Emīls Geršinskis - Ješinskis
Emīls Geršinskis - Ješinskis
  • Видео 167
  • Просмотров 373 493
Blender Batch Generator Tutorial | Automate Your Render Queue
This simple utility helps Blender artists automate their rendering workflow. Perfect for rendering multiple animations or scenes overnight.
📥 Download: emilsvfx.gumroad.com/l/ypxhap
🔧 Requirements: Python 3.x, tkinter, tkinterdnd2
pip install tkinter
pip install tkinterdnd2
#BlenderTutorial #3DAnimation #BlenderTools
Просмотров: 70

Видео

Houdini Tip: Removing Backface Culled Faces
Просмотров 4654 месяца назад
Here's a quick tip for removing backface culled faces without altering your original mesh. This technique utilizes the dot product and the new Clip node, which now supports clipping by attribute-a truly powerful feature. While inspired by Jafar Dashtinejad's method, my approach eliminates the need for remeshing, offering a more efficient solution. pDAVCmp9xM4a/ #3DArt #VFX #Blend...
ballistic path velocity custom shapes
Просмотров 2515 месяцев назад
Experimenting in Houdini with ballistic path velocity, I had an idea for creating custom shapes. Initially, I encountered issues with the RBD Solver and intersecting collisions, but I discovered an attribute that allows me to toggle this feature on and off. pC_kAHdJRbEa/ #3D #VFX #VisualEffects #TechArt #3DArtist #MotionDesign #GameDev #bulletpath #houdini #sidefx #velocity #rbd
Laser light beam bouncing paths in the darkness
Просмотров 8106 месяцев назад
Laser light beam bouncing paths in the darkness Main setup made in Houdini, rendered in Blender Next challenge will be rendering in Karma. :D :D pC9tfTcgRlt0/ #VFX #3DArtist #DigitalArt #3DExperiment #motion #3d #3dart #3dartist #blender3d #b3d #animation #gamedev #gamedesign #gamedevelopment #line #indiegames #techart #houdini #vex #laser #beam #sidefx
Set origin 1.2
Просмотров 876 месяцев назад
Custom Origin Offset: Set origin with a user-defined offset. Affect Children Option: Update child object transformations when changing parent's origin. Set Origin to Geometry: One-click button to set origin to object's geometry center. emilsvfx.gumroad.com/l/cidqwp
Houdini OSC controller
Просмотров 2006 месяцев назад
Here are my Houdini OSC projects where I use two Android apps: MultiSense OSC (reads phone data) - This app, for some reason, is not on the Play Store, but if you Google it, you can find it on multiple sites. Preview video of test lnkd.in/dQZkYgrD OSC Control (Custom user control for controlling parameters). Preview video of test lnkd.in/dvPp82Dx The Python code is open and can be easily adjust...
Houdini OSC controll
Просмотров 1,6 тыс.7 месяцев назад
Exploring further with OSC! This time, I used the Android app, OSC Controller, to manage position, scale, color, and object switch. It's quite impressive, but I'm still brainstorming potential applications. Perhaps for precise object placement or recording complex animations that are challenging to execute directly in Houdini. If there's interest, I'll soon make both scripts available on my Gum...
Breakdown adoptive pscale. Recreating MacOs Dock bar.
Просмотров 3577 месяцев назад
Mini breakdown adoptive pscale. Recreating MacOs Dock bar. #houdini #pscale #sidefx #tutorial #quicktio #tips #trick #sidefx
Houdini Vellum Cell Splitting Effect (Project File)
Просмотров 1,3 тыс.7 месяцев назад
Houdini Vellum Cell Splitting Effect (Project File)
Kinetic Slicer (project file)
Просмотров 5337 месяцев назад
Kinetic Slicer (project file)
Rotation to packed objects
Просмотров 2307 месяцев назад
Rotation to packed objects
Cyber Lion Under Attack
Просмотров 2728 месяцев назад
Cyber Lion Under Attack
Kinetic Slice
Просмотров 1498 месяцев назад
Kinetic Slice
Houdini Tutorial: Copying String Attributes Using Font SOP
Просмотров 5669 месяцев назад
Houdini Tutorial: Copying String Attributes Using Font SOP
Houdini - Theme Switcher script
Просмотров 2299 месяцев назад
Houdini - Theme Switcher script
4 object loop morph
Просмотров 7659 месяцев назад
4 object loop morph
Houdini - Vellum with dynamic pin constraint.
Просмотров 2,7 тыс.11 месяцев назад
Houdini - Vellum with dynamic pin constraint.
vellum sinewave
Просмотров 1,4 тыс.11 месяцев назад
vellum sinewave
update2
Просмотров 140Год назад
update2
Texture Density Visualizer Add-on
Просмотров 317Год назад
Texture Density Visualizer Add-on
Sequence 01
Просмотров 84Год назад
Sequence 01
Fluid Bacteria in a Petri Dish
Просмотров 398Год назад
Fluid Bacteria in a Petri Dish
Duck morph
Просмотров 590Год назад
Duck morph
Blender Set Origin Add-on
Просмотров 4,1 тыс.Год назад
Blender Set Origin Add-on
Blender - Fake SDF Effect
Просмотров 730Год назад
Blender - Fake SDF Effect
Houdini Workflow Apply VDM Textures to mesh
Просмотров 1,9 тыс.Год назад
Houdini Workflow Apply VDM Textures to mesh
Houdini tutorial Extracting transformation no VEX
Просмотров 12 тыс.2 года назад
Houdini tutorial Extracting transformation no VEX
blood wound
Просмотров 1,2 тыс.2 года назад
blood wound
HOUDINI SPIRAL FLOW BREAKDOWN
Просмотров 2,4 тыс.2 года назад
HOUDINI SPIRAL FLOW BREAKDOWN
HOUDINI ABSTRACT SHAPE BREAKDOWN
Просмотров 1,1 тыс.2 года назад
HOUDINI ABSTRACT SHAPE BREAKDOWN

