How to Play a Summoner in Dungeons and Dragons 5e
HTML-код
- Опубликовано: 6 июл 2024
- MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Call forth beasts and creatures from realms beyond! We’ve scoured the Dungeons and Dragons 5e sourcebooks for spells, class features, and other tricks of the trade to build and play a summoner player character!
2:05 Why Play a Summoner
5:13 Classes for a Summoner
6:03 Types of Summoning Spells
6:57 Summon Lesser Demons
8:00 Summon Greater Demon
11:36 Conjure Animals
15:23 Conjure Woodland Beings
16:48 About 1-minute casting time summoning spells
17:32 Conjure Celestial
19:20 Conjure Elemental
17:21 Infernal Calling
23:39 Planar Binding
28:16 Feats, Class Features, and Character Options for Summoners
29:58 Conjuration Wizard Features
30:12 Circle of the Shepard Druid Features
____________________________
Watch us play live Tuesdays 6-9 PM EDT on Twitch:
/ dungeon_dudes
Join our Patreon community:
/ dungeon_dudes
Get our custom t-shirts:
bit.ly/dungeondudesmerch
Pick up your next D&D book on Amazon using our affiliate links below to help support the channel:
Baldur’s Gate: Descent into Avernus - amzn.to/2Yer6tt
Ghosts of Saltmarsh - amzn.to/2JR2H3T
Xanathar’s Guide to Everything - amzn.to/2YjaIHY
Volo’s Guide to Monsters - amzn.to/2SseJVu
D&D 5e Starter Set - amzn.to/2Yjbc0K
D&D 5e Core Rulebook Set - amzn.to/2xYTKQG Игры
Rogue gets a turn
Cleric gets a turn
Fighter action surges for two turns
Rest of the party go to get a drink while the summoner resolves the rolls of his magical army
The way I saw that problem resolved when I DM'd a summoner PC years ago under 3ed was I let the summoner assign summoned creatures to be controlled by the other players.
@@benjaminodonnell258 that's a great idea ima start doing that thanks
Cries in necromancer
@@tyleranderson6176 Thanks! It worked quite well.
Liked 👍
Most clutch move while fighting a Hydra on a cliffside with a dying party:
"I cast Conjure Animals at 5th level."
"Ok, what do you wanna summon?"
"Two Rhinos."
"Ok, roll their initiatives for me."
"16, and a 19."
*one irl minute of death saving throws later*
"Rhino's turn."
"He's going to charge the Hydra and push with all his might."
"Ok, he is one size smaller, so that's at disadvantage...(rolling)...... ok so the hydra starts struggling against this very determined rhino. It's now the second rhino's turn."
"RAMMING SPEED!"
*laughing* "Ok......(rollings later)...... the hydra is losing ground, but doesn't look too overly concerned. It's your turn."
"I'd like to wild shape."
"Rhino?"
"Rhino."
"Ramming speed?"
"Ramming speed."
...........
"Alright, all three of you and the hydra are now free falling."
............
"I'd like to drop my concentration and cast another spell."
"Go for it."
"Conjure Animals."
"Sonuvabitch."
I know I'm late, but I always thought you don't get to decide what animals you summon. You only choose the CR (and therefore the number).
@@marcotergicristiano3955 many gms allow the player to chose cause well unless they're trying to break the game you don't have to worry, though according to RAW your correct
@@koopasamurai3928 oh thanks
I mean yes that is baller but slow would have abused that hydra
@@dittmar104 don't think druids get slow as a spell.
I Belive there was a missed opportunity here for "Crack open the Monster Manual and summon a Cold/Old one". Still, it's a great archetype!
The boys
✋ a cold one
What about summoning a spectator?
*Paladins be like:*
Cracking a cold one with the boys
God I want to smash the like button but it’s at 666!!!
@ewok king why do people still make those comments as if the number will last more than an hour at best
Let's see...who should I play for my next campaign?....
"Morally ambiguous, high risk, high reward, demonic summoning-"
CONSTANTINE IT IS BABY!!!!!
any demon that breaks from your control, has to play a card game.
