Modeling & Texturing a Viking Shield in Blender & Substance Painter

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  • Опубликовано: 2 дек 2024

Комментарии • 136

  • @games7151
    @games7151 Год назад +32

    Less than 7 minutes into the video and already I've learned many things that eluded me for months of working with Blender. Great tutorial.

    • @pixlways
      @pixlways  Год назад +2

      Awesome, so glad the tutorial is helping unlock new techniques for you already! Really motivating to hear the content is useful. Thanks for watching and the feedback!

  • @ayamdasilva8557
    @ayamdasilva8557 3 дня назад

    taught me this in 30 min which my teacher cant in 6 months!! great work.
    regret not finding your channel earlier

  • @L0SHKE
    @L0SHKE Год назад +3

    I could watch this all day!

    • @pixlways
      @pixlways  Год назад +1

      Thanks so much, Loshke! Really glad you enjoyed the tutorial that much. Comments like this totally make our day. Thanks for watching and the kind words!

  • @aliborvayeh7123
    @aliborvayeh7123 6 месяцев назад +4

    bro im in love with u
    this one video answers so many of my questions that ive been searching for on youtube and google for 5 hours

  • @basabrajgupta
    @basabrajgupta 11 месяцев назад +2

    For selecting sharp edges you can go up to select option and click select sharp edges. It will select all the hard edges, making uv unwrap faster, hope this helps!

    • @pixlways
      @pixlways  10 месяцев назад

      Great tip! Thanks for sharing. This can indeed speed up the UV unwrap process. Appreciate the advice! 👍

  • @peabrainz
    @peabrainz Год назад +4

    watched it from the start. gonna start to do this once i get home

    • @peabrainz
      @peabrainz Год назад

      Done all the process. im so happy. i learn a lot. Thasnk you very much!

    • @pixlways
      @pixlways  Год назад

      So awesome you completed the full tutorial project! Thrilled to hear you learned a lot too. Thanks for the feedback, means a lot! Would love to see how your version turned out.

  • @nickegorov3215
    @nickegorov3215 Год назад +3

    I just wanted to express my sincere thanks for the high-quality tutorial you provided here, it's really good

    • @pixlways
      @pixlways  Год назад

      Thank you so much, we truly appreciate the kind words! Thrilled you found the tutorial helpful. Feedback like this keeps us motivated!

  • @InfernalWAVE
    @InfernalWAVE 9 месяцев назад

    Oh man THANK YOU. i have been trying to wrap my head around this workflow for like the whole day, this is the first video that made it clear. thanks a lot for not making it super complicated

    • @pixlways
      @pixlways  8 месяцев назад

      You're very welcome! Glad it helped

  • @9playday4
    @9playday4 5 месяцев назад +12

    Great video on how to make a shield!
    I do have to mention that there is the usual "blender problem", though. With this, we (educators and industry professionals) mean that an asset is not optimized.
    In any form of entertainment it is still important to optimize your meshes. Otherwise you run into the risk of having 300 GB+ games (shade thrown at AAA-studios), or excruciatingly long render times, among other issues. If you'd go back and show how to make an optimized version, and take advantage of the high-poly to low-poly baking workflow, many game art students, self taught artists, and of course educators, would be thankful.
    Additionally, I'd suggest trying to stick to a single 4k texture at most per asset, as this is usually enough for many assets at this scale. Texel density is your friend: TD of 5.12 for 3rd person games and 10.24 for 1st person games and 20.48 for film (although in many cases 10.24 is still enough).
    (TD of 5.12 = 512x512 texture on a 1m x 1m plane. Meaning 5.12px/cm)
    I hope my feedback can help create a better future for all 3D artists, no matter the skill level.
    All the best on your venture, I look forward to seeing more of your content.
    P.S. I'm aware many think that these things aren't important for VFX, or film, and so on. This is, however, not true. Even large VFX and film productions make optimized models and textures for the assets used in their shots and renders.

    • @maredjabdou8406
      @maredjabdou8406 4 месяца назад

      so if this shield will be used in a 3rd person game, 1K will be enough for it?

    • @9playday4
      @9playday4 4 месяца назад +1

      @@maredjabdou8406 Without going too far into specifics. One 1k map should be more than enough for a shield like this in a 3rd person game.
      Always be sure to check the texel density after the UV layout. Then you can be 100% sure.

    • @tommarch7737
      @tommarch7737 4 месяца назад

      @@9playday4 Thanks for your comment the next time I make an object i will use these information !