Комментарии

  • @钒铭李
    @钒铭李 16 часов назад

    When I use the file you provided to test with the pig - head model, the models are always interpenetrating and all huddled together. May I ask if there are any good solutions?

    • @emilsvfx
      @emilsvfx 4 часа назад

      maybe remesh, its all depends from mesh quality

  • @CGI-Space
    @CGI-Space 6 дней назад

    Is it possible to get the transform values of the head as it moves? As mine stays on 0 for all values, but does move along.

    • @emilsvfx
      @emilsvfx 5 дней назад

      i think yes check primintrensic

  • @VRXGAMER-o9z
    @VRXGAMER-o9z 25 дней назад

    Why does it look like a brain help😭😭😭😭😭😭

  • @FritzHugo3
    @FritzHugo3 28 дней назад

    Nice, thx

  • @alansaver5779
    @alansaver5779 Месяц назад

    Thx ❤

  • @yehonataniiii
    @yehonataniiii Месяц назад

    Awesome!

  • @Quillabasta
    @Quillabasta Месяц назад

    CRACK!!! TY 🥳

  • @chrismeyers3d
    @chrismeyers3d Месяц назад

    Insanely smart solution

  • @HuỳnhNguyễnKiếnQuốc
    @HuỳnhNguyễnKiếnQuốc 2 месяца назад

    Can you share it?

    • @emilsvfx
      @emilsvfx 2 месяца назад

      @@HuỳnhNguyễnKiếnQuốc nope

  • @jacovanloggerenbergg
    @jacovanloggerenbergg 3 месяца назад

    Nice🔥

  • @borademir7294
    @borademir7294 3 месяца назад

    Yo Emils bro I've been looking for a way to get this done and again like many other occasions you are the one who achieves the results that I've been looking for lol, love you man keep it up <3

  • @sexwithawhaleinc
    @sexwithawhaleinc 3 месяца назад

    Did you just implement a setup from "Vellum Cell Replication Tutorial" by Adrian Meyer here?

  • @misakichoi636
    @misakichoi636 3 месяца назад

    Such a time saver! Thank you so much

  • @kiwichang9103
    @kiwichang9103 3 месяца назад

    I purchased the solution file, but the current problem is that I want to change the LIDAR scanning range to the size and shape I want and fix it. I don’t know where to start (I am still a beginner). Can you give me some pointers? Thank you for your guidance!

    • @emilsvfx
      @emilsvfx 3 месяца назад

      write emails and add example for more clear what kinda effect you want to get.

    • @kiwichang9103
      @kiwichang9103 3 месяца назад

      @@emilsvfx I replied to you in letter🙇

  • @iamzizo
    @iamzizo 3 месяца назад

    thank you very much

  • @DANDOOZLED.com_
    @DANDOOZLED.com_ 4 месяца назад

    how did you animate the pins along curve?

  • @zurasaur
    @zurasaur 4 месяца назад

    How😮

  • @iamzizo
    @iamzizo 4 месяца назад

    Thank you

  • @markardisson2791
    @markardisson2791 4 месяца назад

    @N = normalize(@P); is enough @N = normalize(@-P); to point normals inwards

    • @emilsvfx
      @emilsvfx 4 месяца назад

      tnx, Where Have You Bean 6 years ago?

    • @wonbs6651
      @wonbs6651 19 дней назад

      bless you

  • @abylai_Xx
    @abylai_Xx 4 месяца назад

    Thank you!

  • @vb.motion
    @vb.motion 5 месяцев назад

    Thanks for your work! 👏🏻

  • @G1NJO
    @G1NJO 5 месяцев назад

    Is there a way That the Lines dont realigne After the mesh is moved?

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      @@G1NJO i think yes. It possible. Only need adjustemts

    • @G1NJO
      @G1NJO 5 месяцев назад

      @@emilsvfx how ?:)

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      @@G1NJO i dont know its your project and dont know what you want to atchive.

    • @G1NJO
      @G1NJO 5 месяцев назад

      @@emilsvfx gg

  • @genkidama7385
    @genkidama7385 5 месяцев назад

    remesh (highres) => poly reduce (lowpoly) => uvautoseams => uvunwrap => uvlayout. Combine that with merging, and you get entire compounds low/highres, for free.

