Darktide Basics. everything about ragers and how to ALWAYS deal with them.

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  • Опубликовано: 17 окт 2024

Комментарии • 75

  • @ioerror
    @ioerror 9 месяцев назад +77

    I wish your character called out patrols like they do in Vermintide

  • @Rohtix
    @Rohtix 9 месяцев назад +23

    Dont forget, some weapons have a special attack that ignores stagger reduction, especially on the ogryn. Super handy to buy some time

    • @Solkard
      @Solkard 9 месяцев назад +2

      I’ve seen a Psyker a force sword knock them down with the block push somehow. I’ve never been able to pull it off myself.

    • @Rohtix
      @Rohtix 9 месяцев назад +2

      @@Solkard The rager may have already had some stagger on him and the push was enough to knock him over.
      They're not immune to stagger, just highly resistant. It takes many counts of stagger to stun or knock them. Once you go over the threshold, they'll tumble depending on what you did, and then reset.
      It's why Ogryn can deal with them relatively easy, because a lot of his gear can apply crazy amounts of stagger. The cleaver uppercut can stagger ragers with just a single hit it's so good.

  • @prich0382
    @prich0382 9 месяцев назад +46

    If you have a shield on Ogryn, just go to town against them.

    • @ShupperDupper
      @ShupperDupper 9 месяцев назад +6

      or a zealot’s crusher. so stressfree.
      until the silent trapper/pox burster ruins the fun…

    • @gustafmannerheim9720
      @gustafmannerheim9720 9 месяцев назад

      I think ogryn's shield is THE best melee weapon in the game, period. It's a shame they only have one variant of it.

    • @torm0
      @torm0 9 месяцев назад +1

      ​@@gustafmannerheim9720The damage output is pretty poor without bleed and mobility is non existent. It's a safe weapon but nowhere near the best. Ogryns weapons aren't their strong point but the Mk III cleaver and the new shovel are good.

    • @thewizned
      @thewizned 9 месяцев назад

      why would you run the shield without bleed?@@torm0

    • @torm0
      @torm0 9 месяцев назад +3

      @@thewizned That's what I'm saying. Don't run it without bleed. I probably should have said even with bleed.

  • @Torma25
    @Torma25 9 месяцев назад +5

    I'm a zealot crusher shill, I walk up to ragers, hit them once with a light attack and watch them do four backflips.

  • @BlueEyesWhiteViera
    @BlueEyesWhiteViera 9 месяцев назад +11

    As with most things in Darktide, the solution is the Columnus.

  • @ValcryeTheSecond
    @ValcryeTheSecond 9 месяцев назад +13

    Flamer and purgatus primary attacks stun them pretty easily as well, it’s how I usually handle rager hordes since you can get them in a stun lock with those

    • @Mangojuice4050
      @Mangojuice4050 9 месяцев назад

      Also Assail shards can stagger a bunch of them in a pinch.

  • @xGarrusV
    @xGarrusV 9 месяцев назад +35

    Tanner recommending me to spam ping I’m bouta end up in a Reddit rant post

    • @TannerLindberg
      @TannerLindberg  9 месяцев назад +14

      Yeah if you're in trouble and it's a situation where you need your teammates to help out yeah go ahead spam ping that's what it's there for Bro the average Redditor struggles in Quickplay damnation not even auric.

  • @jah2796
    @jah2796 9 месяцев назад +1

    Really enjoying the short vids! Pretty sure you’ve taught me more in two weeks, than I learnt in 350hrs of playtime

  • @romangudev8770
    @romangudev8770 9 месяцев назад +2

    Handy little tip about psyker sabers, the special attack will stagger them out of their combo most of the time. Handy if it’s 3 or less, but really if there are two of them I’m already shaking.

  • @tomonori8935
    @tomonori8935 9 месяцев назад +1

    I love rager groups. I have great success disappearing without teammate notice. Probably the only scenario I can pull off the trick as fast.