    • @phamphuphiphuong
      @phamphuphiphuong 2 месяца назад

      if i am doing a 3d model for a video game do i need to model it on the same mesh? (for example can i model an axe with the handle and blade as two separate objects or do i need to connect them together into one object)

  • @nightwizard4168
    @nightwizard4168 3 месяца назад

    This was phenomenal, you've taught me so many useful techniques and your teaching style is very easy to follow! Thank you!

  • @godwinyo5206
    @godwinyo5206 Год назад

    You are one of the best blender guys here on youtube!!

    • @pixlways
      @pixlways  Год назад +1

      Wow, thank you so much for the high praise! We're just happy to be helping others learn Blender. Appreciate you watching and the amazing support!

  • @niushaghobadi
    @niushaghobadi Год назад +1

    Very beautiful.. How good that the material and texture were also part of the training, as well as the substance painter, thank you 👍

    • @pixlways
      @pixlways  Год назад

      Thank you, we're glad you enjoyed the full tutorial including texturing in Substance Painter!

  • @RaphaelNicheli
    @RaphaelNicheli 6 месяцев назад

    Thank you so much! I'm from Brazil and learning a lot with your tutorial.

  • @AkumeiDev
    @AkumeiDev 23 дня назад

    This tutorial: 🔥🔥🔥 Also Someones PC whilst playing a game with this model: 🔥🔥🔥

  • @azad3h
    @azad3h Год назад +1

    Amazing tutorial! Quick and easy to understand. Thank you for this!😍👏👍

    • @pixlways
      @pixlways  Год назад

      Thanks so much! Really appreciate you watching and the kind words. We aim to make tutorials simple and helpful, so I'm glad this one worked for you. Thanks for the support! 😍😍

  • @Demokritt
    @Demokritt 4 месяца назад

    Great and easy to follow tutorial. Keep it up!

  • @SacerGladius
    @SacerGladius 2 месяца назад

    Amazing tutorial, thank you!

  • @norbertkrasny6231
    @norbertkrasny6231 5 месяцев назад

    Thanks you so much. Great tutorial - good timing, speaking, steps, instructions. Good job.

  • @lobabae
    @lobabae Год назад

    Thanks for mentioning my project

    • @pixlways
      @pixlways  Год назад

      Of course, your project deserved the shoutout! Keep up the awesome work, we can't wait to see what you create next! Thanks so much for watching and for being an inspiring part of this community.

  • @MrDaril123
    @MrDaril123 Год назад +1

    Just finished my version and it looks dope :)
    Your tutorial was nice and easy to follow !
    Thank you !

    • @pixlways
      @pixlways  Год назад

      That's amazing! We'd love to see how it turned out - please send us your version when you can. Thanks for watching the tutorial and letting us know it was helpful. Feedback like this helps us improve, so we really appreciate you taking the time!

  • @philmehrart
    @philmehrart Год назад

    Man you are such a fantastic tutor, I've been going through all your kits on here (some of them twice) to really nail down modeling techniques in Blender, coming from Maya but want to make the switch. It would be awesome to see an advanced modeling course from you doing several assets, would happily pay for that, your teaching is great. Thanks for all the help

    • @pixlways
      @pixlways  Год назад

      Wow, thank you so much for the high praise and kind words! It means the world to us to hear that. An advanced modeling course is a fantastic idea that we will absolutely look into creating! Please feel free to share any specific topics or assets you'd find useful for something like that. And thank you again - it's feedback and encouragement from dedicated students like yourself that makes the effort all worthwhile. Looking forward to bringing you more tutorials very soon!

  • @expresslysoy8573
    @expresslysoy8573 6 месяцев назад

    thank you for the tutorial. it gave a lot of insight to the blender > substance workflow questions I couldn't figure out. much love < 3

  • @SakuraHayashi-n6v
    @SakuraHayashi-n6v 7 месяцев назад

    Thanks for such a High-quality tutorial ...I learned a lot ...... My texturing and UV unwrapping are leveled up.

  • @diegomilanski4230
    @diegomilanski4230 2 месяца назад

    Thank you for your content, it's awesome.

