How Subnautica Was Made and Saved by its Community
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- Опубликовано: 6 сен 2024
- This Subnautica documentary details the development of the indie video game Subnautica and goes behind the scenes of its creation. Discover how the developer Unknown Worlds did Early Access right with the development of Subnautica. The documentary explores why the game is a showcase for how to successfully apply a transparant game development approach. Unknown Worlds is currently applying everything they learned from the development of Subnautica to its sequel Subnautica: Below Zero.
References:
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Outro song: Thank You R.G.E. - Joe Bagale
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#Subnautica #UnknownWorlds #GameDevelopment
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Ur so late to comment bruh
Hydroneer
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Outer wilds maybe...
you prolly dont give a damn but does someone know a tool to log back into an instagram account?
I stupidly lost my account password. I would love any tricks you can offer me
I think Subnautica kind of perfected and demonstrated how to properly do early access. Since this game there have been many more early access successes, most following a very similar strategy: staying transparent and open, fostering a strong community, taking community feedback and implementing it, making a distinguishing identity, making sure to keep a steady pace of development, and avoid high pay walls or micro-transactions (some cosmetics can be gotten away with if the game is free). It seems we have entered a new era in gaming in which small indie developers can and will out do AAA developers thanks to their more creative ideas and use of this early access strategy.
Agree
I hope so. It's discouraging seeing promising games continually pushing release date again and again until it reaches irrelevance. Like Routine. Some solid looking trailers and then... just nothing. I don't think they even touch their social media anymore. It's also annoying seeing the other extreme like what No Man's Sky first was, until they were on the wrong side of what almost became a belligerent mob.
but they never took any community feedback?
@@Sassy_Witch They did, they even showed it in the video.
And then there's Star Citizen
favorite part about this is that the community made a multiplayer version of subnatica pretty fast, even if it kinda sucks
At least there is a way.
It’s better now, the story is bugged but at least you can play for the most part.
@@waavycookie7243 yeah but its still fairly buggy, but again for something put together by the community and that was "impossible" it works pretty well
@@Dryden_ The devs never said it was impossible for them to do (they have made multiplayer games before), it would just take time and would need to be start from scratch, meaning they would need to completely restart to make sure it works and doesn't have as many bugs or crazy shit happening. Not to mention the cost itself would be a major part considering they had an issue with that at some point.
@@raionshishi8290 starting from scratch = impossible to do it in the current game
Multiplayer Subnautica? I can’t wait to seal my friends inside the Alien Containment by removing the only hatch when they enter! :D
How?
@@sphee4149 By removing the tablet!!
That's actually fucked up XD
Can't wait to lead my friends deep into the interior giant mushroom coral, then release a half-dozen captive crashfish behind them.
@@Ozraptor4 That's the most evil thing i have ever seen.
Video quality is phenomenal, text choice could definitely use some work but the fact that there's a general visual theme, a script, and a clear topic relating to the title is incredible for a channel of this size. Keep it up.
Thank you so much! Always nice to know that the work is appreciated.
I’m curious what you meant by the text choice. Is it the script? I’m looking for ways to improve my content so feedback is always appreciated.
@@ThatGuyGlen Should have clarified, I was referring to font. I think a more minimalistic font and colouring would go well with this style of content.
With my previous videos I tried to go a bit more minimalistic, but for this one I really wanted to mimic the whole Subnautica vibe so I used their font and colouring. Going forward I'm thinking of staying as close as possible to the style of the games, although I'm not sure yet if that's always going to work out.
@@ThatGuyGlen tbh in my opinion the font style was so good with the vibes of the game
@@ThatGuyGlen You should keep the font type relevant to the game, I think it works really well and is a stand out feature of your videos :)
9:31 That "etc." stands for less important fears like, you know, getting hunted and devoured by sea monsters.
I think the single most obvious fear not directly mentioned- is the fear of being in the sea- or deep endless water below you, unknown depths you cant see far into filled with who knows what horrors.
I like setting my cyclops on fire. It has nice music.
sameee lol
The sound track is on spotify. The songs are great.
Okay Seahawk.
I love this type of content. Really glad I've found your channel.
Glad you’re enjoying the content!
