Daily Blender Secrets - Basics of Nurbs modeling

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  • Опубликовано: 4 окт 2024
  • Please watch the updated video here: • NURBS Surfaces Basics ...
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Комментарии • 247

  • @BlenderSecrets
    @BlenderSecrets  Год назад +9

    Please Watch the UPDATED VIDEO here: ruclips.net/video/3OfShkLcj-c/видео.html

  • @pieralessi7426
    @pieralessi7426 3 года назад +264

    Nurbs curves is a good tool for clean and accurate curves, I can't understand why the most blender's teachers ignore this important tool for industrial design.

    • @nemesis2477
      @nemesis2477 3 года назад +13

      Because you can just create a flat plane and work with it . Maybe not as accurate but almost the same result with and not much complex

    • @nightblade178
      @nightblade178 3 года назад +16

      Because there r better CAD softwares out there than blender

    • @GuiPurri
      @GuiPurri 2 года назад +36

      @@nightblade178 but the CAD software don't have sculpting, painting, other artistic tools, animation and node editing, I don't think...
      The fact that blender incorporated NURBS is proof of how well built the program architecture truly is

    • @nightblade178
      @nightblade178 2 года назад +19

      @@GuiPurri that's because it's CAD. U don't sculpt while engineering. Everything has to be precise down to the last millimeter.

    • @gianlozano102
      @gianlozano102 2 года назад +13

      @@nightblade178 not everyone’s an engineer and surely Blender is mostly used for animation and 3d presentation work

  • @alanthomasgramont
    @alanthomasgramont 9 месяцев назад +2

    I have been using blender for years and I still feel like I’m an absolute beginner. Thanks!

    • @BlenderSecrets
      @BlenderSecrets  9 месяцев назад +1

      So do I sometimes. Keeps it fun!

  • @PetrSmrtka
    @PetrSmrtka 4 года назад +161

    Wow, please show more of the car-modeling techniques please with these nurbes

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +62

      It's on my to-do list!

    • @faintedG0ose
      @faintedG0ose 4 года назад +3

      I second this

    • @spaceman-pe5je
      @spaceman-pe5je 4 года назад +4

      @@BlenderSecrets plsplsplsplspls

    • @autodriver3617
      @autodriver3617 3 года назад +2

      @@BlenderSecrets there are many wanting to learn nurbes in blender including myself

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +5

      @@autodriver3617 Yeah, there's just not that much to Nurbs in Blender I think. If you're really serious about Nurbs maybe look at Moi3D, it looks pretty interesting - moi3d.com/ You can work with that and bring it back into Blender to add details and render.

  • @asyraftojiman6801
    @asyraftojiman6801 3 года назад +32

    I always struggle when dealing with smooth curvy meshes where i have to tweak each of the vertices to get those smoothness that i want.. how i wish I found this video earlier.. thanks mate!!

  • @TsarFrancisDrake
    @TsarFrancisDrake 2 года назад +7

    This looks like it could make modelling clothes and armors much easier

  • @williamtorres9781
    @williamtorres9781 2 года назад +18

    I have a problem, I did exactly the same, but when I pressed F to fill the Nurbs becomes cyclic, it doesn't create faces (3.2)

    • @Blendercage
      @Blendercage 25 дней назад +1

      In case you never figured it out, you chose the nurbs curve from the curve add menu and not the surface menu.

  • @BlenderSecrets
    @BlenderSecrets  Год назад +7

    For all the people asking why they can’t make a surface when they press F. Watch carefully, I go to the Surface > Nurbs Curve instead of Curve > Nurbs Curve. I made a new video about it to make it more clear. ruclips.net/video/3OfShkLcj-c/видео.html

  • @C_Corpze
    @C_Corpze 2 года назад +1

    I didn't even know you could do this with curves? Mind blown, this will be so useful. Thank you.

  • @parelt
    @parelt 4 года назад +40

    Awesome- I had discounted Blender NURBS curves for a long time because of the hairy look. This looks MUCH cleaner and like a CAD NURBS curve

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +2

      Oh, I didn't really use it much either but it's actually not bad!

