Holy shit, I think this has been the most helpful video I've seen for Godot. Sometimes you just need a brief rapid fire overview of everything before you start going down rabbit holes to learn about all the specifics of a single node.
Hey! can you post this in the description to turn them into chapters? Yhat would be great! This video is such a good idea, I'll probably be bookmarking this for as long as I use Godot
As a beginner in godot, this is absolutely incredible. Thank you so much dude. All of your videos are amazingly explained and I'm so excited to see your channel grow!
Very useful! It's like a cliffnotes version of the docs. I can listen to your summary to learn about unknown features and then look deeper into interesting/relavent nodes at my own convenience
Wow, thanks! Slowly dabbling a bit in Godot an just getting an overview of the 2D & UI Nodes genuinely reassured me, that this might be something I could understand and work with.
I'm really glad you made this video. It's shown me a host of built-in features I would have otherwise wasted a lot of time trying to create myself. Godot's structure still confuses me, but this helps a lot!
If its possible, you could add these videos into the documentation. Anyone could contribute whenever a node deviates from the original function by making a new video for the node.
This basically never happens. Nodes are made so they function like basic building blocks. They never change function nor deviate from it as far as I know.
This was the perfect video for me to start thinking about using Godot! I always need an overview of what tools/nodes I can work with. Thank you for this video.
Damn, just started but just tapped that like out of the sheer effort spent to go through and record all those hundreds of nodes and videos… plus compiling them, editing them, commenting on them. Thanks a lot
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Thanks for making this. Easy reference and a great tool to hone in on what nodes are needed for any given project especially for those who are working to familiarize themselves with Godot. Thanks!
You did not have to be so freakng goated! but here we are. This is actually one of the best How To Godot videos, given Godot is just lerning to used Nodes and when to use them. Thanks so much!
Mate I wish I found this last year. Very informative and easy to understand the basics of each node. I only listend to the 2D section to write it down and going to check UI out once I've digested this. I am not making a 3D game but will check the 3d too. Thanks a lot!
First 5 minutes and I've learned so much. I've made multiple small projects in Godot but need to up my game with some of these awesome built-in features
Loved the opening about turning it into the Godot "Find-Bar". Feels really encouraging to a Godot noob like me for some reason.😂 Thanks for the great content!
Bedankt voor dit geweldige naslagwerk met timestamps. Ik snap dat het een hoop werk is geweest. Ik zal de timestamps als beginneling vaak genoeg nodig hebben, nogmaals bedankt.
The amount of UI functionality embedded inside Godot by default is mind blowing… no wonder so many endeavors regarding full blown multiplatform ‘apps’ have been done directly with Godot. Unity could have taken a page or two on these.
Absolutely crazy work, thank you for taking the time and effort, I can't even imagine how long this took, but just know that it is greatly appreciated by the new people starting Godot like me !
You are my favorite Godot teacher and every time you keep validating this statement. You are immensely helpful to every game developer, especially beginners like me.❤
32:29 you said graph nodes and graph edit will be getting an overhaul. What is your source on that? I can't find any information about what the overhaul will be or when it is happening.
I would imagine that the "ImporterMeshInstance3D" is used for importing a mesh during run like for example having different player models and switching them while the game is running but i could be wrong. Please correct me if im actually wrong
TIMESTAMPS ! Huge thanks to aunber, billmore6486 and ThunderduckyGames!
0:00 start
