That tallies with my tests as well thank you. Just a quick one, as I saw this error in two different videos now. A reduction of almost half, is not an almost 100% reduction. A 100% reduction would bring something to 0. A reduction of half is a 50% reduction. Also in your (very helpful) suppression video, you said that doubling something was a 50% increase. Doubling something is a 100% increase. You got those two things inverted. But very helpful videos, both of them. Again thanks for the info.
I often make errors like that for several reasons. Its mostly a result of being un scripted and not wanting to do the video again since it usually takes 5 to 10 takes which for 5 plus minute videos eats up alot of time
Great video! Could you do one about the stamina regen next? Or maybe it's already in the works? Because i still don't know if it affects stamina regen feats/nodes like duck and dive.
No it only effects base stamina regen it doesn't effect talents. Otherwise Weapon Specialist's "Invigorated" would restore 38% stamina instead of 20% and might actually be worth taking, as it is it sucks. Easiest way to test.
to be honest, i'm not entirely convinced if it's good or bad. sure it's pretty narrowly effective, but shouldn't you be trying to be in coherency most of the time anyway? and the faster/more you get toughness back, the less likely you are to lose health
Feel the same, it does not look bad to take some, especially when you do like me the pattern "aggressive - sometimes take a hit - parry and "wait" for toughness to come back before being aggressive again"
So what Im getting is 30-90% faster toughness regen speed in coherency for having 1-3 of the perks? I couldn't tell how many you were using, so that's what i gathered.
glad to myself that I wouldn't bother adding this to the curio since max toughness is kinda easier to play around. btw, is there any break point of max toughness that you would recommend having at, or rather it depends on the class you're playing?
"Oh my god, this is the ugliest f'ing face I've ever scene..." That Asian/Eldar hybrid face is probably the 2nd most attractive one in the game, sadly XD There are some real crack goblin faces in the character creator...
@tannerlindberg - on the topic of toughness - does stacking damage reduction against X on curios make a difference? Does it stack additively or multiplicatively?
Curio perks are additively, 90% toughness regen is almost double your rate of regen, 60% gunner resistence is almost 2/3rds the resistence. Talents work in 2 different ways. The flat 5 / 10% toughness damage reduction nodes with no individual icon are always the correct amount stated, as are aura's such as zealot's benediction, all other nodes such as 50% toughness damage reduction on crit or up to 60% damage reduction when close to bleeding enemies are multiplicative including keystones, so stacking multiple instances is diminishing returns. This is so it's almost impossible to get near 80% damage reduction. I'm mostly going off what Tanner has mentioned before because I've watched every darktide video he's released. Edit: One other thing is gunner resistence isn't worth taking more than 1 or 2 of. As it stacks with other damage resistences your class may have. 1 on psyker or zealot or 1-2 on Ogryn should suffice. Veteran has 70%+ toughness damage reduction most of the time if built right so pretty pointless.
Thanks! Now I can send this vid to my fellas, who doens't believe my words from my own testing. BTW, that would be glorious if you could explain what triggers that toughness regen, and what stops it. I was trying to find it out myself and came to conclusion that it is "Having an enemy in melee, that is aggroed on you" - than it stops. And once that is gone, there is some delay before it goes back to regen again. I believe base value is 2.5 toughness per second for each coherency unit. So 7.5 TPS with all team. So it looks like "kinda" useless for example on an ShieldOgrin or any melee-centered class. But I could be wrong
To your last question I believe it's the opposite. Toughness regen is useless on Vet and psyker as they are constantly gaining toughness and at range. Ogryns benefit from it the most as they have tons of toughness replenishment which also effects coherency regeneration. Stick a couple of toughness regen on a stubber build along with the middle keystone and you'll feel like a TF2 heavy pocketed by a medic. The reason I also like it on Ogryn and Zealot is when there are too many ranged enemies on the field. Being able to back up to your team and get your toughness back up at a reasonable rate really helps. Just take 1 or 2 regen depending on build.
