This series of videos where you teach this process was insane bro! It will certainly open many doors for new creations. congratulations on your work bro, it’s awesome man!!
I will repeat all the time, that you are amazing!!!!!!!!!! Thank you so much for your tutorials. If I could click a lot of likes, I would do it every day)))) Thank you, thank you, thank you for your job!! Please, don`t stop and continue make tutorials about Blender, Clo3d and Substance Painter. You are the only one, who demonstrate all process step by step, program by program. It`s incredibly useful!! I`m your follower forever on all your social media, because you are one of a kind!!
Thank you for the kind words! I'm gonna keep working on making more tutorials, I'm happy to hear it's helping people as this stuff was really hard to learn! I taught myself on RUclips videos and there wasn't enough good resources for digital fashion! I'm working on a Notion page to share step by step as well!
WOW! Thank you very much! Finally! Finally, I can turn this obnoxious alembic into something I can work with in the blender! And adjust the solidify! How many my sufferings and torments and a million extra movements to get what I want. I tried to export mdd from alembic to clo, but it doesn't work like that in blender. And this method works! And also dividing into materials is love!
Hey! I loved the serie but I'm really lost about the texturing part. For example, I used substance painter to texture my clothes and I have the textures files, but I don't know how to make them work on an alembic files. Do I have to use the obj of the clothes that i imported with diffuse map to blender and transfer the UVs? But when i try i cant seem to be able to transfer the Uvs to after that transfer my materials so I don't know what i'm doing wrong. I searched for a lot of times in forums and youtube but nobody seem to talk about it lol or I'm searching wrong. I tried watching your substance painter/blender/mixamo/clo3d workflow but the video went just too fast for me to understand what happened haha. I would really like your input about that cause i really dont find nobody anywhere talking about how to use substance painter textures to make them work with an alembic file in blender. I also tried to transfer my obj files materials that had the substance painter textures to the alembic mesh but it didnt work. Thanks for your input and your videos!
Alembic doesn't preserve materials. If you are using multiple udim tiles make sure you combine all your materials into 1 slot in blender first BEFORE you start texturing. This will give you 1 set of image textures. Export a thin obj to texture and make sure the UV layout is the same as your alembic export. Work with 1 material slot. Dont work with multiple materials in Substance painter, it will create a large amount of image textures. Don't change your UV or pattern pieces after export or non of your textures will be displayed properly. Explore the .pc2 export or Point Cache export option. This will export a zip file containing obj file and animation cache. This will preserve materials, it is set up in the modifiers panel. I advise you don't use a thick export for animation due to file size, export thin and add thickness back in blender using solidify modifier.
@@digitalfashionblender ohh okay it makes more sense now! thanks for this detailed explanation. You are truly doing a great service for this community. It's really appreciated!
How could I make the animation of the cloth and the avatare loop over 250 frames instead of 60? I tried something but somehow the cloth simulation does not follow the movement of the avatar after the first walking cycle.
Why 250 frames? If your animation cycle is looped (first and last frame are the same) - then you just need simulate the animation cycel 2x in clo3d to have enough to blend. The process is the same regardless on the number of frames, you just need to make sure you double your original frame count.
Heyy, thanks again for all your help! I have this issue even though I followed all your tips. I had to calculate a bit differently because my walk frames were saved from CLO from 24-80. So I did exactly as you said but I chose 52 as the middle point but it didnt work again. I tried this 3 times. Can I send you a screenshot maybe?
@@digitalfashionblender yes, but there is a difference here: when I export from Clo and import into Blender, my frames start at 24 and end at 80. So this is why I had to do the math differently, so instead of 30 for the middle for you, I had 52 for the middle. and so on. Everything else looks the same.
Heee, when you bring the animation from mixamo to blender, you have to dublicate the animation. You can do that by - Dublicate frames → Go to pose mode → A (select all keyframes) → copy → go to last frame → paste@@tnt181290
This series of videos where you teach this process was insane bro!
It will certainly open many doors for new creations.
congratulations on your work bro, it’s awesome man!!
Glad you like it!
I will repeat all the time, that you are amazing!!!!!!!!!! Thank you so much for your tutorials. If I could click a lot of likes, I would do it every day)))) Thank you, thank you, thank you for your job!! Please, don`t stop and continue make tutorials about Blender, Clo3d and Substance Painter. You are the only one, who demonstrate all process step by step, program by program. It`s incredibly useful!! I`m your follower forever on all your social media, because you are one of a kind!!
Thank you for the kind words! I'm gonna keep working on making more tutorials, I'm happy to hear it's helping people as this stuff was really hard to learn! I taught myself on RUclips videos and there wasn't enough good resources for digital fashion!
