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20 + Cleaner Factory Designs Tips | Satisfactory Update 5

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  • Опубликовано: 3 авг 2024
  • 20 + Cleaner Factory Designs Tips | Satisfactory Update 5
    -- Read More Below --
    Welcome back to another Update 5 Satisfactory Guide, on cleaner factory design tips.
    If you have some other design suggestions make sure to let us know in the comments below.
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    About: Satisfactory
    Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
    This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
    #TotalXclipse #SatisfactoryTotalXclipse #Satisfactorydesigntips #Satisfactoryfactorydesign

Комментарии • 139

  • @TotalXclipse
    @TotalXclipse  2 года назад +20

    So which was your favourite tip and do you have any of your own suggestions?

    • @TheStuntViking
      @TheStuntViking 2 года назад +2

      Using beams to focus lights to specific areas, was my favorite.

    • @Shywer
      @Shywer 2 года назад +2

      How are glass Windows/floors performing in multiplayer FPS wise atm?

    • @silent_bones
      @silent_bones 2 года назад +1

      Instead of normal,flat,or slanted roofs using catwalks rails and walkways are a great alternative while using beams or the triangular side wall pieces to cover up the rails of them all :D

    • @Yamaazaka
      @Yamaazaka 2 года назад +2

      I'm the type of person to turn the music up when driving gets stressful but I play satisfactory with no music from the game or other sources either. And also the ambience turned off. Just the sound of the machines 💚

    • @Gamering8482
      @Gamering8482 2 года назад

      My favorite tip was the one where you could put cables and pipes inside of walls

  • @Ilandria.
    @Ilandria. 2 года назад +258

    I still wish there was an alternate build mode for conveyors that would only use 90 degree bends, and as few as possible; similar to the "horizonal to vertical" mode that pipes have.

    • @g-urts5518
      @g-urts5518 Год назад +6

      Omg this is an amazing idea. I really hope the development team sees the comment and adds it in the next update.

  • @BigKevSexyMan
    @BigKevSexyMan 2 года назад +60

    "Give yourself more space than you need" is hands down the best tip. Compact design is good on the small scale, but you instantly run into problems when you try to scale that up.

    • @Sanquinity
      @Sanquinity Год назад +2

      I tend to run into problems the moment I try to start scaling things up after the steel tier. Like "10 by 16 foundations, should be enough!" Nope...not when I want 500/min nails, 300 iron plates, 300 iron rods, 200 wire, 200 cable, and a good 80~100 steel plates/pipes to be produced... (basically the start of a "starter hub factory" from which I could get resources, to use for building other factories/mining buildings across the map.) Even 3 floors on that 10x16 platform wasn't enough when I wanted to also add all the parts I could make with assemblers. And that attempted build was still pretty small compared to what people build in the late game. :P
      So saying "Give yourself more space than you need" is an understatement. Take a space you think you need. Then double that. And add a second floor. THEN you might come close to the space you need for good organized design that doesn't feel cramped. :P

    • @christopherjones7191
      @christopherjones7191 11 месяцев назад

      I find I like compact designs with the blueprints, and then use those like larger machines and space those out.

  • @asraiel
    @asraiel Год назад +14

    Here an additional tip:
    By Placeing foundations about 2 meters under the water surface (so that your char starts to swim) adds a Raster to the waterpump placement
    it may also work with frames
    the Cement and Asphalt Foundations adds a nice touch to the sea or ocean floor

  • @charfreak
    @charfreak 2 года назад +22

    One thing that I’ve recently discovered that I haven’t seen anyone mention yet is that you can stack splitters/mergers on top of each other and use conveyer lifts to condense load balancing belt designs. The whole tree will easily fit on a single foundation and you could use conveyer walls to ‘black box’ the system if you don’t like how it looks.

  • @michelleshull9475
    @michelleshull9475 2 года назад +14

    I really enjoy your videos! My spouse and I are on our first map/build and I've learned a bunch (shout out to the 90 degree angle tricks and using signs as mood lighting in particular) from your vids. My factories are still kind of sad looking, but they get better each time I learn something new from you.

