I completely agree and believe that community content should always be conceptualized when making a game. If it weren't for Overwatch Or Minecraft's abilities to express creativity and test out some Computer Science Principles, then I would not be working on a Game Design degree right now. I do find it quite sad that newer games lack the ability for the community to showcase themselves, but it does bring back games that were once popular for their high creative limitations, like Minecraft and Roblox.
it makes me so angry that ina world where game longevity is the thing that matters the most to gaming companies, they dont even think about adding any community content creation tools to their games, It would open up so many new possibilities, and change the lives of so many peoplee for the better
The first words of the preroll ad I got were "It's a contest" I find that incredibly fitting for the title of this video and the new game development meta
you also didn't mentioned the fact that valve has multiple cases in counter strike where every skin is community made, this is like the main source of monetization in csgo. Also, the initial time it requires to create the tools for mods gets paid back easily by the insane amount of content that is added without the dev's intervention. Loved the video btw
Whenever I hear about games not being able to live long past release, I think of games like Team Fortress 2. It's a game practically abandoned by Valve that released in 2007 and didn't have any major update in 5/6 years already? Yet it still stands as one of most played games. It has a strong base game with hundreds even thousands of content. But it also has a _ton_ of community made content from something as simple as cosmetics and maps to community made weapons and gamemodes. Also DOTA wasn't a World of Warcraft mod, it was a Warcraft 3 Frozen Throne mod.
A major thing that i feel you forgot to mention is how allowing people to mod and create custom/user made content for your game gives that game a much longer life time compared to a lot of new games that do not have modding and custom/user made content support For example here are games or series that have stayed alive thanks to modding and custom/user made content: Team Fortress 2, Garry's Mod, Left 4 Dead 2, Terraria, Minecraft, Stalker, Fallout, Skyrim, Oblivion, Doom (1993), Half-Life, Stardew Valley, XCOM 2 and more An recent example i can think off in where an older game beat a new game thanks to modding has to be Back 4 Blood being beaten by the older Left 4 Dead 2, basically in a live stream before Back 4 Blood released a developer said that Back 4 Blood would not have modding and custom/user made content support meanwhile Left 4 Dead 2 has stayed alive for several years without any new content updates thanks to modding and custom/user made content scene the game has i have a strong feeling a decent amount of players dropped Back 4 Blood when they said the game would not have modding support
Blizzard just doesn't see the benefits of Community content anymore... and with how they handled the relaunch of Warcraft 3's community content it's probably a good thing. "Blizzard entertainment reserves the right to all content made with their tools" 😒
Good edit, nice commentary, cool video. I agree with what you said in terms of community made content, but I don't think it's a huuuuge factor when it comes to games dying or not. Fall Guys has gotten a workshop mode recently and it hasn't really... spiked since. It's an awesome addition, but I do wanna mention that everyone has to keep in mind many more aspects to what makes a game feel alive than just having x amount of features. Subbed btw!
They don't support custom content in AAA games because they don't want replay value. If you're still playing the old game, they can't sell you the new game for 60 or even 70 dollars a pop!
This was such a good video. Good points, funny humor, and great editing. I feel as though so many games can be improved drastically by giving the community modding tools, even if their very basic. One game i always wanted to get modded content (even though it'll never happen) is Valorant. Making custom characters or maps seems like such a fun time, especially if they include a forge-like map editor.
@@silvamlon - For some reason theres a memory that im trying to place. I didn’t even realize that you seemed familiar. Was there somewhere that we have talked before? I just found this video on a whim in my recommendations. Edit: Ah now i remember lol. We talked alot in Tygo’s old server.
