Emīls Geršinskis - Ješinskis
Emīls Geršinskis - Ješinskis
  • Видео 164
  • Просмотров 349 942
Houdini Tip: Removing Backface Culled Faces
Here's a quick tip for removing backface culled faces without altering your original mesh. This technique utilizes the dot product and the new Clip node, which now supports clipping by attribute-a truly powerful feature.
While inspired by Jafar Dashtinejad's method, my approach eliminates the need for remeshing, offering a more efficient solution.
pDAVCmp9xM4a/
#3DArt #VFX #Blender3D #DigitalArt #CreativeVision #3DAnimation #GameArt #VisualEffects #TechArt #3DArtist #MotionDesign #GameDev #IndieGame #CGI #3DModeling #Latvia #cgi #aftereffects #houdini #clip #mesh #cull #backface
Просмотров: 209

Видео

ballistic path velocity custom shapes
Просмотров 16921 день назад
Experimenting in Houdini with ballistic path velocity, I had an idea for creating custom shapes. Initially, I encountered issues with the RBD Solver and intersecting collisions, but I discovered an attribute that allows me to toggle this feature on and off. pC_kAHdJRbEa/ #3D #VFX #VisualEffects #TechArt #3DArtist #MotionDesign #GameDev #bulletpath #houdini #sidefx #velocity #rbd
Laser light beam bouncing paths in the darkness
Просмотров 6872 месяца назад
Laser light beam bouncing paths in the darkness Main setup made in Houdini, rendered in Blender Next challenge will be rendering in Karma. :D :D pC9tfTcgRlt0/ #VFX #3DArtist #DigitalArt #3DExperiment #motion #3d #3dart #3dartist #blender3d #b3d #animation #gamedev #gamedesign #gamedevelopment #line #indiegames #techart #houdini #vex #laser #beam #sidefx
Set origin 1.2
Просмотров 742 месяца назад
Custom Origin Offset: Set origin with a user-defined offset. Affect Children Option: Update child object transformations when changing parent's origin. Set Origin to Geometry: One-click button to set origin to object's geometry center. emilsvfx.gumroad.com/l/cidqwp
Houdini OSC controller
Просмотров 1532 месяца назад
Here are my Houdini OSC projects where I use two Android apps: MultiSense OSC (reads phone data) - This app, for some reason, is not on the Play Store, but if you Google it, you can find it on multiple sites. Preview video of test lnkd.in/dQZkYgrD OSC Control (Custom user control for controlling parameters). Preview video of test lnkd.in/dvPp82Dx The Python code is open and can be easily adjust...
Houdini OSC controll
Просмотров 1,4 тыс.2 месяца назад
Exploring further with OSC! This time, I used the Android app, OSC Controller, to manage position, scale, color, and object switch. It's quite impressive, but I'm still brainstorming potential applications. Perhaps for precise object placement or recording complex animations that are challenging to execute directly in Houdini. If there's interest, I'll soon make both scripts available on my Gum...
Breakdown adoptive pscale. Recreating MacOs Dock bar.
Просмотров 3122 месяца назад
Mini breakdown adoptive pscale. Recreating MacOs Dock bar. #houdini #pscale #sidefx #tutorial #quicktio #tips #trick #sidefx
Houdini Vellum Cell Splitting Effect (Project File)
Просмотров 9843 месяца назад
Houdini Vellum Cell Splitting Effect (Project File) Create cell division effects with this Houdini Vellum project file. Perfect for VFX artists, it showcases procedural animation techniques for scientific visuals or creative projects. Social Instagram - / emilsvfx X - / emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/ougpxw Email - emilsvfx@gmail.com
Kinetic Slicer (project file)
Просмотров 4773 месяца назад
Based on a TikTok video by @marcosmasd where the letter is sliced, I recreated the effect in Houdini. The original project was made in After Effects, but I imitated the effect using Houdini's procedural system. Social Instagram - emilsvfx Twitter - emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/hpscm Email - emilsvfx@gmail.com KO-FI - ko-fi.com/emilsvfx
Rotation to packed objects
Просмотров 1963 месяца назад
Rotation to packed objects
Cyber Lion Under Attack
Просмотров 2333 месяца назад
Cyber Lion Under Attack
Kinetic Slice
Просмотров 1353 месяца назад
Kinetic Slice
Houdini Tutorial: Copying String Attributes Using Font SOP
Просмотров 3425 месяцев назад
Houdini Tutorial: Copying String Attributes Using Font SOP
Houdini - Theme Switcher script
Просмотров 1955 месяцев назад
Houdini - Theme Switcher script
4 object loop morph
Просмотров 6225 месяцев назад
4 object loop morph
Houdini - Vellum with dynamic pin constraint.
Просмотров 2,3 тыс.6 месяцев назад
Houdini - Vellum with dynamic pin constraint.
vellum sinewave
Просмотров 1,2 тыс.7 месяцев назад
vellum sinewave
update2
Просмотров 1338 месяцев назад
update2
Texture Density Visualizer Add-on
Просмотров 3099 месяцев назад
Texture Density Visualizer Add-on
Sequence 01
Просмотров 849 месяцев назад
Sequence 01
Fluid Bacteria in a Petri Dish
Просмотров 365Год назад
Fluid Bacteria in a Petri Dish
Duck morph
Просмотров 577Год назад
Duck morph
Blender Set Origin Add-on
Просмотров 3,1 тыс.Год назад
Blender Set Origin Add-on
Blender - Fake SDF Effect
Просмотров 685Год назад
Blender - Fake SDF Effect
Houdini Workflow Apply VDM Textures to mesh
Просмотров 1,7 тыс.Год назад
Houdini Workflow Apply VDM Textures to mesh
Houdini tutorial Extracting transformation no VEX
Просмотров 10 тыс.2 года назад
Houdini tutorial Extracting transformation no VEX
blood wound
Просмотров 1 тыс.2 года назад
blood wound
HOUDINI SPIRAL FLOW BREAKDOWN
Просмотров 2,3 тыс.2 года назад
HOUDINI SPIRAL FLOW BREAKDOWN
HOUDINI ABSTRACT SHAPE BREAKDOWN
Просмотров 1 тыс.2 года назад
HOUDINI ABSTRACT SHAPE BREAKDOWN
Blender Invisibility cloak tutorial
Просмотров 2,8 тыс.2 года назад
Blender Invisibility cloak tutorial