    • @TotalXclipse
      @TotalXclipse  2 года назад +8

      I love that you play together, me and my partner have played a few times together, but she's still in the introduction phase to gaming 😊
      Your factories will get there, there's no rush 😊

  • @permagadget
    @permagadget Год назад +11

    I absolutely LOVE the looks of your factories! I'm still struggling with functional to be honest, your video was inspiring though, it all looked so modern and clean, and very pleasing to behold just the order of things. Thank you for the tips that you gave and i'll keep sharp watch here on for the rest of your vids

    • @Sanquinity
      @Sanquinity Год назад +1

      Biggest tip I can give after several failed attempts of building a "starter hub factory" that would make all parts up to motors (not rotors): Build BIG. No not as big as you're imagining, even BIGGER. Going from rotors, reinforced plates, and steel pipes/plates to stators, rotors, frames, and industrial beams is a HUGE jump in both resources and needed space.

  • @kryshadaki4445
    @kryshadaki4445 2 года назад +10

    Good video, i have a tip that some people know that you can put splitters or mergers directly on conveyer lifts and making sure the input or output is correct on the lift you are using.

  • @springheeledjack81
    @springheeledjack81 Год назад +1

    Came here for satisfactory design inspiration. Stayed for an episode of Grand Designs. Well done Sir 👏

  • @NymtheRobot1984
    @NymtheRobot1984 2 года назад +1

    Great video! Thank you for all the great tips! My favorite was the directing light by placing pillars :)

  • @Lare-cp7wu
    @Lare-cp7wu 2 года назад +3

    Great video
    I am using some of these already but I will try out more like the logistics base above or below.
    The circle glass ceiling at 6:19 is so amazing too
    keep up the great content

  • @SyntheticFuture
    @SyntheticFuture 2 года назад +47

    I always build my factories way too small :x I kinda wish there was a "half size" foundation option because working on a tight scale you often run into foundations being way too large.

    • @ricobarth
      @ricobarth 2 года назад +3

      Catwalks crossings are quarter foundations.

    • @SyntheticFuture
      @SyntheticFuture 2 года назад +3

      @@ricobarth they don't look nice mixed with foundations when used as a roof though. I guess with the new roof you could make an overhanging roof, but that only works well if you have a single story building.

    • @Rubberduckerino
      @Rubberduckerino 2 года назад

      You can use catwalks to snap a foundation to the side then build off of that to intersect them with the existing foundation of your factory

    • @disconap.d5214
      @disconap.d5214 2 года назад

      Best option would be to snap a floor to a beam connector or something and just clip one foundation into the other for 1/2sizs foundation

    • @helios6379
      @helios6379 Год назад +3

      I believe you're enjoying Update 6!

  • @LightWarriorK
    @LightWarriorK 2 года назад +3

    Logistic floors at 8m! Perfect answer to my question in the previous vid. Thanks!

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Glad you found it useful! - as long as it's at least 8m you should be good!

  • @SlayTheSins
    @SlayTheSins 2 года назад +1

    Supporting other creators with your music is such a nice thing, great job!

  • @MrBwian
    @MrBwian 2 года назад +19

    Cavity walls! 😲 why/how have I missed that!
    Power rooms with individual switches and a master switch 👍🏻
    Angled barriers and snapping walls for different shapes 😁
    Yet another class video from Mr Xclipse 👍🏻

  • @kaydancorman2158
    @kaydancorman2158 2 года назад +1

    just downloaded this game, i’ve been wanting to pick it up for a while. glad you make videos on this man

  • @uitvindertje
    @uitvindertje 2 года назад +2

    6:46 WHAT DA FISH DOIN

  • @peterrabinowitz1723
    @peterrabinowitz1723 2 года назад +17

    So I know you are into design and architecture, and you should make the videos you want, but what I’m looking for is help/suggestions on logistics. Once I hit a certain point in game, I don’t know how to scale without it becoming a mess. I’ve watched your logistics vids already. If you could make one focusing on inter-factory logistics, or point me to someone else’s vid… I know how to use vehicles, but things like an efficient truck depot design or one item per train car vs each item on it’s own train, etc. Thanks. 😊

    • @nuknuk128
      @nuknuk128 2 года назад +4

      This is exactly why i clicked on the vid, i struggle with the more advanced things that need 2+ items to make and thought he was gonna go over how to do those cleanly.

    • @Sanquinity
      @Sanquinity Год назад +3

      Yea this is also my major stumbling block. Every time I get to stators, motors, frames, and industrial beams and try to scale things up a little I always seem to underestimate how much space and resources I need, resulting in a mess of a factory. At this point I tend to just...start a new game because disassembling the entire factory and having to deal with all the leftover resources is a huge annoyance to me. Far more than starting over and taking a good 20~30 hours to get to the same point again. It's still frustrating though...
      Also trucks are a pain imo. They leave this "invisible barrier" behind them so no other truck can drive there for quite a while. So you basically have to have each truck on a path that doesn't cross with others at all or there will be issues.

