This was supposed to come out before the previous comparison, but I had to reshoot some things, so if I talk about the next video, just know that it's the previous one 😅😂
Thanks for the video. Did you make a video that compares different ways of sending data to Q3? I'm curious how it compares link, wifi AV1, h.254 and HEVC. With decoding time as a bonus, maybe setting bitrate to match the same decoding time instead of maximum?
@@b.s.7693 Thanks but Not to mention the unaffordable price, having followed the democratization of industrial slavery, I can no longer consider Apple, this company does not exist for my brain. We will wait for alternatives.
yep but not all that easy. Pancake lenses kill brightness which is one of the fun parts of PSVR 2. Also bigscreen beyond is close to this parameters. I suggest just enjoy what you have, VR is awesome in current state too. And wait for several generations. I think we will all enjoy holocake with micro-oleds in 5 years.
I don’t understand why people have to be so divided about different headsets. We are all apart of the VR community and if something is good for VR or brings more people in to VR or expands VR in any way that’s a win for all of us. That’s on both sides PS VR 2 owners do seem to be a little worse about it, but everybody needs to chill. If the PS VR two sells 1 million new headsets, which is an exaggeration but that’s 1 million new people playing VR which means a larger player base which means it’s a more profitable industry so we all get better games.
yeah when I thought about it, compared headsets, I've decided that better to think that each headset has its strong sides, rather than to think that it has flaws. When we arguing what's worse, it even looks bad for outside people who want to try VR. They thought - oh so one is blurry, other has washed out colors? yuck! Better to think that one is the best and another better. And it is less stressful to live that way :)
I owned both the Quest 2 and Quest 3. I still bought the PSVR2 mainly for permanent power display port PCVR. The thing is much lighter than Quest 3. Resolution wise Quest 2 has 7,034,880 pixels, Quest 3 has 9,114,624 while PSVR 2 only has 8,160,000. Quest 3 will be way easier on the eyes because of the pancake lenses infinite sweet spots. I set my expectations low on my PSVR2 and I am happy with it. The resell value of the PSVR2 is better than other headsets because of the PS5. This thing will be totally worth it when modders can add the eye-tracked foveated rendering and you can get it for $350+$60.
I can answer this. We weren’t till the console gaming community showed up with their childishness. Sadly. I agree with you completely that more VR out there is better for everyone.
I agree..it’s literally the console wars brought over into the VR realm.we are all playing VR,just enjoy your headset and let everyone else enjoy theirs
Psvr2 owners are the worst, when it comes to sowing division? When people post comments that say PSVR2 selling 1 million units is an exaggeration, which is clearly not true, it's not the psvr2 user creating the division. It's the original commenter causing the strife by posting false information with a biased stance. It's one thing if what you claim is Fact. It's completely another to spout out lies as fact, which has been rampant against the PSVR2 since it's launch by a large part of the "VR Community". Most of those people dont have original thoughts they just parrot the headline, without any real understanding. As long as their is ignorance there will be haters. To the educated those people look like fools.
I love how you go into depth with your comparisons, weighing out the positives and negatives. It gives people a sense of what tradeoffs there are, and if it’s worth it to them. Much better than some others who seem to just be shilling the PSVR2 as better in every way
@@Skylancer727 that's an interesting take, don't know if it is true though. But to be honest my friend said that it is painful for his eyes and head when using headset with Fresnel lenses (like PSVR 2 or Quest 2). Pancake lenses alliviate this problem
Don't know any reviewer who've said that PSVR 2 better than Quest 3 in every way. While I am in general preffering PSVR 2 more, I think this are comparable headsets with big advantages\drawbacks over eachother. And I wouldn't suggest buying PSVR 2 as a first headset
Unfortunately, the foveated rendering of the PSVR2 is being offset by the fact it uses fresnel lenses. But this is good learnings for VR manufacturers. When the next gen hits it will be a very close spec war like the PS5 and XSX. Pancake lenses, higher res OLED, 120deg FOV, 120hz, DisplayPort direct and foveated rendering for the kill. We’ll get there in 6 years.
@@dtz1000 Well I've read a number of impressions from people who have tried both the PSVR2 and the Quest 3 and they have said the Quest 3 is slightly sharper and has a bigger sweet spot with better sharpness at the edges of the frame. So this video seems to check out
Biggest throwback of Quest is performance. You get around 30% less FPS because of compression. Also around 15ms more input lag. Last thing is that at the same resolution, Quest will look worse because of compression. To get that sharp image, you need to pump resolution, with means even less FPS. Sadly we didn't get Eye tracing with FOVieted rendering. That could give us even more FPS. Of course Quest is standalone, you can take it everywhere and have better resolution. Pancake lenses are very cool, an being free from cables are one of best thing that I like in it, but I just waiting for direct PCVR that will have good resolution with eye tracing, and don't cost robbery.
@@TheLolak55 I have measured the performance difference between my Q3/QPro/rtx4090 with Link and my DP wired Vive Pro1 (amoled screens, etsy gear vr lens mod, 2x2.0 base stations, and Index controllers). I only see about 10% loss in fps performance due to the encoding requirements of non-DP. I get around this by lowering the Quest refresh rate to 80Hz (vs 90Hz-only with VP1). Bit higher latency and some compression artifacts of course, but I don't find these to be noticeable. Even wireless with a good wifi6 setup using VD or Air Link gives very good results, even with complex flight sims like msfs, for me anyway.
@@dtz1000 I have both and I prefer the clarity of the Quest 3 over PSVR2. You lose detail with the PSVR2. For example the textures in the arms of the main character in Walking Dead Retribution is completely lost where as in Quest 3 you can clearly see the skin textures. IMO the sharpness of the screen and the edge to edge clarity of the pancake lenses are better. IMO the soft picture, small FOV and god rays is much more immersion breaking that the grey blacks on the Quest 3. PSVR2 is still a great headset, especially if you already have a PS5
The conclusion I came to from having used both is that the Quest 3 is overall better for me. The clarity, the wide sweet spot and lack of motion blur is just better. I found the PSVR2 colors to be incredible but the only downside is that it can seem over saturated at times and makes games looks more cartoonish whereas the Quest has a more neutral tone to its colors and therefore looks more lifelike in my personal opinion. I just feel like I enter an entirely new world with the Quest but with the PSVR2 I still feel like I’m playing a game through some screen even tho the colors, brightness and black levels are far superior.
@@iguanaselvagem1552 Yes if I remove the facial interface and use the Quest 3 with a halo head strap the FOV is the same as the PSVR2 and feels more immersive but if I use the Quest with the stock facial interface the FOV sucks and I feel more immersion with the PSVR2. I also find it much easier to focus on close up details using the quest when looking at assets where as the psvr2 the focus distance seems further away and I noticed a bit of Mura in front of the asset. For the compression if you play at 90hz/900mbs I don’t notice any compression. Unfortunately you won’t be able to play at 120hz unless you take the bitrate down but 90hz on Quest 3 looks smoother than 120hz on PSVR2 because of the lack of motion blur ghosting.
yeah the colors a bit over saturarted, like most oled do. And I freakin' loving it :) For me image in PSVR 2 seems more realistic (but in a way that blur or mura makes defects increase immersion not reduce, like an old photo or something). Also deep blacks are such a treat. But I see your point, I think for general audience Q3 is better and it can do more things. Also if some of my friends want to try VR, I think Q3 is better as an introduction because of it is ease of use
@@MrKinein But isn’t the point of a VR headset to replicate your eyes and not a camera? I totally understand the analog feeling and wouldn’t mind this on a flat screen but the whole point of VR is to feel like you are actually there.
I bought a psvr2 on sale over quest 3 1.pricing 2. Can be used on both ps5 and pc. Just aquired the pc adapter from target. Hopefully modders can make the psvr2 much better in the future but for now it will do.
Quest 2 still looks good, in the center, most smooth, not so grainy and most color saturated. PSVR2 comes with a very nice warm tint, as seen also with PS5. Of course the shapness of Quest 3 is from other star. I am very excited to Pico 4 Ultra. Love my Pico 4 most for it's unbeaten long term comfort. Expect P4U will have a very warm tint also.
The resolution isn't everything because it should match the definition of the textures the game used. Sometimes when you can see too much the game looks like a beautiful cardboard.
That's only an issue if the games have no post processing like many extremely older games. Plus real world objecst do have extreme detail, the issue is more that in games it ruins the textures hiding that they're just flat images on flat objects. In real life things have texture and depth which games don't always.
yep, can't agree more, high resolution can also make a game seem sterile and boring especially if the assets are not up for the high resolution. I like the warmer and brighter image of the PSVR2. It creates a better presence in certain games.
This is the comparison video we've all been waiting for! It backs up others that are out there that show very similar results. Yes PSVR2 has darker blacks, but Quest 3 is sharper and the king of clarity. PSVR with its fresnel lenses is more similar to Quest 2. I really hated the blurry view of the Quest 2 especially with text, it's one thing I will never go back to. Also I prefer the bluer tone of the Quest 3 screen as it gives a crispness to the image. Same with mobile phone displays, can't stand them if they have a warmer slightly yellow tinge to them. I know it's still individual but shows if you have a Quest 3 then a PSVR2 really isn't an upgrade.