2:06 Node
2D NODES timestamps by @aunber
2:29 Node2D
2:39 Camera2D
2:52 Animated/Sprite2D
3:07 CollisionObject2D
3:17 PhysicsBody2D
3:25 Collision Polygon/Shape 2D
3:37 StaticBody2D
3:53 AnimatableBody2D
4:08 RigidBody2D
4:19 CharacterBody2D
4:31 Joint2D
4:41 DampedSpringJoint2D
4:51 GrooveJoint2D
5:02 PinJoint2D
5:10 Area2D
5:29 AudioListener2D
5:39 AudioStreamPlayer2D
5:49 CPU/GPU Particles 2D
6:08 TileMap
6:29 CanvasModulate
6:39 Light2D
6:46 PointLight2D
7:10 DirectionalLight2D
7:23 LightOccluder2D
7:33 Line2D
7:47 Marker2D
7:56 MeshInstance2D
8:05 MultiMeshInstance2D
8:15 Navigation Region/Link/Obstacle 2D
8:35 Parallax Background/Layer
8:47 Follow/Path2D
8:58 Polygon2D
9:07 Raycast2D
9:16 ShapeCast2D
9:28 RemoteTransform2D
9:42 Skeleton2D Physical/Bone2D
10:01 VisibleOnScreen Enabler/Notifier 2D
10:17 CanvasGroup
10:27 BackBufferCopy
3D NODES by @billmore6486
10:43 Node3D
10:59 Marke3D
11:09 VisualInstance3D
11:26 GeometryInstance3D
11:45 MeshInstance3D
11:58 MultiMeshInstance3D
12:16 Label3D
12:30 Decal
12:40 Sprite3D or AnimatedSprite3D
13:01 WorldEnviroment
13:19 FogVolume
13:26 GPU Particles3D
13:50 GPU ParticlesAttractor3D GPU ParticlesCollision
14:09 OmniLight3D
14:42 SpotLight3D
14:54 DirectionalLight3D
15:14 CSGShade3D
15:38 SoftBody3D
15:54 CollisionObject3D
16:27 PhysicsBody3D
16:38 CollisionPolygon3D CollisionShape3D
16:52 StaticBody3D
17:16 AnimatableBody3D
17:28 RigidBody3D
17:44 CharacterBody3D
17:58 Area3D
18:22 Camera3D
18:46 VehicleWheel3D VehicleBody3D
19:02 Joint3D
19:13 HingeJoint3D
19:24 ConeTwistJoint3D
19:32 SliderJoint3D
19:42 PinJoint3D
19:55 Generic6DOFJoint3D
20:11 Skeleton3D
20:31 BoneAttachment3D
20:45 RootMotionView
21:14 VoxelGI
21:30 LightmapProbe LightmapGI
21:44 ReflectionProbe
22:01 ImporterMeshInstance3D
22:20 VisibleOnScreenNotifier3D VisibleOnScreenEnabler3D
22:32 GridMap
22:50 AudioListener3D
22:59 AudioStreamPlayer3D
23:13 NavigationRegion3D NavigationObstical3D NavigationAgent3D NavigationLink3D
23:39 OccluderInstance3D
24:03 Path3D PathFollow3D
24:16 RayCast3D
24:27 ShapeCast3D
24:37 SpringArm3D
24:55 RemoteTransform3D
25:08 XRNode3D XRCamera3D XROrigin3D XRController3D XRAnchor3D
UI ELEMENTS timestamps by @ThunderduckyGames
25:35 - Container
25:44 - AspectRatioContainer
25:59 - BoxContainer (VBoxContainer, HBoxContainer)
26:13 - CenterContainer
26:21 - FlowContainer (VFlowContainer, HFlowContainer)
26:35 - GridContainer
26:49 - SplitContainer (VSplitContainer, HSplitContainer)
27:02 - Margin Container
27:15 - PanelContainer
27:24 - ScrollContainer
27:41 - TabContainer
28:09 - Label
28:15 - RichTextLabel
28:24 - ColorRect
28:30 - TextureRect
28:36 - VideoStreamPlayer
28:41 - HSeparator, VSeparator
28:51 - Panel
29:04 - NinePatchRect
29:14 - Intro to Input Elements
29:35 - Button (BaseButton, TextureButton)
29:48 - LinkButton
29:56 - CheckBox, CheckButton
30:04 - MenuButton
30:11 - OptionButton
30:22 - ColorPickerButton
30:30 - LineEdit
30:38 - TextEdit, CodeEdit
30:54 - Range
31:01 - ProgressBar, TextureProgressBar
31:08 - SpinBox
31:17 - HScrollBar, VScrollBar
31:33 - HSlider, VSlider
31:41 - ItemList
31:51 - MenuBar
32:03 - TabBar
32:12 - ReferenceRect
32:21 - Tree
32:29 - GraphNode, GraphEdit
32:43 - TouchScreenButton
32:54 - Control
33:08 - Layout
34:28 - Localization
34:32 - Tooltip
34:38 - Focus
35:08 - Mouse
36:06 - Input
36:37 - Theme
OTHER AND FORGOTTEN NODES
37:08 Viewport
37:27 SubViewport SubViewportContainer
37:41 Window
37:56 AcceptDialog ConfirmationDialog
38:09 FileDialog
38:19 Popup
38:30 PopupMenu
38:36 PopupPanel
38:44 CanvasItem
38:58 CanvasLayer
39:18 AudioStreamPlayer
39:27 AnimationPlayer
39:38 AnimationTree
39:47 HTTPRequest
39:55 MultiplayerSpawner MultiplayerSynchronizer
40:10 ResourcePreloader
40:25 ShaderGlobalsOverride
40:43 SkeletonIK3D
41:00 Timer
41:13 CPUParticles3D
41:25 PhysicalBone3D
41:31 SpriteBase3D
Just as an FYI this is no longer pinned. You may have edited your comment. When you do YT unpins it
I'm lucky😂
for the timestamps to work on the video itself, you need to I think make one that starts at the beginning, so 0:00.
If you put these in the description of the video, it ads easily accessible chapters to your video.