  • @genkidama7385
    @genkidama7385 5 месяцев назад

    Add a remesh node at the end with target size 0.05. something that will give you : highres geometry, proper smoothing, and keeps edge damage details.

  • @beverlyhillscop90210
    @beverlyhillscop90210 5 месяцев назад

    "Houdini Image Camera Matching" - Okay, just use another software and youre good.

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      @@beverlyhillscop90210 for sure or fspy hda for houdini

  • @wewantmoreparty
    @wewantmoreparty 6 месяцев назад

    🤘

  • @seranca1
    @seranca1 6 месяцев назад

    Excelent work!! Is there a way to create a shader to make the LIDAR points the same color as the object its touching? Intead of color based on the range, color based on the neareast object material Or any way to segment the LIDAR ? I'm still new to blender

    • @emilsvfx
      @emilsvfx 6 месяцев назад

      yes it possible but need make adjustments for this data transfering from mesh to points

    • @seranca1
      @seranca1 6 месяцев назад

      @@emilsvfx Would you be able to help me?. I'm not able to find any similar solution online

    • @emilsvfx
      @emilsvfx 6 месяцев назад

      @@seranca1 probably not. But search tutorials about data transfering inside geonodes

  • @rem_av
    @rem_av 6 месяцев назад

    Very cool!

  • @JavierFigueruelo
    @JavierFigueruelo 6 месяцев назад

    TUTORIAL please ¡¡¡¡ Amazing EFFECT¡¡

    • @emilsvfx
      @emilsvfx 6 месяцев назад

      Tutorials all ready exist about Ray bounc and vex

    • @ojjohnson4540
      @ojjohnson4540 5 месяцев назад

      @@emilsvfx could you send a link please, cant find any

    • @emilsvfx
      @emilsvfx 5 месяцев назад

      @@ojjohnson4540 google houdini ray bounce etc

  • @khomatech0
    @khomatech0 6 месяцев назад

    very cool, are you using intersect()?

  • @tilakrajM1
    @tilakrajM1 6 месяцев назад

    This is awesome.

  • @5rob791
    @5rob791 6 месяцев назад

    Niiiiiice. You should try a version where the bounce boards are all prisims, and as the beam bounces further around, the ray splits into the spectrum.

    • @emilsvfx
      @emilsvfx 6 месяцев назад

      @@5rob791 sounds intresting now only need to figer it out with my monkey brane

  • @CanalDoClaudin
    @CanalDoClaudin 6 месяцев назад

    The match size node of Houdini, now in Blender. Great Addon!

  • @TheThouZands
    @TheThouZands 6 месяцев назад

    Bro said 💀

  • @Ми.Ф
    @Ми.Ф 7 месяцев назад

    Thank you for this addon! Please, add one more button for removing the origin to min, max or center for all of axes immediately

  • @dj_multiple_one
    @dj_multiple_one 7 месяцев назад

    mmm what a wonderfull app! How did the information transfers? Wi-Fi, BT, or internet?

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      @@dj_multiple_one by wifi

    • @kha.nghiengame
      @kha.nghiengame 7 месяцев назад

      @@emilsvfx No man it video

  • @dirtcreature3d
    @dirtcreature3d 7 месяцев назад

    Awesome!

  • @kir11
    @kir11 7 месяцев назад

    Nice!

  • @khomatech0
    @khomatech0 7 месяцев назад

    Just Extract Centroid on the prims ;)

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      tnx for tip

  • @muneebkhaki
    @muneebkhaki 7 месяцев назад

    hey! can anyone please tell me what is that not equal node before delete geometry ?

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      boolen node what gives value 0 or 1

    • @muneebkhaki
      @muneebkhaki 7 месяцев назад

      @@emilsvfx thanks

  • @massimobaita7178
    @massimobaita7178 7 месяцев назад

    Great, Emīls!

  • @lalamax3d
    @lalamax3d 7 месяцев назад

    thanks its amazing, only way, which works easily with animated pscale as well

  • @khomatech0
    @khomatech0 7 месяцев назад

    Just bought this, the VEXpression snippet has been removed from the Falloff Control wrangle for some reason. Any idea what's going on there?

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      You can make screenshot of the node setup and send me.

    • @khomatech0
      @khomatech0 7 месяцев назад

      @@emilsvfx E-mailed it.

  • @angelous4x
    @angelous4x 7 месяцев назад

    very cool!!!

  • @be9em0t
    @be9em0t 7 месяцев назад

    vector a seems completely redundant?

    • @emilsvfx
      @emilsvfx 7 месяцев назад

      better use this @N = normalize(@P)

  • @왜못할거라생각해
    @왜못할거라생각해 7 месяцев назад

    Nice

  • @vfxskull6208
    @vfxskull6208 8 месяцев назад

    omg, this is fantastic!

  • @imsatoboi
    @imsatoboi 8 месяцев назад

    This is soo good!!! <3 Could you share how it was made?

    • @emilsvfx
      @emilsvfx 8 месяцев назад

      check tutorial

  • @andrewpol4415
    @andrewpol4415 8 месяцев назад

    buddy, that's awesome, thank you.

  • @attilamolnar2499
    @attilamolnar2499 8 месяцев назад

    Impressive