You can be both but I highly suggest such a player to write down notes about custom abilities. Dragoon Jump, use the same rules as a mounted charge attack, you don't get advantage for having the high ground. For every 10ft you jump up add 1d6 damage to recoil for yourself and to the attack IF it hits. (To increase risk and rewards). Rules about bracing with say a lance to deal bonus damage to charging enemies applies since we are using mounted charge attack rules. If a silent, mounted charge attack (you're falling not running) can get advantage so can the jump attack (still no high ground bonus). Yes if you're super loud when jumping off the ground or yelling like a maniac while falling. They're going to notice you jumped high and falling towards them.
well, i tried to make a Valkyr (warframe) port at one point in 4e. that went horribly wrong. i have since made many custom classes that were great. did what they were intended to, without being expressly better than book characters at anything in particular. one of my favorite examples of that was my dark paladin class. (based on lolth) they could in theory outlast a paladin in an extended scrap, but had less actual health than a paladin, requiring some offensive capabilities to shore up your defenses. edit: damn, after seeing some of the ideas that people actually attempted to put through as "balanced" i dont feel nearly as bad about how badly i screwed designing valkyr. at least i recognized the problem without actually bringing her to a table.
It was not really homebrew, but it did have unintended effect. I played a bard with a god complex. He got the god complex from slipping down some stairs.(backstory stuff) that tried to recruit member into his religion. Well, turns out I was good at it and became a demigod of lies. Retired him after that. Now, he has preacher that lie to everyone. Paladins who are forbidden to tell any truths.
My friends and I are beginners at DND and have decided to allow homebrew content. I have a cool custom background and a homebrew spell that is basically shape rock, but with water and I control the state of matter. I have a few others, like a vine trap that I usually set up right before a rest so anything that sneaks up on us gets tangled and we are alerted. My friend on the other hand, his character has a background that would be longer than this video (slight hyperbole) and only has one spell that gets upgraded every level. They basically are able to mess with organic compounds and chemistry and pi and sigma bonds, whatever that means. He also had an idea for another character that basically had cube powers that control times, space, the four elements, the psyche and some other stuff. Both of these could almost definitely break the game beyond comprehension Also, not broken, just a thing I though to mention. My other friend, who wanted to dm, also wanted to have a character play on our team. He makes the character a dog who is a druid that was turned into a dog by him not wanting to get taken to prison or something for this thing he made as a scientist. He is a druid because he wants to eventually stay a human as long as he wants. There are some notes for ya, feel free to ask for our backstories, not my complex nerd friends, and how we met each other
Well, in Final Fantasy Tactics a dragoon does get 100% accuracy upon landing, BUT it will miss 100% of the time if the target moves from the targeted panel.
I would solve that problem of the dragoon then by making the enemy take a five foot stepaway from the targeted area every time this fucker jumped. Or laugh when he tried to do it in a cave and broke his fucking neck.
@@ceilyurie856 More like, have an enemy spellcaster cast reverse gravity. Have fun up there. Or if they are in a really high level area, have the target cast prismatic wall as a sphere. Taste the Rainbow!
@@ceilyurie856 Plenty of ways to make that go badly. "The orc grins like a madman and butts his spear against the floor and lines the point up with you. You take 2x spear damage (You were in the air last turn!), plus 3d10 piercing damage (you fell on a spear!). Oh, that knocks you unconscious? He pulls the spear out of you, dealing damage. You now have two failed death saves." "The monk just lifts a hand. At this moment you realize your balls are moving toward his fist with all the force of your leap. Roll me a CON save. You failed? Spend the next six sessions talking in the highest-pitch voice you can muster, and your speed is reduced by 1/2."
Enter my friend's character: The Deathborn Tiefling of the Improved School of Necromancy First level, she had a racial ability that, if she dropped to 0 HP, she would transform into a ball, and could be revived to full health with a simple DC 10 Arcana Check. This would cause a Fireball centered on herself to go off (Ignoring anybody she specifies), dealing 20d6 Fire damage. She also had a pet that she designed, which was a sort of mix between a Cadaver Collector and a Zombie. Basically, any corpses she didn't raise could be eaten by this pet, which gave it +10 to its HP, an extra d6 to its damage rolls and a +1 to hit, permanently. This "pet" already had multiattack (2d6+3 per attack), an AC of 19 from armour plating, 100+ HP, and a ranged attack. In addition the class had Animate Dead and Create Undead prepared as cantrips, the passive ability to be immune to any damage or debuffs caused by undead monsters, and an extra ability to use Large corpses to make Zombie Ogres or even goddamned Zombie Beholders over the course of a short rest. Later on she'd get abilities to summon ANY undead she wishes, including Death Tyrants, Liches, Dracoliches and pretty much anything else she wants Let's just say she's playing a NORMAL Tiefling School of Necromancy Wizard now.
Looks like we both have that friend... My friends and I are beginners at DND and have decided to allow homebrew content. I have a cool custom background and a homebrew spell that is basically shape rock, but with water and I control the state of matter. I have a few others, like a vine trap that I usually set up right before a rest so anything that sneaks up on us gets tangled and we are alerted. My friend on the other hand, his character has a background that would be longer than this video (slight hyperbole) and only has one spell that gets upgraded every level. They basically are able to mess with organic compounds and chemistry and pi and sigma bonds, whatever that means. He also had an idea for another character that basically had cube powers that control times, space, the four elements, the psyche and some other stuff. Both of these could almost definitely break the game beyond comprehension Also, not broken, just a thing I though to mention. My other friend, who wanted to dm, also wanted to have a character play on our team. He makes the character a dog who is a druid that was turned into a dog by him not wanting to get taken to prison or something for this thing he made as a scientist. He is a druid because he wants to eventually stay a human as long as he wants.
what if you had to roll like i dunno a d20 to bend your knees to stop the damage from the fall and if you got a natural 1 your legs would break that would be fair punishment
Thanks to you I'm going to dm for the first time in years just to make a dragon grandma that makes healing cookies and light armor sweaters that are cursed to be permanently itchy.
@@amadonbeanz9631 Are they always cursed? If not, maybe she could make early armor for the others, and maybe herself, if she has the materials. just realized she is probably not a party member
“He sent me MLP fan art to prove that yes, he could have tied knots.” My brain spent a fraction of a second imagining what kind of nightmare fuel he saw, before full body shudders pulled my consciousness to safety
Hey Brian, Left an awful job (unethical and illegal boss, left when they tried shaming me for wearing a mask) and currently pursuing my dream job and killing it. My Pathfinder game devolved into memes, but it has a rat cult, gnome gang, orc gang, airships, etc. Thanks for being such a great guy Brian, I hope you are doing well yourself.
Oh fuck people who are shaming anyone for wearing a mask. I lost a cousin because of COVID already, we don't need to be saying that mask wearing is bad. It fuckin saves lives! Bah! What's your dream job mate? You tell me all about that puppy because I want to know how it's going - and you keep updating us on it too.
@@BrianVaughnVA I'm so sorry about your loss, my condolences. Yeah, the guy had a lot of red flags, that was the last straw. Currently working towards being a 'Penetration Tester' which in a way means professional hacker. I'm working through bug bounties/training now. Challenging as fuck, but something I've dreamed about doing for a long time.
@@MySqueezingArm Im sorry, is no one going to pick him up on that career!?!? 'Penetration Tester'!??! Come on people!!! Either way, good luck dude. Ive heard that jobs a pain in the arse.
Its not very creative but a player i had a few years ago made a "vampire" homebrew he wanted to try during a one shot. At level 5 He had like +16 to perception, +19 to stealth and he could turn into a cloud of mist whenever he wanted for as long as he wanted he also Regenerated like 20 health on their turn and didn't have a weakness to sunlight, running water, holy water, being stabbed in the heart with any wooden because "It was annoying, and too over used"
@@jigglie8077 I didn't really mind the fact that he made his character immune to sunlight because that is kinda annoying to deal with. I have played as a vampire character before but i just wore a lot of things to cover all of my skin in the daylight. The main problem was that his stats were busted. He could attack for 4d6 3 times on his turn and then instantly turn back into a cloud of mist at level 5 with no magic items. He went through an entire dungeon infested with skeletons and zombies without getting hit once.
The way I would say to get past this is stuff that decreases max health. Having creatures that have enhanced smell, because vampires reek. And invisible creatures, illusions, and use of the ethereal plane. And don't allow them true sight.
Lost my Grandfather yesterday and my Aunt’s test came back she is now cancer free. It’s a bitter sweet time but my DnD pals are keeping me in there. Always good to hear this stuff gives some ideas lol.
This damn well is a bitter sweet story mate.. Were you close with your grandpa by chance? Want to talk about any stories with us and share your fond memories? Again - like I've said about four times tonight - no one will put ya down or stop ya. This community needs to be closer on a level like this, it show's we're all still human ya know? So happy about your aunt on that note. Cancer is one hell of a thing to battle, let alone during a pandemic like this.. May she have a long damn life and may you continue to have a good time with your buddies.
the *BLEEP* cancer button has only affected my gaming ONCE, and it was when i was thinking of a cleric who has STUPID fast regeneration and a metric ass-ton of HP, but heals others by taking their wounds. angst is a REALLY good way of coming up with character concepts... usually... with a good DM...
While I do believe Lilith is in Pathfinder lore, I don't believe she's unique to Pathfinder. Pretty sure she's one of the many things Paizo pulled from real-world mythology.
@@Vgy1592 hell, before i'd read enough splatbooks, i thought it was spelled "lloth" and "lolth" was a typo. they missed a lot of those back then... and the closest i get to gaming canon involving lilith is white wolf. AHI HAY LILITU!!
The liquid character is a neat but forgotten idea, if memory serves in the 3.5 Master's of the Wild book there's a prestige class called 'ooze master' which eventually turns the character into an slime-like being (and yes there were other books that had similarly radical transformation character options). Like most of the random stuff lost in the bizarrely themed extras, it could be translated to be balanced in 5th, but it'd take quite a bit of reworking.
The only home brew I’ve ever made was a “Soul Bound” race, a sentient suit of plate armor that took %200 magic damage but %50 physical damage. Turns out it was incredibly underpowered because he had to be mended and smithed on instead of healed.
Our DM had us rolling for our scores when we started using FantasyGrounds and we did screen sharing with him through the discord call. He also told us that if we rolled a 9 or lower we have to reroll that score as well as since we were all starting at level 3 he wanted us to at least have two scores with a +2 mod or more. Let's just say(since our DM has an accidental player kill streak) I've rolled scores for 7 back up characters during bouts of odd inspiration, so I am well acquainted with how to roll scores at least on FantasyGrounds and sticking with the first roll as long as it was 10 or greater.
I've always hated the rolling for scores method. Even without people faking it, you tend to end up with someone having absurd scores, and the rest of the party ending up with fairly meh scores. Not that it's impossible to still make a campaign with that situation fun, but, I've found many DM's aren't the best at dealing with wildly varying power levels -- And it's typically not fun when a DM focuses too hard on making things a challenge for the higher end, leaving the lower end with very little they can contribute.
@@Vgy1592 That's so interesting bc I hate using table scores. I find it gets really annoying when everyone has similar stats and it forces everybody to be alright at everything which can lead to boring gameplay. Rolling for scores makes it so you have to actually get creative with your character choices and come up with innovative ways to address situations instead of just counting on the fact that your stats are so average you can just roll your way through everything.
I'm a character generator so I've rolled for literally hundreds of stats. Only one character ever ended up with two 18's, a 12, 14, 15 and 16. It was a dragonborn barbarian. Though I actually an 18 pretty often for dragonborn. My dice are racist.
First one isnt bad behaviour? It's people being clever to deal with an adventure the way they want to, and the DM constantly providing them with the materials and environment to do it in. They're not breaking the game, they're either working to make enough Molotov cocktails to always have enough prepared for any encounter, or the DM is giving them Molotov cocktails and breaking his own campaign
To be fair, it sounds like they were using cheap components and no proficiencies to create something pre-existing. That stuff should have been unreliable as heck. Bad roll when attacking? Too bad, that thing just blew up in your hand. Same for creating them in combat - doing something this complicated in a stressful situation in a short time should have an ability check attached to hit with a pretty juicy dc, and failure by a certain amount would again be bad news. There is being clever and there is trying to abuse/cheat the system.