  • @darkcode01cs
    @darkcode01cs Месяц назад

    Amazing i was just start substance also was have some problems about seam edge
    And make model ready
    Thanks to make it simple

  • @mohamedmouhou-r6e
    @mohamedmouhou-r6e 7 месяцев назад

    huge thanks from morocco

  • @vallentyr
    @vallentyr 7 месяцев назад

    the only video that i needed

  • @EtherealAlex
    @EtherealAlex 7 месяцев назад

    This was so helpful thank you and please keep making these type of tutorials 🎉

  • @AspandDos1
    @AspandDos1 11 месяцев назад

    Love your tutorials!

    • @pixlways
      @pixlways  11 месяцев назад

      Thank you! Glad you love them!

  • @MichaelJosephGFX
    @MichaelJosephGFX 8 месяцев назад

    Amazing lesson, thanks so much!!

    • @pixlways
      @pixlways  8 месяцев назад

      Glad you liked it!

  • @man_art_man
    @man_art_man 10 месяцев назад

    Happy to find such a clever Blender user! Thanks a lot also for a Substance knowledge sharing! And special thanks for Cast modifier trick to deform the shield 🛡️👍🏻👍🏻👍🏻👍🏻 SUBSCRIBED !

    • @pixlways
      @pixlways  10 месяцев назад

      You are very welcome. Glad it was helpful 🙌

  • @alekseipismennyi5375
    @alekseipismennyi5375 Год назад

    Amazing tutorial, ive been following your works and recreating them. hope to get good and be able to create myself anything. Thank you!

    • @pixlways
      @pixlways  Год назад

      That's awesome! Thanks for watching and recreating the tutorials - that's the best way to learn. Keep it up and you'll be creating your own amazing works in no time! We would LOVE to see your recreations and progress. Really appreciate the support.

  • @shynnobi
    @shynnobi Год назад

    Awesome tutorial, thanks for sharing!

    • @pixlways
      @pixlways  Год назад +1

      Thank you for sharing your awesome artwork on Instagram! We'll feature your renders in our upcoming videos. Your 3D models are inspiring, thanks for adding your creative voice to the community! Keep creating.

  • @lazarevnik
    @lazarevnik 10 месяцев назад

    Great tutorial! Thanks!

    • @pixlways
      @pixlways  10 месяцев назад +1

      Glad it was helpful!

  • @sahs2118
    @sahs2118 Год назад

    Another great one! Thanks for the tutorial! :D

    • @pixlways
      @pixlways  Год назад +1

      Really appreciate the kind words. So glad you found the tutorial helpful. Means a lot that you took the time to watch and comment!

  • @agustinelizondo948
    @agustinelizondo948 2 месяца назад

    Thank you so much!!!

  • @noobplays4376
    @noobplays4376 11 месяцев назад

    Great tutorialas always

    • @noobplays4376
      @noobplays4376 11 месяцев назад

      I will add some timestamps of new things I have learnt under here😊

    • @noobplays4376
      @noobplays4376 11 месяцев назад

      6:40 cast modifier
      17:16

    • @pixlways
      @pixlways  11 месяцев назад

      Thanks, really appreciate the kind words)

  • @tztz8
    @tztz8 6 месяцев назад

    thank you

  • @darkzed3595
    @darkzed3595 7 месяцев назад

    Great tutorial! fighting!

  • @soussiatarek3236
    @soussiatarek3236 9 месяцев назад

    it's really good , you are the best

    • @pixlways
      @pixlways  8 месяцев назад

      Thank you so much!

  • @dcraydesign
    @dcraydesign 11 месяцев назад

    Thank you! Great lesson;)

    • @pixlways
      @pixlways  11 месяцев назад +1

      You're welcome! Glad you enjoyed the lesson! 😊👍

  • @valtaoi1586
    @valtaoi1586 2 месяца назад

    21:38 whats the use of Texel density & UV packer addon and how to use it?? also if you use texel density the Uvs are overall each other

  • @angrygamerz3987
    @angrygamerz3987 8 месяцев назад

    really good tutorial

    • @pixlways
      @pixlways  8 месяцев назад

      Thank you!

  • @kokanibaat
    @kokanibaat 5 месяцев назад

    Super.....👌👌

  • @Crox77777
    @Crox77777 7 месяцев назад +1

    Which hdri did you use in this project

  • @DVI--D77
    @DVI--D77 Год назад

    great tut thanks

    • @pixlways
      @pixlways  Год назад

      Thanks, really glad you enjoyed the tutorial.

  • @LoneBagels
    @LoneBagels 3 месяца назад

    Holy Shit! Substance painter is an absolute beast!