Having both I will never say that PSVR 2 is clearer than Quest 3. Yes it's on par with Quest 2 in terms of clarity. Some people can't stand blurriness. And if it is for you, I will be glad that you'll use pancake lenses only, no fresnel shenanigans. For me deep darkness and bright vivid colors are awesome and breathtaking. Same level of awesome as the clarity of pancake lenses. For me blur level is not that different, it's more a problem to just setup headset perfectly in sweet spot. And based on the personal experience, the worst headset out of 3 compared in video is Quest 2. I will use mostly PSVR 2 I think. But it's a personal taste and I totally think that PSVR 2 isn't an upgrade. It's a "sidegrade"
I've always preferred a warmer image to a colder one. Warmer images tend to be more colorful and most shows and movies take place in the spring or summer matching the season more accurately. I've always thought colder images look really harsh to be honest. Like when you go into a business and they have the coldest white lighting possible vs someone's personal study with warm lighting.
@@MrKineinits actually even inferior to quest 2 in clarity because of the pentile subpixel arrangement. Well on pcvr they might be closer because of quest 2s compression
Basicly 09:57 is exactly my experience ive had with PSVR2. You cannot read text at ALL. Sony did not made a single adjustment for their game (Gran Turismo 7) and console menues, causing massive eye strain and temporary damage to your eyes if you use them long enough, so your brain trys to fix the "damage" your eyes have (in this case the PSVR2 lenses) and once you take the PSVR2 off, your brain needs to re-adjust to Real Life and this is when the problems begin. Like here on youtube we look at a static image, but when you then use the device and move your head alot (because sweetspot is almost non existent, its super small), every single text will flicker and its blurry in extreme ways. The right image is a perfect example of how i see text without my glasses, i have 60% on my left eye and 70% right side and i do not want to get back there with the PSVR2. If you read text like the PSVR2 shows it, you arent allowed to drive a car because you are almost blind. Thats how bad the PSVR2 really is. I returned my PSVR2 to my Vendor and instead took a Quest 3, much bigger sweetspot, better res, better lenses, very good text clarity. Only downsides are higher weight, bad LCD typical contrasts and shadow quality and no PS5 compability, last does hurt me alot because GT7 is my only favourite PS5 game. But if PSVR2 doesnt even ship HDR on PC, then this is a big downer aswell.
@@mr.chilll5179 time to visit the eye doctor then, that aint bs. If you believe that the PSVR2 is sharp, then im guessing that your eyes have less than 70% sharpness left. Which already is very low, because its not 100% at best, it is 200% for some.
VR is such amazing technology. So happy the industry is progressing with these headsets raising the bar with every iteration. Excited to see what we have in 5-10 years!!
Hands down, I will pick and stay with my Quest 3. I didn't see the PSVR headset with any improvements that my Quest 3 handles very well. Sure, maybe there are darker blacks with the PSVR, but overall details of the video clips go to the Quest 3. I am looking at this video on my 40 inch display screen via HDMI. Thanks for the video.
Details and clarity is better in Quest 3, however for some people details are more noticeable when you have more brightness range and better color gamut, which is much better in PSVR 2. That depends on the person and the game
I was surprised that the Quest 2 looks like it has much better blacks and more vibrant colours in this comparison. Made me drag mine out to check, but that's certainly not what I see. Also surprised the Quest 2 looked so much clearer than the PSVR2 for text, despite also have fresnel lenses and a lower resolution, although I guess the subpixel arrangement and diffuser layer explains that.
Likely just from the display being dimmer and the camera ISO being set the same between headsets. The brighter the Quest 3 is the brighter the darks are, but because our eyes also see brighter spots the contrast may still appear higher. PSVR2 though has an odd sub pixel layout which is always hard to deal with. The color fringing on text is probably the most obvious problem with abnormal subpixels. You'll see the PSVR2 seems to have a blue and red fringe on text whenever you see it almost like a shadow.
so quest 3 is a little sharper and more clear with better lenses... but id still take the PSVR2.. It has display port, OLED and better FOV from what I am hearing..
I have the Quest 3 and the PSVR2 and all I use now is my PSVR 2 with the OLED lenses brighter more vivid colors and much better FOV and a high powered PC every game just looks so much better, my quest 3 has been collecting dust since the psvr. 2 PC adapter came out unfortunately.
Don't underestimate the impact of lens quality. There's a reason why high end camera or projector lenses can cost $10,000 on their own. It's probably the single biggest factor in clarity here. Second will be motion blur. A huge problem with all flat-screen displays but it's usually worse on LCD (depending how it's processed). We really should be using the term "motion resolution" like we used to with LCD tvs. E.g. it's native 1080p but perceived res in moving scenes drops to 480p. The difference in res will be negligible on displays this tiny.
It looked that way when the cars moved past, but in headset it looks no different actually, im not sure why it looks like it in slo mo here but the psvr2 actually has some ghosting that the other two dont have. i have both
@@r34nel09 This is very much a contextual difference, and different scenarios favor each headset in motion differently. Generally the Quest headsets have much better motion clarity than PSVR2as they have a much lower persistence of the image on the display. This type of difference shows up most clearly with head rotation, which is obviously an extremely common VR scenario and why you would likely view the result here not matching your expectations. A racing game scenario however is the image decoders worst nightmare, as there is both more of a delta from one frame to another on specific objects (specifically cars here), whilst the forward motion of the camera viewpoint also results in the game applying its own motion blurring to objects on screen. This is giving the decoder the worst possible source image to interpolate between images with. Quest 3 is my personal main choice of headset, but I picked up a PSVR2 adapter primarily for two use cases... games that are heavily focus on darker imagery (Elite Dangerous, Vader immortal, etc) and cockpit racings games (for the above described reasons). So yes, I agree that Quest 3 in general is smoother than PSVR2 in motion, but when connected to a PC and no longer direct feed, there are certain exceptions and this happens to be one of them.
PSVR2 looks great but it’s clearly more blurry than Q3..the text is blurry on PSVR2.though,even watching on my LCD screen.I could tell the colors were better on PSVR2
For my part, I've been into VR since the Gear VR with the Galaxy phone. I have the Quest 3 as well as the PSVR2. I also have a very good computer with a 4090. I don't regret at all buying the PSVR2 PC adapter. The deep blacks and rich colors provided by the OLED screen outweigh the slight drop in sharpness compared to the Quest 3. Have you tried watching a 3D movie via Bigscreen with the PSVR2 on PC? Watching movies with the Quest 3 was pretty good, but with the PSVR2, it's just incredible! As for games, I play a lot of No Man's Sky VR, and the OLED screen of the PSVR2 makes the gaming experience simply unbeatable. Yes, it's true, it's a bit less sharp... but just barely.
Thanks a lot for this comparison, you are the only one *to my knowledge* who shows this! I did not expect that the compressed Quest signal looks BETTER than the wired PSVR2!!!
Man I swear The Quest 3 is some straight up devil magic shit it looks so good. I was blown away at how much better than Quest 3 really is compared to anything else on the market right now (In the price range) And Im so glad I watched this because I was looking to get the psvr2 over the Q3 Absolutely NOT doing that now haha it looks worse than my quest 2 imo
Through the lens videos are not representing reality. It is hard to translate colors and sweet spot image and sweet spot size in this. Quest 3 has much bigger sweet spot which makes image appear more sharp in comparison. In reality if you have perfect alignment of your eye with sweet spot, then Quest 3 and PSVR 2 has almost the same clarity. But PSVR 2 still loses clarity on the edges, and of course you'll loose good quality if headset is shifted. Just like it was on the Quest 2. Quest 3 is easier to take on, it is easier to use. For some people it is the only way. It can be the case that you can't align your eyes with sweet spot at all. Some people haven't noticed any change from Q2 to Q3 based on what I've seen. Some people (me included) think that upgrade is massive. For those who can't align their eyes with narrow sweet spot it is a godsend, the thing that allows them to play games. I can align to sweet spot easily, it doesn't bother me. But I'm in awe of colors and brightness and deep blacks of the PSVR 2. I prefer it more. Still I suggest you to consider Q3 as it is more rounder package
I am incredibly lelatency-sensitive, and I can easily tell the difference between streamed and native headsets. It might not be as clear, but PSVR2 is the hands down choice for me. And for context, I choose *Windows Mixed Reality* over Quest for my PCVR. The tracking is blatantly inferior, but I can tell the difference every time when it keeps up with my movements where the Quest just falls behind and makes me feel almost drunk. Thankfully the head movement has some client side tricks going on to keep motion sickness minimal, but I still notice that too, especially when the projected image freezes for a moment and I can look around inside of the orb the feed's projected to.
I’m surprised you didn’t talk about this more, but the PS headset refresh rate is so much better implemented due to not being that stupid usb display that quest uses. It’s a night and day comparison in that Asseto Corsa demo. If you are playing simulations I’m pretty sure a lot of people would be more interested in the smoothness of gameplay over a little bit of image quality loss. I wish quest would go back to display connection instead of usb software decoding.
