I cant tell you how long ive scoured the internet searching for something with this amount of control for destruction. Thank you for making such a thorough video! Please make more just like this!!!
Nice tutorial showing a terrific effect with relatively few nodes. For Geo Nodes newcomers: To expose a node's input as a parameter, you can either add an input pin as shown here, then connect your node to it, or you can just grab the destination node's input and drop it on the blank pin that is always at the bottom of the Group Input node. That will expose the parameter, and it also sets the new parameter's default value to whatever was already on the input of the destination node. Now all you have to do is rename the new input and (if desired) set minimum and maximum values for it, in the Group tab.
Just found out about this video, the only thing i can say is that you are amazing! The amount of knowledge and effort that you have is truly incredible. I can't believe how people can came up with this stuff. I wisht to you the best of luck (btw sorry for broken english)
Yeah everyone i see use nodes like this i am just so confused. I normally just pull the lines between nodes to make something random, but i just dont understand any of it lol
Finally after seeing that laser beam from blender 3.0 trailer I have found a tutorial how to make a shatter effect thank you kind man, and awesome tutorial
Great tutorial, thanks for the insight and clarity! I had an issue once the random rotation was added - my chunks would just stretch. After going through everything and double-checking it, I applied my scale to the "chunks" & box and all is well. Hopefully this helps someone at some point. Always apply scale unless you want problems ha!
This is fantastic! Thanks so much for sharing you knowledge to help others on their 3D animation journeys! I'm looking forward to trying this out for work I'm doing. Great video! 😃
let the Geometry Node Game beginn ! this is just start, nice understanding. More please. more impact things ! thats so epic. i miss something Element 3D / after effect can doe simple. hope you get it. really great to learn here ! hope you keep this VFX / Motion ahead ! wow !
legend! I think the math lesson mid tutorial could of been cut as it just added extra confusion to an already complex tutorial but otherwise one of the best blender tutorials I've seen and at least you do actually explain how and why things work btw what does vector mean in terms of 3D? this is what confused me because as a graphic designer vector just means vector based image to me
Your understanding of geometry nodes and math and most everything else in Blender is light years beyond mine, but I might be able to help you with deleting your grease pencil annotations. Instead of using the eraser tool, just go to the View tab in the N-menu and hit the minus sign to remove the note. You can even create new notes if you want to be able to quickly delete certain annotations without deleting others.
Well this is way more advanced for me, but i get everything you say. Amazing explanation, i wish i checked your tutorials when i first started to learn blender(if you have)
Hello, I followed your TUT in Blender with an extruded Plane and worked great. However, I have a model that I would like to do this to. When I applied the Cell Fracture, it turned my nice space ship into a block.
Hey this is awesome. I have a question though. Is it possible to have it in reverse? so the blocks are exploded the further away the cube is and are together when the cube is close?
This tutorial is a whole knowledge about geometry nodes and the math behind it at totally different level. So much to learn from it. I had project to finish and in first half of your video, I was done with the project. Thank you So much!. Just one question, my geometry nodes animation is not showing in my final render, don't know whats causing it or I'm missing anything. A quick hint would really help please.
:( doesnt work in Blender 3.5 :( When i move the radious (around 12 min in the video) all that happens is i move the shattered floor up and down. i will continue to see if I can get some sort of effect out of it. I want to create a magic ball that sucks up the floor :D
I tried this tutorial but when I get to 11:55 and change the "divide" value, my mesh becomes a 'bowl' shape instead of a mound. The outside blocks come up first. I have no idea why or how to fix this - I've tried messing with various factors. :-( Help? lol
I have seen so many tutorials but noone explained the geometry setup like you did....... Do you have a course or something on geometry nodes........ I would want to have it......... When art and math combine it can create real magic
That's strictly amazing, thank you very much for this detailed tutorial! Say, can I combine this with some sort of physics? Like, if we had a wall on that pavement and we make the pavement create a sinkhole, how would one go about having the wall collapse along with it? Some sort of baking the geo nodes and then put some bricks with rigid body on top, or is there a geo node way for that as well?