@@torm0 I see your point, thanks. Totally good for ranged Ogrin, agree. Still would argue, that some stam regen or even base toughness will help ~the same in clearing ranged enemies on meleee centered zealot/ogryn by helping you get close and pesonal with them (the thing that you ultimatelly want to do) + it will give you some edge in overall melee combat (again, as your main focus and strong side of character) Because tougness regen will just not work most of the time in that type of characters (as a Vet they have other means to regen it - combat ability, melee kills, heavy strikes and so on)
@@Morfbuscus Oh stamina regen is probably the most valuable perk in the game. I find +5 toughness is not good value though as you just pick up an extra +15 or +25 from the talent tree. I usually run 3 stamina regen, 1-2 sprint eff, 1-2 block eff and 3 combat regen on Vet. 2 stam, 1-2 sprint, 1-2 block, 3 combat, 1-2 tough regen and maybe 1 gunner on Zealot. 2 Stamina, 1-2 sprint, 1 block, 3 combat, 1-2 tough regen, 1-2 gunner on Ogryn (but 3 Stam, 3 sprint, 2 block, 1 tough regen and block and sprint as weapon perks when using shield) 2-3 Stam, 2 sprint, 1-2 block, 3 combat, 1 gunner on Psyker. For Vet/Zealot/Psyker I run Toughness, Health and Stamina curios, on Ogryn I run Toughness, double Health or Triple Health if using 100% Tough replenish with 25% or less health talent.
So in short 3 max powered regens reduces coherency toughness regeneration time by half and doesn’t work on any veteran’s skills when you think the class who’s whole defense revolves around toughness would….
I play zealot and for me toughness only helps shield ranged a little bit while I'm killing melee. It always pops tho at some point. I have extra toughness on my curios but not regen. Instead i stack health and use that to soak damage. And coz ive got a lot of health when holy revenant kicks in i get a good amount back for 25%
Unless you're a Martyr Zealot, you should only ever stack toughness curios and toughness perks on your curios. Look at the Zealot skill tree - many talents that get exponentially better the more toughness you have. That means that toughness is a resource, not health. And Holy Revenant sucks.
@@Tommybotham I completely disagree and if you've watched many of Tanners videos he'll explain why as well. This isn't vermintide, there's no temp hp, health bleed through is a thing. Zealots have the 2nd most starting health so benefit more from health curios than Veteran or Psyker. 130-150 toughness on zealot is fine and can be stacked up easily from the talent tree and 1 toughness curio. +5 toughness perks are bad value and would be better spent on stam regen, block eff, sprint eff, combat regen (maybe even a little toughness regen or gunner resist for when gunners are in long open territory but depends on build). Most of zealots ways of getting toughness back outside of their ability are small or flat amounts so just stacking toughness means unless you have your ability up it'll take longer to get to 100% toughness which is what you should always be aiming for. Mobility and the ability to take more bleed through damage and corruption damage is just more important. I always go 1 toughness 1 health 1 stamina on everything other than Ogryn but you could make a case for veteran having 2 toughness 1 stamina as iron will is up the majority of the time. Edit: You're right about until death and holy revenant though, they're just a crutch and I've been performing better since I listened to Tanner and got rid of them for Duellist to Benediction instead.
@@approximately27goats He wasn't asking if it affects talents that give you toughness, he was asking how it works with talents that read something like "+10% toughness replenishment"
I would think it to additive like the Curios. So an Ogryn with Lynchpin 50%, plus Vet and Psyker 20% Inspiring Presence, with 90 from Curios should be an 140% increase. From what i seen it was 7 toughness per sec in 4 co. With 90% he was getting 13 to 14 per sec. So you pretty much have to go all in on Curio toughness regen to have any significant difference.
