Improving Texturing in Marvelous Designer & Substance Painter: UDIM Workflow w/ Catello Gragnaniello
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- Опубликовано: 25 окт 2024
- In this Studio Session tutorial hosted by Catello Gragnaniello, learn how to use a UDIM Workflow to improve texturing from Marvelous Designer to Substance Painter
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Excellent 👌 love nvidia studio tutorial for the quality and content 👍🏼
Cool that on painter you have 2 different materials but do yiu know how to have multiple material on an exported alembic geometry cache simulation from MD? With obj i have different correct material but when I try export abc it gave me only one slot material for all the scene in marvelous. So I can't match the texture of painter with the sim.
The mesh exported by Marvelous Designer is triangles or quads ?
Do you know now? Because i want to texture it but im not sure if i have to retopologize
Classic work sir
after all its still an OBJ? right? I should have no trouble to bring it into daz3d?
Это же high poly model, почему у него substance не вылетает?
Когда текстурируешь по high poly запекать ненужно?
bello
When i try to import into SP, it shows the message 'no object detected to attach the mesh instance'. Any solution?
Adjust and organize your UV materials in marvelous designer might be some overlap in materials make sure everything you need is all in its own square(s)