wish to check it out, and I welcome constructive criticism (it's pay what you want). As it was published a while ago there are a few features which I plan to update soon, notably to provide edits/errata for the level 6 feature and sub-classes. www.dmsguild.com/product/197092/The-Bulwark
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Top 8 Homebrew Classes:
8. Ghost 03:04
7. Pugilist 06:50
6. Spellbinder 12:04
5. Lacer 15:01
4. Murder Hobo 20:13
3. Blood Hunter 23:39
2. Merchant 26:03
1. Tarocchi 32:27
Do you plan on reviewing monster manual expanded three when it releases?
@@sambro6657 already got stuff in the works on that
I have a friend who wants to play more but has honestly uncommonly bad luck at dice rolls. The Tarocci would be nearly ideal for him I think & I'm looking forward to his reaction to this class option.
You should check out the Chaneller class!
@@NerdImmersion awesome thank you
The Pugilist is modeled after the Monk. Monks have 0 dead levels. They often get 2-3 features per level until level 8. From level 8 on, they get one feature per level (including ASI’s) and that is the same for the Pugilist.
How are monks still underpowered if they have no dead levels
@@marmato9332 Monk's problem is a lack of build versatility and reliance on a resource to do things other classes of similar playstyles can do for free. The issue with Monk comes down to "If you aren't using Stunning Strike, you're just playing them wrong." Their core game loop is so set, that it punishes players for trying most anything else with them.
@@Indestructoboy I agree, but I think part of that is the subclasses problem.
Also are you the guy that made the Merchant class?
That's cool
Another issue with monk is that they have very low compatibility with other classes, so it's difficult to even multiclass their weaknesses away. Much of what is wrong with Monk is down to the wording.
@@Indestructoboy Look up the way of the oni monk. It gives you a bunch of options besides vomiting stunning strikes. Cause silencing casters is a onderful thing
Another plus for Blood Hunter, it's the only Homebrew Class on DnDBeyond xD
I like bloodhunter, but boy does it have so many issues
@@Fyngys Homebrew is Homebrew. Did get an update though so not as broken as beforw
@@MasumiSeike fair, tho i meant broken more as in fundamental anti synergy among some of the features, and the class going from very high risk early to practically no risk at all late
@@Fyngys haven't played it yet myself so can't say much further about it now.
@@MasumiSeike basically half of the fighting styles are useless, one of the subclasses has active anti synergy with the class self damage on top of being just kinda bad, lategame the entire risk vs reward idea of the class goes out the window and become all reward and the shift from wisdom to intelligence left it with less viable race options than it had before(until tasha's origin changes)
I'm playing a pugilist right now. The whole class seems to be based on taking a beating and getting up to take more. I'm having a lot of fun with it. Lots of RP opportunities as well as major combat abilities.
It's definitely OP though
@@MrDavidKord I disagree with your opinion that it is OP.
@@MrDavidKord it’s very much not OP
The merchant class looks really fun to play, i'm totally checking it out now, thanks for the recommendations.
It's creator also has a dnd channel, big reccomend.
@@ErasMcras what's the channel?
@@DarksideOfLuck indestructoboy
The apothecary subclass might make this a better alchemist than the official artificer's alchemist.
@@DarksideOfLuck Yo.
I’m really glad you mentioned the pitfall that a lot of custom classes make which is simply overdoing it with features! It can be super exciting and give players ideas but mostly it just feels overwhelming for a player and DM. Great call out!
I also love that you included the Merchant! It’s such a fun and unique class with a lot of flavour to it.
between alchemist and blacksmith merchant is looking pretty tasty
Illrigger (the full release) is a solid class that had excited my players and also me. The Oracle class from Weird Works seemed like fun too
I don't think the Illrigger is on DMs guild.
@@edwardcalvo4047 it's not
@@edwardcalvo4047 It's not haha. He just said "all these classes are from DMs Guild" not that all of them had to be lol
@@scaevola I mean if he only used classes found on DMs guild then it is probably a requirement to make his list.
@@edwardcalvo4047 Right, I'm just saying it wasn't necessarily a requirement for them to be included. We just know he uses the DMs Guild a lot ¯\_(ツ)_/¯
That Tarocchi class sounds like a fun alternative to a wild sorcerer. Having a hand of cards to determine what you can cast sounds like such a fun play style
My personal favorite is the Savant. It’s an int-based martial class. A little on the weaker side, but still better than the PHB Ranger.
