It rocks. When I bought it I sold my PCVR setup (Samsung Odyssey+) and I said to my buddy "I really hope they enable PC support some day because it will be an amazing PCVR HMD if they do". I knew it was a long shot but it happened and I can't be happier with my decision.
I have the same feeling,i have even sold my quest 3 and only use the psvr2 . i am addicted to the oled colors,brightness,and better field off view..And better rumble on the controllers...
I agree so much to this. It’s just SO much more immersive than the quest 3 for me. With the quest 3, it’s still fun, but the second I switch over to PSVR2, it’s absolutely insane night/day difference
I actually got the PSVR2 after seeing your initial review, because I was tired of compression on the quest 3. The one main downside (besides having to spend 50 bucks on a giant ass Bluetooth antenna to fix my issues) is tracking is really bad when your view is mostly monochrome. For example, looking at the floor when playing games like moss it’s almost unplayable for me even though the quest three has absolutely no issues
@@wiser3754 The brightness and colors is huge, like looking up at the sky and feeling the bright sun and your eyes adjust and then walking into a dark area and having it ACTUALLY be dark and having your eyes adjust again. Also, the lack of compression and latency is absolutey huge for games like Skyrim or Half life Alyx/2 VR. And the FOV is such a big difference. It’s adjustable, so you can bring the lenses as close to your eyes as your nose/eyelashes allow and the lenses are huge. The worst parts are the fresnel lenses, but this is helped drastically with the globular comfort mod (also super necessary for comfort, otherwise, you have to make it super tight). The resolution is definitely blurrier, but ultimately for me, if I feel much more immersed in the game, I’m gonna choose the PSVR2. I have not used my quest 3 since getting it, but that’s just me. Be prepared to buy a $50 desktop bluetooth adapter that goes into your PCIE slot since the ones recommended from Sony suck, the globular cluster mod, and you may even need to put up a poster or two in your room like I did to help with tracking. After that, it’s super plug and play every time you wanna use VR and you’ll have a super immersive experience
Yeah i immersion is such a funny, and somewhat elusive thing. I was switching between Q3 and PSVR2 last night , and yeah VR2 was much more immersive to the point that I just wanted to stay in VR for longer (like back in my Quest 2 days ((thanks to good binocular overlap probably))). Q3 looks way clearer, the sweet spot is HUGE, it has great motion clarity unlike VR2, no mura issues, I can move more freely without cable, headset is even more comfortable for me, and STILL it just doesn’t feel that immersive. PSVR2 meanwhile has high persistence so it’s blurry when I move my head, has a LOT of mura, not super comfy, not very high resolution, I’m tethered to my PC… and I still feel significantly better sense of presence and immersion in VR. I think what makes it so immersive is: very low latency due to DP, good binocular overlap, solid sound from the earbuds it comes with, and excellent contrast from the OLED display. Q3 is missing all of those things, which are big contributors to immersion.
@@jss4837Have you tried the globular cluster mod? It makes it soooo much more comfortable for me. It also helps a bit with some of the blurriness, because it keeps the sweet spot locked in while turning
I'm hoping to get one in the black Friday sales if there's a discount in the UK. I haven't upgraded since psvr 1 and it's about time now I've got a proper pc as well as a ps5. I appreciate you coming back to say it's still good for you after 2 months on pc
Totally on point, I've not used any of my pcvr headsets since connecting my psvr2. In fact I'm flogging my ps5 due to not needing it anymore . The features will eventually become live which is even a bigger reason to buy. Some developers have already got the haptic triggers working
I agree with you about the PSVR2 being a good PCVR headset. And having done A-B testing with both, I would choose it over the Quest 3 for PCVR. However, I think you're going too far if you're putting it ahead of the Bigscreen Beyond, too. The Beyond outclasses both the PSVR2 and Quest 3 and is just plain a more expensive high end headset that combines both pancakes and OLED. And actually, if you're seeing a substantial difference in FOV between the Beyond and the PSVR2, perhaps you need a thinner cushion for the Beyond. It's very sensitive to this. Each millimeter closer you get your eyes to the lenses makes a noticeable improvement in FOV, sweet spot, glare, everything.
I've gotten the thinner cushion and the FOV just doesn't compare. The Beyond isn't terrible or anything but I just like the fit/comfort of the PSVR2 more.
I have Quest 3 and PSVR2, for me Quest 3 PCVR runs way better and look sharper at the same resolution. But I'd still play most games on PSVR2 on 120hz 60fps Reprojection.
@@y2bangali It's a much more immersive headset. The facial interface covers all light coming from your nose. Dark Environments feel dark and Brighter environment feel bright. The Binocular Overlap is smaller, leading to a better 3D effect. The Contrast and Colors are better.
yes the quest 3 will run better on pc because pancake lenses dont have barrel distortion so you don't need to render at 1.7x native panel resolution unlike the PSVR2. For the PSVR2 you need around 4000x4000 per eye to get 1:1 render to panel resolution but it still won't match the clarity you get on a q3 simply because of the lack of subpixels and worse lenses. however it can get around 80% of the way there but you also get better colors, better fov, better brightness. for some people this may not be enough for them, as the q3 does have very good clarity, but on PC because of compression the most finer details are lost. so it's all about trade offs. for immersion psvr2 is better on pc for me, on the games i care about, otherwise q3 is plenty viable.
@@wavebend1474 I'd say getting both of them is worth it if you have the money. Having a PS5 and PC alongside Standalone would give you years worth of VR content.
