Modeling a Motorbike in Blender - Part 1 : The Tire
HTML-код
- Опубликовано: 29 авг 2024
- Hey guys, I've been asked to model a bike, so I decided to make a 3d modeling series about that. In this video I show you how you can make a very hard tyre 3d model.
In the next video, i'll make the interior of the wheel.
Source images : postimg.cc/gal...
Connect with me :
- Join my Discord Community : / discord
- Artstation : www.artstation...
Thanks for watching !
Bye.
--------------------------------------
Credits :
Song: Ship Wrek & Zookeepers - Ark [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/ark
Watch: • Ship Wrek & Zookeepers...
Song: Ship Wrek, Zookeepers & Trauzers - Vessel [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Vessel
Watch: • Ship Wrek, Zookeepers ...
Track: OBLVYN - A Mere Blip In Your Timeline [NCS Release]
Music provided by NoCopyrightSounds.
Watch: ncs.lnk.to/time...
Free Download / Stream: ncs.io/timeline
Song: Killabyte - Our Story [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/ourstory
Watch: • Killabyte - Our Story ...
Track: jeonghyeon & Noisy Choice - Useless [NCS Release]
Music provided by NoCopyrightSounds.
Watch: ncs.lnk.to/usel...
Free Download / Stream: ncs.io/useless
Song: Mo Falk & OVSKY - Home [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/MOHome
Watch: • Mo Falk & OVSKY - Home...
Song: JPB - High [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/jpbhigh
Watch: • JPB - High | Trap | NC...
Song: Ship Wrek, Zookeepers & Trauzers - Vessel [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Vessel
Watch: • Ship Wrek, Zookeepers ...
Track: jeonghyeon & Noisy Choice - Too Far [NCS Release]
Music provided by NoCopyrightSounds.
Watch: ncs.lnk.to/toof...
Free Download / Stream: ncs.io/toofar
#blender #3dmodeling #topology
Most underrated channel
Thanks my friend ! 😄
great modeling ! I love the music choices too. hypnotic, keep up the great work love it!
Thank you !
Been really looking forward to this one! Loving this channel
Thanks man it means a lot 😀 !!
do smart work rather than hard work
i am currently working for amazon 3d models and my mentor give me some tips i think you should follow
use modifiers effectively (you apply too much subdiv from the start, make model low poly as possible)
4:20 you can use inset offset for protective edge loop just fill inside face and then inset face ( I + O = o means offset)
for making tyre you just need a plane with pattern made on it and three modifiers 1 lattice 2 array 3 curve thats it and best part is its editable
25:48 use merge by distance with affect only selected
btw great work
Damn bro, I didn't know that inset tip, it's super useful, i'm going to use that in my future videos :) thanks !
What's the difference between inset offset and extrude along normals? Or using extrude +alt+s during and flatten? Or in this case everything will do?
@@user-cl5mj3rl3e inset offset gives you time to decide the scale of face and when you are done you can offset if
While extrude along normal is opposite of inset offset 👍🏻
thank you Thomas for this great video.
You're welcome ! Thanks you for watching :)
Such a great video. It is useful very useful and understandable for beginners. Hope this kind of tuts will be continued from you. Expecting more tuts like this from you bro. Thanks a lot...
Thank man ! Yes I will upload a lot of tutorials !!
Nice job of tying the boolean in! My 1st motorcycle tire I finished last night I didn't subdivide initially and built this complex tread pattern on a plane, mirrored it to the other side but built an all quad mesh with control loops and knife tool. The problem I had was the vertices didn't line up end to end when it came time to merge the array. So rather than start over I extruded over one line on each end and then lined up each of the vertices with s x y 0 and sx z and zero one by one.. Took a bit but I saved it.
Might try it your way next time. So far boolean's have been a disaster for me.
Yeah tire patterns are pretty hard to make! I already tried to strart with a flat plane but I didn't like it.
@@ThomasColin3D I'm working on a tire now and trying some of your topology methods to tie in the boolean. It really helps a lot. Thanks for sharing!
@@RC-Heli835 You're welcome :)
The music is sometimes very loud. Could you turn on screencast keys, please? But besides that, very good video.
Hey man, I don't turn on screencast keys because my shortcuts are not the same as everyone else. I made custom hotkeys and shortcuts...
Thanks for your comment :)
Nice work as usual thomas
Thank you very much 😀
Briliant work!
Thank you very much!
