CHAPTERS: 00:32 Fixing the Animation Wiggle from the Marvelous Designer tutorial 02:25 Exporting the Garment to Painter 05:06 Setting up the model in Painter 08:56 Creating the Linen Base 14:34 Adding Patterns and Variations 19:10 Adding the Dirt Layer 22:30 Using Smart Materials 24:28 Painting Transparency 31:34 Texturing the Cloak (Chlamys) 32:34 Exporting the Textures 33:29 Using the Textures in Blender
just amazing. I have just begun to explore substance painter and fell on this vid, probably because of my relationship with cgboost. I want to see all of this project.
Wow thanks for the fix bro... Didn't watch this tutorial because I don't have substance painter. I had to read all the comments of the previous one before I found the link to this. Great tutorial
only just check 2 min... forward and backward the video.... to see what you are doing.. found out that you are giving depth knowledge... i subscribed, liked and save the link to see in morning. will watch and ask question after watching full series of clothing.
really appreciate the tutorial it was all detailed and well putted thanks martin that really helped me a lot ❤ i wish if you'd bless us with more variant tutorials about blender and substance painter
Excellent, thanks for the video. The keyword for excellence is "Detail," yeah : ^ ) By the way, did you know that with Node Wrangler enabled, the shortcut CTRL+SHIFT+T will create the complete node tree, but only if the textures are correctly named?
How did you get your clothing to seperate into different pieces? when I export into blender it all becomes one, even though I have multiple patterns in Marvellous Designer.
Hey martin, you didn't show that you baked your model from a High Poly to Low poly in this video, but you mentioned that it was prebaked, is that correct? 7:20
So there's no way to export FBX with animation that functions normally in MD ?? Cause ABC.file is quite large while FBX only takes few Mbs I really need some help with FBX to MD...thank you
Thank you! The link is in the description and the pop-up cards throughout the video, you can also find it here :-) ruclips.net/video/Rp1G9mIBskI/видео.html
Thanks for the great tutorial. Can anybody tell me whats the point to export both low and high poly since i didn't see him using high poly fbx in substance ?
I'm having an issue where my exported maps for the larger pieces of my clothing (like your tunic) are looking pretty low-res in Blender, however I'm using a low-poly mesh for baking, as my sculpting in't too intricate. Does the poly-count of the baking mesh affect the clarity of the maps? I am of course baking and exporting in 4K. Other than that, I'm not seeing any big difference from what you're doing other than creating the meshes in Blender, not MD. The textures look great in Substance, but then the renders in Blender look fuzzy.
How do I get all of the texture sets in one set of textures? I'm getting a texture set per material that I assigned in Blender. So I have like 20 textures right now and I should have like 5 or whatever
Hi, select the mesh, got to Edit mode (TAB) and select all the vertices (A) and then hit P and select Separate by Loose Parts. Or, in Edit mode, click on the Chlamys, hit Ctrl + L to select just that part of the mesh, and hit P, then choose Selection.
@@MartinKlekner I tried exactly this but it's not working because when I going back to object mode the mesh is the same, it's not separated. I can do anything in editmode I can delete the vertexies but the mesh is remain the same in object mode. I have a Mesh Sequence Cache modifire if I aply it then I can separate the mesh but then I lose the animation..
@@hunornagy2530 Ill need to do a follow up video on this and investigate. It seems that the Alembic format has restrictions like these. Have you tried selecting not all of the animated garment pieces in MD, first export the chiton, then select the chlamys pieces, and select it seperately?
CHAPTERS:
00:32 Fixing the Animation Wiggle from the Marvelous Designer tutorial
02:25 Exporting the Garment to Painter
05:06 Setting up the model in Painter
08:56 Creating the Linen Base
14:34 Adding Patterns and Variations
19:10 Adding the Dirt Layer
22:30 Using Smart Materials
24:28 Painting Transparency
31:34 Texturing the Cloak (Chlamys)
32:34 Exporting the Textures
33:29 Using the Textures in Blender
hey martin love your tutorials, i just wanted to know why my paints are going through the mesh to the complete opposite side
wow, actually a first GOOD tutorial on Substance painter that does more than just show the basics!
just amazing. I have just begun to explore substance painter and fell on this vid, probably because of my relationship with cgboost. I want to see all of this project.
Thank you so much for the apply rotation tip. I almost quite Marvelous Designer because of this
Wow thanks for the fix bro... Didn't watch this tutorial because I don't have substance painter. I had to read all the comments of the previous one before I found the link to this. Great tutorial
only just check 2 min... forward and backward the video....
to see what you are doing..
found out that you are giving depth knowledge...
i subscribed, liked and save the link to see in morning.
will watch and ask question after watching full series of clothing.
really appreciate the tutorial it was all detailed and well putted thanks martin that really helped me a lot ❤ i wish if you'd bless us with more variant tutorials about blender and substance painter
What a nice tutorial Martin, thanks a lot for taking the effort!
Clear and concise. Thanks for the tutorial, Martin!
Hi, i just found your channel, i LOVE your ancient Greek stuff, my channel is all about them too!!!