Also, it’s not on DMsGuild, it’s on GMBinder.
The class has a few Interesting gimmicks, but a notable one is that instead of extra attacks, you get extra reactions which you can use to boost ally damage.
Edit: forgot to say, great video, my guy! Imma have to look into some of these.
The Lacer book and The Tarocchi are amazing! I've played in a one shot that was under the Lacer rules and had so much fun. I also played in a game where a PC played the Tarrochi. Also ran a campaign with the animagus and thought it went smoothly! Int represent. Thanks for the coverage on all these classes 😺
Really surprised no Kibbles Tasty classes ended up on here. Inventor and Psion are fantastic
For real though, love kibbles tasty’s work even the subclasses are neat
One of my players is using the inventor and he's really happy about it, lots of super cool things you can do with it
Have to say, I am in love with those. I am a fully convert to Kibbles.
The Potionsmith is magnificent. Never look back at that godawful alchemist again.
I also recommend trying out RainJunkie's Dragon Knight.
He said in a livestream that he supported the Kickstarter, so I’m guessing he wanted to stick to the DM’s Guild
KibblesTasty is on r/UnearthedArcana, and not DMs Guild.
"Shame on you Matt Mercer, how do you not have bookmarks" That was amazing XD
Also, I feel quite jealous of the lacer class, considering my first homebrew is a Way of the Four Elements monk fix.
I'd like to shout out KibblesTasty's Occultist class. The document you can find online is a mess, they need a proofreader, BUT the material is really good. WIS full caster, centred around invication-like traits that can be fine-attuned by subclass, with 3 subclasses, and a list of new spells.
I've actually Played the Lacer class! My friends and I played an ATLA themed campaign and we all played using the Lacer class rules. Honestly it was a really fun class to play, the flavor was really well done, and honestly, I would probably play it again in a typical fantasy setting. I only played a Water Lacer, so I know the most about the bending arts from there, but from what I do remember, each version of the Lacer class got some of the more broke abilities from ATLA, like Air-Lacers got flying, Water-Lacers got Blood Manipulation, etc. I recommend it for anyone who's obsessed with Avatar like me lol
Ya should look at the Shaman from Ross Leiser. It's awesome and is quickly becoming my favorite class
it op?, i want something fair
I'm actually the opposite from what you're looking for in a class, I want a martial to have tons of abilities and class features. Imagine a world where you could use Kung Fu to somersault kick into a spinning backfist into a hook into a spinning roundhouse, and they all do different things. That sounds cool to me.
Or a fighter with a sword, who can choose between doing more damage with a vertical swing or potentially hitting 2 enemies with a horizontal swing.
I want more things to do. Casters get spells and also class features. Martials swing sword.
That can all be flavor though, doesn’t necessarily mean they need different actions
@@Wav03 You can't flavour in mechanics. I specifically said I want these different attacks to do different things. I want an uppercut to be different to a somersault kick. I want the option to be cool AND have variety. Casters can do it, martials can too.
@@jk2782 I’m curious about HOW you would have them act then. Not to debate or anything but just to maybe steal some ideas 😳
@@Wav03 Depends on what you want to do. You could still have generic effects like the target needs to pass X roll or be knocked prone, then leave the flavour of how it happens to the player. Maybe they sweep the leg to trip, but it could also be an uppercut or just a straight up slug in the face that knocks someone off their feet. That kind of stuff.
Funnily enough, 3.5 figured out how to do this by way of something called maneuvers in the book of nine swords, basically a few new martial classes because martial classes were very static and didn't do anything except stand still and attack all round every round. I can definitely recommend looking into those things there, basically how I described before. That would be a great resource for making your own homebrew maneuvers. I wouldn't make them as powerful as those, because they scale for 3.5, but maybe use them for inspiration.