Go with the Name Wizard and you have more power over true named demons.
👍 Sebastian Crow liked your comment.
For a "true" Constantine, you need to dip into at least one level of Bard. Which other class would hook up with King Shark?
23:00 the Ruby worth 999gp isn't actually consumed by the spell so while you do need it to cast Infernal Calling you don't need a new Ruby for every time you cast it
Was just wondering about this. Thanks!
Yeah, 999 gp per casting(about the same as a spell of resurrection) is a little steep for mid level summoning.
Shortcut: use the Fabricate spell on raw materials to create goods. Sell them. Save some money. Legally buy the ruby.
That was my thought as well, a LOT of people don't realize that in 5e materials are never consumed unless the spell explicitly says otherwise. So 1000 gp worth of rare incense consumed during casting, that's gone. The gemstone you need for chromatic orb, get it once as cast the spell as many times as you like with it, it doesn't go anywhere
I was going to bring this up if no one else did.
I was a Warlock that dabbled in Summon Lesser Demons. Throw them in a random room that has a lot of enemies, leave, and wait.
Noah Dukat
Yeah demon summoning should be treated like a grenade. Best to throw that way the fuck away from you preferably in a smallish room for maximum impact away from anything you don’t want to be torn to shreds by scores of imps
Better yet, have your party to lock the door with an Arcane Lock while you go inside and summon up a bunch minor demons. Then link senses with your Familiar outside and use Misty Step.
@@TDSFounder "I'm not locked in here with you, you're locked in here with them"
* *throws a bunch of random demons into the room and teleports out* *
Listen. Dao genie warlock patron. Combo summon greater demon and earth wall. Lock them in a fight pit
@@rb4121 Eladrin warlock with misty step all the way babbbyyy
When you really want to play a Pokemon campaign without changing the rules
I've a high lvl druid with an invisible stalker, earth elemental and water elemental planar bound as his body guard. The water elemental is usually in his portable hole, the earth elemental earth gliding nearby and the invisible stalker is stalking invisibly.
Yikes dude
An invisible stalker stalking invisibly? You don't say?!? 😁
Hahahaha!
A couple of briggands loitering in an alley late at night notice the sillhouete of a 4 foot halfling walking gingerly towards them. One of them calls out,
"Well well well, looks like someone's in the wrong place at the wrong time... You're out of luck, kid."
"I'm always lucky, punk." Calls back the halfling, as his posse of interplanar bullies reveal themselves and his silhouette becomes distinctly more T-rexy.
My kind of druid
@@TheRABIDdude *uses luck feat to nat 20 all bandits
A notice for future summoners! If you plan on using a summon spell *regularly,* either arrange with your DM, or provide your own minis. Oh, and have the creature stats handy beforehand! Nothing more of a time waster than pulling out the book to see the stats each time, or the DM having to dig for an unexpected figurine!😅
This is what I have been preparing for the last 2 hours. XD (So that I don't slow the game down to a snail's pace, or overwhelm the DM)
My group doesn’t have figurines, we just use dice or whatever else is handy. Still, very good advice and please, all summoners who read this, prepare to run those creatures yourself or expect to leave our table very quickly
Former DM here. Please have the stat blocks ready! Same with spell mechanics
A small correction we realized while editing this week's episode: Conjure Fey doesn't only conjure fey creatures! Like Conjure Animals, it can also conjures beasts who take the form of a fey creature as well. This somewhat changes our thoughts about the spell, as there are some pretty great high CR beasts -- but we suspect many might have missed this as well and use the spell to conjure actual fey creatures only.
Join our Patreon community to chat with us on Discord! www.patreon.com/dungeon_dudes
>cast spell called Conjure Fey
>does not conjure fey
???
"You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower."
@@exotericidymnic3530 sounds like a Fey to me 👍
Also another correction, infernal calling doesn't consume the ruby worth 999 gp, it's just a component, so you can reuse it.
Honestly, that's a little redundant if you ask me.
