The Secret to Stunning Low Poly Rendering

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  • Опубликовано: 5 окт 2024

Комментарии • 146

  • @AnthonyHortin
    @AnthonyHortin Год назад +65

    The muted colours and shading on this looks fantastic! Would love to see a more detailed breakdown.

  • @lazygardens
    @lazygardens Год назад +7

    That texture idea is really good ... I never considered using a palette like that.

  • @Gadgetman59
    @Gadgetman59 Год назад +6

    Just letting you know, you give great inspiration to us retirees who are not able to be as active, but gain a wonderful sense of accomplishment thru art and creativity.
    Always enjoy your tutorials and your approach to styalized modeling. Thank you so much!

  • @hadieini4870
    @hadieini4870 Год назад +9

    I would love to see a detailed video about making those 3d models and a detailed explanation of the scene!

  • @muratozyurt1656
    @muratozyurt1656 29 дней назад

    What a beautiful material technique.

  • @FesNaqvi
    @FesNaqvi Год назад +1

    Love a detailed breakdown of this scene absolutely!

  • @iNeeDzv2
    @iNeeDzv2 Год назад +4

    Reminds me of rust from modern warfare 2… good old times…

  • @Ziflinz
    @Ziflinz Год назад +12

    Just a quick note for those that wanted to try this technique for game assets -- This would require a unique set of texture coordinates and unique baked textures (similar to how lightmapping works) for each object in the scene. But it does look nice! :) (Also they would all need to be static and never move...)

    • @LoserHands
      @LoserHands Год назад

      Lightmap is a great analogy,
      Those uvs for the color atlas are useful to keep on the real. Otherwise you might do gradient mapping, replacing a uv set for another grayscale which is cool but to run into mipping & lod stuff. Unity & UE are awesome where it comes only to texture settings tho

  • @TemalethAM
    @TemalethAM Год назад +4

    This looks really cool. I'd love a detailed breakdown!

  • @saiyedmohammedkadri8595
    @saiyedmohammedkadri8595 Год назад +1

    the upcoming game jusant has this kind of colour scheme and i love it, this looks really cool

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 Год назад +1

    A full course on how to make modular packs would be delightful

  • @juhada
    @juhada Год назад +1

    Wow Grant. This is exactly what I like fiinding on youtube. Aesthetic art that is super efficient, simple, and just plain smart. I thought I was already subbed to your channel (I've known your art since ages), but NOW I am for sure. 🥰

  • @arv799
    @arv799 Год назад +3

    Looks awesome! Would love a detailed tutorial as well!

  • @megansmusiccorner4666
    @megansmusiccorner4666 Год назад +1

    Yes please a detailed video on how you made this!

  • @AKVisuals
    @AKVisuals Год назад

    It's always nice to watch a Grant Abbitt video even if you're not planning to apply what's in there!

  • @rynovait
    @rynovait Год назад +1

    Looks awesome! Please make a detailed breakdown.

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 Год назад +5

    Beautiful! It would be fun to try and recreate my RimWorld bases in Blender like this, I think

  • @kristenthomasson273
    @kristenthomasson273 Год назад +2

    looks amazing! id def love a detailed tutorial on this!

  • @kevokev978
    @kevokev978 Год назад

    You are talented at making low poly look amazing and stylized

  • @fortissimoX
    @fortissimoX Год назад +1

    Absolutely beautiful! One more vote for detailed breakdown! 🙂

  • @kirkwalker490
    @kirkwalker490 Год назад

    I've been wondering for some time now how people get low poly looking so good, this video is awesome, thank you.

  • @CrazyAboutLife
    @CrazyAboutLife Год назад +1

    This looks amazing, would also love to see a breakdown :)

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад

    This is a great look. The color selection is so very complimentary. Many thanks.

  • @Hexapoda.Resident
    @Hexapoda.Resident Год назад

    I saw Imphenzia use the same sort of map texturing, but he had also made a map that also had glossy and shiny builtin. This was also a great video and build and it was for me inspirational, ty.

  • @jonathanbernardi4306
    @jonathanbernardi4306 Год назад +1

    Beautiful work man, thanks for the lesson.

  • @chriswhite5659
    @chriswhite5659 Год назад

    Very, very, cool Grant !! Love that look and a big thumbs up from me. Thanks for sharing

  • @NUbertNIcker
    @NUbertNIcker Год назад

    Thanks a lot Grant. Your Tuts keeps me on the track with blender!