I was playing a Fighter who had Expertise with Smith's Tools and the DM had a Boom Hammer from Bloodborn appear. I wanted to have my fighter try to alter the Boom Hammer so it can work as a small portable forge... I succeeded and the DM ruled that I could use Only my Prof when using this... now that doesn't sound that bad until I asked for clarification... I could add my prof x4... needless to say I never failed a smithing check when making that hammer. Doesn't help that I also got a feat that let me make +2 and +3 armor/weapons. When I added that kind of hammer to my world I just gave it a +2 to smithing checks. Still good but no where near as broken. I liked playing that Fighter but damn, I never want to play a character that broken again.
My mother passed away 4 nights ago of a massive heart attack at the age of 49, and the message you put at the end is something I very much needed to hear. Thank you so much, you have a such blessed heart.
I'm so sorry Exiled.. I know damn well if and when I lose my mother and father - either, both - I'm going to lose my mind and likely end up spiraling. Family, friendships, pets, all of it.. it's precious and I know it is. I do not know the pain of loss you've had to undergo, but I truly hope that it'll get better. Share her memories with us if you want, again like I told someone else, no one will stop you and I think even the raunchiest of viewers will appreciate the love. We've all got parents, we'll all lose them one day, but think of it this way. No matter what you believe, she's out there in the cosmos, back to being stardust, at peace watching her family. All the love.
Tbh, Flying players reduce your possibilities greatly. You cannot have any road block under open sky and they gain a lot of overview with their flying ability. That being said I currently gave my group explore a mining town in constant mist. This kind of separates the ground and the sky into different planes.
How my DM would probably deal with flying players; My DM: make everything a tight corridor or small room. Also my DM: set dangerous player killing monsters in the open skies and strange random falling objects just because player can fly which also puts the other players and even the NPC in danger of dying.
@@EilisLunarfang or you could just do this: -aaracokra (the controversial flying race of bird people) are weak to arrows and lightning. -every encounter has an archer, envelope some passes in permanent storms, add lightning spells to some magical bad guys flight is an ability like any other, it should allow for the player to do fun things with their ability, but it can be worked around like every other ability in the game. sincerely: a DM who likes environmental puzzles and an aaracokra player when allowed. People need to be more creative than "there's a canyon."
I had made a maze for my players to solve and they had been abusing fly. So I invented an anti flight spell the bbeg cast around his lair. Cheap, but I had spent forever on the maze and dungeon puzzles
And this is why I have my players show me the homebrew classes they want to use before I allow them to go with it. Reviewing PC sheets are the best tool for a DM.
I don't allow any outside homebrew rules , classes , races , spells or anything else in my games because they tend to cause problems in the long run . If my house rules aren't to a players liking then they either play by my rules of find another DM to play with . While it might sound harsh it stops problems from happening during game play
One of my players came to me with a homebrew race that they said was probably a bit overpowered, but they really liked the flavour and the idea of being a demonic dragonborn. Said race had: Thermal vision that works in pitch darkness. Immunity to "torture"? Possession ability that can last up to one hour. A breath weapon. A fiery teleport. The ability to enter a stance that lets them use three attacks per turn at level 1. The ability to use ash as a healing potion. We had to edit a lot down.
Recently I've been making a videogame, and your videos have been a huge help with inspiration for items, enemies etc. Also I'm going to be playing dnd for the first time next week
One of my players suggested a rule that I'm even considering using. Basically if you or another creature rolls a nat 20 on a saving throw to avoid half the damage from an attack, you avoid all the damage instead, but if you roll a natural 1 you take the maximum possible damage from the spell
If you have any rogues in your party, I'd recommend asking them how they feel about that before you implement it. They already have a class feature that lets them take no damage on successful dexterity saving throws (along with only half damage on failed dex saves), so giving everybody a similar ability might make them rightfully feel like they're losing a bit of what makes their class special. If you do implement it, I'd encourage you to rewrite the rogue's Evasion feature to give them an extra bonus to make up for the part you gave to everybody: maybe make their dex saves exempt from the nat 1 rule, give them a small bonus to saving throws, or extend their "half damage on failed save" to all saving throws, not just dex.
@@quasimofo6811 Not really needing to change it. A nat 20 is only a 5% chance of happening. Rogues just got to pass a save, not crit succeed it. They still get no damage much more often than this rule allows everyone else, even if that rule goes for all saving throws to half damage while rogues only get it on dex throws. Example: Say the party need to do a dex save on an AoE attack like fireball. DC 10 save. Rogue's the only one with a +3 dex bonus, everyone else has a +0. The rogue would have a 65% chance of taking no damage, 30% of taking half, and a 5% chance of taking max damage with this rule, while everyone else has the 5% chance of max damage taken on top of 45% chance of taking half, 45% chance of taking the full rolled damage(not max), and a 5% chance of taking no damage. Evasion still makes the rogue the best at dodging damage, even with that rule. Changing the feature, or even turning it into a completely new feature, would end up making it a little too broken. Rogues that take it are near impossible to harm if they have decent luck. Extending it to all saves would make them potentially immortal.
@@caiusdrakegaming8087 Somehow I completely glazed over the "Nat 20" in your post and read it as "successful save = no damage", my bad. Now that I'm reading it correctly, I agree, that doesn't take anything away from the rogue's evasion ability, and it seems like a fine thing to include to me if the party likes that extra risk/reward.
In a very early 5e campaign, my friend played as Mr. Bnail (bin-nail), a giant anthro snail (I think it was 7 feet tall) who had four arms and several male genitals (I honestly forgot the number). He was a rogue (arcane trickster) and barbarian multiclass. Fortunately the campaign ended before he got barbarian level 2 and could use reckless attack on top of his already busted character. Speaking of busted, I forgot to mention the broken part: having four arms allowed him to quad-wield. It was basically the same as normal dual-wielding, but a single bonus action unleashed three off-hand weapon attacks. Imagine flurry of blows with weapons.
So, yeah, I had a similar problem with a friend who was playing 3 halflings in a trenchcoat from Reddit. Me being a noob DM, I let him do this without realizing what I was allowing, and it didn't end well when I decided I wanted to take all those additional attacks away from him. :/ He and another player left my campaign. We're still good friends, though. But I wish I had handled it better and earlier.
First ever time I played was a 3.5 game where we were joined by a guy who was friends with the dm and was apparently experienced player. He showed up with a character sheet for what was essentially a robotic character (with a character sheet apparently signed by an official Adventure League dm, which meant nothing to any of the rest of us since we were all brand new to the game besides the DM and him). This robot was a big metal sphere some gnome made which had 8 extendable arms, each with a different type of weapon attached to the end. This meant, according to him, that he got 8 individual attacks each turn... we played for two sessions, during which he did 90% of all damage dealt and made sure all the rest of us lost all interest in the game for years until we realized that was just a bizarre outlier instance, and not how the game is usually played...
@@anthonyrowlodge5357 "Alright, roll your damage." " 34!" "Alright, so as you incinerate the goblins, you take 34 damage from overexerting yourself. Since that well exceeds your max health, you disintegrate as well."
I recently played in a 5e gestalt campaign, basically meaning each character got two character classes, I made a combination of zeal cleric and eldritch Knight. Even without the home brew magic crafting I had an ungodly AC due to plate mail, shield, shield of faith, and the shield spell. Then in game we had a time skip and I used fabricate and blacksmith proficiencies to mass produce horse armor and make roughly 100,000 gold which I then used to upgrade my AC further and build an air ship
wasn't Zeal Cleric also just a really busted cleric subclass from those Planeshift UA's? IIRC it had War Domains bonus action attack + the channel divinity of Tempest.
You should check out the inmortal 5e class. It's well so fucking crazy hard to kill while still having enought damage to be competitive compared to other martial classes.
Hey Brian! Thank you, and the whole channels team for all of the fantastic dnd content! I The ‘broken’ character story I have is from a campaign that I’m currently playing. It’s also my very first campaign! So, here goes! I was encouraged to create a home-brew for this horror campaign that my friend, a seasoned DM, has spent a while planning. This is actually part 4 of a 5 part series that is going to end in a “End Game” style final showdown with all of the characters from all of the stories being present at level 20 against... whatever god forsaken thing he’s cooked up for us to fight. Anyways, for this first campaign I decided to make an alchemist based on a certain anime where the alchemist has a metal arm... but the characters actions are based on what knowledge I actually have one the materials I’m using and very difficult rolls. The ‘broken’ part is that, through the allowances of my overly gracious DM, I have been able to pull off many little improvements that have made avoiding party killing bosses and other encounters easy. We found a shop with a suit of armor that could change to a gas and back to a solid at will. I asked, “is the armor enchanted, or is the metal of the armor enchanted?” He didn’t even think about it and answered, “the metal.” I watched the gears on his head turn for a second then come to a stop. I transmuted the metal into lock picks and gave one to each party member. Just activate, insert, deactivate, and open. Or even better, I have opened a deep ass hole under the last 4 creatures he has thrown at us. The bottom of the hole has very long sharp spikes and then i seal the hole back up. Completely defeating the encounter. Ive made weapons for the party as well as tortured enemies for locations that we should have never received. I even used alchemy to help a party member persuade the leader of a violent cult that the god they worship demanded that he be the new leader and he kill himself. I made the ground shake, a deep fog form and the braziers ignite and the flames to rage. The DM is rethinking being so accommodating to this noob.
I kind of have one, but it more of my DM's house rule. My DM rules healing spells harm undead and necrotic spells heal them. Well I made a cleric that I was planning to join in the campaign, and was looking though spell to have my character ready. One spell caught my eye, and it's a official spell. Here is where it gets interesting though I was reading it over when I remembered the house rule. The spell in question is Beacon of Hope. For those who don't know the spell it give advantage on wisdom and death saving throws, and causes all values of healing to max out with out rolling. Well this is where I started reading in between the lines. Since my DM house rule is about healing I went and asked about if his house rule works on the spell. If an undead was affected by Beacon of Hope and took a necrotic school of magic damage then the spell would do max healing, and if the undead took a healing spell instead the spell would do max damage in harming the undead. Then I asked if the undead is affected like that then would the same hold true for the living; if the living under the effect was hit with a necrotic spell then the spell would do max amount of damage in harming, and if affected by a healing spell the the value is maxed in healing. Meaning that Beacon of Hope could be used to maximize the values of necrotic schools of magic and radiant schools of magic which. Of course this has issues as in the range is still 30 feet, it's a concentration spell, once active there is no he/she doesn't take max damage it's either on or off, any individual affected has the Wisdom saving throw / death saving throw, and requires a bit of set-up. Plus the spell never says anything about the source of magic coming form only the caster; it just says the values are at max. Which means allies can make use of this as well as enemies. So using it has some high risk with equally high reward. After my DM reviewed the spell and thought over my question came to the same conclusion as well. Of course is a spell that work far better with a group, but it's me looking at a official spell and remembering my MDs rules, and reading in between the line. I look forward to trying that out.
4 года назад+2
reminds me of something i read about Skyrim: there's a "perk" you can learn that makes all your spells more effective against Undead. BUT it's possible for your character to become a Vampire, so that YOU are undead, which makes all helpful spells you cast on yourself more effective!
@@bongosmcdongos4190 how is that dense? If it can max damage the undead, then it should max on the living. It is broken but it goes both ways. Like I said both allies and enemies alike can make use. So it is balanced against itself. Please don't assume about people DMs. Mine has been playing since 1st addition. Him and his friends are the ones that showed me dnd. They are the ones I've learned how to play.
hey! discovered this channel just as im learning to dm and have had this playing in the background all day today. this is amazing, to be honest, i didn't think d&d would have a massive following on reddit! thank you for introducing me to that! anyone have any tips before i start my first session?
I’m planning on making a homebrew “pirate” class for 5e, my brother recently got into watching Pirates of the Caribbean so I thought I would make him something.