I'm working on a Notion page to share step by step as well!
Very helpful information! Thanks!
thank you for your tutorial 💕
Such an excellent series! Thank you! You're a great teacher!
Thanks! I appreciate that, hope you're creating amazing animations now! 🙏
WOW! Thank you very much! Finally! Finally, I can turn this obnoxious alembic into something I can work with in the blender! And adjust the solidify! How many my sufferings and torments and a million extra movements to get what I want. I tried to export mdd from alembic to clo, but it doesn't work like that in blender. And this method works! And also dividing into materials is love!
You're very welcome!
thank you so much
I FUCKING LOVE YOU, AMAZING!!!! LOVE FROM ARGENTINA
You’re a legend
Hope it helps!
i bring in one solid abc file and when i put my diffuse the material for the pants are right but not the tshirt
Follow the part about converting alembic to MDD. Alembic does not preserve your material data. You can re assign you materials to the MDD file
@@digitalfashionblender okay I will look at that. Thanks a lot really appreciate your tutorials
Thank you so much for this tutorial! I apologize if I overlooked this, but how do you set up your textures using UDIM tiles with this workflow?
Check the description for the first video in the series. The garment uvs / UDIM are set up in clo3d.
thank tutorial brother
You're welcome!
Hey! I loved the serie but I'm really lost about the texturing part. For example, I used substance painter to texture my clothes and I have the textures files, but I don't know how to make them work on an alembic files. Do I have to use the obj of the clothes that i imported with diffuse map to blender and transfer the UVs? But when i try i cant seem to be able to transfer the Uvs to after that transfer my materials so I don't know what i'm doing wrong. I searched for a lot of times in forums and youtube but nobody seem to talk about it lol or I'm searching wrong.
I tried watching your substance painter/blender/mixamo/clo3d workflow but the video went just too fast for me to understand what happened haha. I would really like your input about that cause i really dont find nobody anywhere talking about how to use substance painter textures to make them work with an alembic file in blender.
I also tried to transfer my obj files materials that had the substance painter textures to the alembic mesh but it didnt work. Thanks for your input and your videos!
Alembic doesn't preserve materials. If you are using multiple udim tiles make sure you combine all your materials into 1 slot in blender first BEFORE you start texturing. This will give you 1 set of image textures. Export a thin obj to texture and make sure the UV layout is the same as your alembic export. Work with 1 material slot.
Dont work with multiple materials in Substance painter, it will create a large amount of image textures.
Don't change your UV or pattern pieces after export or non of your textures will be displayed properly.
Explore the .pc2 export or Point Cache export option. This will export a zip file containing obj file and animation cache. This will preserve materials, it is set up in the modifiers panel.
I advise you don't use a thick export for animation due to file size, export thin and add thickness back in blender using solidify modifier.
@@digitalfashionblender ohh okay it makes more sense now! thanks for this detailed explanation. You are truly doing a great service for this community. It's really appreciated!
can i increase the key frame and make the walk animation longer?
Of course, if you made it this far you can just scale up the key frames or change the time stepping in blender.
How could I make the animation of the cloth and the avatare loop over 250 frames instead of 60? I tried something but somehow the cloth simulation does not follow the movement of the avatar after the first walking cycle.
Why 250 frames? If your animation cycle is looped (first and last frame are the same) - then you just need simulate the animation cycel 2x in clo3d to have enough to blend. The process is the same regardless on the number of frames, you just need to make sure you double your original frame count.
Heyy, thanks again for all your help! I have this issue even though I followed all your tips. I had to calculate a bit differently because my walk frames were saved from CLO from 24-80. So I did exactly as you said but I chose 52 as the middle point but it didnt work again. I tried this 3 times. Can I send you a screenshot maybe?
Did you follow the first 2 videos in the series to set up the walk cycle correctly?
@@digitalfashionblender yes, but there is a difference here: when I export from Clo and import into Blender, my frames start at 24 and end at 80. So this is why I had to do the math differently, so instead of 30 for the middle for you, I had 52 for the middle. and so on. Everything else looks the same.
any tips of clo to houdini?
Depends what for but I'm usually using alembic for animation.
my walk doesn't have the same pose in different frames, how do I deal with that?
NVM! Found the answer in previous video :)
Awesome! 😎
@@v0sza Same problem here. What was the trick ? Would appreciate any help : )
Heee, when you bring the animation from mixamo to blender, you have to dublicate the animation. You can do that by - Dublicate frames → Go to pose mode → A (select all keyframes) → copy → go to last frame → paste@@tnt181290