In my Curse of Strahd campaign the Warlock summoned a Greater Demon. Since the master rule of Barovia is "no one can escape Barovia" I thought that neither the demon could so it didn't disappear after 1d6 rounds. At that moment they had one more enemy :D
thats GENIUS! (putting that in my dm notebook)
This is how I (and my other two DM friends) >also< interpret Barovia's soul trap effect.
If 2 summoners engage in battle...
Does that make it a Pokemon battle?
Depending on whether they use balls, cards or inexplicable magic computers running League of Legends, I guess.
It's time to ddddduel
.......yes
@@cattrucker8257 Maybe using a Deck of Illusions, mix with Yu-Gi-Oh rules and voilà.
(Maybe an encounter with a mummified pharaoh that challenges the players to a card duel, that'll be fun)
"Iron Flask Go!!!"
Best move my moon druid made was like this:
1/ Cast Conjure Animals, conjuring eight giant wolf spiders (my DM lets me choose) and telling them who to attack;
2/ Wild shape into a giant badger; and
3/ Burrow underground while maintaining concentration so she can't be hit at all.
DM loved and hated that move to the max!!
That's really smart! Haha
Wait cant the dm just have a wizard villain use mold earth to move them into the open for said allies to gank?
@@Ryan_Silver_Fang Have a wizard just show up out of nowhere to shut down an action because a player did something cool? That would be a super shitty DM.
Better option:
1/ Conjure 8 giant badgers each with multiattack
2/ Wildshape into giant constrictor snake
3/ constrict your target so all 8 badgers get 2x attacks at adv vs your restrained enemy.
Also meld into stone if you're out of sight
13:54
"I don't think there's anything too scary in the list of beasts."
Player: I summon 8 giant owls and drop the attacking bandits to their deaths.
Also Player: Summons 8 giant centipedes who then deal 128 damage in 1 turn
Okay...I think we've adequately covered "scary" with those two suggestions.
8 Giant Owls vs a TRex or similarly high HP-low AC creature is brutal. With their fly by ability not provoking opportunities of attack they can freely do damage without their low HP mattering.
In our campaign the druid with 8 giant poisonous snakes (as great damage dealers) brings the nightmare to the DM.
We are level 5-6th and the 8 snakes are very strong and powerful. Why?
+6 attacks, 10 feet reach, good AC and HP (what you can't usually beat with a single strike).
Eight snakes in no time melt down your opponent's HP...
Eight blink dogs. It's one thing to destroy your DM, it's another to infuriate them.
Its worth noting that Owlbears are not actually beasts.
This is what i do as a demonic summoner. First off, I take abyssal as one of my languages. Then, the First time i ever summon a new type of demon, my first command is always “tell me your true name in abyssal”
they might not know themselfs
Me: summons demon
Demon: breaks free
Demon: kills all the enemies before running out of time
Me: I see this as an absolute win
The rest of the party: *all at quarter heath because of the demon*
The only hp you need is your last 1.
I'm joining a westmarch and this is my plan.
Didn't read all the comments but why not cast summon greater demon and immediately command it to give you its true name right away? Now it always has disadvantage
Do i get xp from the party?
@@airborngaming2250
I was wondering, how does that actually work and where do I sign up for it 😂
Conjure Fey allows you to summon beasts too. Yes, I would like to summon a mammoth 90 feet in the air above the enemy.
ATinyWaffle pathfinder rules addressed this in that the creature had to have a safe place to form.
Mike Scharding there’s nothing unsafe about the sky
Mike Scharding I’m not summoning them in fire just summoning them without the ground under them isn’t inherently unsafe
@@DrusinianX Yes it is, because it would directly lead to their harming without enemy interference. That's one of the points of "unsafe space".
You can try to loophole all you want, but I'd tell you no. Figure out how to get your mammoth in the sky without cheesing like some wannabe lawyer.
DrusinianX well...... splat.... but then summoning a creature into a room full of enemies isn’t safe either. I’d be like “nope! Not coming”.
Infernal calling doesn’t consume the ruby by the way, just for everyone’s knowledge.
I've actually been interested in conjuration magic for a while, but haven't had the time to deep dive into it.