Damn... never heard you go so deep I am a manufacturing Electrician, which is pretty different than the electricians that come and fix your house, we wire up and assemble manufacturing machines/water pumps, fire houses, air conditioning units made for entire hospitals etc... I am...mostly well. Making the best money I've ever made, still not enough to save much money, but some of my coworkers are very very good to me. That being said, a few higher-ups are really shitty to me on the daily and I'm pretty sure they're trying to get me to quit before I finish my first year. After 8 months of it I probably will leave if I can make similar money close to home, persevering is one thing but at some point it stops being perseverance and starts becoming the definition of insanity. That being said my gf/Domme I moved in with and I have been having a great time living together the last 6 months (more often than not, psychology dictates if a relationship will go sour, the first signs appear at 2-3 months) so all in all things are pretty good, but not perfect. Mind telling me about your youtube things?
To be fair that's why I became a voice actor over anything else. I needed to find some way to be in control of my own work as much as possible. I hated having shitty bosses and terrible management, couldn't be assed with bullies like that.. Not everyone has that choice, but fuck me I wish they did. Damn sorry you have to deal with bullying in the workplace, I really am. At least the job sounds like it's kind of a nice one in terms of the co-workers and what not. Hey as long as you're happy with your girl, then that's great mate. I've got a long distance relationship with a gal from England, three and a half years nearly, knew her for four. Communication is key in relationships and a big part is being able to trust the other person, so long as you develop a genuine bond then the world will be fine. Everyone feels "bored" after a while, but it ain't boredom, it's being content, safe, happy. So may you reach that stage and live a long, happy, healthy life mate. Ah right now I'm finally getting the nerve (and help heh) to release my own content on RUclips as well as the narrations here. Doing my own narrations (community submitted posts on random topics, usually going to be something I ask in Discord I think), short stories (again, if people want to submit custom stories, I'll read them), voice actor challenges to test my voice abilities, hell I'm even going to do some streams on YT just for the sake of gaming or hanging out. Hope all goes well.
@@BrianVaughnVA thank a ton for the reply man, my last gf and I just amicably/happily ended our 7yr relationship as she grew from Bi to lesbian. The two of us are still great friends and my newer gf and her are also very happy around each other still, I am a very lucky guy in this regard so I don't mope about my less fortunate life aspects. Well hey I very much enjoyed your sincerity, and subbed to your channel, I am about to go to bed but I promise to check your pereonal channel/stuff out and comment any constructive criticism I can think up if it is welcome, friend.
Dude your outros almost make me cry each time I have issues with depression that has been pretty bad lately so I always appreciate that you ask your audience how they are doing
She wanted to be immune to poison, saying that "Certain nobles tried to train themselves to develop a poison immunity through their lives"(I guess technically true) She then said I had planned on poisoning them later on because I refused
One of my pc’s had a tiefling that had One homebrew item that he said has balanced. His tiefling was missing his right hand and the item in question was a gauntlet that was a mimic he put on the stump. It acted like a regular hand when on, but it became broken cause he could disconnect it and make it act as a mage hand with unlimited range. Key just out of reach gaunt (what he called it) to the rescue. Need to untie a captive, go gaunt. He used gaunt in so many situations that a mage hand could never work. It acted like a pet but could blossom any hand movements. I said gaunt is starting to become rabid from being disconnected so much. The tiefling took the hint and stopped using him so much.
@@hugswanted7954 On the other hand (heh), a hand can do many things, including hold a weapon. A smart player could basically make their melee weapon have more range than the archers of the group.
He did what no other human could....he thawed my frozen heart, I've been through so much shit I've basically turned my back on the world but these videos made me feel safe and happy, so I've started opening up and started DMing again so thank you, whoever needs this, there are bad people in the world. A lot of them but there are also good people like the ones who actually take time to make you feel special so spread the love guys, I love all of you
"Hope you had a good start of July overall" Well, here in Brazil everything's fine, we just had a ciclone pass through the southern states, nothing much
Dude... You fucking rock. Thanks for being so cool. I'm one of the new ones and I can't wait to see you take off. You deserve it. Also, coincidentally, I've been working on Homebrew recently. I'm actually really proud of it.
I had a game where this guy played a homebrew race (spirit sword) and homebrew class (Berserker). He said the class was just a crazier version of Barbarian. At level 3, this guy got to make 3 attacks per turn, each dealing 5d6 damage, and he had +14 to hit. He got to project his body anywhere within a certain radius (basically a free teleport through walls), he could uncurse any magic items that were possessed, and his only downside was that he suffered insanity that would make him more murderous towards others. I hated this guy so much.
I love these videos and stories. They've been a great help during lockdown, especially when I'm doing chores! We're halfway through the year...wow. Crazy, especially when I consider that I've barely worked this year! I have a job waiting, so I'm grateful for that, but I hadthe offer before lockdown and I won't be starting (or earning) until August yet. Hey ho...
In a bit of a crossover between videos here, I got an idea for how to balance a Jump/Dive Attack. -Higher Jump = Higher risk (-1 to hit per ten feet down) -Damage Bonus based on height, but fall damage is still a factor (Attacker would take less-than-normal, but still greater than 0 fall damage, say 1d4 per ten feet, if it hits and the target takes 1d4 extra damage per ten feet. Attacker takes full fall damage on a miss.) -Bonus when using a reach weapon, since Dragoons favor spears over all else. (Reduced to-hit penalty, reduced fall damage on miss, and/or increased bonus damage on hit.) -No mid-air invulnerability, if it's a two round action. (Sure, it can't reach with a melee weapon, but the target is still vulnerable to ranged attacks and flying/jumping opponents.) -Perhaps allow an 'improved' version with reduced penalties to hit, maybe allowing for the attack to send all fall force to the target if it hits.
Hi Brian the isolation has more or less OK for me but some days are worse than others. Hearing your very pleasant narrations has made me feel more at ease during this period. ended up forcing myself to cry the other day because i had been feeling down for half a week it burned but it worked. Back on topic In pathfinder i tried home-brewing a DBZ monk with the monk Ki Arrow for the blast, a full round Ki charge to not be useless and Floating Breath with Wind Jump to fly. I programming it into a character builder Then i was told about the kineticist and realised how broken my build was.
I've been really depressed due to some circumstances and off work as a result. Due to go back next week. I've been occasionally doing d&d with my friends over discord for the last few weeks (this is the first time I, and most of the others have played). I've been loving it so much! My first character died last week, so I had to make a new one to rejoin the party. I played him for the first time last night, it was my favourite session yet. Your d&d videos are great and d&d has given me so much happiness in these difficult times. Much love to all you fellow adventurers and DMs! ♥
Molotovs are one of the most common home brew items out there, and honestly any DM that allows home brew should get ready to accommodate them. Personally I find that monster variety can deal with that well enough. Have some fire-resistant enemies, and have some damage sponges that don’t really care if they get a little scratch from fire every turn.
Had a one shot raid where everyone was 7th level. Player was a tabaxi monk You know, the one with the speed boost? Player insisted that they could chain the tabaxi speed boot between turns. Even though I didn't have or ever read Volo's guide, I knew there was something fishy about that so I asked them if that was all there as to the rule, twice. He insisted that was the case. We finished up in about an hour so it wasn't a big deal. He did however end up grabbing most of the spotlight by dashing around the battlefield with 150 ft of movement a turn with mobile. Naturally after the game I looked up the race. Sure enough, you have to spend a turn not moving to get the use of that feature back.
In a campaign a while ago, I played a human ranger “Reggie, the Mailman”. It’s been long ago enough that I can’t remember the specifics of his build, but he knew Thorn Whip and a few other spells, had a bow he had proficiency with, and could attack multiple times a turn. He also had a wolf animal companion that could attack the same turn. He was so broken, that he utterly destroyed several Were-rat guys one occasion, and also almost one shot a Basilisk. It was bad enough the DM got complaints because the other players weren’t able to do much when Reggie was around. So basically, it became a plot point that Reggie had transcended the mortal plane and was now a mailman for the gods. He would occasionally deliver messages to us.
July’s been treating me well, got back into tabletop tennis, have some plans to hang out with my friends.. and have my first D&D game coming quite soon. So watching these vids helps to somewhat understand how to do things since I’m going to be a DM
The jump ability "jumping off screen, waiting a turn, and skewering the enemy into the ground" is from Final Fantasy IX and that went to Freya, a Dragoon. You get her early on in the story before fighting Kuja. If it's in other games I've only played FFIX that had this ability. The DM should have rejected it.
FF3 had a dragoon class. FF4 had Kain, the Dragoon. FF5 had the Dragoon Class (not that great but mostly because most everything was busted in some way and the Dragoon was just fair). FF6 had Dragoon boots that changed Fight to Jump and an Esper(summon) that made your whole party use the Jump command. FF7 had Cid who was based off the Dragoon but he did not have this exact mechanic. FF9 had Freya that you mentioned. FF10 had Kimahri but, like Cid, different mechanics. FF tactics had the Dragoon class(again outclassed for being too fair). FFT advanced had Dragoons but again were a bit too fair. Generally the issue with the class theme is that when balanced its subpar and when not balanced its good but only in an exploitable way. But this is when dealing with Video Games that have limitations with code. As a DM in a Pen and Paper RPG which is fluid and subject to modifications I would not have rejected the idea of a dragoon. Instead, assuming I had the time to invest in it, I would have sat down with the player and simply told them that the character they proposed would not work as a straight port from video game to P&P. We would have to adapt a Dragoon to the D&D mechanics with the a few rules. One, I(the GM) have the final say on anything. Two, it may need to be amended in between sessions or even mid session if its really problematic. Last but not least, they would always need to be prepared to role up a new character if we just can't get the balance right as I won't compromise the integrity of the table for a single player. These are rules that can be used for any type of homebrew and I find them quite useful. Sometimes you come up with some crazy OP stuff but its fun and doesn't overshadow other players so it works. Other times you come up with something that breaks the game and you either fix it or you don't and move on. Most often though, you wind up with something that works but either is weaker or just less fun than other things at the table. It can be difficult to hit that right balance of power and flavor without breaking the game mechanics but I find that when you do get it right it is quite amazing. Plus it accomplishes two other things as a pure bonus. It forces players wanting to homebrew to respect the table and the GM while doing it(just a general good lesson for any player really) and it helps teach people why the game is designed the way it is. Its kind of like taking a car apart and putting it back together again in order to earn your first car. Not that anyone can just do that kind of thing anymore but the analogy fits.
My merchant character (bard who gives inspiration via infomercials) has a pet turtle with an enchanted shell that was homebrewed to hell and back. We set it up so that the shell could grow to the size of a small shack, and my bard used it as a portable market stand with everything inside being put in a pocket dimension whenever it shrunk. It lets my character maintain a merchant lifestyle while also being able to easily travel with the rest of the party. It ALSO lets me access my entire shop's inventory without any hassle, including any health potions. We later balanced it by making most of the inventory be mundane jewelry, with some less useful magic stuff here and there. As an aside, the shell also serves as an arcane focus.
My college GM ran a very long-running game of 3.5 where we were allowed to bring homebrew classes and races. A lot of people had a lot of ridiculous things (like a guy being able to play a young 'Rust' Dragon who had metal-disintegrating breath), but what ended up being the key to ending the game was my custom character class: the Sheriff. My character was essentially a gun-toting sheriff from a steampunk western, but I built the class to be fairly applied to any scenario. The Sheriff class was essentially a Paladin, but favoring Law instead of Good. Most of its flavor abilities were mirrors of Paladin abilities except designed to detect, ward, and punish Chaotic creatures, but I also gave it a set of abilities to enhance the Sheriff's keen eyesight; half of it was for spotting things and making skill checks, but the second half was designed as a combat utility. The Sheriff could make a Spot check against an enemy's AC in order to ignore part of their AC bonus (armor bonus, magic bonus, dex bonus, etc). Every few levels she would learn to ignore a different armor type, capping off at lvl 17 when she learned how to ignore Natural Armor. Also, because she was a gun-toting sheriff, she was wielding a .45 magnum revolver. I initially statted it to deal 1d10 damage, comparable to a longbow or heavy crossbow, but the DM, having fired off a Colt Anaconda before, *insisted* to change its damage to 2d6. Essentially, I was shooting Greatswords at people. The final boss of the game eventually came; a great elder red dragon with all the bells and whistles you expect out of it. This being 3.5, the dragon had something like 50-ish AC, +20 saves, and a metric ton of HP. Even our party of homebrew gods with legendary magic items could scarcely deal any damage to the dragon, and things were looking like a possible wipe. My Sheriff, who at that point had something like a +30 spot check, was trying desperately to get a shot in, but her bullets just couldn't punch through the dragon's hide. With our options dwindling and our healing quickly running out, the Sheriff's initiative comes up. She tries her Spot check again, and with a natural 20 she finally overcomes the Dragon's AC. I choose to ignore the Dragon's Natural Armor, practically reducing his AC to 10 for the round. I let out a full round of six attacks, all six bullets finding their mark and a few even critting (crit confirms were easy against 10 AC), dealing over 800 damage in one fell swoop. Immediately the party rallied together, their morale renewed, and finished off the dragon for good.