"Fear of open spaces"
"Fear of claustrophobic environments"
*hmm*
Yet in Subnautica, both can be true. Depends on what you're doing in the game at the time. I'd highly recommend it if you haven't played it before.
Swimming out over a ledge into the open water in Subnautica perfectly captures the same feeling as swimming at sea the real world. It's fantastic, but terrifying.
On the other hand, you've got the cave systems that can be just as scary but in a different way.
It's a wonderful game to explore, but must really be done at your own pace.
@@dandavidson4717 in an enclosed space, when i hear my PDA say "30 seconds", , my anxiety immediatly shoots up and im like OH SHIT!
He didn't mention the most overwhelming to me: fear of THE DEEP.
Claustrophobia and Agoraphobia actually occur very often together, because although they seem totally opposite, they both stem from an underlying fear of being trapped.
@@dandavidson4717 oh dude the lost river shows this and so do the dunes (for big) and the fricking safe shallows because EXPLODE BOIS
"Welcome aboard, captain. All systems online."
If you don't say that in a deep voice do you really dive deep
I you say that in a deep voice you went deep if you say it higher your a newer player
"You are the best Captain on the planet, I'm not even squiddin'."
S p l a t n a u t i c a
-prawn suit
The fact they went from FPS games to open world exploration with very light combat elements and succeeded really shows how talented this studio is
Not played Subnautica but I love it when a small team makes a great game and it pays off big. 3 people made Hollow Knight and I've pumped dozens of hours into it, and Team Cherry (deservedly) made serious bank. I can't wait for Silksong.
Gotta love an underdog story. Hollow Knight is on my topic list btw so hopefully I can get to that video soon.
@@ThatGuyGlen I look forward to it
i'm kinda surprised by the amount of amazing games out there made by small teams. it puts some of the bigger companies to shame and shows how important a close knit team is compared to corporate structure.
Scrap mechanic is another indie game that’s turned out really well
Subnautica was the first game that I bought on Steam.
Same here, Waited a long time to be able to play it after watching so many other people do lets plays.
I don't know if it was my first but it was in the first 3 or so . When I first got my gaming pc in 2015 it was one of the first games I ever bought on steam
h-44 -39 damn, you have a gaming pc. luckyy
It was the first game i got for free on Epic games
Gabriel Wottrich Dobrachinski same
0:03
You really couldn't stop yourself from doing that pun,huh?
Had to do it :D
That Obamium Guy what about when he said the team “waves” goodbye to there office
Obama prism is the most op weapon in terraria
ThatGuyGlen only fair, I would have done it
Subnautica is fascinating game that took me back into gaming after like 15 years break. Previous one I completed was maybe DukeNukem3D. Now I watch all videos about it as I think this game is just piece of art and I'm fan of everything Unknown Worlds studio does these days.
Great video! Didn't expect the quality in such a small channel, really feels like a documentary. Keep up the good work :D
Thank you! Working on the next video right now, so stay tuned!
@@ThatGuyGlen I knew your channel 'had it'! Glad to see it blowing up! And really liked your Undertale video too :)
i have a huge fear of the ocean and when i 1st played this i couldnt leave the start area. but once i got used to the map and where the scary things were exploring got easy. now when ever i see a ghost leviathan i have to go scan it hehe
i still shit myself in the dead zone tho
How bad actually is it in terms of scaryness
@@taylor228 the whole game or the dead zone? hehe
@@taylor228 bad enought to make you get anxious and scared as if you were there
I love the ocean and reaper roars still scare me. I remember accidentally going into the dead zone with my cyclops thinking it was just another explorable zone and basically froze as I just saw the ghost reaper come after me lol.
My first save had around 25 minutes on it. I spawned close to the grassy plateaus, and somehow a sand shark aggroed toward me when I was in my lifepod. I heard him, and didn't leave the damn thing. He couldn't lose aggro, so I spent the whole 25 minutes in my pod.
Now I have over 50 hours on the game and still haven't explored the mountains (except the island), the crash zone (except Aurora), northern blood kelp zone, crag land (or whatever it is called), the lost river, the lava zones...... Everytime I hear leviathans I just leave the area I was in.
9:25 pretty sure "fear of big fuckin alien fish coming to swallow you whole" belongs somewhere in that list.
That's just a fear of vore!