Thanks for the in-depth look, it's gotten me super inspired all over again
I like that you guys never lose sight of RPing, even when you're mostly talking about character optimization. Nice job!
I wouldn't sleep on an Artificer summoner eitheir. They have one combo they can do at lvl 10 with Spell Storing Item and the Alchemical homunculus Infusion that let's them charge an item with a summoning spell (or really any spell that requires concentration) then have their Homunculus cast that spell using your Spell Storing Item and concentrate on that spell for you. Wich allows you to pre-prep a specific summon, have your familiar take the burden of the summoning, and still be able to concentrate on other useful spells.
The stored spell can only be level 1 or 2. So something like Flaming Sphere or Cloud of Daggers is about the best you can do.
@@ChristnThms Fair enough, but having a pocket Flaming Sphere isn't really a bad thing.
That's not bad. Gonna have to look into that.
@@matthewdykeman8149 absolutely! In fact, flavor text be damned, as an Artificer I think I'd choose to describe that as a fiery construct. As a Wizard I'd probably describe it as a small elemental. But Flaming Sphere is a spell I use very regularly for both a bonus action attack and a little bit of area denial.
@@ChristnThms It's a damn shame that the Artificer get's no actual summoning spells. Like not even Conjure Elemental. It makes me a little sad as an Artificer main.
THANK YOU! I WAS HOPING FOR A VIDEO ON THIS!!!
Gonna go Circle of the Shepherd druid in my next campaign, and I want to do what I can to not bog down the game.
Stirges.
Once they hit, they deal auto damage until they deal 10 loss of life with their blood drain.
Because it's "blood loss" and not damage, it bypasses resistances, immunities and doesn't trigger rage. (The auxiliary part of the attack, not the initial hit.)
I’ve been playing a Druidic summoner since I started playing dnd and the circle of wildfire is also fun to add to it.
Interesting thing I found out. With a high enough spell level casting conjure woodland beings you can summon a coven of sea hags.
Love these archetype videos. FAR more interesting than the standard class stuff many others people already made. Great job.
"If your DM is feeling generous" You mean after you've been dragging out every combat with your 8 fey cannon fodder? Somehow I don't see this happening very often.
Remember that whatever you can do, an NPC can also do it. Makes for a very interesting encounter.
@@darienb1127 Not really sure how that applies in this particular case. If the issue is that the players are stretching out combat to the point where its boring. I don't think the DM stretching it out even further is exactly a remedy.
@@Godoflegos honestly, by that point, just talk to them. I'm very good about taking my turns quickly with my summons, and i usually summon less at a time. Sometimes i will summon a lot of weaker ones if it's absolutely necessary.
You can also use a support summoner, having your squad giving the help action to your party or tanking damage. Makes your round go faster while helping your team to shine.
You don't drag combat out if you roll all eight attacks at the same time
Keep in mind you can use summoning spells as an excuse to make a character out of your squad. Your earth elemental has a name, origin, and it's own ambitions. Every time you summon an earth elemental you get this guy and might even have a dialogue with them. My bard has a celestial cockatiel that acts as his concious/humbler. He also likes peanuts. Because any time said bard is at a bar he pockets them and said cockatiel has developed a taste for them. Just one way to make find familiar more interesting.
As a good fun thing to note glyph of warding can hold a multitude of spells and it retains concentration for full duration. So you could set up multiple glyphs of warding for both defense and summoning and then do your planner bindings and various other spells.
That's a really good point. Costs gold but worth the effort.
I'm playing a Kobold Shepard Druid, and i am loving it! Honestly, the big thing about Summoning is that it can clog up the game if you aren't careful. I want to make some spells that summon 1 special creature to aid you rather than several. The higher the spell slot, the more powerful the creature becomes, and you can use a gold cost to have it be a permanent being instead of temporary.