    • @pieralessi7426
      @pieralessi7426 3 года назад +1

      @@BlenderSecrets The video is stunning understanding that Blender's NURBS is ignored and hated, did you made that in one piece?

    • @MikeMike-wc8on
      @MikeMike-wc8on 3 года назад +1

      Viewport Overlays - Normals (uncheck)

  • @sasibala3247
    @sasibala3247 3 года назад +1

    Itz the exact stuff that i was searching for 5 days. I mean a perfect method to make a car fender.Thank you a lot .

  • @JeanZuletaOS
    @JeanZuletaOS 4 года назад +12

    This is exactly what I needed! I've been trying to model a complex spaceship with a lot of curved surfaces and its really hard to do it with proportional editing. Im definitely going to try this! Thanks!

  • @MrsTavington
    @MrsTavington 3 года назад +4

    LOVE this tutorial. Right to the point and shows you the basics. Perfect!!

  • @aquarius4577
    @aquarius4577 2 года назад

    You are nothing but god of blender😮👍🏻

  • @ESSArtist
    @ESSArtist Год назад

    This was very very useful thanks

  • @jawadwaheed4270
    @jawadwaheed4270 3 года назад +1

    Awesome, very amazing - the most technical part in blender is smooth meshes

  • @artzonead2238
    @artzonead2238 3 года назад +3

    Best blender tut ever

  • @mytapscoreplaceholder
    @mytapscoreplaceholder 3 года назад +5

    Yes! This is the way to do tutorials! Thank you!

  • @rizwanzaman1793
    @rizwanzaman1793 8 месяцев назад

    Whoa never seen this type of modeling this is really cool

  • @soirema
    @soirema 9 месяцев назад

    AMZING! thank you so much!!

  • @nirmanchowdhury4327
    @nirmanchowdhury4327 4 года назад +31

    Every video is really good learning tool!

  • @BetaTester704
    @BetaTester704 Год назад +1

    That would have saved me so much time.

  • @chikko_five
    @chikko_five Год назад

    congratulations, you have invented subdivision surface modeling

  • @olilles7
    @olilles7 4 года назад +2

    wow! new ways just opened up for me .. nice video keep it up man

  • @monke2395
    @monke2395 2 года назад

    I have been using bezeir curves before, this looks so much easier thank you

  • @jeanrenaudviers
    @jeanrenaudviers 9 месяцев назад

    Exactly what I was looking for. Tvvm

  • @DaNil-ws8bc
    @DaNil-ws8bc 2 года назад

    Oh yes exactly what I want, the CV curves. Only one thing left: curve comb plot and g1, g2, g3 continuity options;)

  • @alexmattyou
    @alexmattyou 3 года назад

    Wow, it giving us perfect topology

  • @darreldash
    @darreldash Год назад

    Thank you so much for this! I was looking for a video but I didn't know what this technique was called, and it really helped me with one of my projects.

  • @izuchukwugideon1221
    @izuchukwugideon1221 3 года назад +1

    Holy moses, thanks man for this video

  • @fraklin6
    @fraklin6 4 года назад +11

    Blender is an overpowered tool in this industry.

  • @rsher_digital-art
    @rsher_digital-art 4 года назад +1

    Wow, I've yet to explore the nurbs functionality in Blender. This video has got me going there. Thank you.

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +2

      Not sure if there's much more to explore, sadly.

    • @xiashao9544
      @xiashao9544 3 года назад +1

      @@BlenderSecrets If you find it later. Please keep uploading. I think there would be tons of people are waiting for it.

  • @nothingnothing3211
    @nothingnothing3211 3 года назад +1

    Yeah! I want shorts to be flooded with this kind of educational videos. Though I think that youtube doesn't recommend such videos over the crappy ones.

  • @editworld8899
    @editworld8899 4 года назад +1

    Thank you so much 💕😊😊
    Before this is very difficult for me now I can make

  • @faragh-8241
    @faragh-8241 2 года назад

    Your videos are incredible, thank you ♥️

  • @ranahasan2023
    @ranahasan2023 4 месяца назад

    Thanx for sharing !!!