Комментарии

  • @DANDOOZLED.com_
    @DANDOOZLED.com_ 3 дня назад

    how did you animate the pins along curve?

  • @zurasaur
    @zurasaur 4 дня назад

    How😮

  • @iamzizo
    @iamzizo 6 дней назад

    Thank you

  • @markardisson2791
    @markardisson2791 13 дней назад

    @N = normalize(@P); is enough @N = normalize(@-P); to point normals inwards

    • @emilsvfx
      @emilsvfx 13 дней назад

      tnx, Where Have You Bean 6 years ago?

  • @abylai_x69
    @abylai_x69 15 дней назад

    Thank you!

  • @VitaliiBahmet
    @VitaliiBahmet 29 дней назад

    Thanks for your work! 👏🏻

  • @G1NJO
    @G1NJO Месяц назад

    Is there a way That the Lines dont realigne After the mesh is moved?

    • @emilsvfx
      @emilsvfx Месяц назад

      @@G1NJO i think yes. It possible. Only need adjustemts

    • @G1NJO
      @G1NJO Месяц назад

      @@emilsvfx how ?:)

    • @emilsvfx
      @emilsvfx Месяц назад

      @@G1NJO i dont know its your project and dont know what you want to atchive.

    • @G1NJO
      @G1NJO Месяц назад

      @@emilsvfx gg

  • @genkidama7385
    @genkidama7385 Месяц назад

    remesh (highres) => poly reduce (lowpoly) => uvautoseams => uvunwrap => uvlayout. Combine that with merging, and you get entire compounds low/highres, for free.

  • @genkidama7385
    @genkidama7385 Месяц назад

    Add a remesh node at the end with target size 0.05. something that will give you : highres geometry, proper smoothing, and keeps edge damage details.