Had a DM homebrew a new "casting system" instead of using spell slots, he the casters had Mana, and would regenerate it over time... He also added a bunch of focus and armor/weapon materials that increased mana regen, gave mana-leech, and so on... Anything that wasn't a caster was basically screwed, since that campaing were balanced around the stronger characters... Was never able do convince him it was a bad idea... he realized his mistake when he made a Monk boss, and after 3 or 4 turns using his chi, the thing wasn't able to do anything else to the party, with unlimited shield and absorb element spells on every single reaction.
Despite knowing close to nothing about DnD, or any TTRPG for that matter, I get a real kick out of these videos. Thank you for the quality entertainment!
Did a homebrew for one session, this rando decided to be a war forged... With a 28 armor stat. Made the session so boring because rando would railroad the party by knocking members unconscious. Safe to say we don't play with him anymore
Last year I played in a homebrew campaign with some friends. Our dm did something story wise that allowed everyone to choose a second archetype for their starter class. I had an arcane trickster rouge who’s 2nd archetype was swashbuckler. Almost every time I was able to get sneak attack in one form or another and then later my riot damage on top of that when I multi-classed into blood hunter. This doesn’t stop here though, my weapons were dagger like hidden blades (think assassins Creed) with a +3 bonus to them. I also was technically not holding a physical weapon which made it so much better both in and out of character as my rouge was also an alcoholic with the Tavern brawler feat. I was a low Ac, high damage dealer
As a player, I received a magic item that consisted of six copper strings that each added one hit die of any thunder or sonic based spell they were in the range of, and an additional six made of flametouched iron that added the hit die in Fire damage. I could set them up on my metal harp, cast a level 2 shatter spell on them, and deal about 14/15d8 (can't remember if shatter does base 2d8 or 3d8). It was even more broken at first since it originally would have directly multiplied the spell's damage. This was the DM's idea, I had just wanted to have a magic instrument I didn't need my hands to play.
I love your positive messages at the end of your videos. As far as an update of good things I've been getting into more woodworking, my ultimate goal is to build a super nice gaming table that will last the rest of my life and hopefully my future kid's lives and beyond
You know what, I normally blow off your inquiries as to how we, the audience, is doing, but you know what, I'm feeling it tonight. Honestly, life is pretty good right now, but even when life is good it can still be stressful. I quit my job back in october and now I am self teaching myself how to code and design games. Its been quite the ride. D&D has been going really well too. I'm running two weekly games, which is a lot but pretty dang rewarding and gives me a good reason to keep up with my sisters. However, I don't know why, but I've been feeling pretty stressed recently and I think its because of relational stuff. 27 and single is getting old but the options out there are complicated at best. Not to mention I'm a little more "old fashioned" so I'm not really interested in hooking up to "take the edge off". Just been having a lot on my mind. But hey man, thanks for asking. I know you are asking the faceless thousands, but its nice to know that someone cares, even if they don't really know who I am. I get the sense that if you did know me, you'd care just as much. Thanks
I swear, there are so many weird things that happen during dnd and i love it Ive been with a couple different groups and some the highlights from my time playing are: - The lizard wizard - “I decapitate him with my cleavage” - The idiot that managed to get himself thrown into hell at lvl 10, and through some unholy combination of nat1’s by the enemys and nat20’s by him managed to kill 5 cr:20 creatures at once, allowing him to get to a high enough lvl to teleport himself back to the material plane -the time the party decided to just not fight my bbe... by casting 4 wish spells at once, leading to 1 ceasing to exist, the weave to rip apart, and every plane besides the material to be destroyed (that was a trip) -“can i stab it with my salamander?” ( a warlocks familiar) - my dumbass managing to carry around ships cannon to shot a bone devil with, leading to me to get lit on fire while carrying a ton of gunpowder And so much more! Fun.
Our DM ruled that using dynamite was a one hit kill. Of course it's not that far off and seemed to be okay after a few careful uses, until the group decided to raid this bandit camp after finding a huge barrel of dynamite. I had decided to sneak in with invisibility and try to rescue some hostages without fighting and surely he didn't mean for 6 people to clear a camp of over 200. Of course moments later several loud explosions go off and its just a horde of death everywhere. Good news is we rescued some hostages. Bad news is some got separated into many pieces. Ever since then, he's made sure there's been a "shortage" of explosives around.
I’ve been a long time fan of this channel despite not playing dnd, and im proud to say next week im DMing my first session. anywho just wanted to stop in and say hi :)
One DM created "Oil of Impact". When applied to an arrow or crossbow bolt, turns the projectile into a 2d6 explosive with 1d6 splash damage within 5 feet. Basically nitroglycerin. There was also a chance it would go off if you took more than 10 points of bludgeoning damage. One player cratered five of his own characters this way, before figuring out that the mini-rockets were more dangerous to him than they were to the enemies. That same player, when it was his turn to DM, was very fond of bizarre homebrew creations. Such as the "Assassin Berserker", a barbarian with super-rage that could only be triggered by the literal taste of blood, and continued until the AB was dead. Not much of a drawback when it was an NPC class, and the NPCs would just bite their own tongues off as a free action. Also from the same player/DM, a custom dungeon relying on sleep and dreams. Half the party had elven characters--immune to sleep. Suddenly it was no longer "sleep", but instead "forcibly induced restful unconsciousness".
I haven't yet done this, but I've always wanted to try homebrewing a "Race" based on The Beheaded from Dead Cells, basically a failed alchemic creation that lives by taking over decapitated bodies and using them as it's vessel, itself being a sort of energized plant-like mass. Based on the traits that the Beheaded itself has, I have a ton of ideas to make it fun to play yet still balanced, since The Beheaded cannot technically die but rather he can be made completely helpless if his reanimated body is slain. Perhaps he can only take over bodies if they're killed via decapitation? I don't know, haha. Loved the video man! I recently got into this game called Night Call, and I have to say it's touched me personally a lot and it made my night better. Can't wait for the next video!!
The panda reminds me of the first time my group tried pathfinder. We were running Rise of the Runelords. We had Mogar the drunken Half Giant Barbarian, Nilmora the Useless as a Druid, I was playing a Elan Psion that kept rolling ones for damage. But the centerpiece of the party, beyond all doubts, was Nilmora's pet: Rhylscorn the Scorn of Ryhls, a Roc. The damned bird was simultaneously our comic relief, the straight man, and mascot. It was also nearly unkillable, and before the campaign ended due to a player moving, was set to take monk levels and get permananced natural weapon buff spells... Though its still not as ridiculous as our 5E games plan to breed an army of Awakened Owlbears.
I am doing ok, listening to these stories helps me start my day and even on occasion spur a little inspiration for the open world campaign I have for my players.
The live stream has been moved to Sunday’s at 10:30pm GMT!
Can't wait
I putting it on my calendar now.
Ladies and gentlemen if you have a voice request, ask ahead of time so I can work on it.
Thank you!
Mine! It’s your home work!
Good to know!
Gryphon: wants homebrew.
Also gryphon: Is a rules lawyer.
Me: *confused screeching*
That confused me too.
You can be both but I highly suggest such a player to write down notes about custom abilities.
Dragoon Jump, use the same rules as a mounted charge attack, you don't get advantage for having the high ground. For every 10ft you jump up add 1d6 damage to recoil for yourself and to the attack IF it hits. (To increase risk and rewards).
Rules about bracing with say a lance to deal bonus damage to charging enemies applies since we are using mounted charge attack rules.
If a silent, mounted charge attack (you're falling not running) can get advantage so can the jump attack (still no high ground bonus). Yes if you're super loud when jumping off the ground or yelling like a maniac while falling. They're going to notice you jumped high and falling towards them.
Balanced homebrew?
Ikr 🤣
Video: "What is the worst or most broken homebrew a player tried to use?"
Me, a DM: *taking notes*
Bro same! 🤣
Me: Sharing it with every other DM I know.... :D
well, i tried to make a Valkyr (warframe) port at one point in 4e. that went horribly wrong. i have since made many custom classes that were great. did what they were intended to, without being expressly better than book characters at anything in particular. one of my favorite examples of that was my dark paladin class. (based on lolth) they could in theory outlast a paladin in an extended scrap, but had less actual health than a paladin, requiring some offensive capabilities to shore up your defenses.
edit: damn, after seeing some of the ideas that people actually attempted to put through as "balanced" i dont feel nearly as bad about how badly i screwed designing valkyr. at least i recognized the problem without actually bringing her to a table.
It was not really homebrew, but it did have unintended effect. I played a bard with a god complex. He got the god complex from slipping down some stairs.(backstory stuff) that tried to recruit member into his religion. Well, turns out I was good at it and became a demigod of lies. Retired him after that. Now, he has preacher that lie to everyone. Paladins who are forbidden to tell any truths.
My friends and I are beginners at DND and have decided to allow homebrew content. I have a cool custom background and a homebrew spell that is basically shape rock, but with water and I control the state of matter. I have a few others, like a vine trap that I usually set up right before a rest so anything that sneaks up on us gets tangled and we are alerted.
My friend on the other hand, his character has a background that would be longer than this video (slight hyperbole) and only has one spell that gets upgraded every level. They basically are able to mess with organic compounds and chemistry and pi and sigma bonds, whatever that means. He also had an idea for another character that basically had cube powers that control times, space, the four elements, the psyche and some other stuff. Both of these could almost definitely break the game beyond comprehension
Also, not broken, just a thing I though to mention. My other friend, who wanted to dm, also wanted to have a character play on our team. He makes the character a dog who is a druid that was turned into a dog by him not wanting to get taken to prison or something for this thing he made as a scientist. He is a druid because he wants to eventually stay a human as long as he wants.
There are some notes for ya, feel free to ask for our backstories, not my complex nerd friends, and how we met each other
Well, in Final Fantasy Tactics a dragoon does get 100% accuracy upon landing, BUT it will miss 100% of the time if the target moves from the targeted panel.
I would solve that problem of the dragoon then by making the enemy take a five foot stepaway from the targeted area every time this fucker jumped. Or laugh when he tried to do it in a cave and broke his fucking neck.
@@ceilyurie856 More like, have an enemy spellcaster cast reverse gravity. Have fun up there.
Or if they are in a really high level area, have the target cast prismatic wall as a sphere. Taste the Rainbow!
@@HellsRaven4444 that's so nasty I love it
@@HellsRaven4444 I was thinking about fall damage...
@@ceilyurie856 Plenty of ways to make that go badly.
"The orc grins like a madman and butts his spear against the floor and lines the point up with you. You take 2x spear damage (You were in the air last turn!), plus 3d10 piercing damage (you fell on a spear!). Oh, that knocks you unconscious? He pulls the spear out of you, dealing damage. You now have two failed death saves."
"The monk just lifts a hand. At this moment you realize your balls are moving toward his fist with all the force of your leap. Roll me a CON save. You failed? Spend the next six sessions talking in the highest-pitch voice you can muster, and your speed is reduced by 1/2."
I’m just imagining someone trying to tell someone about a campaign they had where one of the characters was a car that turns into a bear.
*Magic School Bus intensifies*
@@pablito-e SEATBELTS EVERYONE!