How the hell does adding 30 percent toughness regeneration speed equal a double Regen speed and then u say does what you would expect it to do..m like what? That wasn't 30 percent. One curio made it go from 20 seconds to 11. Thats not 30 percent
It wasn't a single curio, he was changing the entire loadout, presumably that would mean 3 curios at 30% a piece, so a 90% increase to speed. Timing it myself from his video, I got about 18.5 seconds for the test, which would be about 7.5 per second. The second test with the regen speed curios came out at about 11 seconds, however there's a full second where he's not in coherency with any bots, so really it's 10 seconds. A 90% increase to 7.5 comes out to 14.25 toughness per second, which would be about 10 seconds to regen 140 toughness, so the math all adds up.
@@Mura20 Thank you!!! So doesnt that mean that toughness regeneration on curios at 3 is pretty dang good? U are supposed to be by ur teammates. So it will get you up faster to reduce damage faster. I don't see anything better except ability reduction and more bonus toughness. Unless your ogryn. Stamina Regen isn't that noticable unless u have 3 and even then honestly 1 +3 stamina curio should be plenty. And the gunner damage resist is only good every now and then when u get caught by one out of position. So it seems to be a very potent choice. The toughness Regen I mean.
@@kinggrimmjow8980 No problem. Personally I run 30% toughness regen speed on all my curios because, on top of cutting regen time nearly in half, you're also reducing the delay before regen starts. That in and of itself helps a ton as you get toughness back when you otherwise wouldn't, reducing chip damage you take. Imo it's the strongest curio perk you can get.
Ogryn regens from Best Defense/Smash 'Em, other sources are honestly pitiful compared to the amount these two grant. Because... as explained in this video toughness regen speed doesn't affect toughness gained from talent tree stuff, only coherency. Their (TRS curios) effectiveness will honestly depend on your ability to stay with the team, but more especially on your team's ability to not wander away, or simply die. Which I wouldn't rely on when playing with randoms.
1 or 2 is ok on Ogryn but with lynchpin and feel no pain I think 3 is just overkill. I always like to take both +25 toughness nodes at top and Feel No Pain for pretty much all builds. I like the extra attack speed from heavy hitter with the cleaver though and just run Too Stubborn To Die with 3 health curios to make it work.
Yeah? Its a boring basic class. Its way to big. They have zero management or thinking. And the meta build is just stack bleed and toughness recov and spam heavy attack. Ogryn is a boring basic class and i think it needs a rework. Oh it also hits way way to hard for how easy it is
@@TannerLindberg are you not planning on doing a deep dive into the ogryn tree then like you did with the other classes? I recently found your content and your tip videos have helped me improve my gameplay significantly. So I was kinda waiting for that one.
I personally usually run a mix of stamina regen, block efficiency, and spring efficiency. Stamina is one of the most underrated things in the Tide games, and it’s oh so important. When your character tires out, you’re dead.
@@jacobvriesema6633 Tanner stresses that combat ability regen is the most impactful perk, 2nd is stamina regen. Running 3 combat regen, 2-3 stam regen, 1-3 sprint eff, 1-2 block eff is the way to go for pretty much all builds dependant on the weapons max stamina and sprint cost/sprint speed as well as the classes max stamina and base stamina regen rate. Maybe add 1-2 gunner resist on Psyker or Ogryn and maybe 1-2 toughness regen on Zealot or Ogryn for when you need to back up and not constantly in melee. It all depends on build.
@@torm0 I’m personally not a big fan of CAR but understand why people like it over other perks. Here the thing, you can fill 3 of 9 slots to get like 10% ability regen. Since most abilities are around 30-45 seconds, that means you save 3-4 seconds total. Most of the classes have a talent that allows for cooldown reduction - whether a percentage from killing an elite, a flat percentage for being in coherency, or from getting a kill or crit, or backstabs. Not all build get these talents, so then I understand getting cooldown on your curios, but most my builds simply don’t need it. I can’t use my abilities fast enough. You can’t get block efficiency, stamina regen, or sprint efficiency in the same way. Some blessings help, and some talents give you stamina when X happens, but you can’t rely on those. Look at the Psyker - you can get 5% cooldown for everyone in coherency on elite or specialist kill, and you can get a flat 10% cooldown for everyone in coherency easily for most builds. Those 2 talents alone give your team the equivalent of 3 CAR curio perks and so much more. Zealot can get a flat 1.5 seconds off their cooldown with crits, and/or 20% cooldown with backstabs. Easily much, much better than 10% from the curious. The Ogryn has Bruiser which gives 5% cooldown when anyone in coherency kills an elite. They have a few other cooldown talents based on your build as well. The vet can get 6 seconds off their cooldown for a specialist kill, and as the team’s primary ranged character, that happens all the time. That’s like a 20% cooldown for a kill you’ll get super often.
