Actually, there's an easier way to do it: just make the cylinder's diameter double of the cube's side (aka radius = cube's side), and put the centre of the cylinder on the edge of the cube.
u can do this a couple different ways, i made a bunch of delete blocks that have different shapes including the curve but i learned u can also do it with the options for the cube, just add a radius to it by change the value in the settings. u can change the radius an the number of steps it has so it can be round an smooth or u can have it more or less be just a bevel but it does it to all corners of the cube, also u have to make the changes to the size in the options or it deforms the radius if u try to do it by clicking the values on the object itself so make all the changes in the objects option box where u can change the color, if all u can see is the color an hole option there should be an arrow u can click to have it drop down to show more options. it still is limited cause u cant pick where its done so it does it to the hole cube so the way around that is by making the cub over size so u can remove the material u dont neeed with a hole block an then u can kinda control which sides get a radius or bevel an which doesn but what ever works best for the use is what i say. but i also think the more ways i know the better off i am so im always willing to pick up a new way of doing things even if i dont like it as much as how i normally do it.
I was wondering if there was a better way, I just started tinkering yesterday, but I am no stranger to other Autodesk modeling software such as maya. I came up with the same idea creating a reverse hole then using it as a template. It altogether works, but it takes longer then it could. I'm also struggling with tinkercad trying to figure out how to split the model up like patchwork does, but this software seems unequipped. Is there a work around for splitting a model when using a dual extruder?
TinkerCAD has a buttload of shapes in their system now. So they have one called "metafillet" and it's exactly what you made and you define everything yourself.
I think it would have been less steps to just create a box with all four corners curved using the radius option, and then grab one more box, elongate it and fill in the two curves on the left that you didn't want by grouping with the 1st box.
Actually, there's an easier way to do it: just make the cylinder's diameter double of the cube's side (aka radius = cube's side), and put the centre of the cylinder on the edge of the cube.
u can do this a couple different ways, i made a bunch of delete blocks that have different shapes including the curve but i learned u can also do it with the options for the cube, just add a radius to it by change the value in the settings. u can change the radius an the number of steps it has so it can be round an smooth or u can have it more or less be just a bevel but it does it to all corners of the cube, also u have to make the changes to the size in the options or it deforms the radius if u try to do it by clicking the values on the object itself so make all the changes in the objects option box where u can change the color, if all u can see is the color an hole option there should be an arrow u can click to have it drop down to show more options. it still is limited cause u cant pick where its done so it does it to the hole cube so the way around that is by making the cub over size so u can remove the material u dont neeed with a hole block an then u can kinda control which sides get a radius or bevel an which doesn but what ever works best for the use is what i say. but i also think the more ways i know the better off i am so im always willing to pick up a new way of doing things even if i dont like it as much as how i normally do it.
That's allot of work for a curved edge.
Once you have the model shape, you can save it to your favorites and re-use it.
ikr haha
Been using tinketcat for while never understood what was hole or gray blocks for. Finally very usefull 😂
Brilliant, thank you. I've been struggling with this for days... :) Thanks for posting!
Thank you helped me, a lot.
I was wondering if there was a better way, I just started tinkering yesterday, but I am no stranger to other Autodesk modeling software such as maya. I came up with the same idea creating a reverse hole then using it as a template. It altogether works, but it takes longer then it could. I'm also struggling with tinkercad trying to figure out how to split the model up like patchwork does, but this software seems unequipped. Is there a work around for splitting a model when using a dual extruder?
OMG THANK YOU SO MUCH I HAVE TO DO THIS FOR A SCHOOL PROJECT AND I COULDN'T FIGURE OUT HOW TO DO IT!! OMG THANK YOU SO MUCH!🤯😲🤜🤛👏
:10 seconds in and I see Powerpoles and a SO239, Got my sub!
Brilliant idea. Thanks
Your voice is IDENTICAL to Anthony from Linus Tech Tips!!
you are the best
short and sweet ... like it that way ... so many take too long
its a lumpy bumpy curve - even with RADIUS Maxed out - I'm usinga curve of 500mm and its just so bumpy - must be a way to smoooooth it ??
TinkerCAD has a buttload of shapes in their system now. So they have one called "metafillet" and it's exactly what you made and you define everything yourself.
Hey please help! How do we use the bezier handles of the ring in shape generator?
Hi, Is it possible to curve a cylinder? Many thanks in advance. Dave
Liked and subbed.
How do I put put a radius on a squiggle in tinkercad?
I think it would have been less steps to just create a box with all four corners curved using the radius option, and then grab one more box, elongate it and fill in the two curves on the left that you didn't want by grouping with the 1st box.
Legend of the Stormlord make a video
thank you
Nive trick...!
That's so stupid, why havent they added a simple curve tool? Thanks for the explanation!
why not start witrh a circle and place the squareat the correct pototion there?
cool
how can i bent object in tinkercad? can I?
All of that to make a curve?? Wow, you should just be able to pick a point on a line and pull or push. They really need a curve tool.
sorry for the bad englisch
thanks but please move the mic so we dont hear.. it sounds like you chew with ur mouth open