  • @crazygamerscuy9816
    @crazygamerscuy9816 Месяц назад

    after applying cast modifier it is spreading in different direction.. ??

  • @rvmzes3531
    @rvmzes3531 6 месяцев назад

    thank you so much )))

  • @shamilabdulmutaliev1300
    @shamilabdulmutaliev1300 9 месяцев назад

    Thank you!!

    • @pixlways
      @pixlways  8 месяцев назад

      You're welcome!

  • @Morkyxkautrz
    @Morkyxkautrz Год назад

    Nice Tutorial, Others also make other types of things like swords, daggers and bows.

    • @pixlways
      @pixlways  Год назад +1

      Thanks, glad you enjoyed the tutorial! Great suggestion on covering other medieval props like swords, daggers and bows. We actually have some tutorials on creating an induction sword and a timelapse dagger that you might be interested in as well. We'll definitely consider exploring more medieval weapons and props in future videos too. Appreciate the feedback. Thanks for watching and the input!

  • @manu4893
    @manu4893 8 месяцев назад +1

    Hello, great tutorial, but i was wondering, what does the mark seam option do, and why is it necessary

    • @pixlways
      @pixlways  8 месяцев назад +1

      Seams are used in the process of unwrapping a 3D model. Marking seams allow you to define where the UV map will be cut and flattened.

    • @manu4893
      @manu4893 8 месяцев назад

      @@pixlways thank you, and if i don't do it, will the texture be crooked?

    • @pixlways
      @pixlways  8 месяцев назад +1

      Unwrapping a 3D model involves various methods and tools. Marking seam is a common approach but, you can use different techniques or workflows like Cylindrical or Spherical Projection, Box mapping, etc. Overall if you want to apply a texture on your model you need to UV unwrap it first.

    • @manu4893
      @manu4893 8 месяцев назад

      @@pixlways thanks again, you are the best

  • @FPChris
    @FPChris 11 месяцев назад

    Really good

    • @pixlways
      @pixlways  11 месяцев назад

      Thank you!

  • @oliverhuynhhh
    @oliverhuynhhh 8 месяцев назад

    I only have one question. Why did you bake texture before starting the painting process? Is it to optimise something?

  • @foodcravings_nitol
    @foodcravings_nitol Год назад

    this is so nice...

    • @pixlways
      @pixlways  Год назад

      Thank you, appreciate the kind words!

  • @leoui9
    @leoui9 Месяц назад +1

    i'm having errors with the UV packer add-on. I'm wondering if it's out of date and has become incompatible with the current blender version

    • @harshitsingh3297
      @harshitsingh3297 25 дней назад

      same problem

    • @harshitsingh3297
      @harshitsingh3297 25 дней назад +1

      ruclips.net/video/msvUt2ED9as/видео.htmlsi=URdulOIcFv9lAusg found the solution

  • @bukvins77
    @bukvins77 10 месяцев назад +4

    Noob question here: This is too dense for a game asset Iam assuming. What do? Retopology by hand?

    • @pixlways
      @pixlways  10 месяцев назад +4

      Not a noob question at all! Don't apply your Subdivision Surface modifier; try to retopo your mesh without it. also, You can use tools like the "Remesh" features in Blender.

    • @vincentprice713
      @vincentprice713 9 месяцев назад +3

      Don't apply most of the modifiers especially subdivision surface. Bake the textures using the a high poly model to a low poly version. I just used this shield for unity.

  • @Don_Beto_ptr
    @Don_Beto_ptr Год назад

    Great tut. I wonder if Steam version of SP is worth buying. I don't have that program.

    • @pixlways
      @pixlways  Год назад +1

      Thanks, glad you enjoyed the tutorial! As for Substance Painter on Steam, the core features and workflow are the same as the regular desktop version. The main advantages of the Steam version are:
      - Easier install/updates through Steam
      - Pay once instead of a subscription
      - Built-in community content browser
      - VR painting mode (if you have VR headset)
      So it can be a good option if you prefer the Steam convenience and owning it outright vs paying a subscription. But the free trial is great for testing it out first either way. Let me know if you have any other questions!

  • @mohamadhabibi4602
    @mohamadhabibi4602 Год назад

    amazing

    • @pixlways
      @pixlways  Год назад

      Thanks, So glad you enjoyed the tutorial.

  • @TheGamingChad.
    @TheGamingChad. 8 месяцев назад

    is there any way i can load a 2560x1440 texture that i made in photoshop?

