ANIMATED CLOTHES in Marvelous Designer! | Blender to Marvelous Designer Workflow

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  • Опубликовано: 9 янв 2025

Комментарии • 219

  • @RenderRides
    @RenderRides  7 месяцев назад +6

    2.5 years later and I've decided to restart my Patreon page. Here's the link if you're interested to watch more of these exclusive tutorials, get access to all the source files, unreleased music, and also support my channel directly: www.patreon.com/renderrides
    I'm also working on a really in-depth guide to Marvelous Designer, so make sure you're subscribed if you don't want to miss it :)

  • @4KProductionsFilms
    @4KProductionsFilms 3 года назад +78

    That T-Pose trick is something I never would have thought to do, but is so incredibly helpful! Thanks for this tutorial.

    • @RenderRides
      @RenderRides  3 года назад +4

      You're welcome! Glad I was able to help! ❤️

  • @TheDeeganto
    @TheDeeganto 10 месяцев назад +4

    This is the most thorough and easy to understand pipeline between the two software I’ve seen! Thank you so much for this, finally motivated to start using this workflow!

  • @stache_obj
    @stache_obj 3 года назад +8

    Damn that was some high quality shit right there. Had heard a lot about md, didn't know it was this good with cloth simulation.

    • @RenderRides
      @RenderRides  3 года назад +1

      I was really surprised when I first used it, super handy stuff!

    • @priyadarshanpradhan8387
      @priyadarshanpradhan8387 3 года назад +2

      hey when are uploading the interior video? XD.

    • @stache_obj
      @stache_obj 3 года назад +1

      @@priyadarshanpradhan8387 today. Pakka. 😁🤣

    • @priyadarshanpradhan8387
      @priyadarshanpradhan8387 3 года назад +2

      @@stache_obj Ok Mishra Ji XD.

  • @alphablender
    @alphablender 3 года назад +1

    OH MAN... IN 2 MINUTES YOU EXPLAINED SOMETHING ITS HOURS I'M SEARCHING FOR. THAAAANKS

  • @DimiArt
    @DimiArt Год назад +6

    hey just a tip, you don't have to swap between object mode and pose mode so often. You can hover your mouse over a rig and press "Alt+Q" to select the skeleton/object you want to work with while staying in pose mode. Also works in edit mode, sculpting and basically everything else.

    • @ombhosle2566
      @ombhosle2566 Год назад

      Hey can you help me

    • @ombhosle2566
      @ombhosle2566 Год назад

      I have given my clothes Ā texture but when I am putting it in blender it’s all going

    • @teeheeleelee
      @teeheeleelee Год назад +1

      Great tip! Thank you 😊

    • @DimiArt
      @DimiArt Год назад

      @@ombhosle2566 sorry I don't understand your question, and I'm not the best person to ask for blender advice, I just dabble in blender here and there

    • @hanthonypiano
      @hanthonypiano Год назад

      thx a bunch

  • @jklwjk
    @jklwjk Год назад

    Thanks!

    • @RenderRides
      @RenderRides  Год назад

      Glad it was helpful! Thank you for the super thanks!

  • @Agustin_47
    @Agustin_47 3 года назад +2

    Thanks a lot I started to learn marvelous designer 2 days ago now this tutorial means a lot to me .

    • @RenderRides
      @RenderRides  3 года назад +1

      That's awesome! Good luck, hope my video helps :D

  • @teeheeleelee
    @teeheeleelee Год назад +3

    Such a great tutorial man, thank you!!! I wish I watched this before starting my md design, I learned so many good tips that would’ve helped me speed up my workflow and reduce frustrations 😂 thank you for the awesome content

  • @HC-pw5du
    @HC-pw5du Год назад

    Finally find the vedeo I need, been searching for the video explaining things like this for hours. Thank you.

  • @JvOeditorR
    @JvOeditorR 2 года назад +1

    as u can see in the 7:24 the back part of the dress is w a black collor, this is bcouse u dnt flip the normals, when u copy and paste, and put in the back part u should press the RGT button and click "flip normals" than u can do the sewing.

  • @adarshak12
    @adarshak12 2 года назад

    Best workflow explaining tutorial ever

  • @StepanChervyakov
    @StepanChervyakov Год назад +1

    awesome tutorial - fast, full of details and easy to understand. THANK YOU!!!

  • @brownboizzz905
    @brownboizzz905 3 года назад +4

    Very simply explained brother. Loved it, looking forward for more 🤩

  • @apxllo2685
    @apxllo2685 Год назад

    thankyou so much been trying for hours to make the clothes move with the animation. perfectly explained

  • @stedbenj
    @stedbenj 10 месяцев назад

    Whoaaa! #hero! I've been looking for exactly this tutorial. Thank you so much!!!

