I think the community has also became a bit of a parody of itself by this point. Its basically like a combination of HK community that went fucking insane because Silksong hasnt come out in 5 years by now, and Apex Legends community that is so unbeliveably salty that they just cant shut the fuck up for 5 seconds without bitching and complaining about some extremely specific thing Respawn changed and how it "ruined the game" (this happened at least 10 times and that game is only a couple years old.) And for once its not about the major community figures (for the most part at least), its more about the common people in it. Tons of people bitching about everything in this game, a lot more getting hyped because Valve employee breathed in a specific way they breathed back in 2016 (possible heavy update soon?), people who watched a youtuber and just fucking, copy paste their opinions and make it their whole personality to quote it, The entire sniper is bad vs sniper is good war, Shitting on Overwatch because "haha game bad" (their game is ignored so much its not even playable anymore on official modes), People who make TF2 their entire personality, god i could go on and on. I've been in this community for over 12 years by now. And im just so fucking embarassed to even admit im a member of this community because it got pretty horrible and insane, in contrast to even 2019/2018. Part of me gets it, but the other part is just slamming their head against the wall whenever i see another tf2ber claim that "tf2 has the most welcoming and wholesome community" . And then you enter a random match and find people just casually using heavy slurs, saying some of the dumbest and racist shit just to be edgy and yeah generally it feels like its still 2009 there, and not in a good way. Game's good though.
this comment is definitely something I can relate to the amount of comments Ive gotten on this video saying that "you are just hating to get clout" are astonishing as if I didnt spend 10 minutes prior talking about why TF2 is so amazing its still alive to this day, even if its just barely its funny, TF2 is so incredibly broken in some parts, that the community straight up forgot about them, making them think TF2 is in a good state... Im pretty sure 99% of players dont even know what the coach system is, even though its LITERALLY ON THE MAIN MENU, because the system is so broken you cant even use it I wanted to make a video complimenting TF2, but I cant just ignore all of its flaws, it would be hypocritical of me to only compliment TF2, and only insult Overwatch, so I made a truthfull analysis, and pointed out that TF2 is still alive, there are good reasons for it, but even after all of this, TF2 is still only hanging by a thread but I guess some people cant really understand that, and only see the negative side...
@@silvamlonI also really like your analogy between a flowing river and the way a player can strafe jump all across the map With nobody in mind, I feel like there's so many RUclipsrs (or people in general) who just either say what everyone else is saying or just uses a random overused metaphor in a way that doesn't quite work. I appreciate they way you talk and hope you keep it up and gain a following from it
@@silvamlonyou know what I'm going to subscribe fuck it. I liked your last 2 videos and wana see if you do manage to keep it up. Just do any topic you're actually passionate about, but don't force out any complete garbage lol
here is a hot take. the comics disregarded the already established canon of tf2 present in game and the meet the team videos. i think the tf2 comic is unnecessary depth that kinda cheapen the world of tf2.
It never will 2 of the main writters of tf2 have left with no sign of coming back :D there might still be the one but they don't even have their main artist who now works for a different thing. It is as over as the most abrupt and clifhanger of endings.
>youtuber make a video about how TF2 is dying >Valve fuck up by touching tf2 and Accidentally make an U P D A T E >community hype >nothing for 4 months/years >TF2's perpetual cycle begins again
When you mentioned the fact that blizzard and other companies remove fun unintended mechanics, I couldn't help but remind myself of the fun times where as Lucio, you could spam your wallride by using the scroll wheel to jump, which propelled you forwards at very high speeds. Obviously, they removed it and changed it so that there is pretty much no skill needed to master wallriding.
doing this basically halts videogame evolution in a sense that a lot of mechanics that are industry standards started out as just dumb bugs devs made. The reason they do it is because they wanna play it safe and dont want to experiment at all. hence why a lot of the triple A shooters feel exactly the fucking same, with exceptions i can count on my one hand. While indie/double A shooters are OOZING in personality, movement mechanics, and a bunch of cool wacky shit that lets you do crazy things in the game. And ironically, 2016-2018 Overwatch would be on the list, but now its became so bland that when i played it a year ago, it just felt like everything is a damage sponge, and every single gun now feels unsatisfying to shoot.
They also removed the ability to have multiples of the same hero in quickplay and relegated that mode into a gamemode that is a part of a cycle rather than just being a part of quickplay tired of MOBAs
It was a sad day when they finally fixed controllers and controller scripts letting you have full turn control. But not too long after they were like "Look, that was cool so here's a weapon that does the same thing but better balanced". (ignore the fact the tide turner was one of the most OP weapons ever made when it came out)
They made bots that act like players two weeks ago - they're all-class and randomly switch primary/secondary and use team chat when being kicked and know how to taunt
Nah hes not Wrong Overwatch sucks now Well OW2 They ruined a once great Game OW1 was the shit OW1 in the final weeks of its life was like the beginning in the Really good parts of OW1 in its hayday OW1 and TF2 always competed somewat against each other when the game was "AHEM" Good. used to be but once they perm shut down OW1 and u cant play it anymore and forced to play OW2 crappy 5v5 and everything is babyproofed instead of actually getting good at the game in *Cough* OW1 Then you get games that die. *looks at Blizzard and its Mindless Zombies of shills and Support players that bitch about anything they doesnt go there way in a single match and demand Updates to nerf every other hero But there main* -__-@@Anshhhhhhhhhk
This is an excellent video. Everything that you said was what got me into this game, the characters with their strong personalities, the tons of fun that you can have...I've been playing for years and everytime that I play there's almost always something unpredictably funny happening. This is a game that we all love and desperately want it to keep having success, but as you stated correctly, there's so much that the community can do. Here's to hope for a Source 2 update. PS: A música no fim apanhou-me desprevenido, bom ver que ainda temos pessoal interessado no nosso país :D
14:04 THANK YOU, finally someone calls tf2 a "class based shooter" that is the correct terminology. As much people like the meme "tf2 vs overwatch" they are so different, Overwatch is a hero shooter (one character with one set of abilities with cool down, more of a fps moba). "tf2 is 12v12 chaotic casual shooter themed with 60-50 industrial America with hint of retro futurism and spy tech of the time." -me from observation through the years. a "class" is character that defined by his loadout with primary (main item) secondary (weaker or serve as utility) melee (self explanatory but sometime serve as utility), you got few exceptions in tf2 like engineer spy and medic. (or demoman with two primaries)
I never really found the term hero shooter correct tbh, I dont really know if you can call Doomfist a hero lol, to me both were always class based shooters, with Overwatch maybe fitting more as a "moba shooter"
@@silvamlon same here but sadly the term hero shooter is the more popular term to describe games like Overwatch Paladins and Battleborn (even tho those games are kinda still different in their own way )
Exactly, I'm a fan of class based shooters but hate hero shooters. It's why literally no-one liked Battlefield 2042 because it turned the franchise from class based to hero shooter.
MOBAs have a leveling up mechanic, Overwatched is a hero roster variant of a class shooter, while games like poor underrated Battleborn are actual FPS MOBAs.
TF2 is one of the few games I actually have FUN playing and it's really sad to see such huge potential being wasted by Valve. Just imagine how many new things could be added, changed or fixed. I guess that if TF2 was updated on a regular basis, it could match the current popularity giants such as Fortnite, League or others. I don't know any other games that have so many animations, memes, creators and communities that are so dedicated to the game
they're actually updating tf2's engine right now! but not to source2 but instead a newer model of the source engine! previous limits to entities are now going to be effectively infinite which means the 100 player servers could actually have more, the update might actually fix some source bugs, and more!
@@silvamlon Yeah, idk what they're yapping about, afaik, it's only affecting Linux systems. Probably just a stability update bc tf2 on Linux has some quirks
Dude. No XD I'm guessing you are pretty young, rocket jumping came from Quake and stuck with the engine in the form of granade/rocket boosts (in hl 1) and was flashed out as a "feature" in tf classic. Valve did not "turn it into a feature", by the time they made anything with it it was already a staple of arena shooters for like 4 years
I didn’t say it came from TF2, and knew it was a bug in Quake, including the original TF mod for Quake, I was just saying that when Valve released TFC, they embraced rocket jumping over patching it, although yeah, I didn’t know other games had rocket jumping already as an official feature by 1999
@@kezo1410 i feel like it could've worked better if it gave you health once mmph activated, and only being able to fill mmph from itself instead of any fire related weapon you have
@@kezo1410 Yes, that is what we call a trade off. In this case, you give up survivability in exchange for a burst of raw damage. It changes the way you have to play Pyro because you are no longer granted the privilege of being a soft counter to soldiers and demos.
honestly it just needs to have an extra downside "can't be buffed while charged" so you can't just have a vacc/uber medic pocket a phlog and make the game unwinnable
Many of the reasons given to say why TF2 doesn't die fit perfectly into Apex, the only difference is that in Apex we don't have the community creating different modes, but instead we have championships that are always happening, which makes the game very good competitively, I think. that in addition to ow and tf2 apex suffers from the same problem, a company that cares little about your game
I mean Apex is cared for, better than TF2 at least. But there is a reason why i havent really actively played since season 8 and thats mainly because its just changing too rapidly, and the changes themselves are often...questionable at best. Even the changes that are coming very soon with the whole perk system. everyone thought its gonna be like on the phone version of Apex, but then tehy showed it and...yeah holy fuck some characters literally just get what they had pre-nerf, but now its as a unlockable perk during the game....why? i dont know, ask respawn lol.
@@EpicGamer-fl7fn in fact the game has to always be changing because whether you like it or not the game will only remain the same if it changes constantly because nowadays no one plays the same game for a long time, the skills are a good addition I think they give you something extra because of your game, if you are very good at killing revivers you are rewarded and can evolve, I think that is very good, the game is heading somewhere, the biggest problem is that no beginner can start playing because after the orientation games they are already playing against predators if they manage to create a good game for beginners I think the game will finally grow
@@silvamlon At least Valve isn't removing game mechanics here, like Blizzard did. The harder TF2 mechanics, for a newbie, are still like playing Contra with a Power Glove. I'd like it to stay that way.