The Quest 3 does have a smoother frame rate. The OLED on the PSVR2 has a less refined frame rate interval making the frame rate look a bit less smooth. Blur busters even did a test on the Quest 3 showing there to be nearly perfect motion on it from their tests. Whatever you're seeing may actually be an illusion of the lower resolution and the color fringing of the OLED panels.
@@Skylancer727 I dunno, if you look at 3:35 and 3:53 you can't tell me you don't see the difference in smoothness between the Q3 and the PSVR. Clearly the PSVR is smoother here.
@drsgfire you can't tell smoothness through a camera recording of a display unless it matches the refresh rate. It's like how you can't show the difference between 90hz and 120hz on a 60hz video. When it comes to motion clarity the standard is to move a camera with a moving image at the same speed to see trailing or haze.
For me I had an option of getting either a psvr2 for £200 or quest 3 for £224.99, my only headsets was a rift cv1, then rift s which i upgraded to a quest 2 so i dont have any reference of pancake lenses at all yet so ive only known fresnel and lcd and since i dont really like lcd due to the washed out look & the fov of the rift s/quest 2, as well as i pretty much only use it for pcvr exclusively I went with the psvr2. (It pretty much just had what i was looking for in a headset) more pro's than the pros of the q3 for me so now Im just waiting for the adapter to arive as its my first oled headset in recent time. So its pretty much just down to personal preference really.
I bought the psvr2 and adapter but it's going back. The OLED colors and contrast are awesome but it looks so bloody blurry to me, even with heavy ss. People keep saying that I'm crazy and it's just as good but 07:16 says it all.
I can only agree with this, I have been able to test several OLED VR headsets (Rift CV1, Quest 1, PSVR 1 and PSVR 2) and all of them struggle with problems such as Mura. LCD is currently the more reliable technology for VR with fewer problems. Let's hope that micro oleds will become cheaper, as they combine the best of both worlds.
@@Bamuxx yeah I hear you and understand where you are coming from. From my side though when I see an LCD screen I see a screen. It breaks my immersion especially on the black levels. I just see borders of the screen, the glowing washed out colors and dark grey instead of blacks. I think it's highly personal. It's not like we are not seeing benefits and weak points. It's about what we value and prefer. When Quest 2 I thought LCD was a neccessary evil. That it gives better resolution, subpixel arrangement and no mura. But having PSVR 2 it has similar resolution, I can't see subpixel arrangement, and mura is rarely a problem for me. But OLED and it's brightness are such a treat for me... that I can forgive Fresnel lenses
@@acurisur Don’t sugarcoat the Quest 3. It’s just budget garbage. We need optics like those in the Vision Pro. And yes, definitely with OLEDoS which means without Mura!
Thanks for sharing all this mate. I think the next logical comparison would be psvs2 vs Crystal (lite with dimming or standard Crystal) vs Quest Pro (with local dimming). Thanks again and best cheers.
hey Ty, when cautioning viewers that this is a through the lens comparison with cameras, and not with your eyes, have you ever provided an opinion on how you feel there is a difference, if any? Most of us, if not all of us, won't have done the camera part to compare in a review.
As always it's a compromise, in this case OLED vs. Pancake. Deep Blacks and punchy colours plus miniscule sweet spot and ridiculously small edge to edge quality vs. greyish blacks and less vibrant colours plus huge sweet spot and very good edge to edge quality. But since you look through the lens all the time, the lens is more important for me. What does the best display for me, when nearly everything is a blurry mess due to the lens?
@@menmabmx1995 Dont lie. Quest is using compression even on cable. PSVR2 is direct displayport protocol. PSVR2 has superior performance, latency, colors and image without compression.
@@sh_chef92it has worse image quality as the PPD is significantly lower, it uses a pentile subpixel arrangement, suffers from mura and black smear. I mean just watch the video. Latency and colors are improvements but not worth all those huge hits in clarity and wireless. You get also better performance on quest 3 using SSW
It's early days for the PSVR2 on pc ... modders are probably already on deciphering the HDR and Dynamic Foveated rendering. Valve probably optimising the Steam VR app. There's a lot more to come.
I had the psvr2 day 1 and returned it for the quest pro. Pancake lenses are so much better, and I couldnt get past that mura / screen door on the psvr2.
Mixed bag for sure. I kinda wish Quest had a teathered OLED pancake lense no extras like the pimax crystal light. PSVR2 is a good headset. But it is a compromise, like all headsets, between quality price etc. Bring on the next gen!
Won't really fix the flaw of OLED being the abnormal subpixel arrangement. OLED has better contrast but it will never look as sharp. Our software is all designed for striped RGB which OLED never seems to be. The only product I know that does is the Switch OLED.
@@Skylancer727 I'm using oled screen for work, everything is going great, no problems with subpixel arrangement at all. And I'm working mostly with text (most sensible part for subpixels). I've heard similar commentary before, but haven't noticed this problem in the VR also.
Yeah you're right. We are kinda in the middle. But I don't know how many years we should wait to have CHEAP headset that has no such problems. And for pricey headset there are solutions right now
The PSVR2 has a much warmer and brighter image with deep blacks which makes it an amazing headset for games with high-contrast images, explosions, skydomes, fire, neon lights in 80s, cyberpunk-esque scenes for example. Look at UEVR games like Cygni, Ace Combat 7, Arise A Simple Story, looks gorgeous and better in my eyes in comparison to the Quest even with reduced sharpness. But Hi-Fi Rush also looked very sharp with the PSVR2 because you can crank up the resolution for SS a lot because it's well-optimized. But to be clear, both offer a fantastic VR experience.
I mean the Q3 pancake lenses are great, no doubt about it, BUT!!!, the horrendous grey black levels and washed our colours arex simply too much of a negative to just ignore, and moreso for space or horror games.........hence why i am enjoying ED with the glourious psvr 2, and loving it.
i love the psvr2 colors - they look so much better and more natural - i wish q3 had a display port because games run so much better native than through link
@@MrKinein Oled is great but if you've played display port native vr versus link or wireless, the performance difference is absolutely noticeable and things run much smoother with native vr and less taxing on your computer
I mate, thank for your video. I'm looking forward to see the difference beetwen psvr2 and pimax crystal light. I tought there wasn't comparision but psvr2 looks better than I tought. Thank you
Could you, please make a through the lens comparison of Apple Vision Pro via ALVR Vs PSVR 2? This would be very interesting because both are OLED. Whether crazy high resolution of AVP is still noticeable (after what compression does to it) when conparing to direct displayport image on much lower resolution PSVR 2? Whether despite compression AVP still has superior visuals? Or direct displayport cinnection is more inportant than resolution?
theres alot of videos where u can see whats the best settings to use. if ur using link cable most important setting is bitrate. set it to 850. You cant type in 850 in the debug tools so you have to type it in notepad copy it and paste it in the debug tool
@@jovanalexandermiletic9404 if that's the case and he has some form of automatic brightness/contrast turned on then every single one of these videos has been a pointless exercise. Also , if the white level on the PSVR2 is brighter then the camera would be lowering the gain to compensate, not raising it. The blacks would be darker , not lighter. Basically, it would be difficult to achieve this result unless it was done on purpose in post processing.
I have a PSVR2 and I'm going to try it on my PC, I'll be comparing it to the Pimax 8KX. I have tried Quest 2 in the past, disappointed with the IPD range, as I have and IPD of 75mm. I have not tried the Quest 3, mostly because I found the earlier Quests had a very tight face plate and were uncomfortable, I had the same problem with the HP Reverb, I gave that to one of my daughters, its max IPD at 68mm was useless for me and the face plate was too narrow.
I own both and Quest 3 is much better. Its hard to go back to fresnel lenses after Quest 3 pancake lenses.. Im keeping my Q3 until Valve releases something
I also own both and Quest3 is definitely not much better. It sure has its advantages but PSVR2 wins on contrast, colors, black levels, brightness, binocular overlap and FOV. Unfortunatly the benefits of OLED are harder to capture in a video than just clarity. I'll keep both for different purposes.
it is very subjective. One is better in one area, another in other. Pick your poison. For some they are very similar, for some the negative part is a dealbreaker. I will switch between two headsets based on the game. PSVR 2 is better for colorful or horror games, but not for physically active ones in my opinion
@@fabianD-80 It depends on the person. I also own both and yes, the color and black levels in PS VR2 are vastly better. But the huge caveat for me is that PS VR2's Fresnel lenses have very small sweet spot and it's diffucult for me to set the hedset in a way that allows me to see clear, sharp picture. Also, the edge to edge clarity is also much worse on PS VR2 and there is a noticeable glare. Therefore, the picture becomes quite blurry and strains my eyes. Binocular overlap is something barely noticeable for me (I know some people have issues with Quest 3 because of that, but it simply isn't my problem). Perceived FOV difference isn't really huge for me but I use dioptric lenses for both headsets since I'm slighly nearsighted.
@@fabianD-80 PSVR2 has the same FOV as Quest 3 at 110 degrees. When people try to make out the PSVR2 is bigger they're either lying or they don't own both headsets. And even though Quest 3 is using LCD, it still has a superior sub pixel layout.
