Character Rigging for Beginners (Blender Tutorial)

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  • Опубликовано: 2 янв 2025

Комментарии • 718

  • @RyanKingArt
    @RyanKingArt  11 месяцев назад +111

    *At Part: **5:59* In Blender Version 4.0, one of the Shortcut Keys were Changed. To Scale the Viewport Size of the B-Bone, you need to Press: *Shift+Control+Alt+S*

    • @adamalaa6784
      @adamalaa6784 10 месяцев назад +1

      for some reason when i use this the bone rotates while am scaling it

    • @Rageandrapture
      @Rageandrapture 7 месяцев назад

      I did something similar to this but different and it totally didn't work then I tried the shaping them as sticks and the command didn't work it rotated it so I'm scrapping my skeleton and starting over

    • @sammyldivinaflor4294
      @sammyldivinaflor4294 7 месяцев назад +2

      thank you that i read the comment section im really going to ask you every time i try ctrl+alt+s it saves at my files thank you for this update

    • @Shawn_A_BJJ
      @Shawn_A_BJJ 7 месяцев назад +3

      Works for me, but damn that's an awkward amount of keys lol

    • @saigonpastry
      @saigonpastry 7 месяцев назад +1

      My goodness, I spent a monster amount of time pulling my thin hair, because Ctrl + Alt + S was occupied by Windows Snipping Tool.

  • @Ostnizdasht206
    @Ostnizdasht206 9 месяцев назад +21

    I really like that you say exactly what key(s) you are pressing and why. I really wish more tutorials would do this instead of just flying through everything.

  • @BlenderYouko
    @BlenderYouko 2 года назад +107

    You know, when you want to get better at Blender, you usually eat a lot of tutorials and sometimes it's getting long and annoying. When I started the video, I thought that it was going to be one of those endless video, and I was wrong. It is smooth but precise as well as friendly, you're a good professor. Thank you for your time. You won a subscriber (and a like!)

    • @RyanKingArt
      @RyanKingArt  2 года назад +6

      glad you like it!

    • @pops8975
      @pops8975 Год назад +3

      Ryan King is my go-to! So great at putting these concepts together and the way he reinforces each step without feeling repetitive ::chefs kiss::

  • @yourbrotherinchristnate
    @yourbrotherinchristnate 2 года назад +122

    dude you are like a wizard with explaining things, you made it really clear what you were doing at all times, thanks for this

    • @RyanKingArt
      @RyanKingArt  2 года назад +10

      You're very welcome!

    • @truevector3308
      @truevector3308 Год назад +2

      @@RyanKingArt Ye, man. So much thanks for your clarifications and fluid speech from non-english speakers as well. Music for the ears.

  • @alexanderoakland2607
    @alexanderoakland2607 9 месяцев назад +2

    This guy explains every single step that he does even if he’s done the exact same step a thousand times in the past. I freaking LOVE how dumdum easy this channel is to follow along with 🤩
    I also greatly appreciate that there were a couple of problems during the process that he showed us how to troubleshoot (for example the upper leg and knee bones). I have no idea if this was intentional to show us how to troubleshoot, or if they were genuinely on accident, but showing how to deal with these mistakes is super valuable for the learning process

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      glad you liked the tutorial!

  • @randomfurrymanintheinternet
    @randomfurrymanintheinternet 2 года назад +42

    this is probably the most helpful tutorial i found on google out of all of them since it’s harder to find a good tutorial after youtube removed the dislike counter

    • @RyanKingArt
      @RyanKingArt  2 года назад +11

      Yeah, I wish RUclips kept the Dislike counter. It was helpful. Thank you for watching!

    • @byganza8060
      @byganza8060 Год назад +3

      @@RyanKingArt theres an addon to bring it back. You have 16 dislikes. good job :D

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      @@byganza8060 Yes I know about the addon now.

  • @ewjf
    @ewjf 2 года назад +49

    Best basic tutorial for rigging that I've seen so far. Super good!