  • @ABMultimediaDesigner
    @ABMultimediaDesigner 4 года назад +9

    Would love to see a car tutorial! Would love to model a DB5 in Blender

  • @discotec70
    @discotec70 4 года назад +2

    Thank you, this was really useful! Thanks!

  • @최원섭-z8e
    @최원섭-z8e 2 месяца назад

    고맙습니다

  • @OrangeDragon04
    @OrangeDragon04 2 года назад

    Hmmm ... Armor ... Just what I needed.

  • @aymenlegendb1942
    @aymenlegendb1942 3 года назад

    this channel deserve more subscribes 👌🌹

  • @adandesign3127
    @adandesign3127 3 года назад

    simply awesome.

  • @liam.3d265
    @liam.3d265 3 года назад

    Good video

  • @gakidomo9561
    @gakidomo9561 7 месяцев назад

    This helped my Mountain road so much! Can you teach us how to make, Initial D Fifth stage textures? If you can?

  • @simpernchong
    @simpernchong 4 года назад +2

    Great stuffs and thanks for the video. Unfortunately, the NURBS in Blender cannot be exported as a NURBS format such as STEP or IGES. Otherwise, there is a possibility of it being used for creating parts for mass manufacturing.

  • @RSpudieD
    @RSpudieD 4 года назад +2

    TIL Nurbs are a thing...and they're pretty handy!

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +1

      Yeah, they're not so well-known but actually pretty good!

  • @ilyboc
    @ilyboc 4 года назад +1

    NURBS are cool

  • @riyan_prof
    @riyan_prof 3 года назад

    You got new subscriber! 👍😁
    Amazing

  • @Shieverski
    @Shieverski 2 года назад

    amazing like always

  • @CameronKiesser
    @CameronKiesser 2 года назад

    Wow. This is cool.

  • @artinrad8213
    @artinrad8213 2 года назад

    Nice

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад +1

    cool

  • @Chemophile
    @Chemophile 4 года назад

    Wow that video was really helpful

  • @justme3d
    @justme3d 4 года назад +11

    When I press F I got the message "too few selections to merge" I have 2.80, All the points are selected. I tried to subdivide the nurb curves but it doesn't work too.

    • @justme3d
      @justme3d 4 года назад +4

      I figured it out. The two curves must be joined as one object, and you can only fill two rows at a time and they need to have the same numbers of segment points.

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +4

      Yeah you should definitely duplicate the Nurbs curve in Edit Mode, not in Object Mode.

  • @Uxcis
    @Uxcis 2 года назад +1

    So what's the difference between this and subdivision surface? The interpolation method? Its still just polygons

  • @jhoncarlosecuya
    @jhoncarlosecuya 3 года назад +5

    why is it that it wont fill after i duplicate the curve?
    instead it will connect the duplicate curve

    • @Guilherme-social
      @Guilherme-social 3 года назад +4

      You are using a curve, not a Surface... When you press Shift+A, you need to select Surface, then Nurb.

    • @alexandrecastelobrancobras625
      @alexandrecastelobrancobras625 3 года назад +1

      @@Guilherme-social Thanks for the answer

  • @abhishekpro1
    @abhishekpro1 3 года назад +1

    I have used curves and surface modelling extensively in maya for things like cars which need nice curved surfaces. Now since i am trying to get into blender.. i am searching for tutorials that help me achieve a similar workflow ... this short tutorial helped... also if u are aware of something called rebuild curve in maya, how can i do that in blender?

    • @BlenderSecrets
      @BlenderSecrets  3 года назад

      Hey, glad it helped! I haven’t used Maya for over a decade and even then it was only for like a week, so I don’t remember it that well. What would the rebuild curve tool do?

    • @DigitalGreenTea
      @DigitalGreenTea 3 года назад +1

      @@BlenderSecrets Rebuild curve re-distrbutes the control vertices (hulls) on the curve. Similar to the Loop Tools -> Space for polygonal vertices.

  • @frazho4eg
    @frazho4eg 2 года назад +2

    If someone occur problem - add curve from surface section, not from curve section!

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE 2 года назад

      Man !!! Thanks a lot, i dont see the differenc in Curve - Nurbs curve and Surface - Nurbs curve - but you make it clear.