I have a Quest 3 and a PSVR2, and previously I owned an Index. It's undeniable that the Quest 3 has greater clarity, but that's not everything. When playing on PC, the realism brought by the color and lighting of the PSVR2 - which is much better than the Quest 3 - provides an overall sense of immersion that, at least for me, is better than playing with the Quest 3 on PC. Additionally, I don’t know the technical reason, but the PSVR2 gives me a better sense of 3D depth compared to the Quest 3. Depending on the game, I use one or the other, but in general, I tend to play more on PC with the PSVR2. Also, playing with a DisplayPort connection is always better than streaming, no matter how much streaming has improved.
I recall there being some controller issues when switching back and forth betweeen ps5 and pcvr with the psvr2.. bluetooth issues I think. Is this still an issue?
I have both connected to my pc qnd ill give it another try. Its awesome on the ps5 but i found the general image to be much better on the quest 3 running games on my pc via wireless virtual desktop than the psvr2 connected to the pc via cable.
I have no comparison to other PCVR headset, but havent you encountered the OLED mura? Its very noticeable for me, not a deal breaker. Maybe this is there in other headsets too?
very noticeable compared to Quest 3, its minimal in LCD headsets. but, you have other streneghts like colors, fov, brightness, that you dont get in q3. if you have a powerful pc you can run the psvr2 at render-to-panel native resolution (4k x 4k per eye) and the clarity is decent enough. its hard to argue this is better than the quest 3 in many scenarios though
The reason you think PSVR2 is more demanding is because, by default, steam uses a resolution way higher than the native resolution of the display. You need to scale down the resolution to 68% to use the native resolution without supersampling it
I have both, and the image clarity on Quest 3 blows PSVR2 away. I use Quest 3 more often than PSVR2; however, I prefer the PSVR2 when playing VR games that take place in darker environments.
Like you, I have both and mostly agree with you. Although Q3 is superior in clarity and resolution, I end up going back to PSVR2 for low-latency Display port connection as I mostly do sim racing. Where latency is not an issue, I use Q3 for convenience (wireless with Virtual Desktop and WiFi 6e connection). Glad we have both of these HMD's as they serve my different needs in different ways.
the quest 3 will run better on pc because pancake lenses dont have barrel distortion so you don't need to render at 1.7x native panel resolution unlike the PSVR2. For the PSVR2 you need around 4000x4000 per eye to get 1:1 render to panel resolution but it still won't match the clarity you get on a q3 simply because of the lack of subpixels and worse lenses. however it can get around 80% of the way there but you also get better colors, better fov, better brightness. for some people this may not be enough for them, as the q3 does have very good clarity, but on PC because of compression the most finer details are lost. so it's all about trade offs. for immersion psvr2 is better on pc for me, on the games i care about, otherwise q3 is plenty viable.
I have one problem with the psvr 2 though, I wonder if you know a fix for it. I run a rtx 3080 PC and when I run pcvr with quest 3 I always use the highest render resolution of the quest link app on pc (I think it's 1.5x or 1.7x I don't remember) and the visuals are SHARPPPP and the framerate is usually great at 90hz. but with the psvr 2 even at 100% resolution on steamvr (its still not as sharp as the quest 3) I get MASSIVE lags. the only solution is to put it at 68% but then the image quality is around the same quality as the ps5 (actually red matter 2 on ps5 looks sharper than psvr 2 on pc at 68%)
The PSVR2 is really comfortable, lightweight and has good screen. It's also cheap. The only thing that drives me crazy is the lack of foveated rendering. I mean, it's very, very hard to properly run games, even with a mid-highend card such as 4070 Ti Super. Sony really should implement some sort of foveated rendering, even a simple fixed foveated rendering would do wonders for it's clarity.
My only complaint for psvr2 is ghosting. I thought oled is supposed to have blazing fast pixel response time. It almost looks like VA lcd panel smearing.
the psvr2 panel is pretty bad, even the gen 1 vr oled panels (vive pro 1, samsung ody, ody+) didn't have anything like that. I think Sony didn't really care too much and just used a generic amoled panel meant for phones, hence the insane amount of mura, bad persistence, however higher resolution. You can set the panel brightness to 0% and it removes most of the persistence issues, but then it's not a fun headset to use anymore.. In a market full of LCD headsets, this and the beyond are the only options and this is better than the beyond in many ways, so i guess we're out of luck.
Agreed. You'd think OLED would have a faster motion persistence than Q3's LCD, but that simply isn't the case. The Q3 looks to be blur-free to my eyes. Even when you drop the PSVR2's 'VR Brightness Slider' down to Zero, which controls Motion clarity & Brightness, it still isn't as good as Q3's. Q3 is rocking blur-free motion clarity with a Sub 1ms persistence, or 1ms unless I'm mistaken, at 85 nits SDR brightness. PSVR2, with the VR brightness slider dropped to '0' has a 2ms persistence at 65nits. The VR2's motion blur and lack of brightness at 0 really throws me off, i can't stand the mura, god rays and the soft-like veil that's masking the clarity. Then you have to deal with the awful comfort, cable getting in the way and the rings around the controllers rubbing against the sides of your hands. Quest 3 by comparison has a looking through a window-like effect, putting aside the light black levels. :P I think Q3's display is naturally crazy-bright, but it's trading GOBS of brightness for perfect motion clarity with high end black frame insertion, i'm guessing. Sony going HDR for PSVR2 was a big mistake. You can't have high brightness and good motion clarity. :P PSVR2 totally needs Pancake Lenses + a QD-LCD FALD sdr display.
@@wavebend1474 They were trying to push HDR in VR, which was an awful idea. You can't have high brightness and great motion clarity. The last thing we need in VR is motion blur, and you'll get exactly that when increasing the PSVR2's VR brightness slider dial. Drop it to 0, and you'll get closer to what the Q3 is capable of in the motion department, but you'll be left with a dim image. Q3 has zero motion blur, in SDR, at 85 nits by comparison.