Sounds great, xnay the GP cost to permanent it...There's a spell called Planar Binding that does just that. It's an abjuration 5th level, costs 1,000 in the form of a jewel. Great spell ;)
@@k-aw-teksleepysageuni8181 my thought process behind that is that i'm gonna make specialized stat blocks for monsters to summon with these spells. For levels 1 and 2, you would get one stat block, 3 and 4 would be a better stat block, etc. They would last for an hour or until defeated. The gold cost is so it gives the player another option to have it out permanently, or until it dies. The gold cost scales with level and it's the same logic as Find Famailar.
Read in another comment:
Summon your creatures and give a sheets to other mates, including what they should do.
So you can have your army of Minions without having the other players go afk while you roll dice.
@@Cyrrex91 that's a pretry good idea! But i prefer to summon less at a time, and ny group knows i'm really good about dice rolls.
I love this comment because the recent UA for conjuration is probably becoming official with Tasha's Cauldron release. And those UA have conjuration spells that do almost exactly this. Summon Bestial Spirit (2nd level) and Summon Fey Spirit (3rd level) are some I can name off the top of my head. I think they have a good chance of becoming official with Tasha's Cauldron of Everything.
There are a LOT of new summoning options coming out in the new Tasha's Cauldron of Everything, I know this video is new, but I'd love to see an updated version or new mini-video about how the new summoning mechanics change summoning!
In my humble opinion, the Tasha’s spells are garbage compared to the ones that came before them.
Technically a Necromancer is a summoner too.
Just saying.
I'm not sure; there is a pretty big thematic/ conceptual difference between the two, and a pretty different set of spells and subclasses. There is some overlap, and yes, fundamentally both involve calling up and controlling minions. Still, I think they are best categorized separately.
That's true.
@@DungeonDudes What's the most number of undead your players have controlled simultaneously as a necromancer???
Necromancers are basically golem makers that prefer corpses as a base
If you have to make the creature yourself it's pretty much like making stuff like forging or construction
Earth elementals are great for finding buried treasure
Huh. Never though of that. We did bury a body with one though.
Darien B just dnd things
I like Xorns for treasure hunting, myself.
On a similar note, my party's DM let my friends artificer run rampant, so he had most of the BBEG's groups that were hunting for us bring along wizards with elementals that had tremorsense to detect the land mines around our compound.
Hopefully you guys had a great holiday!
A really good guide, at that moment helped me a lot. Would be awesome have a new version of this video including tasha's cauldron summoning spells.
Great video! One of my players is wanting to play a summoner (level 4 druid, so next level is what he’s been waiting for), so this was super helpful :) Also loved the point about letting the player choose the creatures, ‘cause that’s something we’d been going back and forth on!!
“TRIFLING GNOME, YOUR ARROGANCE IS YOUR UNDOING!!!” -when you roll a nat 1 to summon.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
YOU *FACE* JARAXXUS, EREDAR LORD OF THE BURNING LEGION!
Archimonde259 but I’m in char-
“And we are the dungeon dudes.” Perfect sync! Well done.
Used conjure animals to summon 8 apes. Dm hated it.
Was about to home brew a summoner/elemtalist summoner and I really needed this for inspiration and ideas, Thanks so much!
Yay I'm a grave cleric/celestial warlock! Now I know more tricks
Holy skeleton armor. Straight up chilling down in the catacombs. Protecting the bones of saints and believers alike. I dig it.
Playing a Tiefling druid Circle of the Shepard, once I hit 5th level, I intend to use conjure animals after the battle to summon emotional support bunnies :3
🤣❤️
Ooooo now I need to make a character that Hunt's down demons to bind and use them 😱
So a Shin Megami Tensei D&D campaign?
I'm currently running a game where a friend didn't like the summoned options offered (as discussed in your video) so I reskinned the beast master ranger for him so he could play his martially trained nobleman but still have a permanent "summon" at his side. He's quite happy and therefore so am I :)
Second video I've seen Kelli make a Dresden Files shout out. Good taste dude! Really digging this channel.
This makes me want to create a summoning specialist, a Pokémancer if you will.
Yet another character type to go into the list of ones I wish to play someday.
I tend to think of Summon Lesser Demons less like a summoning spell, more like an extremely chaotic grenade. Just throw it into a room you are not in and close the door.