@@NT-sx2bd I'm gonna request that you leave the internet.
Great video, subbed and look forward to more! There's so many games out there now that it's nice to get a recap of a game's development like this instead of having to pore through all their devlogs and such.
Comments like this make my day! More content is on the way.
Subnautica can't die it's existence makes mortals not want to play another game
Every time i hear subnautica soundtrack or i see it in my steam library, i cry, because im sad that development ended
Charlie Cleveland set an amazing example of how game development should be, i've been playing subnautica since it's early access release after watching Jacksepticeye's videos on the game. I'm glad i never gave up on the game because in the end it became a true masterpiece.
while i enjoy other games similar to subnautica in its genre like the forest for example or whatever game that has crafting and survival, i think subnautica is one of those really unique experiences. its beautiful, calming, and spiritual. like i can just float through this world and be at peace even though there is a reaper lurking a few hundred meters away. on the flipside it does an amazing job of the opposite with fear, panic, confusion, and terror. its not even a hard game compared to others but you can still feel genuine panic at certain moments. first time getting lost in some caves with oxygen quickly ticking down, a silhouette of a leviathan in the distance, or the first time you run into those octobrain cthulu things. of course we cant forget that moment you go the edge and see endless abyss and a ghost leviathan.
Subnautica below zero is also really good. New aliens, bigger leviathans, a new story line.. it’s got it all!
@@zarkuz Is the main protagonist silent like in the original series?
It's a game about surviving alone on water-planet, hoping for seeing other survivors, with colorful reefs full of live, but as you go deeper more nightmares awake... ALWAYS have a spare battery.
We are aware, that's why we're here.
Sometimes, I’m bored. And I get in subnautica, just to look at the beautiful world of it in creative. And I never get tired of this, whenever I’m bored I just get on my creative world and start exploring, I think I have about 17 days and 9 hours of playtime on that world. Subnautica is amazing
Great video! I absolutely love this game. Keep creating quality videos like this and you will grow a lot.
Thank you! I was addicted to it when it was released on PS4, can’t wait for Below Zero. And more content is on the way!
Hey dude, great vid. This actually helped me in a research project for class where one of my topics was how community feedback can drive innovation.
Something that wasnt mentioned in the video was subnautica's AMAZING soundtrack. Every song had underwater themed elements and is, in my opinion, one of the best scores to reflect a game's environment. Big props to the music makers!
Too bad the sound designer was fired over some ironic comments on the forums.
as a design student, I don't understand how someone can make a product with no interference from its public. How do people make games without asking the public what they want? This is one of the main principles of design, and yet its almost never used in the game industry. Making a game in complete silence and just releasing it at the end looks like a suicide plan to me, but it worked for some, so idk
Bigger companies tend to be either used to what their community or expect that their community will like what they made, like Activision for a while has been stuck and used to the past success that they haven't changed much. But the community doesn't help either because they say they want change but when they get change they don't like it, like the exo suits or the fact that COD MW was going to have no minimap but they complained
Sometimes you have a story to tell and you make a game around that story.
well there will always be people who will enjoy your game, especially if it’s a popular genre.
Every developer to my knowledge is having public testings of the game where the selected people have to sign NDAs but they are outside the company and providing feedback and developers monitor them on how they interact with the game what is working, where they are lost what they do not understand and sometimes even crazy bugs because of stuff random people will try in the game that developers and internal testers never thought of testing.
So there is some feedback for majority of games but under NDAs so you do not know much about it happening and also if you are developing story heavy game it is hard to do early access to prevent spoilers and crazy theories by community and so on, same for mystery focused games and so on. And just creating prototype after every change in game mechanics would take too much time so you just once in a while create such prototype for testing under NDA to get some feedback but you cannot just release it to public. Especially with so many clever people looking into your code and looking for anything not shown in prototype but present in code so basically you have to spend a long time on any alpha version if you want to keep secrets that are otherwise inherent in the game.
@@MontyBeda most of those testers are really only there to test for bugs and by the time true testing begins story etc is set already or the testers are too busy kissing the ass of the devs to give real feedback because they want to continue getting paid, if you give negative feedback you're more likely to be fired or not called back for future testing and they'll just replace you with a yes man
This content is the type that 100 000 subscriber channels have, I think this channel has quite the potential.