I’d buy a PSVR2 if only Sony would put the same effort as Meta into the hardware and software. But Zuckerberg runs a multi trillion dollar company with a very narrow focus on cornering the Vr market. I don’t think Sony are gonna pony up the research and development costs to rival Meta.
@wiser3754 Fair. I mentioned support in my PSVR vs Quest video a long time ago. Meta definitely drags competition on supporting their headsets software and innovating
I just got my quest 3. Really like how sharp it is, BUT my biggest gripe is when hooked up to pc the colors are washed out. On top of that its still an LCD screen. Some of my most incipated games like Alien and Metro will both be hurt by this compared to if i got the psvr2. I just couldnt see myself buying another fresnel lense headset after how bothersome it was on the quest 2
So you're saying the Q3's colours look washed out when connected to a PC compared to how they look in stand alone mode? I don't think Meta made Q3 + PC a top priority, because they realize just how friction point-heavy, Niche, messy and expensive PC is. The Quest 3S in 'stand alone' will most likely be the most popular VR/MR option period of the lot. I'm just gonna stick with Q3(Stand Alone) and use PSVR2 + PS5 Pro, in hopes that Sony finally does a PSVR2 Revision. Using the Q3 as a template, and besting it.
@@NintenPizza yea, I think the LCD and colors look great stand alone, but when hooked up to pc they wash out. Really they just need some attachment like the psvr2 had for pc. Some work around that lets it plug into display port and usb should do the trick I would think. I’m also mad because I just spent the day trying to get two psvr2s to work with my ps5 but both have messed up controllers which I never even comprehended being an issue until I looked it up
Using a cable just defeats or at least tarnishes the immersion of tether free VR. Stand alone Q3 doesn't add image compression or any latency which is great, it's just so disappointing to hear that image compression, additional latency and weaker colours are still a thing with Q3+PC VR. And i wonder if Q4(Oct 2026) will finally be near glasses-like, or just like a thick-ish pair of glasses, with no top middle strap. Having that form factor, being noticeably lighter, with even higher resolution, 2x the power of Q3, with an LCD 'FALD' display(etc) would eliminate those current pesky friction points. Being, the fact that Q3 is still a headset, and it's heavy. :P I think by 2030, VR & MR are totally going to take off with Quest 5, possibly PSVR3 and especially Nintendo, since they have the franchises to make VR/MR expode! A 3rd person Mario Kart VR game would sky rocket in popularity. Then you've got pokemon Snap, 3rd person VR Zelda & Mario, the list goes on and on.
@@NintenPizza I thought the same thing with Nintendo. I’d love it. I would just buy the games on stand alone quest but the drop in quality is too much in most
@@NothingHereForYou Yeah, it really depends. I was actually disappointed with how the recent PSVR2 Max mustard version turned out. Soft clarity, drabber colours, and OLED motion blur as expected. The 90fps, deeper blacks, improved graphics and zero animation or frame rate hiccups were great, but the colours, compared to the Q3 version looked drab, image clarity looked soft, and then you've got OLED motion blur. The Q3 version is so sharp and clear, it's almost as if you're peeking through a window. No motion blur, no mura, and the colours are more vibrant. I actually much prefer Compound on Quest 3 as well. It's not always about the core graphics. PSVR2 has so many draw backs. Deep blacks, ET & FR, better controller haptics and more powerful graphics aren't everything.
Not having a good time myself I try but was just playing gunman contracts and it keeps losing tracking every 5 minutes despite me using Son'ys recommended bluetooth dongle with their new driver they released for it on steam and with a extensio9n cable bringing it within arms reach of the controllers. It's a joke. My quest 3 just works straight off perfect tracking if the room is lit. But PSVR2 terrible tracking. Plus finding the sweet spot is not easy and most of the time it is a blurry mess. My quest 3 is edge to edge clarity regardless. I would take that and perfect tracking over OLEDs with bad tracking and blurry image anyday. When you find the sweet spot it's cool but when you find it and tbh. It is such a pain I just wanna play games not troubleshoot. But if it works for you cool. But I wasted £500 lol Glad I kept my Quest 3 as well. I am getting a 4080 or a 5080. soon. could buy a 4080 now but seems stupid. But if 5080 gonna be months I dunno should i just go skint and buy the 4080 now. I am finally replacing my Rx 6800 with an Nvidia GPU even though I hate Nvidia but they say it is better for VR and it's like over 100% more powerful than my Rx 6800. the 4080 not 5080.
Imo the picture of the psvr2 is way too blurry. The process of connecting the hmd was prone to failure for many people. But hey: good for your channel in the psvr community. In my case: I keep the psvr2 to my ps5 and use q3 or p4 (despite having no dp, they give me the much crisper image, better performance, both are more comfy) for pcvr. And I am aware, that there are even better hmds for pcvr on the market.
I mention the failures and need for higher resolution. Also, I've pissed the PSVR community off more time than I have fingers 😂 Ask around. It's all personal taste man. I never said it's THE best PCVR headset. It's just my favorite right now. That's why I highlighted and made sure to say, when it works with NO ISSUES, it's fun as heck.
