Blender Geometry Nodes: Procedural Marquee Sign Maker

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  • Опубликовано: 16 ноя 2024

Комментарии • 46

  • @MrDumbeldore1000
    @MrDumbeldore1000 10 месяцев назад

    This is EXACTLY what I searched for, thanks a lot for this great explanation and introduction to geometry nodes and procedual generation!

  • @blenderpete
    @blenderpete 2 года назад +3

    You’re one of the GN magicians. Thank you for sharing all your knowledge :)

    • @StudioCreativeRender
      @StudioCreativeRender 2 года назад

      He is a blender developer.

    • @blenderpete
      @blenderpete 2 года назад +2

      @@StudioCreativeRender Yes, of course I know that. Nevertheless, it is not natural that he also shares his knowledge.

    • @StudioCreativeRender
      @StudioCreativeRender 2 года назад

      @@blenderpete Yea it's 100% right.

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад

      You're very welcome! Thx for watching.

  • @onvogues
    @onvogues 2 года назад +1

    Thanks bro, ur a heaven send!

  • @melad1984
    @melad1984 2 года назад

    Wow! imagine simulating times square with this!

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      It would be like old-timey time square 😁

    • @melad1984
      @melad1984 2 года назад

      @@JohnnyMatthews I just can't wrap my head around the math in geo nodes, with your skills and engineering background I do believe it would be amazing!

  • @azerqerty2277
    @azerqerty2277 2 года назад +1

    Ha ha this is genius. While i'm struggling with geo nodes this is brilliant 👌🎈

  • @nicolasherrbach3757
    @nicolasherrbach3757 2 года назад

    Thanks for all your amazing job with Blender! Geometry nodes is super exiting

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      It really is! Hope these videos are helpful!

  • @sistemafuturo
    @sistemafuturo 2 года назад

    You're awesome! Thanks for sharing the geometry nodes joy!!!

  • @abrahamherzog7493
    @abrahamherzog7493 2 года назад +1

    I am so happy I found your channel it's great keep going🥰

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Thank you so much!! and thanks for watching :)

  • @AhmedNassef
    @AhmedNassef 2 года назад

    Now that's amazing!

  • @myztazynizta
    @myztazynizta 2 года назад

    I wish I could control the light strength from the geometry nodes modifier controls. Having everything all in one place works be so user friendly. I also wish I could use point lights instead of emission.

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад

      I've not tried this, but maybe you can pipe an input value from the modifier through to an output value. Then use that as an attribute in your material?

    • @myztazynizta
      @myztazynizta 2 года назад

      @@JohnnyMatthews tried that, tried drivers too. They don't work when linked or appended to another file. With appending I've got to recreate the driver in the work file again and with linking nothing happens.

  • @blendercomp
    @blendercomp 2 года назад

    Whoa! Keep 'em coming!!!!! :)

  • @epgandu
    @epgandu 2 года назад

    great ! Great & Great ! Thanks.

  • @ginescap
    @ginescap 2 года назад

    Beautiful, thanks :)

  • @PCgmesforever
    @PCgmesforever 2 года назад

    awesome tutorial! One question. When you toggle on the shield button on "marqee sign" node group, does it automatically protect node groups instide it as well, or should we toggle them all individually to ensure not loosing them ?

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Sort of, because they have users that are protected.

  • @SteveLombardi58
    @SteveLombardi58 2 года назад

    Control-shift-right-click and drag doesn't work for me to join geometry. Is there a preference/addon that needs to be enabled?

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      hmm, maybe that's a node-wrangler thing. You should definitely enable that.

    • @SteveLombardi58
      @SteveLombardi58 2 года назад +1

      @@JohnnyMatthews Yeah, apparently when I updated to 3 I didn't copy my 2.9.x preferences. Thanks.

  • @4shakti
    @4shakti 10 месяцев назад

    how can i add an image?

  • @Monstereye-rj1ct
    @Monstereye-rj1ct 2 года назад

    nice!!☺

  • @boudewyn
    @boudewyn 2 года назад

    I'm thinking about a way to switch the lights on and off, in like a 'walking' fashion. So 0 1 0 1 0 1 0 1 basically and being able to flip that. I was trying your row selection/modulo method but it doesn't really work. You have any ideas or tips?

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Maybe the selection on the instance on points. You would then need a second instance on points of the 'off' lights with the selection flipped.

    • @boudewyn
      @boudewyn 2 года назад

      @@JohnnyMatthews going to give this a go, thanks

    • @JohnWesleyDavison
      @JohnWesleyDavison 2 года назад +1

      Did you figure it out? I have a solution if you did not. index > add > ping-pong > delete geometry > instance on points. Put a boolean set to (not) after the ping-pong going into a second delete geometry > instance on points.
      I'll post it to twitter and tag Johnny. Might make a decent quick follow up.

    • @boudewyn
      @boudewyn 2 года назад

      @@JohnWesleyDavison Thanks 👍 I was messing around with pingpong already but also couldn't quite get that to where I wanted. Does anyone know how the pingpong function actually works? Is it a boolean selection going back and forth between 0 and 1 for a given input?

    • @JohnWesleyDavison
      @JohnWesleyDavison 2 года назад +1

      @@boudewyn It's a float value that bounces back and forth between zero and one.

  • @pzez2781
    @pzez2781 2 года назад

    Coool!