This is really wholesome, the fact that they call on the community to find new talent is just great
I love your content and first time i watched your videos i thought it was a big channel with at least 1-2 million subs because your content, your narrating and editing its amazing for your subscriber number and it's amazing how good you are, tbh i love this channel!
Thank you so much! I’m still trying to improve the narration as much as I can since I’m not completely happy with it yet, but glad to hear you’re already enjoying the videos :D
While watching this I was under the impression you had millions of subscribers. Your fucking video quality and scripts are absolutely god damn phenomenal. You have most definitely paved yourself a successful road if you keep this up dude!
Thank you so much! I’m still struggling a bit with the narration so I’m trying to improve on that with future videos, but glad to hear you already like the content :D
I love Subnautica.
The game is amazing, and i am soo hyped for Below Zero.
Everything about Subnautica is just near perfection, the gameplay is survival done right
thought below zero was already released? Was it just early access?
caligulasAquarium it’s still early access I believe
its early access
caligulasAquarium ye, it’s early access
subnautica is a masterpiece of the gaming industry. Change my mind
Nahhhh is impossibile change ure mind.
This games surpass age of empire 2/3 in my beloved games list
It's so mind blowing when i see a game is early and not finish yet
I haven't been a part of many early access games from the start but I did with Subnautica. It's amazing seeing its progress I remember how little there was to do at the start but I would replay every now and then just to swim, explore and craft.
Subnautica is the first game that I've ever had, and it's always amazed me by how good it looks. I've made a promise that I'll save up for a gaming PC, and then play it on the maximum graphics settings
This is definitively on my top 10 best games of all time, I was absolutely hooked through the entire game. The soundtrack is one of the best I've heard.
I remember first playing this game 4 years ago. The F8 button was awesome for reporting bugs, and there were TONS XD. Watching it grow was an experience you can't get anywhere else. I remember when the Prawn suit was a rumor.
Love how Thalassophobia wasn't the first one listed lol. Also, fear of running out of air and suffocation are the same thing lol. Also also you misspelled suffocation. Also not trying to be downer to be clear! Love your videos.
Subnautica is the type of game anybody would give anything to experience it for the first time again.
It really is great to be part of these companies that have this approach. I think of The Fun Pimps, Grinding Gear Games, and basically Unknown Worlds.... and the quality of their games is reflected by these decisions to involve the community of every level of development.
Proving again that good single player game will succeed
Ive known subnuatica for years so im happy the community is still going strong
Jacksepticeye was another big reason for the game to survive till this day
"Serene" is an odd way to describe swimming through an area and hearing "warning, scans indicate leviathan class predators in this biome"
You forgot, "are you sure whatever you're doing is worth it
Hundredth sub :) congrats my guy! Good vid and keep going.
I'm really glad I'm over the 100 sub hurdle so thanks for getting me there!
Your videos are amazing. I've watched content like this for years but your story telling and presentation is better than any i have seen in the RUclips gaming community.
Thank you, really appreciate that!
This video is very good for a 20000 subscriber count RUclipsr and I think it's amazing that you put so much work into this video.
Keep up the work because you do make good work👍
Don't forget those Subnautica editors at Wikia. They've done amazing job themselves to update and maintain content to fans.
this channel deserves more subscribers and recognition.
Funny I just found this and I've just started playing subnautica a few days ago. It really is a game like no other, and the ambiance of the world combined with the unique and handcrafted experience the player has makes it a memorable experience. I love the content, keep up the good work!
Have you crapped yourself yet?
I honestly thought you were joking when you said thanks for 100 subs, i thought you meant 100K before i checked your sub count, the quality in this video is very good this is gonna sound generic but you seriously deserve more recognition, views.
Much appreciated! The channel certainly has grown quite a lot since this video so I’m already super happy about that :D
ThatGuyGlen can you talk about Subnautica below zero?
Subnautica is a masterpiece, it's been a veeeeeeeeeeery long time I haven't been blown away by a game, and SN mechanics, lore, and... specially environment wih the music and the sounds : it's unique, and I warmly encourage everyone to play it.
Your channel is just what i have been looking for! I love these dives into game creation / history.
Glad to have you :D more videos are coming!