They're not restricted to pentile, but it's more of a cost proposition. The original PSVR actually had a full rgb array panel, as do the more expensive micro OLED headsets of today.
I'm glad I didn't jump on the hype train with the PSVR2. I have a Quest 2 and 3 and after using the pancake lens on the 3, I feel like I need glasses on the 2 which I mainly use for fitness VR games now. I love OLED and have a LG OLED tv in my bedroom, but to go back to a blurry fresnel lens is a tradeoff I'm not willing to make for better colors. Great comparison!
Q2 fresnels are worse then PSVR2 ones. And the camera shoots fresnels way worse then pancake lenses, there is why all you can take from this type of comparison is how bad sde is. It is just not how your eyes saw the image in hmd.
@@MrKinein I live with my gf who uses it sometimes, and as I mentioned above, I also use it for fitness VR such as Beat Saber since I find the tracking to be slightly better on the Q2.
PSVR2 field of view is larger compared to Quest headsets. Also, some games looked much better on Quest 1 despite the resolution upgrade, thanks to OLED screens, so OLED does matter.
As an owner of an OLED monitor - AW3423DWF. I can immediately see the improved fluidity of the video captured from PSVR. It's defo not as sharp as the Quest 3 but this low latency switching response only OLED can provide is the real game changer for me.
some people say that movement is worse on PSVR 2. But if you lower the brightness than it will be better. It called image persistence if I remember it correctly
Why would sony waste this headset by using pentile subpixels? We saw this sucks with the odyssey which had to have a blur filter on the refresh and lookes substantially lower res then the other WMR headsets.
Here is the biggest reason why all your test are totally not fair (Total BS). I just flew Microsoft Flight sim Max out in NEW York City on my RTX 4080 with the PSVR 2 and there is no way in hell I could ever do that with a USB connected Quest 3. The lag and stuttering would make it impossible. I am not so much of a PSVR 2 fan as I am of a Direct to Display Port headset Fan. While the PSVR 2 may not be as sharp as the Quest 3 but it more than makes up for it on The Black levels, Colors, Feild of View and the main and most importantly being able to Run a game Maxed out with little to no problems.
Moot point. You can get yellow googles and if you walk around for 5 minutes it will become your world. None of the “so called” advantages of oled make any sense in vr.
@@breeknow yes our brain adopts to almost every whitepoint, but I notice this change everytime I get in/out the headset when my eyes needs to adopt to my room lighting. For a brief moment my rooms blueshifted and desaturated. No joke. Why do you not want to have the possibilty to adjust that?
@@breeknow I thought the same for brightness level, if you can't compare it with an outside world then who cares. Evidently it isn't true. Brightness has some specific reaction from eyes and brain, and can hit differently on immersion feeling
Reverting to a single display, fresnel lenses and 3 position IPD adjustment (especially with fresnel lenses) is a pretty massive downgrade. Personally I'd fork out the extra in a heartbeat for the pancake lenses alone. No chance I'd go back to fresnel lenses, as the lack of clarity really limits the sort of computing you can use VR for.
It will probably cost 200-250 euros, and the cost is the main barrier for people. People want cheap headset. Consider this as Quest 2s, not 3s. Just an upgrade of prev gen
@@3DModelsToys if you want it for media consuption then I think Q3 is the best choice. Fresnel lenses are too demanding in my opinion. Although oled screens are awesome... Bigscreen Beyond can be another interesting high-end choice
@@MrKinein Unlike most people i found the Q3 quite unconfortable, there was two circles borders between my eyes and it felt like looking through some binoculars, i din´t saw a huge improvement in image quality over Q2, maybe i was overhyped, the battery was not good either, maybe i got a defective one since from what i saw on Quest reddit, people there return their Quest 3 like many times in order to get the perfect one, they abuse and now other consumers receive the defective ones that they returned. I will wait to see how the 3S turns out despite being worst than Q3.
IMPORTANT! I can guarantee this guy is not using the correct 1.7x res (3400x3446) on the psvr2. He is most likely using the 1.4x res which is NOT correct for the psvr2 headset which is causing blurry image! Spread this pls!
If only it were that simple. The biggest problem with OLED is it cannot get as bright as LCDs can. Pancake lenses lose a significant amount of the light emitted through the screen, this is somewhere around 90% for current lenses, some more light efficient lenses get to around 80% loss. Meaning if you have a 1000 nit LCD panel, only about 100 nits would come through, the more efficient lenses would get you around 200 nits. These are not exact numbers, this is simplified. OLED is unable to reach such high full screen brightness levels for current pancake lenses to be effective on them, they would be far too dim.
This was supposed to come out before the previous comparison, but I had to reshoot some things, so if I talk about the next video, just know that it's the previous one 😅😂
Thanks for the video.
Did you make a video that compares different ways of sending data to Q3? I'm curious how it compares link, wifi AV1, h.254 and HEVC.
With decoding time as a bonus, maybe setting bitrate to match the same decoding time instead of maximum?
Are you still active in discord bro?
PSVR2's HDR display + Quest 3's lenses, and you have the most incredible VR technology yet.
= Apple Vision Pro
@@b.s.7693
Thanks but Not to mention the unaffordable price, having followed the democratization of industrial slavery, I can no longer consider Apple, this company does not exist for my brain. We will wait for alternatives.
@@davidt3814 yes but that's an other topic... We're were talking about tech stuff
@@davidt3814 Slave labor? The Quest 3 also has lithium ion batteries made with slave labor. The only batteries not are sodium ion which none have.
yep but not all that easy. Pancake lenses kill brightness which is one of the fun parts of PSVR 2.
Also bigscreen beyond is close to this parameters.
I suggest just enjoy what you have, VR is awesome in current state too. And wait for several generations. I think we will all enjoy holocake with micro-oleds in 5 years.
I don’t understand why people have to be so divided about different headsets. We are all apart of the VR community and if something is good for VR or brings more people in to VR or expands VR in any way that’s a win for all of us. That’s on both sides PS VR 2 owners do seem to be a little worse about it, but everybody needs to chill. If the PS VR two sells 1 million new headsets, which is an exaggeration but that’s 1 million new people playing VR which means a larger player base which means it’s a more profitable industry so we all get better games.
yeah when I thought about it, compared headsets, I've decided that better to think that each headset has its strong sides, rather than to think that it has flaws. When we arguing what's worse, it even looks bad for outside people who want to try VR. They thought - oh so one is blurry, other has washed out colors? yuck!
Better to think that one is the best and another better. And it is less stressful to live that way :)
I owned both the Quest 2 and Quest 3. I still bought the PSVR2 mainly for permanent power display port PCVR. The thing is much lighter than Quest 3. Resolution wise Quest 2 has 7,034,880 pixels, Quest 3 has 9,114,624 while PSVR 2 only has 8,160,000. Quest 3 will be way easier on the eyes because of the pancake lenses infinite sweet spots. I set my expectations low on my PSVR2 and I am happy with it. The resell value of the PSVR2 is better than other headsets because of the PS5. This thing will be totally worth it when modders can add the eye-tracked foveated rendering and you can get it for $350+$60.
I can answer this. We weren’t till the console gaming community showed up with their childishness. Sadly.
I agree with you completely that more VR out there is better for everyone.
I agree..it’s literally the console wars brought over into the VR realm.we are all playing VR,just enjoy your headset and let everyone else enjoy theirs
Psvr2 owners are the worst, when it comes to sowing division? When people post comments that say PSVR2 selling 1 million units is an exaggeration, which is clearly not true, it's not the psvr2 user creating the division. It's the original commenter causing the strife by posting false information with a biased stance. It's one thing if what you claim is Fact. It's completely another to spout out lies as fact, which has been rampant against the PSVR2 since it's launch by a large part of the "VR Community". Most of those people dont have original thoughts they just parrot the headline, without any real understanding. As long as their is ignorance there will be haters. To the educated those people look like fools.
I love how you go into depth with your comparisons, weighing out the positives and negatives. It gives people a sense of what tradeoffs there are, and if it’s worth it to them. Much better than some others who seem to just be shilling the PSVR2 as better in every way
IMO Sharpness almost always wins out over black levels 🥸
@@BoltRM Well yeah, if the image isn't sharp it may even be bad for your vision long term.
@@Skylancer727 that's an interesting take, don't know if it is true though.
But to be honest my friend said that it is painful for his eyes and head when using headset with Fresnel lenses (like PSVR 2 or Quest 2). Pancake lenses alliviate this problem
Don't know any reviewer who've said that PSVR 2 better than Quest 3 in every way. While I am in general preffering PSVR 2 more, I think this are comparable headsets with big advantages\drawbacks over eachother. And I wouldn't suggest buying PSVR 2 as a first headset
@@JamieVatarga No one says PSVR2 is better in every way. Better visuals overall on PC is what most are saying, due mostly to it being OLED.
Unfortunately, the foveated rendering of the PSVR2 is being offset by the fact it uses fresnel lenses. But this is good learnings for VR manufacturers. When the next gen hits it will be a very close spec war like the PS5 and XSX.