  • @beverlyhillscop90210
    @beverlyhillscop90210 Месяц назад

    "Houdini Image Camera Matching" - Okay, just use another software and youre good.

    • @emilsvfx
      @emilsvfx Месяц назад

      @@beverlyhillscop90210 for sure or fspy hda for houdini

  • @wewantmoreparty
    @wewantmoreparty 2 месяца назад

    🤘

  • @seranca1
    @seranca1 2 месяца назад

    Excelent work!! Is there a way to create a shader to make the LIDAR points the same color as the object its touching? Intead of color based on the range, color based on the neareast object material Or any way to segment the LIDAR ? I'm still new to blender

    • @emilsvfx
      @emilsvfx 2 месяца назад

      yes it possible but need make adjustments for this data transfering from mesh to points

    • @seranca1
      @seranca1 2 месяца назад

      @@emilsvfx Would you be able to help me?. I'm not able to find any similar solution online

    • @emilsvfx
      @emilsvfx 2 месяца назад

      @@seranca1 probably not. But search tutorials about data transfering inside geonodes

  • @rem_av
    @rem_av 2 месяца назад

    Very cool!

  • @JavierFigueruelo
    @JavierFigueruelo 2 месяца назад

    TUTORIAL please ¡¡¡¡ Amazing EFFECT¡¡

    • @emilsvfx
      @emilsvfx 2 месяца назад

      Tutorials all ready exist about Ray bounc and vex

    • @ojjohnson4540
      @ojjohnson4540 Месяц назад

      @@emilsvfx could you send a link please, cant find any

    • @emilsvfx
      @emilsvfx Месяц назад

      @@ojjohnson4540 google houdini ray bounce etc

  • @khomatech6428
    @khomatech6428 2 месяца назад

    very cool, are you using intersect()?

  • @tilakrajgolari1577
    @tilakrajgolari1577 2 месяца назад

    This is awesome.

  • @5rob791
    @5rob791 2 месяца назад

    Niiiiiice. You should try a version where the bounce boards are all prisims, and as the beam bounces further around, the ray splits into the spectrum.

    • @emilsvfx
      @emilsvfx 2 месяца назад

      @@5rob791 sounds intresting now only need to figer it out with my monkey brane

  • @CanalDoClaudin
    @CanalDoClaudin 2 месяца назад

    The match size node of Houdini, now in Blender. Great Addon!

  • @kiriltheone
    @kiriltheone 2 месяца назад

    Tutorial?

    • @emilsvfx
      @emilsvfx 2 месяца назад

      @kiriltheone Probably not. For two years, no one needed this. And for one, I don't see the point in making a tutorial.

  • @TheThouZands
    @TheThouZands 2 месяца назад

    Bro said 💀

  • @Ми.Ф
    @Ми.Ф 2 месяца назад

    Thank you for this addon! Please, add one more button for removing the origin to min, max or center for all of axes immediately

  • @dj_multiple_one
    @dj_multiple_one 2 месяца назад

    mmm what a wonderfull app! How did the information transfers? Wi-Fi, BT, or internet?

    • @emilsvfx
      @emilsvfx 2 месяца назад

      @@dj_multiple_one by wifi

    • @kha.nghiengame
      @kha.nghiengame 2 месяца назад

      @@emilsvfx No man it video

  • @dirtcreature3d
    @dirtcreature3d 2 месяца назад

    Awesome!

  • @kir11
    @kir11 3 месяца назад

    Nice!

  • @khomatech6428
    @khomatech6428 3 месяца назад

    Just Extract Centroid on the prims ;)

    • @emilsvfx
      @emilsvfx 3 месяца назад

      tnx for tip

  • @muneebkhaki
    @muneebkhaki 3 месяца назад

    hey! can anyone please tell me what is that not equal node before delete geometry ?

    • @emilsvfx
      @emilsvfx 3 месяца назад

      boolen node what gives value 0 or 1

    • @muneebkhaki
      @muneebkhaki 3 месяца назад

      @@emilsvfx thanks

  • @massimobaita7178
    @massimobaita7178 3 месяца назад

    Great, Emīls!