I have several systems where this could be possible!
@@hammerofjustice1183 please let this... wait a FUCKING second.
Transformer?
This man radiates so much positive energy my phone turned into a magnet.
He’s a joy to work with :)
oh, when you said "positive energy" you made me think of this scene in "hotel Transylvania 3":
ruclips.net/video/43OVm86-4rU/видео.html
Magnets have as much negative as they have positive. Their strength is relative to the difference between the two.
Mine turned into a giant Proton.
The speaker may already be magnetic
Enter my friend's character: The Deathborn Tiefling of the Improved School of Necromancy
First level, she had a racial ability that, if she dropped to 0 HP, she would transform into a ball, and could be revived to full health with a simple DC 10 Arcana Check. This would cause a Fireball centered on herself to go off (Ignoring anybody she specifies), dealing 20d6 Fire damage.
She also had a pet that she designed, which was a sort of mix between a Cadaver Collector and a Zombie. Basically, any corpses she didn't raise could be eaten by this pet, which gave it +10 to its HP, an extra d6 to its damage rolls and a +1 to hit, permanently. This "pet" already had multiattack (2d6+3 per attack), an AC of 19 from armour plating, 100+ HP, and a ranged attack.
In addition the class had Animate Dead and Create Undead prepared as cantrips, the passive ability to be immune to any damage or debuffs caused by undead monsters, and an extra ability to use Large corpses to make Zombie Ogres or even goddamned Zombie Beholders over the course of a short rest.
Later on she'd get abilities to summon ANY undead she wishes, including Death Tyrants, Liches, Dracoliches and pretty much anything else she wants
Let's just say she's playing a NORMAL Tiefling School of Necromancy Wizard now.
Player gets annoyed, let's her die. Take the orb, toss it into a demiplane.
Can I take this fix it and use it?
If it weren't some shark-jumping bullshit, a Deathborn Tiefling could be fun to play
Looks like we both have that friend...
My friends and I are beginners at DND and have decided to allow homebrew content. I have a cool custom background and a homebrew spell that is basically shape rock, but with water and I control the state of matter. I have a few others, like a vine trap that I usually set up right before a rest so anything that sneaks up on us gets tangled and we are alerted.
My friend on the other hand, his character has a background that would be longer than this video (slight hyperbole) and only has one spell that gets upgraded every level. They basically are able to mess with organic compounds and chemistry and pi and sigma bonds, whatever that means. He also had an idea for another character that basically had cube powers that control times, space, the four elements, the psyche and some other stuff. Both of these could almost definitely break the game beyond comprehension
Also, not broken, just a thing I though to mention. My other friend, who wanted to dm, also wanted to have a character play on our team. He makes the character a dog who is a druid that was turned into a dog by him not wanting to get taken to prison or something for this thing he made as a scientist. He is a druid because he wants to eventually stay a human as long as he wants.
Yeah that sounds hellish.
About that guy with a "Jump Attack"... just make him take fall damage each time he uses the ability, because "he jumped so high after all...".
Tell him his ATB must charge up fully before he can make the attack.
Make him try that attack in the average dungeon.
"I jump sky high!"
"You smack your head on the ceiling. Take 2D10 damage and roll for concussion."
Genius lol
*takes notes*
This is a great way to balance it. Great power= great cost
what if you had to roll like i dunno a d20 to bend your knees to stop the damage from the fall and if you got a natural 1 your legs would break
that would be fair punishment
A gryphon that can tie knots?... Imagine a big, scary and majestic gryphon knitting a scarf.
Yup
Well, even a griffon has the right to feel warm and cozy.
Thanks to you I'm going to dm for the first time in years just to make a dragon grandma that makes healing cookies and light armor sweaters that are cursed to be permanently itchy.
Now I have an idea of an old Gryphon who knits to pass the time. If I could draw better than I can right now, I'd want to draw it.
@@amadonbeanz9631 Are they always cursed? If not, maybe she could make early armor for the others, and maybe herself, if she has the materials.
just realized she is probably not a party member
“He sent me MLP fan art to prove that yes, he could have tied knots.” My brain spent a fraction of a second imagining what kind of nightmare fuel he saw, before full body shudders pulled my consciousness to safety
I could even guess one of the characters as I only know of one gryphon
@@C.Dickey Given the context of the story, I'm sure it was an OC of some sort.
@@Clawdragoons
with black and red feathers.
and six wings.
and a buster sword.
and a tragic backstory.
and the sharigan.
etc...
I had to pause the video and check the comments for this. Jesus christ.
@@Chrono_Mitsurugi I mean that's less of a MLP thing and more of an anime thing. MLP OCs aren't usually very edgey.
“I was told to make the most broken character possible”
Me: oh so a tarrasque I guess lol
Story: SUBARU
Me: THIS IS INFINITELY BETTER
The most unbelievable part was the quiet engine.
Bitch, a fart-canned or straight-piped Subaru is a *right of passage*
I got a magic Rolex that whenever flexed it, it gave me authority, basically a natural 20 on charisma.
I love that
Don’t touch the Rolex.
Rogues sure would love your character, huh? 😅
Hey Brian,
Left an awful job (unethical and illegal boss, left when they tried shaming me for wearing a mask) and currently pursuing my dream job and killing it.
My Pathfinder game devolved into memes, but it has a rat cult, gnome gang, orc gang, airships, etc.
Thanks for being such a great guy Brian, I hope you are doing well yourself.
Oh fuck people who are shaming anyone for wearing a mask. I lost a cousin because of COVID already, we don't need to be saying that mask wearing is bad. It fuckin saves lives!
Bah!
What's your dream job mate? You tell me all about that puppy because I want to know how it's going - and you keep updating us on it too.
@@BrianVaughnVA I'm so sorry about your loss, my condolences. Yeah, the guy had a lot of red flags, that was the last straw.
Currently working towards being a 'Penetration Tester' which in a way means professional hacker. I'm working through bug bounties/training now.
Challenging as fuck, but something I've dreamed about doing for a long time.
the comments feature cuts you off at "pursuing my dream job and killing it..." it just seems like a good way to start a good d&d ranger story... ;p
@@MySqueezingArm Im sorry, is no one going to pick him up on that career!?!? 'Penetration Tester'!??!
Come on people!!!
Either way, good luck dude. Ive heard that jobs a pain in the arse.
Its not very creative but a player i had a few years ago made a "vampire" homebrew he wanted to try during a one shot. At level 5 He had like +16 to perception, +19 to stealth and he could turn into a cloud of mist whenever he wanted for as long as he wanted he also Regenerated like 20 health on their turn and didn't have a weakness to sunlight, running water, holy water, being stabbed in the heart with any wooden because "It was annoying, and too over used"
I am runing as a gargoyle... I had to nerf a lot of things but in turn the dam let me run around in the daylight..
@@jigglie8077 I didn't really mind the fact that he made his character immune to sunlight because that is kinda annoying to deal with. I have played as a vampire character before but i just wore a lot of things to cover all of my skin in the daylight. The main problem was that his stats were busted. He could attack for 4d6 3 times on his turn and then instantly turn back into a cloud of mist at level 5 with no magic items. He went through an entire dungeon infested with skeletons and zombies without getting hit once.
@@dekkard4982 oh my.. way WAY to strong lol
The way I would say to get past this is stuff that decreases max health. Having creatures that have enhanced smell, because vampires reek. And invisible creatures, illusions, and use of the ethereal plane. And don't allow them true sight.
And weakness to silver, or fire, since If i can remember, trolls are weak to fire, and they also have regeneration
Lost my Grandfather yesterday and my Aunt’s test came back she is now cancer free. It’s a bitter sweet time but my DnD pals are keeping me in there.
Always good to hear this stuff gives some ideas lol.
This damn well is a bitter sweet story mate.. Were you close with your grandpa by chance? Want to talk about any stories with us and share your fond memories? Again - like I've said about four times tonight - no one will put ya down or stop ya. This community needs to be closer on a level like this, it show's we're all still human ya know?
So happy about your aunt on that note. Cancer is one hell of a thing to battle, let alone during a pandemic like this.. May she have a long damn life and may you continue to have a good time with your buddies.
the *BLEEP* cancer button has only affected my gaming ONCE, and it was when i was thinking of a cleric who has STUPID fast regeneration and a metric ass-ton of HP, but heals others by taking their wounds. angst is a REALLY good way of coming up with character concepts... usually... with a good DM...
The 5e goddess of spiders is pronounced “Lol-th”
I believe there’s a pathfinder god named Lilith, but I don’t think they’re equivalent gods
While I do believe Lilith is in Pathfinder lore, I don't believe she's unique to Pathfinder. Pretty sure she's one of the many things Paizo pulled from real-world mythology.
@@Vgy1592 hell, before i'd read enough splatbooks, i thought it was spelled "lloth" and "lolth" was a typo. they missed a lot of those back then...
and the closest i get to gaming canon involving lilith is white wolf. AHI HAY LILITU!!
Lilith is a demon from Jewish mythology
If I recall, Lilith is said to be the original demon, and the most powerful, while Lolth is the Spider Queen and goddess of deception
@@gabrialsperka422 Lilith is said to be the proto type of human woman.
The liquid character is a neat but forgotten idea, if memory serves in the 3.5 Master's of the Wild book there's a prestige class called 'ooze master' which eventually turns the character into an slime-like being (and yes there were other books that had similarly radical transformation character options). Like most of the random stuff lost in the bizarrely themed extras, it could be translated to be balanced in 5th, but it'd take quite a bit of reworking.
This aged well
plasmoid go brrrrrr
Big Daddy Ripper got a sponsor! Congrats to everyone on the Ripper team that made it possible!
Wasn't Adventurer's Coffe Co. a sponsor? This isn't the first.
The only home brew I’ve ever made was a “Soul Bound” race, a sentient suit of plate armor that took %200 magic damage but %50 physical damage. Turns out it was incredibly underpowered because he had to be mended and smithed on instead of healed.
Sound really cool
Not a homebrew but a player wanted to “roll” his scores. We had a lvl one character with three 18s, a 14, and two 12s
thats why you do it in front of the DM so no one can say it was faked if you roll well and so you can make sure they keep any bad rolls they get
Our DM had us rolling for our scores when we started using FantasyGrounds and we did screen sharing with him through the discord call. He also told us that if we rolled a 9 or lower we have to reroll that score as well as since we were all starting at level 3 he wanted us to at least have two scores with a +2 mod or more. Let's just say(since our DM has an accidental player kill streak) I've rolled scores for 7 back up characters during bouts of odd inspiration, so I am well acquainted with how to roll scores at least on FantasyGrounds and sticking with the first roll as long as it was 10 or greater.
I've always hated the rolling for scores method. Even without people faking it, you tend to end up with someone having absurd scores, and the rest of the party ending up with fairly meh scores.
Not that it's impossible to still make a campaign with that situation fun, but, I've found many DM's aren't the best at dealing with wildly varying power levels -- And it's typically not fun when a DM focuses too hard on making things a challenge for the higher end, leaving the lower end with very little they can contribute.
@@Vgy1592 That's so interesting bc I hate using table scores. I find it gets really annoying when everyone has similar stats and it forces everybody to be alright at everything which can lead to boring gameplay. Rolling for scores makes it so you have to actually get creative with your character choices and come up with innovative ways to address situations instead of just counting on the fact that your stats are so average you can just roll your way through everything.
I'm a character generator so I've rolled for literally hundreds of stats. Only one character ever ended up with two 18's, a 12, 14, 15 and 16. It was a dragonborn barbarian. Though I actually an 18 pretty often for dragonborn. My dice are racist.
Come for dnd, stay for the overwhelming support from a stranger
Hey Roach, you can call me Brian.
Now I'm not a stranger and I'll still always give you overwhelming support. Stay safe out there mate.