Amazinggggg Loveee it ^^
Thank you!
If I add extra edge on the boolean cutter i think I have to add same edge in the other side too right and if I add extra edge it will endup in deformation
I Redid this and I am facing issue like to convert tri to quad we need 2 diamond poligon right
I love you bro ❤❤you are amezing
Thank you very much 🙏🏻
Vroum vroum 🏍
La moto en Y
My bevel is not working as you did here at 0:58. Would you happen to know how I can fix it?
Did you apply the scale before adding your bevel ?
It's great to stick with the default options in Blender for this series, avoiding any use of paid addons or plugins.
Hi im having problems like thaving the wheels have the right shape i dont not know what to press on my keyboard
great video but background music is distracting and too loud and not required
Can you model a vincent black shodow motorcycle please..needed for upcoming movie thankyou
How do you open the thing to edit vertices and other things for cylinder??
I'm not sure to understand the question, try TAB ?
@@ThomasColin3D i think it's the thing with arrows when you select the vertices
what do you think about ImageModeler? Some people like it for extra precision when modeling cars or whatever but I think it is kinda harmful because you are relying way too much on locators and thus skipping development of observatory skills/guesstimation while modelling. I have never tried it in practice but I would imagine it could be handy when you dont have decent blueprints or none at all, like car interiors and front panels or smth?
I have never heard of ImageModeler, is it an addon ? or a software ?
@@ThomasColin3D It is very outdated plugin from Autodesk, works similarly as Fspy but is basically hundreds times more precise but also requires lots of preparatory work to match the perspective of given image. Basically you take few images of same object from different angles and on individual photos add so called locators to match the perspective perfectly from all angles/images. ruclips.net/video/s7Qvdc0d58I/видео.html this video would be better to understand how it functions.
well difference between precise image modeling and normal image guessing modling is that imageModeler is a substitute for blueprint thats it and model based on guess look quite good but if you look side by side model looks odd in terms of size and proportion
the only thing which gone bouncer is you are adding shring wrap modifier but i dont know to what when you are amoothing vertices and adding shrink wrap i didnt understand that adding shrink wrap to what? though i am seeing there are two slenders in outliner the second one is a copy if you are using that copy slender to adding shrink wrap then please demonstrate how please i need to know otherwise the rest entire video i am enjoying very much
or there is any tutorial about this thing then let me know about that i will watch that one instead
Hey man ! Thanks for the comment. My latest video explains it better! The timestamp is 8:00. You have to add the shrinkwrap modifier on the deformed mesh, and the target is the duplicated mesh that was the good curvature. Let me know if you don't understand 🙂
@@ThomasColin3D first thank you for respond but still didn't get even after watching the latest video of yours, i dont know when you applied shrinkwrap to dublicate cause that dublicate was hided and you never unhide it, its confusing for that reason also. i am sorry if i m not making any sense
Sorry, I keep getting stuck at the bit with the bevel, I'm not sure why but mine doesn't seem to want to follow what yours is doing. Could you explain how to do it for me anyone?
Hey man, join the discord server and send me a screenshot, i'll try to solve the problem !
@@ThomasColin3D Alright thank you
Do I message you privately or what channel is it
how do u make the cylinder transparent .need help as newbie
What is the timestamp ? :)
It is painful to watch. We gotta create a faster way for it. You did amazing job but wow this is a tough task
Yeah tires are very hard to make !!
15mins of doing diamon but for what reason ?
For clean topology and perfect shading, it's a film asset
where are the reference images
diamonds can it be done at anywhere not keeping topology in mind
Hello, I'll add the reference pictures in the description.
I'm not sure to understand your question
@@ThomasColin3D means u mentioned right to get rid of the triangle use diamond
My question is the topology or upcoming edge loop will re direct right(flow of edges) doesn't matter?
@@lerandsouza8641 Oh ok, yes it doesn't matter
@@ThomasColin3D even in animation also
If yes can you pls animate a character whose topology is worse because till now no youtuber has done that pls I know it's awkward
@@lerandsouza8641 I'm not a character animator sorry, i'm not very good in animation 😅
Why didnt you use knife tool instead of vertex extruding from start?
There are many ways to achieve the same result
@@ThomasColin3D ok thx, I am realtive new in Blender so I thought it has some importance. Great video btw. Helped me a lot.
You didnt ever finish the bike? Right??
Nope I didn't!
I got tired just by watching (yes pun intended)
Lmao good one 😂