    • @pixlways
      @pixlways  8 месяцев назад

      You can load that. Use Mapping node to adjust it.

  • @II-oh8eq
    @II-oh8eq 4 месяца назад

    why do you add seams? and how do you know where to apply them

    • @suraj.1889
      @suraj.1889 4 месяца назад

      seams are needed for the texture to be applied accurately, since models are 3 dimensional and a texture is 2d, we must flatten the 3d model in form of 2d uv (xy)Texture maps by using seams carefully, this allows proper texturing. as to where we apply them depends and varies model to model, Most of the times you would apply seams where they are likely to not be visible to the camera or player easily.

    • @II-oh8eq
      @II-oh8eq 4 месяца назад

      @@suraj.1889 thanks, i forgot i left this comment. i had already educated myself on seams however i still appreciate ur help

  • @sfdh5580
    @sfdh5580 Год назад

    Amazing tutorial! I have one question though, is it possible to use only blender to make the textures?

    • @pixlways
      @pixlways  Год назад

      Thanks! Glad you liked the tutorial. Good question - you can actually create textures completely in Blender too. I used Substance for more advanced controls, but Blender has a powerful shader editor to build textures. Let me know if you have any other questions.

    • @sfdh5580
      @sfdh5580 Год назад

      @@pixlwaysThanks for the reply!

  • @rishabhsharma472
    @rishabhsharma472 8 месяцев назад

    i am getting black lines in my mesh🥲🥲😭😭

  • @Distanant
    @Distanant 4 месяца назад

    UV Packer isnt working for me

  • @MrCenturion
    @MrCenturion Год назад

    Hello! When adding scratches, you connected the rough, height and normal channels. Will the final result be different if the normal channel is not connected? and in general, what is the difference in SP between the height and normal channels? Thank you!

    • @pixlways
      @pixlways  Год назад +1

      Great question! The Height channel controls physical depth/displacement, while Normals control the lighting angles and illusion of depth. So using both gives scratches proper shadows, irregularity and depth. In general for textures, Height = physical depth, Normals = simulated lighting depth. It's an important aspect of texturing! Thanks for the insightful question.

    • @MrCenturion
      @MrCenturion Год назад

      @@pixlways Thank you for the detailed answer! 🙂

  • @omidebrahimi64
    @omidebrahimi64 10 месяцев назад

    Modeling in the Blender software is really hard, especially with all add on. After two years of training, it's like I didn't learn anything.😔😔😔😔

    • @pixlways
      @pixlways  9 месяцев назад

      I'm sorry to hear that you're finding Blender challenging, but don't lose hope! Learning Blender can indeed be tough. However, you're not alone in this journey. Our channel is here to help you every step of the way.

  • @saba9224
    @saba9224 Год назад

    can u make smthing game ready?

    • @pixlways
      @pixlways  Год назад

      Thanks for the suggestion! Making game-ready assets is something we're interested in covering more of in the future. Appreciate the input!

  • @sargis3738
    @sargis3738 Год назад

    Hey please make Gun VSS

    • @pixlways
      @pixlways  Год назад

      Appreciate the VSS gun tutorial suggestion! Modeling weapons is something we're open to covering more in the future. Thanks for the input!

    • @sargis3738
      @sargis3738 Год назад

      @@pixlwaysVSS so interesting gun for modelling plies make VSS

  • @wonkaytry
    @wonkaytry 5 месяцев назад +8

    all these tutorials should be called CLICK AND DRAG materials, there's ZERO tutorial explaining WHY's and basic things like how to use the brush tool how to draw a simple height/bump detail etc ZEROOOO! so F frustrating all I see is just ppl clicking and dragging materials...........wonder why everything has the "substance look"

    • @FrostysChannel
      @FrostysChannel 2 месяца назад +3

      If your wanting to learn the basics, you should probably watch an intro to substance painter video. I recommend the robot video on the official Pt channel.
      This video is already pretty beginner friendly, and if he explained everything im super detail the video would be 2+ hrs.

    • @FPChris
      @FPChris 19 часов назад

      This is geared towards beginners. I'm sure there are more advanced tutorials. The whole purpose of drag and drop materials is to get you 90% there.

  • @dougnftgames3476
    @dougnftgames3476 5 месяцев назад

    m,y bolean dont work has your, simples dont do nothing

  • @senseiqosimov
    @senseiqosimov 3 месяца назад

    thank you