  • @blacklight4795
    @blacklight4795 Год назад +1

    What is the difference between it and subdivision surface?

  • @max_ishere
    @max_ishere Год назад

    Oh wait you can actually do that where have I been

  • @ALLCOLOURSOFLIFE
    @ALLCOLOURSOFLIFE 2 года назад

    In blender 3.22 the command F just connect side points, there is no fill effect as on video. I duplicate curve in edit mode, so they are joined as one object. I try several time back and force - the same result, maybe it is now working in another way? I decide to test in 2.8 - also dont work. I select both curves in edit mode and pressing F just connect opposite side of curves and make like knot curve, no filling.
    After that i starrt reading comments and found my mistake - i dont saw the difference in "Curve - Nurbs curve" and "Surface - Nurbs curve" These are different ones. Now it is clear for me.

  • @antonystone6288
    @antonystone6288 2 года назад

    Cool!

  • @neerajbhatt3368
    @neerajbhatt3368 2 года назад

    When I press F, the face is not created but two vertices get linked

  • @OzeiasQueiroz
    @OzeiasQueiroz 2 года назад

    muito útil.

  • @papaesbueno4650
    @papaesbueno4650 3 года назад +1

    Why said "too few selections to merge when I try to fill ?

  • @MikeMike-wc8on
    @MikeMike-wc8on 11 месяцев назад

    Can anyone explain why nurbs curves are made with endpoints deactivated???

  • @allenl9214
    @allenl9214 2 года назад

    Didnt even know Blender had nurbs capability. Can poly mesh be converted to nurbs surfaces? Can nurbs surfaces be exported for use in Rhino?

  • @mehulchaudhariiitb2765
    @mehulchaudhariiitb2765 Год назад

    When I press F, it's closing the curve instead of making it a surface. What's wrong?

  • @properlook
    @properlook 2 года назад

    Can anyone please share the full tutorial for car 🚘 or anything else modeling using nurbs

  • @Master_Knight345
    @Master_Knight345 8 месяцев назад

    I have one question, Is it possible to make the object more thick?

  • @ViktorVasilev-mk1xq
    @ViktorVasilev-mk1xq Год назад

    When I press F only two vertices get connected, why is it not filling the whole thing?

  • @danielpascale2685
    @danielpascale2685 10 месяцев назад

    Many people put tutorials on RUclips but don't show what keys they use.

  • @mack7963
    @mack7963 4 года назад +1

    Now if blender had something like T-Splines

    • @BlenderSecrets
      @BlenderSecrets  4 года назад

      Can you explain what T-splines are for?

    • @mack7963
      @mack7963 4 года назад

      @@BlenderSecrets So T-Sp;lines was a plugin for Rhino, basically it used nurbs surfaces in the same way you would box model, extruding faces, creasing edges, you could also extrude nurbs curves lathe them and so on, just how you would build a model from say a cube or a profile curve you could do the same in T-Splines, it was a plugin that i literally fell in love with, beautiful to use and the output was stunning to look at, sadly its now been acquired by auto desk and resides in Fusion 360.

    • @simpernchong
      @simpernchong 4 года назад +1

      Blender's Subdivision tools is just like T-splines. However, Blender's tools including its NURBS toolset cannot export real NURBS such as STEP or IGES formats. As such, it is not possible to be used for parts design for mass manufacturing that requires mold tooling. BTW, rhino 7 will have its own Sub-D toolset as demonstrated here ruclips.net/video/Naw_bMLDEPU/видео.html :)

    • @spaceman-pe5je
      @spaceman-pe5je 4 года назад +1

      @@simpernchong you can import a subdivision 0 mesh into Fusion and convert it to T spline, or Convert that into a Brep, and it looks identical to how it does in blender.

  • @BiseChen
    @BiseChen 4 года назад +6

    What function is this F hotkey?
    My preset value of Blnder shows that F HotKey is "Make Segment",
    So I cannot use F to create a surface.

    • @BlenderSecrets
      @BlenderSecrets  4 года назад

      F is for Fill, just like with normal mesh geometry. You are probably using a Bezier curve, and not Nurbs.