@@MartydudeVRI think my personal issue is, that I don’t share your conclusion. At least for now. If they would at least rollout eye tracking with dfr for pcvr too, I would have some great use cases for it (might sacrice a little bit of crispness for oled and stable 90 fps in msfs i.e.) As a device for playing vr with my ps5, I like the psvr2 - at least since I bought my lense inserts. Since the correction I need is very small and I don’t need correction lenses for my other hmds, I assumed, they would make no difference on psvr2. But I was really wrong. On the other hand, my q3 & p4 still deliver a much crisper image on pc…
@@74amazing q3 and p4 will always have more clarity no matter what, but compression does have impact on some finer details. FOr the psvr2 on pc you need to render minimum at 1.7x native res, which turns out to be just over 4000 x 4000 per eye (it should be the default recommended resolution in steamvr when you adjust it), if you can run that res at 90hz or even 120hz the clarity is about 80-85% of the way of a quest 3 connected to pc,, except you get a bit more fov, better colors, better black levels, better brightness. Is it gamechanging? imo not really, but up to personal preference. for me it's more immersive in most games that i care about, but if your biggest focus is clarity then q3 may just be better.
@@wavebend1474 Ok, good to know. Do you have a recommendation for an gpu update from my 4090, so it delivers at least 90 fps at this resolution? Just kidding... I will definitely try it with less demanding games. But i already know, that i dont reach 90 fps in games like No Mans Sky with 3.4k*3.4k, without reducing the graphical quality to a bare minimum. In SkyrimVR with Mad Gods Overhall i finally managed to reduce everything so far, that i reached 90 fps. But honestly: In this case, the game does not look good anymore.
That's not going to happen. The situation with WMR support on Windows is a special one because WMR support was made an integral part of the Windows OS itself. Because of this, it can't just be left unattended in newer releases of the OS if Microsoft doesn't want to continue to commit resources to maintaining it. That's why it was removed. Whereas even if Sony decided to abandon the PSVR2, existing versions of the software would continue to work indefinitely just with no updates.
Pancake would degrade the image further tho. They absorb way more light reducing the brightness and kick out mad god rays. It’s part of why most RUclipsrs rate this combination above the big screen. The fresnel lenses on this are customised to reduce and diffuse the rays. (I’m not sure how the older aspheric lenses would function with the brighter displays). Main issue with this in my opinion is that it uses OLED and not Micro OLED. That would reduce the Mura enough and we would have an optimal product.
@@boomdaddymaxwell I would simply say it is the richest, but dirtiest image out of the big two choices at the moment. Q3 destroys it on clarity, even with wireless compression artifacting. (I don’t own a Q3 but have played with one, I have Q2 and might upgrade next gen).
@@boomdaddymaxwell of the two, its a QLED isn’t it. I recall being quite impressed by it. Noticeably better than the Q2. Certainly not the most washed out, but compared to the OLEDs there is a gap. The first place I ever got to try headsets was an independent arcade. They had Vives & PSVR1s. I’d have a look on maps and see if there any small businesses like that within a hundred miles. That’s the kind of place I’d try to find to try out different headsets. Or see if a used game store will let you try one before buy it (gotta check it for dead pixels) ;)
its so sad this headset has bad tracking and is not really usable for room scale its such a good headset, also i had major issues getting the controllers stable my right one kept getting locked in place.
@@TheVRResistance headset is fine, just the room scanning is very fast and poor, only takes like 3 seconds to scan the room which doesn't provide nearly enough detail for proper room scale quest 2-3 is much more thorough, just a warning for people who are buying this headset for vrchat.
@@wavebend1474 I have a high powered extended range usb dongle and lots of issues with controllers, I use index controllers so it doesnt matter but this would be annoying for most people.
If somehow eye tracking is unlocked for rendering on PC, its a wrap!
It rocks. When I bought it I sold my PCVR setup (Samsung Odyssey+) and I said to my buddy "I really hope they enable PC support some day because it will be an amazing PCVR HMD if they do". I knew it was a long shot but it happened and I can't be happier with my decision.
I have the same feeling,i have even sold my quest 3 and only use the psvr2 . i am addicted to the oled colors,brightness,and better field off view..And better rumble on the controllers...
I agree so much to this. It’s just SO much more immersive than the quest 3 for me. With the quest 3, it’s still fun, but the second I switch over to PSVR2, it’s absolutely insane night/day difference
I actually got the PSVR2 after seeing your initial review, because I was tired of compression on the quest 3. The one main downside (besides having to spend 50 bucks on a giant ass Bluetooth antenna to fix my issues) is tracking is really bad when your view is mostly monochrome. For example, looking at the floor when playing games like moss it’s almost unplayable for me even though the quest three has absolutely no issues
Night and day as in how? Colors and black levels? Brightness?
@@wiser3754 The brightness and colors is huge, like looking up at the sky and feeling the bright sun and your eyes adjust and then walking into a dark area and having it ACTUALLY be dark and having your eyes adjust again. Also, the lack of compression and latency is absolutey huge for games like Skyrim or Half life Alyx/2 VR. And the FOV is such a big difference. It’s adjustable, so you can bring the lenses as close to your eyes as your nose/eyelashes allow and the lenses are huge. The worst parts are the fresnel lenses, but this is helped drastically with the globular comfort mod (also super necessary for comfort, otherwise, you have to make it super tight). The resolution is definitely blurrier, but ultimately for me, if I feel much more immersed in the game, I’m gonna choose the PSVR2. I have not used my quest 3 since getting it, but that’s just me. Be prepared to buy a $50 desktop bluetooth adapter that goes into your PCIE slot since the ones recommended from Sony suck, the globular cluster mod, and you may even need to put up a poster or two in your room like I did to help with tracking. After that, it’s super plug and play every time you wanna use VR and you’ll have a super immersive experience
Yeah i immersion is such a funny, and somewhat elusive thing. I was switching between Q3 and PSVR2 last night , and yeah VR2 was much more immersive to the point that I just wanted to stay in VR for longer (like back in my Quest 2 days ((thanks to good binocular overlap probably))). Q3 looks way clearer, the sweet spot is HUGE, it has great motion clarity unlike VR2, no mura issues, I can move more freely without cable, headset is even more comfortable for me, and STILL it just doesn’t feel that immersive. PSVR2 meanwhile has high persistence so it’s blurry when I move my head, has a LOT of mura, not super comfy, not very high resolution, I’m tethered to my PC… and I still feel significantly better sense of presence and immersion in VR. I think what makes it so immersive is: very low latency due to DP, good binocular overlap, solid sound from the earbuds it comes with, and excellent contrast from the OLED display. Q3 is missing all of those things, which are big contributors to immersion.