@@jk2782 that sounds to me a lot like the battle master archetype for the fighter doesn’t it? I wouldn’t mind adding these rules to all classes but it seems to me there already is a class that allows you to do everything that you’ve said you wanted to do. But yes that does exclude non-battlemasters so I can definitely see the appeal of making those more universal, which sounds like that’s how it was in 3.5 as well
I was thinking about a character who is a spirits bard and he's pretty bad at adventuring and unsure of himself but he's taking after his departed brothers footsteps and uses the spirits bard powers to get advice from his brothers ghost.
It would be cool to have a ghost player be the brother
Very clause and ben
Mist Walker. Same problem as most homebrew. Gets really strong really quickly with very little the DM can do about it
I really like the Magus class from Sterling Vermin too. It's a really interesting dedicated gish class.
Isn't the Magus from Benjamin Huffman?
@@elvervfvf same person. Benjamin Huffman is the guy's actual name, but he puts his stuff out under the name of his blog "Sterling Vermin Adventuring Co."
Pugilist isn't a very powerful class, so getting a bunch of minor stuff and versatility each level helps it break even. it's like the monk in being limited their supply of points to do important things. It's a fun class to RP and lets you do interesting things in combat that don't break the game, so you don't necessarily fall into a boring loop if you don't want to
For my favorite homebrew classes, I think anything by Ross Leiser makes it onto my list. The one he is most known for as of right now though is his Accursed, sitting as a Gold Best Seller on the DMSGuild. This half-caster's whole unique idea is that you've been affected with a curse and over time learned to repress and control its powers, using it to your benefit. All subclasses for it feel unique and different, with Curses like Misfortune, Vampirism, Petrification, Lycanthropy, Possession, and so much more. DEFINITELY recommend you give that one a look.
Other great ones from him are his newly released Shaman: which focuses on Ritual Casting, Sculptor: where you're able to use the mana within you to summon your weapon, Elementalist: you're magic comes from the magic of the Elemental Planes, with your subclass being one of said elements, and Odic: a caster class that sacrifices hit points in order to cast their spells.
Blood Hunter is a cool class. I’ve played a Lycan one up to Level 15. The only problem I had with it was competition with your bonus action.
Looking back now, to me design and concept wise
A - Merchant, Bloodhunter
B - Pugilist, Lacer, Spellbinder
C - Ghost
D - Murder Hobo
The merchant class seems Incredibly cool, definitely checking that out now! The Tarochii seems a bit too heavy handed with it's uh.... Hands 😅 I like the concept a lot but it seems like you'd have to constantly be checking WHAT you can do with the cards you drew this rest lmao and then the subclasses just add more stress on top of that by changing the rules.
Thanks.
1. The Shaman by Ross Leiser
2. The Acuerst also by Ross
3. The Warden by Mage Hand Press ( more for the mechanic and the lore of the subclasses, because the base class is so much like the paladin in concept)
I HEALY recommend the first, their absolutely amazing.
Can confirm Pugilist is really great. I have a Goblin Pugilist player in my weekly Dungeon of the Mad Mage campaign.
My pugilist is a goblin too! Which fight club did you choose? Mine is Squared Circle, lot of grappling someones head and beating them senseless. Lol
@@Sw-nn6le Mine chose the Dog & Hound so he has a pet Basset Hound whom he firmly believes is a Dwarven King that's been shapeshifted into a dog. It's quite hilarious. My Pugilist also loves to grapple but since he's small in size he is forced to climb onto large creatures a lot. HAHA.
That ghost class might work in one of my home games I am Dming for. There is a ghost that talks to the Rouge of the group.
Glad to see the Pugilist getting some love, though I'm surprised the Warlord from KibblesTasty didn't make your top 10.
I see the pugilist literally everywhere on any homebrew list. I don't think it's missing any love.
Imo, kibbles is a bit overrated. Good classes, no doubt, but I'd say that kibbles is to homebrew what Matt Mercer is to dming -- they are good, but they aren't perfect (no one is), and its kind of unhealthy to put people on pedestals.
I have a pugilist in one of my games!
I was surprised to see the Merchant here.
From the same author I would recommend the Dancer.
He has made a lot of writing for D&D too, though he has a youtube channel if you are interested.
There's a cool Pact of the Deck homebrew which felt similar to the Tarocchi (but also very different), with some really cool invocations!
My personal favorite on this list is def the Pugilist, but the ability to be the Gambling Shop NPC that the Merchant gives you is just so entertaining to me. Like, that one practically obligatory feature so man JRPG's had but like, it's your d&d character.
