Mechanical Rigging in blender | 6 bar mechanism

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  • Опубликовано: 20 сен 2023
  • This video will demonstrate how to rig the 6 bar mechanism use as a hinge. mechanism also consist the spring system. but we use the piston cylinder instead of that. full video of process is below.
    full process video:- • Mechanical rigging in ...
    reference video :- • Mechanism Design: Furn...
    my website : do-b.website/
    #blender #blender3d #rigging #blenderrigging #blendertutorial #blenderanimation #blendertutorialforbeginners #mechanical #mechanicalrigging #maya #rig #b3d #animation #animationvideo

Комментарии • 18

  • @kenzietownsend6644
    @kenzietownsend6644 22 дня назад

    0:47 The base bone is also called control bone but I appreciate simplifying the process of rigging this type of hinge that's pretty common in many products.

    • @do-b
      @do-b  22 дня назад +1

      Yes, you are right, we can make base and control bone same, but I like to separate it and make base bone as a parent off all bone.

    • @kenzietownsend6644
      @kenzietownsend6644 22 дня назад

      @@do-b Oh. Okay. That's what you meant. Sorry. There's so much to rigging I'm learning little bits here and there.

    • @do-b
      @do-b  21 день назад

      @@kenzietownsend6644 We all are learning here, btw check out my other videos for more mechanical rigging content. :)

  • @cadcaetutorial2039
    @cadcaetutorial2039 9 месяцев назад +1

    Weldon sir

  • @cadcaetutorial2039
    @cadcaetutorial2039 9 месяцев назад +2

    So nice this tutorial sir

    • @do-b
      @do-b  9 месяцев назад

      thank you brother, pls don't address me as a sir 😅

  • @polzol2
    @polzol2 3 месяца назад

    Excellent, thanks! I want to grab the red piece and move the whole mechanism, is it possible?

    • @do-b
      @do-b  2 месяца назад

      red piece ??? 🤔

    • @polzol2
      @polzol2 2 месяца назад

      @@do-b I mean the thing on the right. The lid that opens and closes.

    • @do-b
      @do-b  2 месяца назад

      @@polzol2 Correct me if I'm wrong, but is your question about moving the last link (both opening and closing links) to shift the entire mechanism? As far as I know, we can't do that because we don't know the exact path of the bone (link). We can move in any direction, but the child links (mechanism) behaves unpredictably. Currently, I've selected a control link that can drive the whole mechanism because it has only one degree of freedom, making it easier to control. If you create this assembly in CAD software like SolidWorks or Fusion, you can achieve this using constraints or mates. You can move the last link, and the entire mechanism will move as desired. However, in Blender, I don't think we can do this without specifying a path for the bone. I hope this clarifies things for you

    • @polzol2
      @polzol2 2 месяца назад

      @@do-b I see, what a shame, that's exactly what I wanted to know. Thank you very much for the thorough explanation!

  • @merlinboshoff1052
    @merlinboshoff1052 2 месяца назад

    did you make the model yourself? do you have link?

    • @do-b
      @do-b  2 месяца назад

      I have added the reference video in starting of this video.

  • @TheAnxiousOwl
    @TheAnxiousOwl 9 месяцев назад +3

    This made me think of Portal 2.

    • @do-b
      @do-b  9 месяцев назад

      never played it 😅

    • @TheAnxiousOwl
      @TheAnxiousOwl 9 месяцев назад +1

      @@do-b There's like panels that extend outward and there's a character named Wheatly who plays around with them

    • @do-b
      @do-b  9 месяцев назад +1

      Watched a RUclips video, quite fascinating , thanks for future idea 👍