Mechanical Rigging for Beginners 🦾 (Blender Tutorial)

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  • Опубликовано: 30 сен 2024

Комментарии • 146

  • @RyanKingArt
    @RyanKingArt  Год назад +9

    *Check out Physical Starlight and Atmosphere (Affiliate Link):*
    blendermarket.com/products/physical-starlight-and-atmosphere/?ref=738

  • @WormsMaster100
    @WormsMaster100 Год назад

    Is there a way to have something similar to Inverse Kinematics with this method?

    • @RyanKingArt
      @RyanKingArt  Год назад

      yes, its possible to do this, but with bones. maybe I will make another tutorial on that.

  • @luci4626
    @luci4626 Год назад

    This is not rigging

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      well I'd say it is a type of rigging, just without bones.

  • @jacobjeleniewski8694
    @jacobjeleniewski8694 Год назад +20

    This is exactly what i needed at the perfect time im in blender right now

  • @AnthonyHortin
    @AnthonyHortin Год назад +14

    Your tutorials are always easy to understand and follow with your clear explanations of everything. Thank you for this 🙏

    • @RyanKingArt
      @RyanKingArt  Год назад

      glad you like it! thanks for watching.

  • @PeterHertel
    @PeterHertel Год назад +15

    Excellent tutorial! Straight to the point, repetition to hammer down the technique and several variations of said technique to understand the theme.
    I knew most of this from before but sat through it as it was never boring even though it is a basic tutorial. I did learn some new and better ways to to things though.
    One thing beginners can find problematic and you might have touched on, is how to set the 3d cursor to a wanted pivot point when the mesh doesn't lend itself to it as well as the one in the tutorial.
    Thank your for sharing!

    • @RyanKingArt
      @RyanKingArt  Год назад +3

      glad you like it. Thanks for watching!

    • @ryderbrooks1783
      @ryderbrooks1783 Год назад +2

      Straight to the point?!! The first 3 minutes are about how to give him money..

    • @dapperwolf465
      @dapperwolf465 2 месяца назад

      @@ryderbrooks1783 yea

  • @22adis
    @22adis 7 месяцев назад +1

    I'm making a spaceship where the flaps open and the landing gear extends, everything works, but I would like to stop the angle at two positions. when the landing gear door is closed and open.

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +1

      you can use the objects constraints for that. use the limit rotation constraint.

    • @22adis
      @22adis 7 месяцев назад +1

      Thanks@@RyanKingArt

  • @jialinzhu2152
    @jialinzhu2152 Год назад +1

    Great info! That is exactly what I want for my project! But I still wondering for this way is there possible to set a limitation for each rotate? If one of the claw rotate too much it will overlapping to the other claw...

  • @SailToTheMoon6719
    @SailToTheMoon6719 7 месяцев назад

    @RyanKingArt Thank you for the tutorial! Please forgive my amateur question but is there any way an object could first have one pivot/origin assigned to a specific spot for a mechanical movement, but then in the later steps of the same animation the same exact object's center of rotation would change to say world origin? In my experience, once I would change it to the world origin all previously keyframes would be affected... Is there any way this could be solved?

  • @nikolas4749
    @nikolas4749 2 месяца назад

    Hi Ryan at 10 second you define mechanical rigging like parenting and using origin and constraint to animate without armature.
    is it your own definition of mechanical rigging because when i search about it I only found video about rigging machine plus is the Sci-Fi Mech Robot correspond to the definition since you're using armature ?

  • @zinism
    @zinism 5 месяцев назад

    Hello this is awesome ! Thank you for making this video. One question for the base ball joint; is there a way to make the ball joint limit to the geometry so it won’t clip into each other? Can it stop at where the socket edge is so it won’t go 360 and fold into each other? Thank you so much~

  • @alexadams3704
    @alexadams3704 3 месяца назад

    I am making a series on my channel and the characters are entirely referenced characters such as
    Gabitron prime
    Tails
    Sonic
    Knuckles
    Shadow
    Silver
    Amy
    Hell born
    Many others so i hope you enjoy the series when im done with episode one

  • @AnthonyWebb7
    @AnthonyWebb7 26 дней назад

    I'd like to know if I grab onto the end of the arm and move it will the other bodies stay linked and honor the joint and their rotation limits to achieve the new location?