The Merchant is so cool. Such a unique way to do a support class and it sounds like so much fun to play. I would definitely like to try it out one day.
I really like that merchant, it will help augment my home brew artificer NPC that sells items and infusions to my players.
I could see using the ghost like a Kalashtar where you use an willing NPC or side kick as a host for possession
Artificer Battlesmith 3/Blood Hunter Profane Soul 17, in theory, seems like an super strong combination as it makes Blood Hunter Profane Soul *extremely* SAD. Dipping into Wizard allows you to do some neat spell recovery as it'll feel like a SAD Wizard/Warlock combination. It basically makes INT classes more multiclass-friendly.
I have a theory-crafted character called Casnon. He is Battlesmith 4/Profane Soul 13/Divination 3. Have not played him yet. I used to go Profane Soul 17, but I feel that the levels of 14 - 17 are kind of meh, and since I can't go 18; I just went into Wizard for the remaining levels.
If people are claiming it's OP, as a SINGLE class I feel like they are either overvaluing it's advantage on all knowledge checks to demons, feys, and undead; they are overvaluing the blood curses which are limited; or they overvalue the 13th ability to essentially soft-counterspell teleportation, plane-shifting, or dashing.
If claiming its OP as a MULTICLASS, I haven't tried it. It looks like it can be nuts due to SADness, but since Hexblade + Any of the 3 CHA classes can achieve very similar things, I don't think it'd be OP for this reason either. Basically, I think even my build is going to, at most, be as strong as the Hexblade multiclass brigade.
Examples (these are merely theories but these are CONFIDENT theories and this is assuming Battlesmith and Profane Soul are the subclasses)
BH/Wiz can create a Sorlock-like character (though not as SAD) since it acts like a Warlock/Wiz multiclass with the spell slot recovery shenanigans with a bit more martial built-in.
BH/Art is like Hexadin. SAD but can't do the big burst NOVA Hexadin does, but the near infinite hemocraft die enchantment does do better damage over time so better average damage.
BH/Art/Wiz is like a SAD Warlock/Sorcerer/Paladin but INT based.
Part of me was hoping Logan Laidlaw's Sword Saint class would show up on the list.
The Sword Saint by Logan Laidlaw on Drive Thru RPG is really good as well.
I gotta thank you for this comment. Drove me to check it out and now its in my approved list. Like if a Monk and a Fighter had a baby. A baby that needs long rests, but still.
One of my players is already eyeing the Way of the Progenitor.
@@Necrothian No problem. I personally love the class and one of my players is super in love with the Way of Yamato.
The Wind Chain, Blue Crescent combo is nasty if used correctly.
I've been playing the latest version of the Bloodhunter Profane Soul for about a year now. And I'm really enjoying it. I'm doing a bit of a Warlock dip as well, as Profane Soul allows for Intelligence based Warlock multiclass. As a 3rd of all hunter levels equals 1 warlock level for spellcasting purposes. Makes for some interesting synergy as you level. So now at level 8 being able to cast; Darkness while having Devil's Sight invocation or a Mirror Image and a Hex, with a follow-up of melee crimson rited multiattacks. I feel my build is really coming alive! That 11th level Diabolic Channel from pre-revision would have been icing on the cake though.
I have 3 of my own homebrew classes, the Psychic, the Shapeshifter and the Warmage
The Tarocchi class sounds like it would be a blast to play either with a divination wizard in the party or with a small dip into it.
Ghost class looks like a lot of fun
I have played a few one-shots with the Incarnate rules and lacer class. The flavor is definitely there, but the class is slightly overpowered because it can use its ranged bending attack (cantrip) as a bonus action which basically allows the extra attack feature at lv 1. This is partially offset by the limited ki points that the classes get which limits the bending techniques, but overall the class is fairly powerful. Still, it does a great job of capturing the feel of avatar and could even be used to rework the way of 4 elements monk.
I like the jessjackdaw class and subclasses, it isn't out yet but it is shaping up very nice
Also the shovel knight class
I'm a fan of the Pendragon that Bucky used is Season 1 of the Taking Initiative podcast.
It was made by DersitePhantom and posted on Reddit.