@@zaggyzombie yeah we were both admins in tygo's discord, glad to see you're doing well bud, also I'm kinda impressed you found me through yt recommendations lmao
This is a great video, very well edited and laid out!! I 100% agree, more games should give the community more tools to create content in the game. Geometry Dash hasn't gotten a major update in 6 years, but the community is still going strong with the infinite wellspring of content the level editor adds to the game. And RobTop (the dev) is leaning into it, giving creators even more tools to make awesome levels in the next update (2.2 when ;w;), and he's stopped caring about how poorly various features can be used (ie camera controls leading to potential unsightreadable levels) in favor of giving creators more control and more tools to make levels, becuase the levels that use those features tastefully/well will float to the top and the levels that use them poorly won't be rated. For Blizzard specifically, it's somewhat understandable that they needed to get the pvp into players' hands asap to revitalize the game and buy them time to finalize pve, and so finishing rebuilding the workshop in the new engine was put on the backburner. I'm a bit surprised the workshop was added back in season 3 tbh. However, I think now is the time for them to polish the shit out of the game as much as they can before pve launches, including fleshing out the workshop further. Someone on reddit said this in a breakdown of why OW2 Snipers are poorly designed and why it needs to be adressed, but I think it applies to the workshop too: "They're running out of time, they're running out of budget, and they're running low on community goodwill. ...Since if they whiff on the PVE Launch, they probably aren't ever going to get another opportunity for play growth like that ever again. Especially if they've killed the momentum before then. They should be doing everything in their power amp up their playerbase size and playerbase retention before PVE launches. Or the entire point of making OW2 will be a wasted opportunity."
did the "For Blizzard specifically, it's somewhat understandable that they needed to get the pvp into players' hands asap to revitalize the game and buy them time to finalize pve" line age like milk locked in a car at sahara dessert during noontime
4:58 Yes, in fact you do need to explain why replayability is a good thing fr developers. They don't sell twice the amount of copies, or even just one more copy, just because you spend twice the time on the same game.
the more you play a multiplayer game, the more you spend on cosmetic items, this is the entire monetization system of most of today's multiplayer games, like for example Fortnite, Apex, LoL, and every other free-to-play multiplayer game you can think of
i used to be a huge halo megafan until 343 ruined halo infinite, i completely left halo shortly before forge was added and now i might install halo infinite. thank you for advertising halo infinite better than 343 ever could
Starbound is a prime example of a game carried entirely by modding. The base game is quite insubstantial, but it’s cheap, and has an extremely large amount of steam workshop mods to do basically anything. It turns starbound from a sub par game to a game you can play forever.
I remember trying to make a workshop mode, I tried recreating Killing Floor 1, I made quite a bit of progress then realised it was too ambitious and kind of just gave up.
Thanks for saying what NEEDED to be said. A solid and easily accessible multiplayer experience (hostable by players) is an obvious pre-requisite but yeah, community created content easily can carry a game. Valve is an enigma of a company, putting the player first in most regards. Tools are available for creation right away, games are easily cracked open and not only that, they promote the action of doing so, even extending to physical products like their steam deck.
Could not agree more. It also keeps old games alive. I can leave a game for years and come right back knowing that the modding community and community hosted servers will be there whenever I log back on. If it goes away naturally, I know that it will only be because something actually better came along to give that fix. Kind of like programming languages that died, most of them have been integrated into new ones and usually made vastly superior. That doesn't mean you cannot access them and use them if you want to, still. I think games could easily be like that. Imagine not needing official remasters because the community will mod the textures and everything else to keep up with the times so you can enjoy the same mechanics. Or make Physics improvements with old style graphics. I mean, it can be anything you want, I can go on forever but I heckin love the steam workshop and modding community.
Damn I really thought you were going to make a video about community content without talking about Valve lmao They set a golden standard that absolutely not a SINGLE other studio even came close to
Well not only is what you said in the video true, lots of current games are basically made to die. What i mean by that is that these games don't offer anything extensive to be working towards. In other words, replay ability. I don't even 100% or go out of my way to explore many games of today because none of them really give me a reason to. Everything looks so lifeless beyond what is supposed to be the main path.
Valves game DotA 2 was based on Defence of the Ancient - a mod from Warcraft 3. This again was based on an even earlier mod from Starcraft. It had nothing to do with World of Warcraft. Not to mention that many of the points you mention are extremely relevant to Warcraft 3, as its community and modding was what kept the game alive. The community was smaller, but was thriving until blizzard themselves killed much of the community overnight with Warcraft 3: Reforged - as this managed to merge and make a mess of the previous game. We have several genres who can trace their origins loosely back to mods in that game - DotA-clones (allegedly called MOBAs thanks to League of Legends) being one of many.