@@jacobvriesema6633 Yes I know. I pretty much always take the cooldown reduction related talents on every build. Your ult is the single most impactful thing you can do in the game, even on the low cooldown abilities shaving 3-4 seconds off it will save runs. You can watch Tanners video on curios to see what he has to say about it but it's pretty much the same verbatum.
@@torm0 I’ve watched them, but respectfully disagree. They won’t shave 3-4 seconds off your ult when you get them back in 10-15 seconds. 10% of that is 1-2 seconds. I’ve saved runs more by being able to outrun the enemies to get the rez, boost my stamina and block efficiency so I can withstand hits to get a rez. Shaving 1-2 seconds off my ult isn’t enough for me to use them on curios. Again, CAR isn’t bad, I just think other stats are more valuable for the builds I do.
Nope. Its just darktide but way easier. So 1 its to easy for me to enjoy. 2 it has no where near the level of optimization or skill ceiling as tide. And 3 i hate star ship troppers even more than warhammer.
Take 1 or 2 toughness regen. Then the rest stamina regen, sprint efficiency, block efficiency and 1 or 2 gunner resist depending on build. Don't treat mobility as a dump stat for melee especially on Ogryn. Go either triple health if using 100% toughness replenish at 25% health talent or double health and toughness otherwise. The middle keystone is the best for 95% of builds. Take both 25 toughness nodes at the top for all builds.
That tallies with my tests as well thank you. Just a quick one, as I saw this error in two different videos now.
A reduction of almost half, is not an almost 100% reduction. A 100% reduction would bring something to 0.
A reduction of half is a 50% reduction.
Also in your (very helpful) suppression video, you said that doubling something was a 50% increase. Doubling something is a 100% increase.
You got those two things inverted.
But very helpful videos, both of them. Again thanks for the info.
I often make errors like that for several reasons. Its mostly a result of being un scripted and not wanting to do the video again since it usually takes 5 to 10 takes which for 5 plus minute videos eats up alot of time
@@TannerLindberg I hear ya!
Really enjoy the concise and informational videos, thanks for all your work
Well done. Love these evidence-based tests. Keep it up :)
Holy based fact checker
Great video! Could you do one about the stamina regen next? Or maybe it's already in the works? Because i still don't know if it affects stamina regen feats/nodes like duck and dive.
No it only effects base stamina regen it doesn't effect talents. Otherwise Weapon Specialist's "Invigorated" would restore 38% stamina instead of 20% and might actually be worth taking, as it is it sucks. Easiest way to test.
Thanks for doing the work so we don't have to. Appreciated.
to be honest, i'm not entirely convinced if it's good or bad.
sure it's pretty narrowly effective, but shouldn't you be trying to be in coherency most of the time anyway?
and the faster/more you get toughness back, the less likely you are to lose health
Feel the same, it does not look bad to take some, especially when you do like me the pattern "aggressive - sometimes take a hit - parry and "wait" for toughness to come back before being aggressive again"
It's bad not because having a bit of toughness regen is bad, but because the alternative options are simply that much better
cool i was wondering about this but couldn't test it myself thanks for the video
Thanks for your content man. Always a good indepth explanation for a idiot like me lol. Is it okay to request info on other things also? Cheers bro
Toughness regen speed is ok on zealots with a loner aura because they always count as having 2 teammates in coherency. That's about it.
Loner isn't very good in of itself though
@@diegomurillo5562point cost economy
Even for point cost loner is so bad its never worth
Yeah it's trash
Use 3 curios to go from 2/sec to 4/sec. No thanks.