You said Valve has ADHD on a corporate level...You're absolutely right! Valve works like this: They don't tell it's developers what to do! They just say "Welcome to Valve, you can work on this,this this this and this. But if you can get enough people hooked on your own idea, you can work on your own idea!" Which means devs just...Do whatever the hell they want And since TF2 is filled with old code and the devs that worked on it are no longer interested, there's no one new that's interested in continuing to actively update the game Rly the best we can hope is someone there decides to make TF3
it definitely has it's benefits in terms of the wellbeing of the employees (which is important). but for a long-term live-service game like TF2, Dota, or CS? it just doesn't work.
I'm sure if some ambitious TF2 fan were to join Valve they would actively discourage him from working on TF2. And knowing how messy TF2 code is the person would go insane and do sisyphus work as 1 man orchestra while being shunned by other teammates for working on almost 20 year old game instead of working on new "cool" tech. TF2 can only flourish if there's at least 5 people willing to work on it fulltime.
Just dropped in to mention, Valve just made a major update to the game client (32 bit to 64 bit). Yeah, that sounds silly but it means the game can use more than 4 GB of RAM and performs better overall, so it's something.
So umm, hey It’s been a while, Things have changed. Bots are gone, the summer update is here, and (if you still care) you can test the new ow hero for 2 days did you think of making small projects to not delay videos like this? tbh i kinda miss you and now we have one less tf2 youtuber (elmaxo)
@@yazan_q eh, i probably wont get back to making tf2 videos anytime soon unless things change DRASTICALLY for the game, but, my next video is basically ready, and im just waiting if i can get a sponsor for it
0:41 Bots. Lots of bots. Trading, case farming, the kind that invades servers and makes the game unplayalbe. All kinds of bots. They were first the demise of TF2 trading, and now they are the demise of this whole game.
yeah vanilla tf2 is terribly optimized after so many years of new added on features and bugs coming from them (and also hats), maybe I will try the beta too...
@@TrixieMouse There is a TF2 beta available which tests 64-bit version of TF2. You can switch to it in game properties->betas->beta participation drop-down.
valve recently released the x64 version of tf2 as a public beta, which seems to also heavily limit linux modding of it and such, making bots for said version an absolute nightmare which might finally fix the bot issue, or at least severely downgrade them, also it makes the game crash less, has much less memory leaks, and has a better boost in fps while it isnt a major update done by valve themselves, its imo what the game needed the most for the longest time now
watching this video after watching tf2 Nobody's home. It made me realise when he said olayer numbers where rising.. he was wrong, he dosent know that botnets are 70% of those numbers. Christ why did we think it was doing well when in reality there both doing badly.
So.... Turns out the real reason that TF2 is so popular is due to the number of players being artificially inflated by bots. About three quarters of the "players" are bots. The overwhelming majority of them idling. So only a very small amount (if I remember something like 3, or 0.3?) of those bots are actually cheaters. Somebody who works at Valve even admitted to Uncle Dane that they had to delete thousands of accounts. Accounts which just returned a couple of days later. The rising player count is due to Valve putting less and less effort into cracking down on these bots. This doesn't mean TF2 is dead, the player count isn't decreasing. It just hasn't increased since the last update either. Tf2 is just.... Kinda limping along. Very much in need of medical attention.
Unfortunately tf2 will never be put on source 2, as Valve has only shown that they're only willing to let the contractor upgrade it to a 64 bit build of the game.
Great video, amazing production, and great job summing up the state of the game in a refreshing way that doesn't feel stale. You deserve recognition Silva.
Oh my god the editing. Oh my god the sound... Oh my god the visual aspects of this video... My god. If I only had the will to actually make something new, I'd want it to be just like this video right here. Great job man. Great job.
Honestly the main problem is the bots. Last time i played this weekend every single server had bots out of the blue like they all decided to attack at once. Some servers i joined were literly just all botsand 1 other player. Sometimes just a full lobby of me and bots. Fuckin sucks cause this game is a masterpiece and i love it.
About 12 years ago, I was playing some random map on some random day with people I didn't even know. Somehow, the stars aligned and slowly, every single player on my team eventually switched to Scout and ran around the map only using their bat. This turned out to be the most hilarious and engaging round of any game I've ever played, still to this day. Everything came together so perfectly and the enjoyment of seeing it go down was just beautiful. Needless to say (can't remember if we were defending or attacking), my team of all Scouts ended up winning the round and a brief ten minutes of my life was branded into memory forever. This sort of nonsense is what makes this game awesome.
If you _do_ end up making a video about MvM's "wave 666" or "Nightmare Mode" or whatever you want to call that map, you _better_ talk about its harder variation to help spread awareness of it If you don't know, you can call a vote to change it to the harder variant. Most notable problem I've seen with it is how that variant isn't part of the selectable map pool from the main menu, so don't expect any randoms to join in-progress
I knew next to nothing about tf2 before this video, it's interesting to see how many similarities there are between tf2 and ow with their mismangement and missed opportunities, despite how much the two communities cannibalize each other. As an old Evolve player I can relate to how awful it feels to see one of your favorite games just be straight up abandoned. ;w;
Tf2 has not seen nearly, not even close as much support from the devs like overwacth has, i get your point but. They been radio silent for like 7 years now.
I see TF2 and overwatch almost as opposite sides of the same coin, one suffers from the developers doing "too much", and the other one suffers from the developers doing too little
@@silvamlon That's a good way to put it, but the overwatch dev team make it feel like they are doing a bunch but most of the time it's you out of touch stuff in my opinion.
Well that's the thing. Funke said it best "TF2 will never be alive it's *UNDEAD"* No matter how many times you kill TF2, it always comes back. We will always bring it back, make it stay
@@ragreenburg Just play the game...... I tried it about 1 year ago after few years of not playing and almost every match i got atleast 1 spin hacker bot absolutely destroying everyone and everything
I've been part of the TF2 Community since 2016, so I guess that makes it 8 years now... I wanna talk about the community, I have all the time in the world to talk about things and I'm in the mood for it at the moment, but before that, I just wanna say something first. I still love TF2 despite acknowledging the horrible state it is in which this community has also been experiencing. I guess what I love about TF2 is everything that was ever good about it, the characters, the game itself, the lore, the memes, the SFM animations, even TF2 youtubers that I have respect for, and then there's the community that I dearly love so much... which I realized has somehow turned insane as some people claim, but as a tf2 member who has avoided the toxic side of this community and only sticked to the good and harmless side of it which thankfully is still keeping up, I've never really noticed, but now that I have, I just feel bad about it. The first things that I would consider bad for the community were cheaters and toxic players who play in casual matches and also some controversial Tf2ubers with a dark background, but as for heavy slurs, thankfully I haven't been seeing a lot, but I don't doubt there are some players filling the chat somewhere in another server where other people might've seen a lot. I've always took the phrase, "TF2 has one of the most welcoming and wholesome community" to heart, and I've always been very happy to see new players playing TF2. Although recently, the community hasn't been... so welcoming and wholesome for a while like some people have claimed. And so I was wondering if I have been missing out a lot on the other side of this community all this time. Because I've only ever sticked to what was positive about TF2 and its fandom, I've only noticed a genuinely loyal community who just loved memes and silly things while still playing their beloved game despite in its hardships, so I was still genuinely proud to say that I am a part of this community, but now I've also seen some older TF2 fans who regret and even say they are embarrassed to have even been a part of it, which just makes me really disappointed. This was the thing that scared me. Seeing as how the wholesome the TF2 community can be sometimes, then someone state that they're actually pretty horrible that they feel ashamed to admit that they were even a member of it, that I now also feel ashamed and embarrassed myself. Stuff like this where it feels like I'm collateral damage and criticized for other people's behaviors because they're part of the same community, just makes me feel horrible about myself for something I actually love being a part of. I mean, please don't hate me for it, I'm just trying to be a welcoming and wholesome TF2 member for other everyone. All things has its pros and cons, bright side, and dark side, and I think I'm good enough to consider myself as the Welcoming and Wholesomeness of the TF2 Fandom, I still don't want to be associated with the toxicity of the TF2 Community who spout racial slurs and trash talking, especially when there are still a few decent and innocent Tf2 members who haven't turned completely insane and actually reject those things. Considering how the community itself has become such a mess, it's clear that I can no longer recommend people to become a part of the TF2 community, but to those who are still interested, I'd say join at your own risk. It's come to my attention that people now have to be warned of the insanity a majority of TF2 members have developed over the years of abandonment and neglect from Valve, and try and avoid whatever negativity they would face inside the TF2 fandom. Sometimes it's better to be naive to what is happening around you, and just focus on what's important, which is enjoying TF2 as a whole, whether if it's the game itself despite its crisis, the memes, the animations, the Tf2ubers who are actually kind and decent, as long as you get to love TF2. I've learned that you don't have to love the whole community, but if you want, you can, just that you could choose to ignore all the negativity that might affect you mentally and emotionally, but always focus on what good it has to offer and all the positive vibes that it radiates, and it's best to just go there and stay there as much as possible, that's the opposite of the Community's Hellish side. Right now, I don't know how to feel about the TF2 Community. One thing's for sure, it can be a bit... like a Spy who disguises himself as your teammate. I for one felt a little bit hurt and betrayed. It can be welcoming as well as wholesome at times which I suggest you stick to that part of the community where those kinds of people still exists, but at the same time, it can also just suddenly become something else, like a creepy person who's pretending to be wholesome and welcome you into their creepy place to lure you in, or sometimes just straight up crazy and annoying because they can't stop being loud.
The way I see it, TF2 is like that beater 1996-era car that your one friend has. It's got over 370,000 miles, survived the most thorough beating you've ever seen, in no small part thanks to the friend who drives it literally everywhere and anywhere; the paint's chipped, the metal's tarnished, the seats are torn and ripped, it's literally been dragged through the mud many times over, and yet the thing still drives just fine, despite it's _cosmetic_ troubles.
Different playstyles of classes are called Subclasses. There are a bunch of them and the Demoknight mostly relies on The Tide Turner and The Eyelander.