Thanks for this. I really liked the native armor smart materials, but couldn't control where the dirt was exactly. Now I can fine tune them.
These videos are great! So much information. Great explanations as well. Thank you! Very good video!!
Thanks Martin, i find a lot of tips from your tutorials👍🏻
Thanks for the tutorial, Martin
Excellent tutorial!
Amazing Tutorial! Thank you!
Excellent, thanks for the video. The keyword for excellence is "Detail," yeah : ^ ) By the way, did you know that with Node Wrangler enabled, the shortcut CTRL+SHIFT+T will create the complete node tree, but only if the textures are correctly named?
Woohoo thanks and thank you also for the awesome tip, going to try that!
Great video, thank you so much.
Thank you very much sir. helped me a lot.
How did you get your clothing to seperate into different pieces? when I export into blender it all becomes one, even though I have multiple patterns in Marvellous Designer.
You can export selection only. So select different parts and export separately.
export -> unweld
Thank you
can u telll how you seperated the different items? (belt, buckle...)
Verry good.Thank you.
Hey martin, you didn't show that you baked your model from a High Poly to Low poly in this video, but you mentioned that it was prebaked, is that correct? 7:20
aaaaah thanks a thousand times! It works perfectly! :-)
Can I make this workflow without Mixamo? I mean use Rigify or a custom RIG. Thanks for sharing this amazing content!
So there's no way to export FBX with animation that functions normally in MD ??
Cause ABC.file is quite large while FBX only takes few Mbs
I really need some help with FBX to MD...thank you
hi! just wondering, how would you go about animating the clothes after they've already been textured?
excelent tutorial...u were saying preview tutorial! was this a paid tutorial? cause i did not find any tutorial before this one
Thank you! The link is in the description and the pop-up cards throughout the video, you can also find it here :-) ruclips.net/video/Rp1G9mIBskI/видео.html
ops...right... didnt saw it very well....way to go man
@@donovanbaine8842 No problem and thanks! :D
Very beautyfull tutorial, but i have a question, can i apply those texture even if my model is animated?
Hi, thanks for this video. When import my mesh into Substance, all of the 2D maps look like metal! How can I stop this?
very helpful
amazing
I don't seem to have the position generator ? mind you I did get version in 2018 or thereabouts
Thanks for the great tutorial. Can anybody tell me whats the point to export both low and high poly since i didn't see him using high poly fbx in substance ?
I'm having an issue where my exported maps for the larger pieces of my clothing (like your tunic) are looking pretty low-res in Blender, however I'm using a low-poly mesh for baking, as my sculpting in't too intricate. Does the poly-count of the baking mesh affect the clarity of the maps? I am of course baking and exporting in 4K. Other than that, I'm not seeing any big difference from what you're doing other than creating the meshes in Blender, not MD. The textures look great in Substance, but then the renders in Blender look fuzzy.
Can you please send me.some pictures of your issue at MartinKlekner@heroesofbronze.com ?
How do I get all of the texture sets in one set of textures? I'm getting a texture set per material that I assigned in Blender. So I have like 20 textures right now and I should have like 5 or whatever
When I import my character to Blender from zepeto and the character looks like exploded mesh. What should I do?
After texturing, does the simulation on marvelous still work ? Thx
Hi! How you separated the chiton and chlamys? I imported from MD the alembic file unwed, but in blender the cloth is one mesh. How can I separate?
Hi, select the mesh, got to Edit mode (TAB) and select all the vertices (A) and then hit P and select Separate by Loose Parts. Or, in Edit mode, click on the Chlamys, hit Ctrl + L to select just that part of the mesh, and hit P, then choose Selection.
Also there is an option to check MUltiple Objecte instead of Single when exporting from MD
@@MartinKlekner I tried exactly this but it's not working because when I going back to object mode the mesh is the same, it's not separated. I can do anything in editmode I can delete the vertexies but the mesh is remain the same in object mode. I have a Mesh Sequence Cache modifire if I aply it then I can separate the mesh but then I lose the animation..
@@MartinKlekner I export Alembic OGAWA from MD and I chose the ''unweld'' but when I import in blender is one piece.
@@hunornagy2530 Ill need to do a follow up video on this and investigate. It seems that the Alembic format has restrictions like these. Have you tried selecting not all of the animated garment pieces in MD, first export the chiton, then select the chlamys pieces, and select it seperately?
awsome Videoo
I can't get texture sets to come over into blender, it's driving me nuts.
Please elaborate :) At what step do you stop?
when i import my garments into blender it comes as one mesh and all other separte parts are set as materials am i doing something wrong ?
@Oisin Loke do you know what this could be as im following the exact same steps could it be because im using a mac ?
Where can I get the substance painter for blender?
Are you the part of team that made AC Odysey ??
10/10
hello export from unreal engine 4 clothing =?¿
Sorry, I dont know Unreal that much. Do you have images or closer description of your problem?
how to apply rotation?
ctrl+a > rotation
I'm pretty sure you can still buy plans with all the details you need on Woodprix.
very long 😭
😭
your UI gives me claustrophobia
Sorry :´(