    • @BiseChen
      @BiseChen 4 года назад +1

      @@BlenderSecrets
      I checked the Scens Collection and I'm sure that NurbsCurve was created.

    • @BiseChen
      @BiseChen 4 года назад

      @@BlenderSecrets ruclips.net/video/wXzDbS3BT34/видео.html

    • @BiseChen
      @BiseChen 4 года назад +4

      Sorry, I think I'm stupid. The correct way is to use Surface-> NurbsCurve so that I can do it correctly.

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +1

      @@BiseChen That's odd, I can only tell you that F is the default for Fill in Blender. Are you in Edit Mode, is everything selected?

  • @yuanwang3482
    @yuanwang3482 Год назад

    why i can't use F to fill curves, in Blender version 3.4.1, it just joins two curves

  • @lutzpleuter6388
    @lutzpleuter6388 2 года назад

    Nice tutorial, but it doesn't work for me. When hitting 'F' the two curves just connect with an additional segment. Where is my mistake?

    • @njnjhjh8918
      @njnjhjh8918 2 года назад

      Need to use Surface->NURBS Curve, not Curve->NURBS Curve

  • @ramalshebl60
    @ramalshebl60 Год назад

    can we boolean nurbs??

  • @girugaymesh
    @girugaymesh 3 года назад

    mhhh dumb question: what's the difference or benefit of using this instead of just a regular mesh with subdiv and stuff?

  • @alexd9956
    @alexd9956 2 года назад

    Im adding nurbs curve, mark checkbox to see the ends if the curve. Than duplicate curve the same way as shown in video in edit mode. Than press A to select all points in both curves and than press f. And it not works. Only end points connecting, but not the whole curves. Maybe you know why this happening ?

    • @mch43856
      @mch43856 2 года назад +1

      As comment bellow by
      Nj Njhjh pointed out you need to use Surface->NURBS Curve, not Curve->NURBS Curve.

  • @aeros618
    @aeros618 3 года назад

    Whats the background music?

  • @locusruizlopez5997
    @locusruizlopez5997 4 года назад

    Great

  • @DIABULUSKIRA
    @DIABULUSKIRA Год назад

    I can't fill with F. It just connects lower left and upper right vertex points instead of filling it like in video. And yes i selected everything as said

    • @BlenderSecrets
      @BlenderSecrets  Год назад +1

      You're using the wrong Nurbs type. Follow the steps again and look at the menu I get the Nurbs from. I literally just made a new Nurbs video because I get this question every day lol... oh well

    • @DIABULUSKIRA
      @DIABULUSKIRA Год назад

      ​@BlenderSecrets I have rewatched it 20 times and haven't seen it till now. And i was confused that icon in menu on the left is different. Now i remember that i have seen in some other video, can't find it now, that it is important to use nurbs curve from SURFACE, not from CURVES.... Sorry for bothering you and thanks for fast response. Most toutubers never reply to comments.

    • @BlenderSecrets
      @BlenderSecrets  Год назад

      @@DIABULUSKIRA I even made a new video which is very clear so people don’t make this mistake - ruclips.net/video/3OfShkLcj-c/видео.html

  • @terner1234
    @terner1234 4 года назад +2

    What's the difference between this and regular subserf modeling?

    • @SoftBreadSoft
      @SoftBreadSoft 3 года назад

      You can set point weights with NURBs, there is more fine control. Subdiv is easier to work with in some cases, but you can also destroy your topology easier.

    • @terner1234
      @terner1234 3 года назад

      @@SoftBreadSoft thanks

  • @Spoon97
    @Spoon97 3 года назад

    Fun Fact : Most 3d Studios In The Past Uses This

  • @saosao10
    @saosao10 2 года назад

    I can Not do it on macbook, if i press "F" its just connect two edge points, what can i do?

  • @johanmafray2250
    @johanmafray2250 2 года назад

    Hello, thank you for your explanations, but when I do the manipulation you told me, it just gives me black lines in the shape of a segment and not a filling. How should I do it ? Thank you

  • @TheCryptKeeper.
    @TheCryptKeeper. 2 года назад

    this doesn't work for some reason i hit F and nothing, im on nurbs???