  • @marbsensei445
    @marbsensei445 Год назад +2

    this tutorial is great for the beginners who don't want to jump yet at setting up joints but want to start in animation. Thanks man!

  • @dmas7749
    @dmas7749 6 месяцев назад

    i've been on and off about a year on blender and i shit you not i did not know you could rig without first setting up an armature

  • @samuelwallace3483
    @samuelwallace3483 Год назад +2

    Wow! This technique is EXACTLY what I needed! Thank you!

  • @Andy_Shust
    @Andy_Shust Год назад +1

    Exactly what I need for my project! I didn't want to goo deep into IK with Armature and bones, and your video helped me A LOT! Thanks Ryan!
    BTW maybe you should even add 'Without Armature' in the title, because I suspect many people like myself are looking exactly for this method.

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the feedback. glad it helped!

  • @RmaNYouTube
    @RmaNYouTube 9 месяцев назад

    how to transfer this rig with all the constraints to Unreal?

  • @freaky-aathi5293
    @freaky-aathi5293 Год назад

    i downlode tha zip file bro then how can i import in blender what kind of file is this

  • @garytalman2981
    @garytalman2981 Год назад +1

    Do you dream blender ;)

  • @nexus2329
    @nexus2329 8 месяцев назад +1

    im 30 seconds in and already love how you gave a overview for what well be doing, It helps me plan out what I want to do as a beginner in blender

  • @sreekanth7898
    @sreekanth7898 Год назад +1

    Thank you , i was just thinking about to search for a rigging tutorial

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      hope you find the video helpful!

  • @lucasdigital
    @lucasdigital 12 дней назад

    This is a really solid introduction. Thanks for making it clear and concise.

  • @VTanalysis
    @VTanalysis Год назад

    Please upload rigging character full video and how to animation video like professor of how RUclips channel

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the tutorial request.

  • @Simomajola1
    @Simomajola1 Месяц назад

    Amazing Tutorial Brother. Thank you very much.

  • @ahmedkamal6107
    @ahmedkamal6107 Год назад +1

    The most awesome tutorials out in RUclips easy to follow and awesome information in it thank you a million time man an awesome artist

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad its helpful! Thanks for watching. 😀

  • @bassemb
    @bassemb Год назад

    Hi Ryan, quick question, what was the reason for not applying the position attribute on the objects? And locking it instead? And how do I set a constraint for the rotation range of each piece? Thank you!

  • @RmaNYouTube
    @RmaNYouTube 9 месяцев назад +1

    this was exactly what I was looking for.

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      glad to hear that. thanks for watching!

  • @shablambo
    @shablambo 9 месяцев назад

    How do you clamp the rotation?

  • @JungleJargon
    @JungleJargon Год назад

    Thanks, I don't know why you would need imaginary bones. Maybe it's easier but I'm a mechanic and everything with me has to be mechanical.

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 3 месяца назад

    Btw if you have complex mesh like ball joint doll you can parent to empty - circle and it will lock rotation to weird angles.

  • @SpringBonnie3D
    @SpringBonnie3D Год назад +1

    I did all of your sci robot tutorials and it was awesome

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Wow cool, thank you for watching!

  • @DIABULUSKIRA
    @DIABULUSKIRA Год назад

    After animating cube from your tutorial i have idea fornmy next anination using this robot and couple of cubes 😊 You have great tutorials. Covering basics of modeling and little more advanced stuff in same video 😁

  • @xenoturegaming198
    @xenoturegaming198 Год назад

    Can you export a rig like this to Unity? I set up a rig where the pivot points are like this but I'm looking for a way get a robot arm exported to unity and this method hasn't ever had successful results.

    • @RyanKingArt
      @RyanKingArt  Год назад

      I really don't know, I've never used unity.

