In what order would it make more sense to proceed if one wants to render for multiple poses of the same project? Smart material should work correctly even if the poses are different? But for example the project is the same.
when it comes to the gaming industry, when exporting your garment does the UV export process work the same? Multiple squares that contain each part of the outfit, or should all the pattern pieces be included in one square when it comes to bringing into unity or Unreal engine, etc.?
Depends on a lot of things but in general you don't want to use UDIMs if possible and try to keep the number of material slots / UV maps as low as possible for performance reasons. But it really depends on the final usage and limitations of the engine /set up you are working with.
hello I have a qustion when I mabe substace export in blender when I open in substanse painter errors failed to load 3d sence , no meshes in scene why ? whats your idea about this problem
It's extracted from Clo3D. I show the process in the video. Just click on the normal map input on the denim material and you can navigate to the folder where the texture is saved by Clo.
How is it that collar isn’t dark when you use the thin file? I noticed it when watching the leather jacket series but I figured it would fix itself when I switched to the thick file but it didn’t. How did you do yours?
You need to check the normal direction of your collar. The normals should be facing out. You can check the thin view in Clo and flip the normals as needed
Is it possible after finish this project by substance then again back to clo3d for some modification or other things like pattern modification, coloring or topstitch changing?
One more question please can i redo it if i want to change texture or some wash parts? Like the bluish part if i want to make it darty or any other then?
Thank you! You're tutorials are top tier as always
Glad you like them!
Man I love this so much. You are the goat!!!
Glad you like it!
Amazed by your talent,thanks for sharing
you're welcome!
I really appreciate this fantastic tutorial! It's exactly what I needed! Thank you very much! God bless you
In what order would it make more sense to proceed if one wants to render for multiple poses of the same project? Smart material should work correctly even if the poses are different? But for example the project is the same.
AMAZING!
Thanks!
when it comes to the gaming industry, when exporting your garment does the UV export process work the same? Multiple squares that contain each part of the outfit, or should all the pattern pieces be included in one square when it comes to bringing into unity or Unreal engine, etc.?
Depends on a lot of things but in general you don't want to use UDIMs if possible and try to keep the number of material slots / UV maps as low as possible for performance reasons. But it really depends on the final usage and limitations of the engine /set up you are working with.
Do you have a video on how you made this outfit in CLO/MD?
Not yet but I could make one :)
That would be amazing.
you are AMAZING!!!!
Hahah many thanks :)
Looks like an amazing video but i'm afraid it's not visible sir quality is just going till 360p
Upload can take around 4 hours to 4K. Just wait up 👍
hello I have a qustion when I mabe substace export in blender when I open in substanse painter errors failed to load 3d sence , no meshes in scene why ? whats your idea about this problem
Did you try to import it into blender and check the UVs there? Make sure there are no overlapping UVs if you are using the UDIM workflow.
Hello, can you send the normal map ? thank you
It's extracted from Clo3D. I show the process in the video. Just click on the normal map input on the denim material and you can navigate to the folder where the texture is saved by Clo.
How is it that collar isn’t dark when you use the thin file? I noticed it when watching the leather jacket series but I figured it would fix itself when I switched to the thick file but it didn’t. How did you do yours?
You need to check the normal direction of your collar. The normals should be facing out. You can check the thin view in Clo and flip the normals as needed
@@digitalfashionblender thanks it worked
Is it possible after finish this project by substance then again back to clo3d for some modification or other things like pattern modification, coloring or topstitch changing?
No! Finish your Clo file. Then texture it. Don't change your patterns or your UVs won't match!
One more question please can i redo it if i want to change texture or some wash parts? Like the bluish part if i want to make it darty or any other then?
Thanks you ❤️
You're welcome!
add black mask or white mask into the fill then add generator😊
Bro why my blender doesn't open the obj file?
Is it empty? Like did you export correctly? Try exporting different formats and see what happens with fbx or alembic for example
Where can i find the model file of skirt n jacket
I made it in clo3d - the video was just for the texture explanation
Hello where can download the substance painter project files?
I don't provide the files