Let me tell you as an EA player of Subnautica, this video is 100% accurate. There was a lot of back and forth between the devs and the EA players, there were some features that were added because we pointed out issues that detracted from the experience. At one point there was no fish entity respawning which eventually lead to very empty worlds, devs took note of the complaints/requests and said adding that feature in a realistic manner would take time. Well, they listened and took the time to add fish breeding mechanics for non large fish. There were moments that features we loved were scrapped (terraforming tools were a HUGE thing the community didn't want to lose but did) but we all understood it was for a better experience.
No joke, that was an amazing thing to be apart of and help grow.
dude really? 9.3k subscribers the whole time I watched I was thinking It was presented by some company or well know RUclipsr :O
they way you did this video this is how journalism or yt reviews should be done... subscribe to this man now...
Much appreciated! I wouldn’t call myself a journalist or anything, I just have a passion for video editing and game development so I wanted to combine the two :D
I love how in the process of trying to make a more accessible game than their previous multiplayer shooters, they ended up creating the ultimate thalassophobia simulator
My first playthrough was entirely blind and in VR and despite some of the problems the vr version had, subnautica was one of my favorite gaming experiences ever. Also one of the scariest
Subnautica went through so many big changes to the terrain generation and rendering, that it’s kind of amazing that it ended up as great as it did. Just goes to show what a talented team is capable of.
Unknown Worlds had a good game because they were active in the community and actually listened to the community. It was like they were going through the journey with us
Also Jackespticeye
A little late but recently bought the game and love it! Learning about its early development history and dev teams make me love it even more! If only more games were developed like this, real credit to the developer's and their hard work payed off. I've even dropped metro exodus to play =/ dont judge, both amazing!
No wonder why i love subnautica so much! Journey, skyrim and minecraft has been games that has had a huge impact on my life at some point. In 2018 subnautica was the only thing I played and i still replay it now and then. I play everytime a new update has come out to below zero aswell! Great game
i still remember my first time playing years ago and just building monoliths with the terraformer that was just a green flashlight
You can definitely tell the history of subnautica and how it was built by the community while below zero is much more refined
I just started playing the game recently and the rush when you see the reaper leviathan for the first time is amazing
Great video, glad RUclips decided to recommend this to me out of the blue. Look forward to seeing your future content!
Thanks man! Glad to have you :D
I find in heart-warming in this big-business day and age, that a community funded and directed indie game became one of the best of the decade. I love subnautica , particularly its world building philosophy, and especially its anticorporate humour.
NS2 was such a gem for asymmetrical game play. As happy as I am for unknown worlds I am sad it has signalled no chance for future versions of that game.
Subnautica still has a VR mode. The might have taken it out at some point, but it seems they put it back in, since it's listed as an option on the store page and it supported it last I played it. The game is SUPER-immersive in VR, an excellent way to lose yourself in the game! There's a few bugs here and there, like you can't interact with specific panels but it works really well.
My first playthrough was in VR and 100% blind and the environments were beautiful and the creatures were terrifying. Also seeing the aurora blowup in vr was amazing.
I want to become a game developer in the future. If I do, I want to do it like this. The best games always come from close interaction with the community. I will always try to keep in contact with the players because then you know what people would like to see, allowing you to make the best game for everyone. Just like these guys. It’s beautiful.
This is a really good video and it seems like a great channel really high quality
I didn't expect Journey to be one of the inspirations
Man did he kill it at the story. I love subnautica and the story was just so well done.
Siri telling you about the knife makes so much more sense now
Fantastic content man, Subnautica is one of my favourite games!
Much appreciated! One of my favourite games too :D Can't wait until Below Zero is finished!
That Guy Glen was it?
Who, him?
Yeah, him.
Such an underrated channel he's running.
I imagine lots of conversations go like that when people mention my channel :D
Dude your videos are awesome! You should keep doing this awesome small documentaries
Thank you! Working on the next one right now!
@@ThatGuyGlen can't wait to watch it :)
VR support would be sooooooooooo good to add to subnautica because of its explosive popularity right now.
Subnautica VR support is still in the game. there are some bugs (like interacting with control panels) but subnautica vr is amazing. My first blind playthrough was in VR and it is one of my favorite gaming experiences ever. I still hope that they add VR support to below zero.