  • @protorbs_nft_clubofficial141
    @protorbs_nft_clubofficial141 2 года назад

    i will call this a powerful video, made by a experienced user

  • @pinanwicaksono
    @pinanwicaksono Год назад

    So much information on this 10 minutes video, thanks!!!

  • @Svv4gg0t
    @Svv4gg0t Год назад

    amazing tutorial, everything is clear and well explained

  • @ahmetzeer
    @ahmetzeer Год назад

    By having great tips and saving a lot fo headaches, this tutorial is one of the BEST ! GREETINGS

  • @yeh6531
    @yeh6531 Год назад

    You have no idea how much this helped ❤️

  • @angustobiancusto6623
    @angustobiancusto6623 3 года назад

    Thank you finally with that simple check box i understood how to export in quad mesh

  • @alexthehillss
    @alexthehillss Год назад

    WOW! This is wild, thanks for sharing

  • @equipverse
    @equipverse 2 года назад

    You got yourself a loyal subscriber 💜

  • @itsdhyeythnki5478
    @itsdhyeythnki5478 3 года назад +1

    i love your tutorials they are so good

  • @dinesha6754
    @dinesha6754 3 года назад +16

    Damn this took like 10 mins to create in marvelous designer, but would have taken at least 30 mins in blender to get this quality

    • @RenderRides
      @RenderRides  3 года назад +4

      Yeah, Marvelous Designer is OP.

  • @amazingakara
    @amazingakara 3 месяца назад

    Thanks for this amazing tutorial

  • @theCreativeSav
    @theCreativeSav 3 года назад

    Wow this is amazing bro!

  • @clipsdestroyer18
    @clipsdestroyer18 3 года назад

    love it, its gonna save my time to make cloth simulation, thank you

  • @Leukick
    @Leukick 2 года назад

    Incredible explanation and video

  • @young_love_official
    @young_love_official 10 месяцев назад

    thanks very much clean and straight to the point

  • @Hood_Rats_DXX
    @Hood_Rats_DXX Год назад

    This is awesome!

  • @stonebullfactory
    @stonebullfactory 7 месяцев назад

    Muchas, muchas gracias. ¡¡Saludos desde Bogotá Colombia!!.

  • @anthonymarquez.___
    @anthonymarquez.___ 2 года назад

    You got my like only for the intro. Great video

  • @Zentruth
    @Zentruth 3 года назад

    very good tutorial, would recommend

  • @klay_design8125
    @klay_design8125 2 года назад +2

    SO with the alembic export, how to I keep all the graphics and textures with it as well to import into blender?

  • @tentative4474
    @tentative4474 3 года назад

    now that's some quality stuff.

  • @mieru_art
    @mieru_art 3 года назад +1

    Love this 🦋

  • @MiaMerenda
    @MiaMerenda Год назад

    The Best tutorial

  • @ivangonzal5
    @ivangonzal5 3 года назад

    SUPER LIKE, thanks you saved me!

  • @bornildihingia1252
    @bornildihingia1252 3 года назад +1

    great work..keep it up!!

  • @Terry_Raphala
    @Terry_Raphala 3 месяца назад

    man great Teacher i love it

    • @RenderRides
      @RenderRides  3 месяца назад

      Thank you. Stick around for a complete 3 hour long crash course for Marvelous Designer 🙌

  • @senuramarasinghe
    @senuramarasinghe 9 месяцев назад

    That really helped a lot….. thanks❤

  • @1GamersRewind
    @1GamersRewind 2 года назад +4

    I read through your comments and I see that you said you can texture the clothes in substance painter after you export them from MD. Is this accurate? I followed this and got perfect results however there was no textures on anything now. Even my character model. So I should just take the ABC file into substance painter and redo all of the materials in there? If you can do that in substance painter why does blender not allow this? Is there some way to make it where you can export from marvelous designer back to blender and texture inside of blender?

    • @chrisbonnie5464
      @chrisbonnie5464 2 года назад +2

      hey, having the same issue , have you found a workaround texturing your model and clothes yet? ive been trying to solve this forvever.

    • @luisfelipevr1996
      @luisfelipevr1996 2 года назад +2

      @@chrisbonnie5464 bro im currently having the same problem, did you manage to solve it somehow???

  • @juskaran
    @juskaran 11 месяцев назад +1

    Is anyone experiencing this problem?
    I'm trying to simulate a small animation in MD with the basic garmet provided wih it (pants)
    When I run the simulation, the cloth starts tearing and jitering once other parts of the mesh comes in contact with the cloth
    (Ex- my character is doing a twist dance, so when that happen both the thigh are close enough to make contact, also the hand also kinda clips through the leg area, so when that happen the cloths start tearing, is there a solution, what am I doing wrong

  • @FiveCentArt
    @FiveCentArt 2 года назад

    Excellent tutorial, thanks so much!