  • @user-rx2zp1um2n
    @user-rx2zp1um2n 9 месяцев назад +1

    Headshots with some heavier weapons, or 'ignores stagger reduction' attacks can stagger ragers, and this gives you a place of safer melee to get to work slapping them.
    Indignatus charged heavies makes them LAUGHABLY easy
    Faster weapons can sneak in safer hits, and using sprinting heavies between dodges

  • @StormEagle5
    @StormEagle5 9 месяцев назад +3

    One of my favourite ways of dealing with berserkers in Vermintide 2 was to have a weapon that was not just high enough stagger to stagger them while not in their combo, but also enough to reach the breakpoint to stagger them while in their combo. I'm guessing from your video that that just isn't viable, at least in that number?

    • @torm0
      @torm0 9 месяцев назад +3

      There were definitely more weapons with more stagger capability in vermintide but also having +skaven or +chaos power would enable you to reach stagger breakpoints. The fact no one talks about stagger breakpoints in darktide makes me feel +maniac or +flak damage doesn't effect impact or stagger so your best bet is to try adding impact in the Ogryn or zealot talent trees. Psyker also has alot of stagger options with staffs but vet seems to have the least amount of stagger options apart from the power sword or from crits. Stagger doesn't effect damage output in darktide like it did vermintide.

    • @АкиЧуд
      @АкиЧуд 8 месяцев назад +1

      Zealot crusher club can stagger anything short of bosses fairly easy

  • @Merth667
    @Merth667 9 месяцев назад +2

    You have the best darktide channel. Thanks for the vids, i subbed

  • @huffinLeeroy
    @huffinLeeroy 9 месяцев назад

    So, a psyker with a force sword running Deflector blessing coupled with Venting Shriek and Kinetic Deflection perks is the only thing more effective at dealing with a rager patrol, other than a shield Ogryn. Block until Peril is full and stamina is about to break, then trigger Vent. Charge sword special and go to town on knocked down ragers. Quell remaining peril as they get up and repeat. The Catachan swords used to be the way to go, but you're no longer able to parry the double attacks against more than one attacker without taking damage.

  • @KanaKaname
    @KanaKaname 9 месяцев назад +1

    This again shows that no amount of clutching can replace good situational awareness. Rager groups are perfect example of something that you just can't easily counter once they get their first hits in. This sort of situation can be easily avoided if people can just stop for a second to get a reading of their surroundings before unga bunga into a horde - which is a disturbingly rare ability nowadays.

  • @onkarmohite7560
    @onkarmohite7560 7 месяцев назад +1

    No more noise from that rager.

  • @mediman12
    @mediman12 9 месяцев назад +1

    Just so you know the spawner mod has keybinds for restoring health/toughness and giving you your ability back so you dont have to use the stimms.

  • @MrNicster
    @MrNicster 9 месяцев назад

    This is brilliant. Thank you so much.

  • @coltonthorpe7812
    @coltonthorpe7812 8 месяцев назад

    I really REALLY wish there was a quick grenade hotkey in darktide that just instantly lobs a grenade directly in front of you.

  • @edvardsrajeveskis5724
    @edvardsrajeveskis5724 9 месяцев назад

    Tac axe special attack is brilliant at this mixed with normal attacks

  • @Crayssius
    @Crayssius 8 месяцев назад

    I see your rager squad and raise you the Indignatus Crusher. Lights, heavies, charged, everything you do with that thing knocks around every enemy in the game like ragdolls. The only things you can't stagger are bosses.

  • @eduardocastellanos9197
    @eduardocastellanos9197 9 месяцев назад

    Bro is blessed by the Emperor.

