Thanks for sharing! There's so many good tips and tricks packed in one video, It is so helpful. I was looking to create a radial array using hardops and I realize now that it is super easy 🤯 You got a new follower, keep it up 🔥
Solid video brother, alternatively, at 1:50 when youre doing traditional radial array with empty you could instead take the original cylinder in the edit mode and spin it using duplicates and set 360 angle and you're done. Infinitely faster method in cases when you dont need to keep array mod for further tweaks
For anyone stuck on the Array part, I'm finding that the arrayed object's Origin has to be in the same location as the Empty in order for it to work right. If I skip that step, the iterations are all rotating around the object's Origin as well as around the Empty. This seems to be the case with or without Hard Ops. Please comment if this should not be the case, but that's what's happening here. Thank you, Thomas, I learned a lot!
Great video! I have a noob question Thomas, eventhough you achieved perfect quads at one point, you still added some more geometry (at around 3:26), you said ''support loops'', why do we need those? Are elongated quads bad? One more thing, I have realized it's possible to make concave quads, I don't know where this might be useful, but are concave quads something to avoid or are they harmless?
Elongated quads are not that bad, but it's better to make square quads to avoid texture stretching when you apply the Sub-D modifier. The support loops are a way to maintain the shape. I'm not sure to understand what a concave quad is, do you have an exemple to to show me ?
For Thomas and anyone watching this video in the future Blender has a calculator built in, so when Thomas is creating the array of 22, he could simply type 360/22 in the Y rotation value, and Blender will do the rest for you
@@yashpoojary8260 If you want a job in the videogames industry, you should make low poly models and bake your hard surface details from a high poly mesh. If you want a job in the film industry like me, you should try SubD modeling. On my channel, I'm only showing how to make SubD 3D models :)
Top quality as always. Congrats on 100. Road to 1k
Thanks brother !🤘🏻
I never knew how to use the radial array at 1:50. I will make a short about it and mention you.
Thank you 👌
Don't forget to include the reference images as in your previous videos so we could follow along. Thanks,
I think that my biggest set back sometimes is that I failed in math. Please keep teaching me math tips!!
You can do math straight in any input field in blender, like in the rotation for the empty just do 360/22
Thanks for sharing! There's so many good tips and tricks packed in one video, It is so helpful. I was looking to create a radial array using hardops and I realize now that it is super easy 🤯 You got a new follower, keep it up 🔥
Thanks for your comment, it means a lot man
Clean, precise and straight to the point,👍
Great stuff, straight to the point and flawless execution.
Thank you very much man 🤜🏻🤛🏻
Solid video brother, alternatively, at 1:50 when youre doing traditional radial array with empty you could instead take the original cylinder in the edit mode and spin it using duplicates and set 360 angle and you're done. Infinitely faster method in cases when you dont need to keep array mod for further tweaks
Thanks for your advice ! I know that trick too but I don't know why I didn't think about it while recording my video 😂
@@ThomasColin3D for some reason i overlooked it too for way too long
Nice video man, clean and precise, keep it up!
Thanks you so much Matt 🤩
For anyone stuck on the Array part, I'm finding that the arrayed object's Origin has to be in the same location as the Empty in order for it to work right. If I skip that step, the iterations are all rotating around the object's Origin as well as around the Empty. This seems to be the case with or without Hard Ops. Please comment if this should not be the case, but that's what's happening here. Thank you, Thomas, I learned a lot!
Thanks for watching :)
Great video! I have a noob question Thomas, eventhough you achieved perfect quads at one point, you still added some more geometry (at around 3:26), you said ''support loops'', why do we need those? Are elongated quads bad? One more thing, I have realized it's possible to make concave quads, I don't know where this might be useful, but are concave quads something to avoid or are they harmless?
Elongated quads are not that bad, but it's better to make square quads to avoid texture stretching when you apply the Sub-D modifier. The support loops are a way to maintain the shape. I'm not sure to understand what a concave quad is, do you have an exemple to to show me ?
For Thomas and anyone watching this video in the future
Blender has a calculator built in, so when Thomas is creating the array of 22, he could simply type 360/22 in the Y rotation value, and Blender will do the rest for you
@@akuunreach exactly!
This is awesome! Please make more videos about quit tipe and with Addon comparison!! This is what I'm wondering about.
Thank you man 🙏🏻
brilliant!
Thank you very much!
Can you please make a video about revealing all of the add-ons that you use and maybe some tips about using them, that would be awesome!👍👍
Of course, I can do that for sure 🙂
Amazing, I have learned a lot from you and Aryan
Thank you very much 🙏🏻
top video,thanks
You're welcome :)
Thank You
You're welcome bro
Sharing source files and cleaned 3D models with permission can help us to practice cleanup techniques.
I'll add a link soon :)
Your tutorials are great but could u please stop using the music. Your voice alone is million times better than any music.
Agree, but maybe adjusting the volume so the voice is little bit higher
Hey bro...nice.. which is your niche
Hey! thanks you 😄I'm a 3d modeler and it's my job!
@@ThomasColin3D I'm learning 3d modeling..but I don't know which modeling is better to get job
@@yashpoojary8260 If you want a job in the videogames industry, you should make low poly models and bake your hard surface details from a high poly mesh. If you want a job in the film industry like me, you should try SubD modeling. On my channel, I'm only showing how to make SubD 3D models :)
@@ThomasColin3D thanks bro..can I get freelance or remote jobs
@@yashpoojary8260 Of course, if you are good enough you can finds jobs on Fiverr for exemple, or Linkedin. :)
the tutorial skips meny steps and doesn't have the keything where it tells you what keys you are pressing. great though
Clean, precise and straight to the point,👍
Thank you ! 😄😄