Advanced Topology Study : God of War Axe - Blender Tutorial

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  • Опубликовано: 13 сен 2024
  • - Set Flow addon (FREE) : github.com/Ben...
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    #blender #godofwar #thomascolin3d

Комментарии • 108

  • @ThomasColin3D
    @ThomasColin3D  6 месяцев назад +4

    Subscribe to my Patreon for exclusive content and if you need some help on your projects : www.patreon.com/ThomasColin3D

  • @orlando.l5135
    @orlando.l5135 6 месяцев назад +17

    At the end with the smoothed wireframe view that is just insane

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +2

      Thanks !! Pretty cool isn't it ? 😄

    • @orlando.l5135
      @orlando.l5135 6 месяцев назад +1

      @@ThomasColin3D looks extremely professional to the point that I think professionals would use a bunch of workarounds to avoid the work lol, great stuff

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Thank you so much haha

  • @jacobsboringlife1334
    @jacobsboringlife1334 6 месяцев назад +30

    BRO I WOULDNT EVEN UNDERSTAND THE REF PIC LOL

  • @kagan8579
    @kagan8579 6 месяцев назад +8

    you finally posted this man ❤‍🔥

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Yeah! I went on vacations for a week so I posted it late

  • @YMRGUITAR
    @YMRGUITAR 3 месяца назад +3

    This is some insane stuff dude. I tried getting into 3D years ago and struggled with modelling, getting back into it now for games dev. The detail required in this model is incredible and the way you keep on top of the topology throughout the process rather than just cleaning up at the end is so interesting. Please turn on the screencast keys, there are so many awesome things you’re doing here that I don’t want to miss.

    • @ThomasColin3D
      @ThomasColin3D  3 месяца назад

      Thanks man :) I can't enable screencast keys because I have my own custom shortcuts. You could not follow the tutorial haha

    • @YMRGUITAR
      @YMRGUITAR 3 месяца назад +1

      @@ThomasColin3D ahaha fair enough. Have you just changed some of the default shortcuts to something else or are there features that you use so often that you’ve mapped them to a shortcut?

    • @ThomasColin3D
      @ThomasColin3D  3 месяца назад +1

      @@YMRGUITAR I have something like 15 custom shorcuts haha and 4 on my mouse buttons

  • @MoiCestVinci
    @MoiCestVinci 4 месяца назад +3

    coming from Aryan's channel, I loved your videos that's all helping me a lot.

    • @ThomasColin3D
      @ThomasColin3D  4 месяца назад +1

      Thank you very much man 🙏🏻

  • @therealkarannn
    @therealkarannn 6 месяцев назад +12

    I'm a beginner and would love to see a gun modelling tutorial. Aryan showed one with an assault rifle but then I would really love to know the topology study behind it.

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +7

      It's in my to-do list!

    • @vitaliyivahiv7245
      @vitaliyivahiv7245 6 месяцев назад

      @@ThomasColin3D any chance it's a Remington 1858 ? :D
      I'd love to see you do it. Frame part in particular.
      I've been struggling with it for a while. I'ts a pretty complext part (at least for me) with several holes and curvatures. At least it's symmetrical on one axis.

  • @johnasstegler198
    @johnasstegler198 5 месяцев назад +2

    Man, you nailed it again. I got a headache recently trying to model one of those complex oni masks. Not only does the facial side of the mask has to look organic and nice with all its complex details, but it has to have the right curvature and even thickness as well. Not even to mention that the inside has to have somewhat of the negative shape of the face it attaches to.

    • @ThomasColin3D
      @ThomasColin3D  5 месяцев назад

      Thank you very much 🙏🏻🤜🏻🤛🏻

  • @wot_noobclown5621
    @wot_noobclown5621 6 месяцев назад +5

    I see Diamond polygons, they’re everywhere, how often do you see them, all the time 💎

  • @feliperodrigues5259
    @feliperodrigues5259 3 месяца назад +1

    Amazing! I learned a lot from this video

  • @Xizilqou
    @Xizilqou 2 месяца назад +2

    Genius

  • @pułkownikkaczodziobyzpodlasia
    @pułkownikkaczodziobyzpodlasia 6 месяцев назад +2

    God of blender lol very good distribution of quads!