  • @christopherbaker7209
    @christopherbaker7209 9 месяцев назад

    thanks for this. I have been struggling to deal with these bad boys forever, wondering why my blocks aren't working. even dodging back can be iffy

  • @Cithulu1
    @Cithulu1 6 месяцев назад

    agree overall, but faster weapons can easily fit in lights in between their attacks. i usually melee ragers, if it's one at a time. for multiple ragers i won't

  • @hammersam75
    @hammersam75 9 месяцев назад

    With my teams we always make sure to have either shield ogryn who perma staggers them or flamethrower staff psyker to mostly stagger

  • @sentient9478
    @sentient9478 9 месяцев назад

    Grandfather! Grant me the touch of death!

  • @playersofpassion1011
    @playersofpassion1011 9 месяцев назад

    Which mod gives you the crosshair while ADS?

    • @playersofpassion1011
      @playersofpassion1011 9 месяцев назад

      Can you give a breakdown on all mods you use? Very interesting!

    • @TannerLindberg
      @TannerLindberg  9 месяцев назад +1

      Its called crosshair customization and i have a video going over my mods

    • @playersofpassion1011
      @playersofpassion1011 9 месяцев назад

      @@TannerLindberg Thanks, I'll have a look!

  • @mrhat1073
    @mrhat1073 9 месяцев назад

    also Rager attacks cannot trigger On Dodge blessings and abilities. no clue if it's a bug or not, but I've posted about it on the forums, so it's probably a bug. Bulwarks, too, have an issue with On Dodge blessings

  • @thewizned
    @thewizned 9 месяцев назад

    Oggi shield heavy 1 +block canceling until all the ragers are dead. Its fun, effective and easy.

  • @MrBeastiemon
    @MrBeastiemon 9 месяцев назад +1

    Im surprised you said that you wouldnt be able to deal with multiple ragers with the devil claw's parry, if anything ive found that if you have a bunch of ragers attacking you then you can just spam parry and you wreck them. You dont take damage and should 1 shot them if your aiming at their heads and ive not found any downtime on being able to parry. Maybe this has just been a weird quirk of how ive run into ragers or positioning but yeah

    • @TannerLindberg
      @TannerLindberg  9 месяцев назад +2

      There is exactly a 2 second window after you Perry and you do the follow up attack where you can't defend yourself or do anything and you will take damage from melee if three ragers are standing next to each other doing their combo and you perry 1 hit of one of them the others objectively always have to hit you

    • @MrBeastiemon
      @MrBeastiemon 9 месяцев назад

      Huh, only had that happen when i miss the parry, will look into it. Thanks though!

  • @FinnMeier-n8r
    @FinnMeier-n8r 8 месяцев назад

    I miss plaguemonks and berserkers. I just wish there was a proper way to fight ragers in melee, by just being good at melee.

  • @alehshan0714
    @alehshan0714 9 месяцев назад +5

    Ogryn ain 'fraid ill mash them

  • @BdubSwagnasty
    @BdubSwagnasty 9 месяцев назад +1

    all of tanners weapons look so small because he IS small

  • @vermas4654
    @vermas4654 29 дней назад

    Lucius Bayonet. nuff said.

  • @kudosbudo
    @kudosbudo 9 месяцев назад

    I would say you can manage 3 maybe four if you use the Deimos in melee. 4 is the most i have solo'd without taking damage in a game but i'm not great at the game. Most of the time i shoot the hell out of them. The only time i don' tis if i have no ammo and need to reload and theres only 1 left.

  • @SirFingerless
    @SirFingerless 9 месяцев назад

    Laughs in Evis XV light attack staggering them

  • @Deepstinkt
    @Deepstinkt 9 месяцев назад +2

    Coming from Vermintide i tried staggering them but that doesnt seem to be reliable, it also feels like their combos are much longer and they hit you from 5 miles away

    • @Mangojuice4050
      @Mangojuice4050 9 месяцев назад +4

      Yea, in Vermintide I think after their combo is finished you can push them or hit them to put them in an exhausted state. Darktide ragers on the other hand are something else.

    • @Torma25
      @Torma25 9 месяцев назад

      if you have a good stagger weapon you can absolutely stagger them. On ogryn it is especially easy. Vet shout and zealot stun can also stagger them for a short while that gives you an opening.

