[Blender 3.0] Fracture/Shatter/Break/Destroy Geometry Nodes Tutorial

Поделиться
HTML-код
  • Опубликовано: 1 фев 2025

Комментарии • 133

  • @CryptTheNecromancer
    @CryptTheNecromancer Год назад +6

    I cant tell you how long ive scoured the internet searching for something with this amount of control for destruction. Thank you for making such a thorough video! Please make more just like this!!!

  • @scottcourtney8878
    @scottcourtney8878 2 года назад +9

    Nice tutorial showing a terrific effect with relatively few nodes. For Geo Nodes newcomers: To expose a node's input as a parameter, you can either add an input pin as shown here, then connect your node to it, or you can just grab the destination node's input and drop it on the blank pin that is always at the bottom of the Group Input node. That will expose the parameter, and it also sets the new parameter's default value to whatever was already on the input of the destination node. Now all you have to do is rename the new input and (if desired) set minimum and maximum values for it, in the Group tab.

  • @raughb
    @raughb 2 года назад +4

    Appreciate the in depth explanation and detail. The finale made it an epic tootorial. Made my eyes water.

  • @exyl_sounds
    @exyl_sounds 3 года назад +7

    actually so fire tho, tysm

  • @khinundone4180
    @khinundone4180 11 месяцев назад

    Just found out about this video, the only thing i can say is that you are amazing! The amount of knowledge and effort that you have is truly incredible. I can't believe how people can came up with this stuff. I wisht to you the best of luck (btw sorry for broken english)

  • @AnsonSavage
    @AnsonSavage 3 года назад +8

    Awesome! I love how you took the time to explain the math! Very well done.

  • @JakkuNXP
    @JakkuNXP 9 месяцев назад +1

    You saved me during my Finals, Thank you so much this is the best tutorial ever.

    • @louis_bk
      @louis_bk 5 месяцев назад

      Did you use the lastest version of Blender ?

  • @WW_Studios
    @WW_Studios 3 года назад +5

    On a scale of 1 to 10 you are a solid 25! Awesome stuff!!

    • @WW_Studios
      @WW_Studios 2 года назад

      @RJ Animation That works too!

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 3 года назад +115

    I just need to know. How on Gods earth do you understand the math so well? This is wonderful. Love the explanation. Do more please.

    • @dikeythedocta471
      @dikeythedocta471 3 года назад +12

      I feel dumber just by comparison (((

    • @robertovalenzuela8860
      @robertovalenzuela8860 2 года назад

      his work is wonderful, may be he got some autism

    • @Dragonoidalpha
      @Dragonoidalpha 2 года назад +2

      @@robertovalenzuela8860 tf?

    • @eddy_creative
      @eddy_creative 2 года назад +7

      Yeah everyone i see use nodes like this i am just so confused. I normally just pull the lines between nodes to make something random, but i just dont understand any of it lol

  • @Ignacy-yt6mh
    @Ignacy-yt6mh 3 года назад +1

    Finally after seeing that laser beam from blender 3.0 trailer I have found a tutorial how to make a shatter effect thank you kind man, and awesome tutorial

  • @man_art_man
    @man_art_man 3 года назад +1

    Great tutorial! Sorry i've finished to watch at 19:30. Was allready good to go )) ! Thanks!

  • @joshtownsend3455
    @joshtownsend3455 2 года назад +3

    Great tutorial, thanks for the insight and clarity! I had an issue once the random rotation was added - my chunks would just stretch. After going through everything and double-checking it, I applied my scale to the "chunks" & box and all is well. Hopefully this helps someone at some point. Always apply scale unless you want problems ha!

  • @melonlon903
    @melonlon903 3 месяца назад

    waaa thank you so much this is masterpiece!!!!! I've always wondered how make stuff like this, thanks for this tutorial.

  • @g0fher
    @g0fher 3 года назад +5

    Yo, that's great! Very detailed tutorial! Thanks!

