i hate the work when i just want to continue building (especially at the beginning when i don't have wall and ceiling connections and beams yet, with only Mk1 available, or when i am missing just a single quickwire for later/higher MK, at a remote location), but i love it when it adds to the look after i have done some *_clean_* setup :-) i am also not sure whether i love or hate to use separate power networks with parallel lines (with corresponding switches at a central location) to selectively and remotely power separate sections of the factory ...
OK, hiding the joints inside beams & pillars is great, and the last tip of "mounting" the joints on the machines themselves is next-level. I've only just started playing with using beams for cable management, and now I have more tools on the belt. Excellent!
You can also daisy chain in vanilla with beams. I like to run it just clipping into the machine with the power node sticking out. Removing beams afterwards. But I hadn't thought about turning them around yet. You can also create longer power poles by stacking them. If you build a temp 7m beam through the first pole you can then build one on top perfectly. Power lines connecting them are invisible. I then place a power node on the bottom of the foundation under the first power pole and connect distant lines through my sandwich layers.
I've just finished building and belting a quartz/future computer factory, and it's the first one I've gone all-out on to keep things clean and beautiful. These tips will definitely help me finish it right when I go back to wire everything. (All of your stuff looks amazing. I can't imagine how many hours it would take to do all of the details like you have.)
I usually use the wallmounts, and place them underneath the flooring. Pull a cable up through the machine so it's not visable, and then add another slate underneath the first to hide everything. Bluetooth electricity xD
I love the fencing trick to make it look like the machines are daisy chained. That’s a lot of extra time for a feature that should have been vanilla in my opinion but thank you for showing how it can be done!
I place mk 2 wall outlets directly on the sides of foundations and hide them with another foundation, I did this in my factory so I could hover everywhere "who needs to walk". I place them 2 foundations apart and when wiring things you can easily place a pole above the wall outlet and connect them for a clean look or even connect the wall outlets directly to a production device from below.
This video's timing couldn't have been better. I've just gotten to the last of the space elevator items, and am atm taking a break, but the next project for me is getting my cable management under control. Thank you a ton
i always build power poles at the entrance corners of every machine, then daisy chain all the cables. so tidy! i generally use a mk2 pole in the center to tap off to the next row of machines. i cant stand cables being overlapped and clipping through stuff haha! running wall mounts inside the floors is something i do as well haha!
Fencing looks great. I despise clipping and am trying to make cables not go through stuff or touch anything (like normal cable), so I do not like idea pulling them from below the floor. BUT, that fencing I must try!
@@tippyc2 there's a really good mod for that. I stopped using it when I wanted to update the game a while back and it deleted all of my buildings, as the daisy chained buildings are different entirely from the vanilla buildings.
@@jefferylittleton1005 I'm still on my first playthrough after 360 hrs, sticking to vanilla for now. But if I start another, I'll probably check out some mods.
I hope one day, the hub computers are usuable to see things like smart power switches all across the map. Not only that but overall production managers too. Being able to see at a glance, whats being produced and where. Like say you have a factory making heavy modular frames, I could put it all on one switch, and then see it from the hub. Then I can also see an overview of all the machines on that grid, including overclocks, back logs, insufficient resources and so on. Then all these smart switches can link to the main grid, which feeds back to the hub. Naming the circuits would allow you to see what factory is what, and maybe even clump certain ones together, say a plastic/rubber factory and a turbofuel factory that share a building due to their common resource, you can see how much of the crude is actually being used between both at once. The thing is, the infrastructure for this is already in the game
Ha.. I was just scanning the comments to see if anyone else noticed that. @ 4:10ish he moves from the mic or something making it sound like he crawled down there. Then returned to normal when he emerged. Was it on purpose? kudos to Total if that was dilberate.
Being an electrician and working in industrial manufacturing, I mostly build a sort of scaffolding with beams and openly have the cables, pipes and what not run along it. This kind of stuff tends to be openly visible in the real world, why hide it through clipping? I think having those visible adds a lot to the industrial look.
@@TotalXclipse Absolutely. I'm also trying to keep them out of site as good as possible, what I was referring to was the bit where you were showing that you can hide them inside the beams. I just tend to run them across the beams, usually behind the machines.
I would love to use Ficsit-Networking to make those 6-8 line power poles you showed arnt just for “decoration” as it could turn on and off different things
Dude! U da man! And thanks for the reminder to drop a like😂 your videos are so enjoyable that I simple forget it. Only Channel i dont find theese reminders annoying.
Nice tips here. Didn't quite see what I was looking for in my scenario. Maybe putting separate circuits on the underside of the resource bus/road. It'd be nice if we can stack Power Poles. Maybe float a Wall Outlet on top of a power pole... or put railing on top of power pole and many wall outlets along them. But meh, I just don't think it looks right. I'd want to avoid using small pillars, or beams, as they feel too large and clunky. There's just not a game item narrow, tall, with a stacked T on top for multiple power lines. The massive transmission lines you demo were a nice look, but doesn't work for me, far too big, too time consuming. Some good ideas and inspiration from your video.