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Glad you like it. Thanks for watching!

  • @indrasuppiah1
    @indrasuppiah1 Месяц назад

    Hey Ryan, you have one of the best blender channels on RUclips. Your teaching style sets you apart - it is absolutely clear even for a beginner that you explain every minute step you take and explain why you do it. Thank you for this - look forward to more videos from you.

  • @TropicalMiloGaming
    @TropicalMiloGaming 6 месяцев назад +1

    I've tried a couple of rigging tutorials but this is by far the best one. None of the other tutorials taught rigging as clearly and easily as you did.

  • @cfairlead2528
    @cfairlead2528 2 года назад +19

    Thank you so much, this tutorial has been an absolute lifesaver! I appreciate how you go step by step in a super in depth way, and the repeating what keys you're pressing (+ the add-on that shows them) is a great touch.

    • @RyanKingArt
      @RyanKingArt  2 года назад +4

      Glad it helped! Thanks for watching!

  • @playa_421
    @playa_421 2 года назад +1

    please help i'm stuck on 33:00 because when i move the hand ik control bone my arm goes crazy and after i cancel the action it doesn't even go back to it's original position! is it a bug? i did everything exactly like in the tutorial and tried re-doing the arm like 5 times. it doesn't work if i change the direction of the hand ik control bone and using the "use tail" option too! please help 🙏🙏🙏

  • @sadiqibraheem8915
    @sadiqibraheem8915 2 года назад +2

    I couldn't find more clear and rich tutorial on RUclips you maybe the best free blender tutorial out here or may be even the best ever I hope you post more advance tutorial so I can learn how to use blender for my work more efficiently

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad you like it! Thanks for watching.

  • @smoothie3d46
    @smoothie3d46 11 месяцев назад +2

    For anyone using Blender 4.0+: CTRL + Alt + S is now being assigned to that fantastic, very useful and definitely often used "Save Incremental".
    Go to Armature -> Transform -> Scale BBone Size and assign the shortcut you'd like, then go back to File -> Save Incremental and R-Click -> Remove Shortcut.

    • @05pizzaman
      @05pizzaman 11 месяцев назад +1

      Thank You! I was very confused and spent a bunch of time searching for this!

    • @smoothie3d46
      @smoothie3d46 11 месяцев назад

      @@05pizzaman ;)

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +2

      In Blender Version 4.0 the Shortcut Key was Changed. To Scale the Viewport Size of the B-Bone, you need to Press: Shift+Control+Alt+S

  • @reyzfar3279
    @reyzfar3279 6 месяцев назад

    I was stuck on a rigging problem and couldn't understand why it wasn't working, but thanks to your video I solved all of my problems and got a better understanding of the rigging process. Thank you very much

  • @RyanKingArt
    @RyanKingArt  2 года назад +14

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/dswcy
    Patreon: www.patreon.com/posts/64001273
    Sketchfab: skfb.ly/otD7A

    • @imundd
      @imundd 2 года назад

      hi, at 39:00 my knee point at a different direction when i tried to raise my foot using the IK

    • @rostandlangueu3480
      @rostandlangueu3480 2 года назад

      IS IT POSSIBLE TO CONVERSE WITH YOU IN PRIVATE PLEASE?

  • @ChristianF-m4l
    @ChristianF-m4l 10 месяцев назад +1

    I'm still at the very beginning... Your tutorials are awesome and inspiring, thank you so much!