  • @BattlewarPenguin
    @BattlewarPenguin 10 месяцев назад

    I really like how well you design your factories! It's innovative and well thought throughout, good work!

  • @raxtor1841
    @raxtor1841 2 года назад +3

    Thanks Total, helps a lot!

  • @MHMichaelHooper
    @MHMichaelHooper 2 года назад +1

    Just downloaded your music on spotify. Thank you for sharing your work for free!

  • @danp6918
    @danp6918 2 года назад

    Thanks Total!, I'm Totally gunna be using your music when I start streaming again! =))

  • @MeisaCarrotFarm
    @MeisaCarrotFarm Год назад

    This is very beautiful and informative. Thank you!

  • @SheeplessNW6
    @SheeplessNW6 2 года назад +3

    6:30 "you can walk outside your front door". I'm sorry, what? I'm far too busy playing Satisfactory!

  • @teamcookie3293
    @teamcookie3293 Год назад

    You are a Livesaver for my Factorys, thank you

  • @CherryHillMath
    @CherryHillMath 2 года назад +3

    I'm still in the "How to I move all of this stuff around" phase and I'm definitely going to give the underground feeding tip a try!

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Well good job next week's video is covering that 😉

    • @mattstacey6058
      @mattstacey6058 2 года назад

      Same. Keeping track of materials as I start to move up in tiers, I start to get overwhelmed planning the logistics of how to get items to their destinations

  • @polydynamix7521
    @polydynamix7521 2 года назад +2

    central storage management is the biggest pain in the ass of all obstacles in the game, at least for me. Using smart splitters but then one of the storage units gets full and halts the line... so I remade the whole thing giving each component it's own conveyor. It was a LOT of conveyors, but it works perfectly now.
    Of course I am pretty sure a chunk of my hard work is going to go to waste when they update the spire coast. I've had days to come to terms with that and I still haven't.

    • @LiLBitsDK
      @LiLBitsDK 2 года назад +2

      but you can overflow stuff and sink it?

  • @shawno8253
    @shawno8253 2 года назад +1

    For the second of the first two tips you can just rotate the conveyer belt to 90 and then align it with whatever you are trying to connect it to.

  • @DOCTORLOL
    @DOCTORLOL 2 года назад

    Thank you

  • @bundas2011
    @bundas2011 2 года назад

    Amazing creativity....

  • @benwhite24
    @benwhite24 9 месяцев назад

    LOVE the Music! Nice!

  • @dg6246
    @dg6246 2 года назад

    Your voice is soothing. That's why I'm here.

  • @skillfulfighter23
    @skillfulfighter23 Год назад

    I learned that light in satisfactory acts as a particle and only as a particle since you conducted the double slit experiment with the beams and the lights

  • @pyrolucky5741
    @pyrolucky5741 Год назад

    Great video! Ill try to implement this in a base im trying to make at top left of the map. Heard some goods are there.

  • @replays_gaming4200
    @replays_gaming4200 2 года назад +1

    I used your starter factory video to help me with the layout of my factory floor, I love the bits i can see in this video, would you be up for sharing the save of this one so we can explore it first person like with the starter factory? I'd love to actually see how the whole thing works on the ground

    • @TotalXclipse
      @TotalXclipse  2 года назад

      I will be eventually, just trying to get Nuclear done and then clean up everything

  • @grisgris733
    @grisgris733 2 года назад +1

    Can you make a video on belting/balancing loading train stations?

  • @Miss_Trillium
    @Miss_Trillium Год назад

    Me, a new player looking for tips and tricks: oh huh, cool video
    Me, a few minutes later: holy crap 😳

  • @321LITTLEFISHY
    @321LITTLEFISHY 2 года назад +1

    I was curious as to how you "float" around when showcasing the factory? I was assuming it was the jetpack, but it hasn't worked nearly as well as you showcase. As always, thank you so much for the great tips!

    • @thejedimaster32
      @thejedimaster32 2 года назад +3

      Later in the game there's the hover-pack which is far more stable than the jetpack when it comes to building and hovering. That said, I think Xclipse probably uses Ficsit Cam mod or similar to get those cinematic camera movements.

    • @321LITTLEFISHY
      @321LITTLEFISHY 2 года назад

      @@thejedimaster32 Thanks for the help!