  • @miguela.maroto9226
    @miguela.maroto9226 3 года назад +2

    Oustanding, amazing. Beautiful!

  • @samthesomniator
    @samthesomniator 3 года назад +1

    Best use of Paint since decades! 🤯😃

  • @GTUSBRATE
    @GTUSBRATE 3 года назад +3

    extremely well done tutorial now i just gotta make this into anime

  • @MRUStudios
    @MRUStudios 3 года назад +5

    This is fantastic! Thanks so much for sharing you knowledge to help others on their 3D animation journeys!
    I'm looking forward to trying this out for work I'm doing.
    Great video! 😃

  • @blackswan6386
    @blackswan6386 3 года назад +2

    let the Geometry Node Game beginn ! this is just start, nice understanding. More please. more impact things ! thats so epic. i miss something Element 3D / after effect can doe simple. hope you get it. really great to learn here ! hope you keep this VFX / Motion ahead ! wow !

  • @ANUBASS
    @ANUBASS 5 месяцев назад

    legend!
    I think the math lesson mid tutorial could of been cut as it just added extra confusion to an already complex tutorial but otherwise one of the best blender tutorials I've seen and at least you do actually explain how and why things work
    btw what does vector mean in terms of 3D? this is what confused me because as a graphic designer vector just means vector based image to me

  • @bluemosquedesign
    @bluemosquedesign 3 года назад

    I love the maths underpinning all this.

  • @the_greck
    @the_greck 2 года назад +1

    Your understanding of geometry nodes and math and most everything else in Blender is light years beyond mine, but I might be able to help you with deleting your grease pencil annotations. Instead of using the eraser tool, just go to the View tab in the N-menu and hit the minus sign to remove the note. You can even create new notes if you want to be able to quickly delete certain annotations without deleting others.

  • @Difreo
    @Difreo 3 года назад +1

    Now this is something i will use for sure :) Great tutorial!

  • @tombuster
    @tombuster 3 года назад +1

    That's such a clever method! Thanks for the tutorial :D

  • @shmuelisrl
    @shmuelisrl 3 года назад +1

    try using ctrl H to hide the group inputs so each node only has one output

  • @FreyaZeka
    @FreyaZeka Год назад +1

    23:45 "you need to have it off or it won't work.....or I just lied to you." xD

  • @patrickspitzl747
    @patrickspitzl747 2 года назад +1

    What a cool effect and a good tutorial. But what got me the most was the fart joke at the end. Am I that simple?😅

  • @JonoFunk
    @JonoFunk 3 года назад

    Fascinating to listen and watch!

  • @mrCetus
    @mrCetus 3 года назад +2

    Really well explained and easy to follow. Thanks for sharing

  • @nazarii1999
    @nazarii1999 3 года назад +1

    This tutorial was very userful. Thank you

  • @yokaikk
    @yokaikk 15 дней назад

    ww, thank you! this is amazing!

  • @SkSafowan
    @SkSafowan 2 года назад +2

    great video bro. What's the theme you are using ?

  • @FractalParadox
    @FractalParadox 3 года назад +1

    Looks promising, mind if I steal that to do some anime?

  • @Beaxim
    @Beaxim 2 года назад +1

    Incredible! Thanks a lot!

  • @3DDrip
    @3DDrip 2 года назад

    Thanks for useful tutorial man.🙏
    Keep it up and go fire 🔥

  • @valovanonym
    @valovanonym 2 года назад

    What a groundbreaking discovery

  • @pepsidragon1
    @pepsidragon1 3 года назад +1

    holy shit! this is amazing!

  • @MrMandarin20
    @MrMandarin20 Год назад +1

    genius

  • @sim2g
    @sim2g 3 года назад +2

    Very nice tutorial. Thank you.

  • @andreybagrichuk5365
    @andreybagrichuk5365 Год назад +1

    So nice content, thank you a lot !