Different play styles are only called subclasses if they use weapon loadouts that function drastically differently from the stock loadout. A Demoman with the Grenade launcher and a Demoman with the Lock-n-load play distinctly differently from each other. The stock can rely on rollers, and bouncing around corners, while the LnL will be able to hit from further away, and getting airshots is easier due to the faster projectile. The Loose Cannon is an even bigger deviation from stock, allowing you knock medics away from uber targets, and ruin the trajectory of rocket jumping soldiers, while being able to 1-shot light classes with the double donk. All 3 of those weapons provide similar playstyles, but they are also very distinctly different. Each of them has things they can do better than the others, and things that only they can do, and they are not subclasses. I would not say that Demoknights relies on those 2 weapons. They are the most generic representation of a Demoknight, but Demoknight can work with any of the 3 shields, it's just trimping that really wants to have the tide turner. Any of the Swords, or the Axe work quite well. Because of how random crits are affected by damage dealt, the Scottsman's Skullcutter actually has a higher chance of random critting than any other melee weapon in the game, making it very viable. The Half Zatoichi is also very good with the overheal it gives. I'm going stop myself here, but there's arguments for almost every melee weapon that Demoman has.
Personally Demoknight is an entirely different class to me. It is the 10th class but better because you can combo it and play HybridKnight. It is the most straightforward example of a Subclass though because it does change the way you play Demoman in a significant way based on loadout, just to me personally it feels like it's mostly a subclass by technicality rather than being a symbol of subclasses. In fact the Trolldier could be a better example because it doesn't add or take away any significant abilities but rather significantly alters them, and is much closer to the average Soldier than DemoKnight is to Demo-Man, but it's also Trolldier, the fact you're not supposed to take it seriously is in the name. FUCK I think about this stupid shit way too often, my computers been broken for a week and I haven't even been able to _PLAY_ TF2 *WHAT* is wrong with me.
@@LeafMaltieze The fine line between "playstyle" and "subclass" is quite ambiguous however. For instance, regular stock Scout vs FaN bleed Scout with both wrap assassin and cleaver play very distinctly different. Even though you play relatively the same in flanking and approaching enemies, it makes Scout less a close-ranged class and more a mid-long range class with a lot more mobility thanks to the FaN. The projectiles also make you deal a LOT more damage than usual at the cost of consistency and requiring higher skill overall to use effectively. The FaN also encourages much more of a hit and run playstyle in general, so combining that with all the other differences and the bleed combination (stacking) effect between both projectiles and honestly I would call still call it a pseudo-subclass at that point. Other may disagree with me though.
I think the perfect example of Valve actually embracing tech errors is the Tide Turner. People found out they could get full turn control while charging with a shield, and Valve did not just fix it, but made a new weapon specifically for that purpose.
era teu sub por causa do vídeo do Lopes , vi este vídeo nos recomendados e nem reparei que eras tu , és o primeiro tuga que vejo a fazer conteúdo em inglês de qualidade , continua o bom trabalho !
13:50 What you mean? Valve is planning to update TF2 to 64-bit, they might not update it to Source 2, but still, this is huge improvement and it means that Valve don't give up on TF2.
@@silvamlon oh wow I didn’t expect to hear that name ever again He deleted all of his videos and I couldn’t find his other channels Glad to see you getting the recognition you deserve 👍
I'd honestly play more if competitive TF2 wasn't completely dead. As much as people like the casual aspect of TF2, it can be overwhelming to face dozens of duplicate classes even in a casual environment. That's only fun to me for maybe 30 minutes before I wanna do something else. I like the more controlled environment of ranked modes allowing me to learn and master the game at a proper pace, but I just haven't found a place like that in TF2.
People like you are the worst to play with. What’s wrong with dupe classes? Why you gotta be such a sweat? Just let people enjoy the classes they want to enjoy.
@@ManicMachineElf The only people no one likes to play with are those that shame others for having a preference and for being good at a game. What you find fun might not be what I find fun as fun itself is subjective. There's nothing wrong with current casual TF2. I just wish there were more options for people that liked the more controlled competitive environment.
@@e2b265 DOUBT IT. If anything the 64 bit update shows longevity and the fact valve is going to continue to support the game. A 64 bit update is better than no 64 bit update.
@@thegreattailz And actual consistent or gameplay changing updates are better than no actual consistent updates, yet we haven’t gotten those. The heavy is still boring, the pyro is still in the game, and sniper is still weird. The game is still great without consistent updates, but I’d hardly call this support from the devs.
@@e2b265 I dunno wut you're talking about man. Valve doesnt wanna change the game because this game is one of steams most popular. It's unheard of for a game like this to last this long, not even quake lasted this long and that was the original TF. They update it in the sense they add new cosmetics skins and hats. The fact they released the source code to modders is better than developing it themselves. I wouldnt choose to change it much more than it is. People still love it
@@thegreattailzkeep coping you know for a FACT that tf2 is on a continuing downward spiral, fully neglected by its creator, and now people are realizing the game is heavily botted. the reason they didnt shut it down is because it would damage their money farming empire.
@SilvaMilon the increase in numbers of TF2 player count are actually bots. 70% of the player count are bots as every bot is also counted as active player.
A spiritual successor by a team that loves the property feels like a much more promising venture to put stock in over a tfs2 or similar sequel/upgrade done in-house... especially since I've heard from others that valve doesn't like to touch team fortress because of the community being somewhat rabid in response to any change. Like, the whole sniper debate is heated, and thats without any actual changes to the man actually happening.
Another masterfully made video. When you mentioned OW removing cool techs i realized how actually right that is. Bastion is my favorite character in overwatch and Tank Form rocket jumping to get into cheeky spots or dive bomb the enemy was by far the best part about him. Not all we have is one grenade that doesn't even feel satisfying to jump with, and a boring ass ultimate that is easily countered since everyone has movement now. Games need to start embracing the fun bugs in their game and keep them. The Genji wall-bug was an excellent example of that.
Thank you for taking time to mention just how immature, baseless and dumb the TF2 vs Overwatch beef is. Everyone is allowed to have a preference in which game they think is better overall, and debate / compare the differences, but this whole ''argument'' just comes across as insecure to me. I LOVE TF2. I love it so much. But this specific ow vs tf2 debacle was started almost entirely by the TF2 community (majority of overwatch players literally dont even know this is an ongoing thing let alone even know what tf2 is / barely played it if they did) and it's so pathetic because just as you mentioned it, TF2 is also on the same bleak downward spiral overwatch has been on. Maybe the process of reaching that downfall was different for both, Blizzard honestly seemed attentive, but utterly ignorant and clueless as to where to take overwatch 's game design AND balance. (Hell even lore.) Meanwhile valve on the other hand is almost radio silent and engaging in direct abandonment. They are just keeping the status quo of TF2 going and that's all they're willing to do. I know people often try to attack something else in an effort to cope about the erosion of another thing they love, but it's shitty behavior that needs calling out, and that attention needed to be directed at valve, but it's all too late now. Great video man
the most sensless part about this debate came when OW2 released and the OW servers shut down, since somehow the TF2 community came to the conclusion they "outlived" ow even though... y know... a sequel is actually a good thing
Honestly, I never really thought about it that much, but you mentioned it, even though it's arguably kind of obvious. *in TF2 you normally play in a team of 9-12* This means that there is much less pressure on players as individuals, and contributes to the casual culture of the game as a whole. Being able to piss about doing whatever you want, whenever you want, is a huge benefit of TF2, which no other online multiplayer game has been able to capture successfully.
@@holderrrrname im still pondering on the idea of making a face reveal, i might delay it or maybe reveal it sooner, but at some point I will have to do it, so it would better be as soon as possible, so people dont create false expectations of how I look
The only game where I'm constantly respawning, but I'm laughing and joking around with my assailants the whole time. "thaaaats it, thIS TIME IIIIIIIIII'M..." *somehow killed again
What i loved about TF2 was that if i died from a demo knight or trolidier that did some insane stunt i would want to try and recreate it and that was fun
TF2s playercount is mostly bots lmao You can tell because it doesn't fluctuate during the day like basically any other game. There's around 100,000 accounts online at any given time however only about 15-20k are real people. The annoying cheater bots only make up a small percentage, with the majority being idle and trading bots.
trading bots dont count for player count, and tf2 cheater bots dont come close to the amount of players, so I would confidently say that atleast 80% of all TF2's players are real humans
I will copy a relevant comment I made about the subject. "well, the real player count is like ~60k. the sudden drop been happening for years. who knows. if they are bot account getting banned or something. or trader bots going offline. I assume when we hit the 250k players in the summer update. i think we got like ~180k real players and maybe 40-50k of them are regular players and not people who jumped in to play the summer update and stayed for few weeks. i don't know about you guys but the bots seem to come in waves. sometime it seem we got non. other day when wave drop. we get ton. but don't get your hope ups yet. i see bots with level over 100 badge. also they seem to be bit less effective for some reason. the tf2 player count is unhealthy. compare it to the csgo and you will see the csgo one got mount and valleys. tf2 is a line. so you guys either never sleep or like 40k are bot accounts." that being said. if tf2 is truly 45k on normal day. that still really impressive. it mean that tf2 as old game on the top 30 most played game on steam. Also the way Valve/Vac bans, they do it in waves. what also explain the sudden drop of tf2 player count.
@@silvamlonIf 80% of the playerbase are real then why does the total playercount only fluctuate by around 10000 per day despite there being 70-80k accounts online? That makes no sense. The peak playercount is only around 12-15% higher than the lowest daily playercount. In comparison, CSGO's playerbase is half as big during the quietest hours and has an increase of over 100% during its peak.
@@Kaliskot yes people do go and sleep but keep in mind, if the player base is from around the world. people who stop playing tf2 because it's bed time are opposite to people who just woke up then played tf2 in the early morning. also tf2 been a f2p game longer than csgo/cs2 and have less requirement to run. (cs2 just made a good amount of their player base unable to play it with s2 port) tf2 biggest fan base is from the state and Europe for sure. if the player count can show players based on region and time zone. i assure you that we will get the normal curve graph for the player count (if we had access to that data). yes we have bots and trading bots, but how long until you find a game of tf2 ? the long queuing time for less played maps is result of how Casual mode ruined tf2 queueing and not because of "less real players". just less people search up those maps. that why the matchmaking system will never put you in one.