    • @TotalXclipse
      @TotalXclipse  2 года назад +2

      I use Pak to fly when doing videos, unfortunately hoverpack isn't as smooth

  • @0reo2
    @0reo2 2 месяца назад

    Satisfactory is a game that still makes you feel like an absolute beginner after 100 hours of playing

    • @TotalXclipse
      @TotalXclipse  2 месяца назад +1

      I still feel like a beginner after 5,000 hours, that's the beauty of it

  • @AustralianGrizzly
    @AustralianGrizzly 2 года назад +1

    One thing I got frustrated with is certain natural points do not line up with your ability to place foundations. I struggled to try and line up a rockarch with a foundation so that it was a straight line under it between the two end pillars of the arch. In the end I found a thirdparty map site which allowed you to edit the savefile to nudge the angles the foundation was passing across to line up with the arches.
    If this is actually possible to do in game, I would be so happy to learn how, but damn it I couldn't figure out any other way myself...

    • @TotalXclipse
      @TotalXclipse  2 года назад

      You can use micro manage or even in vanilla you can place a barrier down then build snap a foundation against it

    • @AustralianGrizzly
      @AustralianGrizzly 2 года назад

      @@TotalXclipse For reference, its the arch that is located in the south east corner of Grassy Fields, -51,900/29800 cords.
      The arch that hangs over the open space down there was being annoying and no matter what I tried, the angle was never gonna give me what I needed.
      Satifactory-Calculator ended up letting me touchtap the angle enough to make them line up though...

  • @wambman
    @wambman 2 года назад

    First tip: you can just rotate your conveyor pole with scroll wheel. No need to place down two poles first

    • @TotalXclipse
      @TotalXclipse  2 года назад +2

      Absolutely, but the intention was to show the amount of space required for it as a demonstation

  • @scrails9073
    @scrails9073 2 года назад

    Should i try to make these mega bases even tho i dont have the time?
    Also a question.. when i wanna build this is it just continuing my last save a start fresh?

  • @clxudzYT
    @clxudzYT 2 года назад

    Take your time with these videos! It could easily be a 20-min video and be even better than this one! :)

    • @TotalXclipse
      @TotalXclipse  2 года назад

      I could but then no one would watch the whole video. if viewership starts hitting 60-70% of a full video I'll start extending them.

    • @Commander_Sonak
      @Commander_Sonak 2 года назад

      @@TotalXclipse How is 20 minutes too long? You would have to have the attention span of a child.

    • @clxudzYT
      @clxudzYT 2 года назад

      @@TotalXclipse I think I'm not in the position to tell you anything RUclips-wise.
      I can only say that I would really love to see some longer videos! Thanks!

  • @marcgw496
    @marcgw496 Год назад

    This game doesn’t incentivize you to make your builds cleaner early on. Then you realize how much it bugs you to have everything scattered everywhere. To be fair a lot of things you need to make tidier builds are locked in the awesome shop anyway until you really get the sinks going.

  • @EccentricWarmonger
    @EccentricWarmonger 3 месяца назад +1

    Does the tip on wall/barriers still work in release 8? I am having issues with it.

  • @dacercline8628
    @dacercline8628 Год назад

    How dare you disrespect vanilla ice cream like that??!! 🤣🤣🤣

  • @JohnSmith-fv7gi
    @JohnSmith-fv7gi 2 года назад

    What stage of the game do you get to before beginning work on your mega factory? Get up to coal and trains?

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Normally trains and aluminium belts

  • @WolfRose11
    @WolfRose11 2 года назад

    I wish more time had been taken on the barriers trick, I got lost on how the barriers disappeared as you placed walls. Did you angle the barriers and then use a hotkey to get to the wall you wanted to build?

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Nope, just place down a barrier. Then open up what ever wall you want - I just copied it using the middle mouse button and then hd cntl whilst pointing at the barrier, it will replace the barrier with a wall

    • @peterrabinowitz1723
      @peterrabinowitz1723 2 года назад +2

      More generally, you can sometimes hold Ctrl to replace one thing with another. For example, you can replace a regular wall with a window. Just select a window, mouse over a wall, and hold Ctrl while clicking left mouse button. The wall will be replaced by the window. In the above video he replaced the barrier with a wall, taking advantage of the increased snap options the barrier gives you.

  • @actuallyasriel
    @actuallyasriel 2 года назад +1

    5:35 Wait, what was that?? How did you do that??

  • @dervakommtvonhinten517
    @dervakommtvonhinten517 6 месяцев назад

    how did you manage to get the front of your factory to glow? 2:28

  • @fuzybear15
    @fuzybear15 2 года назад

    For 8m floor levels, would that be 4 wall panels stacked vertically?