Does toughness regen speed stack additively or multiplicatively with talents that increase coherency toughness regen?
I like it on ogryn after my toughness breaks because the speed of the regeneration after coherency kicks in soothes my monkey brain
Lynchpin, Feel No Pain with Toughest AND a couple toughness regen perks. You feel like a tf2 heavy with a medic pocket.
So what Im getting is 30-90% faster toughness regen speed in coherency for having 1-3 of the perks?
I couldn't tell how many you were using, so that's what i gathered.
@@IroskTheOrcdescription in game? What does that refer to? Like the psykhanium tutorials or something else?
Ignore him. Hes a known idiot
He was a clearly regening roughly twice as fast with the regen Curios so he had all 3 toughness regen.
@@TannerLindberg Thanks, I was soo confused 😅
Yes, your statement is correct.
Ogryn talent tree review when?
glad to myself that I wouldn't bother adding this to the curio since max toughness is kinda easier to play around. btw, is there any break point of max toughness that you would recommend having at, or rather it depends on the class you're playing?
having over 200 toughness fully insulates you from crushers or pox bursters I believe. if not I'm sure someone will correct me before long
he's mentioned psykers having over 100 toughness, so that if they get shot then meleed, they don't take a severe chunk of health damage
@@samuelmuise5633 depends on your toughness damage reduction. With 0 they will still screw you.
With Duty&Honour + Iron will, Vet can tank busters or Crusher overhead without loosing a single HP. Doesn't mean you don't need toughness as vet, it's a class that can sustain it easily, and.. err... Iron will.
Psykers kinda need flat toughness because they have a low base amount of it + TONS of skill tree points to sustain it (at the cost of not having as much toughness damage reduction as other class).
Zealot is an eternal debate among the community.
And monkeys can figure out Ogryn ©
Tldr it only works on toughness regen coherency
"Oh my god, this is the ugliest f'ing face I've ever scene..." That Asian/Eldar hybrid face is probably the 2nd most attractive one in the game, sadly XD There are some real crack goblin faces in the character creator...
@tannerlindberg - on the topic of toughness - does stacking damage reduction against X on curios make a difference? Does it stack additively or multiplicatively?
Curio perks are additively, 90% toughness regen is almost double your rate of regen, 60% gunner resistence is almost 2/3rds the resistence.
Talents work in 2 different ways. The flat 5 / 10% toughness damage reduction nodes with no individual icon are always the correct amount stated, as are aura's such as zealot's benediction, all other nodes such as 50% toughness damage reduction on crit or up to 60% damage reduction when close to bleeding enemies are multiplicative including keystones, so stacking multiple instances is diminishing returns. This is so it's almost impossible to get near 80% damage reduction. I'm mostly going off what Tanner has mentioned before because I've watched every darktide video he's released.
Edit: One other thing is gunner resistence isn't worth taking more than 1 or 2 of. As it stacks with other damage resistences your class may have. 1 on psyker or zealot or 1-2 on Ogryn should suffice. Veteran has 70%+ toughness damage reduction most of the time if built right so pretty pointless.
@@torm0 thank you very much for the comprehensive answer!
So how does stacking toughness regen work? Do I get 90% more regen if I have 3 curios stacked?
watch the video if to stupid to understand stay out of auric pls
@@TannerLindberg Nice
Muted?
Is the PC Xbox game pass version of the game different? I can't get the earn Blessing and surrender weapon to work. It just takes the weapon
have you checked the same weapon type you surrendered
it doesn’t give the blessing to all weapons
@@Ayeshire ok I don't know that. Thanks
Thanks! Now I can send this vid to my fellas, who doens't believe my words from my own testing.
BTW, that would be glorious if you could explain what triggers that toughness regen, and what stops it. I was trying to find it out myself and came to conclusion that it is "Having an enemy in melee, that is aggroed on you" - than it stops. And once that is gone, there is some delay before it goes back to regen again.
