I listened to several of your suggestions! Check out this update for Floorplanner Geometry Nodes!

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  • Опубликовано: 14 янв 2025

Комментарии • 44

  • @goranradojicic6652
    @goranradojicic6652 Год назад +1

    God Bless you Johnny

  • @peterkreitner6377
    @peterkreitner6377 Месяц назад

    Good job! I'm not sure if this came up yet, but I'd like to see an implementation for interior floor elevation with steps. For example a rooms' floor is a step higher then the rest. This is common for houses built on elevated terrain.

  • @Jahkrel
    @Jahkrel Год назад +1

    Wow hell of a job with this. Amazing

  • @prrao97
    @prrao97 Год назад +1

    Wow, you’ve added in so many of the suggestions, that’s crazyy
    Thank you for all your hard work, this must be even easier to use than the last version! Can’t wait to try it out 🤩

  • @danialsoozani
    @danialsoozani Год назад +5

    Johnny says: "one of the differences between this version and previous version is that all of these doors are cut out not by using boolean"
    me: damn this is a whole another next level version! the level of improvements are insane! really thank you for the time and effort you've put into this!
    Also I have a request if it's possible for you. can you make a tutorial on how to turn our geo nodes into an add-on?

  • @donstelfox6921
    @donstelfox6921 Год назад +1

    Thank you, I'll give this a try.

  • @MrShkiperov
    @MrShkiperov Год назад

    Wow, good update. As of doors, I have another idea - at initial scheme edges' "bevel weight" parameter could be set according to door height. So if parser see this value exists, it understand there is an aperture and then set it's height to value. Also we can mark seams or sharps to set windows, for example.

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      I thought about that, but since I was doing the addon, I figured it would be better to keep it all in one place.

  • @blenderpete
    @blenderpete Год назад

    Hey Johnny, thank you soo much for your effort and sharing your assets mostly for free (if wanted). You’re a great inspiration!

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      I'm glad to share with everyone. My stuff might not be the best, but I hope it helps someone out.

  • @black0ut76
    @black0ut76 Год назад

    Killing it, as per usual! Thanks for everything you do!

  • @rodolflum3444
    @rodolflum3444 Год назад

    i think you need to add an xyz store coordinates. so it can store the floor plan xyz and when you edit the floor to add the with the bathroom or terrace. you can restore it at the same coords.

  • @SkeleTonHammer
    @SkeleTonHammer 11 месяцев назад

    Thanks a lot, man.

  • @cry2love
    @cry2love Год назад

    7:58 How to walk using First Person View?
    Shift + Tilda (~ is over Tab button)
    You also can edit your height and speed here:
    Edit - Preferences - Navigation - Fly & Walk

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +2

      I lock the camera's Z height to around 5.5 feet as well.

    • @cry2love
      @cry2love Год назад

      @@JohnnyMatthews Thank you, I was wondering if you used fly or walk, seems like a fly to me

  • @ЦыхраЦыхра
    @ЦыхраЦыхра 11 месяцев назад

    Thanks! Will be version for Blender 4? I can't see Floorplanner panel in Edit tab (

  • @RedOniGamesRu
    @RedOniGamesRu Год назад

    Looks helpful! Why are some properties in metric and others in inches? It is so confusing. Some ideas for the next version: decor scatter on walls and floor, custom profile for baseboard

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      The metric/imperial issue is that I am from the US and think in inches/feet. But much prefer working in Blender in metric because dividing by 10 is so much easier. So, yeah, sorry about that.
      I would like to figure a good way to do custom baseboard and crown molding. But I'm still working on that.

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад

    Oooh... I just thought about something... I did this exact method using floorplans, a while back, and it was so extremely tedious to draw out the initial edges for all the plans.
    You could make a type of "draw lines where background color = black" then delete lines < X length (to get rid of words and non-wall lines)" to get initial walls. Several different ways to do this, not sure what's the best. But then you could just set a floorplan at origin, and POOF enter building done.

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      Also, you can do an "auto outer all" selection, by ray tracing in all 4 directions, If ray trace fails in any direction, it's an outer wall.

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      And WOW, do all those materials look nice. Really makes your work look spectacular.
      FYI: You can set the Material of the floor to as many different materials as you want. Just add a "list" of materials, then a button that swaps the "set material" node to the "active selection", like you do with baseboard fill in non-door areas you demonstrated.

    • @SrObser
      @SrObser Год назад

      I think there was a node of "trace image to curves" in the plans for blender a while ago that would make your suggestion almost trivial. Unfortunately, development seems to have stalled on it, even though it was almost ready. The commit was D13029 (Issue 92461 on the new code system).
      You can however already do a trace image to grease pencil, and convert that to mesh. That should spare you some work.

  • @berchten
    @berchten 3 месяца назад

    Succinct, quick gain 👍🏼

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад

    It looks like you replaced Mesh Booleans with "build 4 sections around where the cut out would be". ^_^ Have you turned on timings (in Geometry nodes options) to see the speed difference? It's like 300x faster. ^_^

  • @orlandosouzalando
    @orlandosouzalando Год назад

    Please, The payment on your Gumroad account, paypal is blocking it because it is set to recurring billing

  • @MrEarbuckets
    @MrEarbuckets Год назад

    Why use this when there is archipak or archipak pro?

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +6

      Because it’s a good learning process to see how addons and geometry nodes can live together. And I wanted to share it with everyone else.

    • @rcrusselldesigns
      @rcrusselldesigns Год назад

      I just found this today, with nodes it seems like it's customizable.

  • @ice32112548134846
    @ice32112548134846 Год назад

    Hello! I don't know how to make a floor

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      Mark the outline edges, then turn the floor on.