I was actually just working on a gnome conjurer so this is super helpful and perfectly timed
Love the Dresden reference.
A horn of Valhalla is a good supplement to any summoners abilities.
I always loved the concepts of summoning and making pacts with entities, regardless of the media
Nice analytical look at 5e summoners, I liked it. Keep up the good work.
You guys should re-do this video now that Tasha's added so many summoning options.
Also the Pact of the Chain Warlock with a Familiar that can attack with the right Invocations is basically a summoning
@@manoonam yeah I guess it's mostly really weak... compared to like a 3rd level spell summoning 8 giant centipedes, badgers or velociraptors
My experience as a summoner:
Step 1: Be attacked by an exotic creature hunter, kill him, and take his dimensional shackles.
Step 2: Be a wild magic sorcerer and accidentally summon a unicorn.
Step 3: Convince him to let you put dimensional shackles on his hoove.
Step 4: Pester him enough until he agrees to talk to his god about turning you into an Ancients Paladin.
Great advice. I'm going to be playing my first summoner soon. Shepard druid. Can't wait
Miss you guys, I am excited for season two!
Episode suggestion: " best support role magic items"
Periapt of Wound Closure is amazing
Wand of webs
@@Mare_Man excellent point! Although it's an attunement slot, i didn't notice, till your comment, it doubles hp on a short rest! That's some good support!
@@youtubeseagull *And* it automatically stabilizes the wearer when they fall to 0 HP!
@@Mare_Man i feel like that's secondary since that's "planning for failure" as per Tsun Tsu's art of war, and there's usually an ally close if the DM allows pouring potions down throats etc. But yes. Enemies might target downed creatures and auto kill as well... but in most circumstances i would love the fairly cheap safety net, however at later levels you might want to free up the attunement slot. However.... i don't disagree! X-D i'm the worst.
Honestly, summoner characters feel like another area where the table and DM and individual player could benefit a great deal from fine-tuning via homebrewing and tweaking certain spells. I honestly see no reason to restrict summoners quite as much as the core book spells do - perhaps in some campaigns, but in others, I don't see why the table couldn't use the mechanics of various summoning spells for other types of creatures, tweaking the casting requirements as needed too. Reflavour the Summon Lesser Demons spell and you could have a Law & Order Special Modrons Unit on the scene, for example.
Right on for the Dresden Files Reference! You just won a sub!
I really liked the summoner class from Pathfinder. Being able to customize your own monster to suit your needs was something I really enjoyed.
3.5 Evil Eberron campaign, pretty high lvl;
Cleric of the flayed one, liked to summon zombie ogres.
Winter druid, liked to summon huge centipedes.
Conjurer wizard, liked to throw some barbed devils into the mix.
Telepath mindlord psion, yeah I got 20 noob mooks who follow me around and replenish when killed, and I mindcontrol any monsters who oppose us. Oh and I can summon ectoplasmic creatures.
Yeah.. fun times. 😄
Haven't seen any creatures summoned at our table since 5e...
Infernal calling can be great for boss fights. Devils aren't chaotic so you can make a deal with them so that even if you loose concentration he won't betray you. In my experience it works extremely better if you're fighting demons.
Thank you for making these guides, Dudes :D
That thumbnail is gold. Also I cant wait fro Drakenheim to start up again
I used Summon Greater Demon on my *Fallen Druid* character which is a warlock/druid hybrid and brought forth a Tanarukk and it broke my control and crit landed a hit on me nearly impaling me. Luckily we had another druid that was solely healer build that kept me alive and we finished off the demon before the party got wiped.
Hey Dudes, you really should have put lower CR demons on your list too. One of the best demons to summon with SGD is the CR 4 Babau
Awesome! I didn't know my Cleric had such a cool summoning spell!
Love the content! Could yall do a tinkerer guide? Keep up the good work.
Love to see a video on the Illusionist, speaking as an AD&D Illusionist veteran :-)
Steve Klow ah the good old days
The Glyph of Wardings spell with the "Spellglyph" option might be good to get around the concentration since the cast spells always go to full durartion. Perfect for the summoning Spells and the Banishment spell.