  • @bio7771
    @bio7771 2 года назад

    Well this is way more advanced for me, but i get everything you say. Amazing explanation, i wish i checked your tutorials when i first started to learn blender(if you have)

  • @unboring7057
    @unboring7057 3 года назад +1

    Great tut, thank you!

  • @winglessmecha
    @winglessmecha 3 года назад +1

    This is amazing.... also also new subscriber 😊

  • @yukiakiable
    @yukiakiable 3 года назад +4

    I'm following the tutorial, but I can't get the block to deform by changing the value of the Divide node per 12 minutes.
    Is there a setting I can use?

  • @bongomatteo5224
    @bongomatteo5224 Год назад

    Excellent tutorial, thanks very much!

  • @jrussell55565
    @jrussell55565 10 месяцев назад

    Hello, I followed your TUT in Blender with an extruded Plane and worked great. However, I have a model that I would like to do this to. When I applied the Cell Fracture, it turned my nice space ship into a block.

  • @Puddz
    @Puddz 4 месяца назад

    Hey this is awesome. I have a question though. Is it possible to have it in reverse? so the blocks are exploded the further away the cube is and are together when the cube is close?

  • @AICineVerseStudios
    @AICineVerseStudios 11 месяцев назад

    This tutorial is a whole knowledge about geometry nodes and the math behind it at totally different level. So much to learn from it. I had project to finish and in first half of your video, I was done with the project. Thank you So much!. Just one question, my geometry nodes animation is not showing in my final render, don't know whats causing it or I'm missing anything. A quick hint would really help please.

  • @Devilla66
    @Devilla66 10 месяцев назад

    It's very helpful. Thank you!

  • @kinxehoko123
    @kinxehoko123 3 года назад +1

    just great! thanks

  • @rainfarer
    @rainfarer Месяц назад

    Thanks a lot for sharing this tutorial. By any chance does anyone have a tutorial of getting this kind of setup in UE5?

  • @lizardpeter
    @lizardpeter 2 года назад

    Nice work!

  • @MrSiasman
    @MrSiasman Год назад

    Awesome tutorial.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Год назад +2

    :( doesnt work in Blender 3.5 :( When i move the radious (around 12 min in the video) all that happens is i move the shattered floor up and down. i will continue to see if I can get some sort of effect out of it. I want to create a magic ball that sucks up the floor :D

  • @AbualHassanPervaizAkther
    @AbualHassanPervaizAkther 3 года назад +1

    As a newbie in Geometry Nodes seems really complex 😅 geometry formulas freaks me out. Even i loved doing math in student life.

  • @TomWDW1
    @TomWDW1 2 года назад +1

    I tried this tutorial but when I get to 11:55 and change the "divide" value, my mesh becomes a 'bowl' shape instead of a mound. The outside blocks come up first. I have no idea why or how to fix this - I've tried messing with various factors. :-( Help? lol

    • @luddat
      @luddat 2 года назад

      I'm also having this issue, did you find a solution yet?

    • @luddat
      @luddat 2 года назад +1

      Nevermind I figured it out. I plugged the value from the division node into the wrong input on the subtract node.

  •  3 года назад

    This ending 10/10

  • @sirjohnplaton2085
    @sirjohnplaton2085 Год назад

    thats very interesting stuff!

  • @someorother5272
    @someorother5272 3 года назад +1

    I have seen so many tutorials but noone explained the geometry setup like you did.......
    Do you have a course or something on geometry nodes........
    I would want to have it.........
    When art and math combine it can create real magic

  • @acinace6599
    @acinace6599 3 года назад +1

    thank you for this tutorial

  • @mariakallevik
    @mariakallevik Год назад +1

    Great tutorial!! Is there any way to hide the cube?