    • @TotalXclipse
      @TotalXclipse  2 года назад +1

      Nope, thats two large wall panels 😊 it's also the minimum I'd recommend

    • @peterrabinowitz1723
      @peterrabinowitz1723 2 года назад

      I use 4m for single input machines (smelters, constructors) but yeah 8m for everything else.

  • @MrDobilina
    @MrDobilina Год назад

    wait what, trains? When did they show up!

  • @victorshane4134
    @victorshane4134 Год назад

    The Problem with Deisgning is that my GTX 1080 cant handle it. Even lights causing problems

  • @djfishnz
    @djfishnz 2 года назад

    Playing for years, still learning fundamentals am i.

  • @alexbleks
    @alexbleks 2 года назад

    Where did you build this factory? Dune desert?

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Crater lakes above the rocky desert

  • @wisky8693
    @wisky8693 2 года назад

    Do you use any mods? if so what do you use?

    • @TotalXclipse
      @TotalXclipse  2 года назад

      I don't use any mods for the gameplay, just for recording which is PaK for flying, perma day for day time and ficsit cam

    • @wisky8693
      @wisky8693 2 года назад

      @@TotalXclipse oh cool, thank you so much!

  • @Recon777x
    @Recon777x 2 года назад

    What is "soft clearance" ?

    • @TotalXclipse
      @TotalXclipse  2 года назад

      It allows you to clip items into other items that also have soft clipping

  • @chocolad4221
    @chocolad4221 2 года назад

    I thought i was here to play an engineer but instead i became an architect 🤡

  • @trader-no4jy
    @trader-no4jy 4 месяца назад +1

    I'm 16 hours into the game and this gives me brain freeze lol, worse than factorio because it has 1 whole dimension additional from it

  • @greeny-dev
    @greeny-dev 2 года назад +1

    One small note about feeding below: don't do that with liquids. Liquid physics work much better if you're feeding from above.
    Also please don't use the word "bus" to describe long stacked belts, that's not what it means :) "bus" is when you split/merge from those stacked belts to your production line. Long stacked belts are just long stacked belts and not a bus :)

    • @TotalXclipse
      @TotalXclipse  2 года назад +3

      I think you're wrong about the bus - A bus transports items from one factory to another, a manifold is what splits Items between the factory production line. - I got confused with that early on, and subsequently received a lot of flak for it, easy mistake to make though.
      You're absolutely right about not feeding liquids from below unless you have a buffer holding the liquid above the line prior.

    • @greeny-dev
      @greeny-dev 2 года назад

      @@TotalXclipse manifold is a line of splitters on a belt
      bus is a stack of belts from which items are split to machines (either single buildings or manifolds of buildings) and product of those machines are merged back onto bus
      stack of belts going from A to B is just long stack of belts, not a bus.

    • @WolfRose11
      @WolfRose11 2 года назад +1

      @@greeny-dev The only definition I can find is more pertaining to electronic circuits is "A parallel circuit that connects the major components of a computer, allowing the transfer of electric impulses from one connected component to any other." In this case it is a set of parallel belts stacked vertically and/or horizontally from one point in the world to any other would therefore be a bus, no matter the distance from the origin or destination points. Therefore, @TotalXclipse is correct on the definition.

  • @varidian694
    @varidian694 Год назад

    Stacked circular bus system.

  • @wolverine1981pl
    @wolverine1981pl Год назад

    how you getting so shiny floor in factories

  • @mattdeady6448
    @mattdeady6448 2 года назад

    at 0:30, you don't need that second support.

    • @TotalXclipse
      @TotalXclipse  2 года назад

      I do for the purpose of showing the positioning for others 😉

    • @mattdeady6448
      @mattdeady6448 2 года назад

      @@TotalXclipse that's fair for illustration, just wanted you to be aware in case you were wasting a bunch of energy :)

    • @danp6918
      @danp6918 2 года назад

      I agree, just mousewheeling is the way to go! but that's just my personal OCD kicking in lol! =))

    • @TotalXclipse
      @TotalXclipse  2 года назад +1

      @@mattdeady6448 Don't worry I know, it's just for players who aren't as experienced :)

    • @peterrabinowitz1723
      @peterrabinowitz1723 2 года назад

      Dan, I think finding the intersection then moving two back to be faster than mousewheeling. The curve will be created for you.