  • @tawinter8
    @tawinter8 Год назад

    beautiful, simple, and strong. thanks

  • @The_OG_troller
    @The_OG_troller 14 дней назад +1

    Thanks for these amazing tutorials Grantt!!, Your beginners playlist was where I startes My blendee journey, I've also purchased some of your courses, thanks for all these amazing resources, just a question, this wasteland you modelled, is it for some new course or some client work??

  • @lucashaymaker5927
    @lucashaymaker5927 Год назад

    Wow I love this and will try it out!

  • @coindrop
    @coindrop Год назад

    Excellent video, so much valuable information cramped into 4 minutes, perfect.

  • @gabrielWachong
    @gabrielWachong Год назад

    These tutorials keep getting better and better! 🙌🙌🔥🔥

  • @seggism
    @seggism Год назад

    Great work. Lots of nice ideas in short video. Interesting with the ambient occlusion.

  • @darth_hylian
    @darth_hylian Год назад

    Very interesting and great way to stylize it. Even the black and white looks cool

  • @tuc_mage
    @tuc_mage Год назад

    very cool use of ambient occlusion

  • @TruthSurge
    @TruthSurge Год назад

    Seems as if you've been working on trying to maximize memory. Applying to Bethesda soon? :) nice results!

  • @voxelheart
    @voxelheart Год назад

    This helped me so much with rendering my low poly character! Thank you very much!

  • @andrewphoto4750
    @andrewphoto4750 Год назад

    this is cleannn, would fit perfectly on a webpage home page or something

  • @MagevoStudio
    @MagevoStudio Год назад +1

    Super beautiful Style!

  • @kilgore-music
    @kilgore-music Год назад

    That looks great.

  • @Cybotsmanual
    @Cybotsmanual Год назад

    I would like a detailed breakdown of this scene!

  • @darrennew8211
    @darrennew8211 Год назад +1

    Looks really good. I'm not sure I have the eye for that. Also, I've never found a good explanation for what most of the mix modes do, like soft light or burn or whatever. If you have or could make one of those, that would be a great tutorial.

    • @piranha5211
      @piranha5211 11 месяцев назад

      It would be great if Grant explained those, but in the meantime you're more likely to find good tutorials on that for Photoshop, which uses most of the same blend modes.

  • @MrRamzapr
    @MrRamzapr Год назад

    Very cool look😮

  • @steprockmedia
    @steprockmedia Год назад

    Thanks for sharing your technique Grant!

  • @larastarslayer3349
    @larastarslayer3349 Год назад

    you just answered so many questions for me! thank you.

  • @anzaklaynimation
    @anzaklaynimation Год назад

    You are master of optimisations. Great work.

  • @smilgu
    @smilgu Год назад

    Very interesting to see your work. Thanks for sharing!

  • @Queen3D_fi
    @Queen3D_fi Год назад

    Thank You Grant, I take a try on this! Looks fun :)

  • @milan6230
    @milan6230 Год назад +1

    Love your work. Very inspirational
    Will there be a tutorial of how you using that texturing method you showed in video?

  • @AleksandarPopovic
    @AleksandarPopovic Год назад

    Nice ambient is one of the useful if you're texturing in blender, and yes with one texture is nice trick you need just a color information nothing more, you just must stay away from a pallet of color you use. Very pleasant work and good idea, keep going and good luck!

  • @builderchad1
    @builderchad1 Год назад

    What a great look. I am just starting with Blender and Godot but I'm going to have a go at setting this up. I look forward to seeing more of your explorations. Thank you.

  • @kenmillionx
    @kenmillionx Год назад +1

    Wow amazing art work 😊

  • @oversalt4713
    @oversalt4713 Год назад

    It's perfect but a final touch for me would be to break the floor plane edge into a more abstract shape or mask it off so that it's not perfectly round.

  • @richstubbsanimation
    @richstubbsanimation Год назад

    Really nice set up, would love to try this

  • @vizdotlife
    @vizdotlife Год назад

    As always amazing work Grant!

  • @AndrewPaterson303
    @AndrewPaterson303 Год назад

    Excellent.

  • @Svi3sa
    @Svi3sa Год назад

    Thanks for this!! Really interesting to see

  • @golemtabak1183
    @golemtabak1183 Год назад

    Looks beautiful!

  • @Mafon2
    @Mafon2 Год назад

    Very useful!

  • @2011manbeast
    @2011manbeast Год назад

    This is awesome

  • @momo-ne4tt
    @momo-ne4tt Год назад

    Thank you, this is a great tip and the result looks awseome! Have to try that out on my own stuff. And really love that scene, too. I second the idea of darrennew, I would be very interested in a Tutorial about what all those modes in the Mix Shader actually do

  • @pencil9879
    @pencil9879 Год назад

    Amazing as always grant !!