    • @xenoturegaming198
      @xenoturegaming198 Год назад +1

      @Ryan King Art fair, I just needed to know because in my experience not using bones with the intent on exporting creates a lot of extra data when imported to unity. Especially of the mesh has multiple parts.
      This is because unity does not know where the animation data belongs. So it applies ALL animation data to every part of your creation. Say you have a roblox looking character with separate body parts, you animate the arms and legs moving and also the head. Well your 1 arm has the animation data you made it but it also has animation data for the other arm, the two legs, and the head. And all of the other parts do too.
      Basically the more objects that have animation data the worse it is, hence why having 1 armature shared between them all makes the mesh a lot more versatile Especially when working with others.
      Sorry for just info dumping this, but I needed to know if you had a method of getting around the extra animation data getting made on export situation before I said anything. Otherwise the tutorial is great for making something in blender.

  • @frankdearr2772
    @frankdearr2772 Год назад +1

    Thanks, great video :) 👍

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh Месяц назад

    Excellent tutorial.. Thanku

  • @jabberdoggy4444
    @jabberdoggy4444 Месяц назад

    This is exactly what I need to know for my own robot project. Thanks so much for making it available!

  • @SaniveK_
    @SaniveK_ Год назад

    I LOVE THIS METHOD!!! ~PS: Your voice reminds me of a flight attendant =) THEREFORE, I request a "How to model an airplane" tutorial =)

  • @rexe5653
    @rexe5653 5 месяцев назад +1

    very very useful, thanks

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад +1

      Glad it was helpful!

  • @angeltrujillo426
    @angeltrujillo426 Год назад

    Hello
    Good tutorial, could you explain how to export this model with its animations to Unreal Engine 5, greetings.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Thank you for watching. I've never used Unreal Engine 5, so I can't make a tutorial on that.

  • @jakariyakabirriyad7702
    @jakariyakabirriyad7702 Год назад +1

    Works well!! DANKEEE

  • @glenn_r_frank_author
    @glenn_r_frank_author Год назад

    Great, easy to understand. One Question: why not use a rig with bones? Is that just better for more organic models and this is better for mechanical style models?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      there is a way to do this with bones. Actually in my Sci-Fi Mech robot tutorial I use bones and do mechanical rigging. This method is very easy though, so I like this method. But maybe I can make another video where I rig the robot arm with bones.

  • @grendizergo4193
    @grendizergo4193 Год назад

    now i can build working chassis mechanism for my aircraft. thanks so mich for this. best tutorial about this topic imho.

  • @theforest8882
    @theforest8882 Год назад +1

    Nice I need this

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks for watching!

    • @theforest8882
      @theforest8882 Год назад

      @@RyanKingArt I think you can use constraints the same way to make the limit rotation also

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@theforest8882 Yes you can do that to.

  • @horriblypink
    @horriblypink Год назад

    If you don't quite know how its fine, I think I finally found another tutorial that will help. But I was wondering if you could make the claws move together with one bone or empty instead of having to move them independently. as in when you open and close them, they move an equal amount. on most machines the two would be connected, and I was going to use it for some robot feet.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes there are ways to make them move at the same time. Sorry I didn't cover that in this video.

  • @ramdogproductions
    @ramdogproductions Год назад +1

    Amazing THNX

  • @maaska.8432
    @maaska.8432 Год назад

    Thank you, I really needed this. Your tutorial is very simple and efficient. I will watch your other tutorials, I'm eager to learn more! :D

  • @random_tantrum
    @random_tantrum Год назад

    DUDE! Whenever I need to learn a specific action or feature in Blender, you have a tutorial for it. Thanks so much

  • @marlalmaden223
    @marlalmaden223 Год назад

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @SenorAlec
    @SenorAlec Год назад

    YES. This is what I've been looking for. Now I can finally add the shoulder guns to the Burgerzoid I'm designing

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Cool! Hope you find the tutorial helpful.

    • @SenorAlec
      @SenorAlec Год назад

      @@RyanKingArt I definitely did! No joke, I've been stuck on this project for 3 months and you just cracked the code for me

  • @rajatuppal4232
    @rajatuppal4232 Год назад

    Thankyou soo much brother 👏🏻👏🏻👏🏻👏🏻

  • @documentsmaker3904
    @documentsmaker3904 Год назад

    Thank you so much this helped a lot!!!! You saved my life

  • @Luiz-ob5fm
    @Luiz-ob5fm Год назад +1

    very good!