@@CoolSs I wrote a response a couple hours ago but for some reason it was deleted so Ill say it again. According to TeamworkTF (search it up) there is currently 17,347 people online in game. Steamcharts however, says there's 84,339 people on TF2. This means that just 20.5% of people who have TF2 open are actually in game. Whilst there will obviously be a decent amount of people on the menu, I highly doubt the ratio of people doing nothing with the game open to people actually playing is as extreme as 5:1
Valve has SO much money. They could support this game and still be richer than anyone can even imagine. It's so sad why they just don't care about making games anymore.
@@silvamlon You'd think they'd have some creative interest. That making games wasn't just a money venture for them. There's also benefit to being a first party publisher, the consoles, Nintendo, etc have shown that. Half-Life could easily be their Mario. I don't see why they can't see their games as part of what makes Steam matter. I guess this is what happens when you have little to no competition...
@@Vespyr_ well tbf, I dont know if making games is really a money venture for them, i think its more about how the standards are so high for valve, they dont really want to risk making smth that their consumers wont like, so they just keep making safe projects like CS2
Honestly if the tf2 team released some final last major tf2 update with the final comic, one last sfm and new items, then I would be completely content. Then the game would finally rest.
This game is constantly going between life support, and beating what ever disease it had, then going back to life support. Constantly repeating the cycle, yet still remaining extremely popular.
Reminder that valve released crates (gambling for kids) alongside manco at a point in time where more than 70% of the playerbase was made up of children. I fell for it as a kid and develop gambling tendencies because of it. I still remember doing the kid equivalent of selling the house to gamble and trading my entire collection of 40+ tiny little green slug pyro hats for keys just to be able to gamble. Wanna know why I fell down that hole? Because before selling my entire collection, I had managed to unbox an unusual. It gave me a rush so intense that I sold my entire inventory to be able to gamble. I was 12 at that point. I would lie to my parents and ask them for money to buy "games" when I was infact buying keys to gamble. People who defend tf2 are delusional fanatics. I have never seen a single tf2 fan actually criticize valve for doing this, despite how repulsively immoral it was. I take full resppnsibility for my actions as an adult. Is it my fault if I go out and gamble and lose thousands of dollars? Absolutely. But was it my fault as a kid? Absolutely not. I was preyed on by valve and so were thousands upon thousands of other children, and demented tf2 asslickers will keep defending valve till the day they die. Do not argue with TF2 fans. They do not live in the same reality as we do.
TF2 is an M-Rated game, so you should not have been playing the game, let alone putting money into it. Now, my dad let me play Duke Nukem 3D at 5 years old, so we all know parents are like that, but I don't blame Valve for creating a gambling system in it, especially since they technically pay you to play.
The tf2 community needs to wake up and realize their game is long gone. Its not the cheaters, the hackers, or even the bothoster's fault. It's valve, and there is nobody else to blame. Its not hard to take the hint and *play a different game.* "but tf2 is what i wanna play" I wanna play club penguin but I cant now can I?
We get the developers are gone. but we enjoy it as it lasts, the community is still in tact, the servers are up, and the best thing, the voice actors are still willing to put in more work even after the fall of our greatest voice actor.
"TF2 community, we hear you! We love this game and know you do, too. We see how large this issue has become and are working to improve things.” *-May 2022* :)
3:20 one major problem, it becomes hard to balance and people will just stick to one single character in the whole game because is "META" this happend to league of legends where they already need add urgently a 20 champions ban because 10 is not enough for ban more than 150 goddamn characters
this video boils down to tf2 bad, ow and tf2 the same, tf2 outdated, old and abandoned *even though they completely ignored the 64bit beta and the fact it's closed to finished* and is just another person saying tf2 source 2 would fix all their problems even though it didn't for counter strike.
you missed the entire point of the video, no, it doesnt just boild down to "TF2 bad", in fact, the first 9 minutes are actually "TF2 NOT bad", also, no, the 64 bit beta wont fix even one of the issues I mentioned, literally all it does is update the performance (which is not a bad thing by the way, but lets not illude ourselves into thinking this will fix the bot crisis, or the fact that 1/3 or TF2's features are broken in one way or another, refer back to the video if you want examples), I also specifically mentioned that I found TF2 was a better game than Overwatch, all I said was the same was the situation they were both contained in, that being, victims of corporate ignorance, I also never mentioned ALL OF TF2's ISSUES would be fixed with source 2, thats just an assumption you made out of thin air...
5:21 Sparked so many funny moments and memories from back then. Feels like, you cant have these Moments anymore and they feel kinda forced these days. -or maybe im just getting old(probably) TF2 will always have a special place in my heart cause of these natural funny moments. Prophunt and all the other fun modes were so fun to play.
I think that another problem why Valve doesn’t want to do anything with TF 2 is that its code is a mess like remember when there coconut.jpg was found in the game files
I do believe that Valve had their teams concentrate on Deadlock and since tf2's developers knew not only first person shooters but also hero shooters and characters so perhaps much of the developers of tf2 were sent to focus on Deadlock right after Blue Moon Update in 2018 meaning that tf2 was left undefended with only few people helping the game
I think the community has also became a bit of a parody of itself by this point. Its basically like a combination of HK community that went fucking insane because Silksong hasnt come out in 5 years by now, and Apex Legends community that is so unbeliveably salty that they just cant shut the fuck up for 5 seconds without bitching and complaining about some extremely specific thing Respawn changed and how it "ruined the game" (this happened at least 10 times and that game is only a couple years old.)
And for once its not about the major community figures (for the most part at least), its more about the common people in it. Tons of people bitching about everything in this game, a lot more getting hyped because Valve employee breathed in a specific way they breathed back in 2016 (possible heavy update soon?), people who watched a youtuber and just fucking, copy paste their opinions and make it their whole personality to quote it, The entire sniper is bad vs sniper is good war, Shitting on Overwatch because "haha game bad" (their game is ignored so much its not even playable anymore on official modes), People who make TF2 their entire personality, god i could go on and on.
I've been in this community for over 12 years by now. And im just so fucking embarassed to even admit im a member of this community because it got pretty horrible and insane, in contrast to even 2019/2018. Part of me gets it, but the other part is just slamming their head against the wall whenever i see another tf2ber claim that "tf2 has the most welcoming and wholesome community" . And then you enter a random match and find people just casually using heavy slurs, saying some of the dumbest and racist shit just to be edgy and yeah generally it feels like its still 2009 there, and not in a good way.
Game's good though.
tbh I prefer slurs over rainbow nazis.
@@F.M671 ah yes, slurs are definitely worse than LGBT
this comment is definitely something I can relate to
the amount of comments Ive gotten on this video saying that "you are just hating to get clout" are astonishing
as if I didnt spend 10 minutes prior talking about why TF2 is so amazing its still alive to this day, even if its just barely
its funny, TF2 is so incredibly broken in some parts, that the community straight up forgot about them, making them think TF2 is in a good state... Im pretty sure 99% of players dont even know what the coach system is, even though its LITERALLY ON THE MAIN MENU, because the system is so broken you cant even use it
I wanted to make a video complimenting TF2, but I cant just ignore all of its flaws, it would be hypocritical of me to only compliment TF2, and only insult Overwatch, so I made a truthfull analysis, and pointed out that TF2 is still alive, there are good reasons for it, but even after all of this, TF2 is still only hanging by a thread
but I guess some people cant really understand that, and only see the negative side...
Deltarune also parodies itself
@@F.M671 This.
"Valve has ADHD on a corporate level"
Never seen a more fitting line in my life.
pretty sure quote was inspired by funke, guy just drops fire quotes every 10 seconds
When new vido
@@silvamlonI also really like your analogy between a flowing river and the way a player can strafe jump all across the map
With nobody in mind, I feel like there's so many RUclipsrs (or people in general) who just either say what everyone else is saying or just uses a random overused metaphor in a way that doesn't quite work.
I appreciate they way you talk and hope you keep it up and gain a following from it
@@silvamlonyou know what I'm going to subscribe fuck it. I liked your last 2 videos and wana see if you do manage to keep it up. Just do any topic you're actually passionate about, but don't force out any complete garbage lol
let's not forget that TF2 comic #7 still hasn't come out
Its been 7 years now...
honestly the only reason why i wont read tf2 comics is because I know I will get dissapointed by the lack of comic 7
here is a hot take. the comics disregarded the already established canon of tf2 present in game and the meet the team videos.
i think the tf2 comic is unnecessary depth that kinda cheapen the world of tf2.
It never will 2 of the main writters of tf2 have left with no sign of coming back :D
there might still be the one but they don't even have their main artist who now works for a different thing.
It is as over as the most abrupt and clifhanger of endings.
"coming soon"
>youtuber make a video about how TF2 is dying
>Valve fuck up by touching tf2 and Accidentally make an U P D A T E
>community hype
>nothing for 4 months/years
>TF2's perpetual cycle begins again
>le funny green arrow meme
>le XD
When you mentioned the fact that blizzard and other companies remove fun unintended mechanics, I couldn't help but remind myself of the fun times where as Lucio, you could spam your wallride by using the scroll wheel to jump, which propelled you forwards at very high speeds.
Obviously, they removed it and changed it so that there is pretty much no skill needed to master wallriding.
wait they removed that? I dont play OW anymore and I used to be a Lucio main. Lol now im 100% sure i aint coming back to this game
@@K_Petar yep now you dont even have to double tap to bounce off walls, the game does it for you
doing this basically halts videogame evolution in a sense that a lot of mechanics that are industry standards started out as just dumb bugs devs made. The reason they do it is because they wanna play it safe and dont want to experiment at all. hence why a lot of the triple A shooters feel exactly the fucking same, with exceptions i can count on my one hand. While indie/double A shooters are OOZING in personality, movement mechanics, and a bunch of cool wacky shit that lets you do crazy things in the game.
And ironically, 2016-2018 Overwatch would be on the list, but now its became so bland that when i played it a year ago, it just felt like everything is a damage sponge, and every single gun now feels unsatisfying to shoot.