Actually, a Power Pole with Modern Railing and Double Wall Outlet looks pretty clean, reasonably easy and fast, too. I think I'll try that. Should be able to get up to 5 cables side by side. Looks pretty sweet, real fast and simple. Inspired once again by Total!
We have a pretty neat thing that we are doing with cables that sort of work like a switch. But only using wall mounts. I would love to share it with you if you would like, just don't really know how to explain it. 🙈 It could be cool for using early game or simply if you don't want to spend so much resources on switches.
This looks so good! Goals. I have to ask though, what's the reasoning for on/off at all? Aren't we better off for everything to always be running, just overflowing into sinks?
@@tysoncollins2219 my approach is to not sink anything and let the factory stops if I don't need an item. this saves power, sinking low level items is just a waste of electricity. I do have to make sure there is never any power outage.
When logic inevitably gets added, I really doubt that CS will be so cruel to only let us run one signal per cable. Not when there's a perfectly sound logic cabling system to steal from factorio. Your control rooms with dedicated lines are a neat idea, but they are probably a waste of effort if your goal is to future-proof things.
How do you guys manage to keep production organized as you go up in tiers and need resources from other micro factories? I can easily enough get local resources routed to a supply depot but pulling the right ones and sending to certain other factories for next tier production is where I get lost. I don't like the megafactory aesthetic
I really dont understand why cable mechanic even exists in the game. Why they just not connect automatically like hoverpack. Improved power pole will shine!
So do you love or hate cable management in Satisfactory?
I like cable management. This video really gave some great ideas on how to hide the cables
WooW! Daisy chain system is awesome! I didn't notice before thats how it work!
Hate it lol
Hate it yet. But thats because i dont have a system.. This weejio Truly helped
i hate the work when i just want to continue building (especially at the beginning when i don't have wall and ceiling connections and beams yet, with only Mk1 available, or when i am missing just a single quickwire for later/higher MK, at a remote location), but i love it when it adds to the look after i have done some *_clean_* setup :-)
i am also not sure whether i love or hate to use separate power networks with parallel lines (with corresponding switches at a central location) to selectively and remotely power separate sections of the factory ...
OK, hiding the joints inside beams & pillars is great, and the last tip of "mounting" the joints on the machines themselves is next-level. I've only just started playing with using beams for cable management, and now I have more tools on the belt. Excellent!
You can also daisy chain in vanilla with beams. I like to run it just clipping into the machine with the power node sticking out. Removing beams afterwards. But I hadn't thought about turning them around yet.
You can also create longer power poles by stacking them. If you build a temp 7m beam through the first pole you can then build one on top perfectly. Power lines connecting them are invisible. I then place a power node on the bottom of the foundation under the first power pole and connect distant lines through my sandwich layers.
I've just finished building and belting a quartz/future computer factory, and it's the first one I've gone all-out on to keep things clean and beautiful. These tips will definitely help me finish it right when I go back to wire everything. (All of your stuff looks amazing. I can't imagine how many hours it would take to do all of the details like you have.)
I usually use the wallmounts, and place them underneath the flooring. Pull a cable up through the machine so it's not visable, and then add another slate underneath the first to hide everything.
Bluetooth electricity xD
I love the fencing trick to make it look like the machines are daisy chained. That’s a lot of extra time for a feature that should have been vanilla in my opinion but thank you for showing how it can be done!
I am glad you mentioned placing power poles onto splitters and mergers. It is one of the ways to clean up your building layouts in the early game.
I place mk 2 wall outlets directly on the sides of foundations and hide them with another foundation, I did this in my factory so I could hover everywhere "who needs to walk". I place them 2 foundations apart and when wiring things you can easily place a pole above the wall outlet and connect them for a clean look or even connect the wall outlets directly to a production device from below.
Just getting back into the game after a long break, great ideas! I also love the shiny floors, are they vanilla?
Yep shiny floors are the coated ones (vanilla)
This video's timing couldn't have been better. I've just gotten to the last of the space elevator items, and am atm taking a break, but the next project for me is getting my cable management under control. Thank you a ton
2:58 this shot reminds me of that scene in Star Trek TMP flying across V'Ger.
i always build power poles at the entrance corners of every machine, then daisy chain all the cables. so tidy! i generally use a mk2 pole in the center to tap off to the next row of machines. i cant stand cables being overlapped and clipping through stuff haha! running wall mounts inside the floors is something i do as well haha!
i really like those massive industrial power poles! they look awesome!
Fencing looks great.
I despise clipping and am trying to make cables not go through stuff or touch anything (like normal cable), so I do not like idea pulling them from below the floor.
BUT, that fencing I must try!
I'm finnaly gonna be able to play this tommorow when I finish my computer
I need this now! I have poles and cables all over the place! Wish we could have wireless power or at least hidden cabling.
daisy chaining factorys
@@SaschaWagner That's what i want. Just let me put 2 cables to each factory so i can daisy-chain them like the lights.
@@tippyc2 there's a really good mod for that. I stopped using it when I wanted to update the game a while back and it deleted all of my buildings, as the daisy chained buildings are different entirely from the vanilla buildings.