Add this to the description and RUclips will generate chapters for you
Am I familiar with godot? No. Do I plan on ever using it at all? No. Am I gonna watch this 42 minute video anyways? Yep. 👍
Holy shit, I think this has been the most helpful video I've seen for Godot. Sometimes you just need a brief rapid fire overview of everything before you start going down rabbit holes to learn about all the specifics of a single node.
02:00 2d nodes
10:00 3D nodes
25:00 UI nodes
37:00 other nodes
32:32 Black screen
🙏
Excellent video to introduce each node in action. Complete timestamps in description!
0:00 Intro & -Search- Find Bar
0:27 Ad (thanks Brilliant)
2:02 Node and Scenes
2:27 2D: Node2D
2:37 2D: Camera2D
2:50 2D: Sprite2D & AnimatedSprite2D
3:04 2D: CollisionObject2D
3:15 2D: PhysicsBody2D
3:23 2D: CollisionPolygon2D & CollisionShape2D
3:34 2D: StaticBody2D
3:52 2D: AnimatableBody2D
4:06 2D: RigidBody2D
4:18 2D: CharacterBody2D
4:29 2D: Joint2D
4:39 2D: DampedSpringJoint2D
4:49 2D: ...
10:00 3D: ...
25:00 UI: ...
37:00 Others: ...
Thank you a lot!
I've done the complete list
Hey! can you post this in the description to turn them into chapters? Yhat would be great!
This video is such a good idea, I'll probably be bookmarking this for as long as I use Godot
As a beginner in godot, this is absolutely incredible. Thank you so much dude. All of your videos are amazingly explained and I'm so excited to see your channel grow!
i understood nothing though
Very useful! It's like a cliffnotes version of the docs. I can listen to your summary to learn about unknown features and then look deeper into interesting/relavent nodes at my own convenience
Wow, thanks! Slowly dabbling a bit in Godot an just getting an overview of the 2D & UI Nodes genuinely reassured me, that this might be something I could understand and work with.
I'm really glad you made this video. It's shown me a host of built-in features I would have otherwise wasted a lot of time trying to create myself.
Godot's structure still confuses me, but this helps a lot!
Wish you could've added timestamps for each note, so for those that need to look one up, can easily find it.
So much this
This is what I'm looking for as well. Thanks everyone! This is great!
There's timestamps in the comments now in case you missed it
Timestamp are on its way, some lovely viewers already did 80% of the timestamps!
UPDATE : timestamps are done see the pinned comment for all the timestamps!
This is insanely helpful! Not only in learning Godot, but in adding to my todo list in my own engine.
Thank you so much!
You should add a time stamp at 0:00 so the chapters appear on the video player.
If its possible, you could add these videos into the documentation. Anyone could contribute whenever a node deviates from the original function by making a new video for the node.
This basically never happens. Nodes are made so they function like basic building blocks. They never change function nor deviate from it as far as I know.
i am very thankful for this video. immediately added to my dev resources folder. Thank you LUKKY!
This was the perfect video for me to start thinking about using Godot!
I always need an overview of what tools/nodes I can work with. Thank you for this video.
Thanks for the kind message and the donation! 🤍
Wow, haven't seen the whole video yet but thanks a lot for the Godot community, your channel keep getting better and better !!
thought the thumbnail said "219 NUDES" and immediately had to double take lol
Damn, just started but just tapped that like out of the sheer effort spent to go through and record all those hundreds of nodes and videos… plus compiling them, editing them, commenting on them.
Thanks a lot
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky .
The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Thanks for making this. Easy reference and a great tool to hone in on what nodes are needed for any given project especially for those who are working to familiarize themselves with Godot. Thanks!
You did not have to be so freakng goated! but here we are.
This is actually one of the best How To Godot videos, given Godot is just lerning to used Nodes and when to use them.
Thanks so much!
Mate I wish I found this last year. Very informative and easy to understand the basics of each node. I only listend to the 2D section to write it down and going to check UI out once I've digested this. I am not making a 3D game but will check the 3d too. Thanks a lot!
You fine sir just saved me. I have never found a video as useful and understandable as this one right here.
I just started my Godot journey, and this is a fantastic overview to help with getting started.
I havent watch it, but I bookmarked already. I will be using this as reference over and over again in the future.
First 5 minutes and I've learned so much. I've made multiple small projects in Godot but need to up my game with some of these awesome built-in features
one of the best godot tutorials! it's eye opening to finally see all the nodes i've never tried or even knew existed
Loved the opening about turning it into the Godot "Find-Bar". Feels really encouraging to a Godot noob like me for some reason.😂 Thanks for the great content!
now that there is properly exhaustive! I'll have to keep this saved somewhere for referance.
I am gonna be referencing this video a LOT.
Thank you!
Thank you for compiling this information. Very helpful.
This is a fantastic resource! Thank you for providing this, it's highly appreciated!! :D
I love when Lukky says popup. Thanks Lukky, this video was very useful!