The pugilist has a bad multiclassing problem with barbarians
Every ghost class suffers from healing not working on them, but they open up cool potential roleplay stuff.
Best homebrew I've seen was a four elements monke rework. Big energy there
Playing as a ghost sounds cool...
merchant looks SICK. the NPC potential is insane.
well i mean with the pugilist you have to keep in mind they are an unarmed martial class only so no magic weapons so it's gotta have a decent amount of abilities. does it need multiple at most level no but still.
I've recently found out that if you want to make bookmarks in a pdf, you need to have a paid version of Acrobat, so I am not as judgemental on homebrews without bookmarks now :D
The savant 😭😭
Forever DM here, I could definitely play a merchant or a pugilist, and I have at least one player for each of the others. Thanks for doing all the leg work 😎
I like the idea of a reaper class
The only problem i see with the tashas unarmed fighting style that most dont see at first if you are wanting to play a pugilist type of character is that you NEED one of 2 magic items to make your unarmed attacks magical, one being the eldritch claw tattoo and the other is a item from the rising of tiamat that also conviently has claw in the name.
why people had a problem with the unarmed fighting style and saying "you cant do that because thats what monks do".
I never played a Lacer but I have DM'd a campaign up to level 5 set in the Avater universe using that sourcebook. It is truly excellent and the classes outside of Benders, like Kyoshi Warrior are cool too.
I played the pugalist. It is hella fun and balanced.
Gotta do this again, and I’d love to hear your thoughts on Savant and KibblesTasty’s Warlord and Psion classes
I’d love to see a video covering the Illrigger sometime. I always really like Ted’s take on game design and balance.
Ghost is similar to Matt Mercers lingering soul which was pretty fun to play.
Having played both, I found the Ghost class a bit easier to customise to fit the character I wanted to create.
it's not on DMs guild but i really like Brian Patterson's Magebound class it's a cool take on a caster basically picture Venom but as an elemental
that being said the Tarotki sounds AWESOME i've wanted to play a class like that but couldn't work it out
I'm a big fan of the Pugilist, I'm about to start playing one in Curse of Strahd.
The Magus class from the same creator is also pretty cool, but a little more unbalanced than the Pugilist.
How about a homebrew sub class list. I got 2 ideas. Compare eldritch knight and blade singer... eldritch knight is fighter over mage, and Blade singer is mage over fighter. Where both classes can do melee/magic but the treat them differently and blade singer has more spells. Do the same with fighter/artificer. Only thing I got is fighter over artificer ... uses intelligence bonus for attack and ac, gets artifact weapon mastery fighting style giving bonus to hit and damage. And has force shield which upgrades to ray shield. Gives hp shield and attacks with an artifact weapon gets advantage for u and all your allies in range. Um more feats, and attune more than normal but less than artificer. For opposite more attune well get normal number but artifact weapons are free attune.
I heard Spellbinder and that you said Soul Binder and get so excited.
You should review that class. Slul Binder on GM Binder ny u/FragSauce, last update was 2020.
It is the best Pet Class I have found and has an option for just about any style you could want.
I'm a forever DM with a sweet science pugilist I have been dying to play that's a cross between Mickey O'Neil from Snatch and Conor McGregor.
I really hope Mercer finds some time to give the Blood Hunter a slight Tasha's update. Just really basic stuff with levels you can swap out abilities, add the new fighting styles, and maybe changing the blood curses (or whatever they're called now) to proficiency times per long rest
Well if anything it should be updated to have the Profane Soul include all the new warlock patrons
@@NerdImmersion I can't believe I left out that. All the patrons are one of the key reasons I started that post lol
I'd also wanna see the Lycan claw attack's be modeled off of the Beast Barbarian's claw attack, but I don't wanna go into all of my nit picking because for the most part I love the Blood Hunter
I'm currently playing a shadow monk bloodhunter lycan and I love it. I do think the claw attacks need a boost or a way to do something like flurry of blows but a wild maul kind of flavor. That may make lycan op but so far it hasn't made me too good. My dm gave me claw weapons that are homebrew that are fineness and considered unarmed that do the next die up from your current die used for unarmed strikes. The whole campaign is homebrew and we have changed a few mechanics of classes so everything works better like instead of bonus action, shadow step takes movement speed. We did that so I can get flurry of blows off even with the shadow step.