  • @doodledoocg
    @doodledoocg Год назад

    This looks very like my tutorial. Good tutorial btw

  • @Livaco
    @Livaco Год назад

    Hi, great tutorial. Any chance animation like this is possible via bones, allowing it to be used as a video game asset? Thanks

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Yes it is possible. Actually I use bones to mechanically rig my Sci-Fi Mech Robot. You can check out that tutorial series with the link in the description. maybe I can make another rigging tutorial on mechanical rigging with bones.

    • @Livaco
      @Livaco Год назад +1

      @@RyanKingArt Absolutely great, I'll check it out. Thank you!

  • @artemtsenev
    @artemtsenev Год назад

    Every day you post something useful and interestin. Thanks for your work, Ryan! I really like your teaching style!

  • @mariarzyt_3D
    @mariarzyt_3D Год назад

    Awesome video, would love to see more videos that cover mechanical rigging, you explain things very well :)

  • @Alexgudmusic
    @Alexgudmusic Год назад

    I couldn't download the project file so I made my own robot arm from scratch and it works perfectly. totally worth my time👍

    • @RyanKingArt
      @RyanKingArt  Год назад

      Cool! Although I'm wondering why you were not able to download the project files? On Gumroad, you can just punch in 0, on the price box, and then get it for free. Or on the Patreon post, just click on the attached zip file on the bottom of the post to download the project files.

    • @Alexgudmusic
      @Alexgudmusic Год назад

      @@RyanKingArt Oh, I think I forgot to unzip it. My bad.

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@Alexgudmusic ahh ok.

  • @charmawow
    @charmawow Год назад

    Thanks so much for this clear an precise tutorial. I’ve recently built a mech in Blender and as still a relative newbie this is so helpful!

  • @shastunos
    @shastunos Год назад

    thank you for this awesome tutorial!

  • @amirrezaasdaghi
    @amirrezaasdaghi 4 месяца назад

    awesome

  • @tyton404
    @tyton404 4 месяца назад

    Very useful tut! Great job man

  • @Justlivin00
    @Justlivin00 Год назад

    Great stuff and well explained. Thanks!

  • @zoumar
    @zoumar 9 месяцев назад +1

    Díky!

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +1

      thank you for your super thanks! I appreciate it!

  • @JamRockUniverse
    @JamRockUniverse Год назад

    Thank you so much for this!!!

  • @rustic_dreams
    @rustic_dreams 8 месяцев назад

    thank you , thank you , thank you❤❤❤

  • @mattshu
    @mattshu 9 месяцев назад

    Dude. Thank you so much

  • @wertawonka
    @wertawonka Год назад

    Thank you dude. This is just what i needed 🙂

  • @S-I-T
    @S-I-T Год назад

    Great tutorial style. Excellent

  • @yanisstruby4537
    @yanisstruby4537 Год назад

    you saved my day:)

  • @blenderstuffs
    @blenderstuffs Год назад

    amazing 🤩🤩

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад

    👍👍👍

  • @_Caose
    @_Caose Год назад

    you could have squeezed all of these information into a 2 minutes video, instead of 20.

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I guess so, but it might be a bit rushed. but thanks for the feedback

  • @st33ldi9ital
    @st33ldi9ital Год назад

    First 3 min of vid literally just asking for help to support chan. Dude, just make good content. If people like it they will support you. That's all you gotta do.

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks for the feedback

    • @st33ldi9ital
      @st33ldi9ital Год назад +2

      @@RyanKingArt and thank you for the tips and content

  • @madex3d120
    @madex3d120 Год назад

    Thanks for this Tut. I used it to animate a sci fi ship wing and parts. Looks good but I need to mirror to the other wing. Can you recommend the best way to mirror these rigs.....or do a tutorial. My wing has a lot of verts so I also tried Alt D to duplicate, flipped it 180 degrees on the z axis and then when I play the timelime, the duplicated wing and parts jump back to the original side and position.

    • @madex3d120
      @madex3d120 Год назад

      I figured it out but I had to SHift D duplicate to get it right so it doubled vertices