You. Are my favorite node
Bedankt voor dit geweldige naslagwerk met timestamps. Ik snap dat het een hoop werk is geweest. Ik zal de timestamps als beginneling vaak genoeg nodig hebben, nogmaals bedankt.
25:35 container node
26:34 grid container
"Very Straight forward, but kinda confusing" An appropriate description of all control nodes, I think.
This Video helped me a lot during my Game-Jam. Big shoutout! 👏
Wow, I finally understand what a raycast and a mesh is. Thank you!
brilliant video. infinitely useful for anyone getting started with godot, game dev experience or not.
I know most of these nodes but i still watched the entire video. Great stuff Lukky!!
Oh good. Someone did make it. I couldn't believe this video didn't exist when I looked for it a few months ago.
almost thought the 219 nodes in the thumbnail stood for something else
Thank you for this video. One day when I'm ready i'll mess with 3D nodes but not today lol
Holy fck this is exactly what I needed. I especially needed pinjoints and canvasmodulate. GJ dude
The amount of UI functionality embedded inside Godot by default is mind blowing… no wonder so many endeavors regarding full blown multiplatform ‘apps’ have been done directly with Godot.
Unity could have taken a page or two on these.
Is there a list of apps made with Godot? All I know is:
- Heavy paint
@@jacksmith4266 Godot editor itself is a game built with Godot, using Godot's own UI library.
It's insane how far ahead of unity it is. Love it!
as a person who learns more quickly by watching videos instead of reading, this video is greatly appreciated... thanks 😁😁😁
I have no idea what the hell Godot is but I’m expecting to have a pretty damn good understanding by the end of it.
Outstanding work.
This is fantastic! Thank you!
i don't even use godot i'm just watching this
Whay are you gay
Same lol
@@vm2774 because i have good taste
Incredible, this will be a great resource to always look back at! Saved!
Absolutely crazy work, thank you for taking the time and effort, I can't even imagine how long this took, but just know that it is greatly appreciated by the new people starting Godot like me !
What an absolute machine.
Thank you for doing this.
subscribed! great video, will be coming here few more times.
An Epic Effort - Excellent and needed.
Man. Just thank you this so fucking amazing... I am just starting with Godot this year and this is so useful!
This video was quite.. brilliant
Thanks so much!!!!. This is just what I needed and comes right in time for my end of the year rounds up XD!
Listening to this before i go to bed like a lullaby
Such a monumental video. Thank you for this fantastic work.
You are my favorite Godot teacher and every time you keep validating this statement. You are immensely helpful to every game developer, especially beginners like me.❤
Thank you for that work. I instantly found out about some nodes that I have a use for.
Awesome video. Love your work. Keep going💪
This is awesome thanks Lukky, getting super into Godot recently and it's been awesome...
God this is so much better than a tutorial thank god
just commenting so that the algorithm will recommend this masterpiece to more people.
37:40 now i know how window kill was made
Great introduction for somebody just discovering Godot
Awesome ! Can you do a video like that for all the godot function ? (like "ready" "process" "get_child" etc) :p
Yeah, that kind of video would be awesome! I support it!
would you say for learning how to make 3d games should i still watch through the 2d node section
Thank you so much for doing this!
what a remarkable work, i salute.
This should be the front page of godot documentation... also they are missing A TON of features.
Absolutely Amazing! I wonder if you have plans for Resource type next (no pressure tho)
Hero level . Many many thnaks!
Many Thanks Lukky. That's a lot of work!
Is this a compilation of the previous node explaining videos put into one place?
This is very helpfull
You've really done an outstanding job
Wow! Thank you very much!
انت عملت شغل ممتاز، شكرا على الشرح.
Absolute mad lad. Good job!
So good! Thank you for this!!
Dude this is amazing, thank you so much!
Hey Lukky can you make a video about how you started learning all of this?
Guessing by your accent, you are dutch! Bedankt makker, had dit net nodig!
Subscribed, bell notification ticked, bless you friend! Thank you so much for all your hard work!
Respect man
can you do All Godot transform Functions Explained in 42 Minutes!
Any plans to cover the SVG2D node?
This is golden! Much appreciated!
*begins listening in my sleep over and over*
Insane person. Thank you for all your effort
The entire Godot community thanks you!
32:29 you said graph nodes and graph edit will be getting an overhaul. What is your source on that? I can't find any information about what the overhaul will be or when it is happening.
this needs to reach more of us
Beautiful job bro!
Oh, by the way, Godot 4.3 is about to add 17 new nodes and remove 4 nodes that are already there. Have fun!
GG for the 42 mins good sir
I would imagine that the "ImporterMeshInstance3D" is used for importing a mesh during run like for example having different player models and switching them while the game is running but i could be wrong. Please correct me if im actually wrong