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Haha thank you, it means a lot 🙏

  • @King_KrehZ
    @King_KrehZ 3 месяца назад +1

    Thank you so much for such a thorough tutorial on Topology!

  • @KristianKivisalo
    @KristianKivisalo 3 месяца назад +1

    You are the fucking topo KING 🙏🏼

  • @buttercheese7305
    @buttercheese7305 6 месяцев назад +2

    Wait a thousand year for your new tutorial lol, still awesome as always!!!

  • @ElricTheFullMetal
    @ElricTheFullMetal 6 месяцев назад +2

    Thanks, you have amazing knowledge and control on the topology!!

  • @longtran8187
    @longtran8187 2 месяца назад +1

    You are the saviour of my life ❤

  • @GuillaumeGdr
    @GuillaumeGdr 6 месяцев назад +3

    nice edge flow

  • @potterJames-q2o
    @potterJames-q2o 6 месяцев назад +1

    How an amazing work you did!I learned so much from your video! Thanks!

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Thank you very much my Friend! I'm glad you learned something 🙏🙂

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Thank you very much my Friend! I'm glad you learned something 🙏🙂

  • @sudipto30
    @sudipto30 4 месяца назад +1

    Beautiful ❤❤

  • @homborgor
    @homborgor 6 месяцев назад +1

    Let's gooo. Been looking forward to this video

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      🫡💪🙏

    • @homborgor
      @homborgor 6 месяцев назад +1

      @@ThomasColin3D I'm honestly amazed how easy you make it look. Also, what does Zflow do exactly? I thought it was doing the same as "space" in Looptools

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      @@homborgor thanks :D Set Flow does the same thing than Space from the loop tools but on curved surfaces, it allows to evenly space out the edges while keeping a good curvature

    • @homborgor
      @homborgor 6 месяцев назад +1

      @ThomasColin3D ohhh nice. Funnily enough, I was struggling with that in a model I was just making

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      @@homborgor try to add it to your workflow, it's game changer!

  • @neodidi
    @neodidi 3 месяца назад +1

    Wow.. This was awesome.. How do you guys get so good at this.. Wow..

  • @RDM1488
    @RDM1488 6 месяцев назад +1

    amazing tutorial! thank u!!!

  • @weylin1435
    @weylin1435 6 месяцев назад +1

    another awesome tutorial !

  • @felipeandrade7940
    @felipeandrade7940 6 месяцев назад +1

    maestro

  • @shalommulat6603
    @shalommulat6603 6 месяцев назад +1

    beautiful

  • @alvoltta
    @alvoltta 5 месяцев назад +2

    Need lattice to make it more rounded, i think. Topology was insane ❤

    • @ThomasColin3D
      @ThomasColin3D  5 месяцев назад

      Thank you! Yeah you're right that would be a nice way to make it more rounded!

  • @Fess__dtm1
    @Fess__dtm1 6 месяцев назад +1

    Thx man I learned alot

  • @hiimzalii
    @hiimzalii 6 месяцев назад +2

    Good job!

  • @Babarin
    @Babarin 6 месяцев назад +2

    is it a coincidence that I started playing God of War recently again

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      Ragnarok is the best solo game imo 💪

  • @coleso.2376
    @coleso.2376 6 месяцев назад +1

    i'm speechless
    TOP

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 6 месяцев назад +1

    Impressive man

  • @vitaliyivahiv7245
    @vitaliyivahiv7245 6 месяцев назад +1

    Amazing work!
    I'm a beginner so it would be nice to get your oppinion. Sometimes it feels wrong to add 20+ vertecis in a edge cut just to fix one or two triangles. Is it correct approatch? Should there be a balacne between triangles/ngons and vertex count or perfect all quad topology is always worth extra vertecies?

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      Well it depends. You don't have to get quads everywhere is this is what you mean. Triangles and ngons are fine on flat surfaces, and if they don't make any shading issues, it's ok. I would usually avoid using them, but if you really want to get rid of them, you can add apply one level of subdivision and they will be turned into quads.
      You can also add extra edge loops, the poly count doesn't really matter if your modeling a high poly mesh.

  • @wot_noobclown5621
    @wot_noobclown5621 6 месяцев назад +1

    12:57 take my money 💰

  • @Xzipiit
    @Xzipiit Месяц назад +1

    I would have cried

    • @ThomasColin3D
      @ThomasColin3D  Месяц назад

      @@Xzipiit xd it's a hard model yeah !