  • @anythingelse4175
    @anythingelse4175 10 месяцев назад +1

    Thank you so much for this tutorial it's very useful and comfortable to follow :D
    However I got stuck from 40:17 when we should parent the hip to the leg bones, when I parent them in the edit mode and I get back to pose mode the bones are distorted and can't be reset when I use the alt+ R,G,S .. I tried to reverse the order to make the leg bone be the parent for a workaround but this didn't work when I went to the next step of parenting the main controller bone to all the IK bones (which messed up all the bones if I made it with the correct order also)
    so I am stuck in this phase if you can help with it I would be so grateful :D

    • @NormIy
      @NormIy 9 месяцев назад

      yea same, they're just all over the place

    • @NormIy
      @NormIy 9 месяцев назад +1

      Hey i figured it out, the reason it does this is probably because we changed/redid the IK foot/leg bones, so recheck to make sure the chain length on the bone controlling the Ik bone is 2 instead of 0, this fixed it for me

    • @destinywhite1769
      @destinywhite1769 3 месяца назад

      THANK YOU!! I spent 3 days until the DAY OF my assignment was due to figure this out. I looked online on blender help and nothing. you rock!

  • @gabrielriquelme3469
    @gabrielriquelme3469 8 месяцев назад

    Probably the most intelligible tutorial on the subject. For begginer like my self it was very helpful... Thank you sir

  • @foonchee-297
    @foonchee-297 4 месяца назад +1

    Amazing tutorial. At 48:33 when selecting bones in Weight Painting I had to change to Select (mouse select) because under Draw it just draws over the mesh. Not sure if it is a change in 4.2 or I have different settings.

  • @toastypanda2963
    @toastypanda2963 8 месяцев назад +1

    48:30 To select bones while in Weight Painting mode its now Alt + Left Click

    • @destinywhite1769
      @destinywhite1769 3 месяца назад

      appreciate this

    • @HighLordTred
      @HighLordTred 3 месяца назад

      For anyone else who this didn't work for try Ctrl + Left Click

  • @betapotataOld
    @betapotataOld Год назад

    thank you so much for all of the tutorials you make. i have this process for learning blender where i watch quick 5-10 minute tutorials on a subject to get an idea of what its like, and then i watch one of your videos on the subject to refine the knowledge i learned and actually memorize the information. i wouldnt be anywhere near where i am right now without your help.

  • @philipbonner6523
    @philipbonner6523 8 месяцев назад

    Excellent, excellent work. Clear and informative. This tutorial is bailing out my silly ‘bit off more than I can chew’ ass on an overly complex, confusing project. Thanks.

  • @uma0427
    @uma0427 Год назад +1

    謝謝!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Thank you for your super thanks!

  • @EldraziWarMind2193
    @EldraziWarMind2193 2 года назад +2

    these videoes are the best. Me an My brother are trying to becae game designers and theses videoes are helping me and him to get to that dream, so thank you for these videoes :).

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Very cool! Glad my videos are helpful.

  • @Geospasmic
    @Geospasmic 8 месяцев назад

    This is such a great tutorial, I can't believe I have a posable character now! I will definitely be returning to this many times to practice rigging, you made it so easy!

  • @arimainente
    @arimainente 2 года назад +1

    Great tutorial, but I have a problem at 40:57, once I parent the leg to the hip in Edit mode and switch to Pose Mode, all the bones are in completely random positions and rotations? Any tips?

    • @LS_Val
      @LS_Val 2 года назад

      same thing is happening to me did you figure out a fix yet?

    • @arimainente
      @arimainente 2 года назад

      @@LS_Val Uh it was a while ago and can't access my computer right now, but if i remember correctly, it's because the IKs, (the left leg I'm pretty sure) needs to have it's value changed for the number of bones it affects (I'm sorry i don't remember the name of that value at all, but it should be 0 by default and that messed up everything for me). Let me know if that worked, took me forever to fix that...

    • @arimainente
      @arimainente 2 года назад +1

      @@LS_Val AH chain length, try changing that to a more appropriate value depending on your character 👍

    • @LS_Val
      @LS_Val 2 года назад +1

      @@arimainente thanks I tried that and it works fine now

  • @jgdublin
    @jgdublin 2 года назад +1

    Ryan when you name every part of the UI that you use as you construct your tutorial model it enables me to listen and follow along in Blender at the same time without having to flip back and forth between Blender and RUclips ( I travel with only a single monitor). This is very rare on RUclips most of the other channels the host will say "click on this, then over here click that option, then back to this one then back over here" which loses me completely and I have to tab back into youtube and rewind and see what part of blender they are referring too. Which is very frustrating and tedious. So from all the single monitor users (and possibly some blind blender users) thanks for taking the time to name the parts of the UI you are clicking on.