@@jefferylittleton1005 I'm still on my first playthrough after 360 hrs, sticking to vanilla for now. But if I start another, I'll probably check out some mods.
Take a drink every time he says "clean."
I hope one day, the hub computers are usuable to see things like smart power switches all across the map. Not only that but overall production managers too. Being able to see at a glance, whats being produced and where. Like say you have a factory making heavy modular frames, I could put it all on one switch, and then see it from the hub. Then I can also see an overview of all the machines on that grid, including overclocks, back logs, insufficient resources and so on. Then all these smart switches can link to the main grid, which feeds back to the hub. Naming the circuits would allow you to see what factory is what, and maybe even clump certain ones together, say a plastic/rubber factory and a turbofuel factory that share a building due to their common resource, you can see how much of the crude is actually being used between both at once.
The thing is, the infrastructure for this is already in the game
This was some very useful information!!
Thank you! I really enjoy your videos!
Did I hear echo when you under the floor? LOL nice touch!
Ha.. I was just scanning the comments to see if anyone else noticed that. @ 4:10ish he moves from the mic or something making it sound like he crawled down there. Then returned to normal when he emerged. Was it on purpose? kudos to Total if that was dilberate.
Being an electrician and working in industrial manufacturing, I mostly build a sort of scaffolding with beams and openly have the cables, pipes and what not run along it. This kind of stuff tends to be openly visible in the real world, why hide it through clipping? I think having those visible adds a lot to the industrial look.
Well I guess it depends on the aesthetics you're looking for 😊 I prefer Keeping the wires out of site
@@TotalXclipse Absolutely. I'm also trying to keep them out of site as good as possible, what I was referring to was the bit where you were showing that you can hide them inside the beams. I just tend to run them across the beams, usually behind the machines.
I would love to use Ficsit-Networking to make those 6-8 line power poles you showed arnt just for “decoration” as it could turn on and off different things
some nice ideas there, i might think about some of these in my next build!
Dude! U da man! And thanks for the reminder to drop a like😂 your videos are so enjoyable that I simple forget it. Only Channel i dont find theese reminders annoying.
Nice tips here. Didn't quite see what I was looking for in my scenario. Maybe putting separate circuits on the underside of the resource bus/road. It'd be nice if we can stack Power Poles. Maybe float a Wall Outlet on top of a power pole... or put railing on top of power pole and many wall outlets along them. But meh, I just don't think it looks right. I'd want to avoid using small pillars, or beams, as they feel too large and clunky. There's just not a game item narrow, tall, with a stacked T on top for multiple power lines. The massive transmission lines you demo were a nice look, but doesn't work for me, far too big, too time consuming. Some good ideas and inspiration from your video.
Actually, a Power Pole with Modern Railing and Double Wall Outlet looks pretty clean, reasonably easy and fast, too. I think I'll try that. Should be able to get up to 5 cables side by side. Looks pretty sweet, real fast and simple. Inspired once again by Total!
We have a pretty neat thing that we are doing with cables that sort of work like a switch. But only using wall mounts. I would love to share it with you if you would like, just don't really know how to explain it. 🙈 It could be cool for using early game or simply if you don't want to spend so much resources on switches.
I love the power pylon idea. cannot seem to get the pillars to clip through frames though :(
You should make a video about Satisfactory calculators and factories layouts
I don't use them, so I wouldn't be able to help 😅
It’s crazy bc I have to worry about cable management for my pc and now I have to do it for satisfactory lol
This looks so good! Goals. I have to ask though, what's the reasoning for on/off at all? Aren't we better off for everything to always be running, just overflowing into sinks?
So if the power crashes, you can easily disconnect it in order to restart your power without any hassle
@@tysoncollins2219 my approach is to not sink anything and let the factory stops if I don't need an item. this saves power, sinking low level items is just a waste of electricity. I do have to make sure there is never any power outage.
Good Lord; I read that as cable mismanagement. I need a vacation... 😅
I mean, if you do the opposite of what I say in the video, I guess you could call it 20 cable mismanagement tips 😂
@@TotalXclipse very true 😂
When logic inevitably gets added, I really doubt that CS will be so cruel to only let us run one signal per cable. Not when there's a perfectly sound logic cabling system to steal from factorio. Your control rooms with dedicated lines are a neat idea, but they are probably a waste of effort if your goal is to future-proof things.
Always work with what you've got, not what you think might maybe possibly eventually happen because you think it will. You can always iterate later.
How do you guys manage to keep production organized as you go up in tiers and need resources from other micro factories? I can easily enough get local resources routed to a supply depot but pulling the right ones and sending to certain other factories for next tier production is where I get lost. I don't like the megafactory aesthetic
Logistics floors help a lot to keep things clean 🙂
How?! I make something half this size and the sever starts tweaking out and can't handle it at all.
Also, I'm fairly new to the game, is the white color scheme a mod or an in-game customization?
It is something you can unlock later in the game that lets you change colours and materials
10:00 looks like those windows need cleaned. ;-)
I really dont understand why cable mechanic even exists in the game.
Why they just not connect automatically like hoverpack.
Improved power pole will shine!
Id better restart my new factory. or just tebuild but keep file
PC owners: impossible