They also removed the ability to have multiples of the same hero in quickplay and relegated that mode into a gamemode that is a part of a cycle rather than just being a part of quickplay
tired of MOBAs
OW was so magic at the start, and then tuned to pure shit
Man remember when infinite shield control was just a bug? and instead of fixing it they gave the effect to a new weapon? I miss that Valve
It was a sad day when they finally fixed controllers and controller scripts letting you have full turn control. But not too long after they were like "Look, that was cool so here's a weapon that does the same thing but better balanced".
(ignore the fact the tide turner was one of the most OP weapons ever made when it came out)
I mean, the bots themselves are also padding the numbers since each bot account is counted as one of the "active players"
Was going to comment on the player count. Thank you for clarifying this for me.
there are many scammers that just run tf2 or counter strike passively for thousands of hours
@@catgaeming2025 they dont even make up 1%
how u know@@jeffkaplan7669
@@jeffkaplan7669 proof?
They made bots that act like players two weeks ago - they're all-class and randomly switch primary/secondary and use team chat when being kicked and know how to taunt
I saw those a couple weeks ago
Wait really?
Detroit: Become Human
Saw them in almost every server, one is named "white madness" and plays heavy while playing lofi in vc
Among Us
Soldier said it himself, they're gonna live forever.
This community is something seriously special.
Medic didn't say that, he just said they're not filled with tumors
Oh yeah, "tHe CoMmUnItY"
@@metalfan1890 Clearly, overwatch is filled with tumors
@@louisgrissman4857ur part of the problem with the community
Nah hes not Wrong Overwatch sucks now Well OW2 They ruined a once great Game OW1 was the shit OW1 in the final weeks of its life was like the beginning in the Really good parts of OW1 in its hayday OW1 and TF2 always competed somewat against each other when the game was "AHEM" Good. used to be but once they perm shut down OW1 and u cant play it anymore and forced to play OW2 crappy 5v5 and everything is babyproofed instead of actually getting good at the game in *Cough* OW1 Then you get games that die. *looks at Blizzard and its Mindless Zombies of shills and Support players that bitch about anything they doesnt go there way in a single match and demand Updates to nerf every other hero But there main* -__-@@Anshhhhhhhhhk
This is an excellent video. Everything that you said was what got me into this game, the characters with their strong personalities, the tons of fun that you can have...I've been playing for years and everytime that I play there's almost always something unpredictably funny happening. This is a game that we all love and desperately want it to keep having success, but as you stated correctly, there's so much that the community can do. Here's to hope for a Source 2 update.
PS: A música no fim apanhou-me desprevenido, bom ver que ainda temos pessoal interessado no nosso país :D
glad you liked the video! portugal para sempre
14:04 THANK YOU, finally someone calls tf2 a "class based shooter" that is the correct terminology. As much people like the meme "tf2 vs overwatch" they are so different, Overwatch is a hero shooter (one character with one set of abilities with cool down, more of a fps moba). "tf2 is 12v12 chaotic casual shooter themed with 60-50 industrial America with hint of retro futurism and spy tech of the time." -me from observation through the years. a "class" is character that defined by his loadout with primary (main item) secondary (weaker or serve as utility) melee (self explanatory but sometime serve as utility), you got few exceptions in tf2 like engineer spy and medic. (or demoman with two primaries)
I never really found the term hero shooter correct tbh, I dont really know if you can call Doomfist a hero lol, to me both were always class based shooters, with Overwatch maybe fitting more as a "moba shooter"
@@silvamlon same here but sadly the term hero shooter is the more popular term to describe games like Overwatch Paladins and Battleborn (even tho those games are kinda still different in their own way )
Exactly, I'm a fan of class based shooters but hate hero shooters. It's why literally no-one liked Battlefield 2042 because it turned the franchise from class based to hero shooter.
@@silvamlon I guess its because when you think of a hero, the first thing you think is a good guy and the second thing is powers/gadgets.
MOBAs have a leveling up mechanic, Overwatched is a hero roster variant of a class shooter, while games like poor underrated Battleborn are actual FPS MOBAs.
Love the use of the SolarLight's clips for the trimping, the OG demonkight tf2
I tried to recreate them, but im not good enough......
"og"
OG? what are you talking about, he aint og anything
TF2 is one of the few games I actually have FUN playing and it's really sad to see such huge potential being wasted by Valve. Just imagine how many new things could be added, changed or fixed. I guess that if TF2 was updated on a regular basis, it could match the current popularity giants such as Fortnite, League or others. I don't know any other games that have so many animations, memes, creators and communities that are so dedicated to the game
Apex is going to die if they don't make pub matches fun again
they're actually updating tf2's engine right now! but not to source2 but instead a newer model of the source engine! previous limits to entities are now going to be effectively infinite which means the 100 player servers could actually have more, the update might actually fix some source bugs, and more!
oh, I actually had no idea, is that the tf2 64 bit thing everyone is talking about?
@@silvamlonyes
@@silvamlon Yeah, idk what they're yapping about, afaik, it's only affecting Linux systems. Probably just a stability update bc tf2 on Linux has some quirks
@@mayo_-Beta access for 64 Bit is available for Mac and OS. Reported FPS boosts up to 700% percent.
@@silvamlonyep, but i didn't see any mention of entities limits being raised, only about the 64bits
7:57 not to mention that the rocket jump was also originally a bug that Valve turned into a feature
a true example of developers letting the game mold itself
no it was not. It was a bug in quake and was very much intended for both tfc and tf2
Dude. No XD I'm guessing you are pretty young, rocket jumping came from Quake and stuck with the engine in the form of granade/rocket boosts (in hl 1) and was flashed out as a "feature" in tf classic. Valve did not "turn it into a feature", by the time they made anything with it it was already a staple of arena shooters for like 4 years
I didn’t say it came from TF2, and knew it was a bug in Quake, including the original TF mod for Quake, I was just saying that when Valve released TFC, they embraced rocket jumping over patching it, although yeah, I didn’t know other games had rocket jumping already as an official feature by 1999
@@DumbArse it actually is a thing in DOOM, you can use the rockets to jump, but it was only untill DOOM II that the jumping was added,
"The Phlog" if properly used, it can be a monster
But it feels bad designed
You are taking off a very powerful mechanic (ze airblast) just to make w+m1 more powerful
@@kezo1410 i feel like it could've worked better if it gave you health once mmph activated, and only being able to fill mmph from itself instead of any fire related weapon you have
@@kezo1410 Yes, that is what we call a trade off. In this case, you give up survivability in exchange for a burst of raw damage. It changes the way you have to play Pyro because you are no longer granted the privilege of being a soft counter to soldiers and demos.
also also also super polarizing when ubered @@kezo1410
honestly it just needs to have an extra downside "can't be buffed while charged" so you can't just have a vacc/uber medic pocket a phlog and make the game unwinnable
Many of the reasons given to say why TF2 doesn't die fit perfectly into Apex, the only difference is that in Apex we don't have the community creating different modes, but instead we have championships that are always happening, which makes the game very good competitively, I think. that in addition to ow and tf2 apex suffers from the same problem, a company that cares little about your game
most AAA companies seem to care too little about their games now, its a really common trend and I hope that changes in the future
I mean Apex is cared for, better than TF2 at least. But there is a reason why i havent really actively played since season 8 and thats mainly because its just changing too rapidly, and the changes themselves are often...questionable at best.
Even the changes that are coming very soon with the whole perk system. everyone thought its gonna be like on the phone version of Apex, but then tehy showed it and...yeah holy fuck some characters literally just get what they had pre-nerf, but now its as a unlockable perk during the game....why? i dont know, ask respawn lol.
@@EpicGamer-fl7fn in fact the game has to always be changing because whether you like it or not the game will only remain the same if it changes constantly because nowadays no one plays the same game for a long time, the skills are a good addition I think they give you something extra because of your game, if you are very good at killing revivers you are rewarded and can evolve, I think that is very good, the game is heading somewhere, the biggest problem is that no beginner can start playing because after the orientation games they are already playing against predators if they manage to create a good game for beginners I think the game will finally grow
@@silvamlon At least Valve isn't removing game mechanics here, like Blizzard did. The harder TF2 mechanics, for a newbie, are still like playing Contra with a Power Glove. I'd like it to stay that way.
I just got my first heirloom and it has reignited my will to play again I naturally spent it on octane's knife...
You said Valve has ADHD on a corporate level...You're absolutely right!
Valve works like this: They don't tell it's developers what to do! They just say "Welcome to Valve, you can work on this,this this this and this. But if you can get enough people hooked on your own idea, you can work on your own idea!"
Which means devs just...Do whatever the hell they want
And since TF2 is filled with old code and the devs that worked on it are no longer interested, there's no one new that's interested in continuing to actively update the game
Rly the best we can hope is someone there decides to make TF3
it definitely has it's benefits in terms of the wellbeing of the employees (which is important). but for a long-term live-service game like TF2, Dota, or CS? it just doesn't work.
I'm sure if some ambitious TF2 fan were to join Valve they would actively discourage him from working on TF2. And knowing how messy TF2 code is the person would go insane and do sisyphus work as 1 man orchestra while being shunned by other teammates for working on almost 20 year old game instead of working on new "cool" tech.
TF2 can only flourish if there's at least 5 people willing to work on it fulltime.
@@ThatOpinionIsWrong Yeah Valve having barely any organisation on this is just destroying their playerbase
SaveTF2 was hilariously underwhelming, just became another reddit fad like the area 51 thing
mostly because valve did respond to it, stopping the movement as everyone thought we won
we just forgot, valve is valve
@@Kokokekko7 they acknowledged a tweet, that's it
Just dropped in to mention, Valve just made a major update to the game client (32 bit to 64 bit). Yeah, that sounds silly but it means the game can use more than 4 GB of RAM and performs better overall, so it's something.
So umm, hey
It’s been a while,
Things have changed.