    • @mahiresedli
      @mahiresedli 5 месяцев назад

      Export it as an OBJ file, then import it and delete the cube

  • @EzLevi
    @EzLevi 3 года назад +1

    Ill use this for an animation of something falling/breaking the ground :D

  • @OverfriedTeriyaki
    @OverfriedTeriyaki 3 года назад +1

    Cool tutorial

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if 3 года назад

    great tutorial great!

  • @amantins
    @amantins 3 года назад

    That was some epic ending XD

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 3 года назад +4

    That's strictly amazing, thank you very much for this detailed tutorial! Say, can I combine this with some sort of physics? Like, if we had a wall on that pavement and we make the pavement create a sinkhole, how would one go about having the wall collapse along with it? Some sort of baking the geo nodes and then put some bricks with rigid body on top, or is there a geo node way for that as well?

    • @coletrain41
      @coletrain41 3 года назад +1

      Was just about to ask this

    • @andreasnoutschmidt9964
      @andreasnoutschmidt9964 3 года назад +2

      @@coletrain41 Just fyi, just found out that the foundation is planning to overhaul the physics system for 3.1, supposedly also for working in conjuction with geo nodes. Check out "AskNk" channel

  • @thangnt3460
    @thangnt3460 3 года назад

    Thank you for share i love it

  • @jeffreyspinner9720
    @jeffreyspinner9720 2 года назад

    Wait a second here Max, you showed Suzanne being fractured and blown apart, yet the vanilla cell fracture and even RBDLab will not do that to "her" because she's NOT water tight. Though I still have to study all that you did show, that is an issue for me because I dared use a free 3D model that suffers from the same problem, and 3D-Print's "make manifold" didn't fix the issue with Suzanne or that Piece of Junk, AND the hack of solidifying a bit for the booleans to catch also didn't work... I shrunk both 0.99 and solidified 0.01 and still Suzanne was left without a face...
    Dare to share? Ty for your video, it was interesting and useful...

  • @FarizNugroho
    @FarizNugroho 3 года назад

    good tutorial!

  • @carso1500
    @carso1500 3 года назад

    well would you look at that, this is exactly what i was looking for

  • @p.m3204
    @p.m3204 3 года назад

    okay the end is too funny

  • @afrobay
    @afrobay 3 года назад

    WooooW . CooL stuff °!°

  • @mihailmanchev2368
    @mihailmanchev2368 2 года назад

    Wonderfull totorial

  • @dikeythedocta471
    @dikeythedocta471 3 года назад

    how did you come to this level of blender utilisation? What's you accent, btw? :)

  • @ashewatube5487
    @ashewatube5487 3 года назад

    very good

  • @dzikrullahstudio3556
    @dzikrullahstudio3556 3 года назад

    Great work.. Thanks... subs added..

  • @subrankurbhattacharjee6198
    @subrankurbhattacharjee6198 3 года назад

    Thank you

  • @Layston
    @Layston 2 года назад

    Can you leave permanent changes when the object collides with the geonode object? Like in an animation when the object moves on, it leaves the destruction changes behind? I hope I am explaining myself correctly.

  • @shahiemsantos
    @shahiemsantos 3 года назад

    the opposite happens at 9:13 they all spread out and idk how to fix it.

    • @somehowrl7307
      @somehowrl7307 3 года назад

      switch the inputs for the Subtract node so that the Geometry Proximity node is the top input and the Position node is the bottom one
      :P

  • @shashankkumar6083
    @shashankkumar6083 9 месяцев назад

    Is their a way to bake the geom nodes and export it to UE?

  • @mukan2012
    @mukan2012 3 года назад

    What's wrong with setting Cell Fracture in Cell Fracture & Rigid Body, applying Rigid Body, and running simulations without breaking it and exploding like a bomb?

  • @WWS3D
    @WWS3D 3 года назад

    Hi..... hmm I have question Can I have in blender posibility to displace surface verts by using anther object in not in one Z direction? In z Direction is possible to use brush and canvas displacement with geometry mesh enablend but it is not working in another directions... Is it possible to make this in gemoetry nodes?

