Rigging with Inverse Kinematics (IK) in Blender - Mechanical Arm

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  • Опубликовано: 4 ноя 2024

Комментарии • 56

  • @gusdog5288
    @gusdog5288 Год назад +6

    One of the better tutorials out there that explains something extremely useful in an easy to grasp way.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Thanks a lot 👍🏻 Making sure it's easy to grasp is always the most important thing so knowing that's been achieved is really great. Thanks for taking the time to comment 😁

  • @9b8ll
    @9b8ll Год назад +2

    You explained this whole rigging tutorial perfectly, good stuff as always.

  • @UKSoundDesigner
    @UKSoundDesigner Год назад +1

    I just spent all of today trying to figure IK out. Should've just come to you. Thank you.

  • @TangoMikeLima
    @TangoMikeLima Год назад +1

    This is one of the best IK tutorials I have come across, thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks so much for saying so and glad I could help 😁👍🏻

  • @Greenman4890
    @Greenman4890 Год назад +1

    Wow this is so much more approachable than I thought, great tutorial

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks. Glad it's made it more accessible 😁

  • @funwithmadness
    @funwithmadness Год назад +1

    I'm quite a few weeks away from needing this, but I'm glad you did it anyway! Now I don't have to think as hard. :)

  • @AnthonyHortin
    @AnthonyHortin Год назад +2

    This was super helpful. Thanks for the clear explanations for each of the steps in setting up this rig. Looking forward to the next part.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      Cheers. And thanks for taking the time to check out the video. 👍🏻

    • @christianlennertz5780
      @christianlennertz5780 Год назад +3

      Anthony just said what I was thinking. Thx for this great tutorial!👍

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@christianlennertz5780 No problem 😁

  • @harkbreadbox2706
    @harkbreadbox2706 Год назад +1

    Rigging has been an area I have been scared to approach, so seeing this video in my feed was a nice surprise. Your videos are always easy to follow and super informative, keep it up!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      As a creator I couldn't hope to hear anything better than that 😁

  • @mycroft16
    @mycroft16 Год назад +2

    Great tutorial. It took following about 3 or 4 different tutorials years ago to figure this all out. Yours is extremely well explained with examples. The model is simple, but has some complex movements which is great for an example. And I can't wait for the next one, because pistons was the bane of my existence and nearly made me walk away from blender for a time. :D

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      Really glad it's clear. Its a bit of a difficult one to explain concisely so I was worried it was too long at points. Pistons is an interesting one as it can get errors as it works regardless (if you are too harsh with movements). But hopefully it will be equally clear.

  • @danialsoozani
    @danialsoozani Год назад +1

    thank you very much, this was one of the most informative beginner tutorials on mechanical rigging!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks great to hear 😁 Its hard to get "enough" information and without it being too long vs having it too simplified but shorter 👍🏻

    • @danialsoozani
      @danialsoozani Год назад

      @@ArtisansofVaul Exactly!! keep on the good work man you're on the right track :-) these are exactly on balance between time and info! well done ;)

  • @ATNfr
    @ATNfr 2 месяца назад +1

    Great tutorial, straight to the point with some additionals infos, thank you!

  • @hungrysquishybrain
    @hungrysquishybrain Год назад +2

    Glorious!

  • @thelocalbogan5605
    @thelocalbogan5605 17 дней назад +1

    Absolute life saver man ahah. thank you!!

    • @ArtisansofVaul
      @ArtisansofVaul  16 дней назад

      @thelocalbogan5605 😁 That's awesome to hear, cheers 😁

  • @richardokeeffe8375
    @richardokeeffe8375 Год назад +1

    Brilliant and easy to understand!

  • @Blender_0To1
    @Blender_0To1 Год назад +1

    thank you so much...

  • @sidekick3rida
    @sidekick3rida 4 месяца назад +1

    This is sooo amazing. Thank you!!

    • @ArtisansofVaul
      @ArtisansofVaul  4 месяца назад

      @sidekick3rida No problem. Glad you enjoyed it 😁

  • @deepcanionstudioita3818
    @deepcanionstudioita3818 11 месяцев назад +2

    thank you so much, this was so helpful

  • @nicolaslang4734
    @nicolaslang4734 Год назад +1

    Great Tutorial! This really helped me to finally understand how rigging works. I have one issue though: I accidentally extruded the bones without looking at it from a clean angle, so now my vertical bone is rotated in the z axis. This creates a problem when I try to constrain the movement. How can I fix that? I cant spin the bone in Edit mode.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks so much. You will need to unlink it to anything assigned to it and then you should be able to move the bone and specifically move each end and snap them to other objects. Alternatively you can delete that bone and extrude a new one.

  • @Pedroprolofilms
    @Pedroprolofilms 6 месяцев назад +1

    the better tutorial!!!

  • @davidhidalgo6100
    @davidhidalgo6100 6 месяцев назад +1

    pero imaginemos que solo quiero mover la cabeza sin afectar el movimiento de los demas huesos?? como hago?

    • @ArtisansofVaul
      @ArtisansofVaul  3 месяца назад

      It will do that. You just turn off the IK for that action.

  • @sajjadwork-c8s
    @sajjadwork-c8s Год назад +1

    usually i dont put comment on anything but very tanks

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks for taking the time to comment 😁👍🏻

  • @paincult7121
    @paincult7121 Год назад +1

    If you have more than one IK bone, how do you parent them so that they essentially do not hinder IK movement from other IK bones?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Do you mean like for seperate limbs?

    • @paincult7121
      @paincult7121 Год назад +1

      @@ArtisansofVaul Yes, further up the bone chain. I know it's possible... I've seen it but I've totally forgotten where!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @paincult7121 I believe it depends if its directly connected/extruded from the earlier bones. You can bring in a new bone and it should act separately.

    • @paincult7121
      @paincult7121 Год назад +1

      @@ArtisansofVaulOh the IK bones aren't connected by any means. I saw someone use bone constraints(targetting upwards towards the next IK bone) but I forgot how they set that up. Sorry I'll go try and take a look!

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +1

      @@paincult7121 you can use constraints to keep one bone "linked" to another at a distance.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад +1

    😲

  • @ПавелЩетько-ы4й
    @ПавелЩетько-ы4й 8 месяцев назад +1

    Дзякую! Мне гэта вельмi дапамагло