  • @danielpascale2685
    @danielpascale2685 10 месяцев назад

    Show bro the keys you use. I am a beginner and want to learn more. I admit I don't have them with English. I use a translator for English.

  • @dongmingtan2897
    @dongmingtan2897 2 года назад

    oh my god!

  • @pauladityashaw4590
    @pauladityashaw4590 4 года назад

    Is there any video which demonstrates how to model a car with NURBs detail????

  • @camelCased
    @camelCased 3 года назад

    For me, F did not fill it with faces - it just added a new segment between the original and the clone.
    What am I doing wrong?
    I made a curve, hit Shift-D, then G, Z, moved it up, then A to select all, then F.

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +1

      Probably you didn't choose Nurbs surfaces

    • @camelCased
      @camelCased 3 года назад

      @@BlenderSecrets Thanks, you were right. It's a bit confusing that Blender has NURBS curves under both Curves and Surfaces, but only Surface curves can be used to create surfaces.

  • @nofabe
    @nofabe 4 года назад

    What's the difference/advantages to subsurf modeling?

  • @CariagaXIII
    @CariagaXIII 3 года назад

    it has to be specific surface type?

  • @audytor111
    @audytor111 3 года назад

    👍👍👍

  • @rayhanaryahfath8104
    @rayhanaryahfath8104 3 года назад

    what is it used for?

  • @cb4675
    @cb4675 3 года назад

    can this facility replace rhinoceros up to a point (moderate)

  • @papermartin879
    @papermartin879 2 года назад +1

    is this not basically the same as using a subdivision surface modifier?

  • @tbrg1965
    @tbrg1965 3 года назад

    So this begs the question: if I can build NURBS Surfaces in Blender, why can't I import NURBS Surfaces and render them as surfaces, and not mesh?

  • @designfreedom3651
    @designfreedom3651 4 года назад +1

    And that's basically all there is for NURBS in Blender, especially when compared to any other NURBS-based modeler. I wish that I was very very wrong. How can we convince Blender Foundation to develop NURBS?...

    • @BlenderSecrets
      @BlenderSecrets  4 года назад +3

      Unfortunately I couldn't find much either. I don't know if it's got to do with "convincing" Blender Foundation, as they don't have unlimited funds and have to pick their battles. The more support they have financially, the more likely it is to see the things you want in it :-) You can always support them with monthly donations.

    • @designfreedom3651
      @designfreedom3651 4 года назад +2

      @@BlenderSecrets Thank you for the answer, I totally agree with you. On several occasions I proposed to establish a fund for NURBS specifically. As I understand they thought about it but haven't decided. I'm open to donations, but I'm afraid they'll go into some character creation or animation related area, which is wonderful for those who need it.
      Plus, I heard Pablo Vazquez saying that developers could take on an idea if it is presented to them in a convincing manner. But I reckon it should be a community effort. For me there's no doubt, if Blender excels in NURBS it will open itself to Industrial Design and Architecture. Big industries, a lot of studios. They need NURBS.

    • @designfreedom3651
      @designfreedom3651 4 года назад +1

      @xg223 It depends on the industry. In animation and character creation indeed there's no much need for the Nurbs. But in architecture and design, that is in the industries aimed for real life objects production, the Nurbs are quite a must.

    • @trane23021996
      @trane23021996 4 года назад +1

      @xg223 as said NURBS are extremely handy when you need precision, like NURBS are in a way "vectors" for 3D modellers, as vectors are in Illustrator. You would not draft floor plan in Photoshop via pixels, but take vectors in AutoCAD/Illustrator... going into 3D, if you model e.g. sphere with mesh-based geometry, PC doesn't "see" sphere but a bunch of polygons... on the other hand NURBS based 3D geo is accurate, like a sphere is a real sphere and ist shape is computed with guide curves, points, which can be mathematically written in code... the best application of this advantage is then e.g. with 3D programming used to build generative algorithms, such as for generative art or parametric modelling. Like bringing full Grasshopper into Blender would be madness. I know Blender got Sverchok but I think it is lacking a lot, because of GH user base.

  • @edcofu
    @edcofu 3 года назад +1

    SEND NURBS