Blender uv coordinate distortion Tutorial

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  • Опубликовано: 30 сен 2024
  • Made small tutorial about uv coordinate distortion inside blender preview / ca76zaagsb_
    Was inspired from Lee Griggs work leegriggs.com/...
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Комментарии • 27

  • @emmanuelrenquin2567
    @emmanuelrenquin2567 2 года назад +5

    Nice trick :) I feel like you do not need to add then multiply ... As you multiply by 0 you end up with a 0,0,0 vector. So I think you can simply use a constant 0,0,0 vector as input in the color 1 mix.

    • @emilsvfx
      @emilsvfx  2 года назад

      yep you are right tnx :)

  • @TTBuilds
    @TTBuilds Год назад +1

    very clever, very intuitive, from start to finish, you just earned a subscriber friend

  • @sleeper6000
    @sleeper6000 5 месяцев назад

    Would there be a way to do this inside of Houdini?

    • @emilsvfx
      @emilsvfx  5 месяцев назад +1

      yes, only you need to make in shader. probably all depends what render engine you will use.

  • @InfiniteLightAura
    @InfiniteLightAura 2 года назад +1

    Hmm I wonder if there's a way to loop this O:

    • @emilsvfx
      @emilsvfx  2 года назад

      Yes add some noder for loop animation

  • @BeatMax2023
    @BeatMax2023 2 года назад

    Totally neat trick! Thanks for sharing!

  • @sndosc
    @sndosc 2 года назад

    This is really cool!!! Thanks for sharing!

  • @sistemafuturo
    @sistemafuturo 2 года назад

    Lovely, quick and useful effect!

  • @hanktremain
    @hanktremain 2 года назад

    love this - so clever!
    Going to play around with it in a bit.
    Maybe if you add another 'subtract 0.5' between the 'image texture' and 'mix RGB' you can normalize the distortion so it doesn't push everything to the bottom left?

    • @hanktremain
      @hanktremain 2 года назад +2

      Just saw someone also suggesting in the comments to change the mix mode to 'linear light' - which i think does the same thing.

    • @hanktremain
      @hanktremain 2 года назад

      Here are my first tests: ruclips.net/video/MpDFSfOs0Bk/видео.html
      After some experimenting it turns out that 'normalizing' the distortion is more about finding the tonal center of the chosen image you're using. I found it useful to have a Addition node after the Image Texture to tune it's displacement negatively or positively to taste.

  • @nathorji5097
    @nathorji5097 2 года назад

    You are a genius. I looooooooooooove it

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад

    super !

  • @flavio8430
    @flavio8430 2 года назад

    Wow, this is amazing! Wondering how did you discover that... 🤔🙂 Thanks for sharing!

    • @sndosc
      @sndosc 2 года назад

      Indeed

    • @valovanonym
      @valovanonym 2 года назад

      Usualy, when you want to distort an image or a texture, it's a matter of manipulating the tex coords

  • @valovanonym
    @valovanonym 2 года назад

    Couldn't you use linear light mode in the mix rgb node?

    • @emilsvfx
      @emilsvfx  2 года назад

      Why not if it works for your need

  • @larykenobi
    @larykenobi 2 года назад

    genuis

  • @acclaimcg626
    @acclaimcg626 2 года назад

    how do you come up with this things

    • @emilsvfx
      @emilsvfx  2 года назад

      experimenting and finding the logic in what i do

    • @acclaimcg626
      @acclaimcg626 2 года назад +1

      @@emilsvfx so it's not needed to understand in great details how things work to do stuff like this (I mean math behind it and coding of node)

    • @emilsvfx
      @emilsvfx  2 года назад +1

      @@acclaimcg626 math we need always.

  • @sergusster
    @sergusster 2 года назад

    Well, dude, no offence, but the whole part until 2:30 is pretty much nonsensical :)))

    • @emilsvfx
      @emilsvfx  2 года назад

      i totally agree with you