  • @HorsedMusic
    @HorsedMusic 4 месяца назад

    Great explaining! Wish me luck with my horse rig x)

  • @BrettArt-Channel
    @BrettArt-Channel 20 дней назад +1

    Thanks

  • @greggmclaren5829
    @greggmclaren5829 2 года назад +10

    RYAN! Your tutorials are still the best! Why? Because so many tutorials say press this or add that without context. You take the time to explain why! For example "off set" vs "connected" and you explain the difference and that makes the difference! And you do it in so many tutorials all the time! Instead of just saying which thing to choose like a Polyjford tutorial (which are great but i don't feel i actually learn anything vs make something cool). Please keep making tutorials. You my go to guy. Bonus: You also speak to your people. Just a few tutorials you had to explain why you delete the cube and add a new cube. I didn't know the joke.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad you like my tutorials! Lol yeah its just a joke in the Blender community that we always delete the default cube. 😄

  • @davideblonda6159
    @davideblonda6159 2 года назад +1

    Almost 100.000 Subs, i think last mounth was about 72k, great job love your extremly detailed tutorials.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      thanks! Yeah for a while now I've been gaining about 6K per month.

    • @davideblonda6159
      @davideblonda6159 2 года назад +1

      @@RyanKingArt Thats great! i'm proud

  • @footballCartoon91
    @footballCartoon91 Год назад +1

    Just to point out that if the bone is moving out of the mesh when applying the bone constraint called "Copy Rotation". You can use "G" key to grab and rotate the individual bone that is moving out of the mesh. G is to rotate not to move in this instance, this has to be done in the "Pose mode". But, the yellow bone such as the "Arm L" bone and the "Ankle bone L". These bones after adding the "Inverse Kinematic" bone constraint, it can only rotate on certain axis only. For example the "Arm L" cannot rotate around y axis. (Y is the depth of the camera). to adjust these "yellow bones" you need to reposition it in the edit mode itself. After satisfy with the position of the bone in the mesh, press ctrl + a to apply , then choose set at rest position in "Pose mode".

  • @allejandrro
    @allejandrro 8 месяцев назад

    you explain everything so well and are so helpful, ive come back to this vid a few times to rig characters and its always so helpful and easy to follow, thank you!!!!!

  • @texthetransmuter
    @texthetransmuter Год назад +1

    you have an amazing style to convey information. thank you so much for your contributions

  • @89Johneboy
    @89Johneboy 2 года назад +5

    Amazing tutorial! Your rate of pumping out solid content is astounding! Love what you are doing for the 3d modeling space man!

  • @j.o.t.u.n.n
    @j.o.t.u.n.n 2 года назад

    the rush a feel good that comes, when you first move your arm thank you for your tutorial.

  • @manuelcabrera126
    @manuelcabrera126 2 года назад

    Thank you very much. If there was this kind of tutorial years ago... I would have become an expert and not wasted my time learning blender.

  • @philliirvin2402
    @philliirvin2402 7 месяцев назад

    The best teacher !

  • @crdassociation6477
    @crdassociation6477 2 года назад +2

    After looking for tutorials for an hour, this is the only thing that was able to help me. Tank you so much for this video!

  • @abhirutmeherishi5738
    @abhirutmeherishi5738 2 года назад +8

    This was very helpful!
    Thanks a lot!
    Please turn this into a series bumping up the difficulty every time.
    You could a baby animal next and then for expert level maybe a dragon or alien robot.😊

  • @cliffestes2567
    @cliffestes2567 7 месяцев назад

    It took me up to 26:xx before I found something that didn't work (besides for sizing bones. In 4.1.1 there is no category, "bone constraints" and "object constraints doesn't cut it. I really like this one and the char modeling tuts. Great job.