Bots are gone, the summer update is here, and (if you still care) you can test the new ow hero for 2 days
did you think of making small projects to not delay videos like this? tbh i kinda miss you and now we have one less tf2 youtuber (elmaxo)
@@yazan_q eh, i probably wont get back to making tf2 videos anytime soon unless things change DRASTICALLY for the game, but, my next video is basically ready, and im just waiting if i can get a sponsor for it
@@silvamlon let’s hope it won’t take long
EMESIS BLUE MENTION ‼️‼️ WHAT THE FUCK IS LETTING PEOPLE DIE⁉️⁉️🗣️🗣️🔥🔥
It’s eternity in there
Is Emesis Blue is like Arcane but TF2?
@@zhaohuangsfm *definitely not*
@@silvamlon Oh. I watched Emesis Blue. It kinda reminded me of Arcane
@@zhaohuangsfm how
0:41
Bots. Lots of bots. Trading, case farming, the kind that invades servers and makes the game unplayalbe. All kinds of bots. They were first the demise of TF2 trading, and now they are the demise of this whole game.
They just released the windows x64 beta and its pretty nuts. Im getting double fps personally and thats on a lower wnd machine
yeah vanilla tf2 is terribly optimized after so many years of new added on features and bugs coming from them (and also hats), maybe I will try the beta too...
Do you mind if I ask what are you talking about?
Valve is actually doing something.@@TrixieMouse
@@TrixieMouse There is a TF2 beta available which tests 64-bit version of TF2. You can switch to it in game properties->betas->beta participation drop-down.
Where do you access the beta?
valve recently released the x64 version of tf2 as a public beta, which seems to also heavily limit linux modding of it and such, making bots for said version an absolute nightmare which might finally fix the bot issue, or at least severely downgrade them, also it makes the game crash less, has much less memory leaks, and has a better boost in fps
while it isnt a major update done by valve themselves, its imo what the game needed the most for the longest time now
4:20 holy mother of jesus
that is the Holiest, goofiest, greatest and most amazing demoman strif i´ve ever seen
IN MY WHOLE LIFE HOLY JESUS!
Wow ive never ever seen the Loose cannon tide turner jump... 4:24
that jump was performed by SolarLight, and his channel is full of things like those, so go ahead and watch it if you want
watching this video after watching tf2 Nobody's home. It made me realise when he said olayer numbers where rising.. he was wrong, he dosent know that botnets are 70% of those numbers.
Christ why did we think it was doing well when in reality there both doing badly.
So.... Turns out the real reason that TF2 is so popular is due to the number of players being artificially inflated by bots. About three quarters of the "players" are bots. The overwhelming majority of them idling. So only a very small amount (if I remember something like 3, or 0.3?) of those bots are actually cheaters. Somebody who works at Valve even admitted to Uncle Dane that they had to delete thousands of accounts. Accounts which just returned a couple of days later. The rising player count is due to Valve putting less and less effort into cracking down on these bots.
This doesn't mean TF2 is dead, the player count isn't decreasing. It just hasn't increased since the last update either. Tf2 is just.... Kinda limping along. Very much in need of medical attention.
11:30 BRO, i remember Che! it's been like a million years since i've played with him!
Unfortunately tf2 will never be put on source 2, as Valve has only shown that they're only willing to let the contractor upgrade it to a 64 bit build of the game.
Bro used the most obscure JJBA soundtrack and thought I wouldn't notice 05:40
Great video, amazing production, and great job summing up the state of the game in a refreshing way that doesn't feel stale. You deserve recognition Silva.
thank you!
Oh my god the editing. Oh my god the sound... Oh my god the visual aspects of this video...
My god. If I only had the will to actually make something new, I'd want it to be just like this video right here. Great job man. Great job.
Honestly the main problem is the bots. Last time i played this weekend every single server had bots out of the blue like they all decided to attack at once. Some servers i joined were literly just all botsand 1 other player. Sometimes just a full lobby of me and bots. Fuckin sucks cause this game is a masterpiece and i love it.
About 12 years ago, I was playing some random map on some random day with people I didn't even know. Somehow, the stars aligned and slowly, every single player on my team eventually switched to Scout and ran around the map only using their bat. This turned out to be the most hilarious and engaging round of any game I've ever played, still to this day. Everything came together so perfectly and the enjoyment of seeing it go down was just beautiful. Needless to say (can't remember if we were defending or attacking), my team of all Scouts ended up winning the round and a brief ten minutes of my life was branded into memory forever. This sort of nonsense is what makes this game awesome.
2:00 Hideous Mass about-to-slam sound spotted
Cerberus
next video about ultrakill btw
@@silvamlon no way
"But they also introduce each character perfectly both in terms of personality and GAME PLAY" (proceeds to show engineer with 4 sentries)
2:26
If you _do_ end up making a video about MvM's "wave 666" or "Nightmare Mode" or whatever you want to call that map, you _better_ talk about its harder variation to help spread awareness of it
If you don't know, you can call a vote to change it to the harder variant. Most notable problem I've seen with it is how that variant isn't part of the selectable map pool from the main menu, so don't expect any randoms to join in-progress
thats a thing??
I never had any idea that was a thing, thanks!
I knew next to nothing about tf2 before this video, it's interesting to see how many similarities there are between tf2 and ow with their mismangement and missed opportunities, despite how much the two communities cannibalize each other. As an old Evolve player I can relate to how awful it feels to see one of your favorite games just be straight up abandoned. ;w;
Tf2 has not seen nearly, not even close as much support from the devs like overwacth has, i get your point but. They been radio silent for like 7 years now.
Highly worth checking it out. I've been playing TF2 on and off since 2008 and it's a phenomenal game, despite the modern day flaws.
I see TF2 and overwatch almost as opposite sides of the same coin, one suffers from the developers doing "too much", and the other one suffers from the developers doing too little
@@silvamlon That's a good way to put it, but the overwatch dev team make it feel like they are doing a bunch but most of the time it's you out of touch stuff in my opinion.
Ouch, an Evolve player... I feel you sis
valve hired a private contractor and they've been making a 64bit update since jan 23.
Cs2: Gets and update/released Tf2: NO IT SHOULD'VE BEEN ME
Well that's the thing. Funke said it best "TF2 will never be alive it's *UNDEAD"*
No matter how many times you kill TF2, it always comes back. We will always bring it back, make it stay
Ya
1:59 i think im scarred because anytime i hear this sound i think of a big grey man throwing a bright yellow ball at me
next vid might feature that big grey man...
Can we stop trying to say that tf2 has high player counts? It has been proven over and over again that it is roughly 70% idle bots
Can you point me in the direction of that proof? I'd be curious to know how that can be known.
A RUclipsr named zesty Jesus made a good video explaining this called "TF2 nobodys home" hope this helps!@@ragreenburg
@@ragreenburg zesty Jesus has made several videos on the subject and with proof
@@asmodeustheclown3135 Thanks! I just watched their most recent video on it and it's kinda crazy haha.
@@ragreenburg Just play the game...... I tried it about 1 year ago after few years of not playing and almost every match i got atleast 1 spin hacker bot absolutely destroying everyone and everything
"the bot crisis is terrible"
*TF2 summer update practically killing any and all bot cheaters*
I've been part of the TF2 Community since 2016, so I guess that makes it 8 years now... I wanna talk about the community, I have all the time in the world to talk about things and I'm in the mood for it at the moment, but before that, I just wanna say something first. I still love TF2 despite acknowledging the horrible state it is in which this community has also been experiencing. I guess what I love about TF2 is everything that was ever good about it, the characters, the game itself, the lore, the memes, the SFM animations, even TF2 youtubers that I have respect for, and then there's the community that I dearly love so much... which I realized has somehow turned insane as some people claim, but as a tf2 member who has avoided the toxic side of this community and only sticked to the good and harmless side of it which thankfully is still keeping up, I've never really noticed, but now that I have, I just feel bad about it.
The first things that I would consider bad for the community were cheaters and toxic players who play in casual matches and also some controversial Tf2ubers with a dark background, but as for heavy slurs, thankfully I haven't been seeing a lot, but I don't doubt there are some players filling the chat somewhere in another server where other people might've seen a lot.
I've always took the phrase, "TF2 has one of the most welcoming and wholesome community" to heart, and I've always been very happy to see new players playing TF2. Although recently, the community hasn't been... so welcoming and wholesome for a while like some people have claimed. And so I was wondering if I have been missing out a lot on the other side of this community all this time. Because I've only ever sticked to what was positive about TF2 and its fandom, I've only noticed a genuinely loyal community who just loved memes and silly things while still playing their beloved game despite in its hardships, so I was still genuinely proud to say that I am a part of this community, but now I've also seen some older TF2 fans who regret and even say they are embarrassed to have even been a part of it, which just makes me really disappointed.
This was the thing that scared me. Seeing as how the wholesome the TF2 community can be sometimes, then someone state that they're actually pretty horrible that they feel ashamed to admit that they were even a member of it, that I now also feel ashamed and embarrassed myself. Stuff like this where it feels like I'm collateral damage and criticized for other people's behaviors because they're part of the same community, just makes me feel horrible about myself for something I actually love being a part of. I mean, please don't hate me for it, I'm just trying to be a welcoming and wholesome TF2 member for other everyone. All things has its pros and cons, bright side, and dark side, and I think I'm good enough to consider myself as the Welcoming and Wholesomeness of the TF2 Fandom, I still don't want to be associated with the toxicity of the TF2 Community who spout racial slurs and trash talking, especially when there are still a few decent and innocent Tf2 members who haven't turned completely insane and actually reject those things. Considering how the community itself has become such a mess, it's clear that I can no longer recommend people to become a part of the TF2 community, but to those who are still interested, I'd say join at your own risk. It's come to my attention that people now have to be warned of the insanity a majority of TF2 members have developed over the years of abandonment and neglect from Valve, and try and avoid whatever negativity they would face inside the TF2 fandom. Sometimes it's better to be naive to what is happening around you, and just focus on what's important, which is enjoying TF2 as a whole, whether if it's the game itself despite its crisis, the memes, the animations, the Tf2ubers who are actually kind and decent, as long as you get to love TF2. I've learned that you don't have to love the whole community, but if you want, you can, just that you could choose to ignore all the negativity that might affect you mentally and emotionally, but always focus on what good it has to offer and all the positive vibes that it radiates, and it's best to just go there and stay there as much as possible, that's the opposite of the Community's Hellish side.