I believe base value is 2.5 toughness per second for each coherency unit. So 7.5 TPS with all team.
So it looks like "kinda" useless for example on an ShieldOgrin or any melee-centered class.
But I could be wrong
To your last question I believe it's the opposite. Toughness regen is useless on Vet and psyker as they are constantly gaining toughness and at range.
Ogryns benefit from it the most as they have tons of toughness replenishment which also effects coherency regeneration. Stick a couple of toughness regen on a stubber build along with the middle keystone and you'll feel like a TF2 heavy pocketed by a medic.
The reason I also like it on Ogryn and Zealot is when there are too many ranged enemies on the field. Being able to back up to your team and get your toughness back up at a reasonable rate really helps. Just take 1 or 2 regen depending on build.
@@torm0 I see your point, thanks. Totally good for ranged Ogrin, agree.
Still would argue, that some stam regen or even base toughness will help ~the same in clearing ranged enemies on meleee centered zealot/ogryn by helping you get close and pesonal with them (the thing that you ultimatelly want to do) + it will give you some edge in overall melee combat (again, as your main focus and strong side of character)
Because tougness regen will just not work most of the time in that type of characters (as a Vet they have other means to regen it - combat ability, melee kills, heavy strikes and so on)
@@Morfbuscus Oh stamina regen is probably the most valuable perk in the game. I find +5 toughness is not good value though as you just pick up an extra +15 or +25 from the talent tree.
I usually run 3 stamina regen, 1-2 sprint eff, 1-2 block eff and 3 combat regen on Vet.
2 stam, 1-2 sprint, 1-2 block, 3 combat, 1-2 tough regen and maybe 1 gunner on Zealot.
2 Stamina, 1-2 sprint, 1 block, 3 combat, 1-2 tough regen, 1-2 gunner on Ogryn (but 3 Stam, 3 sprint, 2 block, 1 tough regen and block and sprint as weapon perks when using shield)
2-3 Stam, 2 sprint, 1-2 block, 3 combat, 1 gunner on Psyker.
For Vet/Zealot/Psyker I run Toughness, Health and Stamina curios, on Ogryn I run Toughness, double Health or Triple Health if using 100% Tough replenish with 25% or less health talent.
on what class is it okay to stack toughness regen?
I'd never stackc3 of it
So in short 3 max powered regens reduces coherency toughness regeneration time by half and doesn’t work on any veteran’s skills when you think the class who’s whole defense revolves around toughness would….
I play zealot and for me toughness only helps shield ranged a little bit while I'm killing melee. It always pops tho at some point. I have extra toughness on my curios but not regen. Instead i stack health and use that to soak damage. And coz ive got a lot of health when holy revenant kicks in i get a good amount back for 25%
Unless you're a Martyr Zealot, you should only ever stack toughness curios and toughness perks on your curios. Look at the Zealot skill tree - many talents that get exponentially better the more toughness you have. That means that toughness is a resource, not health. And Holy Revenant sucks.
@@Tommybotham I completely disagree and if you've watched many of Tanners videos he'll explain why as well. This isn't vermintide, there's no temp hp, health bleed through is a thing. Zealots have the 2nd most starting health so benefit more from health curios than Veteran or Psyker. 130-150 toughness on zealot is fine and can be stacked up easily from the talent tree and 1 toughness curio.
+5 toughness perks are bad value and would be better spent on stam regen, block eff, sprint eff, combat regen (maybe even a little toughness regen or gunner resist for when gunners are in long open territory but depends on build).
Most of zealots ways of getting toughness back outside of their ability are small or flat amounts so just stacking toughness means unless you have your ability up it'll take longer to get to 100% toughness which is what you should always be aiming for.
Mobility and the ability to take more bleed through damage and corruption damage is just more important. I always go 1 toughness 1 health 1 stamina on everything other than Ogryn but you could make a case for veteran having 2 toughness 1 stamina as iron will is up the majority of the time.