  • @nswij123
    @nswij123 Год назад +1

    40:08 my feet bone just gets rotated left and right instead of up and down... Any fix?

  • @DINGOS30
    @DINGOS30 2 года назад +2

    For anyone having trouble selecting ur bones in pose mode, there is a bug that happens from having the [In Front] option checked under object data properties (green guy running)>viewport display in both object and pose mode. Deselect from at least one of those modes and u should be able to reselect bones in pose mode.

  • @lutfihadi1506
    @lutfihadi1506 Год назад +1

    This tutorial is a lot of shortcut and description at once… great job
    --edited
    You won my subscribe!

  • @NoxiousWarrior
    @NoxiousWarrior Год назад +1

    Im on blender 4.0 and Ctrl+Alt+S doesn't seem to work for me. Did they change it to another keybind or is it gone? If you know please let me know.

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +1

      In Blender Version 4.0 the Shortcut Key was Changed. To Scale the Viewport Size of the B-Bone, you need to Press: Shift+Control+Alt+S

  • @phantomavenger9
    @phantomavenger9 Год назад +1

    armature doesn't show the "single bone" option... and none of the others. Why?

  • @WellnessWavesBySAM
    @WellnessWavesBySAM 6 месяцев назад +1

    When I try to select the bone in the weight paint it dose not let me. Do you know why this is happens?

    • @Hop_Ink
      @Hop_Ink 6 месяцев назад

      look in the top left corner of the screen, there should be a button that says edit next to file. click edit and check if "lock object modes" is checked. if it is, uncheck it then go back to weight paint mode and hold ctrl and click the bone, then it should work

    • @WellnessWavesBySAM
      @WellnessWavesBySAM 6 месяцев назад

      @@Hop_Ink It works when I am using right click select as my select button but not when I am using left click select as my select button. I am not used to using right click select but if there is another way to to it please tell me otherwise I will have to learn to use right click

  • @jennifergrigoryev4882
    @jennifergrigoryev4882 Год назад

    dude this tutorial was soo good when i was a beginer always coming back to it when im rigging a character thank you!

  • @alexandreantoine1987
    @alexandreantoine1987 2 года назад +1

    Thank you so much! You are litteraly saving my life.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad the tutorial was helpful.

  • @Ilikenyancat
    @Ilikenyancat 4 месяца назад

    Excellent tutorial, made something mystical easy to follow!

  • @electricbaconrecords
    @electricbaconrecords Год назад +1

    When I connect the bones to the bottom one and make it the parent, all of the bones get rotated and when I move the "main" bone they just flip and rotate wildly. Why?

    • @torchilicho
      @torchilicho 10 месяцев назад

      i have the same issue with my IK bones. when i move my IK wrist bone it jitters and rotates to whole armature. did you find a solution?

  • @snb2ndchannel591
    @snb2ndchannel591 Год назад +1

    I'm extremely late but for some reason when adding the Elbow IK Movement, the joints no longer bend when grabbed and moved around, what might I have done to cause that?

    • @Freedom4life.
      @Freedom4life. 17 дней назад

      omg this is me right now. totally stuck searching for a solution

  • @mybratva87
    @mybratva87 Год назад +1

    everything is great before 40:38 and right after I parent two bones together everything spins when i move in pose mode

  • @hansegon1617
    @hansegon1617 Год назад

    Just Awesome. Every minute is worth watching!

  • @Shmoopyn
    @Shmoopyn Год назад

    wow, this guy is too good with the explainations

  • @melak01
    @melak01 Год назад

    I have not finished watching yet, but I really like how you explain things, these kinds of videos are great :) Thanks a bunch!

  • @bluefence016
    @bluefence016 2 года назад +1

    Dude your my favorite that's why I always hit the bill button for you. i like the way you explain things. its very clear. I really like that B-bone of your style its not looks messy. Anyway can you make more rigging tutorial about how to walk or run a character in actual world?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      glad you like my videos! Thanks for the tutorial ideas.