@@coletrain41 Just fyi, just found out that the foundation is planning to overhaul the physics system for 3.1, supposedly also for working in conjuction with geo nodes. Check out "AskNk" channel
Wait a second here Max, you showed Suzanne being fractured and blown apart, yet the vanilla cell fracture and even RBDLab will not do that to "her" because she's NOT water tight. Though I still have to study all that you did show, that is an issue for me because I dared use a free 3D model that suffers from the same problem, and 3D-Print's "make manifold" didn't fix the issue with Suzanne or that Piece of Junk, AND the hack of solidifying a bit for the booleans to catch also didn't work... I shrunk both 0.99 and solidified 0.01 and still Suzanne was left without a face... Dare to share? Ty for your video, it was interesting and useful...
Can you leave permanent changes when the object collides with the geonode object? Like in an animation when the object moves on, it leaves the destruction changes behind? I hope I am explaining myself correctly.
What's wrong with setting Cell Fracture in Cell Fracture & Rigid Body, applying Rigid Body, and running simulations without breaking it and exploding like a bomb?
Hi..... hmm I have question Can I have in blender posibility to displace surface verts by using anther object in not in one Z direction? In z Direction is possible to use brush and canvas displacement with geometry mesh enablend but it is not working in another directions... Is it possible to make this in gemoetry nodes?
This is great! Just one question if i want to change my object thats scattered and make it another model i made it another collectiona and changed it but it didnt work so if theres anyone who can help id appreciate it.
i feel like im back in math class in high school where i dont understand around 5 minutes into class and then the teacher just keeps teaching as I sit in confusion. thank god for rewind and .25 speed. still confused tho
Hi, I have Blender 3.0 I inserted the add on Cell Fracture and followed your tutorial until 4:32, but when I go to insert the new input on the "group input" on the characteristics of the new group "Chunks" there is no "type" entry. I only find "Name", "Tooltip", "Default", "Min" and "Max". Do you know what it could depend on? If I don't assign "Type" everything else doesn't work. Thanks for suggestions.
Maybe it's somehow hidden by your views layout. Type would be above Name. If I put Type to Integer or Float I get the Default, Min, Max fields you mention. That said, I tried to drag the panels around such that Type would be hidden and I couldn't do it, so maybe it's some kind of bug. I thought maybe you could shift Tab back from the Name field to force the focus to Type even if it's invisible, but tabbing through the fields does not stop on the Type field unfortunately.
I cant tell you how long ive scoured the internet searching for something with this amount of control for destruction. Thank you for making such a thorough video! Please make more just like this!!!
Nice tutorial showing a terrific effect with relatively few nodes. For Geo Nodes newcomers: To expose a node's input as a parameter, you can either add an input pin as shown here, then connect your node to it, or you can just grab the destination node's input and drop it on the blank pin that is always at the bottom of the Group Input node. That will expose the parameter, and it also sets the new parameter's default value to whatever was already on the input of the destination node. Now all you have to do is rename the new input and (if desired) set minimum and maximum values for it, in the Group tab.
Appreciate the in depth explanation and detail. The finale made it an epic tootorial. Made my eyes water.
actually so fire tho, tysm
Nice logo
Just found out about this video, the only thing i can say is that you are amazing! The amount of knowledge and effort that you have is truly incredible. I can't believe how people can came up with this stuff. I wisht to you the best of luck (btw sorry for broken english)
Awesome! I love how you took the time to explain the math! Very well done.
You saved me during my Finals, Thank you so much this is the best tutorial ever.
Did you use the lastest version of Blender ?
On a scale of 1 to 10 you are a solid 25! Awesome stuff!!
@RJ Animation That works too!
I just need to know. How on Gods earth do you understand the math so well? This is wonderful. Love the explanation. Do more please.
I feel dumber just by comparison (((
his work is wonderful, may be he got some autism
@@robertovalenzuela8860 tf?
Yeah everyone i see use nodes like this i am just so confused. I normally just pull the lines between nodes to make something random, but i just dont understand any of it lol
Finally after seeing that laser beam from blender 3.0 trailer I have found a tutorial how to make a shatter effect thank you kind man, and awesome tutorial
Great tutorial! Sorry i've finished to watch at 19:30. Was allready good to go )) ! Thanks!
Great tutorial, thanks for the insight and clarity! I had an issue once the random rotation was added - my chunks would just stretch. After going through everything and double-checking it, I applied my scale to the "chunks" & box and all is well. Hopefully this helps someone at some point. Always apply scale unless you want problems ha!
waaa thank you so much this is masterpiece!!!!! I've always wondered how make stuff like this, thanks for this tutorial.
Yo, that's great! Very detailed tutorial! Thanks!
Oustanding, amazing. Beautiful!