Right now, I don't know how to feel about the TF2 Community. One thing's for sure, it can be a bit... like a Spy who disguises himself as your teammate. I for one felt a little bit hurt and betrayed. It can be welcoming as well as wholesome at times which I suggest you stick to that part of the community where those kinds of people still exists, but at the same time, it can also just suddenly become something else, like a creepy person who's pretending to be wholesome and welcome you into their creepy place to lure you in, or sometimes just straight up crazy and annoying because they can't stop being loud.
The way I see it, TF2 is like that beater 1996-era car that your one friend has. It's got over 370,000 miles, survived the most thorough beating you've ever seen, in no small part thanks to the friend who drives it literally everywhere and anywhere; the paint's chipped, the metal's tarnished, the seats are torn and ripped, it's literally been dragged through the mud many times over, and yet the thing still drives just fine, despite it's _cosmetic_ troubles.
Different playstyles of classes are called Subclasses. There are a bunch of them and the Demoknight mostly relies on The Tide Turner and The Eyelander.
Different play styles are only called subclasses if they use weapon loadouts that function drastically differently from the stock loadout. A Demoman with the Grenade launcher and a Demoman with the Lock-n-load play distinctly differently from each other. The stock can rely on rollers, and bouncing around corners, while the LnL will be able to hit from further away, and getting airshots is easier due to the faster projectile. The Loose Cannon is an even bigger deviation from stock, allowing you knock medics away from uber targets, and ruin the trajectory of rocket jumping soldiers, while being able to 1-shot light classes with the double donk. All 3 of those weapons provide similar playstyles, but they are also very distinctly different. Each of them has things they can do better than the others, and things that only they can do, and they are not subclasses.
I would not say that Demoknights relies on those 2 weapons. They are the most generic representation of a Demoknight, but Demoknight can work with any of the 3 shields, it's just trimping that really wants to have the tide turner. Any of the Swords, or the Axe work quite well. Because of how random crits are affected by damage dealt, the Scottsman's Skullcutter actually has a higher chance of random critting than any other melee weapon in the game, making it very viable. The Half Zatoichi is also very good with the overheal it gives. I'm going stop myself here, but there's arguments for almost every melee weapon that Demoman has.
Personally Demoknight is an entirely different class to me. It is the 10th class but better because you can combo it and play HybridKnight. It is the most straightforward example of a Subclass though because it does change the way you play Demoman in a significant way based on loadout, just to me personally it feels like it's mostly a subclass by technicality rather than being a symbol of subclasses. In fact the Trolldier could be a better example because it doesn't add or take away any significant abilities but rather significantly alters them, and is much closer to the average Soldier than DemoKnight is to Demo-Man, but it's also Trolldier, the fact you're not supposed to take it seriously is in the name.
FUCK I think about this stupid shit way too often, my computers been broken for a week and I haven't even been able to _PLAY_ TF2 *WHAT* is wrong with me.
@@LeafMaltieze The fine line between "playstyle" and "subclass" is quite ambiguous however. For instance, regular stock Scout vs FaN bleed Scout with both wrap assassin and cleaver play very distinctly different. Even though you play relatively the same in flanking and approaching enemies, it makes Scout less a close-ranged class and more a mid-long range class with a lot more mobility thanks to the FaN. The projectiles also make you deal a LOT more damage than usual at the cost of consistency and requiring higher skill overall to use effectively. The FaN also encourages much more of a hit and run playstyle in general, so combining that with all the other differences and the bleed combination (stacking) effect between both projectiles and honestly I would call still call it a pseudo-subclass at that point. Other may disagree with me though.
I think the perfect example of Valve actually embracing tech errors is the Tide Turner.
People found out they could get full turn control while charging with a shield, and Valve did not just fix it, but made a new weapon specifically for that purpose.
Yo what song is at 5:38? Thanks.
Edit: found it; its Syakunetsuno Honno by Yugo Kanno
ruclips.net/video/4uitWji0j9E/видео.htmlsi=rkVFQZrrPMsiTlpf
@@silvamlon oh thanks, I Shazamed it but I couldn't find it on youtube
@@silvamlon good video btw, keep it up. Subbed
era teu sub por causa do vídeo do Lopes , vi este vídeo nos recomendados e nem reparei que eras tu , és o primeiro tuga que vejo a fazer conteúdo em inglês de qualidade , continua o bom trabalho !
obrigado meu mano ❤️ nunca pensei que alguém me fosse encontrar por causa do lopes lol
This aged well
13:50 What you mean? Valve is planning to update TF2 to 64-bit, they might not update it to Source 2, but still, this is huge improvement and it means that Valve don't give up on TF2.
they hired one person to do that. its nice, but beyond that doesnt mean anything
@@titicaca. It means that Valve still care and that they don't just let player count drop to 0 while doing nothing.
Unfortunate to see a masterpiece get left in the dust
ayo yazan, you used to be a mod on Tygo's discord server, right??? glad to see you are doing well bud
@@silvamlon oh wow I didn’t expect to hear that name ever again
He deleted all of his videos and I couldn’t find his other channels
Glad to see you getting the recognition you deserve 👍
@@yazan_q yeah you and i used to mod his server a while back, It was pretty fun...
I wonder how he is doing now
@@silvamlon so do I it’s been a while since I heard anything from him
Though tbh you should’ve been the one that gotten mod
I'd honestly play more if competitive TF2 wasn't completely dead. As much as people like the casual aspect of TF2, it can be overwhelming to face dozens of duplicate classes even in a casual environment. That's only fun to me for maybe 30 minutes before I wanna do something else. I like the more controlled environment of ranked modes allowing me to learn and master the game at a proper pace, but I just haven't found a place like that in TF2.
People like you are the worst to play with. What’s wrong with dupe classes? Why you gotta be such a sweat? Just let people enjoy the classes they want to enjoy.
@@ManicMachineElf The only people no one likes to play with are those that shame others for having a preference and for being good at a game. What you find fun might not be what I find fun as fun itself is subjective. There's nothing wrong with current casual TF2. I just wish there were more options for people that liked the more controlled competitive environment.
WOW, THIS DIDNT AGE WELL. THIS CAME OUT 2 MONTHS BEFORE THE BIG 64 BIT UPDATE
Honestly nothing in this video is changed by that update whatsoever, outside of points about the game being neglected, which is still true.
@@e2b265 DOUBT IT. If anything the 64 bit update shows longevity and the fact valve is going to continue to support the game. A 64 bit update is better than no 64 bit update.
@@thegreattailz And actual consistent or gameplay changing updates are better than no actual consistent updates, yet we haven’t gotten those. The heavy is still boring, the pyro is still in the game, and sniper is still weird. The game is still great without consistent updates, but I’d hardly call this support from the devs.
@@e2b265 I dunno wut you're talking about man. Valve doesnt wanna change the game because this game is one of steams most popular. It's unheard of for a game like this to last this long, not even quake lasted this long and that was the original TF. They update it in the sense they add new cosmetics skins and hats. The fact they released the source code to modders is better than developing it themselves. I wouldnt choose to change it much more than it is. People still love it
@@thegreattailzkeep coping
you know for a FACT that tf2 is on a continuing downward spiral, fully neglected by its creator, and now people are realizing the game is heavily botted. the reason they didnt shut it down is because it would damage their money farming empire.
@SilvaMilon the increase in numbers of TF2 player count are actually bots. 70% of the player count are bots as every bot is also counted as active player.
A spiritual successor by a team that loves the property feels like a much more promising venture to put stock in over a tfs2 or similar sequel/upgrade done in-house... especially since I've heard from others that valve doesn't like to touch team fortress because of the community being somewhat rabid in response to any change. Like, the whole sniper debate is heated, and thats without any actual changes to the man actually happening.
It helps that the roots of TF2 dates back to it being a Quake mod, where rocket jumping itself was a new and unintended (probably?) feature.
Another masterfully made video. When you mentioned OW removing cool techs i realized how actually right that is. Bastion is my favorite character in overwatch and Tank Form rocket jumping to get into cheeky spots or dive bomb the enemy was by far the best part about him. Not all we have is one grenade that doesn't even feel satisfying to jump with, and a boring ass ultimate that is easily countered since everyone has movement now.
Games need to start embracing the fun bugs in their game and keep them. The Genji wall-bug was an excellent example of that.
the removal of bastion tank form was one of the biggest mistakes blizzard commited...
Bots are banned in tf2 and 6v6 will be back in ow, what a time to be alive uh.
Such an underrated youtuber I love the content
thank you!
love the editing style, its like BIll Wurtz editing but less chaotic (seriusly like i love ur editing)
thank you!
Thank you for taking time to mention just how immature, baseless and dumb the TF2 vs Overwatch beef is. Everyone is allowed to have a preference in which game they think is better overall, and debate / compare the differences, but this whole ''argument'' just comes across as insecure to me. I LOVE TF2. I love it so much. But this specific ow vs tf2 debacle was started almost entirely by the TF2 community (majority of overwatch players literally dont even know this is an ongoing thing let alone even know what tf2 is / barely played it if they did) and it's so pathetic because just as you mentioned it, TF2 is also on the same bleak downward spiral overwatch has been on. Maybe the process of reaching that downfall was different for both, Blizzard honestly seemed attentive, but utterly ignorant and clueless as to where to take overwatch 's game design AND balance. (Hell even lore.) Meanwhile valve on the other hand is almost radio silent and engaging in direct abandonment. They are just keeping the status quo of TF2 going and that's all they're willing to do. I know people often try to attack something else in an effort to cope about the erosion of another thing they love, but it's shitty behavior that needs calling out, and that attention needed to be directed at valve, but it's all too late now. Great video man
the most sensless part about this debate came when OW2 released and the OW servers shut down, since somehow the TF2 community came to the conclusion they "outlived" ow even though... y know... a sequel is actually a good thing
Absolute facts
Honestly, I never really thought about it that much, but you mentioned it, even though it's arguably kind of obvious.