  • @Light59583
    @Light59583 4 месяца назад

    an awesome tutorial again. Thx for sharing very useful!

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад

    This is awesome, Ryan. As always your approach and explaining methods are outstanding. Thanks and best regards from Denmark❤

  • @JoseAzulOfficial
    @JoseAzulOfficial 9 месяцев назад

    Great explanation and presentation. Thank you very much for putting this out there!

  • @timoneri8812
    @timoneri8812 2 года назад +1

    I just was waiting for this tutorial today ! Cool!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Cool! Thanks for watching!

  • @digitalAuge
    @digitalAuge Год назад

    Great tutorial. I think it's great that you keep repeating the procedure at certain points.

  • @kristinemiley6488
    @kristinemiley6488 Год назад +1

    i did every thing you said and the upper leg bone whold not stay there the leg was not conected to eney thing the foot was connecting to the phalm so i did not do legs

  • @ralphguichette1
    @ralphguichette1 Год назад

    I can't say I've ever learned this stuff so easily on RUclips before. If this is what you offer for free, I can't wait to see what you offer for paid content. Thanks!

  • @paulm1835
    @paulm1835 Год назад +1

    Love your teaching style. Thank you for these videos. I have a question though. When I hit CTRL-ALT-S, I don't get the scaling just visually, that's the save incrementally shortcut, which I've deleted that shortcut, but still doesn't do the scaling. I'm on 4.0.1. Any suggestions? Google search hasn't gotten me anywhere. Thanks again.

    • @Topcatyo.
      @Topcatyo. Год назад +2

      It appears the shortcut is now Shift + Control + Alt + S.
      Ran into this issue too. I found what I think is the option by hitting F3 and finding the "Scale B-Bone" option. That seemed to accomplish what that shortcut used to.
      I found its shortcut by adding it to the Quick Favorites menu. Once I added it to the menu, going to my Quick Favorites showed the new keyboard shortcut next to that particular action.
      From going through this tutorial, it seems Blender changed up a number of keyboard shortcuts. For instance, Alt + P doesn't seem to bring up parent options, either.

    • @paulm1835
      @paulm1835 Год назад

      @Topcatyo. Thanks for that, I'll have to check it out. Do you know if that's only if you use the B-bone option? I generally use the stick so it's easier to choose bones when they're close together. Maybe I need to switch. But I found using collections, then click to show only the IK bones (or whatever you name the collection) makes it much easier to select them.

    • @Topcatyo.
      @Topcatyo. Год назад

      @@paulm1835 I can't speak with too much authority on that since I'm just a newbie to Blender myself, but from what I can tell that shortcut works specifically for B-Bones. Octahedral bones seem to scale like any other object in Blender with just the S key (make sure you scale locally), and I couldn't get any of the other bone types to scale in any way other than lengthening them.

    • @Topcatyo.
      @Topcatyo. Год назад +1

      @@paulm1835 Scaling Octahedral bones only works off the Z axis though? I dunno, I wish I could be more helpful, I keep learning different funky things about it as I test things out.

    • @paulm1835
      @paulm1835 Год назад

      @@Topcatyo. same here, I just got into rigging within the last month or so. Regardless, I appreciate the comments and thoughts 👍

  • @josemolina51
    @josemolina51 9 месяцев назад +1

    I love you tutorial, very thanks man!!

  • @tomsweeny6837
    @tomsweeny6837 3 месяца назад +1

    For anyone new trying to scale the bone density, the new default hotkey is ctrl+alt+shift+s
    Yes, I now have 200 versions of the same blend file before I figured out how to fix it.

  • @djdz999
    @djdz999 2 года назад +2

    I had to press control+click to select the bones when weight painting, might have changed in a newer version? Thanks for this tutorial, you're a great teacher!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Oh sorry, that's because I use the right click select, but most people use the left click select. so yeah, use Control + click.