Thanks man, you just made my day
First one isnt bad behaviour? It's people being clever to deal with an adventure the way they want to, and the DM constantly providing them with the materials and environment to do it in. They're not breaking the game, they're either working to make enough Molotov cocktails to always have enough prepared for any encounter, or the DM is giving them Molotov cocktails and breaking his own campaign
To be fair, it sounds like they were using cheap components and no proficiencies to create something pre-existing. That stuff should have been unreliable as heck. Bad roll when attacking? Too bad, that thing just blew up in your hand. Same for creating them in combat - doing something this complicated in a stressful situation in a short time should have an ability check attached to hit with a pretty juicy dc, and failure by a certain amount would again be bad news.
There is being clever and there is trying to abuse/cheat the system.
I was playing a Fighter who had Expertise with Smith's Tools and the DM had a Boom Hammer from Bloodborn appear. I wanted to have my fighter try to alter the Boom Hammer so it can work as a small portable forge... I succeeded and the DM ruled that I could use Only my Prof when using this... now that doesn't sound that bad until I asked for clarification... I could add my prof x4... needless to say I never failed a smithing check when making that hammer. Doesn't help that I also got a feat that let me make +2 and +3 armor/weapons. When I added that kind of hammer to my world I just gave it a +2 to smithing checks. Still good but no where near as broken.
I liked playing that Fighter but damn, I never want to play a character that broken again.
where is Diavolo saying "first" when you need him
I know, I hope he’s ok!
Did someone say "First"? Let me at'm!
My mother passed away 4 nights ago of a massive heart attack at the age of 49, and the message you put at the end is something I very much needed to hear. Thank you so much, you have a such blessed heart.
I'm so sorry Exiled.. I know damn well if and when I lose my mother and father - either, both - I'm going to lose my mind and likely end up spiraling.
Family, friendships, pets, all of it.. it's precious and I know it is. I do not know the pain of loss you've had to undergo, but I truly hope that it'll get better.
Share her memories with us if you want, again like I told someone else, no one will stop you and I think even the raunchiest of viewers will appreciate the love.
We've all got parents, we'll all lose them one day, but think of it this way. No matter what you believe, she's out there in the cosmos, back to being stardust, at peace watching her family.
All the love.
lava hot take: if your puzzles are broken by a flying player, maybe you're not good at designing puzzles.
Tbh, Flying players reduce your possibilities greatly. You cannot have any road block under open sky and they gain a lot of overview with their flying ability.
That being said I currently gave my group explore a mining town in constant mist. This kind of separates the ground and the sky into different planes.
How my DM would probably deal with flying players;
My DM: make everything a tight corridor or small room.
Also my DM: set dangerous player killing monsters in the open skies and strange random falling objects just because player can fly which also puts the other players and even the NPC in danger of dying.
@@EilisLunarfang or you could just do this:
-aaracokra (the controversial flying race of bird people) are weak to arrows and lightning.
-every encounter has an archer, envelope some passes in permanent storms, add lightning spells to some magical bad guys
flight is an ability like any other, it should allow for the player to do fun things with their ability, but it can be worked around like every other ability in the game.
sincerely: a DM who likes environmental puzzles and an aaracokra player when allowed. People need to be more creative than "there's a canyon."
@@MidoriMushrooms fair I'm one of those in curse of strahd and we went through death house first made my flying pointless
I had made a maze for my players to solve and they had been abusing fly. So I invented an anti flight spell the bbeg cast around his lair. Cheap, but I had spent forever on the maze and dungeon puzzles
And this is why I have my players show me the homebrew classes they want to use before I allow them to go with it. Reviewing PC sheets are the best tool for a DM.
I'd think doing so would be mandatory in most groups!
I don't allow any outside homebrew rules , classes , races , spells or anything else in my games because they tend to cause problems in the long run .
If my house rules aren't to a players liking then they either play by my rules of find another DM to play with .
While it might sound harsh it stops problems from happening during game play
One of my players came to me with a homebrew race that they said was probably a bit overpowered, but they really liked the flavour and the idea of being a demonic dragonborn. Said race had:
Thermal vision that works in pitch darkness.
Immunity to "torture"?
Possession ability that can last up to one hour.
A breath weapon.
A fiery teleport.
The ability to enter a stance that lets them use three attacks per turn at level 1.
The ability to use ash as a healing potion.
We had to edit a lot down.
Not surprised the player "liked the flavour" that is OP to all hell.
i didn't expect that ending card, that genuinely made me take notice. You're a good ass person, thank you for saying the words you did
Recently I've been making a videogame, and your videos have been a huge help with inspiration for items, enemies etc. Also I'm going to be playing dnd for the first time next week
One of my players suggested a rule that I'm even considering using.
Basically if you or another creature rolls a nat 20 on a saving throw to avoid half the damage from an attack, you avoid all the damage instead, but if you roll a natural 1 you take the maximum possible damage from the spell
I have similar but you just take double on nat 1
If you have any rogues in your party, I'd recommend asking them how they feel about that before you implement it. They already have a class feature that lets them take no damage on successful dexterity saving throws (along with only half damage on failed dex saves), so giving everybody a similar ability might make them rightfully feel like they're losing a bit of what makes their class special. If you do implement it, I'd encourage you to rewrite the rogue's Evasion feature to give them an extra bonus to make up for the part you gave to everybody: maybe make their dex saves exempt from the nat 1 rule, give them a small bonus to saving throws, or extend their "half damage on failed save" to all saving throws, not just dex.
@@quasimofo6811 Not really needing to change it. A nat 20 is only a 5% chance of happening. Rogues just got to pass a save, not crit succeed it. They still get no damage much more often than this rule allows everyone else, even if that rule goes for all saving throws to half damage while rogues only get it on dex throws.
Example: Say the party need to do a dex save on an AoE attack like fireball. DC 10 save. Rogue's the only one with a +3 dex bonus, everyone else has a +0. The rogue would have a 65% chance of taking no damage, 30% of taking half, and a 5% chance of taking max damage with this rule, while everyone else has the 5% chance of max damage taken on top of 45% chance of taking half, 45% chance of taking the full rolled damage(not max), and a 5% chance of taking no damage. Evasion still makes the rogue the best at dodging damage, even with that rule. Changing the feature, or even turning it into a completely new feature, would end up making it a little too broken. Rogues that take it are near impossible to harm if they have decent luck. Extending it to all saves would make them potentially immortal.
@@caiusdrakegaming8087 Somehow I completely glazed over the "Nat 20" in your post and read it as "successful save = no damage", my bad. Now that I'm reading it correctly, I agree, that doesn't take anything away from the rogue's evasion ability, and it seems like a fine thing to include to me if the party likes that extra risk/reward.
"History is my forte"
Does that mean you have a real life proficiency on history checks
In a very early 5e campaign, my friend played as Mr. Bnail (bin-nail), a giant anthro snail (I think it was 7 feet tall) who had four arms and several male genitals (I honestly forgot the number). He was a rogue (arcane trickster) and barbarian multiclass. Fortunately the campaign ended before he got barbarian level 2 and could use reckless attack on top of his already busted character. Speaking of busted, I forgot to mention the broken part: having four arms allowed him to quad-wield. It was basically the same as normal dual-wielding, but a single bonus action unleashed three off-hand weapon attacks. Imagine flurry of blows with weapons.
So, yeah, I had a similar problem with a friend who was playing 3 halflings in a trenchcoat from Reddit. Me being a noob DM, I let him do this without realizing what I was allowing, and it didn't end well when I decided I wanted to take all those additional attacks away from him. :/ He and another player left my campaign.
We're still good friends, though. But I wish I had handled it better and earlier.
I need this. I’m stuck in a 8’ x 8’ for the next 11 days.
Holy shit everything okay?
Also I'm pretty much living in a 6x6 or 8x8 room myself - just my editing room of course but still.
Hope you're alright.
Why
oh crap forgot about covid
lol
@@Grodycell I mean I totally forgot that COVID has that 14 day period..
Damn it..
First ever time I played was a 3.5 game where we were joined by a guy who was friends with the dm and was apparently experienced player. He showed up with a character sheet for what was essentially a robotic character (with a character sheet apparently signed by an official Adventure League dm, which meant nothing to any of the rest of us since we were all brand new to the game besides the DM and him). This robot was a big metal sphere some gnome made which had 8 extendable arms, each with a different type of weapon attached to the end. This meant, according to him, that he got 8 individual attacks each turn... we played for two sessions, during which he did 90% of all damage dealt and made sure all the rest of us lost all interest in the game for years until we realized that was just a bizarre outlier instance, and not how the game is usually played...
I had a "friend" who made his own class that at level 1 he could cast fireball at will at level one
Balance it out by making the character pass out after using it until they reach like level 5 to 10.
@@anthonyrowlodge5357 "Alright, roll your damage."
" 34!"
"Alright, so as you incinerate the goblins, you take 34 damage from overexerting yourself. Since that well exceeds your max health, you disintegrate as well."
I recently played in a 5e gestalt campaign, basically meaning each character got two character classes, I made a combination of zeal cleric and eldritch Knight. Even without the home brew magic crafting I had an ungodly AC due to plate mail, shield, shield of faith, and the shield spell. Then in game we had a time skip and I used fabricate and blacksmith proficiencies to mass produce horse armor and make roughly 100,000 gold which I then used to upgrade my AC further and build an air ship
wasn't Zeal Cleric also just a really busted cleric subclass from those Planeshift UA's? IIRC it had War Domains bonus action attack + the channel divinity of Tempest.
The guy who gave everyone super OP powers with no drawbacks is a fool, but I nearly pissed myself laughing at "+10 cutco daggers"
You should check out the inmortal 5e class. It's well so fucking crazy hard to kill while still having enought damage to be competitive compared to other martial classes.
Hey Brian! Thank you, and the whole channels team for all of the fantastic dnd content! I The ‘broken’ character story I have is from a campaign that I’m currently playing. It’s also my very first campaign! So, here goes! I was encouraged to create a home-brew for this horror campaign that my friend, a seasoned DM, has spent a while planning. This is actually part 4 of a 5 part series that is going to end in a “End Game” style final showdown with all of the characters from all of the stories being present at level 20 against... whatever god forsaken thing he’s cooked up for us to fight. Anyways, for this first campaign I decided to make an alchemist based on a certain anime where the alchemist has a metal arm... but the characters actions are based on what knowledge I actually have one the materials I’m using and very difficult rolls. The ‘broken’ part is that, through the allowances of my overly gracious DM, I have been able to pull off many little improvements that have made avoiding party killing bosses and other encounters easy. We found a shop with a suit of armor that could change to a gas and back to a solid at will. I asked, “is the armor enchanted, or is the metal of the armor enchanted?” He didn’t even think about it and answered, “the metal.” I watched the gears on his head turn for a second then come to a stop. I transmuted the metal into lock picks and gave one to each party member. Just activate, insert, deactivate, and open. Or even better, I have opened a deep ass hole under the last 4 creatures he has thrown at us. The bottom of the hole has very long sharp spikes and then i seal the hole back up. Completely defeating the encounter. Ive made weapons for the party as well as tortured enemies for locations that we should have never received. I even used alchemy to help a party member persuade the leader of a violent cult that the god they worship demanded that he be the new leader and he kill himself. I made the ground shake, a deep fog form and the braziers ignite and the flames to rage. The DM is rethinking being so accommodating to this noob.
I kind of have one, but it more of my DM's house rule. My DM rules healing spells harm undead and necrotic spells heal them. Well I made a cleric that I was planning to join in the campaign, and was looking though spell to have my character ready. One spell caught my eye, and it's a official spell. Here is where it gets interesting though I was reading it over when I remembered the house rule. The spell in question is Beacon of Hope. For those who don't know the spell it give advantage on wisdom and death saving throws, and causes all values of healing to max out with out rolling. Well this is where I started reading in between the lines. Since my DM house rule is about healing I went and asked about if his house rule works on the spell. If an undead was affected by Beacon of Hope and took a necrotic school of magic damage then the spell would do max healing, and if the undead took a healing spell instead the spell would do max damage in harming the undead. Then I asked if the undead is affected like that then would the same hold true for the living; if the living under the effect was hit with a necrotic spell then the spell would do max amount of damage in harming, and if affected by a healing spell the the value is maxed in healing. Meaning that Beacon of Hope could be used to maximize the values of necrotic schools of magic and radiant schools of magic which. Of course this has issues as in the range is still 30 feet, it's a concentration spell, once active there is no he/she doesn't take max damage it's either on or off, any individual affected has the Wisdom saving throw / death saving throw, and requires a bit of set-up. Plus the spell never says anything about the source of magic coming form only the caster; it just says the values are at max. Which means allies can make use of this as well as enemies. So using it has some high risk with equally high reward. After my DM reviewed the spell and thought over my question came to the same conclusion as well. Of course is a spell that work far better with a group, but it's me looking at a official spell and remembering my MDs rules, and reading in between the line. I look forward to trying that out.
reminds me of something i read about Skyrim:
there's a "perk" you can learn that makes all your spells more effective against Undead. BUT it's possible for your character to become a Vampire, so that YOU are undead, which makes all helpful spells you cast on yourself more effective!