I knew nothing about Subnautica. I did not knew it existed and definitely was not aware of all these years of development.
I was simply bored and searched around for a non AAA game to play with.
It turns out to be one of the most memorable game I ever played.
Good job devs.
THIS is how you do a crowdfunded game!! Constantly show what you have made, always show progress. This really builds up confidence in a studio's ability to make a good game. In a world of crowdfunding scams, this is how you get people to believe in your idea
I still remember when I first heard and first played it I have such good memories of this fantastic game. I’m so happy of the games success
well for me atleast it was almost a perfect storm. at the time i was watching alot of frankieonpc dayz videos and after playing years of it i was getting board. Then suddenly he starts an video off with this new game, with bright vibrant colours and an amazing sound track. standing next to dayz dull washed out colour scheme and familiar gameplay it was instantly captivating. i think i bought it that day. it was still early access and the core game wasnt there but exploring was scary and the fresh new take of survival was oozing. well done to the team behind it.
My favorite game of all time. Such a well rounded game.
Great video. Very well made congrats man
Thank you, really appreciate it!
Subnautica is a unique experience that is one of the best
One of the best Survival of those past years.
Great vid, would watch it even longer :D
Thanks :D
Been following this game since 2014,its nice to see it be one of the best games ever
I remember 2014/15 Subnautica
I followed Subnautica's development for a long time and saw it evolve through numerous updates. Being able to test out daily builds at the same speed the devs are developing was a new concept for me. Even seeing the roadmap of what they were planning, what being worked on, and what was recently completed was so unexpected and different. Most developers keep everything a secret until the project is nearly complete. The game even had a feature to allow screenshots and comments to help users report bugs and glitches to the devs (or to just provide some positive feedback). It makes me wonder how a game like Fallout 4 could have been affected if they allowed players to provide feedback during the development process.
Now i wonder how all games could have been affected with that kinda concept.
I liked the concept of Subnautica when it was launched in early access on steam so I bought it.. it was fun even with early bugs sometimes.
Great game.
i love subnautica so much i actually finish that game 12 time in 2 years no joke
There are certain points in the game where you are stretched very thin. You end up going as deep as possible with your current oxygen restrictions and available vehicles. It is as you push these boundaries where you encounter something new and dangerous. It really is terrifying. I loved these moments the most.
Subnautica brought my believe into early access games again. Everything they did was good. And it was a new gameplay for me. I have the fear of deep waters and I nearly had heart attacks xD
This is how you make a game with no backup! I remember pitching in and buying the alpha really early on. Some of my friends told me it was a scam and that they would never deliver on their promises, but I stuck with it because they were so open about development!
I beat the game twice; once in 2019 and once in 2020. SPOILERS AHEAD BTW IF YOU HAVEN'T PLAYED SUBNAUTICA
Both times I followed the same strategy. Build base and vehicles; get renewable food from floating island; venture into aurora; Venture into lost river (I prefer to enter it at the north west blood kelp zone adjacent to the dead zone); find the other 3 alien structures (Research lab, thermal thing, PCF) and do the sea emperor thing
The game had already been spoiled for me because I watched most of thinknoodles' LP before playing, but that wasn't too bad because I didn't see the ending until I did it.
Reapers generally spawn in the Crash Zone, Mountains and dunes. During BOTH LPs, I had only 2 reaper encounters. Twice, I accidentally entered the dunes (thinking it was safe) and saw a reaper. They are one of the most dangerous creatures.
A good tip is to never visit mountains nor dunes. They are not required to beat the game. I only went into the aurora twice each LP, and you should always approach from the North East Mushroom forest. The crash zone adjacent to there doesn't actually have reapers often.
I'd say reapers are scarier and as dangerous as ghost leviathans, but ghosties have weaker juvenile versions and they are not stealthy; they are bioluminescent. Reapers are invisible in dark water and therefore much likelier to sneak up on you if you don't listen for the roars.
I was there years ago, and I am so happy with this company and the success they jad
God I love Subnautica so much. Deffo in my top 5 games ever played! Have not shut up about it since I played it for the first time.
I’ve watched it’s development a long time (only having console) and only recently got it I must say I Love the game