    • @hotcrossbun26
      @hotcrossbun26 Год назад +1

      i was looking for half an hour for this haha

  • @heckmate
    @heckmate 2 года назад +1

    I can’t believe how well this worked. I was skeptical because I was certain I’d mess up somewhere along the way that would cause my mesh to be deformed and I would have to figure out the problem and fix it, but your directions were so clear that I was able to pose my character right out of the box. Thanks so much!

  • @pyrolucky5741
    @pyrolucky5741 2 года назад

    You’re so underrated. Now i know how to make an animatronic with fur that bends!

  • @Chay-literally
    @Chay-literally Год назад +4

    Note for using Blender 4.0: selecting bones for weight painting now uses Ctrl Shift click.
    Also, this is a great tutorial :-D

  • @timetosleep8055
    @timetosleep8055 2 года назад

    Wow very easy to understand with your explanation. Even tried some animation at the end. Thank you very much!

  • @Sombra.
    @Sombra. 2 года назад +1

    this is awesome, great explanation

  • @liviartss
    @liviartss 7 месяцев назад

    When I add the bones at 2:34 , it doesn’t show the options. What’s up with that?

  • @KaitheArtGuy
    @KaitheArtGuy Год назад

    Easy to follow and super useful! I'm transitioning to Blender after my Maya student license expired, this is a big help!

  • @primevalbeyondtheshards
    @primevalbeyondtheshards 29 дней назад

    Hey, thanks for this awesome tutorial, super easy to follow and very clear!!
    I just have a lil problem, at the end, after I rig the mesh to the bones, the shoulders twist themselves...seems to be caused by the rotation applied on the wrist bone earlier, but if I try to fix it the arm just bend on the wrong side...have any idea how to fix that?😢

  • @Vishwakarma3d
    @Vishwakarma3d Год назад +1

    I love the way Ryan explains stuff in his tutorials. he does not fail to explain a single detail. Definitely a mandatory like and subscribe for anyone who stumbles on any of his videos..i actually prefer him to blender guru... he's gotten too greedy and gone full commercial, so everything he does feels like a sales pitch now, i like old blender guru. But Ryan here, he does it out of actual goodness , you can tell, that is why if i have an extra penny i try to support him rather than other more "main stream" blender guys. I just hope he doesnt end up like a total sales pitch for "his new book" or "his new class" or the tools he uses and all that stuff. Ryan, if you keep it Vanilla brother, the newbies like myself will always have someone to go to to start,try not to change that style man. it is perfect.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Thanks so much! glad you like my videos. and thanks for the tips. 👍‍

  • @shayanroohbakhsh9321
    @shayanroohbakhsh9321 Год назад +1

    100% best tutorial of this subject on youtube

  • @okitkin
    @okitkin 8 месяцев назад +1

    Thank you very much for this lesson !!!

  • @jamakosus
    @jamakosus Год назад +2

    Whenever I symmetrize my Left side, It just appears in front of it and is flipped. SO i tried rotating it and putting it on the right side of the model. But when I put it together with the character, it glitched out and it didn't move properly. Anyone who can help?

    • @mathiasbuhl5604
      @mathiasbuhl5604 5 месяцев назад +1

      For anyone looking through the comments for answers on this, I found this on the Blender Stackexchange:
      The symmetrize operation will happen on the Y local axis, your armature is not correctly oriented. You should also align your armature to the Global front view. So in Object mode, rotate your armature 90° on the Z axis, apply its scale and rotation and symmetrize again.

  • @violettracey
    @violettracey Год назад

    Thank you! This was very helpful! I especially liked the tip about reversing grabs, rotations, and scales!

  • @Serpent_Greenhorn
    @Serpent_Greenhorn 2 года назад +6

    For anyone struggling. You can re-parent bones in edit mode if necessary.
    It'll save some time repositioning. It's the last menu: "Bone Properties" to "Relations".
    Parenting hiarchy works like a list in reverse. (Though if you've come this far that's probably obvious.)

