I played it and I cried, the first half of Fuuga was heartwrenching, i felt the stress when the kids got sucked into the cannon, espicially when you fight the kidnapped ones on the taranis before reclaiming it, the shouts they do when you hit. Oh my heart, I love these kiddos I dont wanna hurt them ;__;
I learned today that a Fuga 2 exists, plus I do get why the first is obscure, the game punishes you unless you do an optimal playthrough. And I don't think I'm alone on this one, who loves to restart from scratch a playthrough?...
The problem is that CyberConnect2 has more of a reputation for making anime games than their original IP games nowadays, and since this is their first foray back into making original games after a decade of essentially being typecasted as an anime game developer thanks to Bandai I'm not too surprised it's not getting too much traction. Though I do think word of mouth is getting around and that's definitely helping. I think Fuga will probably be as successful as one of the .hack series, IMOQ or G.U., were and get around 700k units a year or two after the 3rd game comes out. Keep in mind Tail Concerto and Solatorobo barely sold more than 100K units themselves, so this would be a vast improvement for the series. When CC2 gets more of a reputation for their original IP games after releasing Cecile and Tokyo Ogre Gate I think the sales for Fuga will go up further and the series might cross the 1 million units sold mark someday. Though I definitely think CC2 needs to bring back the .hack series as that was significantly more popular back in the day and still has a lot of name recognition. Fuga hasn't been that subtle with .hack like references, so I think they're hinting that it's part of their plan to bring .hack back as well. That would definitely help Fuga and Little Tail Bronx going forward, and It'd be nice if they could be like Falcom and have these two series running in parallel to each other like Ys and Trails do for them.
I 100% both the fuga games...they're great and have decent mechanics :-) I kinda felt guilty when I had to kill the kids to get one of the achievements in the first game but did wonder how you were gonna play the 2nd one with everyone dead :-/
Gimme another game like Solatorobo come on!!! I was so annoyed when I learnt they were making a Fuga 3 now... I guess they keep doing those because it's cheaper to make ? OK sure it's not bad, but come on... Gameplay wise outside the VN it's not my style at all
Loved the first one but I couldn't finish the second one because I got bored. The general progression feels a lot worse especially because you don't trade items any but you have to micromanage funding, and completing all branched routes drag out the chapter and honestly ruin the flow because it feels like you have all the time and resources in the world to kill more guys instead of trying to chase down the objective from a story flow POV. Same for hitting rest points during the chapter it just kills the pacing and doesn't have a strong linkage to the story unlike the first where you're a bunch of ragtag, ill-equipped kids trying to push back against the invasion. Boss encounters are so much worse in this game they feel so goddamn repetitive because you keep trying to regain your guys back and it's the same "trying to wake them up" over and over again. The main antagonist is also too random for me to care about unlike the first game. RPGs are supposed to simulate an adventure, and limited ones like Fuga can't really afford to flesh out its towns or world map like higher budget games so game-story flow and atmosphere are extremely important, yet these are the biggest misstep of the sequel that the first game nailed so well. I'll continue to support these devs but I want to give this important feedback as a fan and I hope they'll improve.
The gameplay loop of these games is worse than nicotine. Criminally underrated stuff here and I'm excited for the third one
I played it and I cried, the first half of Fuuga was heartwrenching, i felt the stress when the kids got sucked into the cannon, espicially when you fight the kidnapped ones on the taranis before reclaiming it, the shouts they do when you hit. Oh my heart, I love these
kiddos I dont wanna hurt them ;__;
I bought it on the launch to support it (finished the first game), but it's true that I still have to really play it.
You convinced me. I always used to see its name and cover here and there but didn't think much of it. Can't believe I missed on playing this.
I learned today that a Fuga 2 exists, plus I do get why the first is obscure, the game punishes you unless you do an optimal playthrough.
And I don't think I'm alone on this one, who loves to restart from scratch a playthrough?...
Now they are making Fuga 3
@@sergiomendoza251 RIP my hopes and dreams for a follow up of Tails concerto and Solatorobo...
@@Armore2 Don't blame them, blame Bandai. They won't give them back the rights to Solatorobo or Tail Concerto, so it's not up to them.
@@jwithextrajj Aye, true enough. But that just means the situation is worse than anticipated.
The problem is that CyberConnect2 has more of a reputation for making anime games than their original IP games nowadays, and since this is their first foray back into making original games after a decade of essentially being typecasted as an anime game developer thanks to Bandai I'm not too surprised it's not getting too much traction. Though I do think word of mouth is getting around and that's definitely helping.
I think Fuga will probably be as successful as one of the .hack series, IMOQ or G.U., were and get around 700k units a year or two after the 3rd game comes out. Keep in mind Tail Concerto and Solatorobo barely sold more than 100K units themselves, so this would be a vast improvement for the series. When CC2 gets more of a reputation for their original IP games after releasing Cecile and Tokyo Ogre Gate I think the sales for Fuga will go up further and the series might cross the 1 million units sold mark someday.
Though I definitely think CC2 needs to bring back the .hack series as that was significantly more popular back in the day and still has a lot of name recognition. Fuga hasn't been that subtle with .hack like references, so I think they're hinting that it's part of their plan to bring .hack back as well. That would definitely help Fuga and Little Tail Bronx going forward, and It'd be nice if they could be like Falcom and have these two series running in parallel to each other like Ys and Trails do for them.
I have both games on my wish list I just have not picked them up yet but I will check them again when I get home.
I 100% both the fuga games...they're great and have decent mechanics :-) I kinda felt guilty when I had to kill the kids to get one of the achievements in the first game but did wonder how you were gonna play the 2nd one with everyone dead :-/
I played it once it released in Xbox Game Pass
I had planned to buy it so that number is going to go up.
I've had both games on my wishlist for some time, they only ever go on sale a small amount though, and I don't know if I 40$ want them.
Question of The Video: What's your favorite sequel to a video game?
Still have the first game to do here, did the first chapter
The 3rd game of this series is in development (i think)
Gimme another game like Solatorobo come on!!! I was so annoyed when I learnt they were making a Fuga 3 now... I guess they keep doing those because it's cheaper to make ?
OK sure it's not bad, but come on... Gameplay wise outside the VN it's not my style at all
I want to play it but the first one lest me a mess
well i did try the frist game and.. it was't bad just... i am not for a kid storys....
Loved the first one but I couldn't finish the second one because I got bored. The general progression feels a lot worse especially because you don't trade items any but you have to micromanage funding, and completing all branched routes drag out the chapter and honestly ruin the flow because it feels like you have all the time and resources in the world to kill more guys instead of trying to chase down the objective from a story flow POV. Same for hitting rest points during the chapter it just kills the pacing and doesn't have a strong linkage to the story unlike the first where you're a bunch of ragtag, ill-equipped kids trying to push back against the invasion.
Boss encounters are so much worse in this game they feel so goddamn repetitive because you keep trying to regain your guys back and it's the same "trying to wake them up" over and over again. The main antagonist is also too random for me to care about unlike the first game.
RPGs are supposed to simulate an adventure, and limited ones like Fuga can't really afford to flesh out its towns or world map like higher budget games so game-story flow and atmosphere are extremely important, yet these are the biggest misstep of the sequel that the first game nailed so well. I'll continue to support these devs but I want to give this important feedback as a fan and I hope they'll improve.