Your DM was pretty dense for letting it max necrotic damage vs the living.
@@bongosmcdongos4190 how is that dense? If it can max damage the undead, then it should max on the living. It is broken but it goes both ways. Like I said both allies and enemies alike can make use. So it is balanced against itself. Please don't assume about people DMs. Mine has been playing since 1st addition. Him and his friends are the ones that showed me dnd. They are the ones I've learned how to play.
Dude the end of your videos are so comforting. Thank you for your positive vibes. It’s been going well with me and my family :)
Glad to hear your family is going well buddy.
hey! discovered this channel just as im learning to dm and have had this playing in the background all day today. this is amazing, to be honest, i didn't think d&d would have a massive following on reddit! thank you for introducing me to that! anyone have any tips before i start my first session?
The sedan is a great story. Making yourself overpowered while also being super creative, and only because the dm had wanted it, is amazing. Kachow
I’m planning on making a homebrew “pirate” class for 5e, my brother recently got into watching Pirates of the Caribbean so I thought I would make him something.
That sound great, sure my brother would love it!
There's a semi official thing that got released that heavily pirate themed. It's called legends of runterra and I think it was free.
Damn... never heard you go so deep
I am a manufacturing Electrician, which is pretty different than the electricians that come and fix your house, we wire up and assemble manufacturing machines/water pumps, fire houses, air conditioning units made for entire hospitals etc...
I am...mostly well. Making the best money I've ever made, still not enough to save much money, but some of my coworkers are very very good to me. That being said, a few higher-ups are really shitty to me on the daily and I'm pretty sure they're trying to get me to quit before I finish my first year. After 8 months of it I probably will leave if I can make similar money close to home, persevering is one thing but at some point it stops being perseverance and starts becoming the definition of insanity. That being said my gf/Domme I moved in with and I have been having a great time living together the last 6 months (more often than not, psychology dictates if a relationship will go sour, the first signs appear at 2-3 months) so all in all things are pretty good, but not perfect. Mind telling me about your youtube things?
To be fair that's why I became a voice actor over anything else. I needed to find some way to be in control of my own work as much as possible. I hated having shitty bosses and terrible management, couldn't be assed with bullies like that.. Not everyone has that choice, but fuck me I wish they did. Damn sorry you have to deal with bullying in the workplace, I really am. At least the job sounds like it's kind of a nice one in terms of the co-workers and what not.
Hey as long as you're happy with your girl, then that's great mate. I've got a long distance relationship with a gal from England, three and a half years nearly, knew her for four. Communication is key in relationships and a big part is being able to trust the other person, so long as you develop a genuine bond then the world will be fine. Everyone feels "bored" after a while, but it ain't boredom, it's being content, safe, happy. So may you reach that stage and live a long, happy, healthy life mate.
Ah right now I'm finally getting the nerve (and help heh) to release my own content on RUclips as well as the narrations here. Doing my own narrations (community submitted posts on random topics, usually going to be something I ask in Discord I think), short stories (again, if people want to submit custom stories, I'll read them), voice actor challenges to test my voice abilities, hell I'm even going to do some streams on YT just for the sake of gaming or hanging out.
Hope all goes well.
@@BrianVaughnVA thank a ton for the reply man, my last gf and I just amicably/happily ended our 7yr relationship as she grew from Bi to lesbian. The two of us are still great friends and my newer gf and her are also very happy around each other still, I am a very lucky guy in this regard so I don't mope about my less fortunate life aspects. Well hey I very much enjoyed your sincerity, and subbed to your channel, I am about to go to bed but I promise to check your pereonal channel/stuff out and comment any constructive criticism I can think up if it is welcome, friend.
Dude your outros almost make me cry each time I have issues with depression that has been pretty bad lately so I always appreciate that you ask your audience how they are doing
Brian you are a beacon of positivity during a very scary time.
She wanted to be immune to poison, saying that "Certain nobles tried to train themselves to develop a poison immunity through their lives"(I guess technically true)
She then said I had planned on poisoning them later on because I refused
I mean that'd be cool as like, a feat.
One of my pc’s had a tiefling that had One homebrew item that he said has balanced. His tiefling was missing his right hand and the item in question was a gauntlet that was a mimic he put on the stump. It acted like a regular hand when on, but it became broken cause he could disconnect it and make it act as a mage hand with unlimited range. Key just out of reach gaunt (what he called it) to the rescue. Need to untie a captive, go gaunt. He used gaunt in so many situations that a mage hand could never work. It acted like a pet but could blossom any hand movements. I said gaunt is starting to become rabid from being disconnected so much. The tiefling took the hint and stopped using him so much.
That just sounds like a dick move beefing the thing
Infinite range mage hand wouldn't be all that over powered its literally just an extra hand
*nerfing* fucking autocorrect
Parasite anyone?
@@hugswanted7954 On the other hand (heh), a hand can do many things, including hold a weapon. A smart player could basically make their melee weapon have more range than the archers of the group.
Mage hand can't naturally make attacks
If the gaunt can make attacks then give it the no attacks restriction or give it hp
Y'all are very wholesome. I'm doing ok, just started my internship and I'm looking forward to it! Saving up for a new PC. Life's actually looking up.
The person who made a car, had me hearing the Drusselstein Driving Test Waltz song from Phineas and Ferb.
"a vampire a werewolf ORCUS,BAHAMUT AND LOLTH"
well that escalated quickly
He did what no other human could....he thawed my frozen heart, I've been through so much shit I've basically turned my back on the world but these videos made me feel safe and happy, so I've started opening up and started DMing again so thank you, whoever needs this, there are bad people in the world. A lot of them but there are also good people like the ones who actually take time to make you feel special so spread the love guys, I love all of you
"Hope you had a good start of July overall"
Well, here in Brazil everything's fine, we just had a ciclone pass through the southern states, nothing much
Dude... You fucking rock. Thanks for being so cool. I'm one of the new ones and I can't wait to see you take off. You deserve it.
Also, coincidentally, I've been working on Homebrew recently. I'm actually really proud of it.
The MLP fan art to show that, in fact, he could tie the knots loooool
I had a game where this guy played a homebrew race (spirit sword) and homebrew class (Berserker). He said the class was just a crazier version of Barbarian. At level 3, this guy got to make 3 attacks per turn, each dealing 5d6 damage, and he had +14 to hit. He got to project his body anywhere within a certain radius (basically a free teleport through walls), he could uncurse any magic items that were possessed, and his only downside was that he suffered insanity that would make him more murderous towards others. I hated this guy so much.
He is so wholesome I felt like I was hugged by his words. Thank you
I love these videos and stories. They've been a great help during lockdown, especially when I'm doing chores!
We're halfway through the year...wow. Crazy, especially when I consider that I've barely worked this year! I have a job waiting, so I'm grateful for that, but I hadthe offer before lockdown and I won't be starting (or earning) until August yet. Hey ho...
Bro, asking about our lives is so genuine. Thank you. I'm surviving, but barely.
I love all this channel's videos, but I swear I feel my face light up when I know I'm about to get my dose of cosmic cuddles.
I really love the D&D in the first part of the video and the sweet reassurances and comments in the last half. Thank you for the self care reminders!
In a bit of a crossover between videos here, I got an idea for how to balance a Jump/Dive Attack.
-Higher Jump = Higher risk (-1 to hit per ten feet down)
-Damage Bonus based on height, but fall damage is still a factor (Attacker would take less-than-normal, but still greater than 0 fall damage, say 1d4 per ten feet, if it hits and the target takes 1d4 extra damage per ten feet. Attacker takes full fall damage on a miss.)
-Bonus when using a reach weapon, since Dragoons favor spears over all else. (Reduced to-hit penalty, reduced fall damage on miss, and/or increased bonus damage on hit.)
-No mid-air invulnerability, if it's a two round action. (Sure, it can't reach with a melee weapon, but the target is still vulnerable to ranged attacks and flying/jumping opponents.)
-Perhaps allow an 'improved' version with reduced penalties to hit, maybe allowing for the attack to send all fall force to the target if it hits.
Hi Brian the isolation has more or less OK for me but some days are worse than others. Hearing your very pleasant narrations has made me feel more at ease during this period. ended up forcing myself to cry the other day because i had been feeling down for half a week it burned but it worked. Back on topic In pathfinder i tried home-brewing a DBZ monk with the monk Ki Arrow for the blast, a full round Ki charge to not be useless and Floating Breath with Wind Jump to fly. I programming it into a character builder Then i was told about the kineticist and realised how broken my build was.
I've been really depressed due to some circumstances and off work as a result. Due to go back next week. I've been occasionally doing d&d with my friends over discord for the last few weeks (this is the first time I, and most of the others have played). I've been loving it so much! My first character died last week, so I had to make a new one to rejoin the party. I played him for the first time last night, it was my favourite session yet. Your d&d videos are great and d&d has given me so much happiness in these difficult times. Much love to all you fellow adventurers and DMs! ♥
Molotovs are one of the most common home brew items out there, and honestly any DM that allows home brew should get ready to accommodate them.
Personally I find that monster variety can deal with that well enough. Have some fire-resistant enemies, and have some damage sponges that don’t really care if they get a little scratch from fire every turn.
Had a one shot raid where everyone was 7th level. Player was a tabaxi monk
You know, the one with the speed boost?
Player insisted that they could chain the tabaxi speed boot between turns. Even though I didn't have or ever read Volo's guide, I knew there was something fishy about that so I asked them if that was all there as to the rule, twice. He insisted that was the case.
We finished up in about an hour so it wasn't a big deal. He did however end up grabbing most of the spotlight by dashing around the battlefield with 150 ft of movement a turn with mobile. Naturally after the game I looked up the race.
Sure enough, you have to spend a turn not moving to get the use of that feature back.
In a campaign a while ago, I played a human ranger “Reggie, the Mailman”. It’s been long ago enough that I can’t remember the specifics of his build, but he knew Thorn Whip and a few other spells, had a bow he had proficiency with, and could attack multiple times a turn. He also had a wolf animal companion that could attack the same turn. He was so broken, that he utterly destroyed several Were-rat guys one occasion, and also almost one shot a Basilisk. It was bad enough the DM got complaints because the other players weren’t able to do much when Reggie was around. So basically, it became a plot point that Reggie had transcended the mortal plane and was now a mailman for the gods. He would occasionally deliver messages to us.
how do you make a monoclassed beast master ranger OP? I'm guessing it was something like Sharpshooter + Low enemy HP and AC.
when the game you're in is referenced in a video on youtube:
*happy dart noises*
July’s been treating me well, got back into tabletop tennis, have some plans to hang out with my friends.. and have my first D&D game coming quite soon. So watching these vids helps to somewhat understand how to do things since I’m going to be a DM
Why are you making me cry at the end of a dnd video?
Honestly thanks i needed to hear that today.
The jump ability "jumping off screen, waiting a turn, and skewering the enemy into the ground" is from Final Fantasy IX and that went to Freya, a Dragoon. You get her early on in the story before fighting Kuja. If it's in other games I've only played FFIX that had this ability. The DM should have rejected it.
FF3 had a dragoon class. FF4 had Kain, the Dragoon. FF5 had the Dragoon Class (not that great but mostly because most everything was busted in some way and the Dragoon was just fair). FF6 had Dragoon boots that changed Fight to Jump and an Esper(summon) that made your whole party use the Jump command. FF7 had Cid who was based off the Dragoon but he did not have this exact mechanic. FF9 had Freya that you mentioned. FF10 had Kimahri but, like Cid, different mechanics. FF tactics had the Dragoon class(again outclassed for being too fair). FFT advanced had Dragoons but again were a bit too fair.
