Vertex to Hole with Quad Topology - Step by step Blender beginner version | Blender Secrets

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  • Опубликовано: 26 дек 2023
  • Do you want to make easy holes, that can also work in a Subdivision workflow? This is a step by step Blender beginner version of this topic.
    More tips, my course, book & free sample e-book:
    ⇨ www.blendersecrets.org/
    1-minute version:
    ⇨ • Easy Holes with Bevele...
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Комментарии • 32

  • @Nikrobaby
    @Nikrobaby 6 месяцев назад +9

    This channel is gold. Good as always! Thanks for all the effort.

  • @GerardMenvussa
    @GerardMenvussa 6 месяцев назад +8

    Thank you for explaining the hole process :D

    • @BlenderSecrets
      @BlenderSecrets  6 месяцев назад +3

      I wouldn't want there to be a gap in your knowledge!

    • @GerardMenvussa
      @GerardMenvussa 6 месяцев назад

      (☞゚∀゚)☞

  • @AlfredoAntonioMartinez
    @AlfredoAntonioMartinez 3 месяца назад

    Finally I can get the book! thanks a huge! this is the best spent in a long time! it worth every dollar!

  • @golemtabak1183
    @golemtabak1183 6 месяцев назад +6

    brilliant as always, thank you!

  • @Byt3me21
    @Byt3me21 6 месяцев назад

    Another tool I will use from now on as I begin Blender, Thanks!

  • @mahdi2592
    @mahdi2592 6 месяцев назад

    WOW THATS AMAZING

  • @jacobmougharbel3092
    @jacobmougharbel3092 6 месяцев назад +1

    honestly some wizard needs to make this into an addon!

  • @richardconway6425
    @richardconway6425 6 месяцев назад +5

    Now I get it !! ... Thank you !!
    One little question: I notice you use 'Mark as crease' quite a lot to define the edges around the hole, but I was wondering if 'mark sharp' will also do the job? I'd really appreciate it if you could explain the difference between the two, and why one might be preferable over the other.
    Thank you again !

    • @BlenderSecrets
      @BlenderSecrets  6 месяцев назад +5

      Mark sharp is used by the Edge Split modifier, which is something very old that will probably be removed from Blender in the future, so I wouldn't worry about it. Just use Creasing.

    • @richardconway6425
      @richardconway6425 6 месяцев назад +1

      @@BlenderSecrets ok, thanks for that ! 🚀

    • @theGoogol
      @theGoogol 6 месяцев назад +2

      @@BlenderSecrets : Ehhmmm ... Mark Sharp can be used without the Edge Split modifier but instead in conjunction with Auto Smooth. Edit : I use it a lot to prevent using Subdivision all the time.
      Edit2 : Mark Sharp is a normal operation while Edge Crease is a Geometry operation. I doubt Mark Sharp will be omitted from Blender. Edge Split is also a normal operator (you can compare it with Alt-N > Split).

    • @BlenderSecrets
      @BlenderSecrets  6 месяцев назад +3

      @@theGoogol That's a good point, I stand corrected. I don't think Mark Sharp will be removed, but I read somewhere that Edge Split will be. I don't remember where, sorry. I never use Mark Sharp personally but I can imagine it's useful.

    • @theGoogol
      @theGoogol 6 месяцев назад +2

      @@BlenderSecrets : Ow, yeah ... I could well imagine they'd remove the Edge Split modifier because Mark Sharp basically does the same (with a different workflow). I don't think I've ever used that modifier past my first month of learning Blender. 😂
      And give Mark Sharp a try sometime... In the past I too did everything with SubDiv but past few years I've learned to only put hig res geometry in places that actually need it. For that, Mark Sharp is an excellent option (with Auto Smooth and together with selective beveling (by Weight or Vertex Groups).
      Personally, I think SubDiv is still a bit broken because sometimes it can mess with texture smoothing.

  • @jaysonfontela5761
    @jaysonfontela5761 6 месяцев назад +1

    ✨✨

  • @markuszeller_official
    @markuszeller_official 6 месяцев назад +2

    1:30 But anyhow that mess looks abstract and interesting :)

    • @BlenderSecrets
      @BlenderSecrets  6 месяцев назад +2

      Heheh, yes I thought it might be an interesting technique for some cloth-like object :-)

    • @KanzakiZD
      @KanzakiZD 6 месяцев назад +3

      @@BlenderSecrets better for modelling a sofa with creased patterns.

  • @tr0ublem4ker99
    @tr0ublem4ker99 6 месяцев назад +1

    Well done sir. Your object looks like has a bit bevelled edges that has more light fractions at the circular edges without any procedure. How do you do it captain?

    • @SicrosEye
      @SicrosEye 6 месяцев назад

      Search in RUclips "display cavity in blender". It's a viewport setting.

  • @numako999
    @numako999 6 месяцев назад +1

    That's an A Hole for you!

  • @smmousavi3959
    @smmousavi3959 6 месяцев назад +5

    great, how we can connect two holes through a curve canal?

    • @1andreal
      @1andreal 6 месяцев назад +2

      Select edges or vertices of the holes in edit mose and from edge menu choose 'bridge edge loops' to fill faces between two holes. Remember, the holes must have the same number of vertices.

    • @rodolfoaraujovanucchi7395
      @rodolfoaraujovanucchi7395 6 месяцев назад +2

      ​@@1andrealand how do we connect a hole to another side that is plane and there isnt any vértices to connect?

    • @1andreal
      @1andreal 6 месяцев назад

      Cut the plane and create vertices ;)

    • @rodolfoaraujovanucchi7395
      @rodolfoaraujovanucchi7395 6 месяцев назад +1

      @@1andreal There isn't a shortcut? In 3dsmax you can extrude a hole till it cross the otherside. When it cross the otherside, a hole is made.

  • @hellfire7675
    @hellfire7675 5 месяцев назад

    Can you show us how to do a clean UV map unwrap without the extra edges? I'm new to this and I'm trying to create a desk with a cable management hole at the back. By using your workflow, I managed to get the hole not to fall in (when exporting and importing into 3d viewer) but when unwrapping it, it's all messed up.

  • @KadokiPo
    @KadokiPo 4 месяца назад

    Nobody shows how make sharp square hole in cylinder))) Could you make a video about this?

  • @Kio_Kurashi
    @Kio_Kurashi 6 месяцев назад

    Damn, those look nice. _* Somehow still fails to make circular cuts. *_

  • @rectangle_
    @rectangle_ 6 месяцев назад

    Bring back the music!