  • @lalamax3d
    @lalamax3d 3 месяца назад

    thanks its amazing, only way, which works easily with animated pscale as well

  • @khomatech6428
    @khomatech6428 3 месяца назад

    Just bought this, the VEXpression snippet has been removed from the Falloff Control wrangle for some reason. Any idea what's going on there?

    • @emilsvfx
      @emilsvfx 3 месяца назад

      You can make screenshot of the node setup and send me.

    • @khomatech6428
      @khomatech6428 3 месяца назад

      @@emilsvfx E-mailed it.

  • @angelous4x
    @angelous4x 3 месяца назад

    very cool!!!

  • @be9em0t
    @be9em0t 3 месяца назад

    vector a seems completely redundant?

    • @emilsvfx
      @emilsvfx 3 месяца назад

      better use this @N = normalize(@P)

  • @왜못할거라생각해
    @왜못할거라생각해 3 месяца назад

    Nice

  • @vfxskull6208
    @vfxskull6208 3 месяца назад

    omg, this is fantastic!

  • @imsatoboi
    @imsatoboi 4 месяца назад

    This is soo good!!! <3 Could you share how it was made?

    • @emilsvfx
      @emilsvfx 4 месяца назад

      check tutorial

  • @andrewpol4415
    @andrewpol4415 4 месяца назад

    buddy, that's awesome, thank you.

  • @attilamolnar2499
    @attilamolnar2499 4 месяца назад

    Impressive

  • @sleepingonthecouch95
    @sleepingonthecouch95 4 месяца назад

    OMG. You just saved my day.

  • @rooveri
    @rooveri 4 месяца назад

    whohooo I made it :) But now I dont know how to change de colours :(

  • @zdspider6778
    @zdspider6778 4 месяца назад

    You could have just written: @N = normalize(@P);

    • @emilsvfx
      @emilsvfx 4 месяца назад

      yes i know in 5ys i have learn something :D

  • @yesdadbut960
    @yesdadbut960 5 месяцев назад

    I love small fast tutorials thx

  • @travislrogers
    @travislrogers 5 месяцев назад

    Great technique! Thanks for this! Also love the short vid format 👍

  • @왜못할거라생각해
    @왜못할거라생각해 5 месяцев назад

    Were can i use this in advance?

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      This all depends from you. Every project is unique. Maybe for dbug or effect where is text involved. It's your call.

  • @juampasa
    @juampasa 5 месяцев назад

    nice approach!

  • @sleeper6000
    @sleeper6000 5 месяцев назад

    Would there be a way to do this inside of Houdini?

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      yes, only you need to make in shader. probably all depends what render engine you will use.

  • @massimobaita7178
    @massimobaita7178 5 месяцев назад

    Fantastic, Emīls!

  • @LucasBarbuzzi
    @LucasBarbuzzi 6 месяцев назад

    Can please someone explain me why is this working? what is exactly happening inside the point VOP? (I'm new to houdini)

    • @emilsvfx
      @emilsvfx 6 месяцев назад

      VDB have positive and negative voxels in they negative a hey attribute -1 and this way I say to points move them until they are 1. 1(Outside)/ -1(inside)

  • @raineraway
    @raineraway 6 месяцев назад

    awesome

  • @alvinchao1449
    @alvinchao1449 7 месяцев назад

    cool

  • @lactualumuffin
    @lactualumuffin 7 месяцев назад

    i remember how i tried to make morph between two procedural objects and there were no possible in c4d or blender way to make it, and houdini... i am sooo new to it like, i just start to learn like windows and menu but like half year and there is, the updates and its possible to morph two objects with different amount of tris/polys/verts but yet in blender its hard love it, this is so smooth

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      instagram.com/reel/CpearK1gqAW/ instagram.com/reel/CpearK1gqAW/ check tutorials about VDB shapemorph

    • @lactualumuffin
      @lactualumuffin 7 месяцев назад

      @@emilsvfx THANK YOU

  • @lmmffn
    @lmmffn 7 месяцев назад

    YOOOOOOOOO SO COOOL