Great video! 💕 Your editing is actually amazing, and I love it, I'm surprised that it's as good as it is- your video is very well explained as well on the subject, you deserve more subs! you got mine now 💜💜
I play Left 4 Dead, it has the Steam Workshop, and once you truly crack open the Pandora’s Box of Steam Workshop mods, you just can’t stop. I feel user-generated content is mandatory to give any game a lifespan of over five years. I may have grown distant from Overwatch, and I’ve long since quit playing the game and rarely keep up with the community outside of the game, but I cannot, in good faith, deny that the Overwatch community has some serious drive and passion for the game. If Blizzard would allow legitimate user-generated content for OW2, it could easily breathe new life into the game. But no, corpo just has to keep an ironclad stranglehold grip on the IP.
yeah I'm really excited for the future of it, I wanted to talk about it but that would mean about 2 more weeks of work and I didn't really feel like it lmao, maybe I will mention it in the future if I ever release a sequel for this vid
am late aaa "Today's Modders are Tomorrow's Developers." I don't remember who said that, probably someone at Valve considering some of their games started as Mods.
Damn i can't believe companies would value profit over communities And art becomes a commodity desiged to fit a consumerist society. If only someone named Mark Fisher had written a book about it. I wonder how it'd be called, maybe something like "capitalist realism"? I guess we'll never know.
Cause their not designed to be *fun* their all made to be 100h+ battle royal always online microtransaction battle pass hell that wants to be an E sport so bad without understanding what makes an E sport an E sport
but honest to god this video genuinely blows me away, incredibly beautiful video editing, really engaging and well-presented script, genuinely really funny and entertaining, im so excited to see how much your channel will grow silva!!! this sort of content deserves an audience!
I completely agree and believe that community content should always be conceptualized when making a game. If it weren't for Overwatch Or Minecraft's abilities to express creativity and test out some Computer Science Principles, then I would not be working on a Game Design degree right now. I do find it quite sad that newer games lack the ability for the community to showcase themselves, but it does bring back games that were once popular for their high creative limitations, like Minecraft and Roblox.
it makes me so angry that ina world where game longevity is the thing that matters the most to gaming companies, they dont even think about adding any community content creation tools to their games, It would open up so many new possibilities, and change the lives of so many peoplee for the better
@@silvamlon Instead they just pad out the gameplay with a bunch of monotonous sidequests, big spaced-out worlds, and overglorified collectathons.
tf2?
The first words of the preroll ad I got were "It's a contest"
I find that incredibly fitting for the title of this video and the new game development meta
5:26 actually it was a ''warcraft III'' mod, not a wow one
yeah you're right sorrey about that
you also didn't mentioned the fact that valve has multiple cases in counter strike where every skin is community made, this is like the main source of monetization in csgo. Also, the initial time it requires to create the tools for mods gets paid back easily by the insane amount of content that is added without the dev's intervention. Loved the video btw
glad you liked it!
Only a few cases? Almost all the cosmetics since 2017 have been community made for tf2.
Amazing editing, god tier content, i may be a little biased as a Workshop enjoyer but this needs to do numbers
TYSM
hi josbird :flushed:
a map maker on overwatch would go crazy.
you're saying what I've been thinking for years, also I'm a fan of your content, keep it up, and i hope you enjoyed my video
Whenever I hear about games not being able to live long past release, I think of games like Team Fortress 2.
It's a game practically abandoned by Valve that released in 2007 and didn't have any major update in 5/6 years already? Yet it still stands as one of most played games. It has a strong base game with hundreds even thousands of content. But it also has a _ton_ of community made content from something as simple as cosmetics and maps to community made weapons and gamemodes.
Also DOTA wasn't a World of Warcraft mod, it was a Warcraft 3 Frozen Throne mod.