Edit: You're right about until death and holy revenant though, they're just a crutch and I've been performing better since I listened to Tanner and got rid of them for Duellist to Benediction instead.
Does it affect +Tougnesss Replenishment Talents?
No. That's what he demonstrated using Confirmed Kill. Same amount of toughness replenishment with and without toughness regen curios
@@approximately27goats He wasn't asking if it affects talents that give you toughness, he was asking how it works with talents that read something like "+10% toughness replenishment"
I understand, it's still the same answer
No it directly effects nothing on the skill tree. It MAY indirectly work with some nodes
I would think it to additive like the Curios. So an Ogryn with Lynchpin 50%, plus Vet and Psyker 20% Inspiring Presence, with 90 from Curios should be an 140% increase. From what i seen it was 7 toughness per sec in 4 co. With 90% he was getting 13 to 14 per sec. So you pretty much have to go all in on Curio toughness regen to have any significant difference.
What about nodes like tunnel vision, born leader and inspiribg prrdence that just say +X% REPLENISHMENT
I mean if you're a chad veteran you've got toughness for days
How the hell does adding 30 percent toughness regeneration speed equal a double Regen speed and then u say does what you would expect it to do..m like what? That wasn't 30 percent. One curio made it go from 20 seconds to 11. Thats not 30 percent
It wasn't a single curio, he was changing the entire loadout, presumably that would mean 3 curios at 30% a piece, so a 90% increase to speed.
Timing it myself from his video, I got about 18.5 seconds for the test, which would be about 7.5 per second. The second test with the regen speed curios came out at about 11 seconds, however there's a full second where he's not in coherency with any bots, so really it's 10 seconds.
A 90% increase to 7.5 comes out to 14.25 toughness per second, which would be about 10 seconds to regen 140 toughness, so the math all adds up.
@@Mura20 Thank you!!! So doesnt that mean that toughness regeneration on curios at 3 is pretty dang good? U are supposed to be by ur teammates. So it will get you up faster to reduce damage faster. I don't see anything better except ability reduction and more bonus toughness. Unless your ogryn. Stamina Regen isn't that noticable unless u have 3 and even then honestly 1 +3 stamina curio should be plenty. And the gunner damage resist is only good every now and then when u get caught by one out of position. So it seems to be a very potent choice. The toughness Regen I mean.
@@kinggrimmjow8980 No problem. Personally I run 30% toughness regen speed on all my curios because, on top of cutting regen time nearly in half, you're also reducing the delay before regen starts. That in and of itself helps a ton as you get toughness back when you otherwise wouldn't, reducing chip damage you take. Imo it's the strongest curio perk you can get.
for ogryn. its good have 3 of this. it can body tank shot and reagan toughness.other its no
Ogryn regens from Best Defense/Smash 'Em, other sources are honestly pitiful compared to the amount these two grant.
Because... as explained in this video toughness regen speed doesn't affect toughness gained from talent tree stuff, only coherency.
Their (TRS curios) effectiveness will honestly depend on your ability to stay with the team, but more especially on your team's ability to not wander away, or simply die. Which I wouldn't rely on when playing with randoms.
1 or 2 is ok on Ogryn but with lynchpin and feel no pain I think 3 is just overkill. I always like to take both +25 toughness nodes at top and Feel No Pain for pretty much all builds. I like the extra attack speed from heavy hitter with the cleaver though and just run Too Stubborn To Die with 3 health curios to make it work.
i heard this guy HATES ogryns.
You mean Wolfer?
Yeah? Its a boring basic class. Its way to big. They have zero management or thinking. And the meta build is just stack bleed and toughness recov and spam heavy attack. Ogryn is a boring basic class and i think it needs a rework. Oh it also hits way way to hard for how easy it is
@@TannerLindberg are you not planning on doing a deep dive into the ogryn tree then like you did with the other classes? I recently found your content and your tip videos have helped me improve my gameplay significantly. So I was kinda waiting for that one.