@@jss4837Have you tried the globular cluster mod? It makes it soooo much more comfortable for me. It also helps a bit with some of the blurriness, because it keeps the sweet spot locked in while turning
I agree with you 100%, and I also have owned and still own alot of different headsets on the market
Thank You I finally know why you were not using you Bigscreen Beyond the other day.
I'm hoping to get one in the black Friday sales if there's a discount in the UK. I haven't upgraded since psvr 1 and it's about time now I've got a proper pc as well as a ps5. I appreciate you coming back to say it's still good for you after 2 months on pc
I had absolutely no idea that the device came out! ordered instantly!
bro perfect timing. i just wrote psvr2 review 2 months later and i see your video that released 4 hours ago i said to myself! perfect!!!
I find myself using PSVR2 on more immersive titles and single-player games. I grab the Q3 for PVP bc of wireless.
If they can get eye tracking or haptics working on pc (even from just a third party) it will easily become a king of pcvr
Appreciate that discount code on the prescription lenses
Thanks for this video. I wanted to upgrade from quest 2 and this really helped.
My adapter FINALLY came in today super stoked to play everything on extreme yet view it in VR
Hell yeah 🔥🫡
@MartydudeVR only issue now is fighting the psvr 2 app can't get it to recognize that the controllers are connected to move to the next step 🥲
Man.. This headset needs to be under $500 in Canada. Hope we get a Black Friday discount. Good vid 👍
Hopefully they do a Black Friday Sale 😭 I'd love that for everyone
it was on sale 480 CAD in august already... totally worth it at this price!
Im just happy to be playing ghost of tabor with my Buddy on pc untill its released for ps5 :) happy enjoyer of the psvr2 headset
Totally on point, I've not used any of my pcvr headsets since connecting my psvr2. In fact I'm flogging my ps5 due to not needing it anymore . The features will eventually become live which is even a bigger reason to buy. Some developers have already got the haptic triggers working
good to hear. at least I know if I decide to buy a PC, I will have a quality headset to use.
Most RUclipsrs prefer the PSVR2, but the Meta Ambassadors all prefer the Quest 3. Bribery works.
I have both and I prefer the quest for all around use. But PSVR2 it great for high fidelity games.
The eye tracked foveated rendering just needs to be cracked and itd be amazing!
copped on for $250 cant wait to get my hands on it
Thats a STEAL
I've tried a few, but the PSVR 2 is the one I stick with. It's consistent, and It just works for me. I'm a pretty big fan of it.
I agree with you about the PSVR2 being a good PCVR headset. And having done A-B testing with both, I would choose it over the Quest 3 for PCVR. However, I think you're going too far if you're putting it ahead of the Bigscreen Beyond, too. The Beyond outclasses both the PSVR2 and Quest 3 and is just plain a more expensive high end headset that combines both pancakes and OLED.
And actually, if you're seeing a substantial difference in FOV between the Beyond and the PSVR2, perhaps you need a thinner cushion for the Beyond. It's very sensitive to this. Each millimeter closer you get your eyes to the lenses makes a noticeable improvement in FOV, sweet spot, glare, everything.
I've gotten the thinner cushion and the FOV just doesn't compare. The Beyond isn't terrible or anything but I just like the fit/comfort of the PSVR2 more.
hi which bluetooth are you using for the tracking? i couldn't make it work consistently and sent it back
so thoughts on the HDR for it? idc just be cool if you tested it since steamvr updated it
I have Quest 3 and PSVR2, for me Quest 3 PCVR runs way better and look sharper at the same resolution. But I'd still play most games on PSVR2 on 120hz 60fps Reprojection.
Why would you still choose to play with the PSVR2 then?
@@y2bangali It's a much more immersive headset. The facial interface covers all light coming from your nose. Dark Environments feel dark and Brighter environment feel bright. The Binocular Overlap is smaller, leading to a better 3D effect. The Contrast and Colors are better.
If you crank up the resolution on the PSVR2, isn't it on par with the quest 3?
yes the quest 3 will run better on pc because pancake lenses dont have barrel distortion so you don't need to render at 1.7x native panel resolution unlike the PSVR2.
For the PSVR2 you need around 4000x4000 per eye to get 1:1 render to panel resolution but it still won't match the clarity you get on a q3 simply because of the lack of subpixels and worse lenses. however it can get around 80% of the way there but you also get better colors, better fov, better brightness. for some people this may not be enough for them, as the q3 does have very good clarity, but on PC because of compression the most finer details are lost. so it's all about trade offs. for immersion psvr2 is better on pc for me, on the games i care about, otherwise q3 is plenty viable.
@@wavebend1474 I'd say getting both of them is worth it if you have the money. Having a PS5 and PC alongside Standalone would give you years worth of VR content.