A major thing that i feel you forgot to mention is how allowing people to mod and create custom/user made content for your game gives that game a much longer life time compared to a lot of new games that do not have modding and custom/user made content support
For example here are games or series that have stayed alive thanks to modding and custom/user made content: Team Fortress 2, Garry's Mod, Left 4 Dead 2, Terraria, Minecraft, Stalker, Fallout, Skyrim, Oblivion, Doom (1993), Half-Life, Stardew Valley, XCOM 2 and more
An recent example i can think off in where an older game beat a new game thanks to modding has to be Back 4 Blood being beaten by the older Left 4 Dead 2, basically in a live stream before Back 4 Blood released a developer said that Back 4 Blood would not have modding and custom/user made content support meanwhile Left 4 Dead 2 has stayed alive for several years without any new content updates thanks to modding and custom/user made content scene the game has
i have a strong feeling a decent amount of players dropped Back 4 Blood when they said the game would not have modding support
I did mention in when I talked about halo, though I didn't use those exact examples, glad you liked the video!
The editing on this video is fantastic. Good work!
i always loved source games because of their commu content. its also why i love gmod so much. i never knew halo and overwatch also have the same thing
Blizzard just doesn't see the benefits of Community content anymore... and with how they handled the relaunch of Warcraft 3's community content it's probably a good thing.
"Blizzard entertainment reserves the right to all content made with their tools" 😒
yeah, it sucks that they are being more strict with the workshop, and community content in general
@@silvamlon They have this irrational fear of losing out on the next DOTA and it just slaughtered any chance of having fun as a community.
how does this man only have 255 subs for this much work
i reember when overwatch workshop came out i made a gamemode where zen could not shoot but kicked HARD
now it's not just a workshop mode, its a reality
When a current game has big modding system, modding communities and Workshop: *Infinite 1 Up Mushrooms*
Bro why do you have 83 subs? Your editing is insane and your videos are fun to watch!
thanks
4:30 *Looks at the back ground*
Why i am not suprised? it was never a matter of "If" but rather of "When"
Good edit, nice commentary, cool video. I agree with what you said in terms of community made content, but I don't think it's a huuuuge factor when it comes to games dying or not. Fall Guys has gotten a workshop mode recently and it hasn't really... spiked since. It's an awesome addition, but I do wanna mention that everyone has to keep in mind many more aspects to what makes a game feel alive than just having x amount of features. Subbed btw!
Another Banger Silva - loved the editing, was logical and captivating
DoTA is not a WoW mod...lol, it's a Warcraft III mod, which is an RTS game xD
Still, great video!
When you put the skip thing on the screen I skipped back cuz I thought I pressed it
3:48 that got me.
Ngl amazing edit, good job!
ty
They don't support custom content in AAA games because they don't want replay value. If you're still playing the old game, they can't sell you the new game for 60 or even 70 dollars a pop!
This was such a good video. Good points, funny humor, and great editing. I feel as though so many games can be improved drastically by giving the community modding tools, even if their very basic.
One game i always wanted to get modded content (even though it'll never happen) is Valorant. Making custom characters or maps seems like such a fun time, especially if they include a forge-like map editor.
yo zaggy didn't expect to see you here, glad you liked it!
@@silvamlon - For some reason theres a memory that im trying to place. I didn’t even realize that you seemed familiar. Was there somewhere that we have talked before? I just found this video on a whim in my recommendations.
Edit: Ah now i remember lol. We talked alot in Tygo’s old server.
@@zaggyzombie yeah we were both admins in tygo's discord, glad to see you're doing well bud, also I'm kinda impressed you found me through yt recommendations lmao
This is a great video, very well edited and laid out!! I 100% agree, more games should give the community more tools to create content in the game.
Geometry Dash hasn't gotten a major update in 6 years, but the community is still going strong with the infinite wellspring of content the level editor adds to the game.
And RobTop (the dev) is leaning into it, giving creators even more tools to make awesome levels in the next update (2.2 when ;w;), and he's stopped caring about how poorly various features can be used (ie camera controls leading to potential unsightreadable levels) in favor of giving creators more control and more tools to make levels, becuase the levels that use those features tastefully/well will float to the top and the levels that use them poorly won't be rated.
For Blizzard specifically, it's somewhat understandable that they needed to get the pvp into players' hands asap to revitalize the game and buy them time to finalize pve, and so finishing rebuilding the workshop in the new engine was put on the backburner. I'm a bit surprised the workshop was added back in season 3 tbh.