  • @iamjmiley
    @iamjmiley Год назад

    A tutorial on making this would be so amazing!

  • @BlenderDaily
    @BlenderDaily Год назад

    looks amazing!

  • @trashvahshat1154
    @trashvahshat1154 2 месяца назад

    thank you very much

  • @Labyrnthdom
    @Labyrnthdom 14 дней назад

    Very nice

  • @adenrose8566
    @adenrose8566 Год назад

    Beautiful work❤

  • @rakimstories
    @rakimstories Год назад

    This looks cool.

  • @richardrobertsjr.8050
    @richardrobertsjr.8050 Год назад

    That's really neat. Makes everything even more solid looking. P.S. I'm not sure if watching the whole ad(s) before your videos helps you (or your channel) in any way. I do it but let me know. Just a yes or no is fine. Thanks for all of the videos.

    • @grabbitt
      @grabbitt  Год назад +1

      I think it does actually so thanks 😀

  • @crowbringer
    @crowbringer Год назад

    AWESOMEEEE

  • @Dan1066
    @Dan1066 10 месяцев назад

    I love the look of this, do you have an example(s) of this technique used on an interior scene?

    • @grabbitt
      @grabbitt  10 месяцев назад +1

      not currently

  • @johnp5250
    @johnp5250 Год назад

    I understood nothing but I learned everything.

  • @simoncodrington
    @simoncodrington Год назад

    Looking good son as usual ❤

  • @amigoface
    @amigoface Год назад

    brilliant

  • @iam.2022
    @iam.2022 Год назад

    This is a lovely model, very nice work, make a tutorial no how to do it, i would pay for it

  • @gerhardbotha8793
    @gerhardbotha8793 Год назад +2

    Congratulations Grant. That is a beautiful diorama.
    I like the simple ideas that you combined with simple models to make something interesting.
    The real trick that you have mastered is to use a whole bunch of assets to populate the scene in such a mannor that it looks like a believable setting.
    I have recently used the same color palette method to create assets.
    A cool thing that I used was I made 4 additional copies of the color pallette. Than I made Roughness, Metallic and emissive maps that corrospons with the same UV positions as those copies .And on one of them I added metallic, the next one I gave a low roughness value. The next one I gave low roughness and metallic and the other one I gave emissive.
    This gave me the ability to add a bit of extra visual interest to the scene.
    Maybe sometime you can give a go.

  • @АлексейК-й4ш
    @АлексейК-й4ш 11 месяцев назад

    nice!

  • @RAMAMOORTHI.A
    @RAMAMOORTHI.A Год назад

    thanks a lot .pls also 2d or cartoon look without grease pencil?!

  • @apoorvpandey3D
    @apoorvpandey3D Год назад

    Amazing video! Can you suggest some videos or resources to study how to use rgb curves?

    • @grabbitt
      @grabbitt  Год назад +1

      Good question. I'll try and sort something out in the near future

    • @apoorvpandey3D
      @apoorvpandey3D Год назад

      @@grabbitt thanks

  • @hartegane7202
    @hartegane7202 11 месяцев назад

    love this! been looking for something that is low poly but not exactly low poly. this is really good. but how do you make low poly not look like low poly?

    • @grabbitt
      @grabbitt  11 месяцев назад +1

      texturing i guess :)

  • @benjamindehjooriyan6407
    @benjamindehjooriyan6407 Год назад

    Can you make a video about modeling something like this? i have a lot of problems with UV mapping.

  • @av.yana_
    @av.yana_ 10 месяцев назад

    Thanks for sharing your knowledge, Grant. How does this lowpoly style called. I like this style? I mean I've just watched your quickstart hand painting guide as well. Is it a different style? Or if they use this stylised technique, do they also have to know hand painting?

    • @grabbitt
      @grabbitt  10 месяцев назад

      Yes there's a slight difference. Hand painted requires actual painting

  • @daviddean251
    @daviddean251 Год назад

    Hi Grant, I'm strugling to recreat the scene myseld particularly the storage containers. Do you have any tips....can you do a video please?