  • @wot_noobclown5621
    @wot_noobclown5621 6 месяцев назад +1

    He’s the one 💊

  • @pizza7256
    @pizza7256 6 месяцев назад +1

    When u worked in the industry did you always model them in all quads? Im curios because how much time consuming to make sure it got perfect quads 😅

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      I still work in this industry! Yes I always use quads because I manly make film assets. It's not that time consulting because I know perfectly what I do and I don't even think about it anymore. 🙂 It's just a matter of experience !

  • @letslearn8896
    @letslearn8896 6 месяцев назад +1

    more videos please

  • @lazuli8150
    @lazuli8150 3 месяца назад +1

    I really really would like to know how you would go about doing the patterns, if you are going to do it with displacement, will you actually model the entire pattern?

    • @ThomasColin3D
      @ThomasColin3D  3 месяца назад

      What patterns are you talking about ?

    • @lazuli8150
      @lazuli8150 3 месяца назад

      The patterns that are on the weapon, The texture on it

  • @cyberzs4285
    @cyberzs4285 День назад +1

    I wonder how usuable that is as a game object. Does it have to many polys?

    • @ThomasColin3D
      @ThomasColin3D  День назад +1

      It's not! My models are film assets, not game assets :)

    • @cyberzs4285
      @cyberzs4285 День назад +1

      @@ThomasColin3D what would be the next step? Retopoloty to bake?

    • @ThomasColin3D
      @ThomasColin3D  День назад

      @@cyberzs4285 decimate the high poly to make a low poly, then bake

  • @wot_noobclown5621
    @wot_noobclown5621 6 месяцев назад +1

    When she realizes it’s not texture baked 👰🏼‍♀️

  • @Shka_maru
    @Shka_maru 4 месяца назад +1

    Ugh this is so cool. How can one learn proper modeling? Do you offer mentorship? I really want to get better but RUclips University isn't super helpful in that department. Videos are soo dry

    • @ThomasColin3D
      @ThomasColin3D  4 месяца назад

      Yes I do, I already thaught about doing mentorship, i'll add a new subscription on Patreon for people like you who would be interested. Join my discord server and send me a DM to talk about that :)

    • @ThomasColin3D
      @ThomasColin3D  4 месяца назад +1

      I just started the mentoring program, all the informations are on my discord server and on my patreon page !

    • @Shka_maru
      @Shka_maru 4 месяца назад +1

      @@ThomasColin3D Oh snap. Nice! Will be reaching out soon :) thanks. The road to becoming a 3D generalist is challenging but been very rewarding

    • @ThomasColin3D
      @ThomasColin3D  4 месяца назад

      @@Shka_maru Thanks man :)

  • @kevokev978
    @kevokev978 6 месяцев назад +1

    How did you make your reference picture transparent in the white areas? Is it a different image? Thanks!

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      The picture I imported was a png, it already had a transparent background around the axe :)

  • @uzairahmed6692
    @uzairahmed6692 6 месяцев назад +1

    Thomas how do you get hte edge flow option?

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад

      You have to install the set flow Addon, it's free and it's in the description !

    • @uzairahmed6692
      @uzairahmed6692 6 месяцев назад +1

      @@ThomasColin3D Thank you very much

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 6 месяцев назад +1

    Hello, Topology god. Thank you for your blessings.

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      Hey man! Thanks for the kind words 🙏🫡

    • @phy6geniuxYTcreations
      @phy6geniuxYTcreations 6 месяцев назад +1

      @@ThomasColin3D I have a question. Is this also the way to retopologize sculpted models to be low-poly?

    • @ThomasColin3D
      @ThomasColin3D  6 месяцев назад +1

      @@phy6geniuxYTcreations yes you could do that to retopologize

  • @stankwho
    @stankwho 5 месяцев назад +1

    Easier to manually draw it and save it as svg then use a plugin to convert to polygons

    • @ThomasColin3D
      @ThomasColin3D  5 месяцев назад

      That's not the point of the tutorial, people are here to learn about hard topology !

  • @DikshitSukhdeep
    @DikshitSukhdeep 3 месяца назад +1

    This is some good topology porn. God of Blender never fails to disappoint