  • @delurium4114
    @delurium4114 9 месяцев назад

    any meta zealot build recommendations ?

    • @OniGanon
      @OniGanon 9 месяцев назад +1

      Look up his video going over the Zealot talent tree.
      But to summarise: take the crit nodes at the top of the tree, the cooldown reduction on crits near the bottom, take Duellist on the left, avoid Loner Aura, avoid Martyrdom.

  • @Ripthejack3r
    @Ripthejack3r 6 месяцев назад

    I think the rager design is so bad, it goes backwards from vermintide, I do understand they wanted a melee enemy you have to use your range for but only ranged seems so one dimensional. there is some other things, like dodging them doesnt reliably proc successful dodge blessing and feats, which im guessing is on purpose so you cant trade hits with them and get the damage bonus to deal with them efficiently, basically forcing you to only use ranged unless you have devils sword.

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 9 месяцев назад +1

    If anyone here uses crusher on Zealot, deal with groups of ragers patiently as you can always outrange and stagger many at a time.
    Not only does H1 have insane reach for a melee attack, but if you charge it with special then use a heavy attack you stagger more ragers effectively in a wide area, long enough to prepare another special heavy attack again to stagger chain them. Same should go for maulers and ogryns too. Doing this leaves one virtually unscathed with good target priority.

  • @lv1543
    @lv1543 9 месяцев назад

    Ogryn build when?

  • @blueboy1958
    @blueboy1958 9 месяцев назад

    How to deal with ragers:
    Gun

    • @jussikankaansydan5645
      @jussikankaansydan5645 9 месяцев назад

      Or with Sword and make a parry/special and kill them after they stagger. Ragers aren't that difficult, if you know ho to deal with them. Heavy attack with Knife, dodge back wards, let them finish their combo, heavy attack and few quick attacks.

    • @blueboy1958
      @blueboy1958 9 месяцев назад +2

      @@jussikankaansydan5645 Too many word, too much think, I use gun

    • @jussikankaansydan5645
      @jussikankaansydan5645 9 месяцев назад

      @@blueboy1958 If it works the best why change!

  • @blulumen5420
    @blulumen5420 9 месяцев назад

    Hammer go bonk

  • @nerevar817
    @nerevar817 9 месяцев назад

    Next stream when Tanner

  • @Wood_969
    @Wood_969 9 месяцев назад

  • @gk-nj9bi
    @gk-nj9bi 9 месяцев назад +2

    오그린이면 강공 스팸으로 다 죽이는데 다른 캐는 너무 힘들게 잡는듯

  • @brodr00
    @brodr00 9 месяцев назад

    *laughs in full bore kantreal straight to their face*

  • @Darkhexagon
    @Darkhexagon 9 месяцев назад +3

    Muted?

  • @Superfastfrog1
    @Superfastfrog1 9 месяцев назад +1

    fight 125 of them /s

  • @Greez1337
    @Greez1337 9 месяцев назад

    I find this game's audio dismal. The directional audio is borked, and enemies "sound" cues often just disappear. In particular, I find rangers are nigh unhearable during any form of action. So many times you can get bonked by 3 of them from behind...because most people, even on tier 5 don't tag for shit either to identify mixed hordes.

    • @Daergarz
      @Daergarz 9 месяцев назад

      Might be a problem on your end (not saying it's your fault, just incompatible setup). I am like a dog being trained by Pavlov, instantly dodge at a lot of cues. And yes, some enemies do not make certain sounds, often by design, good or bad.
      Use the Spidey Sense mod, it helps a lot with visual direction cues if you're struggling.

    • @andyozFace
      @andyozFace 9 месяцев назад

      Directional audio is ok apart from vertical. Occasional a span noise is missed. If you use voice chat with a Bluetooth head phone the voice chat can get down graded to mono. Use spider sense or turn off mic