Best use of Paint since decades! 🤯😃
extremely well done tutorial now i just gotta make this into anime
This is fantastic! Thanks so much for sharing you knowledge to help others on their 3D animation journeys!
I'm looking forward to trying this out for work I'm doing.
Great video! 😃
let the Geometry Node Game beginn ! this is just start, nice understanding. More please. more impact things ! thats so epic. i miss something Element 3D / after effect can doe simple. hope you get it. really great to learn here ! hope you keep this VFX / Motion ahead ! wow !
legend!
I think the math lesson mid tutorial could of been cut as it just added extra confusion to an already complex tutorial but otherwise one of the best blender tutorials I've seen and at least you do actually explain how and why things work
btw what does vector mean in terms of 3D? this is what confused me because as a graphic designer vector just means vector based image to me
I love the maths underpinning all this.
Your understanding of geometry nodes and math and most everything else in Blender is light years beyond mine, but I might be able to help you with deleting your grease pencil annotations. Instead of using the eraser tool, just go to the View tab in the N-menu and hit the minus sign to remove the note. You can even create new notes if you want to be able to quickly delete certain annotations without deleting others.
Now this is something i will use for sure :) Great tutorial!
That's such a clever method! Thanks for the tutorial :D
try using ctrl H to hide the group inputs so each node only has one output
23:45 "you need to have it off or it won't work.....or I just lied to you." xD
What a cool effect and a good tutorial. But what got me the most was the fart joke at the end. Am I that simple?😅
Fascinating to listen and watch!
Really well explained and easy to follow. Thanks for sharing
This tutorial was very userful. Thank you
ww, thank you! this is amazing!
great video bro. What's the theme you are using ?
Looks promising, mind if I steal that to do some anime?
Incredible! Thanks a lot!
Thanks for useful tutorial man.🙏
Keep it up and go fire 🔥
What a groundbreaking discovery
holy shit! this is amazing!
genius
Very nice tutorial. Thank you.
So nice content, thank you a lot !
Well this is way more advanced for me, but i get everything you say. Amazing explanation, i wish i checked your tutorials when i first started to learn blender(if you have)
Great tut, thank you!
This is amazing.... also also new subscriber 😊
I'm following the tutorial, but I can't get the block to deform by changing the value of the Divide node per 12 minutes.
Is there a setting I can use?
Excellent tutorial, thanks very much!
Hello, I followed your TUT in Blender with an extruded Plane and worked great. However, I have a model that I would like to do this to. When I applied the Cell Fracture, it turned my nice space ship into a block.
Hey this is awesome. I have a question though. Is it possible to have it in reverse? so the blocks are exploded the further away the cube is and are together when the cube is close?
This tutorial is a whole knowledge about geometry nodes and the math behind it at totally different level. So much to learn from it. I had project to finish and in first half of your video, I was done with the project. Thank you So much!. Just one question, my geometry nodes animation is not showing in my final render, don't know whats causing it or I'm missing anything. A quick hint would really help please.
It's very helpful. Thank you!
just great! thanks
Thanks a lot for sharing this tutorial. By any chance does anyone have a tutorial of getting this kind of setup in UE5?
Nice work!
Awesome tutorial.
:( doesnt work in Blender 3.5 :( When i move the radious (around 12 min in the video) all that happens is i move the shattered floor up and down. i will continue to see if I can get some sort of effect out of it. I want to create a magic ball that sucks up the floor :D
As a newbie in Geometry Nodes seems really complex 😅 geometry formulas freaks me out. Even i loved doing math in student life.
I tried this tutorial but when I get to 11:55 and change the "divide" value, my mesh becomes a 'bowl' shape instead of a mound. The outside blocks come up first. I have no idea why or how to fix this - I've tried messing with various factors. :-( Help? lol
I'm also having this issue, did you find a solution yet?
Nevermind I figured it out. I plugged the value from the division node into the wrong input on the subtract node.
This ending 10/10
thats very interesting stuff!
I have seen so many tutorials but noone explained the geometry setup like you did.......
Do you have a course or something on geometry nodes........
I would want to have it.........
When art and math combine it can create real magic
thank you for this tutorial
Great tutorial!! Is there any way to hide the cube?
Export it as an OBJ file, then import it and delete the cube
Ill use this for an animation of something falling/breaking the ground :D
Cool tutorial
great tutorial great!