  • @jasoulside
    @jasoulside Год назад

    Thanks for the amazing tutorial 10/10 (:

  • @paulbeeley6210
    @paulbeeley6210 Год назад

    Awesome tutorial! Thankyou :-)

  • @Kravets2207
    @Kravets2207 2 года назад +3

    Where is the animation tab located?((( I can't find it in version 12

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    Wonderful, excellent content 👍🏼 thanks.

  • @josereinoso2490
    @josereinoso2490 3 года назад

    Thank you SO MUCH for this tutorial, life saver.

  • @rueriazel
    @rueriazel 2 года назад +2

    How do you bring along with the texture material to Marvelous?

  • @brunoriyuoficial
    @brunoriyuoficial 3 года назад

    Congratulations ! I leave my like to help too!

  • @daniel6sharma
    @daniel6sharma 2 года назад +2

    Is there a way to make parts of a mesh cloth in MD? Like in Blender i would apply cloth physics to one part of a mesh. Basically I have a character with clothes and just want to have a wind animation

  • @Clases3d
    @Clases3d 3 года назад

    thank you very much, just what I needed!!!

  • @enchihouse
    @enchihouse Год назад +1

    i have an issue, when i import my avatar, the rotation on 2d view is on side view not front view as yours show, any tip to help?

  • @alichboub7514
    @alichboub7514 Год назад

    bro you are amazing good joob very helpfull !!!!

  • @streak171
    @streak171 Год назад +1

    I have time stretching of 200 in blender so when i export the cloth to blender its not working properly. please tell me what to do ?

  • @GreenSnowleaf
    @GreenSnowleaf 3 года назад

    This is amazing

  • @nymarekintvilik8371
    @nymarekintvilik8371 2 года назад

    those maximo characters rigged are broken and still have a lot to work with this is good for beginner to learn

  • @oninoko
    @oninoko 2 года назад

    awesome man..
    really helpfull

  • @gabrielcoelho1344
    @gabrielcoelho1344 2 года назад

    Perfect video

  • @aminemarref
    @aminemarref 2 года назад +3

    How do you export the final result in FBX to use in e.g. Unity? Right now, the resulting FBX has the character moving (according to the animation) but the clothes are stationary.

  • @princesseilly
    @princesseilly Месяц назад

    OMG, IDK how to thank you 😭😭😭😭 feeling like u saved my life 😘😘😘 thanks alooooot man, it took me 2 day to figure it out how ot do it 🥲

  • @DarwinsGreatestHits
    @DarwinsGreatestHits 2 года назад

    At 4:00 you can see your scale is at 0.010 like I have with mine. When I apply that scale and rotation, my animation starts flipping out. Any ideas why? It works ok if I only apply rotation.

  • @VIPINFX
    @VIPINFX 3 года назад

    simple and clean

  • @Danny2k34
    @Danny2k34 2 года назад +1

    abc crashes my blender when I try to export the animation. I'm using a rigify rig so no idea if that's the issue.

  • @kobi2643
    @kobi2643 8 дней назад

    is it possible to simulate already existed cloth mesh ? not creating new from the scratch

  • @merx2ick
    @merx2ick Год назад

    1:31
    how he moved that object without problem there ? When i am moving it deforming (i am selecting all of it)

    • @RenderRides
      @RenderRides  Год назад

      Make sure the rig is selected for it to not deform.

  • @LegendAditya
    @LegendAditya 4 месяца назад

    brooo thank you very much .

  • @fun2wotml516
    @fun2wotml516 3 года назад

    As always thank you

  • @noyura
    @noyura Год назад

    My saviour

  • @rxssdot
    @rxssdot 2 года назад +1

    Even if I try to export with keying the rotation from blender, when I import to Marvelous Designer the avatar is always rotated of 90°. What could I do to fix?

    • @RenderRides
      @RenderRides  2 года назад +1

      You have to apply the rotation before exporting. Otherwise, I think there's also an option to specify the rotation offset in MD while importing, can't remember exactly.

  • @mosmanya
    @mosmanya 2 года назад

    beautiful .. thank you

  • @Vertexvoyager
    @Vertexvoyager Год назад +1

    how do i get my avatars material?

  • @throwaway7968
    @throwaway7968 Год назад

    Hey now that I have the cloths equipped to my character in blender, how do I add the colors/ Textures back to them?

  • @sounder7564
    @sounder7564 2 года назад

    7:45 WOW😶

  • @ibrahimtaha8061
    @ibrahimtaha8061 3 года назад

    Great work but the normals are flipped in the back garment ana it will cause some artefact and collision issues you can get over decreasing the particle distance by flipping the normal

    • @RenderRides
      @RenderRides  3 года назад +2

      Wait I thought I addressed that in the video. Probably forgot about it, my bad!