Geas might be an option if you dont have a circle too keep the creature in check (up to 30 days no less!)
Now if you have an unruly creature/demon/devil Contigency with banishment might work as safeguard.
Comprhend languages can be good if the creature just say "Pikachu" over and over. if you add Enhance Ability - you are pretty safe on charisma/int/wis checks.
Hallow gives you protection against fiends and lets you comprehend languages so it might be a good precaution.
A summoner was the main villain in a two-year home brew campaign I played back in the 90s. Very very memorable indeed.
Been a long while since I've played before,5th edition, for, sure but enjoy these kinds of videos. Also,would,like to say that videogame wise, divinity original sin 2, really lets you get into the summoner/conjurer archetype.
Don’t forget unseen servant carrying a distracting marionette or throw a robe over it.
And give him a fake wand to draw fire on the “wizard gnome”
I'm trying out the Onomancer wizard UA and I think that the benefit of finding out beings true name with be helpful as a summoner.
Yup. And if you can summon the right demonic being you can try and force it into a contract using it's name... Then you just summon it whenever you need without worry so long as you have the agreement on lock.
Great video! Would love to see an update taking into account all the new summons in tasha's. Some of them look pretty dang good.
For Tomb of Annihilation I played a human circle of the moon druid summoner, (think Tarzan but with dinosaurs), and let me tell you, summoning a small army of velociraptors is one of the best feelings. Multi attack and pact tactics make it like putting your enemies through a blender.
So Turok then?
Thumbs up for Harry Dresden reference!
Wait, so if there's "Summon Lesser Demons," and "Summon Greater Demons," where is the "Summon Demons" spell?
There's an "Ursa Major" and "Ursa Minor" constellation, but no "Ursa" constellation. There doesn't need to be a middle ground spell, one was likely renamed when the second was invented.
That said, if you wanted a homebrewed middling option for demon summoning you could absolutely make one. Work out a CR range, maybe base it off one of the Druid's summoning spells balance-wise.
@@dascientist8443 *deep sigh* Thank you for that explanation.
"Summon average demon!"
*POOF!*
"Uh, hi, I'm Leonard. I can light stuff on fire, but mostly, I do taxes and accounting. Did you need someone to catalogue your wealth?"
@@DeathsHood Oh, please. Everyone knows demon accountants are all under the "greater demons" category. :)
I've never been much for magic users in general, but after watching this video I'm interested in playing a summoner now.
Thank you for your videos.
6:04 Actually druids can by technicality be summoners by level 3 because of summon beastial spirit which is a 2nd level spell
Glyph of warding can be used to help with the magic circle/planar binding combo. 🤓
Thanks for the video - you should make one about party buff builds - like a bard who focuses all spells and abilities on enhancing their fellow party members
27:52 you can also jank it with glyph of warding to hold the concentration for you while you bind a summon giving you a decent setup time
So, with Tasha's Cauldron of Everything out, does this receive an addendum of some kind; e.g. to its description text or a brand smiting new video? 🤓
In addition to the new summoning spells I was wondering about the combination of metamagic adept and summoning - extended spell seems useful for a summoner in dungeon crawls
It's important to note that SUMMONED monsters (ones that can be dispelled) do not actually die if they are slain while summoned, so using them as cannon fodder isn't evil.
Morally questionable. Suffering is still a thing. My sister's barbarian didn't see it that way though.
Season two of dungeons of drakkenheim??😍😍😍 amazing! I am still waiting for all episodes of the campaign on spotify so that i can continue to listen to the show on the go ;D
Thanks for the content.
Im playing a cleric who's been charmed by an npc to steal a powerful artifact from the party....I'm gonna need a little help from my Celestial buds to make this happen XD
If I use Summon Greater Demons, can I command the demon to tell me its true name so I can speak it out to give the demon disadvantage on the save? 🤔
I don't know if this would fly with many DMs, but you can try!