Pancake lenses, higher res OLED, 120deg FOV, 120hz, DisplayPort direct and foveated rendering for the kill. We’ll get there in 6 years.
Yeah what good is foveated eye tracking when the lenses already force a sort of fixed foveated rendering?
Tyriel your music choices are sublime!
I agree !
Synthwave-esk. Dig it.
Man the quest 3 is so much sharper. I love OLED but sharpness is more important than anything to me.
The majority of reviewers say the PSVR2 has the better visuals overall on PC. This channel is one of the minority of channels that says otherwise.
@@dtz1000 Well I've read a number of impressions from people who have tried both the PSVR2 and the Quest 3 and they have said the Quest 3 is slightly sharper and has a bigger sweet spot with better sharpness at the edges of the frame. So this video seems to check out
Biggest throwback of Quest is performance. You get around 30% less FPS because of compression. Also around 15ms more input lag. Last thing is that at the same resolution, Quest will look worse because of compression. To get that sharp image, you need to pump resolution, with means even less FPS. Sadly we didn't get Eye tracing with FOVieted rendering. That could give us even more FPS.
Of course Quest is standalone, you can take it everywhere and have better resolution. Pancake lenses are very cool, an being free from cables are one of best thing that I like in it, but I just waiting for direct PCVR that will have good resolution with eye tracing, and don't cost robbery.
@@TheLolak55 I have measured the performance difference between my Q3/QPro/rtx4090 with Link and my DP wired Vive Pro1 (amoled screens, etsy gear vr lens mod, 2x2.0 base stations, and Index controllers). I only see about 10% loss in fps performance due to the encoding requirements of non-DP. I get around this by lowering the Quest refresh rate to 80Hz (vs 90Hz-only with VP1). Bit higher latency and some compression artifacts of course, but I don't find these to be noticeable. Even wireless with a good wifi6 setup using VD or Air Link gives very good results, even with complex flight sims like msfs, for me anyway.
@@dtz1000 I have both and I prefer the clarity of the Quest 3 over PSVR2. You lose detail with the PSVR2. For example the textures in the arms of the main character in Walking Dead Retribution is completely lost where as in Quest 3 you can clearly see the skin textures. IMO the sharpness of the screen and the edge to edge clarity of the pancake lenses are better. IMO the soft picture, small FOV and god rays is much more immersion breaking that the grey blacks on the Quest 3. PSVR2 is still a great headset, especially if you already have a PS5
The conclusion I came to from having used both is that the Quest 3 is overall better for me. The clarity, the wide sweet spot and lack of motion blur is just better. I found the PSVR2 colors to be incredible but the only downside is that it can seem over saturated at times and makes games looks more cartoonish whereas the Quest has a more neutral tone to its colors and therefore looks more lifelike in my personal opinion. I just feel like I enter an entirely new world with the Quest but with the PSVR2 I still feel like I’m playing a game through some screen even tho the colors, brightness and black levels are far superior.
@@iguanaselvagem1552 Yes if I remove the facial interface and use the Quest 3 with a halo head strap the FOV is the same as the PSVR2 and feels more immersive but if I use the Quest with the stock facial interface the FOV sucks and I feel more immersion with the PSVR2. I also find it much easier to focus on close up details using the quest when looking at assets where as the psvr2 the focus distance seems further away and I noticed a bit of Mura in front of the asset.
For the compression if you play at 90hz/900mbs I don’t notice any compression. Unfortunately you won’t be able to play at 120hz unless you take the bitrate down but 90hz on Quest 3 looks smoother than 120hz on PSVR2 because of the lack of motion blur ghosting.
yeah the colors a bit over saturarted, like most oled do. And I freakin' loving it :)
For me image in PSVR 2 seems more realistic (but in a way that blur or mura makes defects increase immersion not reduce, like an old photo or something). Also deep blacks are such a treat.
But I see your point, I think for general audience Q3 is better and it can do more things. Also if some of my friends want to try VR, I think Q3 is better as an introduction because of it is ease of use
@@MrKinein But isn’t the point of a VR headset to replicate your eyes and not a camera? I totally understand the analog feeling and wouldn’t mind this on a flat screen but the whole point of VR is to feel like you are actually there.
@@FilledWithChi11 For realism, OLED wins every time.
@@dtz1000that’s a bizarre statement given oled oversaturated colours.
I bought a psvr2 on sale over quest 3 1.pricing 2. Can be used on both ps5 and pc. Just aquired the pc adapter from target. Hopefully modders can make the psvr2 much better in the future but for now it will do.
I doubt it honestly. I mean yeah they'll enable features like eye tracking, but it'll be really finicky being a modded feature.
I hope you have a good time with it! :)
I have all these headsets, pros and cons for each...but whichever you have you are gonna have a good time
that's the spirit!
This message is approved by all true VR aficionados world wide.
honestly i think you should put all the OLED headsets head to head... from the CV1/Vive/vive pro/BSB/PSVR2 etc.
@@daveh3732 and the samsung
Valve, we're waiting.
Pancake lenses FTW. Never going back.
if its wireless with OLED pancakes lenses… instant buy no matter the price
Quest 2 still looks good, in the center, most smooth, not so grainy and most color saturated. PSVR2 comes with a very nice warm tint, as seen also with PS5. Of course the shapness of Quest 3 is from other star. I am very excited to Pico 4 Ultra. Love my Pico 4 most for it's unbeaten long term comfort. Expect P4U will have a very warm tint also.
wow the colors and the OLED on the PSVR2 are too good, the sharpness is not really a big deal.
The resolution isn't everything because it should match the definition of the textures the game used. Sometimes when you can see too much the game looks like a beautiful cardboard.
yeah and also the higher the resolution the more taxing it is on your system. But here resolution is almost the same
That's only an issue if the games have no post processing like many extremely older games. Plus real world objecst do have extreme detail, the issue is more that in games it ruins the textures hiding that they're just flat images on flat objects. In real life things have texture and depth which games don't always.
yep, can't agree more, high resolution can also make a game seem sterile and boring especially if the assets are not up for the high resolution. I like the warmer and brighter image of the PSVR2. It creates a better presence in certain games.
This is the comparison video we've all been waiting for! It backs up others that are out there that show very similar results. Yes PSVR2 has darker blacks, but Quest 3 is sharper and the king of clarity. PSVR with its fresnel lenses is more similar to Quest 2. I really hated the blurry view of the Quest 2 especially with text, it's one thing I will never go back to. Also I prefer the bluer tone of the Quest 3 screen as it gives a crispness to the image. Same with mobile phone displays, can't stand them if they have a warmer slightly yellow tinge to them. I know it's still individual but shows if you have a Quest 3 then a PSVR2 really isn't an upgrade.
Having both I will never say that PSVR 2 is clearer than Quest 3. Yes it's on par with Quest 2 in terms of clarity. Some people can't stand blurriness. And if it is for you, I will be glad that you'll use pancake lenses only, no fresnel shenanigans.
For me deep darkness and bright vivid colors are awesome and breathtaking. Same level of awesome as the clarity of pancake lenses. For me blur level is not that different, it's more a problem to just setup headset perfectly in sweet spot. And based on the personal experience, the worst headset out of 3 compared in video is Quest 2. I will use mostly PSVR 2 I think. But it's a personal taste and I totally think that PSVR 2 isn't an upgrade. It's a "sidegrade"
I've always preferred a warmer image to a colder one. Warmer images tend to be more colorful and most shows and movies take place in the spring or summer matching the season more accurately. I've always thought colder images look really harsh to be honest. Like when you go into a business and they have the coldest white lighting possible vs someone's personal study with warm lighting.
@@Skylancer727 can't you change it just in the settings? the white balance
@@MrKineinits actually even inferior to quest 2 in clarity because of the pentile subpixel arrangement.
Well on pcvr they might be closer because of quest 2s compression
Basicly 09:57 is exactly my experience ive had with PSVR2. You cannot read text at ALL. Sony did not made a single adjustment for their game (Gran Turismo 7) and console menues, causing massive eye strain and temporary damage to your eyes if you use them long enough, so your brain trys to fix the "damage" your eyes have (in this case the PSVR2 lenses) and once you take the PSVR2 off, your brain needs to re-adjust to Real Life and this is when the problems begin.
Like here on youtube we look at a static image, but when you then use the device and move your head alot (because sweetspot is almost non existent, its super small), every single text will flicker and its blurry in extreme ways.
The right image is a perfect example of how i see text without my glasses, i have 60% on my left eye and 70% right side and i do not want to get back there with the PSVR2.
If you read text like the PSVR2 shows it, you arent allowed to drive a car because you are almost blind. Thats how bad the PSVR2 really is.
I returned my PSVR2 to my Vendor and instead took a Quest 3, much bigger sweetspot, better res, better lenses, very good text clarity. Only downsides are higher weight, bad LCD typical contrasts and shadow quality and no PS5 compability, last does hurt me alot because GT7 is my only favourite PS5 game.
But if PSVR2 doesnt even ship HDR on PC, then this is a big downer aswell.