I have a Quest 3 and a PSVR2, and previously I owned an Index. It's undeniable that the Quest 3 has greater clarity, but that's not everything. When playing on PC, the realism brought by the color and lighting of the PSVR2 - which is much better than the Quest 3 - provides an overall sense of immersion that, at least for me, is better than playing with the Quest 3 on PC. Additionally, I don’t know the technical reason, but the PSVR2 gives me a better sense of 3D depth compared to the Quest 3. Depending on the game, I use one or the other, but in general, I tend to play more on PC with the PSVR2. Also, playing with a DisplayPort connection is always better than streaming, no matter how much streaming has improved.
I recall there being some controller issues when switching back and forth betweeen ps5 and pcvr with the psvr2.. bluetooth issues I think. Is this still an issue?
I have both connected to my pc qnd ill give it another try.
Its awesome on the ps5 but i found the general image to be much better on the quest 3 running games on my pc via wireless virtual desktop than the psvr2 connected to the pc via cable.
I have no comparison to other PCVR headset, but havent you encountered the OLED mura? Its very noticeable for me, not a deal breaker. Maybe this is there in other headsets too?
very noticeable compared to Quest 3, its minimal in LCD headsets. but, you have other streneghts like colors, fov, brightness, that you dont get in q3. if you have a powerful pc you can run the psvr2 at render-to-panel native resolution (4k x 4k per eye) and the clarity is decent enough. its hard to argue this is better than the quest 3 in many scenarios though
The reason you think PSVR2 is more demanding is because, by default, steam uses a resolution way higher than the native resolution of the display. You need to scale down the resolution to 68% to use the native resolution without supersampling it
Does Virtual Desktop work with PSVR2?
I LOVE MY PSVR2❤
I have both, and the image clarity on Quest 3 blows PSVR2 away. I use Quest 3 more often than PSVR2; however, I prefer the PSVR2 when playing VR games that take place in darker environments.
Like you, I have both and mostly agree with you. Although Q3 is superior in clarity and resolution, I end up going back to PSVR2 for low-latency Display port connection as I mostly do sim racing. Where latency is not an issue, I use Q3 for convenience (wireless with Virtual Desktop and WiFi 6e connection). Glad we have both of these HMD's as they serve my different needs in different ways.
the quest 3 will run better on pc because pancake lenses dont have barrel distortion so you don't need to render at 1.7x native panel resolution unlike the PSVR2.
For the PSVR2 you need around 4000x4000 per eye to get 1:1 render to panel resolution but it still won't match the clarity you get on a q3 simply because of the lack of subpixels and worse lenses. however it can get around 80% of the way there but you also get better colors, better fov, better brightness. for some people this may not be enough for them, as the q3 does have very good clarity, but on PC because of compression the most finer details are lost. so it's all about trade offs. for immersion psvr2 is better on pc for me, on the games i care about, otherwise q3 is plenty viable.
I have one problem with the psvr 2 though, I wonder if you know a fix for it. I run a rtx 3080 PC and when I run pcvr with quest 3 I always use the highest render resolution of the quest link app on pc (I think it's 1.5x or 1.7x I don't remember) and the visuals are SHARPPPP and the framerate is usually great at 90hz. but with the psvr 2 even at 100% resolution on steamvr (its still not as sharp as the quest 3) I get MASSIVE lags. the only solution is to put it at 68% but then the image quality is around the same quality as the ps5 (actually red matter 2 on ps5 looks sharper than psvr 2 on pc at 68%)
Rift s or psvr2?
@@arraurrul Psvr2
@MartydudeVR thank you very much! I read that rift s was the best for simracing because of the display port. So now i will save for psvr2.
The PSVR2 is really comfortable, lightweight and has good screen. It's also cheap. The only thing that drives me crazy is the lack of foveated rendering. I mean, it's very, very hard to properly run games, even with a mid-highend card such as 4070 Ti Super. Sony really should implement some sort of foveated rendering, even a simple fixed foveated rendering would do wonders for it's clarity.
I can’t get my controllers working… they connect with my pc but they don’t work.
CP2077 in VR IS the shit.
Resolution needs to be 1.7 of 2000x2040.
Maybe the HTC Vive Focus Vision is for you.
Will a laptop 4070 give me enough juice?
Been using my PSVR2 on PC more than my PS5.
amen.
My only complaint for psvr2 is ghosting. I thought oled is supposed to have blazing fast pixel response time. It almost looks like VA lcd panel smearing.
the psvr2 panel is pretty bad, even the gen 1 vr oled panels (vive pro 1, samsung ody, ody+) didn't have anything like that. I think Sony didn't really care too much and just used a generic amoled panel meant for phones, hence the insane amount of mura, bad persistence, however higher resolution. You can set the panel brightness to 0% and it removes most of the persistence issues, but then it's not a fun headset to use anymore.. In a market full of LCD headsets, this and the beyond are the only options and this is better than the beyond in many ways, so i guess we're out of luck.
Agreed. You'd think OLED would have a faster motion persistence than Q3's LCD, but that simply isn't the case. The Q3 looks to be blur-free to my eyes. Even when you drop the PSVR2's 'VR Brightness Slider' down to Zero, which controls Motion clarity & Brightness, it still isn't as good as Q3's.
Q3 is rocking blur-free motion clarity with a Sub 1ms persistence, or 1ms unless I'm mistaken, at 85 nits SDR brightness. PSVR2, with the VR brightness slider dropped to '0' has a 2ms persistence at 65nits.
The VR2's motion blur and lack of brightness at 0 really throws me off, i can't stand the mura, god rays and the soft-like veil that's masking the clarity. Then you have to deal with the awful comfort, cable getting in the way and the rings around the controllers rubbing against the sides of your hands. Quest 3 by comparison has a looking through a window-like effect, putting aside the light black levels. :P I think Q3's display is naturally crazy-bright, but it's trading GOBS of brightness for perfect motion clarity with high end black frame insertion, i'm guessing. Sony going HDR for PSVR2 was a big mistake.