  • @lukdra
    @lukdra 3 года назад

    Muchas gracias vifeo tutorial me sirve nucho

  • @technolodzi1
    @technolodzi1 3 года назад

    Hello, I have a problem :/ my cube always always Attracts, not repels particles I follow this tutorial 4 times and always this same issue

    • @somehowrl7307
      @somehowrl7307 3 года назад +1

      Make sure the "pull strength" is some negative value, if it is positive it attracts if it is negative it repels.

  • @xdn_t
    @xdn_t 8 месяцев назад

    What sort of application does this has?

  • @ramyhefny3485
    @ramyhefny3485 2 года назад

    This is great! Just one question if i want to change my object thats scattered and make it another model i made it another collectiona and changed it but it didnt work so if theres anyone who can help id appreciate it.

  • @BohdanS
    @BohdanS 2 года назад

    epic end)))

  • @Andreasonline3
    @Andreasonline3 3 года назад

    you had me at the fart

  • @DBZFighters
    @DBZFighters 3 года назад +1

    Great Video and tutorial. My question is, how do get that Dark 3D Viewport?

    • @Elyakim_binenstock
      @Elyakim_binenstock 3 года назад +1

      U can change everything in the property’s under the viewport panel

  • @cukirang
    @cukirang 2 года назад

    Is there any way to convert chunks connected to geometry to a mesh?

  • @ilhamberlian5532
    @ilhamberlian5532 3 года назад

    thank you ;-*

  • @markissboi3583
    @markissboi3583 3 года назад +1

    Just finished installing Unreal engine 4.2 from Epic games free 15gbts & 1/2hr L8tr done :) woot

  • @CozyHonda
    @CozyHonda 3 года назад +4

    Max?! You don't sound like a subby femboy fox!?

  • @choliu1918
    @choliu1918 3 года назад

    How on EARTH YOU MADE THIS VIDEO!!!!!

  • @adisatrio3871
    @adisatrio3871 2 года назад

    How to bake that animation as GLTF of FBX?

  • @StoryBound
    @StoryBound 3 года назад

    just so you know i saved the video, but the like and the subscribe was because of the fart.

  • @looksee8192
    @looksee8192 3 года назад

    i feel like im back in math class in high school where i dont understand around 5 minutes into class and then the teacher just keeps teaching as I sit in confusion. thank god for rewind and .25 speed. still confused tho

    • @looksee8192
      @looksee8192 3 года назад

      yeah i gave up about half way through. im giving up on geometry nodes.

  • @artofasheer2836
    @artofasheer2836 3 года назад

    how do i import this node tree to my projects?

    • @valovanonym
      @valovanonym 2 года назад

      File>append
      Go to your project file, double click, nodetree folder, chose your node tree

  • @VisualistAyush07
    @VisualistAyush07 3 года назад

    Gr8

  • @FrancoAversa
    @FrancoAversa 3 года назад

    Hi, I have Blender 3.0 I inserted the add on Cell Fracture and followed your tutorial until 4:32,
    but when I go to insert the new input on the "group input" on the characteristics of the new group "Chunks" there is no "type" entry.
    I only find "Name", "Tooltip", "Default", "Min" and "Max".
    Do you know what it could depend on? If I don't assign "Type" everything else doesn't work. Thanks for suggestions.

    • @perspectivex
      @perspectivex 3 года назад +1

      Maybe it's somehow hidden by your views layout. Type would be above Name. If I put Type to Integer or Float I get the Default, Min, Max fields you mention. That said, I tried to drag the panels around such that Type would be hidden and I couldn't do it, so maybe it's some kind of bug. I thought maybe you could shift Tab back from the Name field to force the focus to Type even if it's invisible, but tabbing through the fields does not stop on the Type field unfortunately.

    • @FrancoAversa
      @FrancoAversa 3 года назад +1

      @@perspectivex Thanks a lot for the answer. I do tests