Topology Study : How To Perfectly Merge Multiple Pieces
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- Опубликовано: 18 июл 2023
- Hey guys, I was asked on my Discord server to turn a model into a fully connected SubD model, so that's what I did in this video !
I hope you'll like it !
Connect with me :
- Discord : / discord
- Artstation : www.artstation.com/thomas1colin
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Thanks for watching !
Bye.
#blender #3dmodeling #booleans #subd - Кино
Nice video Thomas, to speed up this process at min 1:30 you can Ctrl+Alt+LeftClick on any of the vertical edges and it'll select all of them around the entire circle, with all of them selected go to "Select-> Checker Deselect" and then "Select Loops -> Edgeloops" so in 3 clicks you basically select all the loops around the circle while leaving 1 unselected in the midle everytime.
The quick manual way to do same is selecting just 1 vertical edge, then the next one you want to select and then Ctrl+Shift+ "+ Numpad" i think it was, and it'll repeat your selection as many times as you press the "+" key, aroudn any mesh
Thanks for the tip !!
I was just thinking of commenting this! Gald someone mentioned it. It's such a useful tool
Thanks for showing this, some good techniques to take note of here ❤
Thank you Viola :)
top quality as ever, keep it up 💯
Thanks Babarin 🤓
your videos are really good, keep them coming.
Thank you very much :)
Very informative thank you!
You're welcome :)
Congrats on 400 subs!
Thank you very much!
just subscribed very informative video
Thank you 🙂
Informative/ entertaining
Thanks!
Woah 👏 👏 👏 👏
Thanks 💪🏻
@@ThomasColin3D I don't mean to overstep. I've been curious if there are exercises one could do to get better at topology.
@@root0062 there are not really exercices, the best advice I could give you is obvious, but practice every single day, 2 hours a day minimum. Watch how I model, learn my modeling style and try to apply it to your own models :)
@@ThomasColin3D Thank you I appreciate you reaching back. 🙏
Time to practice practice practice
At 3:30 when you make the diamonds, it redirects the faces coming from the side to go up, make a U turn than go back down and go to the other side of the mesh. Plus the edge inside the area of the U turn right next to one of the turning edges crosses the turning edge. It works fine in this case, but it doesnt neceserally work in other cases no? Like if you wanted to apply the subD and detail it further, it would mess up the whole edge flow of the mesh.
It only a good way to reduce the poly count, of course it messes up the edge flow, but in my case I don't need to apply the subd. I only do that when I think the area i'm working on is fine.
Thank you for another great video :)
and is there a new link for the discord group ? the current one says it's invalid.
Thank you :) I just updated the link in the description !
When applying the bevel at 5:45, would it have been a good time also to use a Bevel modifier, since the Bevel usually makes future changes more difficult? (I am at the moment trying to use the Bevel modifier more :))
Manual bevels are non destructive if the shape is set to 1. You can easily remove them if you have to :)
great video but what’s with the empties to copy location and rotation can’t we just snap the object to world origin?
It was because this piece is from a bigger 3D model, I just wanted to put in at the center of the world to be able to work in symmetry and to orient it correctly to add a mirror modifier. Once the work is done, I remove the constraints and the objects goes back to it's original location and rotation :)
checker deselect N th elements doesnt work when you delete the loops .?
Yes it works, I just didn't think about it 😂
So the sub D modifier fails and the model ist not water tight.....
Is the fix also to reduce the mesh count .?
p.s...thx.
-diamant topology mesh trick is a nice showcase of topology mesh flow change and is not so often explained on a 3d model
- the trick with constraints is also nice handling and great trick and ... thx..
p.p.s oh Sry I wrote last week on this too...
to much tuts in the last month...
I'm sorry I don't understand your comment 😅
5:17 the diamonds are necessary there to make it look good?
Not really, I just made them to reduce the number of edges between the cylinders, to get a "more" even topology. But if I didn't do that, it would still be fine :)
Great video. For flat surfaces, what's the goal of putting a grid fill instead of having a circle or a merge a center ? thank you
That creates triangles which don't subdivide properly
@@NORDNightingale but its a flat surface, so its doesnt matter if its triangles, quads or ngons
Yes it doesn't matter of course. I find that grid fill is more aesthetic
@@Grimstore Thomas didn't mention it but the model in question is a film asset piece and is meant to be heavily deformed as its very thin sheet metal, therefore yes it has to be quads, you'd be right otherwise though 😁
@@NORDNightingale I see. Thank you very much for the explanations, I appreciate it !
Why quads are so necessary even for static meshes. I think ngons are ok 90% times.
Ngons are ok yes. I'm not a fan of them. I'm used to model all quads because my professinnal work requires it
Yeah I mean if you're a hobbyist whose making once off renders then yes it's the easiest way. It depends on what your goals are and what you're trying to achieve.
But you NGon bros shouting in every video about "subd bad" is really tiresome.
I really blame blender bros for this.
@@breedapart51229 Same, blender bros are a shame
@@breedapart51229 You are aware of all blenderartist 😃😃