However, I think now is the time for them to polish the shit out of the game as much as they can before pve launches, including fleshing out the workshop further. Someone on reddit said this in a breakdown of why OW2 Snipers are poorly designed and why it needs to be adressed, but I think it applies to the workshop too:
"They're running out of time, they're running out of budget, and they're running low on community goodwill. ...Since if they whiff on the PVE Launch, they probably aren't ever going to get another opportunity for play growth like that ever again. Especially if they've killed the momentum before then.
They should be doing everything in their power amp up their playerbase size and playerbase retention before PVE launches. Or the entire point of making OW2 will be a wasted opportunity."
tysm
did the "For Blizzard specifically, it's somewhat understandable that they needed to get the pvp into players' hands asap to revitalize the game and buy them time to finalize pve" line age like milk locked in a car at sahara dessert during noontime
How does this only have 800 views. amazing work I never comment but i will just for the algorithm
tysm
Oh wow I didn’t know overwatch had a workshop scene
4:58 Yes, in fact you do need to explain why replayability is a good thing fr developers. They don't sell twice the amount of copies, or even just one more copy, just because you spend twice the time on the same game.
the more you play a multiplayer game, the more you spend on cosmetic items, this is the entire monetization system of most of today's multiplayer games, like for example Fortnite, Apex, LoL, and every other free-to-play multiplayer game you can think of
i used to be a huge halo megafan until 343 ruined halo infinite, i completely left halo shortly before forge was added and now i might install halo infinite. thank you for advertising halo infinite better than 343 ever could
Very nice video. Guess thanks to RUclips algorithm that bring me here. You earned yourself a new subscriber. Keep it up.
this is some really nice and polished content, keep it up!
thanks!
Starbound is a prime example of a game carried entirely by modding. The base game is quite insubstantial, but it’s cheap, and has an extremely large amount of steam workshop mods to do basically anything. It turns starbound from a sub par game to a game you can play forever.
So, why do new games die quickly?
I remember trying to make a workshop mode, I tried recreating Killing Floor 1, I made quite a bit of progress then realised it was too ambitious and kind of just gave up.
Thanks for saying what NEEDED to be said.
A solid and easily accessible multiplayer experience (hostable by players) is an obvious pre-requisite but yeah, community created content easily can carry a game.
Valve is an enigma of a company, putting the player first in most regards. Tools are available for creation right away, games are easily cracked open and not only that, they promote the action of doing so, even extending to physical products like their steam deck.
Hello stranger I do not know you but I wish you the best on your RUclips career.
thanks
Could not agree more. It also keeps old games alive. I can leave a game for years and come right back knowing that the modding community and community hosted servers will be there whenever I log back on. If it goes away naturally, I know that it will only be because something actually better came along to give that fix. Kind of like programming languages that died, most of them have been integrated into new ones and usually made vastly superior. That doesn't mean you cannot access them and use them if you want to, still. I think games could easily be like that. Imagine not needing official remasters because the community will mod the textures and everything else to keep up with the times so you can enjoy the same mechanics. Or make Physics improvements with old style graphics. I mean, it can be anything you want, I can go on forever but I heckin love the steam workshop and modding community.
you deserve way more than 140 subs man great work
thanks
TF2 was great when I went through all the community content.
Oddly enough Fortnite has taken this to heart make people make game for us and then give them 40% of the money
great video man !
hey we have the same pfp, thanks
man that is some sweet editing.
thanks
Real effort put in this video its gonna go big bro 700 to 700k
tysm
@@silvamlon Bro this content is fucking awesome your getting there, this year or not i hope you the best bro stick at what your doing your amazing
@@Miggggy thank you, this honestly means a whole lot to me, I hope you like what's to come :)
Good vid bro👌 This was really well edited and you had some good thoughts on this topic
Algorithm finally blessing me with good undiscovered videos
tysm
3:11 i really hate how companies think, literally the biggest game came from a custom wc3 map
Damn I really thought you were going to make a video about community content without talking about Valve lmao
They set a golden standard that absolutely not a SINGLE other studio even came close to
Defense of the Ancients was a Warcraft 3 mod, not World of Warcraft. Otherwise, good video.