You can't have high brightness and good motion clarity. :P PSVR2 totally needs Pancake Lenses + a QD-LCD FALD sdr display.
@@wavebend1474 They were trying to push HDR in VR, which was an awful idea. You can't have high brightness and great motion clarity. The last thing we need in VR is motion blur, and you'll get exactly that when increasing the PSVR2's VR brightness slider dial. Drop it to 0, and you'll get closer to what the Q3 is capable of in the motion department, but you'll be left with a dim image.
Q3 has zero motion blur, in SDR, at 85 nits by comparison.
The psvr2 is amazing but if you have a narrow ipd it can be very uncomfortable
I’d buy a PSVR2 if only Sony would put the same effort as Meta into the hardware and software.
But Zuckerberg runs a multi trillion dollar company with a very narrow focus on cornering the Vr market. I don’t think Sony are gonna pony up the research and development costs to rival Meta.
@wiser3754 Fair. I mentioned support in my PSVR vs Quest video a long time ago. Meta definitely drags competition on supporting their headsets software and innovating
I just got my quest 3. Really like how sharp it is, BUT my biggest gripe is when hooked up to pc the colors are washed out. On top of that its still an LCD screen. Some of my most incipated games like Alien and Metro will both be hurt by this compared to if i got the psvr2. I just couldnt see myself buying another fresnel lense headset after how bothersome it was on the quest 2
So you're saying the Q3's colours look washed out when connected to a PC compared to how they look in stand alone mode?
I don't think Meta made Q3 + PC a top priority, because they realize just how friction point-heavy, Niche, messy and expensive PC is. The Quest 3S in 'stand alone' will most likely be the most popular VR/MR option period of the lot.
I'm just gonna stick with Q3(Stand Alone) and use PSVR2 + PS5 Pro, in hopes that Sony finally does a PSVR2 Revision. Using the Q3 as a template, and besting it.
@@NintenPizza yea, I think the LCD and colors look great stand alone, but when hooked up to pc they wash out. Really they just need some attachment like the psvr2 had for pc. Some work around that lets it plug into display port and usb should do the trick I would think. I’m also mad because I just spent the day trying to get two psvr2s to work with my ps5 but both have messed up controllers which I never even comprehended being an issue until I looked it up
Using a cable just defeats or at least tarnishes the immersion of tether free VR. Stand alone Q3 doesn't add image compression or any latency which is great, it's just so disappointing to hear that image compression, additional latency and weaker colours are still a thing with Q3+PC VR.
And i wonder if Q4(Oct 2026) will finally be near glasses-like, or just like a thick-ish pair of glasses, with no top middle strap. Having that form factor, being noticeably lighter, with even higher resolution, 2x the power of Q3, with an LCD 'FALD' display(etc) would eliminate those current pesky friction points. Being, the fact that Q3 is still a headset, and it's heavy. :P
I think by 2030, VR & MR are totally going to take off with Quest 5, possibly PSVR3 and especially Nintendo, since they have the franchises to make VR/MR expode! A 3rd person Mario Kart VR game would sky rocket in popularity. Then you've got pokemon Snap, 3rd person VR Zelda & Mario, the list goes on and on.
@@NintenPizza I thought the same thing with Nintendo. I’d love it. I would just buy the games on stand alone quest but the drop in quality is too much in most
@@NothingHereForYou
Yeah, it really depends. I was actually disappointed with how the recent PSVR2 Max mustard version turned out. Soft clarity, drabber colours, and OLED motion blur as expected.
The 90fps, deeper blacks, improved graphics and zero animation or frame rate hiccups were great, but the colours, compared to the Q3 version looked drab, image clarity looked soft, and then you've got OLED motion blur.
The Q3 version is so sharp and clear, it's almost as if you're peeking through a window. No motion blur, no mura, and the colours are more vibrant. I actually much prefer Compound on Quest 3 as well.
It's not always about the core graphics. PSVR2 has so many draw backs. Deep blacks, ET & FR, better controller haptics and more powerful graphics aren't everything.
Interesting, this sounds more promising to me as a guy who really doesn't want to make a Facebook account.
Wait until they (Sony) push a PSN account on you.
That'll be the day when SONY willfully bricks hardware in non PSN complient countries.
@@robovinefilms1811 Yikes. I didn’t consider that possibility. Good call on that.
You don't need a Facebook account now to use a Quest. (You do need a Meta account of course, so that might still be an issue!)
@@jonathanhill5182 It is
Not having a good time myself I try but was just playing gunman contracts and it keeps losing tracking every 5 minutes despite me using Son'ys recommended bluetooth dongle with their new driver they released for it on steam and with a extensio9n cable bringing it within arms reach of the controllers. It's a joke.
My quest 3 just works straight off perfect tracking if the room is lit.
But PSVR2 terrible tracking. Plus finding the sweet spot is not easy and most of the time it is a blurry mess.
My quest 3 is edge to edge clarity regardless. I would take that and perfect tracking over OLEDs with bad tracking and blurry image anyday.
When you find the sweet spot it's cool but when you find it and tbh. It is such a pain I just wanna play games not troubleshoot.
But if it works for you cool. But I wasted £500 lol
Glad I kept my Quest 3 as well.
I am getting a 4080 or a 5080. soon. could buy a 4080 now but seems stupid. But if 5080 gonna be months I dunno should i just go skint and buy the 4080 now. I am finally replacing my Rx 6800 with an Nvidia GPU even though I hate Nvidia but they say it is better for VR and it's like over 100% more powerful than my Rx 6800. the 4080 not 5080.