    • @grabbitt
      @grabbitt  Год назад

      yes i'll probably release a video on this mid week

  • @alperklc7782
    @alperklc7782 Год назад

    Exellent

  • @gkilm
    @gkilm Год назад

    Is it common to color using a UV texture with color squares? I haven’t seen that before.
    I can see how it could be easier to change all the colors at once, but harder to make your original color choices for each object in real time 🤔

    • @grabbitt
      @grabbitt  Год назад

      Uv texture with squares is most common

  • @agalloch21
    @agalloch21 Год назад

    Thanks for sharing these secrets! I noticed that at 2:20 in the video, with only AO being used, the model still looks very nice and detailed. But when I tried myself with another low-poly house, I can't achieve the same effect. Is there any secrets in your project settings?

    • @grabbitt
      @grabbitt  Год назад

      Are you in cycles

    • @agalloch21
      @agalloch21 Год назад

      yes, i'm in cycles. did you changed render parameters like gamma or exposure? I just found changing color management from filmic to raw would achieve more contrast and make my scene looks more similar to yours. @@grabbitt

    • @grabbitt
      @grabbitt  Год назад +1

      @@agalloch21 I think I may have put the contrast up

  • @zana3d
    @zana3d Год назад

    I have just the perfect scene to try this on! Thanks and awesome work as always, Grant. A detailed tutorial would be well appreciated.

  • @sqdtnz
    @sqdtnz Год назад

    I would like to see some more tutorials about the basic low poly design principles. How to make a color scheme, how to get to these cartoony shapes and simplified geometry, how to add variation and playfulness by skewing shapes, etc.
    Basically, how to get from a photo of a real world object, and turning it into an appealing low poly object, conceptually...

  • @gagz9k
    @gagz9k Год назад

    What about mixing this, with a color ramp for the base color (like in your basic coloring of low poly assets)? I'd add to the ambient occlusion and add a bit more of variety, I think!

    • @grabbitt
      @grabbitt  Год назад +1

      That could work well too

    • @gagz9k
      @gagz9k Год назад

      @@grabbitt Just test it and it does work great! With both, image textures and color ramp, in EEVEE and Cycles! With a few adjustments this is a dream setup for low poly materials

    • @grabbitt
      @grabbitt  Год назад

      @@gagz9k nice :)

  • @darkplaygroundgames8151
    @darkplaygroundgames8151 Год назад

    I love this effect. Do you think this setup would survie an fbx export to unity?

    • @grabbitt
      @grabbitt  Год назад +1

      you would have to bake out the textures

  • @simonnordon8421
    @simonnordon8421 Год назад

    Very nice. I often find that baking the ambient occlusion from cycles looks much better than the ambient occlusion node. Requires proper Uvs though.

  • @raymobula
    @raymobula 11 месяцев назад

    Will there be a get good series on this too?

  • @shubdesigns3403
    @shubdesigns3403 Год назад

    A breakdown please

  • @Luckystriike
    @Luckystriike 3 месяца назад

    Do you have a more in-depth video on head swapping?

    • @grabbitt
      @grabbitt  3 месяца назад

      i dont think i have much that suits but may be how to make modular characters ruclips.net/video/jNfjtu9pb5M/видео.html

    • @Luckystriike
      @Luckystriike 3 месяца назад

      @@grabbittow shit it posted the comment on the wrong video. I was watching the video you suggested. Mhh the intro shows monster with some head swapping. But thanks for the reply.

  • @janjic
    @janjic Год назад +1

    This looks amazing and a detailed tutorial would be much appreciated 🙂

  • @TristanGrimaux
    @TristanGrimaux Год назад

    Would you rather use color attributes per object instead of bringing the color from an image texture? I'm always tempted to use color attributes but I always forget

    • @grabbitt
      @grabbitt  Год назад +1

      i prefer from a texture

  • @gavindonohue313
    @gavindonohue313 Год назад

    where would one typically find the texture palettes such as you are using? Do you create them yourself? Any resources to find some?

  • @artem.pirkhal
    @artem.pirkhal Год назад

    How did you do this background on the final render showcase? Did you use compositing with some sort of gradient node?

    • @grabbitt
      @grabbitt  Год назад

      Just chucked in a gradient background made in photoshop. Used the transparent background option in the film tab

  • @paulhyde7126
    @paulhyde7126 7 месяцев назад

    When i preview each colour ramp, the result is pure black, or whatever colour I plugged in to the left hand slider. Any idea what I've done wrong? thanks for so much amazing good stuff

    • @grabbitt
      @grabbitt  7 месяцев назад

      Check your origin

  • @TechWrathTV
    @TechWrathTV Год назад

    How can you export this kind of asset to gaming engine? will the shaders also get exported? especially ambient one?

    • @grabbitt
      @grabbitt  Год назад

      No not unless you bake them