Thats a lot of BS man... I can read everything perfect and sharp in gt7 with psvr2
@@mr.chilll5179 time to visit the eye doctor then, that aint bs. If you believe that the PSVR2 is sharp, then im guessing that your eyes have less than 70% sharpness left. Which already is very low, because its not 100% at best, it is 200% for some.
@@EAX-n5n then how can i read everything perfectly?
VR is such amazing technology. So happy the industry is progressing with these headsets raising the bar with every iteration. Excited to see what we have in 5-10 years!!
Hands down, I will pick and stay with my Quest 3. I didn't see the PSVR headset with any improvements that my Quest 3 handles very well. Sure, maybe there are darker blacks with the PSVR, but overall details of the video clips go to the Quest 3.
I am looking at this video on my 40 inch display screen via HDMI.
Thanks for the video.
Details and clarity is better in Quest 3, however for some people details are more noticeable when you have more brightness range and better color gamut, which is much better in PSVR 2. That depends on the person and the game
@@MrKinein Understood, thanks for the info. Take care.
A comparison between Quest 1, 2 and 3 would be a great way to showcase how much VR has improved over time
Imagine if quest 3 had OLED with that clarity it would be awesome. Well it is awesome it would be more awesome.
I was surprised that the Quest 2 looks like it has much better blacks and more vibrant colours in this comparison. Made me drag mine out to check, but that's certainly not what I see. Also surprised the Quest 2 looked so much clearer than the PSVR2 for text, despite also have fresnel lenses and a lower resolution, although I guess the subpixel arrangement and diffuser layer explains that.
same here i have both, blacks are defo better on q3 than q2
Quest 2 is clearer than psvr2, the sweet spot is a little better imo
An error editing the video??
Likely just from the display being dimmer and the camera ISO being set the same between headsets. The brighter the Quest 3 is the brighter the darks are, but because our eyes also see brighter spots the contrast may still appear higher.
PSVR2 though has an odd sub pixel layout which is always hard to deal with. The color fringing on text is probably the most obvious problem with abnormal subpixels. You'll see the PSVR2 seems to have a blue and red fringe on text whenever you see it almost like a shadow.
@@THESHADOW97139 Quest 2: 20PPD vs PSVR2: 18PPD
Perfect !!!!
Finally a real video where we see the differences!!!
More with other models please !!!
@@THESHADOW97139 According to this video the Quest 2 has much better black levels than the Quest 3 in elite dangerous. That's not right.
@@dtz1000 👍
best comparison video of this type on RUclips. I went with the Q3. thanks.
so quest 3 is a little sharper and more clear with better lenses... but id still take the PSVR2.. It has display port, OLED and better FOV from what I am hearing..
I have the Quest 3 and the PSVR2 and all I use now is my PSVR 2 with the OLED lenses brighter more vivid colors and much better FOV and a high powered PC every game just looks so much better, my quest 3 has been collecting dust since the psvr. 2 PC adapter came out unfortunately.
Don't underestimate the impact of lens quality. There's a reason why high end camera or projector lenses can cost $10,000 on their own. It's probably the single biggest factor in clarity here.
Second will be motion blur. A huge problem with all flat-screen displays but it's usually worse on LCD (depending how it's processed).
We really should be using the term "motion resolution" like we used to with LCD tvs. E.g. it's native 1080p but perceived res in moving scenes drops to 480p.
The difference in res will be negligible on displays this tiny.
3:55 Oooo PSVR2 is very smooth compared to the others. In VR, that’s a pretty big deal for that sense of realism- no visible ghosting or blur.
It looked that way when the cars moved past, but in headset it looks no different actually, im not sure why it looks like it in slo mo here but the psvr2 actually has some ghosting that the other two dont have.
i have both
@@r34nel09 This is very much a contextual difference, and different scenarios favor each headset in motion differently. Generally the Quest headsets have much better motion clarity than PSVR2as they have a much lower persistence of the image on the display. This type of difference shows up most clearly with head rotation, which is obviously an extremely common VR scenario and why you would likely view the result here not matching your expectations. A racing game scenario however is the image decoders worst nightmare, as there is both more of a delta from one frame to another on specific objects (specifically cars here), whilst the forward motion of the camera viewpoint also results in the game applying its own motion blurring to objects on screen. This is giving the decoder the worst possible source image to interpolate between images with. Quest 3 is my personal main choice of headset, but I picked up a PSVR2 adapter primarily for two use cases... games that are heavily focus on darker imagery (Elite Dangerous, Vader immortal, etc) and cockpit racings games (for the above described reasons). So yes, I agree that Quest 3 in general is smoother than PSVR2 in motion, but when connected to a PC and no longer direct feed, there are certain exceptions and this happens to be one of them.
PSVR2 looks great but it’s clearly more blurry than Q3..the text is blurry on PSVR2.though,even watching on my LCD screen.I could tell the colors were better on PSVR2
@@r34nel09you’re saying the PSVR2 is not this smooth inside the headset?
@@garrettferrell6821yes, it looks that way to me as well.
I want to see Tyriel compare the PSVR2, Quest 3, and Reverb G2 in one of these videos.
For my part, I've been into VR since the Gear VR with the Galaxy phone. I have the Quest 3 as well as the PSVR2. I also have a very good computer with a 4090. I don't regret at all buying the PSVR2 PC adapter. The deep blacks and rich colors provided by the OLED screen outweigh the slight drop in sharpness compared to the Quest 3. Have you tried watching a 3D movie via Bigscreen with the PSVR2 on PC? Watching movies with the Quest 3 was pretty good, but with the PSVR2, it's just incredible! As for games, I play a lot of No Man's Sky VR, and the OLED screen of the PSVR2 makes the gaming experience simply unbeatable. Yes, it's true, it's a bit less sharp... but just barely.
Thanks a lot for this comparison, you are the only one *to my knowledge* who shows this! I did not expect that the compressed Quest signal looks BETTER than the wired PSVR2!!!
Man I swear The Quest 3 is some straight up devil magic shit it looks so good.
I was blown away at how much better than Quest 3 really is compared to anything else on the market right now (In the price range)
And Im so glad I watched this because I was looking to get the psvr2 over the Q3
Absolutely NOT doing that now haha it looks worse than my quest 2 imo
Through the lens videos are not representing reality. It is hard to translate colors and sweet spot image and sweet spot size in this. Quest 3 has much bigger sweet spot which makes image appear more sharp in comparison. In reality if you have perfect alignment of your eye with sweet spot, then Quest 3 and PSVR 2 has almost the same clarity. But PSVR 2 still loses clarity on the edges, and of course you'll loose good quality if headset is shifted. Just like it was on the Quest 2.
Quest 3 is easier to take on, it is easier to use. For some people it is the only way. It can be the case that you can't align your eyes with sweet spot at all.
Some people haven't noticed any change from Q2 to Q3 based on what I've seen. Some people (me included) think that upgrade is massive. For those who can't align their eyes with narrow sweet spot it is a godsend, the thing that allows them to play games.
I can align to sweet spot easily, it doesn't bother me. But I'm in awe of colors and brightness and deep blacks of the PSVR 2. I prefer it more. Still I suggest you to consider Q3 as it is more rounder package
you do realize Quest 3 has way better Pancake lenses than Apple Vision Pro 🎉
I am incredibly lelatency-sensitive, and I can easily tell the difference between streamed and native headsets. It might not be as clear, but PSVR2 is the hands down choice for me.
And for context, I choose *Windows Mixed Reality* over Quest for my PCVR. The tracking is blatantly inferior, but I can tell the difference every time when it keeps up with my movements where the Quest just falls behind and makes me feel almost drunk. Thankfully the head movement has some client side tricks going on to keep motion sickness minimal, but I still notice that too, especially when the projected image freezes for a moment and I can look around inside of the orb the feed's projected to.
I’m surprised you didn’t talk about this more, but the PS headset refresh rate is so much better implemented due to not being that stupid usb display that quest uses. It’s a night and day comparison in that Asseto Corsa demo.
If you are playing simulations I’m pretty sure a lot of people would be more interested in the smoothness of gameplay over a little bit of image quality loss.
I wish quest would go back to display connection instead of usb software decoding.
The Quest 3 does have a smoother frame rate. The OLED on the PSVR2 has a less refined frame rate interval making the frame rate look a bit less smooth. Blur busters even did a test on the Quest 3 showing there to be nearly perfect motion on it from their tests. Whatever you're seeing may actually be an illusion of the lower resolution and the color fringing of the OLED panels.
@@Skylancer727 I dunno, if you look at 3:35 and 3:53 you can't tell me you don't see the difference in smoothness between the Q3 and the PSVR. Clearly the PSVR is smoother here.
@drsgfire you can't tell smoothness through a camera recording of a display unless it matches the refresh rate. It's like how you can't show the difference between 90hz and 120hz on a 60hz video.
When it comes to motion clarity the standard is to move a camera with a moving image at the same speed to see trailing or haze.
For me I had an option of getting either a psvr2 for £200 or quest 3 for £224.99, my only headsets was a rift cv1, then rift s which i upgraded to a quest 2 so i dont have any reference of pancake lenses at all yet so ive only known fresnel and lcd and since i dont really like lcd due to the washed out look & the fov of the rift s/quest 2, as well as i pretty much only use it for pcvr exclusively I went with the psvr2.