That was some epic ending XD
That's strictly amazing, thank you very much for this detailed tutorial! Say, can I combine this with some sort of physics? Like, if we had a wall on that pavement and we make the pavement create a sinkhole, how would one go about having the wall collapse along with it? Some sort of baking the geo nodes and then put some bricks with rigid body on top, or is there a geo node way for that as well?
Was just about to ask this
@@coletrain41 Just fyi, just found out that the foundation is planning to overhaul the physics system for 3.1, supposedly also for working in conjuction with geo nodes. Check out "AskNk" channel
Thank you for share i love it
Wait a second here Max, you showed Suzanne being fractured and blown apart, yet the vanilla cell fracture and even RBDLab will not do that to "her" because she's NOT water tight. Though I still have to study all that you did show, that is an issue for me because I dared use a free 3D model that suffers from the same problem, and 3D-Print's "make manifold" didn't fix the issue with Suzanne or that Piece of Junk, AND the hack of solidifying a bit for the booleans to catch also didn't work... I shrunk both 0.99 and solidified 0.01 and still Suzanne was left without a face...
Dare to share? Ty for your video, it was interesting and useful...
good tutorial!
well would you look at that, this is exactly what i was looking for
okay the end is too funny
WooooW . CooL stuff °!°
Wonderfull totorial
how did you come to this level of blender utilisation? What's you accent, btw? :)
very good
Great work.. Thanks... subs added..
Thank you
Can you leave permanent changes when the object collides with the geonode object? Like in an animation when the object moves on, it leaves the destruction changes behind? I hope I am explaining myself correctly.
the opposite happens at 9:13 they all spread out and idk how to fix it.
switch the inputs for the Subtract node so that the Geometry Proximity node is the top input and the Position node is the bottom one
:P
Is their a way to bake the geom nodes and export it to UE?
What's wrong with setting Cell Fracture in Cell Fracture & Rigid Body, applying Rigid Body, and running simulations without breaking it and exploding like a bomb?
Hi..... hmm I have question Can I have in blender posibility to displace surface verts by using anther object in not in one Z direction? In z Direction is possible to use brush and canvas displacement with geometry mesh enablend but it is not working in another directions... Is it possible to make this in gemoetry nodes?
Muchas gracias vifeo tutorial me sirve nucho
Hello, I have a problem :/ my cube always always Attracts, not repels particles I follow this tutorial 4 times and always this same issue
Make sure the "pull strength" is some negative value, if it is positive it attracts if it is negative it repels.
What sort of application does this has?
This is great! Just one question if i want to change my object thats scattered and make it another model i made it another collectiona and changed it but it didnt work so if theres anyone who can help id appreciate it.
epic end)))
you had me at the fart
Great Video and tutorial. My question is, how do get that Dark 3D Viewport?
U can change everything in the property’s under the viewport panel
Is there any way to convert chunks connected to geometry to a mesh?
thank you ;-*
Just finished installing Unreal engine 4.2 from Epic games free 15gbts & 1/2hr L8tr done :) woot
Max?! You don't sound like a subby femboy fox!?
How on EARTH YOU MADE THIS VIDEO!!!!!
How to bake that animation as GLTF of FBX?
just so you know i saved the video, but the like and the subscribe was because of the fart.
i feel like im back in math class in high school where i dont understand around 5 minutes into class and then the teacher just keeps teaching as I sit in confusion. thank god for rewind and .25 speed. still confused tho
yeah i gave up about half way through. im giving up on geometry nodes.
how do i import this node tree to my projects?
File>append
Go to your project file, double click, nodetree folder, chose your node tree
Gr8
Hi, I have Blender 3.0 I inserted the add on Cell Fracture and followed your tutorial until 4:32,
but when I go to insert the new input on the "group input" on the characteristics of the new group "Chunks" there is no "type" entry.
I only find "Name", "Tooltip", "Default", "Min" and "Max".
Do you know what it could depend on? If I don't assign "Type" everything else doesn't work. Thanks for suggestions.
Maybe it's somehow hidden by your views layout. Type would be above Name. If I put Type to Integer or Float I get the Default, Min, Max fields you mention. That said, I tried to drag the panels around such that Type would be hidden and I couldn't do it, so maybe it's some kind of bug. I thought maybe you could shift Tab back from the Name field to force the focus to Type even if it's invisible, but tabbing through the fields does not stop on the Type field unfortunately.
@@perspectivex Thanks a lot for the answer. I do tests