  • @genesis-9183
    @genesis-9183 11 месяцев назад +1

    CTRL+ATL+S DOES't WORK TO CONTROL SCALE IS THERE ANOTHER WAY TO DO THAT ? THANKS

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +3

      I think the shortcut key was changed in the new Blender version.

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +3

      In Blender Version 4.0 the Shortcut Key was Changed. To Scale the Viewport Size of the B-Bone, you need to Press: Shift+Control+Alt+S

    • @genesis-9183
      @genesis-9183 11 месяцев назад +1

      @@RyanKingArt yes it works... thank you ^^^

  • @trainwhackk5321
    @trainwhackk5321 Год назад +7

    Just an issue I was faced with and it took me too long to realize what's happening; If you switch from Edit mode to pose mode or switch from pose position to rest position and your entire armature gets displaced, scaled and rotated (so it doesn't line up with the mesh anymore) all you have to do is press Alt+R/Alt+G and Alt+S.

  • @QuangZA
    @QuangZA Год назад

    Thank you so much for the detailed tutorials. For a beginner, this video is really helpful because you explained everything needed. 👏

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad it was helpful! 👍‍ thanks for watching!

  • @TubularThrower
    @TubularThrower 3 месяца назад

    at 18:32 you have to click ctrl(command if you use mac)+shift and then click to select the bone while weight painting.

  • @B12-12
    @B12-12 6 месяцев назад

    06:02 When I press (ctrl alt s) it saves the file... What is the solution please?

  • @mrscrewu1199
    @mrscrewu1199 Год назад +1

    I love your pace and how you repeat things rather than going slow. Helps me learn. Subbed

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      glad it helped! thanks for watching!

  • @cc.creationz
    @cc.creationz 2 года назад +1

    Great video!!

  • @roopatandel6590
    @roopatandel6590 2 года назад

    Thank you so much, for explaining in detail about Ik . thank you so much once again

  • @kirill9038
    @kirill9038 9 месяцев назад

    You're a great teacher. Thanks a lot!

  • @yfwang1003
    @yfwang1003 2 года назад +2

    Thanks for your detailed tutorials.
    Could you make a tutorial about rigify plugin?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the video idea. Maybe I can do a video on that sometime.

  • @darthgrif6543
    @darthgrif6543 8 месяцев назад +2

    Something is not working. when i did this for my godzilla model im trying to rig, i put the weight paint on and it acts like its already moved. so lets say i start paint, the objects mesh im painting moves to a different part. I haven't touched the pose mode, but when i do, I always hit Alt G, and Alt R. what am i doing wrong?

  • @Aydin.Baghirov
    @Aydin.Baghirov 2 года назад +2

    it was great for selfstudy thanks a lot

  • @catygau
    @catygau 10 месяцев назад +1

    thank you i love you work !!!! ❣

  • @ALKortes
    @ALKortes 2 года назад

    This is exactly the kind of tutorial I was needed! Thank you so so much for putting for free on the youtube!

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Glad it was helpful! thanks for watching. 👍‍

  • @papascrumpeeh
    @papascrumpeeh Год назад

    stellar tutorial man , thank you soo much!

  • @nicholasstephens6847
    @nicholasstephens6847 Год назад +1

    CTRL+ATL+S doesn't work for me, it only saves the file. Can you help?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Ahh I think in the new Blender version they changed the shortcut key. Maybe try looking it up online.

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +1

      In Blender Version 4.0 the Shortcut Key was Changed. To Scale the Viewport Size of the B-Bone, you need to Press: Shift+Control+Alt+S

  • @anshgupta7726
    @anshgupta7726 2 года назад +1

    Finally! A good rigging tutorial on RUclips.

  • @AnshulYadav-ke3lh
    @AnshulYadav-ke3lh Год назад

    god is blessing you from above my man thanks a lot for all your hardwork everyone is really thankful for all you are doing

    • @RyanKingArt
      @RyanKingArt  Год назад

      thank you very much! glad you like the videos. : )