(It pretty much just had what i was looking for in a headset) more pro's than the pros of the q3 for me so now Im just waiting for the adapter to arive as its my first oled headset in recent time.
So its pretty much just down to personal preference really.
Entonces. Si tengo quest 2. Vale la pena comprar el adaptador para VR2?
Which render resolution did you use?
i'm waiting for the Pico 4s, not that i expect any surprises but... anything unexpected could be cool for a change.
I bought the psvr2 and adapter but it's going back. The OLED colors and contrast are awesome but it looks so bloody blurry to me, even with heavy ss. People keep saying that I'm crazy and it's just as good but 07:16 says it all.
I agree, OLED is better for a tv, but for VR the lenses are the most important thing.
yeah text is the worst part for PSVR 2.
What another headset do you have?
I can only agree with this, I have been able to test several OLED VR headsets (Rift CV1, Quest 1, PSVR 1 and PSVR 2) and all of them struggle with problems such as Mura. LCD is currently the more reliable technology for VR with fewer problems. Let's hope that micro oleds will become cheaper, as they combine the best of both worlds.
@@Bamuxx yeah I hear you and understand where you are coming from. From my side though when I see an LCD screen I see a screen. It breaks my immersion especially on the black levels. I just see borders of the screen, the glowing washed out colors and dark grey instead of blacks.
I think it's highly personal. It's not like we are not seeing benefits and weak points. It's about what we value and prefer.
When Quest 2 I thought LCD was a neccessary evil. That it gives better resolution, subpixel arrangement and no mura. But having PSVR 2 it has similar resolution, I can't see subpixel arrangement, and mura is rarely a problem for me. But OLED and it's brightness are such a treat for me... that I can forgive Fresnel lenses
@@acurisur
Don’t sugarcoat the Quest 3. It’s just budget garbage. We need optics like those in the Vision Pro. And yes, definitely with OLEDoS which means without Mura!
Thanks for sharing all this mate. I think the next logical comparison would be psvs2 vs Crystal (lite with dimming or standard Crystal) vs Quest Pro (with local dimming). Thanks again and best cheers.
😅😂😂😂😂
Nothing suprising, on paper the psvr2 is under the Q3 about resolution but also here the Q2 lol.
The blacks on Q2 look like Q3 in the Elite comparison. In actuality Q2 blacks are light grey.
same as Q3. Real blacks are on PSVR 2
hey Ty, when cautioning viewers that this is a through the lens comparison with cameras, and not with your eyes, have you ever provided an opinion on how you feel there is a difference, if any? Most of us, if not all of us, won't have done the camera part to compare in a review.
Love to see another one of these!
hi Ty , can you please consider making a through the lens for the DPVR E4 Black ( vs Quest3 vs ...) ?
Superb Work Tyriel 👏
As always it's a compromise, in this case OLED vs. Pancake. Deep Blacks and punchy colours plus miniscule sweet spot and ridiculously small edge to edge quality vs. greyish blacks and less vibrant colours plus huge sweet spot and very good edge to edge quality. But since you look through the lens all the time, the lens is more important for me. What does the best display for me, when nearly everything is a blurry mess due to the lens?
Quest 3 is just wow 😮
Does the PSVR2 still use pentile pixels like Quest 1? The pixel density definitely appears lower than the nominal resolution would suggest...
Yes, sadly. The clarity hit makes it on par with a Valve Index, but the PSVR2 has OLED colors and a wider field of view.
The Quest 3 is the clearest but PSVR2's frame rate is the smoothest. Black levels is also the best on PSVR2.
not if the quest 3 is plugged in via cable link
@@menmabmx1995 Dont lie. Quest is using compression even on cable. PSVR2 is direct displayport protocol. PSVR2 has superior performance, latency, colors and image without compression.
@@sh_chef92it has worse image quality as the PPD is significantly lower, it uses a pentile subpixel arrangement, suffers from mura and black smear. I mean just watch the video.
Latency and colors are improvements but not worth all those huge hits in clarity and wireless.
You get also better performance on quest 3 using SSW
The shutter speed on the Q3 is the highest of any VR headset on the market, so it would always be smoother provided the software can keep up.
@@sh_chef92 I have both. only psvr2 better colors.
It's early days for the PSVR2 on pc ... modders are probably already on deciphering the HDR and Dynamic Foveated rendering.
Valve probably optimising the Steam VR app.
There's a lot more to come.
Best side by side video yet. Please one on the AAA vr head sets.
I had the psvr2 day 1 and returned it for the quest pro. Pancake lenses are so much better, and I couldnt get past that mura / screen door on the psvr2.
Quest 3’s pancake lenses + price point is just too hard to beat. It’s the clear winner here.
Mixed bag for sure. I kinda wish Quest had a teathered OLED pancake lense no extras like the pimax crystal light. PSVR2 is a good headset. But it is a compromise, like all headsets, between quality price etc. Bring on the next gen!
Won't really fix the flaw of OLED being the abnormal subpixel arrangement. OLED has better contrast but it will never look as sharp. Our software is all designed for striped RGB which OLED never seems to be. The only product I know that does is the Switch OLED.
@@Skylancer727 I'm using oled screen for work, everything is going great, no problems with subpixel arrangement at all. And I'm working mostly with text (most sensible part for subpixels). I've heard similar commentary before, but haven't noticed this problem in the VR also.
Yeah you're right. We are kinda in the middle. But I don't know how many years we should wait to have CHEAP headset that has no such problems. And for pricey headset there are solutions right now
The PSVR2 has a much warmer and brighter image with deep blacks which makes it an amazing headset for games with high-contrast images, explosions, skydomes, fire, neon lights in 80s, cyberpunk-esque scenes for example. Look at UEVR games like Cygni, Ace Combat 7, Arise A Simple Story, looks gorgeous and better in my eyes in comparison to the Quest even with reduced sharpness. But Hi-Fi Rush also looked very sharp with the PSVR2 because you can crank up the resolution for SS a lot because it's well-optimized. But to be clear, both offer a fantastic VR experience.
Looking good, watching now!
Especially the new updates of the quest3 also made it better
I like this guy.. he for me tends to be more honest does not kiss up like others to to META.. could be just me haha. Thanks Tyriel
The magic of pancakes lenses 😊
I mean the Q3 pancake lenses are great, no doubt about it, BUT!!!, the horrendous grey black levels and washed our colours arex simply too much of a negative to just ignore, and moreso for space or horror games.........hence why i am enjoying ED with the glourious psvr 2, and loving it.
The experimental contrast in the new update helps alot actually
i love the psvr2 colors - they look so much better and more natural - i wish q3 had a display port because games run so much better native than through link
I think it's more about OLED, not the display port
@@MrKinein Oled is great but if you've played display port native vr versus link or wireless, the performance difference is absolutely noticeable and things run much smoother with native vr and less taxing on your computer
I mate, thank for your video. I'm looking forward to see the difference beetwen psvr2 and pimax crystal light. I tought there wasn't comparision but psvr2 looks better than I tought. Thank you
Hey guys I wanted to buy quest3. Just wanted help in knowing if it is blurry or how things look inside it compared to normal screen??
Could you, please make a through the lens comparison of Apple Vision Pro via ALVR Vs PSVR 2? This would be very interesting because both are OLED. Whether crazy high resolution of AVP is still noticeable (after what compression does to it) when conparing to direct displayport image on much lower resolution PSVR 2? Whether despite compression AVP still has superior visuals? Or direct displayport cinnection is more inportant than resolution?
Is it possible to play with a friend who has a different vr headset? Like do the games need to be similar or the headset also has to be similar?
A vr headset on PC is like a monitor, it doesn't matter :)
@@Tyrielwood what if it is a standalone one ? We can still play with another on a different headset ?
Sounds like you are being held at "gun point"... I love your videos. It's been a while.
Quest 2 looked pretty good in most cases. I have Quest 2 and Quest Pro. I like how dark the Pro can be.
Are you running quest 3 on defaults thru link or have did you do an changes? If so can you share your settings please.
theres alot of videos where u can see whats the best settings to use. if ur using link cable most important setting is bitrate. set it to 850. You cant type in 850 in the debug tools so you have to type it in notepad copy it and paste it in the debug tool
@@AnimeNutshell Yes i Know, I run 700 and max render rez at 72hz for Sim games.
I was just wondering what Tyriel was using in the comparison video.
Quest3 has best lenses, but the oled and hdr on psvr 2 is nothing to scoff at.
Love your content
Thanks.
Pancake plus OLED.... 🤩
how come the PSVR2 has washed out blacks on your video? It should be jet black.
Propably because the colours are way brighter. (And camera is reflecting it, would be my guess)
The Quest 3 looked even more washed out.
@@jovanalexandermiletic9404 if that's the case and he has some form of automatic brightness/contrast turned on then every single one of these videos has been a pointless exercise.
Also , if the white level on the PSVR2 is brighter then the camera would be lowering the gain to compensate, not raising it. The blacks would be darker , not lighter.