Generally the issue with the class theme is that when balanced its subpar and when not balanced its good but only in an exploitable way. But this is when dealing with Video Games that have limitations with code. As a DM in a Pen and Paper RPG which is fluid and subject to modifications I would not have rejected the idea of a dragoon. Instead, assuming I had the time to invest in it, I would have sat down with the player and simply told them that the character they proposed would not work as a straight port from video game to P&P. We would have to adapt a Dragoon to the D&D mechanics with the a few rules. One, I(the GM) have the final say on anything. Two, it may need to be amended in between sessions or even mid session if its really problematic. Last but not least, they would always need to be prepared to role up a new character if we just can't get the balance right as I won't compromise the integrity of the table for a single player. These are rules that can be used for any type of homebrew and I find them quite useful. Sometimes you come up with some crazy OP stuff but its fun and doesn't overshadow other players so it works. Other times you come up with something that breaks the game and you either fix it or you don't and move on. Most often though, you wind up with something that works but either is weaker or just less fun than other things at the table. It can be difficult to hit that right balance of power and flavor without breaking the game mechanics but I find that when you do get it right it is quite amazing. Plus it accomplishes two other things as a pure bonus. It forces players wanting to homebrew to respect the table and the GM while doing it(just a general good lesson for any player really) and it helps teach people why the game is designed the way it is. Its kind of like taking a car apart and putting it back together again in order to earn your first car. Not that anyone can just do that kind of thing anymore but the analogy fits.
FF6 had a relic, dragoon boots, that gave the same effect.
Or let him have but have it require athletics check to not land wrong and or you take damage for using it. Even hero landings hurt the knees.
My merchant character (bard who gives inspiration via infomercials) has a pet turtle with an enchanted shell that was homebrewed to hell and back. We set it up so that the shell could grow to the size of a small shack, and my bard used it as a portable market stand with everything inside being put in a pocket dimension whenever it shrunk. It lets my character maintain a merchant lifestyle while also being able to easily travel with the rest of the party.
It ALSO lets me access my entire shop's inventory without any hassle, including any health potions. We later balanced it by making most of the inventory be mundane jewelry, with some less useful magic stuff here and there.
As an aside, the shell also serves as an arcane focus.
My college GM ran a very long-running game of 3.5 where we were allowed to bring homebrew classes and races. A lot of people had a lot of ridiculous things (like a guy being able to play a young 'Rust' Dragon who had metal-disintegrating breath), but what ended up being the key to ending the game was my custom character class: the Sheriff. My character was essentially a gun-toting sheriff from a steampunk western, but I built the class to be fairly applied to any scenario. The Sheriff class was essentially a Paladin, but favoring Law instead of Good. Most of its flavor abilities were mirrors of Paladin abilities except designed to detect, ward, and punish Chaotic creatures, but I also gave it a set of abilities to enhance the Sheriff's keen eyesight; half of it was for spotting things and making skill checks, but the second half was designed as a combat utility. The Sheriff could make a Spot check against an enemy's AC in order to ignore part of their AC bonus (armor bonus, magic bonus, dex bonus, etc). Every few levels she would learn to ignore a different armor type, capping off at lvl 17 when she learned how to ignore Natural Armor. Also, because she was a gun-toting sheriff, she was wielding a .45 magnum revolver. I initially statted it to deal 1d10 damage, comparable to a longbow or heavy crossbow, but the DM, having fired off a Colt Anaconda before, *insisted* to change its damage to 2d6. Essentially, I was shooting Greatswords at people.
The final boss of the game eventually came; a great elder red dragon with all the bells and whistles you expect out of it. This being 3.5, the dragon had something like 50-ish AC, +20 saves, and a metric ton of HP. Even our party of homebrew gods with legendary magic items could scarcely deal any damage to the dragon, and things were looking like a possible wipe. My Sheriff, who at that point had something like a +30 spot check, was trying desperately to get a shot in, but her bullets just couldn't punch through the dragon's hide. With our options dwindling and our healing quickly running out, the Sheriff's initiative comes up. She tries her Spot check again, and with a natural 20 she finally overcomes the Dragon's AC. I choose to ignore the Dragon's Natural Armor, practically reducing his AC to 10 for the round. I let out a full round of six attacks, all six bullets finding their mark and a few even critting (crit confirms were easy against 10 AC), dealing over 800 damage in one fell swoop. Immediately the party rallied together, their morale renewed, and finished off the dragon for good.
The car story was the FUCKING best. A car becoming a bear. Wow.
Had a DM homebrew a new "casting system"
instead of using spell slots, he the casters had Mana, and would regenerate it over time... He also added a bunch of focus and armor/weapon materials that increased mana regen, gave mana-leech, and so on...
Anything that wasn't a caster was basically screwed, since that campaing were balanced around the stronger characters...
Was never able do convince him it was a bad idea... he realized his mistake when he made a Monk boss, and after 3 or 4 turns using his chi, the thing wasn't able to do anything else to the party, with unlimited shield and absorb element spells on every single reaction.
Despite knowing close to nothing about DnD, or any TTRPG for that matter, I get a real kick out of these videos.
Thank you for the quality entertainment!
Did a homebrew for one session, this rando decided to be a war forged... With a 28 armor stat. Made the session so boring because rando would railroad the party by knocking members unconscious. Safe to say we don't play with him anymore
I love and I mean *love* the little PSA things you do at the end of ur vids
Last year I played in a homebrew campaign with some friends. Our dm did something story wise that allowed everyone to choose a second archetype for their starter class. I had an arcane trickster rouge who’s 2nd archetype was swashbuckler.
Almost every time I was able to get sneak attack in one form or another and then later my riot damage on top of that when I multi-classed into blood hunter. This doesn’t stop here though, my weapons were dagger like hidden blades (think assassins Creed) with a +3 bonus to them. I also was technically not holding a physical weapon which made it so much better both in and out of character as my rouge was also an alcoholic with the Tavern brawler feat.
I was a low Ac, high damage dealer
As a player, I received a magic item that consisted of six copper strings that each added one hit die of any thunder or sonic based spell they were in the range of, and an additional six made of flametouched iron that added the hit die in Fire damage. I could set them up on my metal harp, cast a level 2 shatter spell on them, and deal about 14/15d8 (can't remember if shatter does base 2d8 or 3d8). It was even more broken at first since it originally would have directly multiplied the spell's damage. This was the DM's idea, I had just wanted to have a magic instrument I didn't need my hands to play.
I love your positive messages at the end of your videos. As far as an update of good things I've been getting into more woodworking, my ultimate goal is to build a super nice gaming table that will last the rest of my life and hopefully my future kid's lives and beyond
You know what, I normally blow off your inquiries as to how we, the audience, is doing, but you know what, I'm feeling it tonight.
Honestly, life is pretty good right now, but even when life is good it can still be stressful. I quit my job back in october and now I am self teaching myself how to code and design games. Its been quite the ride.
D&D has been going really well too. I'm running two weekly games, which is a lot but pretty dang rewarding and gives me a good reason to keep up with my sisters.
However, I don't know why, but I've been feeling pretty stressed recently and I think its because of relational stuff. 27 and single is getting old but the options out there are complicated at best. Not to mention I'm a little more "old fashioned" so I'm not really interested in hooking up to "take the edge off". Just been having a lot on my mind.
But hey man, thanks for asking. I know you are asking the faceless thousands, but its nice to know that someone cares, even if they don't really know who I am. I get the sense that if you did know me, you'd care just as much. Thanks
I swear, there are so many weird things that happen during dnd and i love it
Ive been with a couple different groups and some the highlights from my time playing are:
- The lizard wizard
- “I decapitate him with my cleavage”
- The idiot that managed to get himself thrown into hell at lvl 10, and through some unholy combination of nat1’s by the enemys and nat20’s by him managed to kill 5 cr:20 creatures at once, allowing him to get to a high enough lvl to teleport himself back to the material plane
-the time the party decided to just not fight my bbe... by casting 4 wish spells at once, leading to 1 ceasing to exist, the weave to rip apart, and every plane besides the material to be destroyed (that was a trip)
-“can i stab it with my salamander?” ( a warlocks familiar)
- my dumbass managing to carry around ships cannon to shot a bone devil with, leading to me to get lit on fire while carrying a ton of gunpowder
And so much more! Fun.
Huh didnt know I needed that pep talk, but thanks guy.
Guys there is a youtuber called dingo doodles who makes dnd animations. But the best part is that they are from a gameplay and not tips or how to
Good stuff: Tomorrow is my birthday!
Bad stuff: I'm trying to work up the courage to do something that is both important and should not be.
Our DM ruled that using dynamite was a one hit kill. Of course it's not that far off and seemed to be okay after a few careful uses, until the group decided to raid this bandit camp after finding a huge barrel of dynamite.
I had decided to sneak in with invisibility and try to rescue some hostages without fighting and surely he didn't mean for 6 people to clear a camp of over 200. Of course moments later several loud explosions go off and its just a horde of death everywhere.
Good news is we rescued some hostages. Bad news is some got separated into many pieces. Ever since then, he's made sure there's been a "shortage" of explosives around.
Love it, thank you.
Also the way you say word sounds good to a french ear (hope I didn't make mistake in my word)
Bonne journée!
I’ve been a long time fan of this channel despite not playing dnd, and im proud to say next week im DMing my first session. anywho just wanted to stop in and say hi :)
One DM created "Oil of Impact". When applied to an arrow or crossbow bolt, turns the projectile into a 2d6 explosive with 1d6 splash damage within 5 feet. Basically nitroglycerin. There was also a chance it would go off if you took more than 10 points of bludgeoning damage. One player cratered five of his own characters this way, before figuring out that the mini-rockets were more dangerous to him than they were to the enemies.
That same player, when it was his turn to DM, was very fond of bizarre homebrew creations. Such as the "Assassin Berserker", a barbarian with super-rage that could only be triggered by the literal taste of blood, and continued until the AB was dead. Not much of a drawback when it was an NPC class, and the NPCs would just bite their own tongues off as a free action.
Also from the same player/DM, a custom dungeon relying on sleep and dreams. Half the party had elven characters--immune to sleep. Suddenly it was no longer "sleep", but instead "forcibly induced restful unconsciousness".
Good video so far like always
I haven't yet done this, but I've always wanted to try homebrewing a "Race" based on The Beheaded from Dead Cells, basically a failed alchemic creation that lives by taking over decapitated bodies and using them as it's vessel, itself being a sort of energized plant-like mass. Based on the traits that the Beheaded itself has, I have a ton of ideas to make it fun to play yet still balanced, since The Beheaded cannot technically die but rather he can be made completely helpless if his reanimated body is slain. Perhaps he can only take over bodies if they're killed via decapitation? I don't know, haha. Loved the video man! I recently got into this game called Night Call, and I have to say it's touched me personally a lot and it made my night better. Can't wait for the next video!!
My homebrew: an enchanted diamond that makes chromatic orb 1 damage die stronger
Their homebrew: im a van!
This is just what i need
Your delivery on "Cutco daggers" was so good, I had to comment. I would leave too, if the DM were trying to sell me something.
The dude who played the car is fucking legit.
The panda reminds me of the first time my group tried pathfinder. We were running Rise of the Runelords. We had Mogar the drunken Half Giant Barbarian, Nilmora the Useless as a Druid, I was playing a Elan Psion that kept rolling ones for damage. But the centerpiece of the party, beyond all doubts, was Nilmora's pet: Rhylscorn the Scorn of Ryhls, a Roc. The damned bird was simultaneously our comic relief, the straight man, and mascot. It was also nearly unkillable, and before the campaign ended due to a player moving, was set to take monk levels and get permananced natural weapon buff spells... Though its still not as ridiculous as our 5E games plan to breed an army of Awakened Owlbears.
I am doing ok, listening to these stories helps me start my day and even on occasion spur a little inspiration for the open world campaign I have for my players.