Playing a Profane Soul Blood Hunter right now and it definitely has some strong abilities. The new Brand of Castigation ability has a lot of power packed behind it if you can reliably keep to the frontline. Thing is it's good in the places it's good, for lack of a better word. It's really good against enemies with blood and that stipulation comes up a lot more than you'd expect. It has higher than average DPS but it's about on-par with a Barbarian and marginally worse than a Paladin. It obviously depends on your subclass but a lot of the subclass have very hit-or-miss abilities. (The Profane Soul is actually one of the worse ones imo.)
In my opinion Ghostslayer > Lycan > Profane Soul > Mutant (I'm sorry but the Mutant subclass is just a headache to wrap your head around, and it has too many "Pathfinder-esque" negatives for not enough positives.) Ghostslayer does a ton of damage between Rite of the Dawn, Curse Specialist, and Brand of Sundering. Order of the Lycan does good damage but it's meant as the "tank" subclass for the Blood Hunter, and the label of "DEXbarian" is quite apt for the subclass as a whole. As for Profane Soul spellcasting is never _not_ useful but the class scales at the same speed as the Eldritch Knight, which combined with the lacking Warlock spell slots means you'd honestly be better off playing a Warlock / Blood Hunter multiclass. Profane Soul definitely makes up for it at high levels though between Brand of the Sapping Scar and Blood Curse of the Souleater.
20:00 Interesting. I made an Homebrew porting for the Kineticist form PF1e which is similar in concept but uses Constitution and HP as a resource instead.
What do you think of the idea of Wizards taking inspiration from some of these classes and adapting them into subclasses? Pugilist could make an excellent basis for Fighter or Barbarian (I lean to the former). Merchant can work as either a Rogue or a Bard. But I think Bard might be a better fit since it’s a charisma based class and I’ve always liked the idea of a Bard who’s a merchant. Wonder what the subclass would be called though. College of Coin, maybe?
The Tarrochi reminds me of a fantasy version of Deadland's Huckster archetype
I really like the murder hobo class, I think it's funny but actually useful, and versatile. I think I would change the pocket sand ability, probably giving it to the kleptomaniac as a special ability since none of their abilities really help them in combat.
I think that a shaman and a class with the soulmelds sistem ( maybe with the soulborn, totemist and incarnate as arquetipe) is necesary.
Missed the Incarnate ones; nice catch.
God, imagine a Tarrochi subclass with a summon mechanic, either around the ideas of Magic or Yu-Gi-Oh (old ygo would work best)- spend cards to cast others, or summon monsters to sac for bigger beasts and the strongest level allows to to call upon ancient beings of high CRs
I saw a class that was basically a puppet master or ventriloquist that controlled one powerful minion. It was on the Unearthed Arcana Subreddit.
This makes me realize that people often make homebrew classes too complex and that simple ideas work best. I should really publish the homebrew class I have been working on :P this might push me to finish it
There's a new homebrew psionics handbook on the DMs guild. I've got a player trying out the Wilder in my game and it seems balanced so far.
As a question, would you consider the classes in Iron Kingdoms: Requiem to be homebrew or something else entirely since they're made for another game that's just using the same base system?
The Tarocchi is less Gambit, and more the Huckster from the Deadlands RPG. But way different.
I feel like a Rogue or Fighter with a homebrew deck of exploding cards (as a weapon, not for a subclass), would be closer to Gambit than the Tarocchi is.
@@Necrothian I think Tides of Bilgewater has that Rogue subclasses
@@Xtra_Medium Less Gambit, and more Twisted Fate, but yah, still closer than Tarocchi.
Like unless I'm mistaken, all Gambit does is throw explody cards, which seems best solved by a homebrew weapon more than a subclass. Though, I'm not opposed to a cool gambit subclass, and the Wild Card Rogue is a pretty good one.
My DM called the 2020 Lycan version of the Blood Hunter OP, and on one hand I don't blame him, but on the other hand he never really offered a way to counter it's abilities. Between being able to have the time to Crimson Rite both my claws, rarely facing against enemies with silver or magic weapons/attacks, and never dispelling my Brand of Castigation on certain enemies (to my knowledge), yeah my Hunter was a bit OP given the circumstances. Also it helped that the party Wizard often cast Haste on my Hunter.