I'm just tired of them completely blocking my view and shots all the time
Ffs i thought i had atleast ONE meta build😢
ogryn likes it for firefights
Thanks a lot for the information.
what curio perks actually do guide please
I personally usually run a mix of stamina regen, block efficiency, and spring efficiency. Stamina is one of the most underrated things in the Tide games, and it’s oh so important. When your character tires out, you’re dead.
@@jacobvriesema6633 Tanner stresses that combat ability regen is the most impactful perk, 2nd is stamina regen. Running 3 combat regen, 2-3 stam regen, 1-3 sprint eff, 1-2 block eff is the way to go for pretty much all builds dependant on the weapons max stamina and sprint cost/sprint speed as well as the classes max stamina and base stamina regen rate. Maybe add 1-2 gunner resist on Psyker or Ogryn and maybe 1-2 toughness regen on Zealot or Ogryn for when you need to back up and not constantly in melee. It all depends on build.
@@torm0 I’m personally not a big fan of CAR but understand why people like it over other perks. Here the thing, you can fill 3 of 9 slots to get like 10% ability regen. Since most abilities are around 30-45 seconds, that means you save 3-4 seconds total. Most of the classes have a talent that allows for cooldown reduction - whether a percentage from killing an elite, a flat percentage for being in coherency, or from getting a kill or crit, or backstabs. Not all build get these talents, so then I understand getting cooldown on your curios, but most my builds simply don’t need it. I can’t use my abilities fast enough. You can’t get block efficiency, stamina regen, or sprint efficiency in the same way. Some blessings help, and some talents give you stamina when X happens, but you can’t rely on those.
Look at the Psyker - you can get 5% cooldown for everyone in coherency on elite or specialist kill, and you can get a flat 10% cooldown for everyone in coherency easily for most builds. Those 2 talents alone give your team the equivalent of 3 CAR curio perks and so much more.
Zealot can get a flat 1.5 seconds off their cooldown with crits, and/or 20% cooldown with backstabs. Easily much, much better than 10% from the curious.
The Ogryn has Bruiser which gives 5% cooldown when anyone in coherency kills an elite. They have a few other cooldown talents based on your build as well.
The vet can get 6 seconds off their cooldown for a specialist kill, and as the team’s primary ranged character, that happens all the time. That’s like a 20% cooldown for a kill you’ll get super often.
@@jacobvriesema6633 Yes I know. I pretty much always take the cooldown reduction related talents on every build. Your ult is the single most impactful thing you can do in the game, even on the low cooldown abilities shaving 3-4 seconds off it will save runs.
You can watch Tanners video on curios to see what he has to say about it but it's pretty much the same verbatum.
@@torm0 I’ve watched them, but respectfully disagree. They won’t shave 3-4 seconds off your ult when you get them back in 10-15 seconds. 10% of that is 1-2 seconds. I’ve saved runs more by being able to outrun the enemies to get the rez, boost my stamina and block efficiency so I can withstand hits to get a rez. Shaving 1-2 seconds off my ult isn’t enough for me to use them on curios. Again, CAR isn’t bad, I just think other stats are more valuable for the builds I do.
bro you should play helldivers
Nope. Its just darktide but way easier. So 1 its to easy for me to enjoy. 2 it has no where near the level of optimization or skill ceiling as tide. And 3 i hate star ship troppers even more than warhammer.
@@TannerLindberg Are they just not your cup of tea or do you have a particularly strong opinions on them? Asking about both Star Ship and Warhammer.
it was broken at some point iirc
i always thought toughness was a shield and not a wierd ass damage percentage reduction thingy
❤
Heard it was ok on ogryn. Trying to complete my last character and ogryn is painfully slow😂.
Take 1 or 2 toughness regen. Then the rest stamina regen, sprint efficiency, block efficiency and 1 or 2 gunner resist depending on build.
Don't treat mobility as a dump stat for melee especially on Ogryn.
Go either triple health if using 100% toughness replenish at 25% health talent or double health and toughness otherwise.
The middle keystone is the best for 95% of builds.
Take both 25 toughness nodes at the top for all builds.