Improving Texturing in Marvelous Designer & Substance Painter: UDIM Workflow w/ Catello Gragnaniello

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  • Опубликовано: 25 окт 2024
  • In this Studio Session tutorial hosted by Catello Gragnaniello, learn how to use a UDIM Workflow to improve texturing from Marvelous Designer to Substance Painter
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Комментарии • 10

  • @TheSatzy6699
    @TheSatzy6699 3 года назад +3

    Excellent 👌 love nvidia studio tutorial for the quality and content 👍🏼

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Год назад

    Cool that on painter you have 2 different materials but do yiu know how to have multiple material on an exported alembic geometry cache simulation from MD? With obj i have different correct material but when I try export abc it gave me only one slot material for all the scene in marvelous. So I can't match the texture of painter with the sim.

  • @bydlaczek1000
    @bydlaczek1000 2 года назад +3

    The mesh exported by Marvelous Designer is triangles or quads ?

    • @asierben2054
      @asierben2054 Год назад

      Do you know now? Because i want to texture it but im not sure if i have to retopologize

  • @nayandurge8877
    @nayandurge8877 3 года назад +1

    Classic work sir

  • @radiantblog
    @radiantblog Год назад

    after all its still an OBJ? right? I should have no trouble to bring it into daz3d?

  • @DarkW1zard
    @DarkW1zard 2 года назад

    Это же high poly model, почему у него substance не вылетает?
    Когда текстурируешь по high poly запекать ненужно?

  • @darkdroide
    @darkdroide 3 года назад +1

    bello

  • @anti_kryst
    @anti_kryst 2 года назад

    When i try to import into SP, it shows the message 'no object detected to attach the mesh instance'. Any solution?

    • @kenirish3191
      @kenirish3191 Месяц назад

      Adjust and organize your UV materials in marvelous designer might be some overlap in materials make sure everything you need is all in its own square(s)