Simone Saccardi In my world, demon’s names are very powerful arcane secrets and have special protections. Demons cannot be compelled to speak their true name and their names are written in a script that is unknown to most mortals of the material plane. I also allow spells like banishment or polymorph to succeed automatically if the caster speaks the true name of the demon while casting. My campaign revolves around demons, heavily. As a DM, in any other circumstance, I may be inclined to say yes, you could compel the demon to tell you it’s name, but it really depends.
I imagine with a good enough persuasion or deception, you could trick one into it.
Strictly up to the DM and how they handle true names. If it was me, I'd say yes but I might give the demon advantage on the check to represent the protection a true name affords its host.
@@karpmageddon4155 not to mention, this gimmick is probabaly there as a DM thing, not a player thing.
On an unrelated note: please consider making a video about psionics! I believe there is no official 5e class material but a review of the UA release and general overview of psionics throughout the history of the game would be very interesting.
One of my current characters is a summoner. I started off with the concept of a disney/fairytale princess, so I incorporated Snow White's looks, Esmerelda's dancing and Red Riding Hood's red cloak in there, and made her a bard/druid multiclass.
She's a circle of the sheperd druid, and summons creatures in combat to deal melee damage or protect innocents while she heals the party. She also starts every morning by singing out of her window and having a chat with the birds that land on her finger.
Her bard college is a homebrew one based on a part of our adventure that took place in the Feywild; We all broke some of the rules of dealing with the fae (we drank tea offered by an archfey, and revealed our true names) and so all of us were changed somehow. One of the subclass feats is that my familiar (magic initiate: wizard) can and does now change forms at will and at random. Some tricks the pixies taught her.
She also now has an affinity for pixies and her bardic spells are partly flavoured around them now.
She's an absolute joy to play and I;m having a blast roleplaying how she interacts with the animals and fey creatures. Like for the rest of the hour of summon animals after combat she usually just braids the lions' manes or makes flowercrowns and such.
She also has a special friendship with our horse, whom she taught to make a bow (for which he is now famous in certain areas), and whom seems to have inherited some magical traits and unusual intelligence due to her involvement. Truly amazing.
It's true it's a whole bunch of paperwork though; I have a folder with printed out lists and stats of all the creatures I can turn into, and summon, with separate lists for all the summoning spells. So all familiar options in one document, and then a separate document for conjure animals, conjure fey, conjure woodland beings, etc. and within those I've grouped all creatures together according to their challenge rating, and noted down which stats change into what due to my circle features. It's a lot of prep work, but the system works and once the list is made it's such a breeze to figure out what to cast and I have all the info I need right there.
So yeah, I recommend playing a summoner 😆
A wizard can use the contingency spell to cast Planar Binding by himself.
An inverted magic circle keeps a demon from returning to its home plane for the duration, regardless of whatever you roll on the d6
They can escape if they succeed on a cha. saving throw right?
@@rhyseborean3232 only if they know some tp magic
The new dragonmarked subraces include several summoning spells in the expanded spell lists, which apply to whatever spellcasting class they take.
In particular, the half elf marl pf storms provides both conjire elemental and minor elementals.
The mark of handling human gets conjure animals.
These can be used then to add other possibilities to classes or subclasses that dont normally get access to those respective spells
I've been keeping an eye on you guys, the Dresden reference got a subscribe from me.
Now forgive me if I missed it or if it's covered in another video, but what about the spell planar ally?
Arguably the only cleric spell that actually summons a creature that is worth your time. A CR4 coatl with a 7th level spell, or a Deva from your god with a level 6 spell and a hefty donation is far more worth it imo.
I think they're probably ignoring this spell because it's a cleric spell, and they don't get a lot of summoning options so don't work well as "summoners" themselves. That said, it probably should be included in case of a bard's Magical Secrets, because a bard could hypothetically take every summoning spell in the game.
Definately need more celestials and a lower level celestial summoning spell.
When is drakkenheim starting up again guys? I can't wait! Yes yes yes!
Next Tuesday!
Man, I need to catch up. I'm only a quarter of the way through season one.
YES YES YES!
The paladin gets a couple too. Some really funky ones too with find steed spells
You might be wanting to chamge this video with Tasha becoming online by now! Can't wait to see that!