Well not only is what you said in the video true, lots of current games are basically made to die. What i mean by that is that these games don't offer anything extensive to be working towards. In other words, replay ability. I don't even 100% or go out of my way to explore many games of today because none of them really give me a reason to. Everything looks so lifeless beyond what is supposed to be the main path.
If you start to consistently upload, remember me when you blow up
Valves game DotA 2 was based on Defence of the Ancient - a mod from Warcraft 3. This again was based on an even earlier mod from Starcraft. It had nothing to do with World of Warcraft.
Not to mention that many of the points you mention are extremely relevant to Warcraft 3, as its community and modding was what kept the game alive. The community was smaller, but was thriving until blizzard themselves killed much of the community overnight with Warcraft 3: Reforged - as this managed to merge and make a mess of the previous game.
We have several genres who can trace their origins loosely back to mods in that game - DotA-clones (allegedly called MOBAs thanks to League of Legends) being one of many.
7:43 can you rancho relaxo while in the payload in tf2?
i think so
What's the music at 7:47? Sounds like kirby but not sure which song /game
i just realized this video only has 600 likes? what?????
great video but ain't no way he just said DoTA was a world of warcraft mod 💀
it was an innocent mistake.......
nice video, +1 subscriber
Great video! 💕 Your editing is actually amazing, and I love it, I'm surprised that it's as good as it is- your video is very well explained as well on the subject, you deserve more subs! you got mine now 💜💜
tysm
Great video
You should have gotten into Arma 3 Modding or now Arma reforger modding.
amazing video
7:42 Yep that's me 🤣
Amazing video ❤
glad you liked it :)
halo infinite forge is crazy
I play Left 4 Dead, it has the Steam Workshop, and once you truly crack open the Pandora’s Box of Steam Workshop mods, you just can’t stop. I feel user-generated content is mandatory to give any game a lifespan of over five years. I may have grown distant from Overwatch, and I’ve long since quit playing the game and rarely keep up with the community outside of the game, but I cannot, in good faith, deny that the Overwatch community has some serious drive and passion for the game. If Blizzard would allow legitimate user-generated content for OW2, it could easily breathe new life into the game. But no, corpo just has to keep an ironclad stranglehold grip on the IP.
Have you Tried unreal engine In fortnite It’s very Impressive because You can port in your own models and mushes in unreal Engine
yeah I'm really excited for the future of it, I wanted to talk about it but that would mean about 2 more weeks of work and I didn't really feel like it lmao, maybe I will mention it in the future if I ever release a sequel for this vid
Ohh yeah and project zomboid Modding is really easy as well, try that
am late aaa
"Today's Modders are Tomorrow's Developers." I don't remember who said that, probably someone at Valve considering some of their games started as Mods.
love the vid bro keep it up
Wait is this gonna blow up?
hopefully
If ima be a payload princess lemme get on a GYAT DAMN COUCH 🛋
I want to eventually become a game developer, and yes, don't worry, (nearly) every game will have modding support.
Hey nice video :)
very good video
Damn i can't believe companies would value profit over communities
And art becomes a commodity desiged to fit a consumerist society.
If only someone named Mark Fisher had written a book about it.
I wonder how it'd be called, maybe something like "capitalist realism"?
I guess we'll never know.
ma guy... i think your subscriber count got glitched... only 64? it must be like 64 million
thanks a lot
not even mentioning roblox that is almost entirely community made games
Le epic video
W workshop
Adorei seu videoo!!!!!
gmod is cutom gamemode the game
its all about the money
thing is community content brings in more money, since it increases the game's lifespan by years
Cause their not designed to be *fun* their all made to be 100h+ battle royal always online microtransaction battle pass hell that wants to be an E sport so bad without understanding what makes an E sport an E sport
good boye
SiIva gunner?
no, i get that a lot
play tv four
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm video :)
5:14
=D
A good example is roadblox
ew overwatch
agreed
ew jojo
but honest to god this video genuinely blows me away, incredibly beautiful video editing, really engaging and well-presented script, genuinely really funny and entertaining, im so excited to see how much your channel will grow silva!!! this sort of content deserves an audience!
what the hell is wrong with you
gmod
ew jojo
how dare you