*in TF2 you normally play in a team of 9-12*
This means that there is much less pressure on players as individuals, and contributes to the casual culture of the game as a whole. Being able to piss about doing whatever you want, whenever you want, is a huge benefit of TF2, which no other online multiplayer game has been able to capture successfully.
What future videos do you plan to make?
right now the only one on the horizon is one about Ultrakill, and if I get to 10k I will probably do a small face reveal
@@holderrrrname im still pondering on the idea of making a face reveal, i might delay it or maybe reveal it sooner, but at some point I will have to do it, so it would better be as soon as possible, so people dont create false expectations of how I look
Who remembers watching Mr.Paladin's videos for Spy tips?
The only game where I'm constantly respawning, but I'm laughing and joking around with my assailants the whole time.
"thaaaats it, thIS TIME IIIIIIIIII'M..." *somehow killed again
2:48. IF IT WERE A BAD GAME, I WOULDNT BE SITTING HERE DISCUSSING IT WITH YA NOW WOULD AIY
What i loved about TF2 was that if i died from a demo knight or trolidier that did some insane stunt i would want to try and recreate it and that was fun
TF2s playercount is mostly bots lmao
You can tell because it doesn't fluctuate during the day like basically any other game.
There's around 100,000 accounts online at any given time however only about 15-20k are real people.
The annoying cheater bots only make up a small percentage, with the majority being idle and trading bots.
trading bots dont count for player count, and tf2 cheater bots dont come close to the amount of players, so I would confidently say that atleast 80% of all TF2's players are real humans
I will copy a relevant comment I made about the subject.
"well, the real player count is like ~60k. the sudden drop been happening for years. who knows. if they are bot account getting banned or something. or trader bots going offline.
I assume when we hit the 250k players in the summer update. i think we got like ~180k real players and maybe 40-50k of them are regular players and not people who jumped in to play the summer update and stayed for few weeks. i don't know about you guys but the bots seem to come in waves. sometime it seem we got non. other day when wave drop. we get ton. but don't get your hope ups yet. i see bots with level over 100 badge. also they seem to be bit less effective for some reason.
the tf2 player count is unhealthy. compare it to the csgo and you will see the csgo one got mount and valleys. tf2 is a line. so you guys either never sleep or like 40k are bot accounts."
that being said. if tf2 is truly 45k on normal day. that still really impressive. it mean that tf2 as old game on the top 30 most played game on steam. Also the way Valve/Vac bans, they do it in waves. what also explain the sudden drop of tf2 player count.
@@silvamlonIf 80% of the playerbase are real then why does the total playercount only fluctuate by around 10000 per day despite there being 70-80k accounts online? That makes no sense. The peak playercount is only around 12-15% higher than the lowest daily playercount. In comparison, CSGO's playerbase is half as big during the quietest hours and has an increase of over 100% during its peak.
@@Kaliskot yes people do go and sleep but keep in mind, if the player base is from around the world. people who stop playing tf2 because it's bed time are opposite to people who just woke up then played tf2 in the early morning. also tf2 been a f2p game longer than csgo/cs2 and have less requirement to run. (cs2 just made a good amount of their player base unable to play it with s2 port)
tf2 biggest fan base is from the state and Europe for sure. if the player count can show players based on region and time zone. i assure you that we will get the normal curve graph for the player count (if we had access to that data).
yes we have bots and trading bots, but how long until you find a game of tf2 ? the long queuing time for less played maps is result of how Casual mode ruined tf2 queueing and not because of "less real players". just less people search up those maps. that why the matchmaking system will never put you in one.
@@CoolSs I wrote a response a couple hours ago but for some reason it was deleted so Ill say it again.
According to TeamworkTF (search it up) there is currently 17,347 people online in game. Steamcharts however, says there's 84,339 people on TF2. This means that just 20.5% of people who have TF2 open are actually in game. Whilst there will obviously be a decent amount of people on the menu, I highly doubt the ratio of people doing nothing with the game open to people actually playing is as extreme as 5:1
0:26 removing them will NOT fix tf2, and jerma will NOT magically come back and tf2 will NOT magically revert to 2015.
Valve has SO much money. They could support this game and still be richer than anyone can even imagine. It's so sad why they just don't care about making games anymore.
steam is just a really big pile of money for them, so they dont have nearly as much interest to make games, but that seems like its changing lately...
@@silvamlon You'd think they'd have some creative interest. That making games wasn't just a money venture for them. There's also benefit to being a first party publisher, the consoles, Nintendo, etc have shown that. Half-Life could easily be their Mario. I don't see why they can't see their games as part of what makes Steam matter. I guess this is what happens when you have little to no competition...
@@Vespyr_ well tbf, I dont know if making games is really a money venture for them, i think its more about how the standards are so high for valve, they dont really want to risk making smth that their consumers wont like, so they just keep making safe projects like CS2
Volvo still makes games
they never stopped
its just every game they make they just cancel it
7:10 that sound just gave me ptsd from Evil Factory lmao
Oh boy its like this game isn't already a zombie
no way something wicked
14:01
Silva: Tf2 is an incredible game
Also Silva: *Healing: pigeon fucker*
pain.
true.
What a beautiful and well done video ! Thanks bro
This video didn’t age quite well
?
Like the game... please make TF3 or a netflix series 😔
We are so back!
tf2 doesn't need any more updates in my personal opinion. Some performance patches and updates to vac would be the best.
i would also be happy with just that, but one can dream of more...
It would be nice if they at least fixed some of the broken weapons
like, buffing the pomson, caber, and a few others like that@@silvamlon
Honestly if the tf2 team released some final last major tf2 update with the final comic, one last sfm and new items, then I would be completely content. Then the game would finally rest.
This game is constantly going between life support, and beating what ever disease it had, then going back to life support.
Constantly repeating the cycle, yet still remaining extremely popular.
valve is killing tf2 by not having added mauga to it
biggest truth you could have said
i love how the first thing i did once playing this was to go on steam charts and see how it has more players then some countrys have residents
Reminder that valve released crates (gambling for kids) alongside manco at a point in time where more than 70% of the playerbase was made up of children. I fell for it as a kid and develop gambling tendencies because of it. I still remember doing the kid equivalent of selling the house to gamble and trading my entire collection of 40+ tiny little green slug pyro hats for keys just to be able to gamble.
Wanna know why I fell down that hole? Because before selling my entire collection, I had managed to unbox an unusual. It gave me a rush so intense that I sold my entire inventory to be able to gamble. I was 12 at that point. I would lie to my parents and ask them for money to buy "games" when I was infact buying keys to gamble.
People who defend tf2 are delusional fanatics. I have never seen a single tf2 fan actually criticize valve for doing this, despite how repulsively immoral it was. I take full resppnsibility for my actions as an adult. Is it my fault if I go out and gamble and lose thousands of dollars? Absolutely. But was it my fault as a kid? Absolutely not. I was preyed on by valve and so were thousands upon thousands of other children, and demented tf2 asslickers will keep defending valve till the day they die. Do not argue with TF2 fans. They do not live in the same reality as we do.
TF2 is an M-Rated game, so you should not have been playing the game, let alone putting money into it. Now, my dad let me play Duke Nukem 3D at 5 years old, so we all know parents are like that, but I don't blame Valve for creating a gambling system in it, especially since they technically pay you to play.
if anyone gets 3 wishes from a genie, please wish for this game to get updates
15 min of bs
@@slakteriet *20
@@silvamlon get your eyes checked
@@slakteriet why
i find it funny the textures look the same after years. kinda low quality but has its charm
The tf2 community needs to wake up and realize their game is long gone. Its not the cheaters, the hackers, or even the bothoster's fault. It's valve, and there is nobody else to blame. Its not hard to take the hint and *play a different game.* "but tf2 is what i wanna play" I wanna play club penguin but I cant now can I?
Nah
We get the developers are gone. but we enjoy it as it lasts, the community is still in tact, the servers are up, and the best thing, the voice actors are still willing to put in more work even after the fall of our greatest voice actor.
"TF2 community, we hear you! We love this game and know you do, too. We see how large this issue has become and are working to improve things.” *-May 2022*
:)
This is an AI generated video
The fuck are you talking about
3:20 one major problem, it becomes hard to balance and people will just stick to one single character in the whole game because is "META" this happend to league of legends where they already need add urgently a 20 champions ban because 10 is not enough for ban more than 150 goddamn characters
At 3:52 you missed the opportunity to say "its reinhardt or die hard" and that makes me kinda sad
In my teens i cashed in a few thousand hours of TF2 but cant see myself coming back anytime soon…
i wonder if theirs gonna be a tf3 valve has secretly working on
this video boils down to tf2 bad, ow and tf2 the same, tf2 outdated, old and abandoned *even though they completely ignored the 64bit beta and the fact it's closed to finished* and is just another person saying tf2 source 2 would fix all their problems even though it didn't for counter strike.
you missed the entire point of the video, no, it doesnt just boild down to "TF2 bad", in fact, the first 9 minutes are actually "TF2 NOT bad", also, no, the 64 bit beta wont fix even one of the issues I mentioned, literally all it does is update the performance (which is not a bad thing by the way, but lets not illude ourselves into thinking this will fix the bot crisis, or the fact that 1/3 or TF2's features are broken in one way or another, refer back to the video if you want examples), I also specifically mentioned that I found TF2 was a better game than Overwatch, all I said was the same was the situation they were both contained in, that being, victims of corporate ignorance, I also never mentioned ALL OF TF2's ISSUES would be fixed with source 2, thats just an assumption you made out of thin air...
5:21 Sparked so many funny moments and memories from back then. Feels like, you cant have these Moments anymore and they feel kinda forced these days. -or maybe im just getting old(probably) TF2 will always have a special place in my heart cause of these natural funny moments. Prophunt and all the other fun modes were so fun to play.
I think that another problem why Valve doesn’t want to do anything with TF 2 is that its code is a mess like remember when there coconut.jpg was found in the game files
I do believe that Valve had their teams concentrate on Deadlock and since tf2's developers knew not only first person shooters but also hero shooters and characters so perhaps much of the developers of tf2 were sent to focus on Deadlock right after Blue Moon Update in 2018 meaning that tf2 was left undefended with only few people helping the game