  • @nerdyneo21
    @nerdyneo21 7 месяцев назад

    What do you mean by “use buses rather than spaghetti”? Buses aren’t a vehicle in the game…

    • @TotalXclipse
      @TotalXclipse  7 месяцев назад

      Conveyor bus. Similar to a memory bus on a chip. Not to be confused with a vehicular bus.

    • @nerdyneo21
      @nerdyneo21 7 месяцев назад

      @@TotalXclipse Ahhh, gotcha. Thanks. I’m pretty new to the game but I’m hooked on it and your videos have been incredibly helpful 👍🏻

    • @TotalXclipse
      @TotalXclipse  7 месяцев назад +1

      @@nerdyneo21 glad to help

  • @goodisnipr
    @goodisnipr Год назад

    The people re-creating the world in Minecraft actually came across a stumbling block. Seems some architects are pissed off that their work is being re-created and they aren't getting the recognition/royalties for it.
    I don't know what's come of the lawsuit, but last I saw it was heading to courts.

  • @nostrum6410
    @nostrum6410 2 года назад

    firs step is get a 6950 xt

  • @TaylorShawn
    @TaylorShawn 2 года назад +2

    You said multiple times you're trying to keep the video short and sweet, but you definitely spent a good 2 minutes between explaining you're trying to keep it short, and pumping your Spotify. Anything to get that 8:00 minimum to add midroll ads amirite

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Unfortunately not at all on this one, it just so happened to hit 8 minutes. I wanted to push Spotify as a test to see how much a larger push would affect it. As for mentioning keeping the video shorter it's more a reference to shorter tips rather than explicitly going into each one, and if you look at earlier videos you'll notice recently there have been shorter videos which I could have pushed to 8 minutes but chose not to...

    • @TaylorShawn
      @TaylorShawn 2 года назад

      @@TotalXclipse well, from a tuber perspective you should always push that extra bit if you're close to 8 anyways. How did the Spotify push go? Notice a bump?
      For the record I'm completely fine with your vids. Watched 20 or so already and tuned into the stream a couple times. This games a nightmare without you lol

    • @TotalXclipse
      @TotalXclipse  2 года назад

      Shouldn't push for 8 minutes if it means drawing out the video, RUclips's really pushing engagement currently so the more you can push that time up, the more RUclips will recommend the video. Spotify has jumped up by 4x the numbers since publishing, but it's still to early to say whether it's long term or short term growth, but I'm happy overall. Glad you're enjoying the content!

    • @TaylorShawn
      @TaylorShawn 2 года назад

      @@TotalXclipse yeah, engagement has always been high on the algo list. But the difference between 7:30 and 8:01 could be $20 rpm easy. Pack it with midroll every time, it never hurts engagement based on the extensive research we've done.

  • @Johnsonisflying
    @Johnsonisflying 2 года назад

    I believe in You
    Jésus-Christ

  • @perzeuss1
    @perzeuss1 2 года назад

    Please give my your save this game🙏🙏🙏🙏🙏 im buying this save

    • @TotalXclipse
      @TotalXclipse  2 года назад

      The save will be made available when I'm happy with it - not before hand I'm afraid. Hoping to be done in a month or two

    • @perzeuss1
      @perzeuss1 2 года назад

      @@TotalXclipse I don't have much time to play. If you built this without a cheat, it had to be very demanding, I'll give you 10 dollars for that save now, I don't mind that it's not done yet, I would build this with my time maybe in 10 years

    • @TotalXclipse
      @TotalXclipse  2 года назад +1

      @@perzeuss1 I don't want money for the save, it's going to be a gift to the community, but I want it to be finished there are so many parts that I'm not happy with. Once I've done Nuclear recycling, I'll be cleaning up the factory, then it'll be released to everyone.

    • @perzeuss1
      @perzeuss1 2 года назад

      @@TotalXclipse do you have a save from another series satisfactory? How many hours have you done this?

  • @khiyaable
    @khiyaable 2 года назад +1

    I wish you'd go back to the way you use to make videos. With some humor and excitement

    • @TotalXclipse
      @TotalXclipse  2 года назад +1

      I'm not sure whether excitement or humour is suitable for guides, if it's a lets play then by all means

  • @markayim
    @markayim 2 года назад

    I'm sick of clearing trees with every update. once again do a good job. Fix FPS in Update 6.
    I see 10 FPS on GTX 960 2 GB graphics card. Let this be the last. If this update is not optimized I will delete the game.
    We don't need landscaping. We can't play the game yet, not everyone's graphics card is good...
    Do you know what 10 FPS means even at the lowest?
    FPS FPS FPS, fix it now...
    Update 6, get FPS working this time...