    • @Clases3d
      @Clases3d 3 года назад +1

      @@RenderRides you did that

  • @satishsudhakaran
    @satishsudhakaran Год назад

    Wonderful content

  • @wolfsami
    @wolfsami Год назад

    better fbx importer addon can fix all the problem with fbx file to marvelous btw ty for the video it was amazing !

  • @codypace7235
    @codypace7235 9 месяцев назад

    I'm not seeing the outline of the model in the 2D window. Once it's been uploaded into Marvelous Designer. I can see her in the 3D window though. And the animation is correct.

  • @psmontte
    @psmontte Год назад +1

    Incomplete Instructions:
    Alembic file: Does not export Materials and/or Material Slots.
    FBX file: Does not export Animation.
    OBJ file: Does not export Seams, requiring manual adjustment of Textures.

  • @dioh8191
    @dioh8191 2 года назад

    very helpfull! I just have struggle to copy the pose and paste it on the other charakter, can you help me?

    • @dioh8191
      @dioh8191 2 года назад

      the keyframe wont come to point 1 if I paste, but the charakter does the T pose..

  • @vfxsan3d
    @vfxsan3d Год назад

    Thanks For tutorial

  • @mustafasabah8129
    @mustafasabah8129 3 года назад

    good tutorial very helpful thank you so much but how can i make retopology for clothes animation because it is highpoly take a lot of time

    • @RenderRides
      @RenderRides  2 года назад

      Thanks! You can increase the Particle Distance under Simulation Properties (8:00) to get a lower poly mesh. Then you can use the Remesh checkbox as discussed in the video to clean it up. Just a quick and effective method to get a comparatively lower poly mesh :)

  • @wonderchild4435
    @wonderchild4435 2 месяца назад

    thanks , but i dont get the clothes textures when i export back to blender

  • @aminemarref
    @aminemarref 2 года назад +1

    Thanks. Great tutorial. I have an issue after importing the Alembic OGAWA file to Blender. When I play the (jump) animation, the character kind of jumps out of his clothes, and then the clothes follow. Both character and clothes move according to the same animation but there is a lag.

    • @lukegms8016
      @lukegms8016 2 года назад

      Did you find a fix, on another video I've found that playing with the frame offset in the mesh sequence modifier helps

  • @قصصوحكايات-خ4ل
    @قصصوحكايات-خ4ل 2 года назад

    can you make video for making cloth to matahumen in marvelous deseigner and exporting the alembic to ue

  • @blackswan6386
    @blackswan6386 2 года назад

    Sir how is it possible to make the alembic cycle or loop, i record 40 frame animation in Marvelous Designer, so i can loop it in blender, but i dont have keyframes ? whats up on this section. hope you can cover this. ciao

  • @lovechopra07
    @lovechopra07 Год назад

    really helpful🦾

  • @felipecastano6124
    @felipecastano6124 2 года назад

    For once, the software is actually really useful

  • @AdrianW3D
    @AdrianW3D 3 года назад +2

    Would it be a similar process if I simply want to rig a clothed character? Would I have to animate the character starting from a T-pose into the pose I desire, export that animated character to Marvelous, drape the character while in T-Pose, and export back to Blender? Thanks for the great conent!

    • @RenderRides
      @RenderRides  3 года назад +4

      Yeah, that'd work the best. Having the T-Pose to work with while designing the clothes makes it much easier to avoid any glitches and get the intended results :D

  • @rahulpaul.3d
    @rahulpaul.3d 3 года назад

    Thats what I wanted

  • @streak171
    @streak171 Год назад

    i want to animate human who is riding bike. I want his cloth affect by wind, how do i do it ?

  • @kimett7863
    @kimett7863 9 месяцев назад

    I have a problem. When I export the model with the animation in .abc, blender closes

  • @radertoons5526
    @radertoons5526 2 года назад

    I have a question...when I export to blender as abc(ogawa)I lose my colors..is there a way to get them back

  • @abeltadesse778
    @abeltadesse778 2 года назад

    bro that's amazing tutorial but i have one question how to texture the cloth it doesn't work the uv texture

    • @RenderRides
      @RenderRides  2 года назад

      Thank you! I went over the UV unwrapping part in the video in brief

  • @johnsweeney1540
    @johnsweeney1540 11 месяцев назад

    whenever I import my Alembic file, it comes in super tiny no matter what scale I choose. I'm using a Genesis Male 8 exported at "cm Daz" scale. Any ideas about what i might be doing wrong?

    • @johnsweeney1540
      @johnsweeney1540 11 месяцев назад

      importing at "m" scale seemd to work!

  • @tomascornejo1806
    @tomascornejo1806 9 месяцев назад +1

    How to burn my pc in 10 minutes, thanks man

  • @ralphjanwelth1686
    @ralphjanwelth1686 2 года назад

    when I try to create a rectangle, it spawns very far away from the avatar and when I try to move it to the avatar and press simulate, the rectangle shape goes all over the place and glitching out