Basically, it would be difficult to achieve this result unless it was done on purpose in post processing.
@@wickfut-racing yeah that's the problem with through the lenses videos
@@MrKinein which? people who do them don't know how to use cameras?
I have a PSVR2 and I'm going to try it on my PC, I'll be comparing it to the Pimax 8KX. I have tried Quest 2 in the past, disappointed with the IPD range, as I have and IPD of 75mm. I have not tried the Quest 3, mostly because I found the earlier Quests had a very tight face plate and were uncomfortable, I had the same problem with the HP Reverb, I gave that to one of my daughters, its max IPD at 68mm was useless for me and the face plate was too narrow.
Quest 3 has same faceplate as Quest 2. But they are moddable. PSVR 2 is a good headset for its money, as well as Q3
What link settings are you using on the quest?
How many fps u get?
Wow not even close
Pancake. Lenses are really the best. They need to figure out. Mini led/oled and using pancake lenses.
There are headsets with micro-oled tech and pancake lenses. But they are much more expensive.
I am guessing the lines are just an artifact of recording an LCD panel as don't see them in my quest 3. I love my quest 3 can see why now.
I can't wait for the Pimax Crystal Super
I own both and Quest 3 is much better. Its hard to go back to fresnel lenses after Quest 3 pancake lenses..
Im keeping my Q3 until Valve releases something
Yeah ! Quest 3 rules !
The best image quality for the best price ! ;)
I also own both and Quest3 is definitely not much better. It sure has its advantages but PSVR2 wins on contrast, colors, black levels, brightness, binocular overlap and FOV. Unfortunatly the benefits of OLED are harder to capture in a video than just clarity. I'll keep both for different purposes.
it is very subjective. One is better in one area, another in other. Pick your poison. For some they are very similar, for some the negative part is a dealbreaker.
I will switch between two headsets based on the game. PSVR 2 is better for colorful or horror games, but not for physically active ones in my opinion
@@fabianD-80 It depends on the person. I also own both and yes, the color and black levels in PS VR2 are vastly better. But the huge caveat for me is that PS VR2's Fresnel lenses have very small sweet spot and it's diffucult for me to set the hedset in a way that allows me to see clear, sharp picture. Also, the edge to edge clarity is also much worse on PS VR2 and there is a noticeable glare. Therefore, the picture becomes quite blurry and strains my eyes.
Binocular overlap is something barely noticeable for me (I know some people have issues with Quest 3 because of that, but it simply isn't my problem). Perceived FOV difference isn't really huge for me but I use dioptric lenses for both headsets since I'm slighly nearsighted.
@@fabianD-80 PSVR2 has the same FOV as Quest 3 at 110 degrees. When people try to make out the PSVR2 is bigger they're either lying or they don't own both headsets. And even though Quest 3 is using LCD, it still has a superior sub pixel layout.
The chromatic aberration on the PSVR2 is it's worst aspect IMHO
Fresnel is worst
While I'm rooting for PSVR 2, I can't agree with you more. There's chromatic aberration and it's awful
Are engineers restricted to using pentile layout on OLED displays? Can they break the barrier?
They're not restricted to pentile, but it's more of a cost proposition. The original PSVR actually had a full rgb array panel, as do the more expensive micro OLED headsets of today.
Wait, no pancakes mod for the PSVR2 yet, just kinding. I'm tryna get a headset finally
Beyond image quality.
Why do cars look with less fps in quest 2 and 3 and looks smoother in psvr2.
PSVR2 has OLED. Significantly less motion blur than LCD on Quest 2 and 3.
I'm glad I didn't jump on the hype train with the PSVR2. I have a Quest 2 and 3 and after using the pancake lens on the 3, I feel like I need glasses on the 2 which I mainly use for fitness VR games now. I love OLED and have a LG OLED tv in my bedroom, but to go back to a blurry fresnel lens is a tradeoff I'm not willing to make for better colors. Great comparison!
Q2 fresnels are worse then PSVR2 ones. And the camera shoots fresnels way worse then pancake lenses, there is why all you can take from this type of comparison is how bad sde is. It is just not how your eyes saw the image in hmd.
why are you holding on Quest 2 if you have newer model?
@@MrKinein I live with my gf who uses it sometimes, and as I mentioned above, I also use it for fitness VR such as Beat Saber since I find the tracking to be slightly better on the Q2.
PSVR2 field of view is larger compared to Quest headsets. Also, some games looked much better on Quest 1 despite the resolution upgrade, thanks to OLED screens, so OLED does matter.
@@Paulie8K oh interesting, never thought of that
As an owner of an OLED monitor - AW3423DWF. I can immediately see the improved fluidity of the video captured from PSVR. It's defo not as sharp as the Quest 3 but this low latency switching response only OLED can provide is the real game changer for me.
some people say that movement is worse on PSVR 2. But if you lower the brightness than it will be better. It called image persistence if I remember it correctly
please include to your comparison videos a sweetspot with text around so we can see blurriness around sweet spot
Why would sony waste this headset by using pentile subpixels? We saw this sucks with the odyssey which had to have a blur filter on the refresh and lookes substantially lower res then the other WMR headsets.
Here is the biggest reason why all your test are totally not fair (Total BS). I just flew Microsoft Flight sim Max out in NEW York City on my RTX 4080 with the PSVR 2 and there is no way in hell I could ever do that with a USB connected Quest 3. The lag and stuttering would make it impossible. I am not so much of a PSVR 2 fan as I am of a Direct to Display Port headset Fan. While the PSVR 2 may not be as sharp as the Quest 3 but it more than makes up for it on The Black levels, Colors, Feild of View and the main and most importantly being able to Run a game Maxed out with little to no problems.
Great content!
White point is so much better on the PSVR2. Much more realistic. Quest is way to cold/blue.
would like to have an adjustment for that. For me, PSVR2 is too warm toned
Moot point. You can get yellow googles and if you walk around for 5 minutes it will become your world.
None of the “so called” advantages of oled make any sense in vr.
@@breeknow yes our brain adopts to almost every whitepoint, but I notice this change everytime I get in/out the headset when my eyes needs to adopt to my room lighting. For a brief moment my rooms blueshifted and desaturated. No joke. Why do you not want to have the possibilty to adjust that?
@@breeknow I thought the same for brightness level, if you can't compare it with an outside world then who cares. Evidently it isn't true. Brightness has some specific reaction from eyes and brain, and can hit differently on immersion feeling
Quest 3 has the best picture quality, but its pixels are more obvious than the PSVR2, I don't know if this can be fixed in software on the PSVR2?
There is no Screen Door Effect on Quest 3.
its hard to compare pancake lenses with fresnel lenses, quest 2 doesnt look so blurry
I really hope Quest 3s alleged specs are wrong.
I don´t want a downgraded resolution, unless it costs 199-249€. That would make more sense.
Reverting to a single display, fresnel lenses and 3 position IPD adjustment (especially with fresnel lenses) is a pretty massive downgrade. Personally I'd fork out the extra in a heartbeat for the pancake lenses alone. No chance I'd go back to fresnel lenses, as the lack of clarity really limits the sort of computing you can use VR for.
It will probably cost 200-250 euros, and the cost is the main barrier for people. People want cheap headset. Consider this as Quest 2s, not 3s. Just an upgrade of prev gen
@@MrKineinI just want one for media consuption, to be honest i tried the Quest 3 but i only used it to watch movies..
@@3DModelsToys if you want it for media consuption then I think Q3 is the best choice. Fresnel lenses are too demanding in my opinion.
Although oled screens are awesome... Bigscreen Beyond can be another interesting high-end choice
@@MrKinein Unlike most people i found the Q3 quite unconfortable, there was two circles borders between my eyes and it felt like looking through some binoculars, i din´t saw a huge improvement in image quality over Q2, maybe i was overhyped, the battery was not good either, maybe i got a defective one since from what i saw on Quest reddit, people there return their Quest 3 like many times in order to get the perfect one, they abuse and now other consumers receive the defective ones that they returned.
I will wait to see how the 3S turns out despite being worst than Q3.
I love Sony and Playstation, but my Quest 3 is so much sharper and wireless!
I wish quest3 pro with micro oled and display port.
we all wish. But then it would cost much more
Quest 3 definitely
IMPORTANT!
I can guarantee this guy is not using the correct 1.7x res (3400x3446) on the psvr2. He is most likely using the 1.4x res which is NOT correct for the psvr2 headset which is causing blurry image!
Spread this pls!
Oled is good and pancake lenses are good, i own a psvr2 and i love it but after thus im thinking an oled pancake is the winner.
If only it were that simple.
The biggest problem with OLED is it cannot get as bright as LCDs can. Pancake lenses lose a significant amount of the light emitted through the screen, this is somewhere around 90% for current lenses, some more light efficient lenses get to around 80% loss.
Meaning if you have a 1000 nit LCD panel, only about 100 nits would come through, the more efficient lenses would get you around 200 nits. These are not exact numbers, this is simplified.
OLED is unable to reach such high full screen brightness levels for current pancake lenses to be effective on them, they would be far too dim.