They put out 1 update bro not updates it's still broke af.
Imo the picture of the psvr2 is way too blurry. The process of connecting the hmd was prone to failure for many people. But hey: good for your channel in the psvr community. In my case: I keep the psvr2 to my ps5 and use q3 or p4 (despite having no dp, they give me the much crisper image, better performance, both are more comfy) for pcvr. And I am aware, that there are even better hmds for pcvr on the market.
I mention the failures and need for higher resolution. Also, I've pissed the PSVR community off more time than I have fingers 😂 Ask around. It's all personal taste man. I never said it's THE best PCVR headset. It's just my favorite right now. That's why I highlighted and made sure to say, when it works with NO ISSUES, it's fun as heck.
@@MartydudeVRI think my personal issue is, that I don’t share your conclusion. At least for now. If they would at least rollout eye tracking with dfr for pcvr too, I would have some great use cases for it (might sacrice a little bit of crispness for oled and stable 90 fps in msfs i.e.) As a device for playing vr with my ps5, I like the psvr2 - at least since I bought my lense inserts. Since the correction I need is very small and I don’t need correction lenses for my other hmds, I assumed, they would make no difference on psvr2. But I was really wrong. On the other hand, my q3 & p4 still deliver a much crisper image on pc…
You can crank the resolution on the PSVR2 and it'll look on par
@@74amazing q3 and p4 will always have more clarity no matter what, but compression does have impact on some finer details.
FOr the psvr2 on pc you need to render minimum at 1.7x native res, which turns out to be just over 4000 x 4000 per eye (it should be the default recommended resolution in steamvr when you adjust it), if you can run that res at 90hz or even 120hz the clarity is about 80-85% of the way of a quest 3 connected to pc,, except you get a bit more fov, better colors, better black levels, better brightness. Is it gamechanging? imo not really, but up to personal preference. for me it's more immersive in most games that i care about, but if your biggest focus is clarity then q3 may just be better.
@@wavebend1474 Ok, good to know. Do you have a recommendation for an gpu update from my 4090, so it delivers at least 90 fps at this resolution? Just kidding... I will definitely try it with less demanding games. But i already know, that i dont reach 90 fps in games like No Mans Sky with 3.4k*3.4k, without reducing the graphical quality to a bare minimum. In SkyrimVR with Mad Gods Overhall i finally managed to reduce everything so far, that i reached 90 fps. But honestly: In this case, the game does not look good anymore.
I’m addcted to the games 3:33
The games are so so good 4:02
lower rez freznal lenses and always wired no thanks
I'm not gonna lie it's not crazy
PSVR >>>>>>>>>
Foolie
I still think this headset could be more optimized by Sony. It seems on the PS2 it's a better picture as compared to on PCVR.
What do you think
I could see Sony bricking the headsets like Microsoft because they don't wanna support Windows anymore. I don't trust it.
That's not going to happen. The situation with WMR support on Windows is a special one because WMR support was made an integral part of the Windows OS itself. Because of this, it can't just be left unattended in newer releases of the OS if Microsoft doesn't want to continue to commit resources to maintaining it. That's why it was removed.
Whereas even if Sony decided to abandon the PSVR2, existing versions of the software would continue to work indefinitely just with no updates.
OLED seems a little wasted when viewed through fresnel lenses
Pancake would degrade the image further tho. They absorb way more light reducing the brightness and kick out mad god rays.
It’s part of why most RUclipsrs rate this combination above the big screen.
The fresnel lenses on this are customised to reduce and diffuse the rays.
(I’m not sure how the older aspheric lenses would function with the brighter displays).
Main issue with this in my opinion is that it uses OLED and not Micro OLED. That would reduce the Mura enough and we would have an optimal product.
@Kean_Bean oh wow I had no idea. Would love to try a PSVR2 somehow to really see the difference
@@boomdaddymaxwell I would simply say it is the richest, but dirtiest image out of the big two choices at the moment.
Q3 destroys it on clarity, even with wireless compression artifacting. (I don’t own a Q3 but have played with one, I have Q2 and might upgrade next gen).
@Kean_Bean does that mean Quest 3 is the sharpest, but nost washed out image?
@@boomdaddymaxwell of the two, its a QLED isn’t it. I recall being quite impressed by it. Noticeably better than the Q2.
Certainly not the most washed out, but compared to the OLEDs there is a gap.
The first place I ever got to try headsets was an independent arcade. They had Vives & PSVR1s.
I’d have a look on maps and see if there any small businesses like that within a hundred miles. That’s the kind of place I’d try to find to try out different headsets.
Or see if a used game store will let you try one before buy it (gotta check it for dead pixels) ;)
its so sad this headset has bad tracking and is not really usable for room scale its such a good headset, also i had major issues getting the controllers stable my right one kept getting locked in place.
sad for you, that you don't have a proper bluetooth setup. plug in some antennas at the very least. no issues here.
What? I have had no issues with tracking or room scale. Please check if you have a bad headset.
@@TheVRResistance headset is fine, just the room scanning is very fast and poor, only takes like 3 seconds to scan the room which doesn't provide nearly enough detail for proper room scale quest 2-3 is much more thorough, just a warning for people who are buying this headset for vrchat.
@@wavebend1474 I have a high powered extended range usb dongle and lots of issues with controllers, I use index controllers so it doesnt matter but this would be annoying for most people.
@@crimsom2977 I have motherboard Bluetooth with an antenna and have had 0% issues. Tracking is perfect.