I'm playing a BH lycan now and my dm says it's not bad but we are in a homebrew world of his so I'm sure he will throw some silver at me.
For pugilist’s Haymaker ability by Raw and I assume the intended purpose can not get double damage from a crit. Because you are not rolling dice
I’d be interested in your thoughts on MCDM’s Illrigger.
I think the reason people like pugilist so much is because is fits the role of an unarmed fighter better than monk, essentially a better monk
i think it's more about the fantasy, the idea
you see, let's say i want to play a martial artist or street fighter
sure, i could play fighter, but fighter it's only viable with weapons, sure, i could play monk, but monk has spiritual abilities (essentially magic) and it's based on movement
There's not really a way in base dnd to play just a dude with no weapons or magic, so the pugilist makes that fantasy a reality
yes dnd beyond needs homebrew classes
I like the non-caster classes,
But sadly there's very few official ones,
The Alchemist by Mage Hand Press is one I'd recommend everyone to try,
Bombing your opponents with non-magical means is quite a different playstyle,
And Mage Hand Press has made it very well balanced.
I'll be trying out the Pugilist and the Merchant
And maybe even the Murder Hobo.
There's a really good plage doctor homebrew class that plays as a non magical healer
Update: Still haven't tried any of these,
But I'm likely not gonna try the Merchant and Murder Hobo,
Since they don't really fill a unique role in my class roster atm.
The Tarrochi on the other hand, is on the waiting list to be playtested,
However with how long D&D campaigns last testing the classes thoroughly takes a lot longer than I thought.
Hah, the end caught me off guard.
Hey Ted in the passed 2 years have your thoughts on these classes changed?
I like the infantryman from the savage company settings on drivethrurpg
That currency conversion bothers me quite a bit. It has never made any decent sense, actually.
I know this is a subclass but the Druid subclass that basically just replaces wildshape to undeadshape is my favorite lmao. You can play a mummy at like level 9??
Would've been great with some 3rd party published stuff too. Like the Dragon Hunter from JetPack7 or the Witch from Corpus Malicious
I liked the looks of the Witch, but judging from the balance of some of the Corpus Malicious subclasses (the Wizard Demonology subclass holy hell), I've been wary to allow anything except the items and some of the spells into my game.
Surprised not to see gun slinger
Tarrochi, eh? Someone got their 5e D&D on my Deadlands Huckster.
someone made a new Avatar-inspired class? cool
edit: some of the decisions don't make sense to me. why does Water use Charisma? Fire uses it because it comes from your aggressive nature, or your life force, but why water? If anything, Earth should be Wis/Cha because you need a firm heart to Earthbend.
the naming of the subclass is inconsistent.
Firebending is supposed to Northern Shaolin, from the Shaolin temple; not Eastern Shaolin
Airbending is indeed the Eight Palms, or rather Eight Trigrams Palm (Baguazhang)
but Waterbending is supposed to be Taichi
and Earthebending is Hung Gar, with Toph who uses a unique variant based on Chu Gar Southern Praying Mantis, not Western Praying Mantis
If they were going for in-universe inspiration, use Moon (Water), Badger (Earth), Dragon (Fire), Bison (Air). Don't half and half it.
My brother and I published a class to dmsguild a few years back called the Bulwark, which essentially is a psionic Knight-Templar. I'll provide the link here for any who wish to check it out, and I welcome constructive criticism (it's pay what you want). As it was published a while ago there are a few features which I plan to update soon, notably to provide edits/errata for the level 6 feature and sub-classes. www.dmsguild.com/product/197092/The-Bulwark
Have you thought of looking at the way of the living weapon monk homebrew by the Ebberon guy?
So many good classes outside of DMsguild.
The Demi-Dragon, Soul Binder, all the Kibble's classes, EinartheBlack's Witch class, the Alpha Druid Rework.
You should check out Chaneller. Much better realization of JoJo/Persona in DnD than everyone makes Astral Monk seem
Illrigger by MCDM
Merchant seems cool
Tarocchi reminds me more of Twisted Fate in league of legends
I agree, I think the bloodhunter is balanced 👍